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C++ params::InterfaceGl类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中params::InterfaceGl的典型用法代码示例。如果您正苦于以下问题:C++ InterfaceGl类的具体用法?C++ InterfaceGl怎么用?C++ InterfaceGl使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了InterfaceGl类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: console

void kinectSkelApp::setup()
{
	console() << "There are " << Kinect::getNumDevices() << " Kinects connected." << std::endl;

	mKinect = Kinect( Kinect::Device() ); // the default Device implies the first Kinect connected
	
	mParams = params::InterfaceGl( "KinectSkel", Vec2i( 200, 180 ) );
	mParams.addParam( "Kinect Tilt", &mKinectTilt, "min=-31 max=31 keyIncr=T keyDecr=t" );
	mParams.addParam( "lo thresh", &mLo, "min=.0 max=1.0 step=.025 keyIncr=L keyDecr=l" );
	mParams.addParam( "hi thresh", &mHi, "min=.0 max=1.0 step=.025 keyIncr=H keyDecr=h" );
	mParams.addParam( "dilate size", &mDilateSize, "min=3 max=20 step=1 keyIncr=D keyDecr=d" );
	mParams.addParam( "dilate iter", &mDilateIter, "min=1 max=10 step=1 keyIncr=F keyDecr=f" );
	mParams.addParam( "skel thresh", &mSkelThresh, "min=0 max=255 step=1 keyIncr=S keyDecr=s" );
	mLo = 0.5;
	mHi = 1.0;
	mDilateSize = 8;
	mDilateIter = 1;
	mKinectTilt = .0f;
	mSkelThresh = 0;
	mFboThresh = gl::Fbo(640, 480);
	mShader	= gl::GlslProg( loadResource( RES_VERT_ID ), loadResource( RES_FRAG_ID ) );
	mDepthTexture	= gl::Texture( 640, 480 );
	mColorTexture	= gl::Texture( 640, 480 );
	depthSurf = Surface8u(640, 480, true);
	
	kern00 = cv::Mat(5, 5, CV_32FC1, L0);
	kern45 = cv::Mat(5, 5, CV_32FC1, L45);
	kern90 = cv::Mat(5, 5, CV_32FC1, L90);
	kern135 = cv::Mat(5, 5, CV_32FC1, L135);
}
开发者ID:pholz,项目名称:kinectSkel,代码行数:30,代码来源:kinectSkelApp.cpp


示例2: setWindowSize

void BasicApp::setup()
{
	setWindowSize(800, 600);

	configFilename = "config.xml"; 
	bgColor = Color::black();

	showRect = true;
	rectRot = 0.f;
	rectColor = ColorA::gray(0.5f);
	rectPosition = Vec3f::zero();

	showCircle = true;
	circleRadius = 70.f;
	circleColor = ColorA::gray(0.7f);
	circlePosition = Vec3f::zero();

	text = "Config Block for Cinder";

	doubleParam = 0.0; intParam = 0; quatfParam = Quatf();
	
	enumNames.push_back( "Orange" );
	enumNames.push_back( "Apple" );
	enumNames.push_back( "Banana" );
	enumValue = 0;

	//-----------------------------------------------------------------------------

    mParams = params::InterfaceGl( "Settings", Vec2i( 400, 550 ) );
    mConfig = new config::Config(&mParams);
    
    mParams.addParam("Configuration file name", &configFilename);
    mParams.addButton("Save config", bind(&BasicApp::saveConfig, this));
    mParams.addButton("Load config", bind(&BasicApp::loadConfig, this));
    mParams.addSeparator();
	
    mConfig->addParam("Background color", &bgColor);
    mConfig->addParam("Text", &text);
    mParams.addSeparator();

	mConfig->newNode("Rectangle");
    mConfig->addParam("Show rectangle", &showRect);
    mConfig->addParam("Rectangle rotation", &rectRot);
    mConfig->addParam("Rectangle color", &rectColor);
	mConfig->addParam("Rectangle position", &rectPosition);
    mParams.addSeparator();

	mConfig->newNode("Circle");
	mConfig->addParam("Show circle", &showCircle);
    mConfig->addParam("Circle radius", &circleRadius);
    mConfig->addParam("Circle color", &circleColor);
	mConfig->addParam("Circle position", &circlePosition);

	mConfig->newNode("Other");
	mConfig->addParam("Double type parameter", &doubleParam);
	mConfig->addParam("Int type parameter", &intParam);
	mConfig->addParam("Quatf type parameter", &quatfParam);
	mConfig->addParam("Enum type parameter", enumNames, &enumValue);

