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C++ Call函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Call函数的典型用法代码示例。如果您正苦于以下问题:C++ Call函数的具体用法?C++ Call怎么用?C++ Call使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Call函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Call

void CCobInstance::EndTransport()  { Call(COBFN_EndTransport); }
开发者ID:slogic,项目名称:spring,代码行数:1,代码来源:CobInstance.cpp


示例2: Call

int CWorkerThread::CallWorker(unsigned dw, unsigned timeout, bool fBoostWorkerPriorityToMaster)
{
	return Call(dw, timeout, fBoostWorkerPriorityToMaster);
}
开发者ID:FWGS,项目名称:libvinterface,代码行数:4,代码来源:threadtools.cpp


示例3: rand

/* this will be replaced with something more sophisticated later */
void ActionSelector::evalMagic(int potSize, bool myButton, 
				const std::vector<std::string> &boardCards, 
				const std::vector<std::string> &holeCards, 
				const std::string &myDiscard,
				const ActionSelector::LegalAction &legalAction,
				ActionSelector::ActionInfo &actionInfo,
				float equity){
  int coin = rand() % 3; //LOL
  int callMin = legalAction.callMin;
   
  if (coin == 1 && equity > 0.8){
    if (legalAction.raiseMax > 0){
      if (legalAction.actionType == CHECK_BET)
	Bet(actionInfo, legalAction.raiseMax);
      else 
	Raise(actionInfo, legalAction.raiseMax);
    } else { 
      std::cout << "ActionSelector.cpp:L78 Calling All-in" << std::endl;
      Call(actionInfo);
    }
    //std::cout << "raising to " << actionInfo.betAmount << std::endl;
    return;
  } 
   
  // compute pot odds and either call or fold    
  float potOdds = (float)callMin/(callMin+potSize);

  bool canRaise=legalAction.raiseMax>0, isAllin=legalAction.raiseMax==0, mustCall=legalAction.callMin>0;
  // raise with the worst and best cards in our range

  if (equity>0.62){
    std::cout << "myPotOdds: " << callMin << "/" << (callMin+potSize) << ":" << potOdds << " vs. equity: " << equity << std::endl;
    if (legalAction.raiseMax > 0){
      float oppEquity=1-equity;
      int newPotSize=callMin+potSize;
      
      int raise=(int)((newPotSize*equity/oppEquity)) + callMin;
      //	int raise=(int)((newPotSize*equity/oppEquity)) + callMin;
		
      int numBoardCards = boardCards.size();
      if (numBoardCards >= 3) raise = 7; //7std::max(raise, 100); // so we actually can make money      
      if (numBoardCards >= 4 && equity > 0.7) raise = std::max(raise, 200);      
      if (numBoardCards >= 5 && equity > 0.85) raise = std::max(raise, 300);      
	  
      int betAmt= std::max(std::min(raise,legalAction.raiseMax), legalAction.raiseMin);

      std::cout << "betAmt: " << betAmt << " vs. raise: " << raise << "(raiseMin, max) " << legalAction.raiseMin << ", " << legalAction.raiseMax << std::endl;
      if (betAmt){
	actionInfo.action= (legalAction.actionType == CHECK_BET) ? BET : RAISE;
	actionInfo.betAmount=betAmt;
      } else {
	actionInfo.action = (legalAction.actionType == CHECK_BET) ? CHECK : FOLD;
	actionInfo.betAmount=0;
      }//end if(betAmt)
    } else {	 
      if ((legalAction.callMin > 100 && equity < 0.65))
	Fold(actionInfo);
      else 
	Call(actionInfo);
    } //end if(raisMax > 0)
  }else{
    std::cout << "myPotOdds: " << callMin << "/" << (callMin+potSize) << ":" << potOdds << " vs. equity: " << equity << std::endl;

    float roundDiscount=0;
    int numBoardCards = boardCards.size();

