本文整理汇总了C++中ogre::ParamDictionary类的典型用法代码示例。如果您正苦于以下问题:C++ ParamDictionary类的具体用法?C++ ParamDictionary怎么用?C++ ParamDictionary使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ParamDictionary类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: BulletOperator
BulletSpeedOperator::BulletSpeedOperator(BulletEventSystem* eventSystem) : BulletOperator(),
m_isOperated(false)
{
m_type = "speed";
m_parent = eventSystem;
m_direction = Ogre::Vector3::ZERO;
m_speed = 0.0;
if (createParamDictionary("BulletSpeedOperator"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("mode",
"The mode of bullet speed operator.",
Ogre::PT_STRING),&ms_modeCmd);
dict->addParameter(Ogre::ParameterDef("direction",
"The direction of bullet speed operator.",
Ogre::PT_VECTOR3),&ms_directionCmd);
dict->addParameter(Ogre::ParameterDef("speed",
"The speed of bullet speed operator.",
Ogre::PT_REAL),&ms_speedCmd);
}
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:26,代码来源:FairyBulletSpeedOperator.cpp
示例2: initDefaults
//---------------------------------------------------------------------
bool EffectElement::initDefaults(const String &mType)
{
if (createParamDictionary(mType + "EffectElement"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("StartTime",
"the start time of this element.",
Ogre::PT_REAL),&msStartTimeCmd);
dict->addParameter(Ogre::ParameterDef("LifeTime",
"the life time of this element.",
Ogre::PT_REAL),&msLifeTimeCmd);
dict->addParameter(Ogre::ParameterDef("Position",
"the relative pos from parent.",
Ogre::PT_VECTOR3),&msRelPosCmd);
dict->addParameter(Ogre::ParameterDef("Orientation",
"the relative orientation from parent.",
Ogre::PT_QUATERNION),&msRelOrientationCmd);
return true;
}
return false;
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:28,代码来源:WXEffectElement.cpp
示例3: force_title
/** Default constructor. */
GravityAffector(Ogre::ParticleSystem *psys)
: ParticleAffector(psys)
, mForce(0.0f)
, mForceType(Type_Wind)
, mPosition(0.0f)
, mDirection(0.0f)
{
mType = "Gravity";
// Init parameters
if(createParamDictionary("GravityAffector"))
{
Ogre::ParamDictionary *dict = getParamDictionary();
Ogre::String force_title("force");
Ogre::String force_descr("Amount of force applied to particles.");
Ogre::String force_type_title("force_type");
Ogre::String force_type_descr("Type of force applied to particles (point or wind).");
Ogre::String direction_title("direction");
Ogre::String direction_descr("Direction of wind forces.");
Ogre::String position_title("position");
Ogre::String position_descr("Position of point forces.");
dict->addParameter(Ogre::ParameterDef(force_title, force_descr, Ogre::PT_REAL), &msForceCmd);
dict->addParameter(Ogre::ParameterDef(force_type_title, force_type_descr, Ogre::PT_STRING), &msForceTypeCmd);
dict->addParameter(Ogre::ParameterDef(direction_title, direction_descr, Ogre::PT_VECTOR3), &msDirectionCmd);
dict->addParameter(Ogre::ParameterDef(position_title, position_descr, Ogre::PT_VECTOR3), &msPositionCmd);
}
}
开发者ID:Adrian-Revk,项目名称:openmw,代码行数:30,代码来源:particles.cpp
示例4: force_title
/** Default constructor. */
GravityAffector(Ogre::ParticleSystem *psys)
: ParticleAffector(psys)
, mForce(0.0f)
, mForceType(Type_Wind)
, mPosition(0.0f)
, mDirection(0.0f)
{
std::vector<Ogre::Bone*> bones = Ogre::any_cast<NiNodeHolder>(psys->getUserObjectBindings().getUserAny()).mBones;
assert (!bones.empty());
mEmitterBone = bones[0];
Ogre::TagPoint* tag = static_cast<Ogre::TagPoint*>(mParent->getParentNode());
mParticleBone = static_cast<Ogre::Bone*>(tag->getParent());
mType = "Gravity";
// Init parameters