}
开发者ID:netizenslab,项目名称:Cinder-Config,代码行数:60,代码来源:basicApp.cpp


示例3: Vec2i

void kinectPointCloudApp::setup()
{	
	// SETUP PARAMS
	mParams = params::InterfaceGl( "KinectPointCloud", Vec2i( 200, 180 ) );
	mParams.addParam( "Scene Rotation", &mSceneRotation, "opened=1" );
	mParams.addParam( "Cam Distance", &mCameraDistance, "min=100.0 max=5000.0 step=100.0 keyIncr=s keyDecr=w" );
	mParams.addParam( "Kinect Tilt", &mKinectTilt, "min=-31 max=31 keyIncr=T keyDecr=t" );
	
	// SETUP CAMERA
	mCameraDistance = 1000.0f;
	mEye			= Vec3f( 0.0f, 0.0f, mCameraDistance );
	mCenter			= Vec3f::zero();
	mUp				= Vec3f::yAxis();
	mCam.setPerspective( 75.0f, getWindowAspectRatio(), 1.0f, 8000.0f );
	
	// SETUP KINECT AND TEXTURES
	console() << "There are " << Kinect::getNumDevices() << " Kinects connected." << std::endl;
	mKinect			= Kinect( Kinect::Device() ); // use the default Kinect
	mDepthTexture	= gl::Texture( 640, 480 );
	
	// SETUP VBO AND SHADER	
	createVbo();
	mShader	= gl::GlslProg( loadResource( RES_VERT_ID ), loadResource( RES_FRAG_ID ) );
	
	// SETUP GL
	gl::enableDepthWrite();
	gl::enableDepthRead();
}
开发者ID:Julien60,项目名称:CinderKinectLayers,代码行数:28,代码来源:kinectPointCloudApp.cpp


示例4: KinectDepthSource

 KinectDepthSource(params::InterfaceGl& params)
 : mTilt(0)
 , mEnableIR(false)
 {
   params.addParam( "Tilt", &mTilt, "min=-31 max=32");
   params.addParam( "Toggle IR", &mEnableIR);
 }
开发者ID:bzztbomb,项目名称:bobbevy_tihwd,代码行数:7,代码来源:bbDepthProcessor.cpp


示例5: Vec3f

void FractalStudyApp::setup()
{
    // SETUP CAMERA
	mCameraDistance = 1200.0f;
	mEye			= Vec3f( 0.0f, 0.0f, mCameraDistance );
	mCenter			= Vec3f( 0.0f, 0.0f, 0.0f );
	mUp				= Vec3f::yAxis();
	mCam.setPerspective( 75.0f, getWindowAspectRatio(), 5.0f, 2000.0f );
    
    
    //PARAMS
    mParams = params::InterfaceGl( "Control Panel", Vec2i( 200, 160 ) );
    mParams.addParam( "Scene Rotation", &mSceneRotation );
    mParams.addParam( "Eye Distance", &mCameraDistance, "min=50.0 max=1500.0 step=50.0 keyIncr=s keyDecr=w" );
    
    glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
	
	gl::enableDepthWrite();
	gl::enableDepthRead();
	gl::enableAlphaBlending();
    
    glDisable( GL_TEXTURE_2D );
    
    mDirectional = 1.0f;
    
    camAngle = 0;
    
    mSaveFrame = false;
}
开发者ID:williamchyr,项目名称:FractalExperiments,代码行数:29,代码来源:FractalStudyApp.cpp


