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C++ Event函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Event函数的典型用法代码示例。如果您正苦于以下问题:C++ Event函数的具体用法?C++ Event怎么用?C++ Event使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Event函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AllocConsole

ATTRIBUTES_DECLARE_ALL

MainWindow::MainWindow()
{
	QWidget::installEventFilter(this);
	menu = NULL;
	gameWidget = NULL;

	// Create console
//#ifdef XKILL_DEBUG
	AllocConsole();
	SetConsoleTitle(L"Debug console");
	int hConHandle;
	long lStdHandle;
	FILE *fp;   // redirect unbuffered STDOUT to the console
	lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stdout = *fp;
	setvbuf( stdout, NULL, _IONBF, 0 );
//#endif

	// Init iterators
	ATTRIBUTES_INIT_ALL;

	// subscribe to events
	SUBSCRIBE_TO_EVENT(this, EVENT_SHOW_FULLSCREEN);
	SUBSCRIBE_TO_EVENT(this, EVENT_SHOW_MESSAGEBOX);
	SUBSCRIBE_TO_EVENT(this, EVENT_QUIT_TO_DESKTOP);

	// create UI generated from XML file
	ui.setupUi(this);
	ui.mainToolBar->hide();
	MainWindow::setWindowTitle("XKILL");
	resize(1000, 600);
	QWidget::setAttribute(Qt::WA_PaintOnScreen);

	// init game
	gameWidget = new GameWidget(this);
	this->setCentralWidget(gameWidget);

	// init tools
	new Menu_Editor(ui, this);
	menu = new Menu_Main(this);
	
	// setup signals and slots
	connect(ui.actionFullscreen,			SIGNAL(triggered()),					this,			SLOT(slot_toggleFullScreen()));
	connect(ui.actionCap_FPS,				SIGNAL(toggled(bool)),					gameWidget,		SLOT(slot_toggleCapFPS(bool)));
	ui.actionCap_FPS->setChecked(true);
	connect(ui.actionQuit,					SIGNAL(triggered()),					this,			SLOT(close()));
	connect(gameWidget,						SIGNAL(signal_fpsChanged(QString)),		this,			SLOT(slot_setTitle(QString)));
	connect(gameWidget,						SIGNAL(signal_fpsChanged(QString)),		this,			SLOT(slot_setTitle(QString)));

	// Listen to incomming event
	this->installEventFilter(this);

	slot_toggleFullScreen();			//Fullscreen
	// DEBUG build specific settings (setAlwaysOnTopAndShow(false) is set in Menu_Main2::Menu_Main2() if DEBUG)
#if defined(DEBUG) || defined(_DEBUG)
	slot_toggleFullScreen();			//Windowed
	SEND_EVENT(&Event(EVENT_STARTGAME));//Skips menu in DEBUG
#endif
}
开发者ID:CaterHatterPillar,项目名称:xkill-source,代码行数:63,代码来源:MainWindow.cpp


示例2: Java_org_xcsoar_EventBridge_onKeyUp

void
Java_org_xcsoar_EventBridge_onKeyUp(JNIEnv *env, jclass cls, jint key_code)
{
  event_queue->push(Event(Event::KEY_UP, TranslateKeyCode(key_code)));
}
开发者ID:joachimwieland,项目名称:xcsoar-jwieland,代码行数:5,代码来源:EventBridge.cpp


示例3:

int DefaultEventManager<Platform::POLL>::isRegistered(
                                       const SocketHandle::Handle& handle,
                                       const EventType::Type       event) const
{
    return d_callbacks.end() != d_callbacks.find(Event(handle, event));
}
开发者ID:AlisdairM,项目名称:bde,代码行数:6,代码来源:btlso_defaulteventmanager_poll.cpp


示例4: EventProcess

bool CButton::EventProcess(const Event &event)
{
    if ( (m_state & STATE_VISIBLE) == 0 )  return true;
    if ( m_state & STATE_DEAD )  return true;

