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C++ AddScripts函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中AddScripts函数的典型用法代码示例。如果您正苦于以下问题:C++ AddScripts函数的具体用法?C++ AddScripts怎么用?C++ AddScripts使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了AddScripts函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: outstring_log

void ScriptMgr::ScriptsInit()
{
    outstring_log("   ____                              _____           _       _   ");
    outstring_log("  / __ \\                            / ____|         (_)     | |  ");
    outstring_log(" | |  | |_ __ ___  __ _  ___  _ __ | (___   ___ _ __ _ _ __ | |_ ");
    outstring_log(" | |  | | '__/ _ \\/ _` |/ _ \\| '_ \\ \\___ \\ / __| '__| | '_ \\| __|");
    outstring_log(" | |__| | | |  __/ (_| | (_) | | | |____) | (__| |  | | |_) | |_ ");
    outstring_log("  \\____/|_|  \\___|\\__, |\\___/|_| |_|_____/ \\___|_|  |_| .__/ \\__|");
    outstring_log("                   __/ |                              | |        ");
    outstring_log("                  |___/                               |_|  \n");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
        m_scripts[i] = NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
开发者ID:Zaffy,项目名称:OregonCore,代码行数:26,代码来源:ScriptMgr.cpp


示例2: __

void ScriptMgr::ScriptsInit()
{
    //Trinity Script startup
    /*sLog.outString(" _____     _       _ _         ____            _       _");
    sLog.outString("|_   _| __(_)_ __ (_) |_ _   _/ ___|  ___ _ __(_)_ __ | |_ ");
    sLog.outString("  | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
    sLog.outString("  | || |  | | | | | | |_| |_| |___) | (__| |  | | |_) | |_ ");
    sLog.outString("  |_||_|  |_|_| |_|_|\\__|\\__, |____/ \\___|_|  |_| .__/ \\__|");
    sLog.outString("                         |___/                  |_|        ");
    sLog.outString("");
    sLog.outString("");*/

	/* Beginning Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */ 
	sLog.outString("  .                 .               .     ");
	sLog.outString("               .             .         ");
    sLog.outString("  ____    .         \\ /         .   ");
	sLog.outString(" /\\ / \\       .    - ^ -                ");
	sLog.outString(" \\ \\_ /    .       / | \\ .           .    ");
	sLog.outString("  \\ \\\\    _                      .     ");
	sLog.outString("   \\ \\\\ \\// _    _  /\\  __           ");
	sLog.outString("    \\ \\\\ \\\\ \\\\  // /`'\\ \\__ \\  /     ");
	sLog.outString("     \\//__\\\\ \\\\// /____\\ \\__ \\/        ");
	sLog.outString("        _____//  ````````                    ");
	sLog.outString("       /\\  ___\\  PDS-4TC-2011      ");
	sLog.outString("       \\ \\ \\__/   ______  _  __  _____          ");
	sLog.outString("        \\ \\ \\    /\\  __ \\/\\`'__\\/\\  __\\         ");
	sLog.outString("    ,,   \\ \\ \\___\\ \\ \\_\\ \\ \\ \\_/\\ \\ \\//_         ");
	sLog.outString("_/\\_|_____\\ \\_____\\ \\_____\\ \\_\\  \\ \\____\\        ");
	sLog.outString(" ` ` ` ` ` \\______/\\/_____/\\/_/   \\/____/        ");
	sLog.outString("       ");
	sLog.outString( "PryDevCore based on TrinityCore");
	sLog.outString( "Project Resource Locations");
	sLog.outString( "Main Site:      Http://prydevserver.com");
	sLog.outString( "Support Forum:  Http://prydevserver.com/forum/");
	sLog.outString( " ");
	sLog.outString( "PryDevServer.com Development For the Community");

    /* End Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */
    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    sLog.outString("Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    sLog.outString("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

	

    sLog.outString(">> Loaded %i C++ Scripts.", num_sc_scripts);

    sLog.outString(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
开发者ID:Mferrill,项目名称:BotCore,代码行数:60,代码来源:ScriptMgr.cpp


示例3: LoadDatabase

void ScriptMgr::InitScriptLibrary()
{
    LoadDatabase();

    outstring_log("StrawberryScripts: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    // Resize script ids to needed ammount of assigned ScriptNames (from core)
    m_scripts.resize(GetScriptIdsCount(), NULL);

