• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ osg::Vec2类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中osg::Vec2的典型用法代码示例。如果您正苦于以下问题:C++ Vec2类的具体用法?C++ Vec2怎么用?C++ Vec2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Vec2类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: clamp

void HUDView::updateRandomNumber(std::string number, osg::Vec2 normalizedPosition)
{
	if (number == "")
	{
		m_randomNumberText->setText("");
		m_backgroundGeode->setNodeMask(0); //invisible
		return;
	}
	

	float offset = m_width / 15;
	float halfextent = m_backgroundGeode->getBound().radius();
	float max_x = m_width - offset - halfextent;
	float max_y = m_height - offset;
	float p_x = clamp(halfextent, max_x, (normalizedPosition.x() * m_width));
	float p_y = clamp(halfextent + offset, max_y, (normalizedPosition.y() * m_height));


	osg::Vec2 position(p_x, p_y);

	m_backgroundGeode->setNodeMask(0xffffffff); //visible

	m_backgroundTransform->setMatrix(osg::Matrix::translate(osg::Vec3(position, 0)));
	m_randomNumberText->setPosition(osg::Vec3(position,0.0));
	m_randomNumberText->setText(number);


}
开发者ID:MaxReimann,项目名称:troen-simulator,代码行数:28,代码来源:hudview.cpp


示例2: operator

void Selector::operator ()(osg::Vec2 start, osg::Vec2 stop, bool select) {
	if (!this->m_viewer || !this->m_model) return;

	osg::ref_ptr<osgUtil::PolytopeIntersector> picker = new osgUtil::PolytopeIntersector(
			osgUtil::Intersector::CoordinateFrame::WINDOW, start.x(), start.y(), stop.x(), stop.y());
	picker->setDimensionMask(this->m_selection->mask());
	osgUtil::IntersectionVisitor visitor(picker);
	visitor.setTraversalMask(Role::Node::Pickable);
	this->m_viewer->getCamera()->accept(visitor);
	OcclusionTester tester(this->m_model);
	if (this->m_model->kdTree().valid()) {
		osg::Vec3 position(0.0f, 0.0f, 0.0f);
		this->m_viewer->getCamera()->getViewMatrixAsLookAt(position, osg::Vec3(), osg::Vec3());
		tester.setMask(this->m_selection->mask());
		tester.setPosition(algo::Util::toPoint(position));
	}
	if (picker->containsIntersections()) {
		const osgUtil::PolytopeIntersector::Intersections &intersections(picker->getIntersections());
		if (select) {
			for (osgUtil::PolytopeIntersector::Intersections::const_iterator iter = intersections.begin(); iter != intersections.end(); ++iter) {
				if (tester.occluded(iter->primitiveIndex)) continue;
				this->m_selection->indices().insert(iter->primitiveIndex);
			}
		} else {
			for (osgUtil::PolytopeIntersector::Intersections::const_iterator iter = intersections.begin(); iter != intersections.end(); ++iter) {
				if (tester.occluded(iter->primitiveIndex)) continue;
				this->m_selection->indices().remove(iter->primitiveIndex);
			}
		}
	}

	this->m_selection->update();
}
开发者ID:NagaoKagetora,项目名称:geometric-terminal,代码行数:33,代码来源:Handler.cpp


示例3: projectWindowXYIntoObject

bool PointerInfo::projectWindowXYIntoObject(const osg::Vec2& windowCoord, osg::Vec3& nearPoint, osg::Vec3& farPoint) const
{
    nearPoint = osg::Vec3(windowCoord.x(),windowCoord.y(),0.0f)*_inverseMVPW;
    farPoint = osg::Vec3(windowCoord.x(),windowCoord.y(),1.0f)*_inverseMVPW;

    return true;
}
开发者ID:joevandyk,项目名称:osg,代码行数:7,代码来源:Dragger.cpp


示例4: moveTo

    void moveTo(const osg::Vec2& pos)
    {
        completeCurrentPrimitiveSet();

        addVertex( osg::Vec3(pos.x(),pos.y(),0) );