    CControl::EventProcess(event);

    if ( event.type == EVENT_FRAME )
    {
        if ( m_bRepeat && m_repeat != 0.0f )
        {
            m_repeat -= event.rTime;
            if ( m_repeat <= 0.0f )
            {
                m_repeat = DELAY2;

                m_event->AddEvent(Event(m_eventType));
                return false;
            }
        }
    }

    if ( event.type == EVENT_MOUSE_BUTTON_DOWN  &&
         event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT &&
         (m_state & STATE_VISIBLE)        &&
         (m_state & STATE_ENABLE)         )
    {
        if ( CControl::Detect(event.mousePos) )
        {
            m_bCapture = true;
            m_repeat = DELAY1;

            if ( m_bImmediat || m_bRepeat )
            {
                m_event->AddEvent(Event(m_eventType));
            }
            return false;
        }
    }

    if ( event.type == EVENT_MOUSE_MOVE && m_bCapture )
    {
    }

    if ( event.type == EVENT_MOUSE_BUTTON_UP && //left
         event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT    &&
         m_bCapture )
    {
        if ( CControl::Detect(event.mousePos) )
        {
            if ( !m_bImmediat && !m_bRepeat )
            {
                m_event->AddEvent(Event(m_eventType));
            }
        }

        m_bCapture = false;
        m_repeat = 0.0f;
    }

    return true;
}
开发者ID:BTML,项目名称:colobot,代码行数:62,代码来源:button.cpp


示例5: processText

int Edit::processEvent (const Event& event)
{
    if (event.key > 0  &&  event.key < 256  &&  isprint (event.key)) {
	processText (event);
	return 1;
    }

    switch (event.key) {

    case KB_UP:
    case KB_KP_UP:
	up ();
	break;

    case KB_DOWN:
    case KB_KP_DOWN:
	down ();
	break;

    case KB_LEFT:
    case KB_KP_LEFT:
	left ();
	break;

    case KB_RIGHT:
    case KB_KP_RIGHT:
	right ();
	break;

    case KB_BKSPACE:
	backSpace ();
	break;

    case KB_TAB:
	tab ();
	break;

    case KB_HOME:
    case KB_KP_HOME:
	home ();
	break;

    case KB_END:
    case KB_KP_END:
	end ();
	break;

    case KB_INS:
    case KB_KP_INS:
	ins ();
	break;

    case KB_DEL:
    case KB_KP_DEL:
	del ();
	break;

    case KB_ESC:
	mExitKey = KB_ESC;
	postEvent (Event (EV_QUIT));
	break;

    case KB_ENTER:
	strncpy (mpRealText, mpText, mLength);
	mpRealText[mLength] = '\0';
	if (mpHist != 0)
	    mpHist->add (mpText);
	mExitKey = KB_ENTER;
	postEvent (Event (EV_QUIT));
	break;

    case EV_COLOR_CHANGE:
	draw ();
	return Popup::processEvent (event);

    default:
        return Popup::processEvent (event);
    }

    return 1;
}
开发者ID:ancientlore,项目名称:hermit,代码行数:81,代码来源:edit.cpp


示例6: Event

Event DiscreteTimeLayer::getNextEvent()
{ 
  return Event(this,time + event_frequency);
}
开发者ID:BeepBoopBop,项目名称:BeepHive,代码行数:4,代码来源:DiscreteTimeLayer.cpp


示例7: UpdateInterface

bool CAutoResearch::EventProcess(const Event &event)
{
    CPowerContainerObject*    power;
    Math::Vector    pos, speed;
    Error       message;
    Math::Point     dim;
    float       angle;