示例6: Vec3f

void ColorTilesApp::setup()
{
    app::setWindowSize(1200, 800);
    gl::enableAlphaBlending();

    // Set up the camera.
    cameraDistance_ = 1000.0f;
    eye_ = Vec3f(0.0f, 0.0f, cameraDistance_);
    center_ = Vec3f::zero();
    up_ = Vec3f::yAxis();
    camera_.setPerspective(75.0f, getWindowAspectRatio(), 5.0f, 2000.0f);

    // Set up camera control.
    params_ = params::InterfaceGl("Color Tiles", Vec2i(225, 200));
    params_.addParam("Scene Rotation", &sceneRotation_);
    params_.addParam("Eye Distance", &cameraDistance_, "min=0.0 max=2000.0 step=50.0 keyIncr=s keyDecr=w");
    
    // Set up the initial set of tiles.
    for (int x = -HALF_WIDTH; x <= HALF_WIDTH; ++x) {
        for (int y = -HALF_WIDTH; y <= HALF_WIDTH; ++y) {
            for (int z = -HALF_WIDTH; z <= HALF_WIDTH; ++z) {
                int xpos = x * TILE_WIDTH;
                int ypos = y * TILE_HEIGHT;
                int zpos = z * TILE_WIDTH;
                
                Tile* tile = new Tile(xpos, ypos, zpos,
                                      TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH);
                tiles_.push_back(tile);
            }
        }
    }
}
开发者ID:jbromley,项目名称:ColorTiles,代码行数:32,代码来源:ColorTilesApp.cpp


示例7: catch

void NIUserMaskApp::setup()
{
	try
	{
		mNI = ni::OpenNI( ni::OpenNI::Device() );
	}
	catch ( ... )
	{
		console() << "Could not open Kinect" << endl;
		quit();
	}

	mNIUserTracker = mNI.getUserTracker();

	mNI.setMirrored();
	mNI.start();

	mParams = params::InterfaceGl( "Parameters", Vec2i( 200, 100 ) );
	mBlurAmt = 15.0;
	mParams.addParam( "blur", &mBlurAmt, "min=1 max=15 step=.5" );
	mErodeAmt = 3.0;
	mParams.addParam( "erode", &mErodeAmt, "min=1 max=15 step=.5" );
	mDilateAmt = 7.0;
	mParams.addParam( "dilate", &mDilateAmt, "min=1 max=15 step=.5" );
	mThres = 128;
	mParams.addParam( "threshold", &mThres, "min=1 max=255" );
}
开发者ID:gaborpapp,项目名称:Cinder-NI,代码行数:27,代码来源:NIUserContourApp.cpp


示例8: Vec3f

void SierpinskiTriangleChaos3DApp::setup()
{
    
    // SETUP CAMERA
	mCameraDistance = 1000.0f;
	mEye			= Vec3f( 0.0f, 300.0f, mCameraDistance );
	mCenter			= Vec3f( 0.0f, 300.0f, 0.0f );
	mUp				= Vec3f::yAxis();
	mCam.setPerspective( 75.0f, getWindowAspectRatio(), 5.0f, 3000.0f );
    
    
    //PARAMS
    mParams = params::InterfaceGl( "Control Panel", Vec2i( 200, 160 ) );
    mParams.addParam( "Scene Rotation", &mSceneRotation );
    mParams.addParam( "Eye Distance", &mCameraDistance, "min=50.0 max=1300.0 step=20.0 keyIncr=s keyDecr=w" );
    
    glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
	
	gl::enableDepthWrite();
	gl::enableDepthRead();
	gl::enableAlphaBlending();
    
    glDisable( GL_TEXTURE_2D );
    
    mDirectional = 1.0f;
    
    marker1.set( 0.0f, 0.0f, 400.0f);
    marker2.set( -346.5f, 0.0f, -200.0f);
    marker3.set( 346.5f, 0.0f, -200.0f);
    marker4.set( 0.0f, 600.0f, 0.0f);
    
    thePoint.set( Rand::randFloat(-100.0f, 100.0f), Rand::randFloat(-100.0f, 100.0f), Rand::randFloat(-100.0f, 100.0f) );
    
    mSaveFrame = true;
}
开发者ID:williamchyr,项目名称:FractalExperiments,代码行数:35,代码来源:SierpinskiTriangleChaos3DApp.cpp


