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C++ Client函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Client函数的典型用法代码示例。如果您正苦于以下问题:C++ Client函数的具体用法?C++ Client怎么用?C++ Client使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Client函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Client

void CGameClient::OnGameOver()
{
	if(Client()->State() != IClient::STATE_DEMOPLAYBACK && g_Config.m_ClEditor == 0)
		Client()->AutoScreenshot_Start();
}
开发者ID:Learath2,项目名称:teeworlds,代码行数:5,代码来源:gameclient.cpp


示例2: Client

boost::statechart::result MPLobby::react(const LobbyChat& msg) {
    if (TRACE_EXECUTION) DebugLogger() << "(HumanClientFSM) MPLobby.LobbyChat";
    Client().GetClientUI()->GetMultiPlayerLobbyWnd()->ChatMessage(msg.m_message.SendingPlayer(), msg.m_message.Text());
    return discard_event();
}
开发者ID:Ouaz,项目名称:freeorion,代码行数:5,代码来源:HumanClientFSM.cpp


示例3: ResetPlayerStats

void CScoreboard::OnRender()
{
	// check if we need to reset the player stats
	if(!m_SkipPlayerStatsReset && m_pClient->m_Snap.m_pGameData && m_pClient->m_Snap.m_pGameData->m_GameStartTick == Client()->GameTick())
	{
		m_SkipPlayerStatsReset = true;
		for(int i = 0; i < MAX_CLIENTS; i++)
			ResetPlayerStats(i);
	}
	else if(m_SkipPlayerStatsReset && m_pClient->m_Snap.m_pGameData && m_pClient->m_Snap.m_pGameData->m_GameStartTick != Client()->GameTick())
		m_SkipPlayerStatsReset = false;

	// postpone the active state till the render area gets updated during the rendering
	if(m_Activate)
	{
		m_Active = true;
		m_Activate = false;
	}

	// close the motd if we actively wanna look on the scoreboard
	if(m_Active)
		m_pClient->m_pMotd->Clear();

	if(!Active())
		return;

	// don't render scoreboard if menu or motd is open
	if(m_pClient->m_pMenus->IsActive() || m_pClient->m_pMotd->IsActive())
		return;

	CUIRect Screen = *UI()->Screen();
	Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);

	float Width = Screen.w;
	float y = 85.f;
	float w = 364.0f;
	float FontSize = 86.0f;

	const char* pCustomRedClanName = GetClanName(TEAM_RED);
	const char* pCustomBlueClanName = GetClanName(TEAM_BLUE);
	const char* pRedClanName = pCustomRedClanName ? pCustomRedClanName : Localize("Red team");
	const char* pBlueClanName = pCustomBlueClanName ? pCustomBlueClanName : Localize("Blue team");

	if(m_pClient->m_Snap.m_pGameData)
	{
		if(!(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS))
		{
			float ScoreboardHeight = RenderScoreboard(Width/2-w/2, y, w, 0, 0, -1);

			float SpectatorHeight = RenderSpectators(Width/2-w/2, y+3.0f+ScoreboardHeight, w);
			RenderGoals(Width/2-w/2, y+3.0f+ScoreboardHeight, w);

			// scoreboard size
			m_TotalRect.x = Width/2-w/2;
			m_TotalRect.y = y;
			m_TotalRect.w = w;
			m_TotalRect.h = ScoreboardHeight+SpectatorHeight+3.0f;
		}
		else if(m_pClient->m_Snap.m_pGameDataTeam)
		{
			float ScoreboardHeight = RenderScoreboard(Width/2-w-1.5f, y, w, TEAM_RED, pRedClanName, -1);
			RenderScoreboard(Width/2+1.5f, y, w, TEAM_BLUE, pBlueClanName, 1);

			float SpectatorHeight = RenderSpectators(Width/2-w-1.5f, y+3.0f+ScoreboardHeight, w*2.0f+3.0f);
			RenderGoals(Width/2-w-1.5f, y+3.0f+ScoreboardHeight, w*2.0f+3.0f);

			// scoreboard size
			m_TotalRect.x = Width/2-w-1.5f;
			m_TotalRect.y = y;
			m_TotalRect.w = w*2.0f+3.0f;
			m_TotalRect.h = ScoreboardHeight+SpectatorHeight+3.0f;
		}
	}

	Width = 400*3.0f*Graphics()->ScreenAspect();
	Graphics()->MapScreen(0, 0, Width, 400*3.0f);
	if(m_pClient->m_Snap.m_pGameData && (m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS) && m_pClient->m_Snap.m_pGameDataTeam)
	{
		if(m_pClient->m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
		{
			char aText[256];

			if(m_pClient->m_Snap.m_pGameDataTeam->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataTeam->m_TeamscoreBlue)
				str_format(aText, sizeof(aText), Localize("%s wins!"), pRedClanName);
			else if(m_pClient->m_Snap.m_pGameDataTeam->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataTeam->m_TeamscoreRed)
				str_format(aText, sizeof(aText), Localize("%s wins!"), pBlueClanName);
			else
				str_copy(aText, Localize("Draw!"), sizeof(aText));

			float tw = TextRender()->TextWidth(0, FontSize, aText, -1, -1.0f);
			TextRender()->Text(0, Width/2-tw/2, 39, FontSize, aText, -1.0f);
		}
		else if(m_pClient->m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_ROUNDOVER)
		{
			char aText[256];
			str_copy(aText, Localize("Round over!"), sizeof(aText));

			float tw = TextRender()->TextWidth(0, FontSize, aText, -1, -1.0f);
			TextRender()->Text(0, Width/2-tw/2, 39, FontSize, aText, -1.0f);
			m_SkipPlayerStatsReset = true;
//.........这里部分代码省略.........
开发者ID:BotoX,项目名称:teeworlds,代码行数:101,代码来源:scoreboard.cpp