    CAuto::EventProcess(event);

    if ( m_engine->GetPause() )  return true;

    if ( event.type == EVENT_UPDINTERFACE )
    {
        if ( m_object->GetSelect() )  CreateInterface(true);
    }

    if ( m_object->GetSelect() )  // center selected?
    {
        Error err = ERR_UNKNOWN;
        if ( event.type == EVENT_OBJECT_RTANK   ) err = StartAction(RESEARCH_TANK);
        if ( event.type == EVENT_OBJECT_RFLY    ) err = StartAction(RESEARCH_FLY);
        if ( event.type == EVENT_OBJECT_RTHUMP  ) err = StartAction(RESEARCH_THUMP);
        if ( event.type == EVENT_OBJECT_RCANON  ) err = StartAction(RESEARCH_CANON);
        if ( event.type == EVENT_OBJECT_RTOWER  ) err = StartAction(RESEARCH_TOWER);
        if ( event.type == EVENT_OBJECT_RPHAZER ) err = StartAction(RESEARCH_PHAZER);
        if ( event.type == EVENT_OBJECT_RSHIELD ) err = StartAction(RESEARCH_SHIELD);
        if ( event.type == EVENT_OBJECT_RATOMIC ) err = StartAction(RESEARCH_ATOMIC);

        if( err != ERR_OK && err != ERR_UNKNOWN )
            m_main->DisplayError(err, m_object);

        if( err != ERR_UNKNOWN )
            return false;
    }

    if ( event.type != EVENT_FRAME )  return true;

    m_progress += event.rTime*m_speed;
    m_timeVirus -= event.rTime;

    if ( m_object->GetVirusMode() )  // contaminated by a virus?
    {
        if ( m_timeVirus <= 0.0f )
        {
            m_timeVirus = 0.1f+Math::Rand()*0.3f;
        }
        return true;
    }

    UpdateInterface(event.rTime);
    EventProgress(event.rTime);

    angle = m_time*0.1f;
    m_object->SetPartRotationY(1, angle);  // rotates the antenna

    angle = (30.0f+sinf(m_time*0.3f)*20.0f)*Math::PI/180.0f;
    m_object->SetPartRotationZ(2, angle);  // directs the antenna

    if ( m_phase == ALP_WAIT )
    {
        FireStopUpdate(m_progress, false);  // extinguished
        return true;
    }

    if ( m_phase == ALP_SEARCH )
    {
        FireStopUpdate(m_progress, true);  // flashes
        if ( m_progress < 1.0f )
        {
            if ( m_object->GetPower() == nullptr || !m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer) )  // more battery?
            {
                SetBusy(false);
                UpdateInterface();

                m_phase    = ALP_WAIT;
                m_progress = 0.0f;
                m_speed    = 1.0f/1.0f;
                return true;
            }
            power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
            power->SetEnergyLevel(1.0f-m_progress);

            if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
            {
                m_lastParticle = m_time;

                pos = m_object->GetPosition();
                pos.x += (Math::Rand()-0.5f)*6.0f;
                pos.z += (Math::Rand()-0.5f)*6.0f;
                pos.y += 11.0f;
                speed.x = (Math::Rand()-0.5f)*2.0f;
                speed.z = (Math::Rand()-0.5f)*2.0f;
                speed.y = Math::Rand()*20.0f;
                dim.x = Math::Rand()*1.0f+1.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIVAPOR);
            }
        }
        else
//.........这里部分代码省略.........
开发者ID:2asoft,项目名称:colobot,代码行数:101,代码来源:autoresearch.cpp


示例8: sendEvent

void Agent::sendEvent(std::string name, folly::dynamic params) {
    if (!channel_) {
        return;
    }
    channel_->sendMessage(Event(getDomain(), std::move(name), std::move(params)));
}
开发者ID:EmingK,项目名称:react-native,代码行数:6,代码来源:Agent.cpp


示例9: ThrowDShowException

//----------------------------------------------------------------------------
//! @brief	  	フィルタグラフの構築
//! @param 		callbackwin : メッセージを送信するウィンドウ
//! @param 		stream : 読み込み元ストリーム
//! @param 		streamname : ストリームの名前
//! @param 		type : メディアタイプ(拡張子)
//! @param 		size : メディアサイズ
//----------------------------------------------------------------------------
void __stdcall tTVPDSVideoOverlay::BuildGraph( HWND callbackwin, IStream *stream,
	const wchar_t * streamname, const wchar_t *type, unsigned __int64 size )
{
	HRESULT			hr;

//	CoInitialize(NULL);

	// detect CMediaType from stream's extension ('type')
	try {
		if( FAILED(hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED)) )
			ThrowDShowException(L"Failed to call CoInitializeEx.", hr);

