本文整理汇总了C++中FindBlock函数的典型用法代码示例。如果您正苦于以下问题:C++ FindBlock函数的具体用法?C++ FindBlock怎么用?C++ FindBlock使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FindBlock函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: FindBlock
bool Sequence::GetRMS(sampleCount start, sampleCount len,
float * outRMS) const
{
if (len == 0 || mBlock->Count() == 0) {
*outRMS = float(0.0);
return true;
}
double sumsq = 0.0;
sampleCount length = 0;
unsigned int block0 = FindBlock(start);
unsigned int block1 = FindBlock(start + len);
sampleCount s0, l0, maxl0;
// First calculate the rms of the blocks in the middle of this region;
// this is very fast because we have the rms of every entire block
// already in memory.
unsigned int b;
for (b = block0 + 1; b < block1; b++) {
float blockMin, blockMax, blockRMS;
mBlock->Item(b)->f->GetMinMax(&blockMin, &blockMax, &blockRMS);
sumsq += blockRMS * blockRMS * mBlock->Item(block0)->f->GetLength();
length += mBlock->Item(block0)->f->GetLength();
}
// Now we take the first and last blocks into account, noting that the
// selection may only partly overlap these blocks.
// If not, we need read some samples and summaries from disk.
s0 = start - mBlock->Item(block0)->start;
l0 = len;
maxl0 = mBlock->Item(block0)->start + mBlock->Item(block0)->f->GetLength() - start;
if (l0 > maxl0)
l0 = maxl0;
float partialMin, partialMax, partialRMS;
mBlock->Item(block0)->f->GetMinMax(s0, l0, &partialMin, &partialMax, &partialRMS);
sumsq += partialRMS * partialRMS * l0;
length += l0;
if (block1 > block0) {
s0 = 0;
l0 = (start + len) - mBlock->Item(block1)->start;
mBlock->Item(block1)->f->GetMinMax(s0, l0,
&partialMin, &partialMax, &partialRMS);
sumsq += partialRMS * partialRMS * l0;
length += l0;
}
*outRMS = sqrt(sumsq/length);
return true;
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:58,代码来源:Sequence.cpp
示例2: wxASSERT
int WaveTrack::FindBlock(sampleCount pos, sampleCount lo,
sampleCount guess, sampleCount hi)
{
wxASSERT(block->Item(guess)->len > 0);
wxASSERT(lo <= guess && guess <= hi && lo <= hi);
if (pos >= block->Item(guess)->start &&
pos < block->Item(guess)->start + block->Item(guess)->len)
return guess;
if (pos < block->Item(guess)->start)
return FindBlock(pos, lo, (lo + guess) / 2, guess);
else
return FindBlock(pos, guess + 1, (guess + 1 + hi) / 2, hi);
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:15,代码来源:WaveTrack.cpp
示例3: wxASSERT
int Sequence::FindBlock(sampleCount pos, sampleCount lo,
sampleCount guess, sampleCount hi) const
{
wxASSERT(mBlock->Item(guess)->len > 0);
wxASSERT(lo <= guess && guess <= hi && lo <= hi);
if (pos >= mBlock->Item(guess)->start &&
pos < mBlock->Item(guess)->start + mBlock->Item(guess)->len)
return guess;
if (pos < mBlock->Item(guess)->start)
return FindBlock(pos, lo, (lo + guess) / 2, guess);
else
return FindBlock(pos, guess + 1, (guess + 1 + hi) / 2, hi);
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:15,代码来源:Sequence.cpp
示例4: FindBlock
//======================================================
int ParmFile::GetIntParm(const char* parm_nam)
{
int num;
char parm_str[20];
if(GetParmStr(parm_nam, parm_str)!=0)
{
FindBlock(Block_Name);
if(GetParmStr(parm_nam, parm_str) !=0)
{
ErrorStream << "Error: parameter '" << parm_nam
<< "' not found after 2 attempts" << endl;
exit(-1);
}
}
cout << "str = " << parm_str << endl;
// for(c_ptr=parm_str; c_ptr<parm_str+strlen(parm_str);c_ptr++) {
// if(!isdigit(*c_ptr)) {
// ErrorStream << "Error: non-numeric data where numeric expected" << endl;
// exit(-1);
// }
// }
if(!isnumeric(parm_str)) {
ErrorStream << "Error: non-numeric data where numeric expected" << endl;
exit(-1);
}
num = atoi(parm_str);
cout << "num = " << num << endl;
return(num);
}
开发者ID:otrewyi191,项目名称:WirelessModelCPP,代码行数:31,代码来源:parmfile.cpp
示例5: Refresh
BOOL CSysinfo::GetProcessName (pid_t pid, char *dest, int sz)
{
// this code is deprecated. It was causing ACCESS_VIOLATIONS
// on Windows XP.
