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C++ ogre::Viewport类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ogre::Viewport的典型用法代码示例。如果您正苦于以下问题:C++ Viewport类的具体用法?C++ Viewport怎么用?C++ Viewport使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Viewport类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: createViewports

//---------------------------------------------------------------------------
void BaseApplication::createViewports(void)
{
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));

    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:rennspargel,项目名称:OGRE_Test,代码行数:10,代码来源:BaseApplication.cpp


示例2: createViewports

//---------------------------------------------------------------------------
void TutorialApplication::createViewports()
{
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));

    mCamera->setAspectRatio(
        Ogre::Real(vp->getActualWidth()) /
        Ogre::Real(vp->getActualHeight()));
}
开发者ID:pieiscool,项目名称:gametech1,代码行数:10,代码来源:TutorialApplication.cpp


示例3: AdjustPauseMenuPosition

void GUIManager::AdjustPauseMenuPosition()
{
    Ogre::Viewport* viewport = RoR::App::GetOgreSubsystem()->GetRenderWindow()->getViewport(0);
    int margin = (viewport->getActualHeight() / 15);
    m_impl->panel_GamePauseMenu.SetPosition(
        margin, // left
        viewport->getActualHeight() - m_impl->panel_GamePauseMenu.GetHeight() - margin // top
        );
}
开发者ID:monwarez,项目名称:rigs-of-rods,代码行数:9,代码来源:GUIManager.cpp


示例4: main

int main(int argc, char* argv[]){
    cout << "Test Ogre Program" << endl;

    //Relative to where its executed from, not binary location
    Ogre::Root *mRoot = new Ogre::Root("configs/plugins.cfg","configs/config.cfg","logs/main.log");
    if(!(mRoot->restoreConfig() || mRoot->showConfigDialog())){
        delete mRoot;
        return -1;
    }

    // setup resources
    // Only add the minimally required resource locations to load up the Ogre head mesh
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs/GLSL", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/scripts", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/textures", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/models", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/github/Ogre_test/data","FileSystem","General");


    //Create the window
    Ogre::RenderWindow *mWindow = mRoot->initialise(true, "initial Render Window");
    Ogre::SceneManager *sceneManager = mRoot->createSceneManager(Ogre::ST_GENERIC);

    Ogre::Camera *camera = sceneManager->createCamera("PlayerCam");

    camera->setPosition(Ogre::Vector3(0,0,80));
    camera->lookAt(Ogre::Vector3(0,0,-300));
    camera->setNearClipDistance(5);

    Ogre::Viewport* vp = mWindow->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0,0));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    //Ogre::Entity* ogreHead = sceneManager->createEntity("Head","ogreHead.mesh");
    Ogre::Entity* ogreHead = sceneManager->createEntity("Head","myTest.obj");
    Ogre::SceneNode* headNode = sceneManager->getRootSceneNode()->createChildSceneNode();
    headNode->attachObject(ogreHead);

    sceneManager->setAmbientLight(Ogre::ColourValue(0.5,0.5,0.5));

    //Run the system
    bool continueRunning = true;
    while(continueRunning){
        mRoot->renderOneFrame();
        headNode->rotate(Ogre::Vector3(0,1,0),Ogre::Radian(0.005));
        if(mWindow->isClosed()){
            continueRunning = false;
        }

    }

    delete mRoot;
}
开发者ID:jgrey4296,项目名称:languageLearning,代码行数:56,代码来源:ogre_main.cpp


示例5: viewport_get_background_colour

//Ogre::Viewport::getBackgroundColour() const
void viewport_get_background_colour(ViewportHandle handle, coiColourValue* cv)
{
    Ogre::Viewport* vp = reinterpret_cast<Ogre::Viewport*>(handle);
    const Ogre::ColourValue &c = vp->getBackgroundColour();

    cv->r = c.r;
    cv->b = c.b;
    cv->g = c.g;
    cv->a = c.a;
}
开发者ID:fire-archive,项目名称:llcoi,代码行数:11,代码来源:viewport_bind.cpp


示例6: setupViewport

void MultiMgrSample::setupViewport(Ogre::SceneManager *curr)
{
	mWindow->removeAllViewports();

	Ogre::Camera *cam = curr->getCamera(CAMERA_NAME);
	Ogre::Viewport *vp = mWindow->addViewport(cam);

	vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
	cam->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:DDeimos,项目名称:DeimosSpace,代码行数:10,代码来源:MultiMgrSample.cpp