		// create IFilterGraph instance
		if( FAILED(hr = m_GraphBuilder.CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC)) )
			ThrowDShowException(L"Failed to create FilterGraph.", hr);

		// Register to ROT
		if(GetShouldRegisterToROT())
		{
			AddToROT(m_dwROTReg);
		}

		if( IsWindowsMediaFile(type) )
		{
			CComPtr<IBaseFilter>	pVRender;	// for video renderer filter
			if( FAILED(hr = pVRender.CoCreateInstance(CLSID_VideoRenderer, NULL, CLSCTX_INPROC_SERVER)) )
				ThrowDShowException(L"Failed to create video renderer filter object.", hr);
			if( FAILED(hr = GraphBuilder()->AddFilter(pVRender, L"Video Renderer")) )
				ThrowDShowException(L"Failed to call IFilterGraph::AddFilter.", hr);

			BuildWMVGraph( pVRender, stream );
		}
		else
		{
			CMediaType mt;
			mt.majortype = MEDIATYPE_Stream;
			ParseVideoType( mt, type ); // may throw an exception

			// create proxy filter
			m_Proxy = new CIStreamProxy( stream, size );
			hr = S_OK;
			m_Reader = new CIStreamReader( m_Proxy, &mt, &hr );

			if( FAILED(hr) || m_Reader == NULL )
				ThrowDShowException(L"Failed to create proxy filter object.", hr);

			m_Reader->AddRef();
			// add fliter
			if( FAILED(hr = GraphBuilder()->AddFilter( m_Reader, NULL)) )
				ThrowDShowException(L"Failed to call IFilterGraph::AddFilter.", hr);

			// AddFilterしたのでRelease
			m_Reader->Release();

			if( mt.subtype == MEDIASUBTYPE_Avi || mt.subtype == MEDIASUBTYPE_QTMovie )
			{
				// render output pin
				if( FAILED(hr = GraphBuilder()->Render(m_Reader->GetPin(0))) )
					ThrowDShowException(L"Failed to call IGraphBuilder::Render.", hr);
			}
			else
			{
				CComPtr<IBaseFilter>	pVRender;	// for video renderer filter
				if( FAILED(hr = pVRender.CoCreateInstance(CLSID_VideoRenderer, NULL, CLSCTX_INPROC_SERVER)) )
					ThrowDShowException(L"Failed to create video renderer filter object.", hr);
				if( FAILED(hr = GraphBuilder()->AddFilter(pVRender, L"Video Renderer")) )
					ThrowDShowException(L"Failed to call IFilterGraph::AddFilter.", hr);

				BuildMPEGGraph( pVRender, m_Reader); // may throw an exception
			}
		}

		// query each interfaces
		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_MediaControl )) )
			ThrowDShowException(L"Failed to query IMediaControl", hr);
		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_MediaPosition )) )
			ThrowDShowException(L"Failed to query IMediaPosition", hr);
		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_MediaSeeking )) )
			ThrowDShowException(L"Failed to query IMediaSeeking", hr);
		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_MediaEventEx )) )
			ThrowDShowException(L"Failed to query IMediaEventEx", hr);

		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_BasicVideo )) )
			ThrowDShowException(L"Failed to query IBasicVideo", hr);

		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_VideoWindow )) )
			ThrowDShowException(L"Failed to query IVideoWindow", hr);
		if( FAILED(hr = m_GraphBuilder.QueryInterface( &m_BasicAudio )) )
			ThrowDShowException(L"Failed to query IBasicAudio", hr);

		// check whether the stream has video 
		if(!m_VideoWindow || !m_BasicVideo )
//.........这里部分代码省略.........
开发者ID:harada3,项目名称:krkrz,代码行数:101,代码来源:dsoverlay.cpp


