本文整理汇总了C++中ActivateOutput函数的典型用法代码示例。如果您正苦于以下问题:C++ ActivateOutput函数的具体用法?C++ ActivateOutput怎么用?C++ ActivateOutput使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ActivateOutput函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: ProcessEvent
virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
switch (event)
{
case eFE_Initialize:
pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, true );
break;
case eFE_Update:
{
ISystem *pSystem = GetISystem();
IRenderer *pRenderer = gEnv->pRenderer;
int sysMem = pSystem->GetUsedMemory();
size_t vidMemThisFrame( 0 );
size_t vidMemRecently( 0 );
pRenderer->GetVideoMemoryUsageStats( vidMemThisFrame, vidMemRecently );
int meshMem = 0;
pRenderer->EF_Query(EFQ_Alloc_APIMesh, meshMem);
ActivateOutput(pActInfo, OUT_SYSMEM, sysMem);
// potentially unsafe if we start using >2gb of video memory...?
ActivateOutput(pActInfo, OUT_VIDEOMEM_THISFRAME, int(vidMemThisFrame));
ActivateOutput(pActInfo, OUT_VIDEOMEM_RECENTLY, int(vidMemRecently));
ActivateOutput(pActInfo, OUT_MESHMEM, meshMem);
}
break;
}
}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:28,代码来源:FlowStatsNodes.cpp
示例2: ProcessEvent
void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
switch (event)
{
case eFE_Activate:
if (IsPortActive(pActInfo,eIP_Get))
{
ITimeOfDay* pTOD = gEnv->p3DEngine->GetTimeOfDay();
if (pTOD)
{
ActivateOutput(pActInfo, eOP_Latitude, pTOD->GetSunLatitude());
ActivateOutput(pActInfo, eOP_Longitude, pTOD->GetSunLongitude());
}
}
if (IsPortActive(pActInfo, eIP_Set))
{
ITimeOfDay* pTOD = gEnv->p3DEngine->GetTimeOfDay();
if (pTOD)
{
float latitude = GetPortFloat(pActInfo, eIP_Latitude);
float longitude = GetPortFloat(pActInfo, eIP_Longitude);
pTOD->SetSunPos( longitude, latitude );
bool forceUpdate = GetPortBool( pActInfo, eIP_ForceUpdate );
pTOD->Update(true, forceUpdate);
ActivateOutput(pActInfo, eOP_Latitude, latitude);
ActivateOutput(pActInfo, eOP_Longitude, longitude);
}
}
break;
}
}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:33,代码来源:FlowEnvironmentNodes.cpp
示例3: ProcessEvent
void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
if(eFE_Activate == event)
{
const bool bAttach = IsPortActive(pActInfo, EIP_ATTACH);
const bool bDetach = IsPortActive(pActInfo, EIP_DETACH);
if (!bAttach && !bDetach)
return;
IActor* pActor = GetActor(pActInfo);
if (pActor == 0)
return;
const string& className = GetPortString(pActInfo, EIP_WEAPON);
CWeapon* pWeapon = static_cast<CWeapon*> ( className.empty() ? GetWeapon(pActor) : GetWeapon(pActor, className.c_str()) );
if (pWeapon != 0)
{
ItemString acc = ItemString(GetPortString(pActInfo, EIP_ACCESSORY));
if (bAttach && pWeapon->GetAccessory(acc) == 0)
{
pWeapon->SwitchAccessory(acc);
ActivateOutput(pActInfo, EOP_ATTACHED, true);
}
else if (bDetach && pWeapon->GetAccessory(acc) != 0)
{
pWeapon->SwitchAccessory(acc);
ActivateOutput(pActInfo, EOP_DETACHED, true);
}
}
}
}
开发者ID:RenEvo,项目名称:dead6,代码行数:32,代码来源:WeaponNodes.cpp
示例4: ProcessEvent
virtual void ProcessEvent( EFlowEvent event,SActivationInfo *pActInfo )
{
switch (event)
{
case eFE_Initialize:
{
m_bResult = 2;
break;
}
case eFE_Activate:
{
bool a = GetPortBool(pActInfo,INP_A);
bool b = GetPortBool(pActInfo,INP_B);
int result = Execute(a,b)? 1 : 0;
bool activateOutputs = GetPortBool( pActInfo, INP_Always ) || m_bResult!=result;
m_bResult = result;
if (activateOutputs)
{
ActivateOutput( pActInfo,0,result );
if(result)
ActivateOutput( pActInfo,1,true );
else
ActivateOutput( pActInfo,2,true );
}
}
};
};
开发者ID:aronarts,项目名称:FireNET,代码行数:28,代码来源:FlowLogicNodes.cpp
示例5: args
void CFlashUIFromArrayNode::ProcessEvent( EFlowEvent event,SActivationInfo* pActInfo )
{
if (event == eFE_Activate && IsPortActive( pActInfo, eI_Array ))
{
SUIArguments args( GetPortString( pActInfo, eI_Array ).c_str());
ActivateOutput( pActInfo, eO_Count, args.GetArgCount());
SUIArguments leftOver;
int port = eO_Val1;
for (int i = 0; i < args.GetArgCount(); ++i)
{
string arg;
args.GetArg( i, arg );
if (port + i < eO_LeftOver)
{
ActivateOutput( pActInfo, port + i, arg );
}
else
{
leftOver.AddArgument( arg );
}
}
if (leftOver.GetArgCount() > 0)
{
ActivateOutput( pActInfo, eO_LeftOver, string( leftOver.GetAsString()));
}
}
}
开发者ID:joewan,项目名称:pycmake,代码行数:29,代码来源:FlashUIArrayNodes.cpp
示例6: ProcessEvent
virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
{
switch(event)
{
case eFE_Activate:
CGameRules *pGR = g_pGame->GetGameRules();
if(!pGR)
return;
if(!pActInfo->pEntity)
return;
const bool bUseVapor = GetPortBool(pActInfo, EIP_Vapor);
if(IsPortActive(pActInfo, EIP_Freeze))
{
pGR->FreezeEntity(pActInfo->pEntity->GetId(), true, bUseVapor, true);
ActivateOutput(pActInfo, EOP_Frozen, true);
}
else if(IsPortActive(pActInfo, EIP_UnFreeze))
{
pGR->FreezeEntity(pActInfo->pEntity->GetId(), false, bUseVapor);
ActivateOutput(pActInfo, EOP_UnFrozen, true);
}
break;
}
}
开发者ID:super-nova,项目名称:NovaRepo,代码行数:29,代码来源:FlowHitInfoNode.cpp
示例7: OnHUDEvent
void OnHUDEvent(const SHUDEvent& event)
{
switch(event.eventType)
{
case eHUDEvent_OnScanningComplete:
{
if(m_enabled)
{
EntityId scannedEntityId = static_cast<EntityId>(event.GetData(0).m_int);
if (scannedEntityId != m_entityId) // Only selected entity
break;
IEntity* pScannedEntity = gEnv->pEntitySystem->GetEntity(scannedEntityId);
if(!pScannedEntity)
{
SetEnabled(false);
break;
}
if (m_delayResult)
{
SHUDEvent _event(eHUDEvent_OnControlCurrentTacticalScan);
_event.AddData(SHUDEventData(true)); // Delay result
CHUDEventDispatcher::CallEvent(_event);
}
ActivateOutput(&m_actInfo, EOP_OnEvent, true);
ActivateOutput(&m_actInfo, EOP_EntityID, m_entityId);
}
break;
}
}
}
开发者ID:Xydrel,项目名称:Infected,代码行数:34,代码来源:TacticalScanNode.cpp
示例8: ProcessEvent
virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
switch (event)
{
case eFE_Initialize:
{
}
break;
case eFE_Activate:
#if CRY_PLATFORM_DURANGO
if(IsPortActive(pActInfo, EIP_Poll))
{
std::shared_ptr<Live::State::User> cur_user = MatchmakingUtils::GetCurrentUser();
size_t memberCountSession = cur_user->GetSessionMembers().size();
CryLogAlways("SessionMembers: %d", memberCountSession);
static MatchmakingUtils::INetworkingUser_impl s_networkingUser;
bool isHost = s_networkingUser.IsHost();
if(isHost)
{
ActivateOutput(pActInfo, EOP_Host, 1);
}
else
{
ActivateOutput(pActInfo, EOP_Client, 1);
}
}
#endif
break;
}
}
开发者ID:amrhead,项目名称:eaascode,代码行数:35,代码来源:XboxOneLiveTestNodes.cpp
示例9: OnInputEvent
// ~IInputEventListener
virtual bool OnInputEvent( const SInputEvent &event )
{
if (true == m_bActive)
{
#if defined(ORBIS) // FIXME: Using PS3 inputs for ORBIS
int nThisKey = event.keyId;
int nKey = -1;
int nInput = GetPortInt(&m_actInfo, EIP_Key);
int tableSize = sizeof(PS3KeyTable)/sizeof(PS3KeyTable[0]);
if ( nInput>=0 && nInput<tableSize )
nKey = PS3KeyTable[nInput];
#else
// Translate key, check value
const int nThisKey = TranslateKey(event.keyId);
const int nKey = GetPortInt(&m_actInfo, EIP_Key);
#endif
if (nKey == nThisKey)
{
// Return based on state
if (eIS_Pressed == event.state)
ActivateOutput(&m_actInfo, EOP_Pressed, true);
else if (eIS_Released == event.state)
ActivateOutput(&m_actInfo, EOP_Released, true);
}
}
// Let other listeners handle it
return false;
}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:30,代码来源:FlowNodesInput.cpp
示例10: UpdateUIElement
void CFlashUIScreenPosNode::ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
if ( event == eFE_Initialize )
{
UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );
}
else if ( event == eFE_Activate )
{
if ( IsPortActive( pActInfo, eI_UIElement ) )
{
UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );
}
if ( IsPortActive( pActInfo, eI_Get ) )
{
const int instanceId = GetPortInt(pActInfo, eI_InstanceID);
float px = GetPortFloat(pActInfo, eI_PX);
float py = GetPortFloat(pActInfo, eI_PY);
const bool scaleMode = GetPortBool(pActInfo, eI_ScaleMode);
SPerInstanceCall3< float&, float&, bool > caller;
if ( !caller.Execute(GetElement(), instanceId, functor(*this, &CFlashUIScreenPosNode::GetScreenPos), px, py, scaleMode, false) )
{
UIACTION_WARNING( "FG: UIElement \"%s\" called get screenpos for multiple instances! (passed instanceId %i), referenced at node \"%s\"", GetPortString(pActInfo, eI_UIElement).c_str(), instanceId, pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ) );
}
ActivateOutput( pActInfo, eO_OnGet, true );
ActivateOutput(pActInfo, eO_PX, px);
ActivateOutput(pActInfo, eO_PY, py);
}
}
}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:32,代码来源:FlashUIDisplayNodes.cpp
示例11: Execute
virtual void Execute(SActivationInfo *pActInfo)
{
bool bResult = false;
// did the socket connect okay?
if (socketWorking) {
if (ReceiveLine() != -1) {
string r = recMessage;
//string value = r.c_str();
int indice = r.find("|",0);
string cvar = r.substr(0,indice);//r.Left(r.find("|",0));
string value = r.substr(indice+1,r.length()-(indice+1));
CryLogAlways(r);
ActivateOutput(pActInfo, EOP_CVAR, cvar);
ActivateOutput(pActInfo, EOP_Value, value);
bResult = true;
}
}
// return false if socket error, or no message
if (bResult) ActivateOutput(pActInfo, EOP_Received, true);
return;
}
开发者ID:amyvmiwei,项目名称:CryVR,代码行数:25,代码来源:FlowUDPNodeListener.cpp
示例12: DialogCallback
virtual void DialogCallback(uint32 dialogId, EDialogResponse response, const char* input)
{
assert(m_id == dialogId && m_bDisplayed);
ActivateOutput(&m_ActInfo, eO_Param, string(input));
ActivateOutput(&m_ActInfo, eO_Result, (int)response);
m_bDisplayed = false;
}
开发者ID:Orav,项目名称:CryMono,代码行数:7,代码来源:UIDialogs.cpp
示例13: switch
void CD6PlayerCreditRangeNode::ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
{
switch (event)
{
case eFE_Activate:
{
if (true == IsPortActive(pActInfo, EIP_Trigger))
{
// Get D6 Player
CD6Player *pPlayer = GetD6Player((NULL != pActInfo->pEntity ? pActInfo->pEntity->GetId() : 0));
if (NULL == pPlayer) break;
// Get range
unsigned int nMinRange = GetPortFloat(pActInfo, EIP_MinAmount);
unsigned int nMaxRange = GetPortFloat(pActInfo, EIP_MaxAmount);
// Get credits and test
unsigned int nCredits = pPlayer->GetCredits();
if (nCredits >= nMinRange && nCredits <= nMaxRange)
ActivateOutput(pActInfo, EOP_Pass, true);
else
ActivateOutput(pActInfo, EOP_Fail, true);
}
}
break;
}
}
开发者ID:RenEvo,项目名称:dead6,代码行数:27,代码来源:FlowD6PlayerNodes.cpp
示例14: ProcessEvent
virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
{
switch (event)
{
case eFE_Activate:
{
if(IsPortActive(pActInfo, EIP_RecenterPose))
{
bool triggered = false;
IHMDManager* pHmDManager = gEnv->pSystem->GetHMDManager();
IHMDDevice* pDev = pHmDManager ? pHmDManager->GetHMDDevice() : NULL;
if (pDev && pHmDManager->IsStereoSetupOk())
{
const HMDTrackingState& sensorState = pDev->GetTrackingState();
if (sensorState.CheckStatusFlags(HS_IsUsable))
{
pDev->RecenterPose();
triggered = true;
}
}
ActivateOutput(pActInfo, triggered ? EOP_Triggered : EOP_Failed, true);
ActivateOutput(pActInfo, EOP_Done, true);
}
}
break;
}
}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:28,代码来源:OculusFlowNodes.cpp
示例15: ProcessEvent
virtual void ProcessEvent(EFlowEvent event, SActivationInfo* pActInfo)
{
if (event == eFE_Activate)
{
if (!IsPortActive(pActInfo, Get))
return;
EControlScheme curControlScheme = g_pGame->GetUI()->GetCurControlScheme();
switch (curControlScheme)
{
case eControlScheme_Keyboard:
ActivateOutput(pActInfo, Keyboard, GetPortAny(pActInfo, Get));
break;
case eControlScheme_KeyboardMouse:
ActivateOutput(pActInfo, KeyboardMouse, GetPortAny(pActInfo, Get));
break;
case eControlScheme_XBoxOneController:
ActivateOutput(pActInfo, XBoxOneController, GetPortAny(pActInfo, Get));
break;
case eControlScheme_PS4Controller:
ActivateOutput(pActInfo, PS4Controller, GetPortAny(pActInfo, Get));
break;
default:
GameWarning("CFlowNode_InputControlScheme::ProcessEvent: Failed to activate output port, unhandled control scheme type");
}
}
}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:29,代码来源:FlowNodesInput.cpp
示例16: ProcessEvent
virtual void ProcessEvent( EFlowEvent event, SActivationInfo* pActInfo )
{
switch (event)
{
case eFE_Activate:
if (IsPortActive(pActInfo,IN_SEND))
{
const string & key = GetPortString(pActInfo,IN_MSG);
const string & value = GetPortString(pActInfo,IN_VALUE);
const int iTarget = GetPortInt(pActInfo,IN_TARGET);
SNetMsgData::ETarget target = SNetMsgData::ConvertTargetIntToEnum(iTarget);
CRY_ASSERT_MESSAGE(target != SNetMsgData::eT_Invalid, "CFlowNode_MsgSender: IN_TARGET input got converted to an invalid Enum");
if (target != SNetMsgData::eT_Invalid)
{
if (CNetMessageDistpatcher* pNetMsgDispatcher = CCryAction::GetCryAction()->GetNetMessageDispatcher())
{
NET_MSG_DISPATCHER_LOG("CFlowNode_MsgSender: %s Send message [%s/%s]", CNetMessageDistpatcher::DbgTranslateLocationToString(), key.c_str(), value.c_str());
pNetMsgDispatcher->SendMessage(SNetMsgData(CNetMessageDistpatcher::GetLocation(), target, key, value));
ActivateOutput(pActInfo, OUT_DONE, true);
return;
}
}
ActivateOutput(pActInfo, OUT_ERROR, true);
}
break;
}
}
开发者ID:joewan,项目名称:pycmake,代码行数:29,代码来源:FlowNetMsgNodes.cpp
示例17: OnVehicleEvent
void OnVehicleEvent(EVehicleEvent event, const SVehicleEventParams& params)
{
if ( (event == eVE_Destroyed) ||
(event == eVE_PreVehicleDeletion) ||
(event == eVE_Hide) ) // Safer to ensure the listener is removed at this point
{
SetActive(false);
}
else if (event == eVE_VehicleDeleted) // This shouldn't be called due to above but just in case
{
SetActive(false);
}
else if (event == eVE_Collision) // Currently disabled in C2 code
{
ActivateOutput(&m_actInfo, EOP_Collided, true);
}
else if (event == eVE_Hit) // Needed to detect collision in C2 code since above is disabled
{
IGameRules* pGameRules = gEnv->pGame->GetIGameFramework()->GetIGameRulesSystem()->GetCurrentGameRules();
if (pGameRules)
{
const int collisionHitType = pGameRules->GetHitTypeId("collision");
if (params.iParam == collisionHitType)
{
ActivateOutput(&m_actInfo, EOP_Collided, true);
}
}
}
}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:30,代码来源:FlowVehicleNodes.cpp
示例18: ProcessEvent
virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
switch (event)
{
case eFE_Initialize:
pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, true );
break;
case eFE_Update:
{
if(!GetPortBool(pActInfo, 0))
return;
IEntity * pEntity = pActInfo->pEntity;
if (pEntity)
{
IPhysicalEntity * pPhysEntity = pEntity->GetPhysics();
if (pPhysEntity)
{
pe_status_dynamics dyn;
pPhysEntity->GetStatus( &dyn );
ActivateOutput(pActInfo, 0, dyn.v);
ActivateOutput(pActInfo, 1, dyn.a);
ActivateOutput(pActInfo, 2, dyn.w);
ActivateOutput(pActInfo, 3, dyn.wa);
ActivateOutput(pActInfo, 4, dyn.mass);
}
}
}
}
}
开发者ID:aronarts,项目名称:FireNET,代码行数:30,代码来源:FlowPhysicsNodes.cpp
示例19: OnHUDEvent
virtual void OnHUDEvent(const SHUDEvent& event)
{
int eventID = GetPortInt(&m_pActInfo, 0);
if(event.eventType == eventID)
{
ActivateOutput(&m_pActInfo, eOP_EventFired, 1);
for(unsigned int i = 0; i < event.GetDataSize(); i++)
{
switch(event.GetData(i).m_type)
{
case SHUDEventData::eSEDT_voidptr:
break;
case SHUDEventData::eSEDT_bool:
break;
case SHUDEventData::eSEDT_int:
break;
case SHUDEventData::eSEDT_float:
{
if(eventID == eHUDEvent_LeavingBattleArea)
{
float fDeathTimer = event.GetData(i).GetFloat();
ActivateOutput(&m_pActInfo, eOP_DeathTimer, fDeathTimer);
}
}
break;
case SHUDEventData::eSEDT_undef:
default:
CryWarning(VALIDATOR_MODULE_FLOWGRAPH, VALIDATOR_WARNING, "[CFlowNode_BattleAreaListener] HudEvent data unknown.");
break;
}
}
}
}
开发者ID:aronarts,项目名称:FireNET,代码行数:33,代码来源:FlowHudEventsNodes.cpp
示例20: ProcessEvent
virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
{
switch (event)
{
case eFE_Activate:
{
if(IsPortActive(pActInfo, EIP_FailCurrentScan))
{
SHUDEvent _event(eHUDEvent_OnControlCurrentTacticalScan);
_event.AddData(SHUDEventData(false)); // Delay result
_event.AddData(SHUDEventData(false));
CHUDEventDispatcher::CallEvent(_event);
ActivateOutput(pActInfo, EOP_Failed, true);
}
else if(IsPortActive(pActInfo, EIP_SucceedCurrentScan))
{
SHUDEvent _event(eHUDEvent_OnControlCurrentTacticalScan);
_event.AddData(SHUDEventData(false)); // Delay result
_event.AddData(SHUDEventData(true));
CHUDEventDispatcher::CallEvent(_event);
ActivateOutput(pActInfo, EOP_Succeeded, true);
}
break;
}
}
}
开发者ID:Xydrel,项目名称:Infected,代码行数:28,代码来源:TacticalScanNode.cpp
注:本文中的ActivateOutput函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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