示例4: DemolistPopulate


//.........这里部分代码省略.........
		Left.VSplitLeft(20.0f, 0, &Left);
		Left.VSplitLeft(130.0f, &Left, &Right);
		UI()->DoLabelScaled(&Left, Localize("Crc:"), 14.0f, -1);
		unsigned Crc = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[1]<<16) |
					(m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[3]);
		str_format(aBuf, sizeof(aBuf), "%08x", Crc);
		UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1);
		Labels.HSplitTop(5.0f, 0, &Labels);
		Labels.HSplitTop(20.0f, &Left, &Labels);
		Left.VSplitLeft(150.0f, &Left, &Right);
		UI()->DoLabelScaled(&Left, Localize("Netversion:"), 14.0f, -1);
		UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aNetversion, 14.0f, -1);
	}

	static int s_DemoListId = 0;
	static float s_ScrollValue = 0;
	UiDoListboxStart(&s_DemoListId, &ListBox, 17.0f, Localize("Demos"), aFooterLabel, m_lDemos.size(), 1, m_DemolistSelectedIndex, s_ScrollValue);
	for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front())
	{
		CListboxItem Item = UiDoListboxNextItem((void*)(&r.front()));
		if(Item.m_Visible)
		{
			Item.m_Rect.VSplitLeft(Item.m_Rect.h, &FileIcon, &Item.m_Rect);
			Item.m_Rect.VSplitLeft(5.0f, 0, &Item.m_Rect);
			DoButton_Icon(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &FileIcon);
			UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight, -1);
		}
	}
	bool Activated = false;
	m_DemolistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated);
	DemolistOnUpdate(false);

	static int s_RefreshButton = 0;
	if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &RefreshRect))
	{
		DemolistPopulate();
		DemolistOnUpdate(false);
	}

	static int s_PlayButton = 0;
	if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play"), 0, &PlayRect) || Activated)
	{
		if(m_DemolistSelectedIndex >= 0)
		{
			if(m_DemolistSelectedIsDir)	// folder
			{
				if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0)	// parent folder
					fs_parent_dir(m_aCurrentDemoFolder);
				else	// sub folder
				{
					char aTemp[256];
					str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp));
					str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename);
					m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType;
				}
				DemolistPopulate();
				DemolistOnUpdate(true);
			}
			else // file
			{
				char aBuf[512];
				str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename);
				const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType);
				if(pError)
					PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("Error loading demo"), Localize("Ok"));
				else
				{
					UI()->SetActiveItem(0);
					return;
				}
			}
		}
	}

	if(!m_DemolistSelectedIsDir)
	{
		static int s_DeleteButton = 0;
		if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &DeleteRect) || m_DeletePressed)
		{
			if(m_DemolistSelectedIndex >= 0)
			{
				UI()->SetActiveItem(0);
				m_Popup = POPUP_DELETE_DEMO;
				return;
			}
		}

		static int s_RenameButton = 0;
		if(DoButton_Menu(&s_RenameButton, Localize("Rename"), 0, &RenameRect))
		{
			if(m_DemolistSelectedIndex >= 0)
			{
				UI()->SetActiveItem(0);
				m_Popup = POPUP_RENAME_DEMO;
				str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile));
				return;
			}
		}
	}
}
开发者ID:MJ89,项目名称:teeworlds,代码行数:101,代码来源:menus_demo.cpp


示例5: if

int CControls::SnapInput(int *pData)
{
	static int64 LastSendTime = 0;
	bool Send = false;

	// update player state
	if(m_pClient->m_pChat->IsActive())
		m_InputData.m_PlayerFlags = PLAYERFLAG_CHATTING;
	else if(m_pClient->m_pMenus->IsActive())
		m_InputData.m_PlayerFlags = PLAYERFLAG_IN_MENU;
	else
		m_InputData.m_PlayerFlags = PLAYERFLAG_PLAYING;

	if(m_pClient->m_pScoreboard->Active())
		m_InputData.m_PlayerFlags |= PLAYERFLAG_SCOREBOARD;

	if(m_LastData.m_PlayerFlags != m_InputData.m_PlayerFlags)
		Send = true;

	m_LastData.m_PlayerFlags = m_InputData.m_PlayerFlags;

	// we freeze the input if chat or menu is activated
	if(!(m_InputData.m_PlayerFlags&PLAYERFLAG_PLAYING))
	{
		OnReset();

		mem_copy(pData, &m_InputData, sizeof(m_InputData));

		// send once a second just to be sure
		if(time_get() > LastSendTime + time_freq())
			Send = true;
	}
	else
	{

		m_InputData.m_TargetX = (int)m_MousePos.x;
		m_InputData.m_TargetY = (int)m_MousePos.y;
		if(!m_InputData.m_TargetX && !m_InputData.m_TargetY)
		{
			m_InputData.m_TargetX = 1;
			m_MousePos.x = 1;
		}

		// set direction
		m_InputData.m_Direction = 0;
		if(m_InputDirectionLeft && !m_InputDirectionRight)
			m_InputData.m_Direction = -1;
		if(!m_InputDirectionLeft && m_InputDirectionRight)
			m_InputData.m_Direction = 1;

		// stress testing
		if(g_Config.m_DbgStress)
		{
			float t = Client()->LocalTime();
			mem_zero(&m_InputData, sizeof(m_InputData));

			m_InputData.m_Direction = ((int)t/2)&1;
			m_InputData.m_Jump = ((int)t);
			m_InputData.m_Fire = ((int)(t*10));
			m_InputData.m_Hook = ((int)(t*2))&1;
			m_InputData.m_WantedWeapon = ((int)t)%NUM_WEAPONS;
			m_InputData.m_TargetX = (int)(sinf(t*3)*100.0f);
			m_InputData.m_TargetY = (int)(cosf(t*3)*100.0f);
		}

