本文整理汇总了C++中osgdb::OutputStream类的典型用法代码示例。如果您正苦于以下问题:C++ OutputStream类的具体用法?C++ OutputStream怎么用?C++ OutputStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OutputStream类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: writeInfluenceMap
static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigGeometry& geom )
{
const osgAnimation::VertexInfluenceMap* map = geom.getInfluenceMap();
os.writeSize(map->size()); os << os.BEGIN_BRACKET << std::endl;
for ( osgAnimation::VertexInfluenceMap::const_iterator itr=map->begin();
itr!=map->end(); ++itr )
{
std::string name = itr->first;
const osgAnimation::VertexInfluence& vi = itr->second;
if ( name.empty() ) name = "Empty";
os << os.PROPERTY("VertexInfluence");
os.writeWrappedString(name);
os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;
for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
vitr != vi.end(); ++vitr )
{
os << vitr->first << vitr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:AlexBobkov,项目名称:OpenSceneGraph,代码行数:25,代码来源:RigGeometry.cpp
示例2: writeImages
static bool writeImages( osgDB::OutputStream& os, const osg::ImageSequence& image)
{
const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
itr!=imageDataList.end();
++itr )
{
os.writeObject( (*itr)._image.get() );
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:13,代码来源:ImageSequence.cpp
示例3: writeFileNames
static bool writeFileNames( osgDB::OutputStream& os, const osg::ImageSequence& image )
{
const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
itr!=imageDataList.end();
++itr )
{
os.writeWrappedString( itr->_filename );
os << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:14,代码来源:ImageSequence.cpp
示例4: writeModules
//------------------------------------------------------------------------------
static bool writeModules( osgDB::OutputStream& os, const osgCuda::Computation& computation )
{
const osgCompute::ModuleList modList = computation.getModules();
// Count attached resources
unsigned int numMods = 0;
for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
if( !(*modItr)->getLibraryName().empty() )
numMods++;
// Write attached resources
os << numMods << osgDB::BEGIN_BRACKET << std::endl;
for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
{
if( !(*modItr)->getLibraryName().empty() )
{
os.writeWrappedString( (*modItr)->getLibraryName() );
os << std::endl;
}
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:27,代码来源:Computation.cpp
示例5: writeInternalFormat
static bool writeInternalFormat( osgDB::OutputStream& os, const osg::Texture& tex )
{
if ( os.isBinary() && tex.getInternalFormatMode()!=osg::Texture::USE_USER_DEFINED_FORMAT )
os << GLENUM(GL_NONE) << std::endl; // Avoid use of OpenGL extensions
else
os << GLENUM(tex.getInternalFormat()) << std::endl;
return true;
}
开发者ID:dev2dev,项目名称:OpenSceneGraph-port-to-IOS,代码行数:8,代码来源:Texture.cpp
示例6: writeValues
static bool writeValues( osgDB::OutputStream& os, const osgSim::MultiSwitch& node )
{
const osgSim::MultiSwitch::SwitchSetList& switches = node.getSwitchSetList();
os.writeSize( switches.size() ); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<switches.size(); ++i )
{
const osgSim::MultiSwitch::ValueList& values = node.getValueList(i);
os << os.PROPERTY("SwitchSet"); os.writeSize( values.size() );
os << os.BEGIN_BRACKET << std::endl;
for ( osgSim::MultiSwitch::ValueList::const_iterator itr=values.begin();
itr!=values.end(); ++itr )
{
os << *itr << std::endl;
}
os << os.END_BRACKET << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:19,代码来源:MultiSwitch.cpp
示例7: writeTextureWeights
static bool writeTextureWeights( osgDB::OutputStream& os, const osgFX::MultiTextureControl& ctrl )
{
unsigned int size = ctrl.getNumTextureWeights();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << ctrl.getTextureWeight(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:AdriCS,项目名称:osg,代码行数:11,代码来源:MultiTextureControl.cpp
示例8: writeFeedBackVaryingsName
static bool writeFeedBackVaryingsName( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumTransformFeedBackVaryings();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getTransformFeedBackVarying(i)<< std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:yueying,项目名称:osg,代码行数:11,代码来源:Program.cpp
示例9: writeShaders
static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumShaders();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getShader(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:BodyViz,项目名称:osg,代码行数:11,代码来源:Program.cpp
示例10: writeRangeList
static bool writeRangeList( osgDB::OutputStream& os, const osg::LOD& node )
{
const osg::LOD::RangeList& ranges = node.getRangeList();
os.writeSize(ranges.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::LOD::RangeList::const_iterator itr=ranges.begin();
itr!=ranges.end(); ++itr )
{
os << itr->first << itr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:12,代码来源:LOD.cpp
示例11: writeMatrices
static bool writeMatrices( osgDB::OutputStream& os, const osg::VertexProgram& vp )
{