示例10: SDL_GetTicks

MainState
Game::run()
{
    SDL_Event event;
    running = true;
    Uint32 fpsTicks = SDL_GetTicks();
    Uint32 lastticks = fpsTicks;
    Desktop* desktop = dynamic_cast<Desktop*> (gui.get());
    if(!desktop)
    {   throw std::runtime_error("Toplevel component is not a Desktop");}
    gui->resize(getConfig()->videoX, getConfig()->videoY);
    int frame = 0;
    while(running) {
        getGameView()->scroll();
        while(SDL_PollEvent(&event)) {
            switch(event.type) {
                case SDL_VIDEORESIZE:
                    initVideo(event.resize.w, event.resize.h);
                    gui->resize(event.resize.w, event.resize.h);
                    getConfig()->videoX = event.resize.w;
                    getConfig()->videoY = event.resize.h;
                    break;
                case SDL_KEYUP: {
                     Event gui_event(event);
                     if( gui_event.keysym.sym == SDLK_ESCAPE ){
                         getButtonPanel()->selectQueryTool();
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_b ){
                         getButtonPanel()->toggleBulldozeTool();
                         break;
                     }
/*                  //FIXME hack for monitoring constructionCount
                    if( gui_event.keysym.sym == SDLK_c ){
                         std::cout << "ConstructionCount.size() = " << constructionCount.size() << std::endl;
                         int i, j;
                         for (i = 0, j = 0; i < constructionCount.size(); i++) {constructionCount[i]?j++:j;}
                         std::cout << "for a total of " << j << " active constructions" << std::endl;
                         break;
                     }
*/
                     if( gui_event.keysym.sym == SDLK_p ){

                            static int i = 0;
                            while(i < constructionCount.size() && !constructionCount[i]) {i++;}
                            if (i < constructionCount.size())
                            {
                                main_screen_originx = constructionCount[i]->x;
                                main_screen_originy = constructionCount[i]->y;
                                getGameView()->readOrigin(true);
                                mps_set( main_screen_originx, main_screen_originy, MPS_MAP);
                                mps_update();
                                mps_refresh();
                                i++;
                            }
                            else
                            {
                                i = 0;
                            }
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_F1 ){
                         helpWindow->showTopic("help");
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_F12 ){
                         quickSave();
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_F9 ){
                         quickLoad();
                         break;
                     }
#ifdef DEBUG
                     if( gui_event.keysym.sym == SDLK_F5 ){
                         testAllHelpFiles();
                         break;
                     }
#endif
                     int need_break=true;
                     switch(gui_event.keysym.sym) {
                       case SDLK_BACKQUOTE: getMiniMap()->mapViewChangeDisplayMode(MiniMap::NORMAL); break;
                       case SDLK_1: getMiniMap()->mapViewChangeDisplayMode(MiniMap::STARVE); break;
                       case SDLK_2: getMiniMap()->mapViewChangeDisplayMode(MiniMap::UB40); break;
                       case SDLK_3: getMiniMap()->mapViewChangeDisplayMode(MiniMap::POWER); break;
                       case SDLK_4: getMiniMap()->mapViewChangeDisplayMode(MiniMap::FIRE); break;
                       case SDLK_5: getMiniMap()->mapViewChangeDisplayMode(MiniMap::CRICKET); break;
                       case SDLK_6: getMiniMap()->mapViewChangeDisplayMode(MiniMap::HEALTH); break;
                       case SDLK_7: getMiniMap()->mapViewChangeDisplayMode(MiniMap::TRAFFIC); break;
                       case SDLK_8: getMiniMap()->mapViewChangeDisplayMode(MiniMap::POLLUTION); break;
                       case SDLK_9: getMiniMap()->mapViewChangeDisplayMode(MiniMap::COAL); break;
                       case SDLK_0: getMiniMap()->mapViewChangeDisplayMode(MiniMap::COMMODITIES); break;
                       default:  need_break=false;
                     }
                     if (need_break) break;

                     gui->event(gui_event);
                     break;
                }
                case SDL_MOUSEMOTION:
//.........这里部分代码省略.........
开发者ID:SirIvanMoReau,项目名称:lincity-ng,代码行数:101,代码来源:Game.cpp