示例7:

bool CSimulatorWindowHandler::view3DButtonClicked(const CEGUI::EventArgs& e)
{
    m_renderTexture->removeAllViewports();
    Ogre::Viewport *viewport = m_renderTexture->addViewport(m_cam3D);
    viewport->setOverlaysEnabled(false);
    viewport->setClearEveryFrame(true);
    viewport->setBackgroundColour(Ogre::ColourValue::Black);

    return true;
}
开发者ID:dividio,项目名称:projectfootball,代码行数:10,代码来源:CSimulatorWindowHandler.cpp


示例8:

GameState*          StateManager::changeState     ( const std::string& state_name, Ogre::RenderWindow* window ){
    _prev_state = _current_state;
    _current_state = _states[state_name];
    window->removeAllViewports();
    Ogre::Camera* camera = _current_state->getScene()->getCamera(MainCameraName);
    Ogre::Viewport* vp = window->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0.5,0.5,0.5));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
    return _current_state;
}
开发者ID:ANtlord,项目名称:Ogre3d-study,代码行数:10,代码来源:gwGameStateManager.cpp


示例9: QWidget

// -----------------------------------------------------------------------------
CardEditor::CardEditor(EditorProject* project, DeckEditor* parentEditor, QWidget *parent, Qt::WFlags flags)
	: QWidget(parent, flags), 
		EditorWidget(project, parentEditor), 
		widget(0), 
		cards(project->getCards()), 
		current(0), 
		hasChanged(false),
		notified(false),
		currentItem(0),
		cardCount(cards.size()),
		rsError(false) {

		ui.setupUi(this);

		// We're trying to create a 3D Render Preview. If this fails, the user
		// will still be able to edit stuff, but can't preview changes.
		try {
			// Create Editor RenderView
			widget = new OgreWidget(Util::toQString(EditorSystem::getInstance().getRenderView()), ui.ogreWidget);

			widget->setBaseSize(QSize(288,384));
			widget->setFixedWidth(288);
			widget->setFixedHeight(384);
			widget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
			widget->setFocusPolicy(Qt::NoFocus);

			ui.ogreWidget->setAttribute(Qt::WA_PaintOnScreen);
			ui.ogreWidget->setAttribute(Qt::WA_NoSystemBackground);
			ui.ogreWidget->setAttribute(Qt::WA_NoBackground);
			ui.innerLayout->addWidget(widget, 1, 1);

			// We need a camera and Viewport in order to display anything
			Ogre::Camera* camera = Ogre::Root::getSingletonPtr()->getSceneManager("root")->createCamera("PlayerCam");
			Ogre::Viewport* viewport = static_cast<OgreWidget*>(widget)->getRenderWindow()->addViewport(camera);
			camera->setAspectRatio(
				Ogre::Real(viewport->getActualWidth()) / Ogre::Real(viewport->getActualHeight()));

			// Initialize UI & associated Managers
			Arcomage::UI::UIManager::getInstance().bootstrap();
		
			// Preload required Editor Fonts
			Arcomage::ResourceManager::getInstance().preloadResources(
				Arcomage::ConfigurationManager::getInstance().getPath("Fonts")+"/fonts.xml",
				/* unused, Music */ "", 
				/* unused, Sound effects */ "");
			
		} catch (Ogre::Exception& e) {
			rsError = true; 
			widget = new OgreWidget("errorwidget", ui.ogreWidget, true);
			ToolkitUtil::getInstance().notifyError(e.what());
		}

		populateTree();
		this->connectUI();
}
开发者ID:Mizux,项目名称:arcomage,代码行数:56,代码来源:CardEditor.cpp


示例10: createViewports

//-------------------------------------------------------------------------------------
void THIS::createViewports(void)
{
    cout << "<TRACE><LOG><SceneManager><createViewports>  " << endl;
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));

    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(
                Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:jmecosta,项目名称:Navlaser3,代码行数:12,代码来源:scene_manager.cpp


示例11:

		/// r,g,b,a
		static int		SetBackCol 		(lua_State *L) { PROFILE
			Ogre::Viewport* pViewport = checkudata_alive(L)->mpViewport;
			if (!pViewport) return 0;
			int numargs=lua_gettop(L);
			Ogre::Real r 			= (numargs >= 2 && !lua_isnil(L,2)) ? luaL_checknumber(L,2) : 0;
			Ogre::Real g 			= (numargs >= 3 && !lua_isnil(L,3)) ? luaL_checknumber(L,3) : 0;
			Ogre::Real b 			= (numargs >= 4 && !lua_isnil(L,4)) ? luaL_checknumber(L,4) : 0;
			Ogre::Real a 			= (numargs >= 5 && !lua_isnil(L,5)) ? luaL_checknumber(L,5) : 0;
			pViewport->setBackgroundColour(Ogre::ColourValue(r,g,b,a));
			return 0;
		}
开发者ID:ghoulsblade,项目名称:lugreexample,代码行数:12,代码来源:lugre_viewport_L.cpp


示例12: mRoot

MiniMapManager::MiniMapManager(Ogre::Root *root, Ogre::RenderWindow *window): mRoot(root), mWindow(window)
{
	mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC, "MiniMapSceneMgr");
	mCamera = mSceneMgr->createCamera("miniMapCamera");

	Ogre::Viewport *vp = mWindow->addViewport(mCamera, 1, 0, 0.8, 0.2, 0.2);
	vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0));
	mCamera->setAutoAspectRatio((Ogre::Real(vp->getActualWidth())) / (Ogre::Real(vp->getActualHeight())));
	
	mSceneMgr->setAmbientLight(Ogre::ColourValue(0.8, 0.8, 0.8));
}
开发者ID:aisle2678,项目名称:TankFight,代码行数:11,代码来源:MiniMapManager.cpp


示例13: createCamera

			// funcion que configura la camara
			void createCamera(Ogre::RenderWindow* window){
				camera = _sceneManager->createCamera("Camera");
				camera->setPosition(Ogre::Vector3(0,60,-100));
				camera->lookAt(Ogre::Vector3(0,0,50));
				camera->setNearClipDistance(5);

				Ogre::Viewport* viewport = window->addViewport(camera);
				viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
				camera->setAspectRatio(Ogre::Real(viewport->getActualWidth())/Ogre::Real(viewport->getActualHeight()));

			}
开发者ID:Isaj7,项目名称:finalOgre,代码行数:12,代码来源:main.cpp


示例14: setActiveScene

void OGKSceneManager::setActiveScene(const Ogre::String name, Ogre::Real transitionTime)
{
    mPreviousScene = mActiveScene;
    mActiveScene = getScene(name);
    
    Ogre::ColourValue bg = Ogre::ColourValue::Black;
    
    if(mPreviousScene) {
        if(mPreviousScene->mCamera) {
            // save viewport settings for rtt
            Ogre::Camera *cam = mPreviousScene->mCamera->getCamera();
            bg = cam->getViewport()->getBackgroundColour();
        }
        mPreviousScene->onExitTransitionDidStart();
    }
    
    if(mActiveScene) {
        OGKLOG("Transitioning to " + name + " scene");
        mActiveScene->onEnter();
    }
    
    if(transitionTime > 0.01) {
        // transition
        mTransitionTime = transitionTime;
        mTransitionTimeRemaining = transitionTime;
        
        _initRTT();
        
        if(mPreviousScene && mPreviousScene->mCamera &&
           mPreviousScene->mCamera->getCamera()) {
            // render to texture instead
            Ogre::Camera *cam = mPreviousScene->mCamera->getCamera();
            mRenderTexture->removeAllViewports();
            Ogre::Viewport *vp = mRenderTexture->addViewport(cam);
            if(vp) {
                //OGKLOG("Preparing rtt viewport");
                vp->setClearEveryFrame(true);
                vp->setBackgroundColour(bg);
                vp->setOverlaysEnabled(true);
                vp->setCamera(cam);
            }
        }

        if(mOverlay) {
            //OGKLOG("Showing Overlay");
            mOverlay->show();
        }
    }
    else {
        if(mPreviousScene) mPreviousScene->onExit();
        if(mActiveScene) mActiveScene->onEnterTransitionDidFinish();
    }
}
开发者ID:petrocket,项目名称:OgreGameKit,代码行数:53,代码来源:OGKSceneManager.cpp


示例15: createViewports

//-------------------------------------------------------------------------------------
void DigitalForensicsVisualisation::createViewports(void)
{
	    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(.35,.35,.35));
    // Alter the camera aspect ratio to match the viewport
	//mCamera->setFarClipDistance(2000);
	
	mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));  
	mCamera->pitch(static_cast <Ogre::Radian>(-0.45));