    // Discount our equity, so we are less willing to call with low equity on later streets (especially the river)
    if (numBoardCards == 5){
      roundDiscount=0.2;
    }       

    if (legalAction.callMin > 0){
      if (numBoardCards>=3 && equity < 0.55){ // fold if our equity is bad by the turn	  
	Fold(actionInfo);
      }else if (equity-roundDiscount>(potOdds)+0.04){ //less likely to call if we are down
	Call(actionInfo);
      } else {
	Fold(actionInfo);
      }
    } else {      
      Check(actionInfo);
    }
  }
}
开发者ID:eshyu,项目名称:pokerbots2013,代码行数:85,代码来源:ActionSelector.cpp


示例4: main

//================================================================
// main function
//================================================================
int 
#ifndef __ANSI__
__cdecl 
#endif // __ANSI__
main(int argc, char* argv[])
{
    if (argc != 5) {
        fprintf(stderr, "Required arguments:\n");
        fprintf(stderr, "1. JPEG quality value, 0-100\n");
        fprintf(stderr, "2. Image size (e.g. '512x512')\n");
        fprintf(stderr, "3. Path to YUV input file\n");
        fprintf(stderr, "4. Path to JXR output file\n");
        return 1;
    }

    errno = 0;

    long quality = strtol(argv[1], NULL, 10);
    if (errno != 0 || quality < 0 || quality > 100) {
        fprintf(stderr, "Invalid JPEG quality value!\n");
        return 1;
    }

    const char *size = argv[2];
    const char *x = strchr(size, 'x');
    if (!x && x != size && x != (x + strlen(x) - 1)) {
        fprintf(stderr, "Invalid image size input!\n");
        return 1;
    }
    long width = strtol(size, NULL, 10);
    if (errno != 0) {
        fprintf(stderr, "Invalid image size input!\n");
        return 1;
    }
    long height = strtol(x + 1, NULL, 10);
    if (errno != 0) {
        fprintf(stderr, "Invalid image size input!\n");
        return 1;
    }
    /* Right now we only support dimensions that are multiples of 16. */
    if ((width % 16) != 0 || (height % 16) != 0) {
        fprintf(stderr, "Image dimensions must be multiples of 16!\n");
        return 1;
    }

    /* Will check these for validity when opening via 'fopen'. */
    const char *yuv_path = argv[3];
    const char *jxr_path = argv[4];

    int yuv_size = width*height+2*(width>>1)*(height>>1);

    unsigned char *image_buffer = (unsigned char*)malloc(yuv_size);

    // set encoder parameters including quality
    {
        CWMIStrCodecParam params;
        init_encoder_params(&params, quality);
    
        // run encoder
        ERR err;
        PKFactory*        pFactory      = NULL;
        PKCodecFactory*   pCodecFactory = NULL;
        struct WMPStream* pEncodeStream = NULL;
        PKImageEncode*    pEncoder      = NULL;
        const PKIID*      pIID          = NULL;
        struct WMPStream* pDecodeStream = NULL;
        PKImageDecode*    pDecoder      = NULL;
    
        Call( PKCreateFactory(&pFactory, PK_SDK_VERSION) );
        Call( pFactory->CreateStreamFromFilename(&pEncodeStream, jxr_path, "wb") );
        Call( pFactory->CreateStreamFromFilename(&pDecodeStream, yuv_path, "rb") );
 
        // decode
        PKRect rc;
        rc.X = 0;
        rc.Y = 0;
        rc.Width  = width;
        rc.Height = height;
   
        Call( GetTestDecodeIID(".iyuv", &pIID) );
        Call( PKTestFactory_CreateCodec(pIID, (void **) &pDecoder) );
        Call( pDecoder->Initialize(pDecoder, pDecodeStream) );
        pDecoder->uWidth = width;
        pDecoder->uHeight = height;
        Call( pDecoder->Copy(pDecoder, &rc, (U8*)image_buffer, width) );

        Call( PKCreateCodecFactory(&pCodecFactory, WMP_SDK_VERSION) );
        Call( pCodecFactory->CreateCodec(&IID_PKImageWmpEncode, (void**)&pEncoder) );
        Call( pEncoder->Initialize(pEncoder, pEncodeStream, &params, sizeof(params)) );
        Call( pEncoder->SetPixelFormat(pEncoder, GUID_PKPixelFormat12bppYCC420) );
        Call( pEncoder->SetSize(pEncoder, width, height) );
        Call( pEncoder->WritePixels(pEncoder, height, (U8*)image_buffer, width*3) ); 