示例11: sizeof

void
LinuxInputDevice::Read()
{
  struct input_event buffer[64];
  const ssize_t nbytes = fd.Read(buffer, sizeof(buffer));
  if (nbytes < 0) {
    /* device has failed or was unplugged - bail out */
    if (errno != EAGAIN && errno != EINTR)
      Close();
    return;
  }

  unsigned n = size_t(nbytes) / sizeof(buffer[0]);

  for (unsigned i = 0; i < n; ++i) {
    const struct input_event &e = buffer[i];

    switch (e.type) {
    case EV_SYN:
      if (e.code == SYN_REPORT) {
        /* commit the finger movement */

        const bool pressed = pressing;
        const bool released = releasing;
        pressing = releasing = false;

        if (pressed)
          merge.SetDown(true);

        if (released)
          merge.SetDown(false);

        if (IsKobo() && released) {
          /* workaround: on the Kobo Touch N905B, releasing the touch
             screen reliably produces a finger position that is way
             off; in that case, ignore finger movement */
          moving = false;
          edit_position = public_position;
        }

        if (moving) {
          moving = false;
          public_position = edit_position;
          merge.MoveAbsolute(public_position.x, public_position.y);
        } else if (rel_x != 0 || rel_y != 0) {
          merge.MoveRelative(rel_x, rel_y);
          rel_x = rel_y = 0;
        }
      }

      break;

    case EV_KEY:
      if (e.code == BTN_TOUCH || e.code == BTN_MOUSE) {
        bool new_down = e.value;
        if (new_down != down) {
          down = new_down;
          if (new_down)
            pressing = true;
          else
            releasing = true;
        }
      } else
        queue.Push(Event(e.value ? Event::KEY_DOWN : Event::KEY_UP,
                         TranslateKeyCode(e.code)));

      break;

    case EV_ABS:
      moving = true;

      switch (e.code) {
      case ABS_X:
        edit_position.x = e.value;
        break;

      case ABS_Y:
        edit_position.y = e.value;
        break;
      }

      break;

    case EV_REL:
      switch (e.code) {
      case REL_X:
        rel_x += e.value;
        break;

      case ABS_Y:
        rel_y += e.value;
        break;
      }

      break;
    }
  }
}
开发者ID:DRIZO,项目名称:xcsoar,代码行数:98,代码来源:Input.cpp


示例12: LOG

void
ServerApp::handleScreenError(const Event&, void*)
{
	LOG((CLOG_CRIT "error on screen"));
	m_events->addEvent(Event(Event::kQuit));
}
开发者ID:neilmayhew,项目名称:synergy,代码行数:6,代码来源:ServerApp.cpp


示例13:

void
ServerApp::handleClientsDisconnected(const Event&, void*)
{
	m_events->addEvent(Event(Event::kQuit));
}
开发者ID:neilmayhew,项目名称:synergy,代码行数:5,代码来源:ServerApp.cpp


示例14: SDL_GetTicks

MainState
MainMenu::run()
{
    SDL_Event event;
    running = true;
    quitState = QUIT;
    Uint32 fpsTicks = SDL_GetTicks();
    Uint32 lastticks = fpsTicks;
    int frame = 0;
    while(running)
    {
        while(SDL_PollEvent(&event))
        {
            switch(event.type) {
                case SDL_VIDEORESIZE:
                    initVideo(event.resize.w, event.resize.h);
                    currentMenu->resize(event.resize.w, event.resize.h);
                    getConfig()->videoX = event.resize.w;
                    getConfig()->videoY = event.resize.h;
                    if(currentMenu == optionsMenu.get())//update resolution display
                    {
                        std::stringstream mode;
                        mode.str("");
                        mode << event.resize.w << "x" << event.resize.h;
                        getParagraph( *optionsMenu, "resolutionParagraph")->setText(mode.str());
                    }
                    break;
                case SDL_MOUSEMOTION:
                case SDL_MOUSEBUTTONUP:
                case SDL_MOUSEBUTTONDOWN:
                case SDL_KEYDOWN:{
                    Event gui_event(event);
                    currentMenu->event(gui_event);
                    break;
                }
                case SDL_KEYUP: {
                    Event gui_event(event);
                    //In menu ESC as well as ^c exits the game.
                    //might come in handy if video-mode is not working as expected.
                    if( ( gui_event.keysym.sym == SDLK_ESCAPE ) ||
                        ( gui_event.keysym.sym == SDLK_c && ( gui_event.keysym.mod & KMOD_CTRL) ) ){
                        running = false;
                        quitState = QUIT;
                        break;
                    }
                    currentMenu->event(gui_event);
                    break;
                }
                case SDL_VIDEOEXPOSE:
                    currentMenu->resize( currentMenu->getWidth(), currentMenu->getHeight() );
                    break;
                case SDL_ACTIVEEVENT:
                    if( event.active.gain == 1 ){
                        currentMenu->resize( currentMenu->getWidth(), currentMenu->getHeight() );
                    }
                    break;
                case SDL_QUIT:
                    running = false;
                    quitState = QUIT;
                    break;
                default:
                    break;
            }
        }