		// check if we need to send input
		if(m_InputData.m_Direction != m_LastData.m_Direction) Send = true;
		else if(m_InputData.m_Jump != m_LastData.m_Jump) Send = true;
		else if(m_InputData.m_Fire != m_LastData.m_Fire) Send = true;
		else if(m_InputData.m_Hook != m_LastData.m_Hook) Send = true;
		else if(m_InputData.m_WantedWeapon != m_LastData.m_WantedWeapon) Send = true;
		else if(m_InputData.m_NextWeapon != m_LastData.m_NextWeapon) Send = true;
		else if(m_InputData.m_PrevWeapon != m_LastData.m_PrevWeapon) Send = true;

		// send at at least 10hz
		if(time_get() > LastSendTime + time_freq()/25)
			Send = true;
	}

	// copy and return size
	m_LastData = m_InputData;

	if(!Send)
		return 0;

	LastSendTime = time_get();
	mem_copy(pData, &m_InputData, sizeof(m_InputData));
	return sizeof(m_InputData);
}
开发者ID:Fear-cool,项目名称:DDRace,代码行数:89,代码来源:controls.cpp


示例6: Graphics

void CMenus::RenderStartMenu(CUIRect MainView)
{
	// render logo
	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_BANNER].m_Id);
	Graphics()->QuadsBegin();
	Graphics()->SetColor(1,1,1,1);
	IGraphics::CQuadItem QuadItem(MainView.w/2-140, 60, 280, 70);
	Graphics()->QuadsDrawTL(&QuadItem, 1);
	Graphics()->QuadsEnd();

	CUIRect TopMenu, BottomMenu;
	MainView.VMargin(MainView.w/2-190.0f, &TopMenu);
	TopMenu.HSplitTop(365.0f, &TopMenu, &BottomMenu);
	//TopMenu.HSplitBottom(145.0f, &TopMenu, 0);
	RenderTools()->DrawUIRect4(&TopMenu, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_B, 10.0f);

	TopMenu.HSplitTop(145.0f, 0, &TopMenu);

	CUIRect Button;
	int NewPage = -1;

	TopMenu.HSplitBottom(40.0f, &TopMenu, &Button);
	static CButtonContainer s_SettingsButton;
	if(DoButton_Menu(&s_SettingsButton, Localize("Settings"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "settings" : 0, CUI::CORNER_ALL, 10.0f, 0.5f))
		NewPage = PAGE_SETTINGS;
	
	/*TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space
	TopMenu.HSplitBottom(40.0f, &TopMenu, &Bottom);
	static int s_LocalServerButton = 0;
	if(g_Config.m_ClShowStartMenuImages)
	{
		if(DoButton_MenuImage(&s_LocalServerButton, Localize("Local server"), 0, &Button, "local_server", 10.0f, 0.5f))
		{
		}
	}
	else
	{
		if(DoButton_Menu(&s_LocalServerButton, Localize("Local server"), 0, &Button, CUI::CORNER_ALL, 10.0f, 0.5f))
		{
		}
	}*/

	TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space
	TopMenu.HSplitBottom(40.0f, &TopMenu, &Button);
	static CButtonContainer s_DemoButton;
	if(DoButton_Menu(&s_DemoButton, Localize("Demos"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "demos" : 0, CUI::CORNER_ALL, 10.0f, 0.5f))
	{
		NewPage = PAGE_DEMOS;
		DemolistPopulate();
		DemolistOnUpdate(false);
	}

	TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space
	TopMenu.HSplitBottom(40.0f, &TopMenu, &Button);
	static CButtonContainer s_MapEditorButton;
	if(DoButton_Menu(&s_MapEditorButton, Localize("Editor"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "editor" : 0, CUI::CORNER_ALL, 10.0f, 0.5f))
	{
		g_Config.m_ClEditor = 1;
		Input()->MouseModeRelative();
	}

	TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space
	TopMenu.HSplitBottom(40.0f, &TopMenu, &Button);
	static CButtonContainer s_PlayButton;
	if(DoButton_Menu(&s_PlayButton, Localize("Play"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "play_game" : 0, CUI::CORNER_ALL, 10.0f, 0.5f) || m_EnterPressed)
		NewPage = g_Config.m_UiBrowserPage;
	
	BottomMenu.HSplitTop(90.0f, 0, &BottomMenu);
	RenderTools()->DrawUIRect4(&BottomMenu, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 10.0f);

	BottomMenu.HSplitTop(40.0f, &Button, &TopMenu);
	static CButtonContainer s_QuitButton;
	if(DoButton_Menu(&s_QuitButton, Localize("Quit"), 0, &Button, 0, CUI::CORNER_ALL, 10.0f, 0.5f) || m_EscapePressed)
		m_Popup = POPUP_QUIT;

	// render version
	CUIRect Version;
	MainView.HSplitBottom(50.0f, 0, &Version);
	Version.VMargin(50.0f, &Version);
	char aBuf[64];
	if(str_comp(Client()->LatestVersion(), "0") != 0)
	{
		str_format(aBuf, sizeof(aBuf), Localize("Teeworlds %s is out! Download it at www.teeworlds.com!"), Client()->LatestVersion());
		TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f);
		UI()->DoLabelScaled(&Version, aBuf, 14.0f, CUI::ALIGN_CENTER);
		TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
	}
	UI()->DoLabelScaled(&Version, GAME_VERSION, 14.0f, CUI::ALIGN_RIGHT);

	if(NewPage != -1)
		SetMenuPage(NewPage);
}
开发者ID:Fisico,项目名称:teeworlds,代码行数:92,代码来源:menus_start.cpp


示例7: Storage

void CGameClient::OnInit()
{
	// set the language
	g_Localization.Load(g_Config.m_ClLanguagefile, Storage(), Console());
	
	// init all components
	for(int i = 0; i < m_All.m_Num; i++)
		m_All.m_paComponents[i]->OnInit();
	