    }
开发者ID:nsmoooose,项目名称:osg,代码行数:7,代码来源:FreeTypeFont.cpp


示例5: calcCoordReprojTrans

osg::Vec2 calcCoordReprojTrans(const osg::Vec3 &vert,const osg::Matrix &trans,const osg::Matrix &viewProj,const osg::Vec2 &size,const osg::Vec4 &ratio){
    osg::Vec4 v(vert.x(),vert.y(),vert.z(),1.0);
    v=v*trans;
    v=v*viewProj;
    v.x() /= v.w();
    v.y() /= v.w();
    v.z() /= v.w();
    v.w() /= v.w();
    //std::cout << "Pre shift " << v << std::endl;
    v.x() /= size.x();;
    v.y() /= size.y();


    v.x() -= (ratio.x()/size.x());
    v.y() -= (ratio.y()/size.y());
    //std::cout << "Post shift " << v << std::endl;


    //  std::cout << "PP shift " << v << std::endl;


    osg::Vec2 tc(v.x(),v.y());
    tc.x() *= ratio.z();
    tc.y() *=ratio.w();
    //tc.x()*=ratio.x();
    //tc.y()*=ratio.y();
    tc.x()/=(ratio.z());
    tc.y()/=(ratio.w());


    return tc;

}
开发者ID:SorinS,项目名称:structured,代码行数:33,代码来源:imageNode.cpp


示例6: acos

double MultitouchPlugin::angleBetween2DVectors(osg::Vec2 v1, osg::Vec2 v2)
{
    // http://codered.sat.qc.ca/redmine/projects/spinframework/repository/revisions/b6245189c19a7c6ba4fdb126940321c41c44e228/raw/src/spin/osgUtil.cpp

    // normalize vectors (note: this must be done alone, not within any vector arithmetic. why?!)
    v1.normalize();
    v2.normalize();

    // Get the dot product of the vectors
    double dotProduct = v1 * v2;

    // for acos, the value has to be between -1.0 and 1.0, but due to numerical imprecisions it sometimes comes outside this range
    if (dotProduct > 1.0)
        dotProduct = 1.0;
    if (dotProduct < -1.0)
        dotProduct = -1.0;

    // Get the angle in radians between the 2 vectors (should this be -acos ? ie, negative?)
    double angle = acos(dotProduct);

    // Here we make sure that the angle is not a -1.#IND0000000 number, which means indefinite
    if (isnan(angle)) //__isnand(x)
        return 0;

    // Return the angle in radians
    return (angle);
}
开发者ID:nixz,项目名称:covise,代码行数:27,代码来源:MultitouchPlugin.cpp


示例7: pairToVec2

osg::Vec2 CityModel::pixelToWorld(osg::Vec2 pixel)
{
	osg::Vec2 levelSize = pairToVec2(getLevelSize());
	osg::Vec2 picSize = osg::Vec2(m_collisionImage.width(), m_collisionImage.height());
	double x = ((pixel.x() / picSize.x()) * levelSize.x()) - levelSize.x() / 2;
	double y = ((pixel.y() / picSize.y()) * levelSize.y()) - levelSize.y() / 2;
	return osg::Vec2(x, y);
}
开发者ID:MaxReimann,项目名称:troen-simulator,代码行数:8,代码来源:citymodel.cpp


示例8: getElement

bool Uniform::getElement( unsigned int index, osg::Vec2& v2 ) const
{
    if( index>=getNumElements() || !isCompatibleType(FLOAT_VEC2) ) return false;
    unsigned int j = index * getTypeNumComponents(getType());
    v2.x() = (*_floatArray)[j];
    v2.y() = (*_floatArray)[j+1];
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:8,代码来源:Uniform.cpp


示例9: setPosition

/**
 * \fn	void MenuButton::setPosition(osg::Vec2 pos)
 *
 * \brief	Sets a position of button.
 *
 * \param	pos	The position.
 */
void MenuButton::setPosition(osg::Vec2 pos)
{
	osg::Vec3Array* verts = new osg::Vec3Array(4);
	(*verts)[0] = osg::Vec3( pos.x() - 0.5, 0, pos.y() - 0.5);
	(*verts)[1] = osg::Vec3( pos.x() + 0.5, 0, pos.y() - 0.5);
	(*verts)[2] = osg::Vec3( pos.x() + 0.5, 0, pos.y() + 0.5);
	(*verts)[3] = osg::Vec3( pos.x() - 0.5, 0, pos.y() + 0.5);
	this->setVertexArray(verts);
}
开发者ID:NobodysNightmare,项目名称:realistictowerdefense,代码行数:16,代码来源:menubutton.cpp