if(createParamDictionary("GravityAffector"))
{
Ogre::ParamDictionary *dict = getParamDictionary();
Ogre::String force_title("force");
Ogre::String force_descr("Amount of force applied to particles.");
Ogre::String force_type_title("force_type");
Ogre::String force_type_descr("Type of force applied to particles (point or wind).");
Ogre::String direction_title("direction");
Ogre::String direction_descr("Direction of wind forces.");
Ogre::String position_title("position");
Ogre::String position_descr("Position of point forces.");
dict->addParameter(Ogre::ParameterDef(force_title, force_descr, Ogre::PT_REAL), &msForceCmd);
dict->addParameter(Ogre::ParameterDef(force_type_title, force_type_descr, Ogre::PT_STRING), &msForceTypeCmd);
dict->addParameter(Ogre::ParameterDef(direction_title, direction_descr, Ogre::PT_VECTOR3), &msDirectionCmd);
dict->addParameter(Ogre::ParameterDef(position_title, position_descr, Ogre::PT_VECTOR3), &msPositionCmd);
}
}
开发者ID:AAlderman,项目名称:openmw,代码行数:36,代码来源:particles.cpp
示例5: BulletTester
BulletScriptTester::BulletScriptTester(BulletEventSystem* eventSystem) : BulletTester()
{
m_type = "script";
m_parent = eventSystem;
if (createParamDictionary("BulletScriptTester"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("output",
"The output of bullet Tester.",
Ogre::PT_STRING),&ms_outputCmd);
}
}
开发者ID:dodong471520,项目名称:pap,代码行数:12,代码来源:FairyBulletScriptTester.cpp
示例6: initParamDictionary
bool BulletFlowSystem::initParamDictionary(void)
{
if (createParamDictionary("BulletFlow"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("maxtime",
"bullet flow max time",
Ogre::PT_REAL),&ms_maxTimeCmd);
return true;
}
return false;
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:15,代码来源:FairyBulletFlowSystem.cpp
示例7: _initDefaults
VBOOL VEffect::_initDefaults()
{
if (createParamDictionary("Effect"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("LifeTime",
"the life time of this effect.",
Ogre::PT_REAL),&msLifeTimeCmd);
return VTRUE;
}
return VFALSE;
}
开发者ID:asnwerear,项目名称:VEngine,代码行数:15,代码来源:VEffect.cpp
示例8: BulletOperator
BulletForceOperator::BulletForceOperator(BulletEventSystem* eventSystem) : BulletOperator()
{
m_type = "force";
m_parent = eventSystem;
m_isOperated = false;
m_forceVector = Ogre::Vector3::ZERO;
if (createParamDictionary("BulletForceOperator"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("forceVector",
"The mode of bullet speed operator.",
Ogre::PT_VECTOR3),&ms_forceVectorCmd);
}
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:16,代码来源:FairyBulletForceOperator.cpp
示例9: mSoundName
AnimationSound::AnimationSound() :
mAttachTime(0.0f), mSoundName(""), mSoundHandle(-1), mPlayed(false)
{
if (createParamDictionary("AnimationSound"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("SoundName",
"the file name of sound.",
Ogre::PT_STRING),&msSoundNameCmd);
dict->addParameter(Ogre::ParameterDef("AttachTime",
"the time that play sound.",
Ogre::PT_REAL),&msAttachTimeCmd);
}
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:16,代码来源:FairyAnimationSound.cpp
示例10: getParamDictionary
DLightEffect::DLightEffect(Ogre::Entity* parent)
:AttachEffectBase(parent)
,m_light(nullptr)
,m_dlType(eDLightType_None)
,m_fRadius(0)
,m_dlPointParam(1,0,0)
{
m_type = eAttachEffect_DLight;
if (InitParamDict("DLight"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("lighttype", "Deferred light type", Ogre::PT_INT), &m_sCmdLightType);
dict->addParameter(Ogre::ParameterDef("radius", "Radius of point light", Ogre::PT_REAL), &m_sCmdLightRadius);
dict->addParameter(Ogre::ParameterDef("PointAtteParam", "Attenuation info of point light", Ogre::PT_VECTOR3), &m_sCmdPointAttenParam);
}
}
开发者ID:mavaL,项目名称:MiniCraft,代码行数:16,代码来源:DeferredLightEffect.cpp
示例11: initParamDictionary
//---------------------------------------------------------------------
bool AnimationEffectInfo::initParamDictionary(void)
{
if (createParamDictionary("AnimationEffectInfo"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("AttachTime",
"the time that showing the effect.",
Ogre::PT_REAL),&msAttachTimeCmd);
dict->addParameter(Ogre::ParameterDef("AttachPoint",
"the attached bone or locator.",
Ogre::PT_STRING),&msAttachPointCmd);
dict->addParameter(Ogre::ParameterDef("EffectTemplateName",
"name of effect template.",
Ogre::PT_STRING),&msEffectTemplateNameCmd);
dict->addParameter(Ogre::ParameterDef("OffsetPos",
"offset position to the attach point.",
Ogre::PT_VECTOR3),&msOffsetPosCmd);
dict->addParameter(Ogre::ParameterDef("OffsetRotation",
"offset orientation to the attach point.",
Ogre::PT_QUATERNION),&msOffsetRotationCmd);
dict->addParameter(Ogre::ParameterDef("Attach",
"whether the effect will move along with the attach point.",
Ogre::PT_BOOL),&msAttachCmd);
return true;
}
return false;
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:36,代码来源:FairyAnimationEffectInfo.cpp
示例12: mMaterialName
MeshElement::MeshElement(const String &type, System *system) :
EffectElement(type, system),
mEntity(NULL),
mMeshName(""), mMaterialName("none")
{
if ( initDefaults(mElementType) )
{
Ogre::ParamDictionary* dict = getParamDictionary();
// Custom params
dict->addParameter(Ogre::ParameterDef("MeshName",
"the name of mesh.",
Ogre::PT_STRING),&msMeshNameCmd);
dict->addParameter(Ogre::ParameterDef("Material",
"the name of material.",
Ogre::PT_STRING),&msMaterialNameCmd);
}
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:19,代码来源:WXMeshElement.cpp
示例13: BulletOperator
BulletBirthOperator::BulletBirthOperator(BulletEventSystem* eventSystem) : BulletOperator(),
m_birthedTimes(0.0f),m_birthTimes(0.0f),m_isOperated(false)
{
m_type = "birth";
m_parent = eventSystem;
if (createParamDictionary("BulletBirthOperator"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("bulletsystemname",
"The bulletsystemname of bullet birth operator.",
Ogre::PT_STRING),&ms_bulletTemplateCmd);
dict->addParameter(Ogre::ParameterDef("birthtimes",
"The times of bullet birth operator.",
Ogre::PT_REAL),&ms_birthTimesCmd);
}
}
开发者ID:dodong471520,项目名称:pap,代码行数:19,代码来源:FairyBulletBirthOperator.cpp
示例14: BulletOperator
BulletHelixOperator::BulletHelixOperator(BulletEventSystem* eventSystem) : BulletOperator()
{
m_type = "helix";
m_parent = eventSystem;
m_amplitude = 0.0;
m_frequency = 0.0;
if (createParamDictionary("BulletHelixOperator"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("amplitude",
"The amplitude of bullet helix operator.",
Ogre::PT_REAL),&ms_amplitudeCmd);
dict->addParameter(Ogre::ParameterDef("frequency",
"The frequency of bullet helix operator.",
Ogre::PT_REAL),&ms_frequencyCmd);
}
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:21,代码来源:FairyBulletHelixOperator.cpp
示例15: grow_title
/** Default constructor. */
GrowFadeAffector(Ogre::ParticleSystem *psys) : ParticleAffector(psys)
{
mGrowTime = 0.0f;
mFadeTime = 0.0f;
mType = "GrowFade";
// Init parameters
if(createParamDictionary("GrowFadeAffector"))
{
Ogre::ParamDictionary *dict = getParamDictionary();
Ogre::String grow_title("grow_time");
Ogre::String fade_title("fade_time");
Ogre::String grow_descr("Time from begin to reach full size.");
Ogre::String fade_descr("Time from end to shrink.");
dict->addParameter(Ogre::ParameterDef(grow_title, grow_descr, Ogre::PT_REAL), &msGrowCmd);
dict->addParameter(Ogre::ParameterDef(fade_title, fade_descr, Ogre::PT_REAL), &msFadeCmd);
}
}
开发者ID:Adrian-Revk,项目名称:openmw,代码行数:22,代码来源:particles.cpp
示例16: initParamDictionary
//---------------------------------------------------------------------
bool Skill::initParamDictionary(void)
{
if (createParamDictionary("Skill"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("Animation",
"name of animation.",
Ogre::PT_STRING),&msAnimationNameCmd);
dict->addParameter(Ogre::ParameterDef("BreakTime",
"the break time of skill.",
Ogre::PT_STRING),&msBreakTimeCmd);
dict->addParameter(Ogre::ParameterDef("HitTime",
"the hit time of skill.",
Ogre::PT_STRING),&msHitTimeCmd);
dict->addParameter(Ogre::ParameterDef("ShakeTime",
"the shake time of skill.",
Ogre::PT_STRING),&msShakeTimeCmd);
dict->addParameter(Ogre::ParameterDef("RepeatEffect",
"whether recreate effect when the animation is loop.",
Ogre::PT_BOOL),&msRepeatEffectCmd);
return true;
}
return false;
}
开发者ID:dodong471520,项目名称:pap,代码行数:32,代码来源:FairySkill.cpp
示例17: mAttachTime
AnimationSceneLightInfo::AnimationSceneLightInfo(void) :
mAttachTime(0.0f),
mLastTime(0.0f),
mFadeInTime(0.0f),
mFadeOutTime(0.0f),
mDestColour(Ogre::ColourValue::Black)
{
if (createParamDictionary("AnimationSceneLightInfo"))
{
Ogre::ParamDictionary* dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("AttachTime",
"the time that starting changing the light.",
Ogre::PT_REAL),&msAttachTimeCmd);
dict->addParameter(Ogre::ParameterDef("LastTime",
"the last time that changing the light.",
Ogre::PT_REAL),&msLastTimeCmd);
dict->addParameter(Ogre::ParameterDef("FadeInTime",
"the fade in time.",
Ogre::PT_REAL),&msFadeInTimeCmd);
dict->addParameter(Ogre::ParameterDef("FadeOutTime",
"the fade out time.",
Ogre::PT_REAL),&msFadeOutTimeCmd);
dict->addParameter(Ogre::ParameterDef("DestColour",
"the dest colour of light.",
Ogre::PT_COLOURVALUE),&msDestColourCmd);
}
}
开发者ID:brock7,项目名称:TianLong,代码行数:32,代码来源:WXAnimationSceneLightInfo.cpp
示例18: initDefaults
/** Internal for initializing some defaults and parameters
@return True if custom parameters need initialising
*/
bool initDefaults(const Ogre::String &t)
{
// Defaults
mDirection = Ogre::Vector3::UNIT_Z;
mUp = Ogre::Vector3::UNIT_Y;
setSize(100.0f, 100.0f, 100.0f);
mType = t;
// Set up parameters
if(createParamDictionary(mType + "Emitter"))
{
addBaseParameters();
Ogre::ParamDictionary *dict = getParamDictionary();
// Custom params
dict->addParameter(Ogre::ParameterDef("width",
"Width of the shape in world coordinates.",
Ogre::PT_REAL),
&msWidthCmd);
dict->addParameter(Ogre::ParameterDef("height",
"Height of the shape in world coordinates.",
Ogre::PT_REAL),
&msHeightCmd);
dict->addParameter(Ogre::ParameterDef("depth",
"Depth of the shape in world coordinates.",
Ogre::PT_REAL),
&msDepthCmd);
dict->addParameter(Ogre::ParameterDef("vertical_direction",
"Vertical direction of emitted particles (in degrees).",
Ogre::PT_REAL),
&msVerticalDirCmd);
dict->addParameter(Ogre::ParameterDef("vertical_angle",
"Vertical direction variance of emitted particles (in degrees).",
Ogre::PT_REAL),
&msVerticalAngleCmd);
dict->addParameter(Ogre::ParameterDef("horizontal_direction",
"Horizontal direction of emitted particles (in degrees).",
Ogre::PT_REAL),
&msHorizontalDirCmd);
dict->addParameter(Ogre::ParameterDef("horizontal_angle",
"Horizontal direction variance of emitted particles (in degrees).",
Ogre::PT_REAL),
&msHorizontalAngleCmd);
return true;
}
return false;
}
开发者ID:Adrian-Revk,项目名称:openmw,代码行数:52,代码来源:particles.cpp
示例19: VEffectElement
VPointLightElement::VPointLightElement(const VString &type)
: VEffectElement(type)
, mLight(VNULL)
, mDiffuse(Ogre::ColourValue::White)
, mSpecular(Ogre::ColourValue::Black)
, mRange(1000.0f)
, mAttenuationConstant(1.0f)
, mAttenuationLinear(0.0f)
, mAttenuationQuadric(0.0f)
{
if (_initDefaults(mElementType))
{
Ogre::ParamDictionary *dict = getParamDictionary();
dict->addParameter(Ogre::ParameterDef("Diffuse",
"diffuse colour of point light.",
Ogre::PT_COLOURVALUE),
&msDiffuseCmd);
dict->addParameter(Ogre::ParameterDef("Specular",
"specular colour of point light.",
Ogre::PT_COLOURVALUE),
&msSpecularCmd);
dict->addParameter(Ogre::ParameterDef("Range",
"range of point light.",
Ogre::PT_REAL),
&msRangeCmd);
dict->addParameter(Ogre::ParameterDef("AttenuationConstant",
"attenuation constant of point light.",
Ogre::PT_REAL),
&msAttenuationConstantCmd);
dict->addParameter(Ogre::ParameterDef("AttenuationLinear",
"attenuation linear of point light.",
Ogre::PT_REAL),
&msAttenuationLinearCmd);
dict->addParameter(Ogre::ParameterDef("AttenuationQuadric",
"attenuation quadric of point light.",
Ogre::PT_REAL),
&msAttenuationQuadricCmd);
}
}
开发者ID:asnwerear,项目名称:VEngine,代码行数:45,代码来源:VPointLightElement.cpp
示例20: mDestPos
BeamElement::BeamElement(const String &type, System *system) :
EffectElement(type, system),
mNumBillboardElements(10),
mNoiseXMin(0.0f),
mNoiseXMax(0.0f),
mNoiseYMin(0.0f),
mNoiseYMax(0.0f),
mNoiseZMin(0.0f),
mNoiseZMax(0.0f),
mDestPos(Ogre::Vector3::UNIT_Y), // 初始位置
mWidth(10.0f),
mBillboardChain(NULL),
mMaterialName("BaseWhiteNoLighting"),
mFrequency(20.0f),
mFrequencyTime(0.0f)
{
if ( initDefaults(mElementType) )
{
Ogre::ParamDictionary* dict = getParamDictionary();
// Custom params
dict->addParameter(Ogre::ParameterDef("NoiseXMin",
"min noise of x axis.",
Ogre::PT_REAL),&msNoiseXMinCmd);
dict->addParameter(Ogre::ParameterDef("NoiseXMax",
"max noise of x axis.",
Ogre::PT_REAL),&msNoiseXMaxCmd);
dict->addParameter(Ogre::ParameterDef("NoiseYMin",
"min noise of y axis.",
Ogre::PT_REAL),&msNoiseYMinCmd);
dict->addParameter(Ogre::ParameterDef("NoiseYMax",
"max noise of y axis.",
Ogre::PT_REAL),&msNoiseYMaxCmd);
dict->addParameter(Ogre::ParameterDef("NoiseZMin",
"min noise of z axis.",
Ogre::PT_REAL),&msNoiseZMinCmd);
dict->addParameter(Ogre::ParameterDef("NoiseZMax",
"max noise of z axis.",
Ogre::PT_REAL),&msNoiseZMaxCmd);
dict->addParameter(Ogre::ParameterDef("NumElements",
"the num of billboard chain elements.",
Ogre::PT_INT),&msNumElementsCmd);
dict->addParameter(Ogre::ParameterDef("Width",
"width of billboard.",
Ogre::PT_REAL),&msWidthCmd);
dict->addParameter(Ogre::ParameterDef("Colour",
"The colour of emitted particles.", Ogre::PT_COLOURVALUE),
&msColourCmd);
dict->addParameter(Ogre::ParameterDef("ColourRangeStart",
"The start of a range of colours to be assigned to emitted particles.", Ogre::PT_COLOURVALUE),
&msColourRangeStartCmd);
dict->addParameter(Ogre::ParameterDef("ColourRangeEnd",
"The end of a range of colours to be assigned to emitted particles.", Ogre::PT_COLOURVALUE),
&msColourRangeEndCmd);
dict->addParameter(Ogre::ParameterDef("Material",
"name of beam material.",
Ogre::PT_STRING),&msMaterialCmd);
dict->addParameter(Ogre::ParameterDef("Frequency",
"frequency of billboard.",
Ogre::PT_REAL),&msFrequencyCmd);
}
mColourRangeStart = mColourRangeEnd = Ogre::ColourValue::White;
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:76,代码来源:WXBeamElement.cpp
注:本文中的ogre::ParamDictionary类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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