}
开发者ID:ljmu-cms,项目名称:digital-forensics-visualisation,代码行数:13,代码来源:DigitalForensicsVisualisation.cpp


示例16: initializeGL

/**
 * @brief setup the rendering context
 * @author Kito Berg-Taylor
 */
void OgreWidget::initializeGL()
{
 //== Creating and Acquiring Ogre Window ==//
 
  // Get the parameters of the window QT created
  Ogre::String winHandle;
  #ifdef WIN32
  // Windows code
  winHandle += Ogre::StringConverter::toString((unsigned long)(this->parentWidget()->winId()));
  #else
  // Unix code
  QX11Info info = x11Info();
  winHandle  = Ogre::StringConverter::toString((unsigned long)(info.display()));
  winHandle += ":";
  winHandle += Ogre::StringConverter::toString((unsigned int)(info.screen()));
  winHandle += ":";
  winHandle += Ogre::StringConverter::toString((unsigned long)(this->parentWidget()->winId()));
  #endif
 
  Ogre::NameValuePairList params;
  params["parentWindowHandle"] = winHandle;
 
  mOgreWindow = mOgreRoot->createRenderWindow( "QOgreWidget_RenderWindow",
                           this->width(),
                           this->height(),
                           false,
                           &params );
 
  mOgreWindow->setActive(true);
  WId ogreWinId = 0x0;
  mOgreWindow->getCustomAttribute( "WINDOW", &ogreWinId );
 
  assert( ogreWinId );
 
  this->create( ogreWinId );
  setAttribute( Qt::WA_PaintOnScreen, true );
  setAttribute( Qt::WA_NoBackground );
 
  //== Ogre Initialization ==//
  Ogre::SceneType scene_manager_type = Ogre::ST_EXTERIOR_CLOSE;
 
  mSceneMgr = mOgreRoot->createSceneManager( scene_manager_type );
  mSceneMgr->setAmbientLight( Ogre::ColourValue(1,1,1) );
 
  mCamera = mSceneMgr->createCamera( "QOgreWidget_Cam" );
  mCamera->setPosition( Ogre::Vector3(0,1,0) );
  mCamera->lookAt( Ogre::Vector3(0,0,0) );
  mCamera->setNearClipDistance( 1.0 );
 
  Ogre::Viewport *mViewport = mOgreWindow->addViewport( mCamera );
  mViewport->setBackgroundColour( Ogre::ColourValue( 0.8,0.8,1 ) );
}
开发者ID:sartraher,项目名称:exodus,代码行数:56,代码来源:ogrewidget.cpp


示例17: moveAndResize

void OgreWidget::moveAndResize()
{
    mWindow->reposition(x(), y());
    mWindow->resize(width(), height());
    mWindow->windowMovedOrResized();

    for (int ct = 0; ct < mWindow->getNumViewports(); ++ct)
    {
        Ogre::Viewport* pViewport = mWindow->getViewport(ct);
        Ogre::Camera* pCamera = pViewport->getCamera();
        pCamera->setAspectRatio(static_cast<Ogre::Real>(pViewport->getActualWidth()) / static_cast<Ogre::Real>(pViewport->getActualHeight()));
    }
}
开发者ID:lamogui,项目名称:LibXenoverse,代码行数:13,代码来源:OgreWidget.cpp


示例18: windowResized

	// дл¤ оповещений об изменении окна рендера
	void Gui::windowResized(Ogre::RenderWindow* rw)
	{
		FloatSize oldViewSize = mViewSize;

		Ogre::Viewport * port = rw->getViewport(mActiveViewport);
		mViewSize.set(port->getActualWidth(), port->getActualHeight());
		mLayerManager->_windowResized(mViewSize);

		// выравниваем рутовые окна
		for (VectorWidgetPtr::iterator iter = mWidgetChild.begin(); iter!=mWidgetChild.end(); ++iter) {
			_alignWidget((*iter), oldViewSize, mViewSize);
		}
	}
开发者ID:twktheainur,项目名称:vortex-ee,代码行数:14,代码来源:MyGUI_Gui.cpp


示例19: InitViewport

void AsteroidGame::InitViewport(void){

    try {

        /* Retrieve scene manager and root scene node */
        Ogre::SceneManager* scene_manager = ogre_root_->createSceneManager(Ogre::ST_GENERIC, "MySceneManager");
        Ogre::SceneNode* root_scene_node = scene_manager->getRootSceneNode();

