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C++ playermaptype::iterator类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中playermaptype::iterator的典型用法代码示例。如果您正苦于以下问题:C++ iterator类的具体用法?C++ iterator怎么用?C++ iterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了iterator类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Visit

void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Player* player = iter->getSource();
        WorldObject const* viewPoint = player->_seer;

        if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
            continue;

        if (player != viewPoint && !viewPoint->IsPositionValid())
            continue;

        CellCoord pair2(SkyFire::ComputeCellCoord(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
        Cell cell2(pair2);
        //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented

        PlayerRelocationNotifier relocate(*player);
        TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
        TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer >  c2grid_relocation(relocate);

        cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
        cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);

        relocate.SendToSelf();
    }
}
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:27,代码来源:GridNotifiers.cpp


示例2: SendPacket

void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Player *target = iter->getSource();
        if (!target->InSamePhase(i_phaseMask))
            continue;

        if (target->GetExactDist2dSq(i_source) > i_distSq)
            continue;

        // Send packet to all who are sharing the player's vision
        if (!target->GetSharedVisionList().empty())
        {
            SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
            for (; i != target->GetSharedVisionList().end(); ++i)
                if ((*i)->m_seer == target)
                    SendPacket(*i);
        }

        if (target->m_seer == target || target->GetVehicle())
            SendPacket(target);
    }
}
开发者ID:Enturion,项目名称:EnturionEMU,代码行数:25,代码来源:GridNotifiers.cpp


示例3:

void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
{
    for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
        if(iter->getSource()->HaveAtClient(&i_object))
            ObjectAccessor::_buildPacket(iter->getSource(), &i_object, i_updateDatas);
}
开发者ID:Augustusak,项目名称:mangos,代码行数:7,代码来源:ObjectAccessor.cpp


示例4: Visit

void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Player* player = iter->GetSource();
        vis_guids.erase(player->GetGUID());
        i_player.UpdateVisibilityOf(player, i_data, i_visibleNow);
        player->UpdateVisibilityOf(&i_player); // this notifier with different Visit(PlayerMapType&) than VisibleNotifier is needed to update visibility of self for other players when we move (eg. stealth detection changes)
    }
}
开发者ID:Keader,项目名称:Sunwell,代码行数:10,代码来源:GridNotifiers.cpp


示例5: Visit

void CreatureRelocationNotifier::Visit(PlayerMapType &m) {
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) {
        Player * pl = iter->getSource();

        if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
            pl->UpdateVisibilityOf(&i_creature);

        CreatureUnitRelocationWorker(&i_creature, pl);
    }
}
开发者ID:BlueSellafield,项目名称:ArkCORE,代码行数:10,代码来源:GridNotifiers.cpp


示例6: Visit

void MessageDelivererExcept::Visit(PlayerMapType &m)
{
    for(PlayerMapType::iterator it = m.begin(); it!= m.end(); ++it)
    {
        Player* player = it->getSource();
        if(!player->InSamePhase(i_phaseMask) || player == i_skipped_receiver)
            continue;

        if (WorldSession* session = player->GetSession())
            session->SendPacket(i_message);
    }
}
开发者ID:Nny,项目名称:Core,代码行数:12,代码来源:GridNotifiers.cpp


示例7: BuildPacket

void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
{
    for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        BuildPacket(iter->getSource());
        if (!iter->getSource()->GetSharedVisionList().empty())
        {
            SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin();
            for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it)
                BuildPacket(*it);
        }
    }
}
开发者ID:MilchBuby,项目名称:riboncore,代码行数:14,代码来源:ObjectAccessor.cpp


示例8: Visit

void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Player* player = iter->GetSource();
        WorldObject const* viewPoint = player->m_seer;

        if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
            continue;

        if (player != viewPoint && !viewPoint->IsPositionValid())
            continue;

        PlayerRelocationNotifier relocate(*player);
        Cell::VisitAllObjects(viewPoint, relocate, i_radius, false);
        relocate.SendToSelf();
    }
}
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:18,代码来源:GridNotifiers.cpp


示例9: Visit

void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Player* player = iter->getSource();

        vis_guids.erase(player->GetGUID());

        i_player.UpdateVisibilityOf(player, i_data, i_visibleNow);

        if (i_data.IsFull())
        {
            WorldPacket packet;
            i_data.BuildPacket(&packet);
            i_player.GetSession()->SendPacket(&packet);
            i_data = UpdateData(i_player.GetMapId());
        }

        if (player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
            continue;

        player->UpdateVisibilityOf(&i_player);
    }
}
开发者ID:Adeer,项目名称:Patchs,代码行数:24,代码来源:GridNotifiers.cpp


示例10: SendPacket

void
Deliverer::Visit(PlayerMapType &m)
{
    for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
        {
            // Send packet to all who are sharing the player's vision
            if (!iter->getSource()->GetSharedVisionList().empty())
            {
                SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin();
                for (; it != iter->getSource()->GetSharedVisionList().end(); ++it)
                    SendPacket(*it);
            }

            VisitObject(iter->getSource());
        }
    }
}
开发者ID:Zekom,项目名称:NeoCore,代码行数:19,代码来源:GridNotifiers.cpp


示例11: Visit

void DynamicObjectUpdater::Visit(PlayerMapType& m)
{
    for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
        VisitHelper(itr->GetSource());
}
开发者ID:Mystiko,项目名称:OregonCore,代码行数:5,代码来源:GridNotifiers.cpp



注:本文中的playermaptype::iterator类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ players::iterator类代码示例发布时间:2022-05-31
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C++ playerhandler::const_iterator类代码示例发布时间:2022-05-31
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