Cleanup:
         if( pDecoder )      pDecoder->Release(&pDecoder);
         if( pEncoder )      pEncoder->Release(&pEncoder);
         if( pCodecFactory ) pCodecFactory->Release(&pCodecFactory);
//.........这里部分代码省略.........
开发者ID:SaschaNaz,项目名称:jxrlib.js,代码行数:101,代码来源:JxrEnc420.c


示例5: Call

LRESULT CWndSubclasser::Default()
{
 LRESULT r = Call(_token); //will process the next il list (if any)
 return r;
}
开发者ID:fredcooke,项目名称:secu3man,代码行数:5,代码来源:WndSubclasser.cpp


示例6: Call

			void SpeedSelectorAction::syncSpeeds (int s)
			{
				Call ([s] (QComboBox *box) { box->setCurrentIndex (s); });
				emit currentIndexChanged (s);
			}
开发者ID:Akon32,项目名称:leechcraft,代码行数:5,代码来源:speedselectoraction.cpp


示例7: iLoadWdpInternal

ILboolean iLoadWdpInternal(/*ILconst_string FileName*/)
{
	ERR err = WMP_errSuccess;
	PKFactory* pFactory = NULL;
	PKCodecFactory* pCodecFactory = NULL;
	PKImageDecode* pDecoder = NULL;
    PKPixelInfo PI;
	PKPixelFormatGUID guidPixFormat;
	PKFormatConverter* pConverter = NULL;
    U32 cFrame = 0, i = 0;
	PKRect Rect;
    struct WMPStream* pEncodeStream = NULL;
    PKImageEncode* pEncoder = NULL;

	//Call(PKCreateFactory(&pFactory, PK_SDK_VERSION));
	//Call(PKCreateCodecFactory(&pCodecFactory, WMP_SDK_VERSION));
	//Call(pCodecFactory->CreateDecoderFromFile(FileName, &pDecoder));
	Call(ilPKCreateFactory(&pFactory, PK_SDK_VERSION));
	Call(PKCreateCodecFactory(&pCodecFactory, WMP_SDK_VERSION));
	Call(ilPKCodecFactory_CreateDecoderFromFile(&pDecoder));

	//guidPixFormat = GUID_PKPixelFormat24bppRGB;
	guidPixFormat = GUID_PKPixelFormat32bppBGRA;
	//guidPixFormat = GUID_PKPixelFormat8bppGray;
	//guidPixFormat = GUID_PKPixelFormat16bppGray;

    // Color transcoding
    if (IsEqualGUID(&guidPixFormat, &GUID_PKPixelFormat8bppGray) || IsEqualGUID(&guidPixFormat, &GUID_PKPixelFormat16bppGray)){ // ** => Y transcoding
        pDecoder->guidPixFormat = guidPixFormat;
        pDecoder->WMP.wmiI.cfColorFormat = Y_ONLY;
    }
	else if(IsEqualGUID(&guidPixFormat, &GUID_PKPixelFormat24bppRGB) && pDecoder->WMP.wmiI.cfColorFormat == CMYK){ // CMYK = > RGB
		pDecoder->WMP.wmiI.cfColorFormat = CF_RGB;
		pDecoder->guidPixFormat = guidPixFormat;
		pDecoder->WMP.wmiI.bRGB = 1; //RGB
	}

	PI.pGUIDPixFmt = &guidPixFormat;
    PixelFormatLookup(&PI, LOOKUP_FORWARD);

    pDecoder->WMP.wmiSCP.bfBitstreamFormat = 0;
    pDecoder->WMP.wmiSCP.uAlphaMode = 0;
    pDecoder->WMP.wmiSCP.sbSubband = SB_ALL;
    pDecoder->WMP.bIgnoreOverlap = FALSE;

    pDecoder->WMP.wmiI.cfColorFormat = PI.cfColorFormat;

    pDecoder->WMP.wmiI.bdBitDepth = PI.bdBitDepth;
    pDecoder->WMP.wmiI.cBitsPerUnit = PI.cbitUnit;