#if 0
DWORD *block;
Refresh();
block = FindBlock (pid);
if (!block)
{
dest[0] = '\0';
return FALSE;
}
MakeAnsiString ((WORD*)(*(block+15)), dest);
#endif
HANDLE Hnd;
if( ! (Hnd = OpenProcess(PROCESS_QUERY_INFORMATION, FALSE, pid))) {
return FALSE;
}
if ( ! GetModuleBaseName(Hnd, NULL, dest, sz) ) {
return FALSE;
}
return TRUE;
}
开发者ID:AlainRoy,项目名称:htcondor,代码行数:27,代码来源:ntsysinfo.WINDOWS.cpp
示例6: CopyFileToMappedBlock
/*
* Copy data in specified file to specified block in channel data memory map
*/
void CopyFileToMappedBlock(char *blockName, char *inputFilename) {
if (!FileExists(inputFilename)) {
printf( "ERROR: Input file %s does not exist!\n" );
return;
}
int fd = open(inputFilename, O_RDONLY);
if (fd < 0) {
printf( "ERROR: Unable to open input file %s: %s",
inputFilename, strerror(errno));
return;
}
if (OpenChannelControlMemoryMap() < 0) {
close(fd);
return;
}
if (OpenChannelMemoryMap() < 0) {
CloseChannelControlMemoryMap();
close(fd);
return;
}
if (OpenChannelPixelMap() < 0) {
CloseChannelMemoryMap();
CloseChannelControlMemoryMap();
close(fd);
return;
}
FPPChannelMemoryMapControlBlock *cb = FindBlock(blockName);
if (cb) {
char data[FPPD_MAX_CHANNELS];
int r = read(fd, data, cb->channelCount);
if (r != cb->channelCount) {
printf( "WARNING: Expected %d bytes of data but only read %d.\n",
cb->channelCount, r);
} else {
int i;
int limit = cb->channelCount - 3;
for (i = 0; i <= limit; ) {
dataMap[pixelMap[cb->startChannel - 1 + i]] = data[i]; i++; // R |
dataMap[pixelMap[cb->startChannel - 1 + i]] = data[i]; i++; // G |- triplet
dataMap[pixelMap[cb->startChannel - 1 + i]] = data[i]; i++; // B |
}
printf( "Data imported\n" );
}
} else {
printf( "ERROR: Could not find MAP %s\n", blockName);
}
CloseChannelMemoryMap();
CloseChannelControlMemoryMap();
close(fd);
}
开发者ID:bagumondigi,项目名称:fpp,代码行数:61,代码来源:fppmm.c
示例7: wxASSERT
int Sequence::FindBlock(sampleCount pos, sampleCount lo,
sampleCount guess, sampleCount hi) const
{
wxASSERT(mBlock->Item(guess)->f->GetLength() > 0);
wxASSERT(lo <= guess && guess <= hi && lo <= hi);
if (pos >= mBlock->Item(guess)->start &&
pos < mBlock->Item(guess)->start + mBlock->Item(guess)->f->GetLength())
return guess;
//this is a binary search, but we probably could benefit by something more like
//dictionary search where we guess something smarter than the binary division
//of the unsearched area, since samples are usually proportional to block file number.
if (pos < mBlock->Item(guess)->start)
return FindBlock(pos, lo, (lo + guess) / 2, guess);
else
return FindBlock(pos, guess + 1, (guess + 1 + hi) / 2, hi);
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:18,代码来源:Sequence.cpp
示例8: FindBlock
status_t
Volume::FindBlock(off_t logical, fsblock_t &physicalBlock)
{
off_t physical;
status_t status = FindBlock(logical, physical);
if (status != B_OK)
return status;
physicalBlock = physical / fBlockSize;
return B_OK;
}
开发者ID:jiangxilong,项目名称:haiku,代码行数:10,代码来源:Volume.cpp
示例9: NewSamples
// Pass NULL to set silence
bool Sequence::Set(samplePtr buffer, sampleFormat format,
sampleCount start, sampleCount len)
{
if (start < 0 || start > mNumSamples ||
start+len > mNumSamples)
return false;
samplePtr temp = NULL;
if (format != mSampleFormat) {
temp = NewSamples(mMaxSamples, mSampleFormat);
wxASSERT(temp);
}
samplePtr silence = NULL;
if (!buffer) {
silence = NewSamples(mMaxSamples, format);
wxASSERT(silence);
ClearSamples(silence, format, 0, mMaxSamples);
}
int b = FindBlock(start);
while (len) {
int blen = mBlock->Item(b)->start + mBlock->Item(b)->len - start;
if (blen > len)
blen = len;
if (buffer) {
if (format == mSampleFormat)
CopyWrite(buffer, mBlock->Item(b), start - mBlock->Item(b)->start,
blen);
else {
CopySamples(buffer, format, temp, mSampleFormat, blen);
CopyWrite(temp, mBlock->Item(b), start - mBlock->Item(b)->start,
blen);
}
buffer += (blen * SAMPLE_SIZE(format));
} else
CopyWrite(silence, mBlock->Item(b), start - mBlock->Item(b)->start,
blen);
len -= blen;
start += blen;
b++;
}
if (!buffer)
DeleteSamples(silence);
if (format != mSampleFormat)
DeleteSamples(temp);
return ConsistencyCheck("Set");
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:55,代码来源:Sequence.cpp
示例10: FindBlock
void FIndirectLightingCache::UpdateCacheAllocation(
const FBoxSphereBounds& Bounds,
int32 BlockSize,
bool bOpaqueRelevance,
FIndirectLightingCacheAllocation*& Allocation,
TMap<FIntVector, FBlockUpdateInfo>& BlocksToUpdate,
TArray<FIndirectLightingCacheAllocation*>& TransitionsOverTimeToUpdate)
{
if (Allocation && Allocation->IsValid())
{
FIndirectLightingCacheBlock& Block = FindBlock(Allocation->MinTexel);
// Calculate a potentially new min and size based on the current bounds
FVector NewMin;
FVector NewSize;
CalculateBlockPositionAndSize(Bounds, Block.TexelSize, NewMin, NewSize);
// If the primitive has moved enough to change its block min and size, we need to interpolate it again
if (Allocation->bIsDirty || GCacheUpdateEveryFrame || !Block.Min.Equals(NewMin) || !Block.Size.Equals(NewSize))
{
// Update the block and primitive allocation with the new bounds
Block.Min = NewMin;
Block.Size = NewSize;
FVector NewScale;
FVector NewAdd;
FVector MinUV;
FVector MaxUV;
CalculateBlockScaleAndAdd(Allocation->MinTexel, Allocation->AllocationTexelSize, NewMin, NewSize, NewScale, NewAdd, MinUV, MaxUV);
Allocation->SetParameters(Allocation->MinTexel, Allocation->AllocationTexelSize, NewScale, NewAdd, MinUV, MaxUV, bOpaqueRelevance);
BlocksToUpdate.Add(Block.MinTexel, FBlockUpdateInfo(Block, Allocation));
}
if ((Allocation->SingleSamplePosition - Allocation->TargetPosition).SizeSquared() > DELTA)
{
TransitionsOverTimeToUpdate.AddUnique(Allocation);
}
}
else
{
delete Allocation;
Allocation = CreateAllocation(BlockSize, Bounds, bOpaqueRelevance);
if (Allocation->IsValid())
{
// Must interpolate lighting for this new block
BlocksToUpdate.Add(Allocation->MinTexel, FBlockUpdateInfo(VolumeBlocks.FindChecked(Allocation->MinTexel), Allocation));
}
}
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:51,代码来源:IndirectLightingCache.cpp
示例11: SetMappedBlockActive
/*
* Set a channel data map block as active/inactive.
*/
void SetMappedBlockActive(char *blockName, int active) {
if (OpenChannelControlMemoryMap() < 0)
return;
FPPChannelMemoryMapControlBlock *cb = FindBlock(blockName);
if (cb) {
cb->isActive = active;
} else {
printf( "ERROR: Could not find MAP %s\n", blockName);
}
CloseChannelControlMemoryMap();
}
开发者ID:bagumondigi,项目名称:fpp,代码行数:17,代码来源:fppmm.c
示例12: FreeObject
static int FreeObject(ContainerHeap *heap,void *element)
{
ListElement *le = element;
le->Next = INVALID_POINTER_VALUE;
#ifdef DEBUG_HEAP_FREELIST
{ size_t idx,blockNr;
blockNr = FindBlock(heap,element,&idx);
if (blockNr > heap->CurrentBlock) return -1;
}
#endif
memcpy(le->Data, &heap->FreeList,sizeof(ListElement *));
le->Next = heap->FreeList;
heap->FreeList = le;
heap->timestamp++;
return 1;
}
开发者ID:Renlor,项目名称:ccl,代码行数:17,代码来源:heap.c
示例13: CheckBlockList
bool CheckBlockList(struct in_addr* piaPeer)
{
block_node* pBlock = FindBlock(piaPeer);
// true means not blocked and can connect
// false means block still in effect
if (!pBlock)
return true;
if (pBlock->iExpires < 0)
return false;
if (pBlock->iExpires <= GetTime())
{
DeleteBlock(piaPeer);
return true;
}
return false;
}
开发者ID:AlleyCat1976,项目名称:Meridian59_103,代码行数:21,代码来源:block.c
示例14: FillMappedBlock
/*
* Fill a channel data block with a single specified value
*/
void FillMappedBlock(char *blockName, int channelData) {
if (OpenChannelControlMemoryMap() < 0) {
return;
}
if (OpenChannelMemoryMap() < 0) {
CloseChannelControlMemoryMap();
return;
}
FPPChannelMemoryMapControlBlock *cb = FindBlock(blockName);
if (cb) {
memset(dataMap + cb->startChannel - 1, channelData, cb->channelCount);
} else {
printf( "ERROR: Could not find MAP %s\n", blockName);
}
CloseChannelMemoryMap();
CloseChannelControlMemoryMap();
}
开发者ID:bagumondigi,项目名称:fpp,代码行数:24,代码来源:fppmm.c
示例15: DumpMappedBlockInfo
/*
* Display info on a named channel data block
*/
void DumpMappedBlockInfo(char *blockName) {
if (OpenChannelControlMemoryMap() < 0) {
return;
}
FPPChannelMemoryMapControlBlock *cb = FindBlock(blockName);
if (cb) {
printf( "Block Name: %s\n", cb->blockName);
printf( "Channels : %lld-%lld (%lld channels)\n",
cb->startChannel, cb->startChannel + cb->channelCount - 1,
cb->channelCount);
printf( "Status : ");
switch (cb->isActive) {
case 0: printf("Idle");
break;
case 1: printf("Active");
break;
case 2: printf("Active (Transparent)");
break;
case 3: printf("Active (Transparent RGB)");
break;
}
printf( "\n");
printf( "Is Locked : ");
switch (cb->isLocked) {
case 0: printf("No");
break;
case 1: printf("Yes");
break;
}
printf("\n");
} else {
printf( "ERROR: Could not find MAP %s\n", blockName);
}
CloseChannelControlMemoryMap();
}
开发者ID:bagumondigi,项目名称:fpp,代码行数:43,代码来源:fppmm.c
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