    FillSpellSummary();

    AddScripts();

    // Check existance scripts for all registered by core script names
    for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
    {
        if (!m_scripts[i])
            error_log("SSC: No script found for ScriptName '%s'.", GetScriptName(i));
    }

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
开发者ID:ErYayo,项目名称:StrawberryCore,代码行数:25,代码来源:ScriptMgr.cpp


示例4: outstring_log

void ScriptMgr::ScriptsInit()
{
    //Trinity Script startup
    outstring_log(" _____     _       _ _         ____            _       _");
    outstring_log("|_   _| __(_)_ __ (_) |_ _   _/ ___|  ___ _ __(_)_ __ | |_ ");
    outstring_log("  | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
    outstring_log("  | || |  | | | | | | |_| |_| |___) | (__| |  | | |_) | |_ ");
    outstring_log("  |_||_|  |_|_| |_|_|\\__|\\__, |____/ \\___|_|  |_| .__/ \\__|");
    outstring_log("                         |___/                  |_|        ");
    outstring_log("");
    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("TSCR: Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
开发者ID:LolJK,项目名称:PhantomCore,代码行数:32,代码来源:ScriptMgr.cpp


示例5: outstring_log

void ScriptMgr::ScriptsInit()
{
    //Scripts startup
    outstring_log("");
    outstring_log(" DDD     DDD DDDDD  DD DDDDD  DDDDDDDD  DDD");
    outstring_log("D  DD  DDD   D   DD DD D   DD    DD    D  DD");
    outstring_log("DD    DD     D   DD DD D   DD    DD    DD");
    outstring_log(" DDD  D      DDDDD  DD DDDDD     DD     DDD");
    outstring_log("   DD DD     D DD   DD D         DD       DD");
    outstring_log("DD  D  DDD   D  DD  DD D         DD    DD  D");
    outstring_log(" DDD     DDD D   DD DD D         DD     DDD");
    outstring_log("");

    //Load database (must be called after DSConfig.SetSource).
    LoadDatabase();

    outstring_log("DS: Loading Scripts");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i Scripts.", num_sc_scripts);
}
开发者ID:eviljared,项目名称:diamondcore,代码行数:27,代码来源:ScriptMgr.cpp


示例6: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    // ScriptDev2 startup
    outstring_log("");
    outstring_log(" MMM  MMM    MM");
    outstring_log("M  MM M  M  M  M");
    outstring_log("MM    M   M   M");
    outstring_log(" MMM  M   M  M");
    outstring_log("   MM M   M MMMM");
    outstring_log("MM  M M  M ");
    outstring_log(" MMM  MMM  http://www.scriptdev2.com");
    outstring_log("");

   // Get configuration file
   bool configFailure = false;
   if (!SD2Config.SetSource(_MANGOSD_CONFIG))
       configFailure = true;
   else
       outstring_log("SD2: Using configuration file %s", _MANGOSD_CONFIG);

   // Set SD2 Error Log File
   std::string sd2LogFile = SD2Config.GetStringDefault("SD2ErrorLogFile", "SD2Errors.log");
   setScriptLibraryErrorFile(sd2LogFile.c_str(), "SD2");

   if (configFailure)
       script_error_log("Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");

   // Check config file version
   if (SD2Config.GetIntDefault("ConfVersion", 0) != _MANGOSDCONFVERSION)
       script_error_log("Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

   outstring_log("");

   // Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("SD2: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    // Resize script ids to needed ammount of assigned ScriptNames (from core)
    m_scripts.resize(GetScriptIdsCount(), NULL);

    FillSpellSummary();

    AddScripts();

    // Check existance scripts for all registered by core script names
    for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
    {
        if (!m_scripts[i])
            script_error_log("No script found for ScriptName '%s'.", GetScriptName(i));
    }

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:58,代码来源:ScriptMgr.cpp


示例7: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    // ScriptDev2 startup
    outstring_log("");
    outstring_log(" MMM  MMM    MM");
    outstring_log("M  MM M  M  M  M");
    outstring_log("MM    M   M   M");
    outstring_log(" MMM  M   M  M");
    outstring_log("   MM M   M MMMM");
    outstring_log("MM  M M  M ");
    outstring_log(" MMM  MMM  http://www.scriptdev2.com");
    outstring_log("R2 modifications included (https://github.com/mangosR2/scriptdev2)");
    outstring_log(_VERSION);

    // Get configuration file
    if (!SD2Config.SetSource(_SCRIPTDEV2_CONFIG))
        error_log("SD2: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("SD2: Using configuration file %s",_SCRIPTDEV2_CONFIG);

    // Check config file version
    if (SD2Config.GetIntDefault("ConfVersion", 0) != SD2_CONF_VERSION)
        error_log("SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

    outstring_log("");

    // Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("SD2: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    // Resize script ids to needed ammount of assigned ScriptNames (from core)
    m_scripts.resize(GetScriptIdsCount(), NULL);

    m_scriptStorage.clear();

    FillSpellSummary();

    AddScripts();

    // Check existance scripts for all registered by core script names
    for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
    {
        if (!m_scripts[i])
            error_log("SD2: No script found for ScriptName '%s'.", GetScriptName(i));
    }

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
开发者ID:finomen,项目名称:scriptdev2,代码行数:53,代码来源:ScriptMgr.cpp


示例8: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    TC_LOG_INFO("server.loading", "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:tyraela,项目名称:NetherCore,代码行数:13,代码来源:ScriptMgr.cpp


示例9: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:KingPin,项目名称:TrinityCore,代码行数:13,代码来源:ScriptMgr.cpp


示例10: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    sLog->outString("Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
开发者ID:Ramusik,项目名称:MadboxpcWOW_3.0,代码行数:14,代码来源:ScriptMgr.cpp


示例11: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();
    // Load TeleNPC2 - maybe not the best place to load it ...
    LoadNpcTele();

    TC_LOG_INFO("server.loading", "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:Kretol,项目名称:TrinityCore,代码行数:15,代码来源:ScriptMgr.cpp


示例12: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();
       // Load TeleNPC2 - maybe not the best place to load it ...
       LoadNpcTele();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:cristal,项目名称:TeraCore,代码行数:15,代码来源:ScriptMgr.cpp


示例13: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    //ScriptDevZero startup
    outstring_log("");
    outstring_log("ScriptDevZero http://www.github.com/scriptdev/scriptdevzero/");
    outstring_log("");
    outstring_log("Fork of: ");
    outstring_log(" MMM  MMM    MM");
    outstring_log("M  MM M  M  M  M");
    outstring_log("MM    M   M   M");
    outstring_log(" MMM  M   M  M");
    outstring_log("   MM M   M MMMM");
    outstring_log("MM  M M  M ");
    outstring_log(" MMM  MMM  http://www.scriptdev2.com");
    outstring_log("");

    //Get configuration file
    if (!SD0Config.SetSource(_SCRIPTDEVZERO_CONFIG))
        error_log("SD2: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("SD2: Using configuration file %s",_SCRIPTDEVZERO_CONFIG);

    //Check config file version
    if (SD0Config.GetIntDefault("ConfVersion", 0) != SD0_CONF_VERSION)
        error_log("SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("SD2: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
开发者ID:picard64,项目名称:scriptdevzero,代码行数:46,代码来源:ScriptMgr.cpp


示例14: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    //ScriptDev2 startup
    outstring_log("");
    outstring_log("===========================================================================");
    outstring_log("          P   R   O   J   E   C   T - The ChgMangos Project by Chglove     ");
    outstring_log("                     Wish everyone can enjoy my work!                      ");
	outstring_log("ChgMangos v1.3.0 beta                                                      ");
	outstring_log("Mangos 11304,SD2 2016, ChgMangosDB v1.3.0 with ACID 3.0.8 full             ");
	outstring_log("===========================================================================");

    //Get configuration file
    if (!SD2Config.SetSource(_SCRIPTDEV2_CONFIG))
        error_log("脚本库: 打开配置文件失败,系统将使用默认配置! ");
    else
        outstring_log("脚本库: 使用配置文件 %s",_SCRIPTDEV2_CONFIG);

    //Check config file version
    if (SD2Config.GetIntDefault("ConfVersion", 0) != SD2_CONF_VERSION)
        error_log("脚本库: 配置文件版本不正确,可能过期了?一些功能将无法使用或不正常。 ");

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("脚本库: 加载C++脚本数据 ");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    m_scriptStorage.clear();

    FillSpellSummary();

    AddScripts();
	SD2P_NAMESPACE::LoadScripts();

    outstring_log(">> 加载了 %i 个脚本数据", num_sc_scripts);
}
开发者ID:cbcs,项目名称:ChgSD2,代码行数:44,代码来源:ScriptMgr.cpp


示例15: ScriptsInit

TRINITY_DLL_EXPORT
void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG)
{
    //Trinity Script startup
    outstring_log(" _____     _       _ _         ____            _       _");
    outstring_log("|_   _| __(_)_ __ (_) |_ _   _/ ___|  ___ _ __(_)_ __ | |_ ");
    outstring_log("  | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
    outstring_log("  | || |  | | | | | | |_| |_| |___) | (__| |  | | |_) | |_ ");
    outstring_log("  |_||_|  |_|_| |_|_|\\__|\\__, |____/ \\___|_|  |_| .__/ \\__|");
    outstring_log("                         |___/                  |_|        ");
    outstring_log("Trinity Script initializing %s", _FULLVERSION);
    outstring_log("");

    //Get configuration file
    if (!TScriptConfig.SetSource(cfg_file))
        error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("TSCR: Using configuration file %s",cfg_file);

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("TSCR: Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
    outstring_log(">> Load Overriden DBC Data.");
    LoadOverridenDBCData();
}
开发者ID:LordVoldemort,项目名称:Shindorei,代码行数:43,代码来源:ScriptMgr.cpp


示例16: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    sLog->outString("Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();

    oldMSTime = getMSTime();
    sLog->outString("Loading custom vendors");
    sLog->outString(">> Loaded %u custom vendor catageory entries in %u ms", CustomVendorMgr.LoadVendors(), GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
开发者ID:concept45,项目名称:Justicar-WoW,代码行数:19,代码来源:ScriptMgr.cpp


示例17: ScriptsInit

MANGOS_DLL_EXPORT
void ScriptsInit()
{
    //ScriptDev2 startup

    outstring_log("################################################");
    outstring_log("#          .:| Evo-X Emu Scripts|:.            #");
    outstring_log("#      Visit us on http://evo-X.com/evo-X      #");
    outstring_log("# Core based on Mangos modified by evo-X Team  #");
    outstring_log("#                                              #");
    outstring_log("################################################");
    outstring_log("");

    //Get configuration file
    if (!SD2Config.SetSource(_SCRIPTDEV2_CONFIG))
        error_log("evo-X: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("evo-X: Using configuration file %s",_SCRIPTDEV2_CONFIG);

    //Check config file version
    if (SD2Config.GetIntDefault("ConfVersion", 0) != SD2_CONF_VERSION)
        error_log("evo-X: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("evo-X: Loading C++ evo-X Scripts");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ evo-X Scripts.", num_sc_scripts);
}
开发者ID:FLaM666,项目名称:evo-X,代码行数:42,代码来源:ScriptMgr.cpp


示例18: LoadDatabase

void ScriptMgr::ScriptsInit()
{
    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    sLog->outString("TSCR: Loading C++ scripts");
    sLog->outString("");

    for (uint16 i =0; i < MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    sLog->outString(">> Loaded %i C++ Scripts.", num_sc_scripts);

    sLog->outString(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
开发者ID:Bootz,项目名称:SF1,代码行数:20,代码来源:ScriptMgr.cpp


示例19: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    TC_LOG_INFO("server.loading", "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

#ifdef SCRIPTS
    for (std::string const& scriptName : UnusedScriptNames)
    {
        TC_LOG_ERROR("sql.sql", "ScriptName '%s' exists in database, but no core script found!", scriptName.c_str());
    }
#endif

    UnloadUnusedScripts();

    TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:beyourself,项目名称:DeathCore_6.x,代码行数:22,代码来源:ScriptMgr.cpp


示例20: LoadDatabase

void ScriptMgr::ScriptsInit()
{
    //Load database (must be called after BSCRConfig.SetSource).
    LoadDatabase();

    outstring_log("BSCR: Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
开发者ID:Regolan,项目名称:blizzlikecore,代码行数:22,代码来源:ScriptMgr.cpp



注:本文中的AddScripts函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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