	//==== Validate thumbnail decode parameters =====
    pDecoder->WMP.wmiI.cThumbnailWidth = pDecoder->WMP.wmiI.cWidth;
    pDecoder->WMP.wmiI.cThumbnailHeight = pDecoder->WMP.wmiI.cHeight;
    pDecoder->WMP.wmiI.bSkipFlexbits = FALSE;

	pCodecFactory->CreateFormatConverter(&pConverter);
	pConverter->Initialize(pConverter, pDecoder, NULL, guidPixFormat);

	// Right now, we are just assuming one frame.
	// @TODO: Deal with multiple frames.
    //pDecoder->GetFrameCount(pDecoder, &cFrame);
	//pDecoder->SelectFrame(pDecoder, 1);

	if (!ilTexImage(pDecoder->uWidth, pDecoder->uHeight, 1, 4, IL_BGRA, IL_UNSIGNED_BYTE, NULL))
		goto Cleanup;
	//ilTexImage(pDecoder->uWidth, pDecoder->uHeight, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, Data);

	pFactory->CreateStreamFromMemory(&pEncodeStream, iCurImage->Data, iCurImage->SizeOfData);
    iWmpDecAppCreateEncoderFromExt(pCodecFactory, ".wdp", &pEncoder);
	pEncoder->Initialize(pEncoder, pEncodeStream, ".wdp", 0);

    pEncoder->pStream->GetPos(pEncoder->pStream, &pEncoder->offStart);

	// Set the region that we want to be the whole image.
	Rect.X = 0; Rect.Y = 0; Rect.Height = pDecoder->uHeight; Rect.Width = pDecoder->uWidth;
	pEncoder->SetPixelFormat(pEncoder, guidPixFormat);
    pEncoder->SetSize(pEncoder, Rect.Width, Rect.Height);
	pEncoder->WriteSource = PKImageEncode_Transcode;
    pEncoder->WriteSource(pEncoder, pConverter, &Rect);


Cleanup:
	// Release everything all at the end.
	PKImageDecode_Release(&pDecoder);
	if (pEncoder)
		PKImageEncode_Release(&pEncoder);
	PKCreateCodecFactory_Release(&pCodecFactory);
	PKCreateFactory_Release(&pFactory);
	PKFormatConverter_Release(&pConverter);

	if (err != WMP_errSuccess)
		return IL_FALSE;
	return IL_TRUE;
}
开发者ID:123woodman,项目名称:minko,代码行数:94,代码来源:il_wdp.c


示例8: EnterCompartment

void
WrapperPromiseCallback::Call(JS::Handle<JS::Value> aValue)
{
  // AutoCxPusher and co. interact with xpconnect, which crashes on
  // workers. On workers we'll get the right context from
  // GetDefaultJSContextForThread(), and since there is only one context, we
  // don't need to push or pop it from the stack.
  JSContext* cx = nsContentUtils::GetDefaultJSContextForThread();

  Maybe<AutoCxPusher> pusher;
  if (NS_IsMainThread()) {
    pusher.construct(cx);
  }

  Maybe<JSAutoCompartment> ac;
  EnterCompartment(ac, cx, aValue);

  ErrorResult rv;

  // If invoking callback threw an exception, run resolver's reject with the
  // thrown exception as argument and the synchronous flag set.
  JS::Rooted<JS::Value> value(cx,
    mCallback->Call(aValue, rv, CallbackObject::eRethrowExceptions));

  rv.WouldReportJSException();

  if (rv.Failed() && rv.IsJSException()) {
    JS::Rooted<JS::Value> value(cx);
    rv.StealJSException(cx, &value);

    Maybe<JSAutoCompartment> ac2;
    EnterCompartment(ac2, cx, value);
    mNextPromise->RejectInternal(cx, value, Promise::SyncTask);
    return;
  }

  // If the return value is the same as the promise itself, throw TypeError.
  if (value.isObject()) {
    JS::Rooted<JSObject*> valueObj(cx, &value.toObject());
    Promise* returnedPromise;
    nsresult r = UNWRAP_OBJECT(Promise, valueObj, returnedPromise);

    if (NS_SUCCEEDED(r) && returnedPromise == mNextPromise) {
      const char* fileName = nullptr;
      uint32_t lineNumber = 0;