	// setup item sizes
	for(int i = 0; i < NUM_NETOBJTYPES; i++)
		Client()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
	
	int64 Start = time_get();
	
	// load default font	
	static CFont *pDefaultFont = 0;
	char aFilename[512];
	IOHANDLE File = Storage()->OpenFile("fonts/DejaVuSans.ttf", IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
	if(File)
	{
		io_close(File);
		pDefaultFont = TextRender()->LoadFont(aFilename);
		TextRender()->SetDefaultFont(pDefaultFont);
	}
	if(!pDefaultFont)
		Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load font. filename='fonts/DejaVuSans.ttf'");

	g_Config.m_ClThreadsoundloading = 0;

	// setup load amount
	gs_LoadTotal = g_pData->m_NumImages;
	gs_LoadCurrent = 0;
	if(!g_Config.m_ClThreadsoundloading)
		gs_LoadTotal += g_pData->m_NumSounds;
	
	// load textures
	for(int i = 0; i < g_pData->m_NumImages; i++)
	{
		g_GameClient.m_pMenus->RenderLoading(gs_LoadCurrent/(float)gs_LoadTotal);
		g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
		gs_LoadCurrent++;
	}

	// load skins
	::gs_Skins.Init();
	
	// TODO: Refactor: fix threaded loading of sounds again
	// load sounds
	{
		bool DoRender = true;
		for(int s = 0; s < g_pData->m_NumSounds; s++)
		{
			if(DoRender)
				g_GameClient.m_pMenus->RenderLoading(gs_LoadCurrent/(float)gs_LoadTotal);
			for(int i = 0; i < g_pData->m_aSounds[s].m_NumSounds; i++)
			{
				int Id = Sound()->LoadWV(g_pData->m_aSounds[s].m_aSounds[i].m_pFilename);
				g_pData->m_aSounds[s].m_aSounds[i].m_Id = Id;
			}

			if(DoRender)
				gs_LoadCurrent++;
		}
	}
		
	/*if(config.cl_threadsoundloading)
		thread_create(load_sounds_thread, 0);
	else
		load_sounds_thread((void*)1);*/

	for(int i = 0; i < m_All.m_Num; i++)
		m_All.m_paComponents[i]->OnReset();
	
	int64 End = time_get();
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "initialisation finished after %.2fms", ((End-Start)*1000)/(float)time_freq());
	Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "gameclient", aBuf);
	
	m_ServerMode = SERVERMODE_PURE;
}
开发者ID:Landil,项目名称:teeworlds,代码行数:81,代码来源:gameclient.cpp


示例8: msg_unpack_int

void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
{
	
	// special messages
	if(MsgId == NETMSGTYPE_SV_EXTRAPROJECTILE)
	{
		/*
		int num = msg_unpack_int();
		
		for(int k = 0; k < num; k++)
		{
			NETOBJ_PROJECTILE proj;
			for(unsigned i = 0; i < sizeof(NETOBJ_PROJECTILE)/sizeof(int); i++)
				((int *)&proj)[i] = msg_unpack_int();
				
			if(msg_unpack_error())
				return;
				
			if(extraproj_num != MAX_EXTRA_PROJECTILES)
			{
				extraproj_projectiles[extraproj_num] = proj;
				extraproj_num++;
			}
		}
		
		return;*/
	}
	else if(MsgId == NETMSGTYPE_SV_TUNEPARAMS)
	{
		// unpack the new tuning
		CTuningParams NewTuning;
		int *pParams = (int *)&NewTuning;
		for(unsigned i = 0; i < sizeof(CTuningParams)/sizeof(int); i++)
			pParams[i] = pUnpacker->GetInt();

		// check for unpacking errors
		if(pUnpacker->Error())
			return;
		
		m_ServerMode = SERVERMODE_PURE;
			
		// apply new tuning
		m_Tuning = NewTuning;
		return;
	}
	
	void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker);
	if(!pRawMsg)
	{
		char aBuf[256];
		str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgId), MsgId, m_NetObjHandler.FailedMsgOn());
		Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
		return;
	}

	// TODO: this should be done smarter
	for(int i = 0; i < m_All.m_Num; i++)
		m_All.m_paComponents[i]->OnMessage(MsgId, pRawMsg);
	
	if(MsgId == NETMSGTYPE_SV_READYTOENTER)
	{
		Client()->EnterGame();
	}
	else if (MsgId == NETMSGTYPE_SV_EMOTICON)
	{
		CNetMsg_Sv_Emoticon *pMsg = (CNetMsg_Sv_Emoticon *)pRawMsg;

		// apply
		m_aClients[pMsg->m_Cid].m_Emoticon = pMsg->m_Emoticon;
		m_aClients[pMsg->m_Cid].m_EmoticonStart = Client()->GameTick();
	}
	else if(MsgId == NETMSGTYPE_SV_SOUNDGLOBAL)
	{
		if(m_SuppressEvents)
			return;
		
		// don't enqueue pseudo-global sounds from demos (created by PlayAndRecord)
		CNetMsg_Sv_SoundGlobal *pMsg = (CNetMsg_Sv_SoundGlobal *)pRawMsg;
		if(pMsg->m_Soundid == SOUND_CTF_DROP || pMsg->m_Soundid == SOUND_CTF_RETURN ||
			pMsg->m_Soundid == SOUND_CTF_CAPTURE || pMsg->m_Soundid == SOUND_CTF_GRAB_EN ||
			pMsg->m_Soundid == SOUND_CTF_GRAB_PL)
			g_GameClient.m_pSounds->Enqueue(pMsg->m_Soundid);
		else
			g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_Soundid, 1.0f, vec2(0,0));
	}		
}
开发者ID:Landil,项目名称:teeworlds,代码行数:86,代码来源:gameclient.cpp


