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C++ BASIC_LOG函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中BASIC_LOG函数的典型用法代码示例。如果您正苦于以下问题:C++ BASIC_LOG函数的具体用法?C++ BASIC_LOG怎么用?C++ BASIC_LOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了BASIC_LOG函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DEBUG_LOG

/// Logon Challenge command handler
bool AuthSocket::_HandleLogonChallenge()
{
    DEBUG_LOG("Entering _HandleLogonChallenge");
    if (recv_len() < sizeof(sAuthLogonChallenge_C))
        return false;

    ///- Read the first 4 bytes (header) to get the length of the remaining of the packet
    std::vector<uint8> buf;
    buf.resize(4);

    recv((char*)&buf[0], 4);

    EndianConvert(*((uint16*)(buf[0])));
    uint16 remaining = ((sAuthLogonChallenge_C*)&buf[0])->size;
    DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining);

    if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (recv_len() < remaining))
        return false;

    // No big fear of memory outage (size is int16, i.e. < 65536)
    buf.resize(remaining + buf.size() + 1);
    buf[buf.size() - 1] = 0;
    sAuthLogonChallenge_C* ch = (sAuthLogonChallenge_C*)&buf[0];

    ///- Read the remaining of the packet
    recv((char*)&buf[4], remaining);
    DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
    DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);

    // BigEndian code, nop in little endian case
    // size already converted
    EndianConvert(*((uint32*)(&ch->gamename[0])));
    EndianConvert(ch->build);
    EndianConvert(*((uint32*)(&ch->platform[0])));
    EndianConvert(*((uint32*)(&ch->os[0])));
    EndianConvert(*((uint32*)(&ch->country[0])));
    EndianConvert(ch->timezone_bias);
    EndianConvert(ch->ip);

    ByteBuffer pkt;

    _login = (const char*)ch->I;
    _build = ch->build;

    ///- Normalize account name
    // utf8ToUpperOnlyLatin(_login); -- client already send account in expected form

    // Escape the user login to avoid further SQL injection
    // Memory will be freed on AuthSocket object destruction
    _safelogin = _login;
    LoginDatabase.escape_string(_safelogin);

    pkt << (uint8) CMD_AUTH_LOGON_CHALLENGE;
    pkt << (uint8) 0x00;

    ///- Verify that this IP is not in the ip_banned table
    // No SQL injection possible (paste the IP address as passed by the socket)
    std::string address = get_remote_address();
    LoginDatabase.escape_string(address);
    QueryResult* result = LoginDatabase.PQuery("SELECT unbandate FROM ip_banned WHERE "
                          //    permanent                    still banned
                          "(unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", address.c_str());
    if (result)
    {
        pkt << (uint8)WOW_FAIL_BANNED;
        BASIC_LOG("[AuthChallenge] Banned ip %s tries to login!", get_remote_address().c_str());
        delete result;
    }
    else
    {
        ///- Get the account details from the account table
        // No SQL injection (escaped user name)

        result = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = '%s'", _safelogin.c_str());
        if (result)
        {
            ///- If the IP is 'locked', check that the player comes indeed from the correct IP address
            bool locked = false;
            if ((*result)[2].GetUInt8() == 1)               // if ip is locked
            {
                DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*result)[3].GetString());
                DEBUG_LOG("[AuthChallenge] Player address is '%s'", get_remote_address().c_str());
                if (strcmp((*result)[3].GetString(), get_remote_address().c_str()))
                {
                    DEBUG_LOG("[AuthChallenge] Account IP differs");
                    pkt << (uint8) WOW_FAIL_SUSPENDED;
                    locked = true;
                }
                else
                {
                    DEBUG_LOG("[AuthChallenge] Account IP matches");
                }
            }
            else
            {
                DEBUG_LOG("[AuthChallenge] Account '%s' is not locked to ip", _login.c_str());
            }

            if (!locked)
//.........这里部分代码省略.........
开发者ID:Calixa,项目名称:mop,代码行数:101,代码来源:AuthSocket.cpp


示例2: DEBUG_LOG

/// Logon Challenge command handler
bool AuthSocket::_HandleLogonChallenge()
{
    DEBUG_LOG("Entering _HandleLogonChallenge");
    if (recv_len() < sizeof(sAuthLogonChallenge_C))
        return false;