      // Try to get some information about the callback to report a sane error,
      // but don't try too hard (only deals with scripted functions).
      JS::Rooted<JSObject*> unwrapped(cx,
        js::CheckedUnwrap(mCallback->Callback()));

      if (unwrapped) {
        JSAutoCompartment ac(cx, unwrapped);
        if (JS_ObjectIsFunction(cx, unwrapped)) {
          JS::Rooted<JS::Value> asValue(cx, JS::ObjectValue(*unwrapped));
          JS::Rooted<JSFunction*> func(cx, JS_ValueToFunction(cx, asValue));

          MOZ_ASSERT(func);
          JSScript* script = JS_GetFunctionScript(cx, func);
          if (script) {
            fileName = JS_GetScriptFilename(cx, script);
            lineNumber = JS_GetScriptBaseLineNumber(cx, script);
          }
        }
      }

      // We're back in aValue's compartment here.
      JS::Rooted<JSString*> stack(cx, JS_GetEmptyString(JS_GetRuntime(cx)));
      JS::Rooted<JSString*> fn(cx, JS_NewStringCopyZ(cx, fileName));
      if (!fn) {
        // Out of memory. Promise will stay unresolved.
        JS_ClearPendingException(cx);
        return;
      }

      JS::Rooted<JSString*> message(cx,
        JS_NewStringCopyZ(cx,
          "then() cannot return same Promise that it resolves."));
      if (!message) {
        // Out of memory. Promise will stay unresolved.
        JS_ClearPendingException(cx);
        return;
      }

      JS::Rooted<JS::Value> typeError(cx);
      if (!JS::CreateTypeError(cx, stack, fn, lineNumber, 0,
                               nullptr, message, &typeError)) {
        // Out of memory. Promise will stay unresolved.
        JS_ClearPendingException(cx);
        return;
      }

      mNextPromise->RejectInternal(cx, typeError, Promise::SyncTask);
      return;
    }
  }

  // Otherwise, run resolver's resolve with value and the synchronous flag
  // set.
  Maybe<JSAutoCompartment> ac2;
//.........这里部分代码省略.........
开发者ID:abergmeier,项目名称:moz-webidl,代码行数:101,代码来源:PromiseCallback.cpp


示例9:

void
SimpleWrapperPromiseCallback::Call(JS::Handle<JS::Value> aValue)
{
  ErrorResult rv;
  mCallback->Call(mPromise, aValue, rv);
}
开发者ID:abergmeier,项目名称:moz-webidl,代码行数:6,代码来源:PromiseCallback.cpp


示例10: error

/** enqueue a set of variants */
void VariantCallsOnly::add(Variants const & v)
{
    if (_impl->buffered_variants.size() > 0 &&
        v.chr == _impl->buffered_variants.back().chr &&
        v.pos < _impl->buffered_variants.back().pos)
    {
        error("Variant added out of order at %s:%i / %i", v.chr.c_str(), v.pos, _impl->buffered_variants.back().pos);
    }
    //
    // keep fails
    if(v.getInfoFlag("IMPORT_FAIL"))
    {
#ifdef DEBUG_VARIANTCALLSONLY
        std::cerr << "fail-pass-on: " << v << "\n";
#endif
        _impl->buffered_variants.push_back(v);
        return;
    }
#ifdef DEBUG_VARIANTCALLSONLY
    std::cerr << "Variants added: " << v << "\n";
#endif
    if (v.anyHomref())
    {
        Variants non_hr = v;
        int n_non_hr = (int) v.calls.size();
        for (size_t q = 0; q < v.calls.size(); ++q)
        {
            if(v.calls[q].isHomref())
            {
                non_hr.calls[q] = Call();
                _impl->homref_ivs.addInterval(v.pos, v.pos + v.len - 1, q);