        /* Create camera object */
        camera = scene_manager->createCamera("MyCamera");
        Ogre::SceneNode* camera_scene_node = root_scene_node->createChildSceneNode("MyCameraNode");
        camera_scene_node->attachObject(camera);

        camera->setNearClipDistance(camera_near_clip_distance_g);
        camera->setFarClipDistance(camera_far_clip_distance_g); 

		camera->setPosition(camera_position_g);
		camera->lookAt(camera_look_at_g);
		//camera->setFixedYawAxis(true, camera_up_g);

        /* Create second camera object */
        camera_2 = scene_manager->createCamera("MyCamera_2");
        Ogre::SceneNode* camera_scene_node_2 = root_scene_node->createChildSceneNode("MyCameraNode_2");
        camera_scene_node_2->attachObject(camera_2);

        camera_2->setNearClipDistance(camera_near_clip_distance_g);
        camera_2->setFarClipDistance(camera_far_clip_distance_g); 

		camera_2->setPosition(camera_position_g);
		camera_2->lookAt(camera_look_at_g);
		//camera->setFixedYawAxis(true, camera_up_g);

		/*Create viewport */
        Ogre::Viewport *viewport = ogre_window_->addViewport(camera, viewport_z_order_g, viewport_left_g, viewport_top_g, viewport_width_g, viewport_height_g);

        viewport->setAutoUpdated(true);
        viewport->setBackgroundColour(viewport_background_color_g);

		/* Set aspect ratio */
		float ratio = float(viewport->getActualWidth()) / float(viewport->getActualHeight());
        camera->setAspectRatio(ratio);
		camera_2->setAspectRatio(ratio);

    }
    catch (Ogre::Exception &e){
        throw(OgreAppException(std::string("Ogre::Exception: ") + std::string(e.what())));
    }
    catch(std::exception &e){
        throw(OgreAppException(std::string("std::Exception: ") + std::string(e.what())));
    }
}
开发者ID:Untamedhawk,项目名称:Comp3501,代码行数:51,代码来源:AsteroidGame.cpp


示例20: PrepareRtt

void EC_RttTarget::PrepareRtt()
{
    if (!ViewEnabled())
        return;

    //\todo XXX reconfig via AttributeUpdated when these change
    int x = width.Get();
    int y = height.Get();

    // Get the camera ec
    EC_Camera *ec_camera = ParentEntity()->GetComponent<EC_Camera>().get();
    if (!ec_camera)
    {
        LogInfo("No camera for rtt.");
        return; //XXX note: doesn't reschedule, so won't start working if cam added afterwards
    }

    ec_camera->GetCamera()->setAspectRatio(Ogre::Real(x) / Ogre::Real(y));

    Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName(textureName.Get().toStdString());
    if (tex.isNull())
    {
        tex = Ogre::TextureManager::getSingleton().createManual(textureName.Get().toStdString(),
            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, x, y, 0,
            Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
    }

    Ogre::RenderTexture *render_texture = tex->getBuffer()->getRenderTarget();
    if (render_texture)
    {
        render_texture->removeAllViewports();
        Ogre::Viewport *vp = 0;
        vp = render_texture->addViewport(ec_camera->GetCamera());
        // Exclude ui overlays
        vp->setOverlaysEnabled(false);
        // Exclude highlight mesh from rendering
        vp->setVisibilityMask(0x2);

        render_texture->update(false);
        tex->getBuffer()->getRenderTarget()->setAutoUpdated(false); 
    }
    else
        LogError("render target texture getting failed.");

    //create material to show the texture
    material_name_ = textureName.Get().toStdString() + "_mat"; //renderer_.lock()->GetUniqueObjectName("EC_BillboardWidget_mat");
    OgreRenderer::CloneMaterial("HoveringText", material_name_); //would LitTextured be the right thing? XXX \todo
    Ogre::MaterialManager &material_manager = Ogre::MaterialManager::getSingleton();
    Ogre::MaterialPtr material = material_manager.getByName(material_name_);
    OgreRenderer::SetTextureUnitOnMaterial(material, textureName.Get().toStdString());
}
开发者ID:Pouique,项目名称:naali,代码行数:51,代码来源:EC_RttTarget.cpp



注:本文中的ogre::Viewport类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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