        SDL_Delay(100); // give the CPU time to relax... (we are in main menu)

        // create update Event
        Uint32 ticks = SDL_GetTicks();
        float elapsedTime = ((float) (ticks - lastticks)) / 1000.0;
        currentMenu->event(Event(elapsedTime));
        lastticks = ticks;

        if(currentMenu->needsRedraw()) {
            currentMenu->draw(*painter);
            flipScreenBuffer();
        }

        frame++;
        if(ticks - fpsTicks > 1000) {
#ifdef DEBUG_FPS
            printf("MainMenu FPS: %d.\n", (frame*1000) / (ticks - fpsTicks));
#endif
            frame = 0;
            fpsTicks = ticks;
        }
    }

    return quitState;
}
开发者ID:okosan,项目名称:lincity-xg,代码行数:91,代码来源:MainMenu.cpp


示例15: popIO

Event Device::popIO(int id) { 
	if (ioDevices[id].empty()) { return Event(Event::NO_OP, 0.0, 0.0, -1, id); }
	auto item = ioDevices[id].front(); 
	ioDevices[id].pop(); 
	return item;
}
开发者ID:Candlemancer,项目名称:Junior-Year,代码行数:6,代码来源:Device.cpp


示例16: Push

 void Push(Event::Callback callback, void *ctx) {
   Push(Event(callback, ctx));
 }
开发者ID:Exadios,项目名称:xcsoar-exp,代码行数:3,代码来源:Queue.hpp


示例17: MouseEnter

 virtual inline void MouseEnter() { Dispatch(Event(UIElement::EvtMouseEnter)); }
开发者ID:WhoBrokeTheBuild,项目名称:Dusk2D,代码行数:1,代码来源:UIElement.hpp


示例18: scale_key_velocity

// Calculate and return features about the percussiveness of the key press
KeyPositionTracker::PercussivenessFeatures KeyPositionTracker::pressPercussiveness() {
    PercussivenessFeatures features;
    key_buffer_index index;
    key_velocity maximumVelocity, largestVelocityDifference;
    key_buffer_index maximumVelocityIndex, largestVelocityDifferenceIndex;
    
    // Check that we have a valid start point from which to calculate
    if(missing_value<timestamp_type>::isMissing(startTimestamp_) || keyBuffer_.beginIndex() > startIndex_ - 1) {
        std::cout << "*** no start time\n";
        features.percussiveness = missing_value<float>::missing();
        return features;
    }
    
    // From the start of the key press, look for an initial maximum in velocity
    index = startIndex_;
    
    maximumVelocity = scale_key_velocity(0);
    maximumVelocityIndex = startIndex_;
    largestVelocityDifference = scale_key_velocity(0);
    largestVelocityDifferenceIndex = startIndex_;
    
    std::cout << "*** start index " << index << std::endl;
    
    while(index < keyBuffer_.endIndex()) {
        if(pressIndex_ != 0 && index >= pressIndex_)
            break;
        
        key_position diffPosition = keyBuffer_[index] - keyBuffer_[index - 1];
        timestamp_diff_type diffTimestamp = keyBuffer_.timestampAt(index) - keyBuffer_.timestampAt(index - 1);
        key_velocity velocity = calculate_key_velocity(diffPosition, diffTimestamp);
        