    ///- Read the first 4 bytes (header) to get the length of the remaining of the packet
    std::vector<uint8> buf;
    buf.resize(4);

    recv((char *)&buf[0], 4);

    EndianConvert(*((uint16*)(buf[0])));
    uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size;
    DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining);

    if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (recv_len() < remaining))
        return false;

    //No big fear of memory outage (size is int16, i.e. < 65536)
    buf.resize(remaining + buf.size() + 1);
    buf[buf.size() - 1] = 0;
    sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0];

    ///- Read the remaining of the packet
    recv((char *)&buf[4], remaining);
    DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
    DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);

    // BigEndian code, nop in little endian case
    // size already converted
    EndianConvert(*((uint32*)(&ch->gamename[0])));
    EndianConvert(ch->build);
    EndianConvert(*((uint32*)(&ch->platform[0])));
    EndianConvert(*((uint32*)(&ch->os[0])));
    EndianConvert(*((uint32*)(&ch->country[0])));
    EndianConvert(ch->timezone_bias);
    EndianConvert(ch->ip);

    ByteBuffer pkt;

    _login = (const char*)ch->I;
    _build = ch->build;
    _os = (const char*)ch->os;

    if(_os.size() > 4)
        return false;

    ///- Normalize account name
    //utf8ToUpperOnlyLatin(_login); -- client already send account in expected form

    //Escape the user login to avoid further SQL injection
    //Memory will be freed on AuthSocket object destruction
    _safelogin = _login;
    LoginDatabase.escape_string(_safelogin);

    // Starting CMD_AUTH_LOGON_CHALLENGE
    AuthResult result = WOW_FAIL_UNKNOWN0;

    ///- Verify that this IP is not in the ip_banned table
    // No SQL injection possible (paste the IP address as passed by the socket)
    std::string address = get_remote_address();
    LoginDatabase.escape_string(address);
    QueryResult* qresult = LoginDatabase.PQuery("SELECT unbandate FROM ip_banned WHERE "
    //    permanent                    still banned
        "(unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", address.c_str());

    if (qresult)
    {
        result = WOW_FAIL_BANNED;
        BASIC_LOG("[AuthChallenge] Banned ip %s tries to login!", get_remote_address().c_str());
        delete qresult;
    }
    else
    {
        ///- Get the account details from the account table
        // No SQL injection (escaped user name)

        qresult = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = '%s'",_safelogin.c_str());

        if (qresult)
        {
            ///- If the IP is 'locked', check that the player comes indeed from the correct IP address
            bool locked = false;
            if ((*qresult)[2].GetUInt8() == 1)                // if ip is locked
            {
                DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*qresult)[3].GetString());
                DEBUG_LOG("[AuthChallenge] Player address is '%s'", get_remote_address().c_str());
                if ( strcmp((*qresult)[3].GetString(),get_remote_address().c_str()) )
                {
                    DEBUG_LOG("[AuthChallenge] Account IP differs");
                    result = WOW_FAIL_SUSPENDED;
                    locked = true;
                }
                else
                {
                    DEBUG_LOG("[AuthChallenge] Account IP matches");
                }
            }
//.........这里部分代码省略.........
开发者ID:SpanishWoW,项目名称:SpanishCore,代码行数:101,代码来源:AuthSocket.cpp


示例3: BASIC_LOG

/// Accept the connection and set the s random value for SRP6
void AuthSocket::OnAccept()
{
    BASIC_LOG("Accepting connection from '%s'", get_remote_address().c_str());
}
开发者ID:Calixa,项目名称:mop,代码行数:5,代码来源:AuthSocket.cpp


示例4: DEBUG_LOG

void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
{
    uint32 opcode = recv_data.GetOpcode();
    DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
    /* extract packet */
    ObjectGuid guid;
    MovementInfo movementInfo;
    float  newspeed;

    recv_data >> guid.ReadAsPacked();
    recv_data >> Unused<uint32>();                          // counter or moveEvent
    recv_data >> movementInfo;
    recv_data >> newspeed;

    // now can skip not our packet
    if(_player->GetObjectGuid() != guid)
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }
    /*----------------*/

    // client ACK send one packet for mounted/run case and need skip all except last from its
    // in other cases anti-cheat check can be fail in false case
    UnitMoveType move_type;
    UnitMoveType force_move_type;

    static char const* move_type_name[MAX_MOVE_TYPE] = {  "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };

    switch(opcode)
    {
        case CMSG_FORCE_WALK_SPEED_CHANGE_ACK:          move_type = MOVE_WALK;          force_move_type = MOVE_WALK;        break;
        case CMSG_FORCE_RUN_SPEED_CHANGE_ACK:           move_type = MOVE_RUN;           force_move_type = MOVE_RUN;         break;
        case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK:      move_type = MOVE_RUN_BACK;      force_move_type = MOVE_RUN_BACK;    break;
        case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK:          move_type = MOVE_SWIM;          force_move_type = MOVE_SWIM;        break;
        case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:     move_type = MOVE_SWIM_BACK;     force_move_type = MOVE_SWIM_BACK;   break;
        case CMSG_FORCE_TURN_RATE_CHANGE_ACK:           move_type = MOVE_TURN_RATE;     force_move_type = MOVE_TURN_RATE;   break;
        case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK:        move_type = MOVE_FLIGHT;        force_move_type = MOVE_FLIGHT;      break;
        case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:   move_type = MOVE_FLIGHT_BACK;   force_move_type = MOVE_FLIGHT_BACK; break;
        case CMSG_FORCE_PITCH_RATE_CHANGE_ACK:          move_type = MOVE_PITCH_RATE;    force_move_type = MOVE_PITCH_RATE;  break;
        default:
            sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
            return;
    }

    // skip all forced speed changes except last and unexpected
    // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
    if(_player->m_forced_speed_changes[force_move_type] > 0)
    {
        --_player->m_forced_speed_changes[force_move_type];
        if(_player->m_forced_speed_changes[force_move_type] > 0)
            return;
    }

    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
    {
        if(_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
        {
            sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
                move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
            _player->SetSpeedRate(move_type,_player->GetSpeedRate(move_type),true);
        }
        else                                                // must be lesser - cheating
        {
            BASIC_LOG("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
                _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
            _player->GetSession()->KickPlayer();
        }
    }
}
开发者ID:Archives,项目名称:OutdoorPVP,代码行数:70,代码来源:MovementHandler.cpp


示例5: data

void WorldSession::HandleCharDeleteOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;
    recv_data >> guid;

    // can't delete loaded character
    if (sObjectMgr.GetPlayer(guid))
        return;

    uint32 accountId = 0;
    std::string name;

    // is guild leader
    if (sGuildMgr.GetGuildByLeader(guid))
    {
        WorldPacket data(SMSG_CHAR_DELETE, 1);
        data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
        SendPacket(&data);
        return;
    }

    // is arena team captain
    if (sObjectMgr.GetArenaTeamByCaptain(guid))
    {
        WorldPacket data(SMSG_CHAR_DELETE, 1);
        data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
        SendPacket(&data);
        return;
    }

    uint32 lowguid = guid.GetCounter();

    QueryResult* result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", lowguid);
    if (result)
    {
        Field* fields = result->Fetch();
        accountId = fields[0].GetUInt32();
        name = fields[1].GetCppString();
        delete result;
    }

    // prevent deleting other players' characters using cheating tools
    if (accountId != GetAccountId())
        return;

    std::string IP_str = GetRemoteAddress();
    BASIC_LOG("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), lowguid);
    sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), lowguid);

    if (sLog.IsOutCharDump())                               // optimize GetPlayerDump call
    {
        std::string dump = PlayerDumpWriter().GetDump(lowguid);
        sLog.outCharDump(dump.c_str(), GetAccountId(), lowguid, name.c_str());
    }

    Player::DeleteFromDB(guid, GetAccountId());

    WorldPacket data(SMSG_CHAR_DELETE, 1);
    data << (uint8)CHAR_DELETE_SUCCESS;
    SendPacket(&data);
}
开发者ID:mynew5,项目名称:portaltbc,代码行数:61,代码来源:CharacterHandler.cpp