示例9: setWindowSize

void f6_structure::setup()
{
	// SET WINDOW
	setWindowSize(1920, 1080);
	setFrameRate(30.f);
	gl::color(Color::black());

	// SETUP PARTICLE SYSTEMS
	ParticleSystem ps1;
	ps1.setup();
	pss.push_back(ps1);

	// SETUP LISTENER
	Listener& listener = Listener::getInstance();
	listener.setup();

	// SETUP TRACKER
	//t.setup();

	// SETUP PARAMS
	mParams = params::InterfaceGl("Parameters", Vec2i(200, 150));
	mParams.addParam("Particle ID", &pf.d_particleToCreate, "keyIncr=+ keyDecr=-");
	mParams.addSeparator();
	mParams.addParam("Total particles", &mTotalParticles, "readonly=1");
	mParams.addParam("Volume", &mVolume, "readonly=1");
	mParams.addParam("Scale", &listener.mScale, "min=0.1 max=40.0 step=0.1");
	
}
开发者ID:furinax,项目名称:f5_webs,代码行数:28,代码来源:f6_structure.cpp


示例10: Capture

void ___PACKAGENAMEASIDENTIFIER___App::setup()
{
	try {
		mCapture = Capture( kCaptureWidth, kCaptureHeight );
		mCapture.start();
	} catch ( ... ) {
		console() << "Error with capture device." << std::endl;
		exit(1);
	}

	try {
		mShader = gl::GlslProg( loadResource( RES_SHADER_PASSTHRU ), loadResource( RES_SHADER_FRAGMENT ) );
	} catch ( gl::GlslProgCompileExc &exc ) {
		console() << "Cannot compile shader: " << exc.what() << std::endl;
		exit(1);
	}catch ( Exception &exc ){
		console() << "Cannot load shader: " << exc.what() << std::endl;
		exit(1);
	}
	
	mFbo = gl::Fbo( kWindowWidth, kWindowHeight );

	mMixColorRed = 0.0f;
	mMixColorGreen = 0.0f;
	mMixColorBlue = 0.0f;

	mParams = params::InterfaceGl( "Parameters", Vec2i( kParamsWidth, kParamsHeight ) );
	mParams.addParam( "Mix Red", &mMixColorRed, "min=-1.0 max=1.0 step=0.01 keyIncr=r keyDecr=R" );
	mParams.addParam( "Mix Green", &mMixColorGreen, "min=-1.0 max=1.0 step=0.01 keyIncr=g keyDecr=G" );
	mParams.addParam( "Mix Blue", &mMixColorBlue, "min=-1.0 max=1.0 step=0.01 keyIncr=b keyDecr=B" );


}
开发者ID:controlgroup,项目名称:CinderTemplates,代码行数:33,代码来源:___PACKAGENAMEASIDENTIFIER___App.cpp


示例11: Vec2i

void RDiffusionApp::setup()
{
	mReactionU = 0.25f;
	mReactionV = 0.04f;
	mReactionK = 0.047f;
	mReactionF = 0.1f;

	mMousePressed = false;
	
	// Setup the parameters
	mParams = params::InterfaceGl( "Parameters", Vec2i( 175, 100 ) );
	mParams.addParam( "Reaction u", &mReactionU, "min=0.0 max=0.4 step=0.01 keyIncr=u keyDecr=U" );
	mParams.addParam( "Reaction v", &mReactionV, "min=0.0 max=0.4 step=0.01 keyIncr=v keyDecr=V" );
	mParams.addParam( "Reaction k", &mReactionK, "min=0.0 max=1.0 step=0.001 keyIncr=k keyDecr=K" );	
	mParams.addParam( "Reaction f", &mReactionF, "min=0.0 max=1.0 step=0.001 keyIncr=f keyDecr=F" );
	