        // Look for maximum of velocity
        if(velocity > maximumVelocity) {
            maximumVelocity = velocity;
            maximumVelocityIndex = index;
            std::cout << "*** found new max velocity " << maximumVelocity << " at index " << index << std::endl;
        }
        
        // And given the difference between the max and the current sample,
        // look for the largest rebound (velocity hitting a peak and falling)
        if(maximumVelocity - velocity > largestVelocityDifference) {
            largestVelocityDifference = maximumVelocity - velocity;
            largestVelocityDifferenceIndex = index;
            std::cout << "*** found new diff velocity " << largestVelocityDifference << " at index " << index << std::endl;
        }
        
        // Only look at the early part of the key press: if the key position
        // makes it more than a certain amount down, assume the initial spike
        // has passed and finish up. But always allow at least 5 points for the
        // fastest key presses to be considered.
        if(index - startIndex_ >= 4 && keyBuffer_[index] > kPositionTrackerPositionThresholdForPercussivenessCalculation) {
            break;
        }
        
        index++;
    }
    
    // Now transfer what we've found to the data structure
    features.velocitySpikeMaximum = Event(maximumVelocityIndex, maximumVelocity, keyBuffer_.timestampAt(maximumVelocityIndex));
    features.velocitySpikeMinimum = Event(largestVelocityDifferenceIndex, maximumVelocity - largestVelocityDifference,
                                          keyBuffer_.timestampAt(largestVelocityDifferenceIndex));
    features.timeFromStartToSpike = keyBuffer_.timestampAt(maximumVelocityIndex) - keyBuffer_.timestampAt(startIndex_);
    
    // Check if we found a meaningful difference. If not, percussiveness is set to 0
    if(largestVelocityDifference == scale_key_velocity(0)) {
        features.percussiveness = 0.0;
        features.areaPrecedingSpike = scale_key_velocity(0);
        features.areaFollowingSpike = scale_key_velocity(0);
        return features;
    }
    
    // Calculate the area under the velocity curve before and after the maximum
    features.areaPrecedingSpike = scale_key_velocity(0);
    for(index = startIndex_; index < maximumVelocityIndex; index++) {
        key_position diffPosition = keyBuffer_[index] - keyBuffer_[index - 1];
        timestamp_diff_type diffTimestamp = keyBuffer_.timestampAt(index) - keyBuffer_.timestampAt(index - 1);
        features.areaPrecedingSpike += calculate_key_velocity(diffPosition, diffTimestamp);
    }
    features.areaFollowingSpike = scale_key_velocity(0);
    for(index = maximumVelocityIndex; index < largestVelocityDifferenceIndex; index++) {
        key_position diffPosition = keyBuffer_[index] - keyBuffer_[index - 1];
        timestamp_diff_type diffTimestamp = keyBuffer_.timestampAt(index) - keyBuffer_.timestampAt(index - 1);
        features.areaFollowingSpike += calculate_key_velocity(diffPosition, diffTimestamp);
    }
    
    std::cout << "area before = " << features.areaPrecedingSpike << " after = " << features.areaFollowingSpike << std::endl;
    
    features.percussiveness = features.velocitySpikeMaximum.position;
    
    return features;
}
开发者ID:EQ4,项目名称:MRP,代码行数:92,代码来源:KeyPositionTracker.cpp


示例19: MouseLeave

 virtual inline void MouseLeave() { Dispatch(Event(UIElement::EvtMouseLeave)); }
开发者ID:WhoBrokeTheBuild,项目名称:Dusk2D,代码行数:1,代码来源:UIElement.hpp


示例20: Event

/*-----------------------------------------------*/
void VillagerC::onTrigger()
{
   Event ev = Event(Event::ET_COLLISION_START, "dialog", "villager_grumble");
   eventQueue->queueEvent(ev);
}
开发者ID:D4rkFr4g,项目名称:zRPG,代码行数:6,代码来源:VillagerC.cpp



注:本文中的Event函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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