示例9: Spectate

void CSpectator::OnRender()
{
	if(!m_Active)
	{
		if(m_WasActive)
		{
			if(m_SelectedSpectatorID != NO_SELECTION)
				Spectate(m_SelectedSpectatorID);
			m_WasActive = false;
		}
		return;
	}

	if(!m_pClient->m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK)
	{
		m_Active = false;
		m_WasActive = false;
		return;
	}

	m_WasActive = true;
	m_SelectedSpectatorID = NO_SELECTION;

	// draw background
	float Width = 400*3.0f*Graphics()->ScreenAspect();
	float Height = 400*3.0f;
	float ObjWidth = 300.0f;
	float FontSize = 20.0f;
	float BigFontSize = 20.0f;
	float StartY = -190.0f;
	float LineHeight = 60.0f;
	float TeeSizeMod = 1.0f;
	float RoundRadius = 30.0f;
	bool Selected = false;
	int TotalPlayers = 0;
	int PerLine = 8;
	float BoxMove = -10.0f;

	for(int i = 0; i < MAX_CLIENTS; ++i)
	{
		if(!m_pClient->m_Snap.m_paInfoByDDTeam[i] || m_pClient->m_Snap.m_paInfoByDDTeam[i]->m_Team == TEAM_SPECTATORS)
			continue;

		++TotalPlayers;
	}

	if (TotalPlayers > 32)
	{
		FontSize = 18.0f;
		LineHeight = 30.0f;
		TeeSizeMod = 0.7f;
		PerLine = 16;
		RoundRadius = 10.0f;
		BoxMove = 3.0f;
	}
	if (TotalPlayers > 16)
	{
		ObjWidth = 600.0f;
	}

	Graphics()->MapScreen(0, 0, Width, Height);

	Graphics()->BlendNormal();
	Graphics()->TextureSet(-1);
	Graphics()->QuadsBegin();
	Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.3f);
	RenderTools()->DrawRoundRect(Width/2.0f-ObjWidth, Height/2.0f-300.0f, ObjWidth*2, 600.0f, 20.0f);
	Graphics()->QuadsEnd();

	// clamp mouse position to selector area
	m_SelectorMouse.x = clamp(m_SelectorMouse.x, -(ObjWidth - 20.0f), ObjWidth - 20.0f);
	m_SelectorMouse.y = clamp(m_SelectorMouse.y, -280.0f, 280.0f);

	// draw selections
	if((Client()->State() == IClient::STATE_DEMOPLAYBACK && m_pClient->m_DemoSpecID == SPEC_FREEVIEW) ||
		 m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
	{
		Graphics()->TextureSet(-1);
		Graphics()->QuadsBegin();
		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
		RenderTools()->DrawRoundRect(Width/2.0f-(ObjWidth - 20.0f), Height/2.0f-280.0f, 270.0f, 60.0f, 20.0f);
		Graphics()->QuadsEnd();
	}

	if(Client()->State() == IClient::STATE_DEMOPLAYBACK && m_pClient->m_DemoSpecID == SPEC_FOLLOW)
	{
		Graphics()->TextureSet(-1);
		Graphics()->QuadsBegin();
		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
		RenderTools()->DrawRoundRect(Width/2.0f-(ObjWidth - 310.0f), Height/2.0f-280.0f, 270.0f, 60.0f, 20.0f);
		Graphics()->QuadsEnd();
	}

	if(m_SelectorMouse.x >= -(ObjWidth-20.0f) && m_SelectorMouse.x <= -(ObjWidth-290+10.0f) &&
		m_SelectorMouse.y >= -280.0f && m_SelectorMouse.y <= -220.0f)
	{
		m_SelectedSpectatorID = SPEC_FREEVIEW;
		Selected = true;
	}
	TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f);
//.........这里部分代码省略.........
开发者ID:ddnet,项目名称:ddnet,代码行数:101,代码来源:spectator.cpp


示例10: Client

void CGameClient::SendKill(int ClientId)
{
	CNetMsg_Cl_Kill Msg;
	Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);	
}
开发者ID:Landil,项目名称:teeworlds,代码行数:5,代码来源:gameclient.cpp


示例11: TEST_F

TEST_F(DiscoveringResourcesTestFixtures, findResourceAfterInit){
    Client c2 = Client();
    EXPECT_FALSE(c2.hasResourceDiscovered(ls->getResourceURI()));
}
开发者ID:yoyko,项目名称:TentaclIoT,代码行数:4,代码来源:DiscoveringResourcesTestFixtures.cpp


示例12: if


//.........这里部分代码省略.........
	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BAR].m_Id);
	Graphics()->QuadsBegin();
	Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f);
	Graphics()->QuadsSetSubset(0,0.1f,Screen.w*0.015f,1-0.1f);
	QuadItem = IGraphics::CQuadItem(0,ConsoleHeight-10.0f,Screen.w,10.0f);
	Graphics()->QuadsDrawTL(&QuadItem, 1);
	Graphics()->QuadsEnd();

	ConsoleHeight -= 22.0f;

	CInstance *pConsole = CurrentConsole();

	{
		float FontSize = 10.0f;
		float RowHeight = FontSize*1.25f;
		float x = 3;
		float y = ConsoleHeight - RowHeight - 5.0f;

		CRenderInfo Info;
		Info.m_pSelf = this;
		Info.m_WantedCompletion = pConsole->m_CompletionChosen;
		Info.m_EnumCount = 0;
		Info.m_Offset = pConsole->m_CompletionRenderOffset;
		Info.m_Width = Screen.w;
		Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer;
		TextRender()->SetCursor(&Info.m_Cursor, x+Info.m_Offset, y+RowHeight+2.0f, FontSize, TEXTFLAG_RENDER);

		// render prompt
		CTextCursor Cursor;
		TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
		const char *pPrompt = "> ";
		if(m_ConsoleType == CONSOLETYPE_REMOTE)
		{
			if(Client()->State() == IClient::STATE_ONLINE)
			{
				if(Client()->RconAuthed())
					pPrompt = "rcon> ";
				else
					pPrompt = "ENTER PASSWORD> ";
			}
			else
				pPrompt = "NOT CONNECTED> ";
		}
		TextRender()->TextEx(&Cursor, pPrompt, -1);

		x = Cursor.m_X;

		// render console input (wrap line)
		int Lines = TextRender()->TextLineCount(0, FontSize, pConsole->m_Input.GetString(), Screen.w - 10.0f - x);
		y -= (Lines - 1) * FontSize;
		TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
		Cursor.m_LineWidth = Screen.w - 10.0f - x;

		//hide rcon password
		char aInputString[256];
		str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString));
		if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed())
		{
			for(int i = 0; i < pConsole->m_Input.GetLength(); ++i)
				aInputString[i] = '*';
		}

		TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset());
		static float MarkerOffset = TextRender()->TextWidth(0, FontSize, "|", -1)/3;
		CTextCursor Marker = Cursor;
		Marker.m_X -= MarkerOffset;
开发者ID:Glycerius,项目名称:teeworlds,代码行数:67,代码来源:console.cpp


示例13: mem_zero

void CGameClient::OnNewSnapshot()
{
	// clear out the invalid pointers
	mem_zero(&m_Snap, sizeof(m_Snap));

	// secure snapshot
	{
		int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT);
		for(int Index = 0; Index < Num; Index++)
		{
			IClient::CSnapItem Item;
			const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, Index, &Item);
			if(m_NetObjHandler.ValidateObj(Item.m_Type, pData, Item.m_DataSize) != 0)
			{
				if(g_Config.m_Debug)
				{
					char aBuf[256];
					str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_ID);
					Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
				}
				Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index);
			}
		}
	}

	ProcessEvents();

	if(g_Config.m_DbgStress)
	{
		if((Client()->GameTick()%100) == 0)
		{
			char aMessage[64];
			int MsgLen = random_int()%(sizeof(aMessage)-1);
			for(int i = 0; i < MsgLen; i++)
				aMessage[i] = 'a'+(random_int()%('z'-'a'));
			aMessage[MsgLen] = 0;

			CNetMsg_Cl_Say Msg;
			Msg.m_Mode = random_int()&1;
			Msg.m_Target = -1;
			Msg.m_pMessage = aMessage;
			Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
		}
	}

	CTuningParams StandardTuning;
	if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
	{
		m_Tuning = StandardTuning;
		mem_zero(&m_GameInfo, sizeof(m_GameInfo));
	}

	// go trough all the items in the snapshot and gather the info we want
	{
		int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT);
		for(int i = 0; i < Num; i++)
		{
			IClient::CSnapItem Item;
			const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item);

			// demo items
			if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
			{
				if(Item.m_Type == NETOBJTYPE_DE_CLIENTINFO)
				{
					const CNetObj_De_ClientInfo *pInfo = (const CNetObj_De_ClientInfo *)pData;
					int ClientID = Item.m_ID;
					CClientData *pClient = &m_aClients[ClientID];

					if(pInfo->m_Local)
						m_LocalClientID = ClientID;
					pClient->m_Active = true;
					pClient->m_Team  = pInfo->m_Team;
					IntsToStr(pInfo->m_aName, 4, pClient->m_aName);
					IntsToStr(pInfo->m_aClan, 3, pClient->m_aClan);
					pClient->m_Country = pInfo->m_Country;

					for(int p = 0; p < NUM_SKINPARTS; p++)
					{
						IntsToStr(pInfo->m_aaSkinPartNames[p], 6, pClient->m_aaSkinPartNames[p]);
						pClient->m_aUseCustomColors[p] = pInfo->m_aUseCustomColors[p];
						pClient->m_aSkinPartColors[p] = pInfo->m_aSkinPartColors[p];
					}

					m_GameInfo.m_NumPlayers++;
					// calculate team-balance
					if(pClient->m_Team != TEAM_SPECTATORS)
						m_GameInfo.m_aTeamSize[pClient->m_Team]++;
				}
				else if(Item.m_Type == NETOBJTYPE_DE_GAMEINFO)
				{
					const CNetObj_De_GameInfo *pInfo = (const CNetObj_De_GameInfo *)pData;

					m_GameInfo.m_GameFlags = pInfo->m_GameFlags;
					m_GameInfo.m_ScoreLimit = pInfo->m_ScoreLimit;
					m_GameInfo.m_TimeLimit = pInfo->m_TimeLimit;
					m_GameInfo.m_MatchNum = pInfo->m_MatchNum;
					m_GameInfo.m_MatchCurrent = pInfo->m_MatchCurrent;
				}
				else if(Item.m_Type == NETOBJTYPE_DE_TUNEPARAMS)
//.........这里部分代码省略.........
开发者ID:Learath2,项目名称:teeworlds,代码行数:101,代码来源:gameclient.cpp


示例14: Graphics

void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
{
	if(!pCharacter)
		return;

	float x = 5;
	float y = 5;
	int i;
	IGraphics::CQuadItem Array[10];

	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
	Graphics()->WrapClamp();

	Graphics()->QuadsBegin();
	Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);

	// render ammo
	if(pCharacter->m_Weapon == WEAPON_NINJA)
	{
		const int Max = g_pData->m_Weapons.m_Ninja.m_Duration * Client()->GameTickSpeed() / 1000;
		float NinjaProgress = clamp(pCharacter->m_AmmoCount-Client()->GameTick(), 0, Max) / (float)Max;
		RenderNinjaBar(x, y+24.f, NinjaProgress);
	}
	else
	{
		RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[pCharacter->m_Weapon%NUM_WEAPONS].m_pSpriteProj);
		if(pCharacter->m_Weapon == WEAPON_GRENADE)
		{
			for(i = 0; i < min(pCharacter->m_AmmoCount, 10); i++)
				Array[i] = IGraphics::CQuadItem(x+1+i*12, y+24, 10, 10);
		}
		else
		{
			for(i = 0; i < min(pCharacter->m_AmmoCount, 10); i++)
				Array[i] = IGraphics::CQuadItem(x+i*12, y+24, 12, 12);
		}
		Graphics()->QuadsDrawTL(Array, i);
	}

	int h = 0;