const osg::VertexProgram::MatrixList& matrices = vp.getMatrices();
os.writeSize(matrices.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::VertexProgram::MatrixList::const_iterator itr=matrices.begin();
itr!=matrices.end(); ++itr )
{
os << (unsigned int)itr->first << osg::Matrixd(itr->second) << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:yueying,项目名称:osg,代码行数:12,代码来源:VertexProgram.cpp
示例12: writeLocalParameters
static bool writeLocalParameters( osgDB::OutputStream& os, const osg::VertexProgram& vp )
{
const osg::VertexProgram::LocalParamList& params = vp.getLocalParameters();
os.writeSize(params.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::VertexProgram::LocalParamList::const_iterator itr=params.begin();
itr!=params.end(); ++itr )
{
os << itr->first << osg::Vec4d(itr->second) << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:yueying,项目名称:osg,代码行数:12,代码来源:VertexProgram.cpp
示例13: writeAnimations
static bool writeAnimations( osgDB::OutputStream& os, const osgAnimation::AnimationManagerBase& manager )
{
const osgAnimation::AnimationList& animations = manager.getAnimationList();
os.writeSize(animations.size()); os << osgDB::BEGIN_BRACKET << std::endl;
for ( osgAnimation::AnimationList::const_iterator itr=animations.begin();
itr!=animations.end(); ++itr )
{
os << itr->get();
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
开发者ID:aalex,项目名称:osg,代码行数:12,代码来源:AnimationManagerBase.cpp
示例14: writeColorMap
static bool writeColorMap( osgDB::OutputStream& os, const osg::TransferFunction1D& func )
{
const osg::TransferFunction1D::ColorMap& map = func.getColorMap();
os.writeSize(map.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::TransferFunction1D::ColorMap::const_iterator itr=map.begin();
itr!=map.end(); ++itr )
{
os << itr->first << itr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:AndreyIstomin,项目名称:osg,代码行数:12,代码来源:TransferFunction1D.cpp
示例15: writeLocatorCallbacks
static bool writeLocatorCallbacks( osgDB::OutputStream& os, const osgVolume::Locator& locator )
{
const osgVolume::Locator::LocatorCallbacks& callbacks = locator.getLocatorCallbacks();
os.writeSize( callbacks.size() ); os << os.BEGIN_BRACKET << std::endl;
for ( osgVolume::Locator::LocatorCallbacks::const_iterator itr=callbacks.begin();
itr!=callbacks.end(); ++itr )
{
os << itr->get();
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:12,代码来源:Locator.cpp
示例16: writePositionList
static bool writePositionList( osgDB::OutputStream& os, const osg::Billboard& node )
{
const osg::Billboard::PositionList& posList = node.getPositionList();
os.writeSize(posList.size());
os<< os.BEGIN_BRACKET << std::endl;
for ( osg::Billboard::PositionList::const_iterator itr=posList.begin();
itr!=posList.end(); ++itr )
{
os << osg::Vec3d(*itr) << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
开发者ID:yueying,项目名称:osg,代码行数:13,代码来源:Billboard.cpp
示例17: writeResources
//------------------------------------------------------------------------------
static bool writeResources( osgDB::OutputStream& os, const osgCuda::Computation& computation )
{
const osgCompute::ResourceHandleList resList = computation.getResources();
// Count attached resources
unsigned int numRes = 0;
for( osgCompute::ResourceHandleListCnstItr resItr = resList.begin();
resItr != resList.end();
++resItr )
if( resItr->_serialize )
numRes++;
// Write attached resources
os << numRes << osgDB::BEGIN_BRACKET << std::endl;
for( osgCompute::ResourceHandleListCnstItr resItr = resList.begin();
resItr != resList.end();
++resItr )
{
if( resItr->_serialize )
{
osgCompute::GLMemory* iom = dynamic_cast<osgCompute::GLMemory*>( (*resItr)._resource.get() );
if( iom != NULL )
{ // if layered interoperability object then store the interoperability object
osg::Object* ioo = dynamic_cast<osg::Object*>( iom->getAdapter() );
if( ioo ) os.writeObject( ioo );
}
else
{
os.writeObject( (*resItr)._resource.get() );
}
}
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:38,代码来源:Computation.cpp
示例18: writeTransformUpdating
static bool writeTransformUpdating( osgDB::OutputStream& os, const osgManipulator::Dragger& dragger )
{
const osgManipulator::Dragger::DraggerCallbacks& callbacks = dragger.getDraggerCallbacks();
os.writeSize( callbacks.size() ); os << osgDB::BEGIN_BRACKET << std::endl;
for ( osgManipulator::Dragger::DraggerCallbacks::const_iterator itr=callbacks.begin();
itr!=callbacks.end(); ++itr )
{
osgManipulator::DraggerTransformCallback* dtcb =
dynamic_cast<osgManipulator::DraggerTransformCallback*>( itr->get() );
if ( dtcb )
{
os << std::string("DraggerTransformCallback") << osgDB::BEGIN_BRACKET << std::endl;
os << dtcb->getTransform();
}
else
{
os << std::string("DraggerCallback") << osgDB::BEGIN_BRACKET << std::endl;
}
os << osgDB::END_BRACKET << std::endl;
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
开发者ID:aalex,项目名称:osg,代码行数:23,代码来源:Dragger.cpp
注:本文中的osgdb::OutputStream类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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