示例10: getValue

bool ContourLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
{
    if (!_tf) return false;

    const osg::Vec4& v = _tf->getPixelValue(i);
    value.x() = v.x();
    value.y() = v.y();

    return true;
}
开发者ID:dev2dev,项目名称:OpenSceneGraph-port-to-IOS,代码行数:10,代码来源:Layer.cpp


示例11: Create

bool TextRegion::Create(osg::Vec2 corner, osg::Vec2 size, RegionStyle* style )
{
    //set ref height for scaling in setsize
    _scaleHeightRef = size.y();
    
	//
    //
	bool ret = StrokeRegion::Create(corner,size,style);
    //set ref height for scaling in setsize
    _scaleHeightRef = size.y();
    this->SetSize(_size);
    return ret;
}
开发者ID:crycrane,项目名称:hogbox,代码行数:13,代码来源:TextRegion.cpp


示例12: printf

osg::Matrix vpb::MyDataSet::getImageSection(vips::VImage &in,const osg::Vec2 minT, const osg::Vec2 maxT,int origX,int origY,osg::Vec4 &texsize,const osg::Matrix &toTex,osg::ref_ptr<osg::Image> &image,osg::Vec4 &ratio,int level){

    double downsampleFactor=pow(2,level);
    double downsampleRatio=1.0/downsampleFactor;
    // std::cout<< minT << " " << maxT<<std::endl;
    // printf("%f %f\n",downsampleRatio,downsampleRatio);
    int x=(int)std::max((int)floor(minT.x()),0);
    int y=(int)std::max((int)floor(minT.y()),0);
    int xMax=(int)std::min((int)ceil(maxT.x()),origX);
    int yMax=(int)std::min((int)ceil(maxT.y()),origY);
    int xRange=(xMax-x);
    int yRange=(yMax-y);
    //printf("X:%d -- %d Y:%d -- %d ",x,xMax,y,yMax);

    //Need bias of 1.0 or will round down
    double maxSide=std::max(osg::Image::computeNearestPowerOfTwo(xRange,1.0),osg::Image::computeNearestPowerOfTwo(yRange,1.0));
    osg::Vec2 subSize=osg::Vec2(maxSide,maxSide);
    if(downsampleRatio*maxSide < 1.0){
        printf("Clipping %f %f to",downsampleRatio,downsampleFactor);
        downsampleRatio=1.0/maxSide;
        downsampleFactor=maxSide;
        printf("%f %f\n",downsampleRatio,downsampleFactor);

    }
    texsize[0]=origX;
    texsize[1]=origY;
    texsize[2]=subSize.x();
    texsize[3]=subSize.y();
    osg::Vec2 downsampleSize(subSize.x(),subSize.y());
    downsampleSize.x()*=downsampleRatio;
    downsampleSize.y()*=downsampleRatio;

    // printf("Range %d %d\n",xRange,yRange);
    // printf("%f %f %f %f\n",subSize.x(),subSize.y(),downsampleSize.x(),downsampleSize.y());
    image = new osg::Image;
    image->allocateImage(downsampleSize.x(),downsampleSize.y(), 1, GL_RGB,GL_UNSIGNED_BYTE);
    if(image->data() == 0 ){
        fprintf(stderr,"Failed to allocate\n");
        exit(-1);
    }
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_imageMutex);
        vips::VImage osgImage(image->data(),downsampleSize.x(),downsampleSize.y(),3,vips::VImage::FMTUCHAR);
        in.extract_area(x,y,xRange,yRange).embed(1,0,0,subSize.x(),subSize.y()).shrink(downsampleFactor,downsampleFactor).write(osgImage);
    }
    ratio=osg::Vec4(x,y,subSize.x(),subSize.y());
    //osg::Vec2 f(xRange-subSize.x(),yRange-subSize.y());
    //std::cout << f<<std::endl;
    return toTex;
}
开发者ID:SorinS,项目名称:structured,代码行数:50,代码来源:imageNode.cpp


示例13: MapCelestialToScreen

void dtAnim::MapCelestialToScreen(float azimuth,
                                  float elevation,
                                  float maxDistance,                             
                                  float windowWidth,
                                  float windowHeight,
                                  const osg::Vec2 &screenOrigin,
                                  osg::Vec2 &outScreenPos)
{
   // Transform az/el values to values ranging from 0 to 1
   float normalizedAzimuth   = azimuth / maxDistance;
   float normalizedElevation = elevation / maxDistance;