	gl::Fbo::Format format;
	format.enableDepthBuffer( false );
	
	mCurrentFBO = 0;
	mOtherFBO = 1;
	mFBOs[0] = gl::Fbo( FBO_WIDTH, FBO_HEIGHT, format );
	mFBOs[1] = gl::Fbo( FBO_WIDTH, FBO_HEIGHT, format );
	
	mShader = gl::GlslProg( loadResource( RES_PASS_THRU_VERT ), loadResource( RES_GSRD_FRAG ) );
	mTexture = gl::Texture( loadImage( loadResource( RES_STARTER_IMAGE ) ) );
	mTexture.setWrap( GL_REPEAT, GL_REPEAT );
	mTexture.setMinFilter( GL_LINEAR );
	mTexture.setMagFilter( GL_LINEAR );
	mTexture.bind( 1 );
	
	resetFBOs();
}
开发者ID:AaronMeyers,项目名称:Cinder,代码行数:33,代码来源:RDiffusionApp.cpp


示例12: Vec2i

void SpriteSheetGeneratorApp::setup()
{
  mParams = params::InterfaceGl( "SpriteSheet Generator", Vec2i( 200, 200 ) );
  mParams.setOptions( "", "position='50 450'" );
  mParams.addParam( "Preview scaling", &mWindowScaling, "min=0.1 max=2.0 step=0.05");
  mParams.addParam( "Preview offset", &mPreviewOffset.y );
  mParams.addParam( "Output name", &mFilename );
  mParams.addButton( "Save sheet", [this](){ saveSpriteSheet(); } );
}
开发者ID:imclab,项目名称:Pockets,代码行数:9,代码来源:SpriteSheetGeneratorApp.cpp


示例13: setup

    void setup() { // вызавется при запуске приложения
        objectPosition =  Vec3f::zero();
        cameraDistance = 500; // выставим значение по умолчанию от камеры до цели
        camera.setPerspective( 60.0f, getWindowAspectRatio(), 5.0f, 3000.0f ); // настроим преспективу камеры

        cameraParams = params::InterfaceGl( "Camera Settings", Vec2i( 225, 200 ) ); // создадим окно интерфейса (название, размер)
        cameraParams.addParam( "Scene Rotation", &sceneRotation ); // окно может управлять вращением сцены
        cameraParams.addParam( "Eye Distance", &cameraDistance, "min=50.0 max=1000.0 step=50.0 keyIncr=s keyDecr=w" ); // окно может управлять расстоянием от того гда камера до того куда она смотрит (подробнее о параметрах http://anttweakbar.sourceforge.net/doc/tools%3aanttweakbar%3avarparamsyntax)
    }
开发者ID:bulgakovav,项目名称:ball,代码行数:9,代码来源:BallApp.cpp


示例14: Kinect

void ContoursApp::setup()
{	
	mKinect = Kinect( Kinect::Device() );
	mKinectReady = false;
	mKinectIR = false;
	
	silhouetteDetector = new SilhouetteDetector(640,480);
	contours = new vector<vector<cv::Point> >();
	
	mParams = params::InterfaceGl( "Parameters", Vec2i( 200, 100 ) );
	mParams.addParam( "Near Threshold", &silhouetteDetector->mNearThreshold, "min=0 max=255 step=1.0 keyIncr=z keyDecr=Z" );
	mParams.addParam( "Far Threshold", &silhouetteDetector->mFarThreshold, "min=0 max=255 step=1.0 keyIncr=x keyDecr=X" );
	mParams.addParam( "Blur Amount", &silhouetteDetector->mBlurAmt, "min=0 max=20 step=1.0 keyIncr=b keyDecr=B" );
}
开发者ID:AaronMeyers,项目名称:cinder_projects,代码行数:14,代码来源:ContoursApp.cpp


示例15: ivec2

void PolygonBooleanApp::setup()
{
	mParams = params::InterfaceGl( "App parameters", ivec2( 180, 100 ) );
	mParams.addButton( "Union", std::bind( &PolygonBooleanApp::doUnion, this ) );
	mParams.addButton( "Intersection", std::bind( &PolygonBooleanApp::doIntersection, this ) );
	mParams.addButton( "XOR", std::bind( &PolygonBooleanApp::doXor, this ) );
	mParams.addButton( "Difference", std::bind( &PolygonBooleanApp::doDifference, this ) );

	mPolyA = makePolyWithHole();
	mPolyAMesh = makeMesh( mPolyA );

	mPolyB = makeLetterA();	//makeStar();
	mPolyBMesh = makeMesh( mPolyB );
}
开发者ID:ARTisERR0R,项目名称:Cinder,代码行数:14,代码来源:PolygonBooleanApp.cpp


示例16: loadImage

void ocvWarpApp::setup()
{
    mInputImage = ci::Surface8u( loadImage( loadAsset( "aus.jpg" ) ) );

    mRotationCenter = vec2( mInputImage.getSize() ) * 0.5f;
    mRotationAngle = 31.2f;
    mScale = 0.77f;

    mParams = params::InterfaceGl( "Parameters", ivec2( 200, 400 ) );
    mParams.addParam( "Rotation Center X", &mRotationCenter.x );
    mParams.addParam( "Rotation Center Y", &mRotationCenter.y );
    mParams.addParam( "Rotation Angle", &mRotationAngle );
    mParams.addParam( "Scale", &mScale, "step=0.01" );

    updateImage();
}
开发者ID:cinder,项目名称:Cinder-OpenCV3,代码行数:16,代码来源:ocvWarpApp.cpp


示例17: loadImage

void ocvWarpApp::setup()
{		
	mInputImage = ci::Surface8u( loadImage( loadResource( RES_IMAGE ) ) );

	mRotationCenter = mInputImage.getSize() * 0.5f;
	mRotationAngle = 31.2f;
	mScale = 0.77f;
	
	mParams = params::InterfaceGl( "Parameters", Vec2i( 200, 400 ) );
	mParams.addParam( "Rotation Center X", &mRotationCenter.x );
	mParams.addParam( "Rotation Center Y", &mRotationCenter.y );
	mParams.addParam( "Rotation Angle", &mRotationAngle );
	mParams.addParam( "Scale", &mScale, "step=0.1" );

	updateImage();
}
开发者ID:pholz,项目名称:Cinder-OpenCV,代码行数:16,代码来源:ocvWarpApp.cpp


示例18: Vec3f

void TweakBarApp::setup()
{
	mObjSize = 4;
	mLightDirection = Vec3f( 0, 0, -1 );
	mColor = ColorA( 0.25f, 0.5f, 1.0f, 1.0f );

	// setup our default camera, looking down the z-axis
	mCam.lookAt( Vec3f( -20, 0, 0 ), Vec3f::zero() );

	// Setup the parameters
	mParams = params::InterfaceGl( "Parameters", Vec2i( 200, 400 ) );
	mParams.addParam( "Cube Size", &mObjSize, "min=0.1 max=20.5 step=0.5 keyIncr=z keyDecr=Z" );
	mParams.addParam( "Cube Rotation", &mObjOrientation );
	mParams.addParam( "Cube Color", &mColor, "" );	
	mParams.addSeparator();	
	mParams.addParam( "Light Direction", &mLightDirection, "" );
}
开发者ID:alexbw,项目名称:Cinder,代码行数:17,代码来源:ParamsBasicApp.cpp


示例19: Vec3f

void MatrixStudyApp::setup()
{
    // SETUP CAMERA
	mCameraDistance = 1200.0f;
	mEye			= Vec3f( 0.0f, 0.0f, mCameraDistance );
	mCenter			= Vec3f( 0.0f, 0.0f, 0.0f );
	mUp				= Vec3f::yAxis();
	mCam.setPerspective( 75.0f, getWindowAspectRatio(), 5.0f, 3000.0f );
    
    // CAMERA ROTATION
    xAngle = 0.0f;
    yAngle = 0.0f;
    zAngle = 0.0f;
    