	// render health
	RenderTools()->SelectSprite(SPRITE_HEALTH_FULL);
	for(; h < min(pCharacter->m_Health, 10); h++)
		Array[h] = IGraphics::CQuadItem(x+h*12,y,12,12);
	Graphics()->QuadsDrawTL(Array, h);

	i = 0;
	RenderTools()->SelectSprite(SPRITE_HEALTH_EMPTY);
	for(; h < 10; h++)
		Array[i++] = IGraphics::CQuadItem(x+h*12,y,12,12);
	Graphics()->QuadsDrawTL(Array, i);

	// render armor meter
	h = 0;
	RenderTools()->SelectSprite(SPRITE_ARMOR_FULL);
	for(; h < min(pCharacter->m_Armor, 10); h++)
		Array[h] = IGraphics::CQuadItem(x+h*12,y+12,12,12);
	Graphics()->QuadsDrawTL(Array, h);

	i = 0;
	RenderTools()->SelectSprite(SPRITE_ARMOR_EMPTY);
	for(; h < 10; h++)
		Array[i++] = IGraphics::CQuadItem(x+h*12,y+12,12,12);
	Graphics()->QuadsDrawTL(Array, i);
	Graphics()->QuadsEnd();
	Graphics()->WrapNormal();
}
开发者ID:BotoX,项目名称:teeworlds,代码行数:68,代码来源:hud.cpp


示例15: Localize

void CHud::RenderPauseTimer()
{
	if((m_pClient->m_Snap.m_pGameData->m_GameStateFlags&(GAMESTATEFLAG_STARTCOUNTDOWN|GAMESTATEFLAG_PAUSED)) == GAMESTATEFLAG_PAUSED)
	{
		char aBuf[256];
		const char *pText = Localize("Game paused");
		float FontSize = 20.0f;
		float w = TextRender()->TextWidth(0, FontSize, pText, -1, -1.0f);
		TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, pText, -1.0f);

		FontSize = 16.0f;
		if(m_pClient->m_Snap.m_pGameData->m_GameStateEndTick == 0)
		{
			if(m_pClient->m_Snap.m_NotReadyCount == 1)
				str_format(aBuf, sizeof(aBuf), Localize("%d player not ready"), m_pClient->m_Snap.m_NotReadyCount);
			else if(m_pClient->m_Snap.m_NotReadyCount > 1)
				str_format(aBuf, sizeof(aBuf), Localize("%d players not ready"), m_pClient->m_Snap.m_NotReadyCount);
			else
				return;
			RenderReadyUpNotification();
		}
		else
		{
			float Seconds = static_cast<float>(m_pClient->m_Snap.m_pGameData->m_GameStateEndTick-Client()->GameTick())/SERVER_TICK_SPEED;
			if(Seconds < 5)
				str_format(aBuf, sizeof(aBuf), "%.1f", Seconds);
			else
				str_format(aBuf, sizeof(aBuf), "%d", round_to_int(Seconds));
		}
		w = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f);
		TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 75, FontSize, aBuf, -1.0f);
	}
}
开发者ID:BotoX,项目名称:teeworlds,代码行数:33,代码来源:hud.cpp


示例16: Client

void GWindow::Pour()
{
	GRegion Client(GetClient());
	GRegion Update;
	bool HasTools = false;
	GViewI *v;

	{
		GRegion Tools;

		for (v = Children.First(); v; v = Children.Next())
		{
			GView *k = dynamic_cast<GView*>(v);
			if (k && k->_IsToolBar)
			{
				GRect OldPos = v->GetPos();
				Update.Union(&OldPos);

				if (HasTools)
				{
					// 2nd and later toolbars
					if (v->Pour(Tools))
					{
						if (!v->Visible())
						{
							v->Visible(true);
						}

						if (OldPos != v->GetPos())
						{
							// position has changed update...
							v->Invalidate();
						}

						Tools.Subtract(&v->GetPos());
						Update.Subtract(&v->GetPos());
					}
				}
				else
				{
					// First toolbar
					if (v->Pour(Client))
					{
						HasTools = true;

						if (!v->Visible())
						{
							v->Visible(true);
						}

						if (OldPos != v->GetPos())
						{
							v->Invalidate();
						}

						GRect Bar(v->GetPos());
						Bar.x2 = GetClient().x2;
						Tools = Bar;
						Tools.Subtract(&v->GetPos());
						Client.Subtract(&Bar);
						Update.Subtract(&Bar);
					}
				}
			}
		}
	}

	for (v = Children.First(); v; v = Children.Next())
	{
		GView *k = dynamic_cast<GView*>(v);
		if (!(k && k->_IsToolBar))
		{
			GRect OldPos = v->GetPos();
			Update.Union(&OldPos);

			if (v->Pour(Client))
			{
				if (!v->Visible())
				{
					v->Visible(true);
				}

				if (OldPos != v->GetPos())
				{
					// position has changed update...
					v->Invalidate();
				}

				Client.Subtract(&v->GetPos());
				Update.Subtract(&v->GetPos());
			}
			else
			{
				// make the view not visible
				// v->Visible(FALSE);
			}
		}
	}

	for (int i=0; i<Update.Length(); i++)
//.........这里部分代码省略.........
开发者ID:FEI17N,项目名称:Lgi,代码行数:101,代码来源:GWindow.cpp


示例17: mem_zero

void CGameClient::OnNewSnapshot()
{
	m_NewTick = true;
	
	// clear out the invalid pointers
	mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap));
	m_Snap.m_LocalCid = -1;

	// secure snapshot
	{
		int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT);
		for(int Index = 0; Index < Num; Index++)
		{
			IClient::CSnapItem Item;
			void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, Index, &Item);
			if(m_NetObjHandler.ValidateObj(Item.m_Type, pData, Item.m_DataSize) != 0)
			{
				if(g_Config.m_Debug)
				{
					char aBuf[256];
					str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_Id);
					Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
				}
				Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index);
			}
		}
	}
		
	ProcessEvents();

	if(g_Config.m_DbgStress)
	{
		if((Client()->GameTick()%100) == 0)
		{
			char aMessage[64];
			int MsgLen = rand()%(sizeof(aMessage)-1);
			for(int i = 0; i < MsgLen; i++)
				aMessage[i] = 'a'+(rand()%('z'-'a'));
			aMessage[MsgLen] = 0;
				
			CNetMsg_Cl_Say Msg;
			Msg.m_Team = rand()&1;
			Msg.m_pMessage = aMessage;
			Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
		}
	}

	// go trough all the items in the snapshot and gather the info we want
	{
		m_Snap.m_aTeamSize[TEAM_RED] = m_Snap.m_aTeamSize[TEAM_BLUE] = 0;
		
		int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT);
		for(int i = 0; i < Num; i++)
		{
			IClient::CSnapItem Item;
			const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item);

			if(Item.m_Type == NETOBJTYPE_CLIENTINFO)
			{
				const CNetObj_ClientInfo *pInfo = (const CNetObj_ClientInfo *)pData;
				int Cid = Item.m_Id;
				IntsToStr(&pInfo->m_Name0, 6, m_aClients[Cid].m_aName);
				IntsToStr(&pInfo->m_Skin0, 6, m_aClients[Cid].m_aSkinName);
				
				m_aClients[Cid].m_UseCustomColor = pInfo->m_UseCustomColor;
				m_aClients[Cid].m_ColorBody = pInfo->m_ColorBody;
				m_aClients[Cid].m_ColorFeet = pInfo->m_ColorFeet;
				
				// prepare the info
				if(m_aClients[Cid].m_aSkinName[0] == 'x' || m_aClients[Cid].m_aSkinName[1] == '_')
					str_copy(m_aClients[Cid].m_aSkinName, "default", 64);
					
				m_aClients[Cid].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[Cid].m_ColorBody);
				m_aClients[Cid].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[Cid].m_ColorFeet);
				m_aClients[Cid].m_SkinInfo.m_Size = 64;
				
				// find new skin
				m_aClients[Cid].m_SkinId = g_GameClient.m_pSkins->Find(m_aClients[Cid].m_aSkinName);
				if(m_aClients[Cid].m_SkinId < 0)
				{
					m_aClients[Cid].m_SkinId = g_GameClient.m_pSkins->Find("default");
					if(m_aClients[Cid].m_SkinId < 0)
						m_aClients[Cid].m_SkinId = 0;
				}
				
				if(m_aClients[Cid].m_UseCustomColor)
					m_aClients[Cid].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[Cid].m_SkinId)->m_ColorTexture;
				else
				{
					m_aClients[Cid].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[Cid].m_SkinId)->m_OrgTexture;
					m_aClients[Cid].m_SkinInfo.m_ColorBody = vec4(1,1,1,1);
					m_aClients[Cid].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1);
				}

				m_aClients[Cid].UpdateRenderInfo();
				g_GameClient.m_Snap.m_NumPlayers++;
				
			}
			else if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
			{
//.........这里部分代码省略.........
开发者ID:Landil,项目名称:teeworlds,代码行数:101,代码来源:gameclient.cpp


示例18: main

int main( int argc, char ** argv )
{
    NETRESOURCE nr = {0};
    DWORD dwRetVal = 0;

    int c = 0;

    char host[32] = {0};

    LOGINFO LogInfo = {0};

    while ( ( c = getopt( argc, argv, "h:u:p:e:") ) != -1 )
    {
        switch ( c )
        {
        // 目标ip
        case 'h':
            strncpy( host, optarg, 32 );
        	break;

        // 用户名
        case 'u':
            strncpy( LogInfo.szUserName, optarg, NAME_LEN );
        	break;

        // 密码
        case 'p':
            strncpy( LogInfo.szPassword, optarg, PASSWD_LEN );
        	break;

        // cmd
        case 'e':
            strncpy( LogInfo.szExcuteCmd, optarg, CMD_LEN );
        	break;

        default:
            break;
        }
    }

    char szRemoteName[MAX_PATH] = {0};
    if ( host[0] )
        sprintf( szRemoteName, "\\\\%s\\%s", host, ADMIN );
    else
        usage();

    if ( !LogInfo.szUserName[0] || !LogInfo.szPassword[0] )
        usage();

    nr.dwType = RESOURCETYPE_ANY;
    nr.lpLocalName = NULL;
    nr.lpRemoteName = szRemoteName;
    nr.lpProvider =  NULL;


    dwRetVal = WNetAddConnection3( NULL, &nr, LogInfo.szPassword, LogInfo.szUserName, 0 );
    if ( dwRetVal != NO_ERROR )
    {
        int a = GetLastError();
        return -1;
    }

    InstallRemoteService( host );

    Client( host, &LogInfo );

    WNetCancelConnection( nr.lpRemoteName, TRUE );

    return 0;


}
开发者ID:Yt1g3r,项目名称:smbexec,代码行数:72,代码来源:smbexec.cpp


示例19: Collision


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握手

雷人

路过

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上一篇:
C++ ClientBegin函数代码示例发布时间:2022-05-30
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C++ ClearUpdateMask函数代码示例发布时间:2022-05-30
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