   // Calculate the final screen position
   outScreenPos[0] = screenOrigin.x() + (windowWidth * normalizedAzimuth);
   outScreenPos[1] = screenOrigin.y() + (windowHeight * normalizedElevation);   
}
开发者ID:VRAC-WATCH,项目名称:deltajug,代码行数:16,代码来源:posemath.cpp


示例14: SetSize

//overload SetSize so we can set the texts pixelheight independantly
void TextRegion::SetSize(const osg::Vec2& size)
{
	StrokeRegion::SetSize(size);
    
	//set the texts max sizes to the new size
	_text->setMaximumHeight(size.y());
	_text->setMaximumWidth(size.x());
    
    float scaler = 1.0f / _scaleHeightRef;
    float sizeScale = size.y()*scaler;
    
    _textScale->setMatrix(osg::Matrix::scale(osg::Vec3(sizeScale,sizeScale,sizeScale)));
    
	//set new centered position
	this->SetAlignment(_alignmentMode);
}
开发者ID:crycrane,项目名称:hogbox,代码行数:17,代码来源:TextRegion.cpp


示例15: conicTo

    void conicTo(const osg::Vec2& control, const osg::Vec2& pos)
    {
        osg::Vec3 p0 = _previous;
        osg::Vec3 p1 = osg::Vec3(control.x(),control.y(),0);
        osg::Vec3 p2 = osg::Vec3(pos.x(),pos.y(),0);

        double dt = 1.0/_numSteps;
        double u=0;
        for (int i=0; i<=_numSteps; ++i)
        {
            double w = 1;
            double bs = 1.0/( (1-u)*(1-u)+2*(1-u)*u*w +u*u );
            osg::Vec3 p = (p0*((1-u)*(1-u)) + p1*(2*(1-u)*u*w) + p2*(u*u))*bs;
            addVertex( p );

            u += dt;
        }
    }
开发者ID:nsmoooose,项目名称:osg,代码行数:18,代码来源:FreeTypeFont.cpp


示例16:

void Utility::SelectBox::Show(osg::Vec2 point1,osg::Vec2 point2 )
{
    if(!m_initialized) return;

    osg::Geometry* geom = m_selectbox->getDrawable(0)->asGeometry();
    if(geom)
    {
        osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
        vertices->at(0) = osg::Vec3(point1.x(),point1.y(),0.0);
        vertices->at(1) = osg::Vec3(point2.x(),point1.y(),0.0);
        vertices->at(2) = osg::Vec3(point2.x(),point2.y(),0.0);
        vertices->at(3) = osg::Vec3(point1.x(),point2.y(),0.0);
        m_selectbox->setNodeMask(CLASSCODE::PseudMouseDrawBox);

        geom->dirtyBound();
        geom->dirtyDisplayList();
    }
}
开发者ID:saedrna,项目名称:osgpg,代码行数:18,代码来源:Utility.cpp


示例17: updateQuad

// <length是宽高,先宽后高>
//QuadPrimitive::QuadPrimitive(const osg::Vec3& center, const osg::Vec2& length, const osg::Vec3& localX, const osg::Vec3& localY):
//QuadPrimitive::QuadPrimitive()
void QuadPrimitive::updateQuad(const osg::Vec3& center, const osg::Vec2& length, const osg::Vec3& localX, const osg::Vec3& localY)
{
	m_center = center;
	m_width = length.x();
	m_height = length.y();
	m_unitLength = length / 2.0f;
	m_localX = localX;
	m_localY = localY;