    //PARAMS
    mParams = params::InterfaceGl( "Control Panel", Vec2i( 200, 160 ) );
    mParams.addParam( "Scene Rotation", &mSceneRotation );
    mParams.addParam( "Eye Distance", &mCameraDistance, "min=50.0 max=1500.0 step=50.0 keyIncr=s keyDecr=w" );
    mParams.addParam( "X Angle", &xAngle, "min=0.0 max=360.0 step=5.0 keyIncr=r keyDecr=f" );
    mParams.addParam( "Y Angle", &yAngle, "min=0.0 max=360.0 step=5.0 keyIncr=t keyDecr=g" );
    mParams.addParam( "Z Angle", &zAngle, "min=0.0 max=360.0 step=5.0 keyIncr=y keyDecr=h" );

    
    mDirectional = 1.0f;
    
    glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
	
	gl::enableDepthWrite();
	gl::enableDepthRead();
	gl::enableAlphaBlending();
    
    glDisable( GL_TEXTURE_2D );
    
    
    // Set up coordinates
    
    mLocalStartPosition.set(100.0f, 100.0f, 0.0f);
    mLocalBasisRotation.set(20.0f, 30.0f, 45.0f);
    mLocalObjectRotation.set(0.0f, 30.0f, 60.0f);
    mLocalEndPosition.set( 0.0f, 300.0f, 0.0f); //I know what the local end position is because I'm drawing a cylinder of length 300. 
    
    mWorldEndPosition = getWorldEndPosition( mLocalStartPosition, mLocalBasisRotation, mLocalObjectRotation, mLocalEndPosition );
  
    mShowCube = true;
    
}
开发者ID:williamchyr,项目名称:CinderExamples,代码行数:46,代码来源:MatrixStudyApp.cpp


示例20: Color

void screenSaverTestApp::setup()
{
  Rand::randomize();
  gl::enableAlphaBlending();
  gl::clear( Color( 1.0, 1.0, 1.0) );
  glEnable(GL_LINE_SMOOTH);
  mReset = 0;
  mTime = getElapsedSeconds();
  mLastDraw = mTime;

  mStartingWidth = 11.0;
  mMaxDepth = 12;
  mSegmentLengthMin = 4;
  mSegmentLengthMax = 14;
  mBranchRotationMin = -13.0f;
  mBranchRotationMax = 11.0f;
  mProbBranch = 0.7f;
  mScaleReduction = 0.7f;
  mBranchRotationMin2 = 10.0f;
  mBranchRotationMax2 = 20.0f;

  // Setup the parameters
  mParams = params::InterfaceGl( "Parameters", Vec2i( 200, 400 ) );
  mParams.addParam( "Starting Width", &mStartingWidth, "min=1 max=20 step=1" );
  mParams.addParam( "Max Depth", &mMaxDepth, "min=1 max=20 step=1" );
  mParams.addParam( "Seg Length (min)", &mSegmentLengthMin, "min=1 max=30 step=1" );
  mParams.addParam( "Seg Length (max)", &mSegmentLengthMax, "min=1 max=30 step=1" );
  mParams.addParam( "Branch Rotation (min)", &mBranchRotationMin, "min=-360 max=360 step=1" );
  mParams.addParam( "Branch Rotation (max)", &mBranchRotationMax, "min=-360 max=360 step=1" );
  mParams.addParam( "Prob Branch", &mProbBranch, "min=0.0 max=1.0 step=0.05" );
  mParams.addParam( "Scale Reduction", &mScaleReduction, "min=0.0 max=1.0 step=0.05" );
  mParams.addParam( "Branch Rotation 2 (min)", &mBranchRotationMin2, "min=-360 max=360 step=1" );
  mParams.addParam( "Branch Rotation 2 (max)", &mBranchRotationMax2, "min=-360 max=360 step=1" );
}
开发者ID:jashmenn,项目名称:cinder-sketches,代码行数:34,代码来源:screenSaverTestApp.cpp



注:本文中的params::InterfaceGl类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ params::InterfaceGlRef类代码示例发布时间:2022-05-31
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