                // remember dp
                if(q >= _impl->homref_dp.size())
                {
                    _impl->homref_dp.resize(q+1);
                }
                _impl->homref_dp[q].set(v.calls[q].dp, v.pos, v.pos + v.len - 1);
                --n_non_hr;
            }
            else if(v.calls[q].isNocall())
            {
                --n_non_hr;
            }
        }
        if (n_non_hr || non_hr.anyAmbiguous())
        {
#ifdef DEBUG_VARIANTCALLSONLY
            std::cerr << "non-hr-add: " << v << "\n";
#endif
            _impl->buffered_variants.push_back(non_hr);
        }
    }
    else
    {
#ifdef DEBUG_VARIANTCALLSONLY
        std::cerr << "non-hr-pass-on: " << v << "\n";
#endif
        _impl->buffered_variants.push_back(v);
    }
}
开发者ID:Illumina,项目名称:hap.py,代码行数:62,代码来源:VariantCallsOnly.cpp


示例11:

void
SimpleWrapperPromiseCallback::Call(const Optional<JS::Handle<JS::Value> >& aValue)
{
  ErrorResult rv;
  mCallback->Call(mPromise, aValue, rv);
}
开发者ID:BitVapor,项目名称:Pale-Moon,代码行数:6,代码来源:PromiseCallback.cpp


示例12: TEST_F

TEST_F(APZHitTestingTester, TestRepaintFlushOnNewInputBlock) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  // The main purpose of this test is to verify that touch-start events (or anything
  // that starts a new input block) don't ever get untransformed. This should always
  // hold because the APZ code should flush repaints when we start a new input block
  // and the transform to gecko space should be empty.

  CreateSimpleScrollingLayer();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);
  TestAsyncPanZoomController* apzcroot = ApzcOf(root);

  // At this point, the following holds (all coordinates in screen pixels):
  // layers[0] has content from (0,0)-(500,500), clipped by composition bounds (0,0)-(200,200)

  MockFunction<void(std::string checkPointName)> check;

  {
    InSequence s;

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-first-touch-start"));
    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-second-fling"));
    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-second-touch-start"));
  }

  // This first pan will move the APZC by 50 pixels, and dispatch a paint request.
  ApzcPanNoFling(apzcroot, 100, 50);

  // Verify that a touch start doesn't get untransformed
  ScreenIntPoint touchPoint(50, 50);
  MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(0, touchPoint, ScreenSize(0, 0), 0, 0));

  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
  check.Call("post-first-touch-start");

  // Send a touchend to clear state
  mti.mType = MultiTouchInput::MULTITOUCH_END;
  manager->ReceiveInputEvent(mti, nullptr, nullptr);

  mcc->AdvanceByMillis(1000);

  // Now do two pans. The first of these will dispatch a repaint request, as above.
  // The second will get stuck in the paint throttler because the first one doesn't
  // get marked as "completed", so this will result in a non-empty LD transform.
  // (Note that any outstanding repaint requests from the first half of this test
  // don't impact this half because we advance the time by 1 second, which will trigger
  // the max-wait-exceeded codepath in the paint throttler).
  ApzcPanNoFling(apzcroot, 100, 50);
  check.Call("post-second-fling");
  ApzcPanNoFling(apzcroot, 100, 50);

  // Ensure that a touch start again doesn't get untransformed by flushing
  // a repaint
  mti.mType = MultiTouchInput::MULTITOUCH_START;
  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
  check.Call("post-second-touch-start");

  mti.mType = MultiTouchInput::MULTITOUCH_END;
  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
}
开发者ID:cstipkovic,项目名称:gecko-dev,代码行数:68,代码来源:TestHitTesting.cpp


示例13: Join

/*
void Join(int i){
  Global ++;
  INTERLEV_ACCESS(0,"cs1.Call,cs3.Join","0,1,2");  
  pthread_join(t[i], NULL);
  Global ++;
  INTERLEV_ACCESS(0,"cs1.Call,cs3.Join","0,1,2");  
}
*/
void Call2(int tid){
  Call(tid);
}
开发者ID:unsw-corg,项目名称:PTABen,代码行数:12,代码来源:succ_cxt_recur_7.c


示例14: Call

JObject JObject::CallOk(JObject& this_, JArgList& arg) {
  JResult jres = Call(this_, arg);
  IOTJS_ASSERT(jres.IsOk());
  return jres.value();
}
开发者ID:akosthekiss,项目名称:iotjs,代码行数:5,代码来源:iotjs_binding.cpp



注:本文中的Call函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ CallContactService函数代码示例发布时间:2022-05-30
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