示例6: DEBUG_LOG


//.........这里部分代码省略.........
        return -1;
    }

    Field* fields = result->Fetch();

    expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));

    N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword(7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr(fields[6].GetString());

    const char* sStr = s.AsHexStr();                        // Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr();                        // Must be freed by OPENSSL_free()

    DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
              sStr,
              vStr);

    OPENSSL_free((void*) sStr);
    OPENSSL_free((void*) vStr);

    ///- Re-check ip locking (same check as in realmd).
    if (fields[4].GetUInt8() == 1)  // if ip is locked
    {
        if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
        {
            packet.Initialize(SMSG_AUTH_RESPONSE, 1);
            packet << uint8(AUTH_FAILED);
            SendPacket(packet);

            delete result;
            BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
            return -1;
        }
    }

    id = fields[0].GetUInt32();
    security = fields[1].GetUInt16();
    if (security > SEC_ADMINISTRATOR)                       // prevent invalid security settings in DB
        security = SEC_ADMINISTRATOR;

    K.SetHexStr(fields[2].GetString());

    time_t mutetime = time_t (fields[8].GetUInt64());

    uint8 tempLoc = LocaleConstant(fields[9].GetUInt8());
    if (tempLoc >= static_cast<uint8>(MAX_LOCALE))
        locale = LOCALE_enUS;
    else
        locale = LocaleConstant(tempLoc);

    delete result;

    // Re-check account ban (same check as in realmd)
    QueryResult* banresult =
        LoginDatabase.PQuery("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
                             "UNION "
                             "SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
                             id, GetRemoteAddress().c_str());

    if (banresult) // if account banned
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_BANNED);
开发者ID:Cio0,项目名称:mangos-tbc,代码行数:67,代码来源:WorldSocket.cpp


示例7: DEBUG_LOG

int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed;
    uint32 serverId;
    uint32 BuiltNumberClient;
    uint32 id, security;
    LocaleConstant locale;
    std::string account, os;
    BigNumber v, s, g, N, K;
    WorldPacket packet, SendAddonPacked;

    // Read the content of the packet
    recvPacket >> BuiltNumberClient;
    recvPacket >> serverId;
    recvPacket >> account;

    recvPacket >> clientSeed;
    recvPacket.read(digest, 20);

    DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, clientseed %u",
              BuiltNumberClient,
              serverId,
              account.c_str(),
              clientSeed);

    // Check the version of client trying to connect
    if (!IsAcceptableClientBuild(BuiltNumberClient))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_VERSION_MISMATCH);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
        return -1;
    }

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.escape_string(safe_account);
    // No SQL injection, username escaped.
                             
    QueryResult *result = LoginDatabase.PQuery("SELECT a.id, aa.gmLevel, a.sessionkey, a.last_ip, a.locked, a.v, a.s, a.mutetime, a.locale, a.os, a.flags, "
        "ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, %u) "
        "LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 WHERE a.username = '%s' ORDER BY aa.RealmID DESC LIMIT 1", realmID, safe_account.c_str());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_UNKNOWN_ACCOUNT);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch();

    N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword(7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr(fields[6].GetString());

    const char* sStr = s.AsHexStr();                        //Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr();                        //Must be freed by OPENSSL_free()

    DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
              sStr,
              vStr);

    OPENSSL_free((void*) sStr);
    OPENSSL_free((void*) vStr);

    ///- Re-check ip locking (same check as in realmd).
    if (fields[4].GetUInt8() == 1)  // if ip is locked
    {
        if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
        {
            packet.Initialize(SMSG_AUTH_RESPONSE, 1);
            packet << uint8(AUTH_FAILED);
            SendPacket(packet);

            delete result;
            BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
            return -1;
        }
    }

    id = fields[0].GetUInt32();
    security = sAccountMgr.GetSecurity(id); //fields[1].GetUInt16 ();
    if (security > SEC_ADMINISTRATOR)                       // prevent invalid security settings in DB
        security = SEC_ADMINISTRATOR;

    K.SetHexStr(fields[2].GetString());

//.........这里部分代码省略.........
开发者ID:Maduse,项目名称:server,代码行数:101,代码来源:WorldSocket.cpp



注:本文中的BASIC_LOG函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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