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C++ COM_BeginParseSession函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中COM_BeginParseSession函数的典型用法代码示例。如果您正苦于以下问题:C++ COM_BeginParseSession函数的具体用法?C++ COM_BeginParseSession怎么用?C++ COM_BeginParseSession使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了COM_BeginParseSession函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: IT_ParseParms

static void IT_ParseParms(const char *buffer)
{
	const char	*holdBuf;
	const char	*token;

//	bg_numItems = 0;
	holdBuf = buffer;
	COM_BeginParseSession();

	while ( holdBuf ) 
	{
		token = COM_ParseExt( &holdBuf, qtrue );

		if ( !Q_stricmp( token, "{" ) ) 
		{
			token =token;
			IT_ParseWeaponParms(&holdBuf);
		}
		 
	}

	COM_EndParseSession(  );

//	--bg_numItems;

}
开发者ID:JamesKhoury,项目名称:OpenJK,代码行数:26,代码来源:g_itemLoad.cpp


示例2: G_ParseInfos

/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos( char *buf, int max, char *infos[] ) {
	char	*token;
	int		count;
	char	key[MAX_TOKEN_CHARS];
	char	info[MAX_INFO_STRING];

	count = 0;

	COM_BeginParseSession ("G_ParseInfos");
	while ( 1 ) {
		token = COM_Parse( (const char **)(&buf) );
		if ( !token[0] ) {
			break;
		}
		if ( strcmp( token, "{" ) ) {
			Com_Printf( "Missing { in info file\n" );
			break;
		}

		if ( count == max ) {
			Com_Printf( "Max infos exceeded\n" );
			break;
		}

		info[0] = '\0';
		while ( 1 ) {
			token = COM_ParseExt( (const char **)(&buf), qtrue );
			if ( !token[0] ) {
				Com_Printf( "Unexpected end of info file\n" );
				break;
			}
			if ( !strcmp( token, "}" ) ) {
				break;
			}
			Q_strncpyz( key, token, sizeof( key ) );

			token = COM_ParseExt( (const char **)(&buf), qfalse );
			if ( !token[0] ) {
				strcpy( token, "<NULL>" );
			}
			Info_SetValueForKey( info, key, token );
		}
		//NOTE: extra space for arena number
		infos[count] = (char *) G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
		if (infos[count]) {
			strcpy(infos[count], info);
			count++;
		}
	}
	return count;
}
开发者ID:Rhamill7,项目名称:OpenJK,代码行数:56,代码来源:g_bot.c


示例3: loadTIKI

void loadTIKI(const char *fname) {
	int len;
	char *txt;
	char *p;
	const char *fixedPath;
	const char *token;
	char path[MAX_TOOLPATH];
	float scale;

	len = F_LoadBuf(fname,(byte**)&txt);

	if(len == -1) {
		T_Error("loadTIKI: Cannot open %s\n",fname);
		return;
	}

	path[0] = 0;
	scale = 1.f;

	// NOTE: this will not open the "fname" file!
	COM_BeginParseSession(fname);

	p = txt;
	token = COM_ParseExt(&p, qtrue);
	while(token[0]) {
		if (!Q_stricmp(token, "path") || !Q_stricmp(token, "$path")) {
			token = COM_ParseExt(&p, qtrue);
			strcpy(path,token);
		} else if (!Q_stricmp(token, "scale")) {
			token = COM_ParseExt(&p, qtrue);
			scale = atof(token);
		} else if (!Q_stricmp(token, "skelmodel")) {
			token = COM_ParseExt(&p, qtrue);
			mainModel = readSKD(fixPath(token,path,fname),scale);
		} else if(strstr(token,".skc")) {
			tAnim_t *a;
			fixedPath = fixPath(token,path,fname);
			a = appendSKC(mainModel,fixedPath,scale);
			if(a) {
				strcpy(inAnimFNames[numAnims],fixedPath);
				anims[numAnims] = a;
				numAnims++;
			}
		}
		token = COM_ParseExt(&p, qtrue);
	}

	F_FreeBuf(txt);
}
开发者ID:kingtiger01,项目名称:OpenMOHAA,代码行数:49,代码来源:loadtiki.c


示例4: G_LoadIPBans

void G_LoadIPBans( void )
{//load in all the banned IPs
	int		i, len;
	char	*p, *token;
	fileHandle_t fh;
	char	banIPBuffer[MAX_IPFILTERS*32];			//	The list of file names read in
	char	banIPFile[MAX_QPATH];

	len = trap_FS_FOpenFile("banip.txt", &fh, FS_READ);
	if ( !fh )
	{
		G_Printf ( "G_LoadBanIP - ERROR: can't open banip.txt\n" );
		return;
	}
	
	trap_FS_Read(banIPBuffer, len, fh);
	banIPBuffer[len] = 0;
	trap_FS_FCloseFile(fh);
	p = banIPBuffer;
	COM_BeginParseSession(banIPFile);

	//had to change this to compile linux
	token = COM_ParseExt( (const char **) &p, qtrue );
	if ( token )
	{
		numIPFilters = atoi(token);

		for ( i = 0 ; i < numIPFilters ; i++ ) 
		{
			//had to change this to compile linux
			token = COM_ParseExt( (const char **) &p, qtrue );
			if ( token )
			{//have an ip
				if ( !Q_stricmp("unused",token) )
				{
					ipFilters[i].compare = 0xffffffffu;
				}
				else
				{
					StringToFilter(token,&ipFilters[i]);
				}
			}
			else
			{
				break;
			}
		}
	}
}
开发者ID:mehmehsomeone,项目名称:OpenRP,代码行数:49,代码来源:g_svcmds.cpp


示例5: CL_SetExpectedHunkUsage

/**
 * @brief Sets com_expectedhunkusage, so the client knows how to draw the percentage bar
 *
 * @param[in] mapname
 *
 * @see SV_SetExpectedHunkUsage (Copied from server to here)
 */
void CL_SetExpectedHunkUsage(const char *mapname)
{
	int        handle;
	const char *memlistfile = "hunkusage.dat";
	int        len;

	len = FS_FOpenFileByMode(memlistfile, &handle, FS_READ);
	if (len >= 0)     // the file exists, so read it in, strip out the current entry for this map, and save it out, so we can append the new value
	{
		char *token;
		char *buftrav;
		char *buf = (char *)Z_Malloc(len + 1);

		Com_Memset(buf, 0, len + 1);

		FS_Read((void *)buf, len, handle);
		FS_FCloseFile(handle);

		// now parse the file, filtering out the current map
		buftrav = buf;

		COM_BeginParseSession("CL_SetExpectedHunkUsage");
		while ((token = COM_Parse(&buftrav)) != NULL && token[0])
		{
			if (!Q_stricmp(token, mapname))
			{
				// found a match
				token = COM_Parse(&buftrav);    // read the size
				if (token && token[0])
				{
					// this is the usage
					com_expectedhunkusage = atoi(token);
					Z_Free(buf);
					return;
				}
			}
		}

		Z_Free(buf);
	}
	// just set it to a negative number,so the cgame knows not to draw the percent bar
	com_expectedhunkusage = -1;
}
开发者ID:zturtleman,项目名称:etlegacy,代码行数:50,代码来源:cl_cgame.c


示例6: WP_ParseParms

//--------------------------------------------
static void WP_ParseParms(const char *buffer)
{
	const char	*holdBuf;
	const char	*token;

	holdBuf = buffer;
	COM_BeginParseSession();

	while ( holdBuf ) 
	{
		token = COM_ParseExt( &holdBuf, qtrue );

		if ( !Q_stricmp( token, "{" ) ) 
		{
			token =token;
			WP_ParseWeaponParms(&holdBuf);
		}
		 
	}

}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:22,代码来源:g_weaponLoad.cpp


示例7: G_InitDamageLocations

void G_InitDamageLocations( void )
{
	const char   *modelName;
	char         filename[ MAX_QPATH ];
	int          i;
	int          len;
	fileHandle_t fileHandle;
	char         buffer[ MAX_DAMAGE_REGION_TEXT ];

	for ( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
	{
		modelName = BG_ClassModelConfig( i )->modelName;
		Com_sprintf( filename, sizeof( filename ), "configs/classes/%s.locdamage.cfg", modelName );

		len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ );

		if ( !fileHandle )
		{
			G_Printf( S_COLOR_RED "file not found: %s\n", filename );
			continue;
		}

		if ( len >= MAX_DAMAGE_REGION_TEXT )
		{
			G_Printf( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n",
			          filename, len, MAX_DAMAGE_REGION_TEXT );
			trap_FS_FCloseFile( fileHandle );
			continue;
		}

		COM_BeginParseSession( filename );

		trap_FS_Read( buffer, len, fileHandle );
		buffer[ len ] = 0;
		trap_FS_FCloseFile( fileHandle );

		g_numDamageRegions[ i ] = ParseDmgScript( g_damageRegions[ i ], buffer );
	}
}
开发者ID:Gireen,项目名称:Unvanquished,代码行数:39,代码来源:g_combat.c


示例8: CM_CreateShaderTextHash

/*
====================
CM_CreateShaderTextHash
=====================
*/
void CM_CreateShaderTextHash(void)
{
	const char			*p;
	qboolean			hasNewLines;
	char				*token;
	CCMShaderText		*shader;

	p = shaderText;
	COM_BeginParseSession ("CM_CreateShaderTextHash");
	// look for label
	while (p)
	{
		p = SkipWhitespace(p, &hasNewLines);
		token = COM_ParseExt( &p, qtrue );
		if ( !token[0] )
		{
			break;
		}
		shader = new CCMShaderText(token, p);
		shaderTextTable.insert(shader);

		SkipBracedSection(&p);
	}
}
开发者ID:Sepulman,项目名称:OpenJK,代码行数:29,代码来源:cm_shader.cpp


示例9: BG_ParseItemsText

/*
=================
BG_ParseItemsText
=================
*/
void BG_ParseItemsText(char *buff)
{
	char	*token;
	char *buffer;
	int i,len;

	COM_BeginParseSession();

	buffer = buff;
	while ( buffer ) 
	{
		token = COM_ParseExt( &buffer, qtrue );

		i=0;
		while (itemnames[i])
		{
			if (Q_stricmp(token, itemnames[i])==0)
			{
				token = COM_ParseExt( &buffer, qtrue );
				if (token[0])
				{	
					len = strlen(token);
					if (len)
					{
						bg_itemlist[i].pickup_name = (buffer - (len + 1));	// The +1 is to get rid of the " at the beginning of the sting.
						*(buffer - 1) = '\0';		//	Place an string end where is belongs.
					}
				}

				break;
			}
			i++;
		}

	}
}
开发者ID:gitter-badger,项目名称:rpgxEF,代码行数:41,代码来源:tims_bg_misc.c


示例10: AnimParseAnimConfig

/*
============
AnimParseAnimConfig

  returns qfalse if error, qtrue otherwise
============
*/
static qboolean AnimParseAnimConfig( playerInfo_t *animModelInfo, const char *filename, const char *input ) {
	char    *text_p, *token;
	animation_t *animations;
//	headAnimation_t *headAnims;
	int i, fps, skip = -1;

//	if (!weaponStringsInited) {
//		BG_InitWeaponStrings();
//	}

//	globalFilename = (char *)filename;

	animations = animModelInfo->animations;
	animModelInfo->numAnimations = 0;
//	headAnims = animModelInfo->headAnims;

	text_p = (char *)input;
	COM_BeginParseSession( "AnimParseAnimConfig" );

	animModelInfo->footsteps = FOOTSTEP_NORMAL;
	VectorClear( animModelInfo->headOffset );
	animModelInfo->gender = GENDER_MALE;
	animModelInfo->isSkeletal = qfalse;
	animModelInfo->version = 0;

	// read optional parameters
	while ( 1 ) {
		token = COM_Parse( &text_p );
		if ( !token ) {
			break;
		}
		if ( !Q_stricmp( token, "footsteps" ) ) {
			token = COM_Parse( &text_p );
			if ( !token ) {
				break;
			}
			if ( !Q_stricmp( token, "default" ) || !Q_stricmp( token, "normal" ) ) {
				animModelInfo->footsteps = FOOTSTEP_NORMAL;
			} else if ( !Q_stricmp( token, "boot" ) ) {
				animModelInfo->footsteps = FOOTSTEP_BOOT;
			} else if ( !Q_stricmp( token, "flesh" ) ) {
				animModelInfo->footsteps = FOOTSTEP_FLESH;
			} else if ( !Q_stricmp( token, "mech" ) ) {
				animModelInfo->footsteps = FOOTSTEP_MECH;
			} else if ( !Q_stricmp( token, "energy" ) ) {
				animModelInfo->footsteps = FOOTSTEP_ENERGY;
			} else {
//				BG_AnimParseError( "Bad footsteps parm '%s'\n", token );
			}
			continue;
		} else if ( !Q_stricmp( token, "headoffset" ) ) {
			for ( i = 0 ; i < 3 ; i++ ) {
				token = COM_Parse( &text_p );
				if ( !token ) {
					break;
				}
				animModelInfo->headOffset[i] = atof( token );
			}
			continue;
		} else if ( !Q_stricmp( token, "sex" ) ) {
			token = COM_Parse( &text_p );
			if ( !token ) {
				break;
			}
			if ( token[0] == 'f' || token[0] == 'F' ) {
				animModelInfo->gender = GENDER_FEMALE;
			} else if ( token[0] == 'n' || token[0] == 'N' ) {
				animModelInfo->gender = GENDER_NEUTER;
			} else {
				animModelInfo->gender = GENDER_MALE;
			}
			continue;
		} else if ( !Q_stricmp( token, "version" ) ) {
			token = COM_Parse( &text_p );
			if ( !token ) {
				break;
			}
			animModelInfo->version = atoi( token );
			continue;
		} else if ( !Q_stricmp( token, "skeletal" ) ) {
			animModelInfo->isSkeletal = qtrue;
			continue;
		}

		if ( animModelInfo->version < 2 ) {
			// if it is a number, start parsing animations
			if ( Q_isnumeric( token[0] ) ) {
				text_p -= strlen( token );    // unget the token
				break;
			}
		}

		// STARTANIMS marks the start of the animations
//.........这里部分代码省略.........
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:101,代码来源:ui_players.c


示例11: UI_SaberParseParm

qboolean UI_SaberParseParm( const char *saberName, const char *parmname, char *saberData ) 
{
	const char	*token;
	const char	*value;
	const char	*p;

	if ( !saberName || !saberName[0] ) 
	{
		return qfalse;
	}

	//try to parse it out
	p = SaberParms;
	COM_BeginParseSession();

	// look for the right saber
	while ( p )
	{
		token = COM_ParseExt( &p, qtrue );
		if ( token[0] == 0 )
		{
			return qfalse;
		}

		if ( !Q_stricmp( token, saberName ) ) 
		{
			break;
		}

		SkipBracedSection( &p );
	}
	if ( !p ) 
	{
		return qfalse;
	}

	if ( UI_ParseLiteral( &p, "{" ) ) 
	{
		return qfalse;
	}
		
	// parse the saber info block
	while ( 1 ) 
	{
		token = COM_ParseExt( &p, qtrue );
		if ( !token[0] ) 
		{
			ui.Printf( S_COLOR_RED"ERROR: unexpected EOF while parsing '%s'\n", saberName );
			return qfalse;
		}

		if ( !Q_stricmp( token, "}" ) ) 
		{
			break;
		}

		if ( !Q_stricmp( token, parmname ) ) 
		{
			if ( COM_ParseString( &p, &value ) ) 
			{
				continue;
			}
			strcpy( saberData, value );
			return qtrue;
		}

		SkipRestOfLine( &p );
		continue;
	}

	return qfalse;
}
开发者ID:3ddy,项目名称:Jedi-Outcast,代码行数:72,代码来源:ui_saber.cpp


示例12: AICast_ScriptParse

void AICast_ScriptParse( cast_state_t *cs ) {
	#define MAX_SCRIPT_EVENTS   64
	gentity_t   *ent;
	char        *pScript;
	char        *token;
	qboolean wantName;
	qboolean inScript;
	int eventNum;
	cast_script_event_t events[MAX_SCRIPT_EVENTS];
	int numEventItems;
	cast_script_event_t *curEvent;
	char params[MAX_QPATH];
	cast_script_stack_action_t  *action;
	int i;
	int bracketLevel;
	qboolean buildScript;       //----(SA)	added

	if ( !level.scriptAI ) {
		return;
	}

	ent = &g_entities[cs->entityNum];
	if ( !ent->aiName ) {
		return;
	}

	buildScript = trap_Cvar_VariableIntegerValue( "com_buildScript" );
	buildScript = qtrue;

	pScript = level.scriptAI;
	wantName = qtrue;
	inScript = qfalse;
	COM_BeginParseSession( "AICast_ScriptParse" );
	bracketLevel = 0;
	numEventItems = 0;

	memset( events, 0, sizeof( events ) );

	while ( 1 )
	{
		token = COM_Parse( &pScript );

		if ( !token[0] ) {
			if ( !wantName ) {
				G_Error( "AICast_ScriptParse(), Error (line %d): '}' expected, end of script found.\n", COM_GetCurrentParseLine() );
			}
			break;
		}

		// end of script
		if ( token[0] == '}' ) {
			if ( inScript ) {
				break;
			}
			if ( wantName ) {
				G_Error( "AICast_ScriptParse(), Error (line %d): '}' found, but not expected.\n", COM_GetCurrentParseLine() );
			}
			wantName = qtrue;
		} else if ( token[0] == '{' )    {
			if ( wantName ) {
				G_Error( "AICast_ScriptParse(), Error (line %d): '{' found, NAME expected.\n", COM_GetCurrentParseLine() );
			}
		} else if ( wantName )   {
			if ( !Q_strcasecmp( ent->aiName, token ) ) {
				inScript = qtrue;
				numEventItems = 0;
			}
			wantName = qfalse;
		} else if ( inScript )   {
			if ( !Q_strcasecmp( token, "attributes" ) ) {
				// read in all the attributes
				AICast_CheckLevelAttributes( cs, ent, &pScript );
				continue;
			}
			eventNum = AICast_EventForString( token );
			if ( eventNum < 0 ) {
				G_Error( "AICast_ScriptParse(), Error (line %d): unknown event: %s.\n", COM_GetCurrentParseLine(), token );
			}
			if ( numEventItems >= MAX_SCRIPT_EVENTS ) {
				G_Error( "AICast_ScriptParse(), Error (line %d): MAX_SCRIPT_EVENTS reached (%d)\n", COM_GetCurrentParseLine(), MAX_SCRIPT_EVENTS );
			}

			// if this is a "friendlysightcorpse" event, then disable corpse vis sharing
			if ( !Q_stricmp( token, "friendlysightcorpse" ) ) {
				cs->aiFlags &= ~AIFL_CORPSESIGHTING;
			}

			curEvent = &events[numEventItems];
			curEvent->eventNum = eventNum;
			memset( params, 0, sizeof( params ) );

			// parse any event params before the start of this event's actions
			while ( ( token = COM_Parse( &pScript ) ) && ( token[0] != '{' ) )
			{
				if ( !token[0] ) {
					G_Error( "AICast_ScriptParse(), Error (line %d): '}' expected, end of script found.\n", COM_GetCurrentParseLine() );
				}

				if ( eventNum == 13 ) {   // statechange event, check params
					if ( strlen( token ) > 1 ) {
//.........这里部分代码省略.........
开发者ID:JackalFrost,项目名称:RTCW-WSGF,代码行数:101,代码来源:ai_cast_script.c


示例13: UI_ManageDeckLoading

static void UI_ManageDeckLoading( void )
{
	char			fileRoute[MAX_QPATH];
	char			mapRoute[MAX_QPATH];
	char			info[MAX_TOKEN_CHARS];
	fileHandle_t	f;
	int				file_len;
	char			*textPtr;
	char			buffer[20000];
	char			*token;

	//get the map name
	trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) );
	Com_sprintf( mapRoute, sizeof( fileRoute ), "maps/%s", Info_ValueForKey( info, "mapname" ) );

	//check for language
	UI_LanguageFilename( mapRoute, "turbolift", fileRoute );

	file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );

	if ( file_len <= 1 )
	{
		//Com_Printf( S_COLOR_YELLOW "WARNING: Attempted to load %s, but wasn't found.\n", fileRoute );
		UI_TurboliftMenu_LoadDecks();
		return;
	}

	trap_FS_Read( buffer, file_len, f );
	trap_FS_FCloseFile( f );

	if ( !buffer[0] )
	{
		Com_Printf( S_COLOR_RED "ERROR: Attempted to load %s, but no data was read.\n", fileRoute );
		UI_TurboliftMenu_LoadDecks();
		return;
	}

	s_turbolift.numDecks = 0;
	memset( &s_turbolift.deckData, 0, sizeof( s_turbolift.deckData ) );
	buffer[file_len] = '\0';

	COM_BeginParseSession();
	textPtr = buffer;

	//Com_Printf( S_COLOR_RED "Beginning Parse\n" );

	//expected format is 'decknum' <space> 'deck Desc'
	while( 1 )
	{
		token = COM_Parse( &textPtr );
		if ( !token[0] )
			break;

		//Com_Printf( S_COLOR_RED "First Token: %s\n", token );

		//in case of Scooter's EF SP style DAT files, which require 'DECK' in front of the number
		if ( !Q_strncmp( token, "DECK", 4 ) )
			token += 4;

		//grab the deck number
		s_turbolift.deckData[s_turbolift.numDecks].deckNum = atoi( token );

		token = COM_ParseExt( &textPtr, qfalse );
		if (!token[0])
			continue;

		//Com_Printf( S_COLOR_RED "Second Token: %s\n", token );

		Q_strncpyz( s_turbolift.deckData[s_turbolift.numDecks].deckDesc, 
					token,
					sizeof( s_turbolift.deckData[s_turbolift.numDecks].deckDesc ) );

		s_turbolift.numDecks++;

		//if this is an EF SP style script, there may be more data after these two. ignore them
		if ( COM_ParseExt( &textPtr, qfalse ) == NULL )
			SkipRestOfLine( &textPtr );
	}

	qsort( s_turbolift.deckData, s_turbolift.numDecks, sizeof( deckData_t ), SortDecks );
}
开发者ID:gitter-badger,项目名称:rpgxEF,代码行数:81,代码来源:ui_turbolift.c


示例14: WP_SaberParseParms

qboolean WP_SaberParseParms( const char *SaberName, saberInfo_t *saber, qboolean setColors ) 
{
	const char	*token;
	const char	*value;
	const char	*p;
	float	f;
	int		n;

	if ( !saber ) 
	{
		return qfalse;
	}
	
	//Set defaults so that, if it fails, there's at least something there
	WP_SaberSetDefaults( saber, setColors );

	if ( !SaberName || !SaberName[0] ) 
	{
		return qfalse;
	}

	saber->name = G_NewString( SaberName );
	//try to parse it out
	p = SaberParms;
	COM_BeginParseSession();

	// look for the right saber
	while ( p )
	{
		token = COM_ParseExt( &p, qtrue );
		if ( token[0] == 0 )
		{
			return qfalse;
		}

		if ( !Q_stricmp( token, SaberName ) ) 
		{
			break;
		}

		SkipBracedSection( &p );
	}
	if ( !p ) 
	{
		return qfalse;
	}

	if ( G_ParseLiteral( &p, "{" ) ) 
	{
		return qfalse;
	}
		
	// parse the saber info block
	while ( 1 ) 
	{
		token = COM_ParseExt( &p, qtrue );
		if ( !token[0] ) 
		{
			gi.Printf( S_COLOR_RED"ERROR: unexpected EOF while parsing '%s'\n", SaberName );
			return qfalse;
		}

		if ( !Q_stricmp( token, "}" ) ) 
		{
			break;
		}

		//saber fullName
		if ( !Q_stricmp( token, "name" ) ) 
		{
			if ( COM_ParseString( &p, &value ) ) 
			{
				continue;
			}
			saber->fullName = G_NewString( value );
			continue;
		}

		//saber type
		if ( !Q_stricmp( token, "saberType" ) ) 
		{
			if ( COM_ParseString( &p, &value ) ) 
			{
				continue;
			}
			int saberType = GetIDForString( SaberTable, value );
			if ( saberType >= SABER_SINGLE && saberType <= NUM_SABERS )
			{
				saber->type = (saberType_t)saberType;
			}
			continue;
		}

		//saber hilt
		if ( !Q_stricmp( token, "saberModel" ) ) 
		{
			if ( COM_ParseString( &p, &value ) ) 
			{
				continue;
			}
//.........这里部分代码省略.........
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:101,代码来源:wp_saberLoad.cpp


示例15: AICast_ScriptParse

/*
==============
AICast_ScriptParse

  Parses the script for the given character
==============
*/
void AICast_ScriptParse( cast_state_t *cs )
{
	#define MAX_SCRIPT_EVENTS	64
	gentity_t	*ent;
	char		*pScript;
	char		*token;
	qboolean	wantName;
	qboolean	inScript;
	int			eventNum;
	cast_script_event_t	events[MAX_SCRIPT_EVENTS];
	int			numEventItems;
	cast_script_event_t *curEvent;
	char		params[MAX_QPATH];
	cast_script_stack_action_t	*action;
	int			i;
	int			bracketLevel;

	if (!level.scriptAI)
		return;

	ent = &g_entities[cs->entityNum];
	if (!ent->aiName)
		return;

	pScript = level.scriptAI;
	wantName = qtrue;
	inScript = qfalse;
	COM_BeginParseSession("AICast_ScriptParse");
	bracketLevel = 0;
	numEventItems = 0;

	memset( events, 0, sizeof(events) );

	while (1)
	{
		token = COM_Parse( &pScript );

		if ( !token[0] )
		{
			if ( !wantName )
			{
				G_Error( "AICast_ScriptParse(), Error (line %d): '}' expected, end of script found.\n", COM_GetCurrentParseLine() );
			}
			break;
		}

		// end of script
		if ( token[0] == '}' )
		{
			if ( inScript )
			{
				break;
			}
			if ( wantName )
			{
				G_Error( "AICast_ScriptParse(), Error (line %d): '}' found, but not expected.\n", COM_GetCurrentParseLine() );
			}
			wantName = qtrue;
		}
		else if ( token[0] == '{' )
		{
			if ( wantName )
			{
				G_Error( "AICast_ScriptParse(), Error (line %d): '{' found, NAME expected.\n", COM_GetCurrentParseLine() );
			}
		}
		else if ( wantName )
		{
			if ( !Q_strcasecmp( ent->aiName, token ) )
			{
				inScript = qtrue;
				numEventItems = 0;
			}
			wantName = qfalse;
		}
		else if ( inScript )
		{
			if ( !Q_strcasecmp( token, "attributes" ) ) {
				// read in all the attributes
				AICast_CheckLevelAttributes( cs, ent, &pScript );
				continue;
			}
			eventNum = AICast_EventForString( token );
			if (eventNum < 0)
			{
				G_Error( "AICast_ScriptParse(), Error (line %d): unknown event: %s.\n", COM_GetCurrentParseLine(), token );
			}
			if (numEventItems >= MAX_SCRIPT_EVENTS)
			{
				G_Error( "AICast_ScriptParse(), Error (line %d): MAX_SCRIPT_EVENTS reached (%d)\n", COM_GetCurrentParseLine(), MAX_SCRIPT_EVENTS );
			}

			// if this is a "friendlysightcorpse" event, then disable corpse vis sharing
//.........这里部分代码省略.........
开发者ID:natelo,项目名称:rtcwPub,代码行数:101,代码来源:ai_cast_script.c


示例16: UI_SaberGetHiltInfo

//void UI_SaberGetHiltInfo( const char *singleHilts[MAX_SABER_HILTS], const char *staffHilts[MAX_SABER_HILTS] )
void UI_SaberGetHiltInfo(void){
	int	numSingleHilts = 0, numStaffHilts = 0;
	const char	*saberName;
	const char	*token;
	const char	*p;

	//go through all the loaded sabers and put the valid ones in the proper list
	p = SaberParms;
	COM_BeginParseSession("saberlist");

	// look for a saber
	while ( p )
	{
		token = COM_ParseExt( &p, qtrue );
		if ( token[0] == 0 )
		{//invalid name
			continue;
		}
		saberName = String_Alloc( token );
		//see if there's a "{" on the next line
		SkipRestOfLine( &p );

		if ( UI_ParseLiteralSilent( &p, "{" ) ) 
		{//nope, not a name, keep looking
			continue;
		}

		//this is a saber name
		if ( !UI_SaberValidForPlayerInMP( saberName ) )
		{
			SkipBracedSection( &p );
			continue;
		}

		if ( UI_IsSaberTwoHanded( saberName ) )
		{
#ifndef DYNAMICMEMORY_SABERS
			if ( numStaffHilts < MAX_SABER_HILTS-1 )//-1 because we have to NULL terminate the list
			{
				staffHilts[numStaffHilts++] = saberName;
			}
			else
			{
				Com_Printf( "WARNING: too many two-handed sabers, ignoring saber '%s'\n", saberName );
			}
#else
			UI_ReaAllocMem((void *)&saberStaffHiltInfo, sizeof(char *), numStaffHilts+1);
			saberStaffHiltInfo[numStaffHilts++] = (char *) saberName;
#endif
		}
		else
		{
#ifndef DYNAMICMEMORY_SABERS
			if ( numSingleHilts < MAX_SABER_HILTS-1 )//-1 because we have to NULL terminate the list
			{
				singleHilts[numSingleHilts++] = saberName;
			}
			else
			{
				Com_Printf( "WARNING: too many one-handed sabers, ignoring saber '%s'\n", saberName );
			}
#else
			UI_ReaAllocMem((void *)&saberSingleHiltInfo, sizeof(char *), numSingleHilts+1);
			saberSingleHiltInfo[numSingleHilts++] = (char *) saberName;
#endif
		}
		//skip the whole braced section and move on to the next entry
		SkipBracedSection( &p );
	}
	//null terminate the list so the UI code knows where to stop listing them
#ifndef DYNAMICMEMORY_SABERS
	singleHilts[numSingleHilts] = NULL;
	staffHilts[numStaffHilts] = NULL;
#else
	saberSingleHiltCount = numSingleHilts;
	saberStaffHiltCount = numStaffHilts;
#endif
}
开发者ID:ForcePush,项目名称:OJPRPFZ,代码行数:79,代码来源:ui_saber.c


示例17: NPC_ParseParms


//.........这里部分代码省略.........
	ri->torsoYawRangeRight = 60;
	ri->torsoPitchRangeUp = 30;
	ri->torsoPitchRangeDown = 70;
	*/

	ri->headYawRangeLeft = 80;
	ri->headYawRangeRight = 80;
	ri->headPitchRangeUp = 45;
	ri->headPitchRangeDown = 45;
	ri->torsoYawRangeLeft = 60;
	ri->torsoYawRangeRight = 60;
	ri->torsoPitchRangeUp = 30;
	ri->torsoPitchRangeDown = 50;

	VectorCopy(playerMins, NPC->mins);
	VectorCopy(playerMaxs, NPC->maxs);
	NPC->client->crouchheight = CROUCH_MAXS_2;
	NPC->client->standheight = DEFAULT_MAXS_2;

	NPC->client->dismemberProbHead = 100;
	NPC->client->dismemberProbArms = 100;
	NPC->client->dismemberProbHands = 100;
	NPC->client->dismemberProbWaist = 100;
	NPC->client->dismemberProbLegs = 100;
	

	if ( !Q_stricmp( "random", NPCName ) )
	{//Randomly assemble a starfleet guy
		NPC_BuildRandom( NPC );
	}
	else
	{
		p = NPCParms;
		COM_BeginParseSession();

		// look for the right NPC
		while ( p ) 
		{
			token = COM_ParseExt( &p, qtrue );
			if ( token[0] == 0 )
			{
				return qfalse;
			}

			if ( !Q_stricmp( token, NPCName ) ) 
			{
				break;
			}

			SkipBracedSection( &p );
		}
		if ( !p ) 
		{
			return qfalse;
		}

		if ( G_ParseLiteral( &p, "{" ) ) 
		{
			return qfalse;
		}
			
		// parse the NPC info block
		while ( 1 ) 
		{
			token = COM_ParseExt( &p, qtrue );
			if ( !token[0] ) 
开发者ID:CairnTrenor,项目名称:OpenJK,代码行数:67,代码来源:NPC_stats.cpp


示例18: NPC_Precache

/*
void NPC_Precache ( char *NPCName )

Precaches NPC skins, tgas and md3s.

*/
void NPC_Precache ( gentity_t *spawner )
{
	clientInfo_t	ci={0};
	renderInfo_t	ri={0};
	team_t			playerTeam = TEAM_FREE;
	const char	*token;
	const char	*value;
	const char	*p;
	char	*patch;
	char	sound[MAX_QPATH];
	qboolean	md3Model = qfalse;
	char	playerModel[MAX_QPATH];
	char	customSkin[MAX_QPATH];

	if ( !Q_stricmp( "random", spawner->NPC_type ) )
	{//sorry, can't precache a random just yet
		return;
	}
	strcpy(customSkin,"default");

	p = NPCParms;
	COM_BeginParseSession();

	// look for the right NPC
	while ( p ) 
	{
		token = COM_ParseExt( &p, qtrue );
		if ( token[0] == 0 )
		{
			return;
		}

		if ( !Q_stricmp( token, spawner->NPC_type ) ) 
		{
			break;
		}

		SkipBracedSection( &p );
	}

	if ( !p ) 
	{
		return;
	}

	if ( G_ParseLiteral( &p, "{" ) ) 
	{
		return;
	}

	// parse the NPC info block
	while ( 1 ) 
	{
		token = COM_ParseExt( &p, qtrue );
		if ( !token[0] ) 
		{
			gi.Printf( S_COLOR_RED"ERROR: unexpected EOF while parsing '%s'\n", spawner->NPC_type );
			return;
		}

		if ( !Q_stricmp( token, "}" ) ) 
		{
			break;
		}

		// headmodel
		if ( !Q_stricmp( token, "headmodel" ) ) 
		{
			if ( COM_ParseString( &p, &value ) ) 
			{
				continue;
			}

			if(!Q_stricmp("none", value))
			{
			}
			else
			{
				Q_strncpyz( ri.headModelName, value, sizeof(ri.headModelName), qtrue);
			}
			md3Model = qtrue;
			continue;
		}
		
		// torsomodel
		if ( !Q_stricmp( token, "torsomodel" ) ) 
		{
			if ( COM_ParseString( &p, &value ) ) 
			{
				continue;
			}

			if(!Q_stricmp("none", value))
			{
//.........这里部分代码省略.........
开发者ID:CairnTrenor,项目名称:OpenJK,代码行数:101,代码来源:NPC_stats.cpp


示例19: ScanAndLoadShaderFilesR1

/**
 * @brief Finds and loads all .shader files, combining them into
 * a single large text block that can be scanned for shader names
 */
int ScanAndLoadShaderFilesR1()
{
	char         **shaderFiles;
	char         *buffers[MAX_SHADER_FILES];
	char         *p;
	int          numShaderFiles, i;
	char         *oldp, *token, *textEnd;
	char         **hashMem;
	int          shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash;
	unsigned int size;
	char         filename[MAX_QPATH];
	long         sum = 0, summand;

	Com_Memset(buffers, 0, MAX_SHADER_FILES);
	Com_Memset(shaderTextHashTableSizes, 0, MAX_SHADER_FILES);

	// scan for shader files
	shaderFiles = ri.FS_ListFiles("scripts", ".shader", &numShaderFiles);

	if (!shaderFiles || !numShaderFiles)
	{
		Ren_Print("----- ScanAndLoadShaderFilesR1 (no files)-----\n");
		return 0;
	}

	Ren_Print("----- ScanAndLoadShaderFilesR1 (%i files)-----\n", numShaderFiles);

	if (numShaderFiles >= MAX_SHADER_FILES)
	{
		Ren_Drop("MAX_SHADER_FILES limit is reached!");
	}

	// load and parse shader files
	for (i = 0; i < numShaderFiles; i++)
	{
		Com_sprintf(filename, sizeof(filename), "scripts/%s", shaderFiles[i]);
		COM_BeginParseSession(filename);

		Ren_Developer("...loading '%s'\n", filename);
		summand = ri.FS_ReadFile(filename, (void **)&buffers[i]);

		if (!buffers[i])
		{
			Ren_Drop("Couldn't load %s", filename); // in this case shader file is cought/listed but the file can't be read - drop!
		}

		p = buffers[i];
		while (1)
		{
			token = COM_ParseExt(&p, qtrue);

			if (!*token)
			{
				break;
			}

			// Step over the "table"/"guide" and the name
			if (!Q_stricmp(token, "table") || !Q_stricmp(token, "guide"))
			{
				token = COM_ParseExt2(&p, qtrue);

				if (!*token)
				{
					break;
				}
			}

			oldp = p;

			token = COM_ParseExt2(&p, qtrue);
			if (token[0] != '{' && token[1] != '\0')
			{
				Ren_Warning("WARNING: Bad shader file %s has incorrect syntax near token '%s' line %i\n", filename, token, COM_GetCurrentParseLine());
				ri.FS_FreeFile(buffers[i]);
				buffers[i] = NULL;
				break;
			}

			SkipBracedSection(&oldp);
			p = oldp;
		}

		if (buffers[i])
		{
			sum += summand;
		}
	}

	// build single large buffer
	s_shaderTextR1    = (char *)ri.Hunk_Alloc(sum + numShaderFiles * 2, h_low);
	s_shaderTextR1[0] = '\0';
	textEnd           = s_shaderTextR1;

	// free in reverse order, so the temp files are all dumped
	for (i = numShaderFiles - 1; i >= 0 ; i--)
	{
//.........这里部分代码省略.........
开发者ID:zturtleman,项目名称:etlegacy,代码行数:101,代码来源:tr_shader_r1.c


示例20: UI_ParseInfos

/*
===============
UI_ParseInfos
===============
*/
int UI_ParseInfos( char *buf, int max, char *infos[] ) {
	char	*token;
	int		count;
	char	key[MAX_TOKEN_CHARS];
	char	info[MAX_INFO_STRING];

	count = 0;

	COM_BeginParseSession ("UI_ParseInfos");
	while ( 1 ) {
		token = COM_Parse( (const char **)&buf );
		if ( !token[0] ) {
			break;
		}
		if ( strcmp( token, "{" ) ) {
			Com_Printf( "Missing { in info file\n" );
			break;
		}

		if ( count == max ) {
			Com_Printf( "Max infos exceeded\n" );
			break;
		}

		info[0] = '\0';
		while ( 1 ) {
			token = COM_ParseExt( (const char **)&buf, qtrue );
			if ( !token[0] ) {
				Com_Printf( "Unexpected end of info file\n" );
				break;
			}
			if ( !strcmp( token, "}" ) ) {
				break;
			}
			Q_strncpyz( key, token, sizeof( key ) );

			token = COM_ParseExt( (const char **)&buf, qfalse );
			if ( !token[0] ) {
				strcpy( token, "<NULL>" );
			}
			Info_SetValueForKey( info, key, token );
		}
		//NOTE: extra space for arena number
		infos[count] = (char *) UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
		if (infos[count]) {
			strcpy(infos[count], info);
#ifndef FINAL_BUILD
			if (trap->Cvar_VariableValue("com_buildScript"))
			{
				char *botFile = Info_ValueForKey(info, "personality");
				if (botFile && botFile[0])
				{
					int fh = 0;
					trap->FS_Open(botFile, &fh, FS_READ);
					if (fh)
					{
						trap->FS_Close(fh);
					}
				}
			}
#endif
			count++;
		}
	}
	return count;
}
开发者ID:BSzili,项目名称:OpenJK,代码行数:71,代码来源:ui_gameinfo.c



注:本文中的COM_BeginParseSession函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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