	(*m_vertexArray)[0].set(center - localX * m_unitLength.x() - localY * m_unitLength.y());
	(*m_vertexArray)[1].set(center + localX * m_unitLength.x() - localY * m_unitLength.y());
	(*m_vertexArray)[2].set(center + localX * m_unitLength.x() + localY * m_unitLength.y());
	(*m_vertexArray)[3].set(center - localX * m_unitLength.x() + localY * m_unitLength.y());

	if (!m_geoEffect.empty())
	{
		m_geoEffect.get()(_geometry);
		applyGeoShader(_geometry->getOrCreateStateSet());
		_geometry->getOrCreateStateSet()->setAttributeAndModes(new osg::PolygonOffset(1.0f, 1.0f));
	}
	if (!m_lineEffect.empty())
	{
		m_lineEffect.get()(_outLine);
		osg::ref_ptr <osg::LineWidth> lineWidth = new osg::LineWidth;
		lineWidth->setWidth(1);
		_outLine->getOrCreateStateSet()->setAttributeAndModes(lineWidth.get(), osg::StateAttribute::ON);

		applyLineShader(_outLine->getOrCreateStateSet());
	}
	m_vertexArray->dirty();
	//_geometry->dirtyBound();
	if (m_drawOutLine)
	{
		_outLine->setNodeMask((unsigned int)-1);
	}
	else
	{
		_outLine->setNodeMask(0);
	}
	//_outLine->dirtyBound();
	_root->dirtyBound();
}
开发者ID:LeonardoTech,项目名称:FunctionalUtilities,代码行数:46,代码来源:QuadPrimitive.cpp


示例18: vMin

void MinimalShadowMap::ViewData::extendProjection
    ( osg::Matrixd & projection, osg::Viewport * viewport, const osg::Vec2& margin )
{
  double l,r,b,t,n,f;

  //osg::Matrix projection = camera.getProjectionMatrix();

  bool frustum = projection.getFrustum( l,r,b,t,n,f );

  if( !frustum && !projection.getOrtho( l,r,b,t,n,f ) ) {
    osg::notify( osg::WARN )
        << " Awkward projection matrix. ComputeExtendedProjection failed"
        << std::endl;
    return;
  }

  osg::Matrix window = viewport->computeWindowMatrix();
 
  osg::Vec3 vMin( viewport->x() - margin.x(), 
                 viewport->y() - margin.y(), 
                 0.0 );

  osg::Vec3 vMax( viewport->width() + margin.x() * 2  + vMin.x(), 
                  viewport->height() + margin.y() * 2  + vMin.y(), 
                  0.0 );
  
  osg::Matrix inversePW = osg::Matrix::inverse( projection * window );

  vMin = vMin * inversePW;
  vMax = vMax * inversePW;
  
  l = vMin.x(); 
  r = vMax.x();
  b = vMin.y(); 
  t = vMax.y();

  if( frustum )
    projection.makeFrustum( l,r,b,t,n,f );
  else 
    projection.makeOrtho( l,r,b,t,n,f );
}
开发者ID:BlitzMaxModules,项目名称:osg.mod,代码行数:41,代码来源:MinimalShadowMap.cpp


示例19: cubicTo

    void cubicTo(const osg::Vec2& control1, const osg::Vec2& control2, const osg::Vec2& pos)
    {
        osg::Vec3 p0 = _previous;
        osg::Vec3 p1 = osg::Vec3(control1.x(),control1.y(),0);
        osg::Vec3 p2 = osg::Vec3(control2.x(),control2.y(),0);
        osg::Vec3 p3 = osg::Vec3(pos.x(),pos.y(),0);

        double cx = 3*(p1.x() - p0.x());
        double bx = 3*(p2.x() - p1.x()) - cx;
        double ax = p3.x() - p0.x() - cx - bx;
        double cy = 3*(p1.y() - p0.y());
        double by = 3*(p2.y() - p1.y()) - cy;
        double ay = p3.y() - p0.y() - cy - by;

        double dt = 1.0/_numSteps;
        double u=0;
        for (int i=0; i<=_numSteps; ++i)
        {
            osg::Vec3 p = osg::Vec3( ax*u*u*u + bx*u*u  + cx*u + p0.x(),ay*u*u*u + by*u*u  + cy*u + p0.y(),0 );
            addVertex( p );

            u += dt;
        }
    }
开发者ID:nsmoooose,项目名称:osg,代码行数:24,代码来源:FreeTypeFont.cpp


示例20: lineTo

 void lineTo(const osg::Vec2& pos)
 {
     addVertex( osg::Vec3(pos.x(),pos.y(),0) );
 }
开发者ID:nsmoooose,项目名称:osg,代码行数:4,代码来源:FreeTypeFont.cpp



注:本文中的osg::Vec2类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ osg::Vec3类代码示例发布时间:2022-05-31
下一篇:
C++ osg::TransformRecPtr类代码示例发布时间:2022-05-31
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap