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C++ ogre::Matrix3类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ogre::Matrix3的典型用法代码示例。如果您正苦于以下问题:C++ Matrix3类的具体用法?C++ Matrix3怎么用?C++ Matrix3使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Matrix3类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: calculateRobotPosition

void PlanningDisplay::calculateRobotPosition()
{
  if (!displaying_kinematic_path_message_)
  {
    return;
  }

  tf::Stamped<tf::Pose> pose(tf::Transform(tf::Quaternion(0, 0, 0, 1.0), tf::Vector3(0, 0, 0)), displaying_kinematic_path_message_->trajectory.joint_trajectory.header.stamp,
                             displaying_kinematic_path_message_->trajectory.joint_trajectory.header.frame_id);

  if (context_->getTFClient()->canTransform(fixed_frame_.toStdString(), displaying_kinematic_path_message_->trajectory.joint_trajectory.header.frame_id, displaying_kinematic_path_message_->trajectory.joint_trajectory.header.stamp))
  {
    try
    {
      context_->getTFClient()->transformPose(fixed_frame_.toStdString(), pose, pose);
    }
    catch (tf::TransformException& e)
    {
      ROS_ERROR( "Error transforming from frame '%s' to frame '%s'", pose.frame_id_.c_str(), fixed_frame_.toStdString().c_str() );
    }
  }

  Ogre::Vector3 position(pose.getOrigin().x(), pose.getOrigin().y(), pose.getOrigin().z());

  double yaw, pitch, roll;
  pose.getBasis().getEulerYPR(yaw, pitch, roll);
  Ogre::Matrix3 orientation;
  orientation.FromEulerAnglesYXZ(Ogre::Radian(yaw), Ogre::Radian(pitch), Ogre::Radian(roll));

  robot_->setPosition(position);
  robot_->setOrientation(orientation);
}
开发者ID:Beryl-bingqi,项目名称:footstep_dynamic_planner,代码行数:32,代码来源:planning_display.cpp


示例2: calculateRobotPosition

void PlanningDisplay::calculateRobotPosition()
{
  tf::Stamped<tf::Pose> pose( btTransform( btQuaternion( 0, 0, 0 ), btVector3( 0, 0, 0 ) ), ros::Time(), displaying_kinematic_path_message_.frame_id );

  if (tf_->canTransform(target_frame_, displaying_kinematic_path_message_.frame_id, ros::Time()))
  {
    try
    {
      tf_->transformPose( target_frame_, pose, pose );
    }
    catch(tf::TransformException& e)
    {
      ROS_ERROR( "Error transforming from frame '%s' to frame '%s'\n", pose.frame_id_.c_str(), target_frame_.c_str() );
    }
  }

  Ogre::Vector3 position( pose.getOrigin().x(), pose.getOrigin().y(), pose.getOrigin().z() );
  robotToOgre( position );

  btScalar yaw, pitch, roll;
  pose.getBasis().getEulerZYX( yaw, pitch, roll );
  Ogre::Matrix3 orientation;
  orientation.FromEulerAnglesYXZ( Ogre::Radian( yaw ), Ogre::Radian( pitch ), Ogre::Radian( roll ) );

  robot_->setPosition( position );
  robot_->setOrientation( orientation );
}
开发者ID:janfrs,项目名称:kwc-ros-pkg,代码行数:27,代码来源:planning_display.cpp


示例3: pose

void RobotBase2DPoseDisplay::transformArrow( const std_msgs::RobotBase2DOdom& message, ogre_tools::Arrow* arrow )
{
  std::string frame_id = message.header.frame_id;
  if ( frame_id.empty() )
  {
    frame_id = fixed_frame_;
  }

  tf::Stamped<tf::Pose> pose( btTransform( btQuaternion( message.pos.th, 0.0f, 0.0f ), btVector3( message.pos.x, message.pos.y, 0.0f ) ),
                              message.header.stamp, message_.header.frame_id );

  try
  {
    tf_->transformPose( fixed_frame_, pose, pose );
  }
  catch(tf::TransformException& e)
  {
    ROS_ERROR( "Error transforming 2d base pose '%s' from frame '%s' to frame '%s'\n", name_.c_str(), message.header.frame_id.c_str(), fixed_frame_.c_str() );
  }

  btScalar yaw, pitch, roll;
  pose.getBasis().getEulerZYX( yaw, pitch, roll );
  Ogre::Matrix3 orient;
  orient.FromEulerAnglesZXY( Ogre::Radian( roll ), Ogre::Radian( pitch ), Ogre::Radian( yaw ) );
  arrow->setOrientation( orient );

  Ogre::Vector3 pos( pose.getOrigin().x(), pose.getOrigin().y(), pose.getOrigin().z() );
  robotToOgre( pos );
  arrow->setPosition( pos );
}
开发者ID:janfrs,项目名称:kwc-ros-pkg,代码行数:30,代码来源:robot_base2d_pose_display.cpp


示例4: updateCamera

void OrbitOrientedViewController::updateCamera()
{
	float distance = distance_property_->getFloat();
	float yaw = yaw_property_->getFloat();
	float pitch = pitch_property_->getFloat();

	Ogre::Matrix3 rot;
	reference_orientation_.ToRotationMatrix(rot);
	Ogre::Radian rollTarget, pitchTarget, yawTarget;
	rot.ToEulerAnglesXYZ(yawTarget, pitchTarget, rollTarget);

	yaw += rollTarget.valueRadians();
	pitch += pitchTarget.valueRadians();

	Ogre::Vector3 focal_point = focal_point_property_->getVector();

	float x = distance * cos( yaw ) * cos( pitch ) + focal_point.x;
	float y = distance * sin( yaw ) * cos( pitch ) + focal_point.y;
	float z = distance *              sin( pitch ) + focal_point.z;

	Ogre::Vector3 pos( x, y, z );

	camera_->setPosition(pos);
	camera_->setFixedYawAxis(true, target_scene_node_->getOrientation() * Ogre::Vector3::UNIT_Z);
	camera_->setDirection(target_scene_node_->getOrientation() * (focal_point - pos));

	focal_shape_->setPosition( focal_point );
}
开发者ID:AlfaroP,项目名称:rtabmap_ros,代码行数:28,代码来源:OrbitOrientedViewController.cpp


示例5: setLocalOrientation

void OgrePointSpecification::setLocalOrientation(const Vector3& ori)
{
	Ogre::Matrix3 m;
	m.FromEulerAnglesXYZ(Ogre::Radian(ori.x),Ogre::Radian(ori.y),Ogre::Radian(ori.z));
	Ogre::Quaternion q(m);
	_node->setOrientation(q);
	_node->_update(true,true);
}
开发者ID:DelamarreAlban,项目名称:Mascaret,代码行数:8,代码来源:OgrePointSpecification.cpp


示例6:

Ogre::Matrix3 Utility::convert_btMatrix3(const btMatrix3x3 &m)
{
	Ogre::Matrix3 mat;
	mat.SetColumn(0,Utility::convert_btVector3(m[0]));
	mat.SetColumn(1,Utility::convert_btVector3(m[1]));
	mat.SetColumn(2,Utility::convert_btVector3(m[2]));
	return mat;
}
开发者ID:Dar13,项目名称:WastelandArchive,代码行数:8,代码来源:Utility.cpp


示例7: QuaternionFromRotationDegrees

Ogre::Quaternion LuaScriptUtilities::QuaternionFromRotationDegrees(
    Ogre::Real xRotation, Ogre::Real yRotation, Ogre::Real zRotation)
{
    Ogre::Matrix3 matrix;
    matrix.FromEulerAnglesXYZ(
        Ogre::Degree(xRotation), Ogre::Degree(yRotation), Ogre::Degree(zRotation));
    return Ogre::Quaternion(matrix);
}
开发者ID:Bewolf2,项目名称:LearningGameAI,代码行数:8,代码来源:LuaScriptUtilities.cpp


示例8: rotate

void OgrePointSpecification::rotate(const Vector3& orientation)
{
	Ogre::Matrix3 m;
	m.FromEulerAnglesXYZ(Ogre::Radian(orientation.x),Ogre::Radian(orientation.y),Ogre::Radian(orientation.z));
	Ogre::Quaternion q(m);
	_node->rotate(q,Ogre::Node::TS_LOCAL);
	_node->_update(true,true);
}
开发者ID:DelamarreAlban,项目名称:Mascaret,代码行数:8,代码来源:OgrePointSpecification.cpp


示例9:

VEHA::Vector3 OgrePointSpecification::getLocalOrientation() const
{
	Ogre::Quaternion q=_node->getOrientation();
	Ogre::Matrix3 m;
	q.ToRotationMatrix(m);
	Ogre::Radian x,y,z;
	m.ToEulerAnglesXYZ(x,y,z);

	return VEHA::Vector3((double)x.valueRadians(), (double)y.valueRadians(), (double)z.valueRadians());
}
开发者ID:DelamarreAlban,项目名称:Mascaret,代码行数:10,代码来源:OgrePointSpecification.cpp


示例10: setGlobalOrientation

void OgrePointSpecification::setGlobalOrientation(const Vector3& ori)
{
	Ogre::Matrix3 m;
	m.FromEulerAnglesXYZ(Ogre::Radian(ori.x),Ogre::Radian(ori.y),Ogre::Radian(ori.z));
	Ogre::Quaternion q(m);
	if(_parent)
		q=shared_dynamic_cast<OgrePointSpecification>(_parent)->_node->convertWorldToLocalOrientation(q);
	_node->setOrientation(q);
	_node->_update(true,true);
}
开发者ID:DelamarreAlban,项目名称:Mascaret,代码行数:10,代码来源:OgrePointSpecification.cpp


示例11:

 //-------------------------------------------------------------------------
 void
 AFile::setFrameRotation( Ogre::TransformKeyFrame* key_frame
                         , const Ogre::Vector3& v ) const
 {
     Ogre::Quaternion rot;
     Ogre::Matrix3 mat;
     mat.FromEulerAnglesZXY( Ogre::Radian(Ogre::Degree( -v.y )), Ogre::Radian(Ogre::Degree( -v.x )), Ogre::Radian(Ogre::Degree( -v.z )) );
     rot.FromRotationMatrix( mat );
     key_frame->setRotation( rot );
 }
开发者ID:adrielvel,项目名称:q-gears,代码行数:11,代码来源:QGearsAFile.cpp


示例12:

void
BuildTank::setBadGun(Ogre::Radian theta){
		Ogre::Quaternion gunOrientation = mTankGunNode->getOrientation() ;
		// convert orientation to a matrix
		Ogre::Matrix3 tGunMatrix3;
		gunOrientation.ToRotationMatrix( tGunMatrix3 );

		Ogre::Vector3 xBasis = Ogre::Vector3(Ogre::Math::Cos(theta),0, - Ogre::Math::Sin(theta));
		Ogre::Vector3 yBasis = Ogre::Vector3(0,1,0);
		Ogre::Vector3 zBasis = Ogre::Vector3(Ogre::Math::Sin(theta),0,Ogre::Math::Cos(theta));
		Ogre::Matrix3 rotate;
		rotate.FromAxes(xBasis, yBasis, zBasis);
		mGunOrientation = rotate * tGunMatrix3;

		mTankGunNode->setOrientation(Ogre::Quaternion(mGunOrientation));
}
开发者ID:zhangang15,项目名称:Game_Engineering,代码行数:16,代码来源:BuildTank.cpp


示例13: SetLookAtPoint

void CameraSceneNode::SetLookAtPoint(Vec3 lap)
{
	//mOgreSceneNode->lookAt(lap, Ogre::Node::TS_WORLD);

	Vec3 z = -(lap - GetPosition()); z.normalise(); // z
	Vec3 x = z.crossProduct(Vec3::NEGATIVE_UNIT_Y); x.normalise(); // x
	Vec3 y = -x.crossProduct(z); y.normalise(); // y

	Ogre::Matrix3 R;
	R.FromAxes(x, y, z);

	Quat q; q.FromRotationMatrix(R);
	mOgreSceneNode->setOrientation(q);

	this->SetOrientation(mOgreSceneNode->getOrientation()*this->GetParent()->GetOrientation().Inverse());
}
开发者ID:arash-arj,项目名称:Robotarium,代码行数:16,代码来源:CameraSceneNode.cpp


示例14:

Ogre::Vector3 LuaScriptUtilities::QuaternionToRotationDegrees(
    const Ogre::Quaternion& quaternion)
{
    Ogre::Vector3 angles;

    Ogre::Radian xAngle;
    Ogre::Radian yAngle;
    Ogre::Radian zAngle;

    Ogre::Matrix3 rotation;
    quaternion.ToRotationMatrix(rotation);
    rotation.ToEulerAnglesXYZ(xAngle, yAngle, zAngle);

    angles.x = xAngle.valueDegrees();
    angles.y = yAngle.valueDegrees();
    angles.z = zAngle.valueDegrees();

    return angles;
}
开发者ID:Bewolf2,项目名称:LearningGameAI,代码行数:19,代码来源:LuaScriptUtilities.cpp


示例15: HandleEvent

void SimplePlayerComponent::HandleEvent(std::shared_ptr<Event> e) {
    // do not react to any events if this component is disabled
    if(!IsEnabled())
        return;

    if(mMouseEnabled && e->GetType() == "DT_MOUSEEVENT") {
        std::shared_ptr<MouseEvent> m = std::dynamic_pointer_cast<MouseEvent>(e);
        if(m->GetAction() == MouseEvent::MOVED) {
            float factor = mMouseSensitivity * -0.01;
            float dx = m->GetMouseState().X.rel * factor;
            float dy = m->GetMouseState().Y.rel * factor * (mMouseYInversed ? -1 : 1);

            if(dx != 0 || dy != 0) {
                // watch out for da gimbal lock !!

                Ogre::Matrix3 orientMatrix;
                GetNode()->GetRotation().ToRotationMatrix(orientMatrix);

                Ogre::Radian yaw, pitch, roll;
                orientMatrix.ToEulerAnglesYXZ(yaw, pitch, roll);

                pitch += Ogre::Radian(dy);
                yaw += Ogre::Radian(dx);

                // do not let it look completely vertical, or the yaw will break
                if(pitch > Ogre::Degree(89.9))
                    pitch = Ogre::Degree(89.9);

                if(pitch < Ogre::Degree(-89.9))
                    pitch = Ogre::Degree(-89.9);

                orientMatrix.FromEulerAnglesYXZ(yaw, pitch, roll);

                Ogre::Quaternion rot;
                rot.FromRotationMatrix(orientMatrix);
                GetNode()->SetRotation(rot);
            }
        }
    }
}
开发者ID:LMG,项目名称:ducttape-engine,代码行数:40,代码来源:SimplePlayerComponent.cpp


示例16: setMessage

void PoseWithCovarianceVisual::setMessage ( const geometry_msgs::PoseWithCovarianceStamped::ConstPtr& msg ) {
    Ogre::Vector3 position = Ogre::Vector3 ( msg->pose.pose.position.x, msg->pose.pose.position.y, msg->pose.pose.position.z );
    Ogre::Quaternion orientation = Ogre::Quaternion ( msg->pose.pose.orientation.x, msg->pose.pose.orientation.y, msg->pose.pose.orientation.z, msg->pose.pose.orientation.w );

    // Arrow points in -Z direction, so rotate the orientation before display.
    // TODO: is it safe to change Arrow to point in +X direction?
    Ogre::Quaternion rotation1 = Ogre::Quaternion ( Ogre::Degree( -90 ), Ogre::Vector3::UNIT_Y );
    Ogre::Quaternion rotation2 = Ogre::Quaternion ( Ogre::Degree( -180 ), Ogre::Vector3::UNIT_X );
    orientation = rotation2 * rotation1 * orientation;

    pose_->setPosition( position );
    pose_->setOrientation( orientation );

    Ogre::Matrix3 C = Ogre::Matrix3 ( msg->pose.covariance[6*0 + 0], msg->pose.covariance[6*0 + 1], msg->pose.covariance[6*0 + 5],
                                        msg->pose.covariance[6*1 + 0], msg->pose.covariance[6*1 + 1], msg->pose.covariance[6*1 + 5],
                                        msg->pose.covariance[6*5 + 0], msg->pose.covariance[6*5 + 1], msg->pose.covariance[6*5 + 5] );
    Ogre::Real eigenvalues[3];
    Ogre::Vector3 eigenvectors[3];
    C.EigenSolveSymmetric(eigenvalues, eigenvectors);
    if ( eigenvalues[0] < 0 ) {
        ROS_WARN ( "[PoseWithCovarianceVisual setMessage] eigenvalue[0]: %f < 0 ",  eigenvalues[0] );
        eigenvalues[0] = 0;
    }
    if ( eigenvalues[1] < 0 ) {
        ROS_WARN ( "[PoseWithCovarianceVisual setMessage] eigenvalue[1]: %f < 0 ",  eigenvalues[1] );
        eigenvalues[1] = 0;
    }
    if ( eigenvalues[2] < 0 ) {
        ROS_WARN ( "[PoseWithCovarianceVisual setMessage] eigenvalue[2]: %f < 0 ",  eigenvalues[2] );
        eigenvalues[2] = 0;
    }

    variance_->setColor ( color_variance_ );
    variance_->setPosition ( position );
    variance_->setOrientation ( Ogre::Quaternion ( eigenvectors[0], eigenvectors[1], eigenvectors[2] ) );
    variance_->setScale ( Ogre::Vector3 ( 2*sqrt(eigenvalues[0]), 2*sqrt(eigenvalues[1]), 2*sqrt(eigenvalues[2]) ) );
}
开发者ID:tuw-robotics,项目名称:tuw_rviz_plugins,代码行数:37,代码来源:PoseWithCovarianceStampedVisual.cpp


示例17: setCommonValues

void MarkerVisualizer::setCommonValues( const std_msgs::VisualizationMarker& message, ogre_tools::Object* object )
{
  std::string frame_id = message.header.frame_id;
  if ( frame_id.empty() )
  {
    frame_id = target_frame_;
  }

  libTF::TFPose pose = { message.x, message.y, message.z,
                         message.yaw, message.pitch, message.roll, 0, frame_id };
  //printf( "pre transform (%s to %s) yaw: %f, pitch: %f, roll: %f\n", frame_id.c_str(), target_frame_.c_str(), pose.yaw, pose.pitch, pose.roll );
  try
  {
    pose = tf_client_->transformPose( target_frame_, pose );
  }
  catch(libTF::Exception& e)
  {
    printf( "Error transforming marker '%d' from frame '%s' to frame '%s'\n", message.id, frame_id.c_str(), target_frame_.c_str() );
  }

  Ogre::Vector3 position( pose.x, pose.y, pose.z );
  robotToOgre( position );

  Ogre::Matrix3 orientation;
  //printf( "post transform yaw: %f, pitch: %f, roll: %f\n", pose.yaw, pose.pitch, pose.roll );
  orientation.FromEulerAnglesYXZ( Ogre::Radian( pose.yaw ), Ogre::Radian( pose.pitch ), Ogre::Radian( pose.roll ) );
  //Ogre::Matrix3 orientation( ogreMatrixFromRobotEulers( pose.yaw, pose.pitch, pose.roll ) );
  Ogre::Vector3 scale( message.xScale, message.yScale, message.zScale );
  scaleRobotToOgre( scale );

  object->setPosition( position );
  object->setOrientation( orientation );
  object->setScale( scale );
  object->setColor( message.r / 255.0f, message.g / 255.0f, message.b / 255.0f, message.alpha / 255.0f );
  object->setUserData( Ogre::Any( (void*)this ) );
}
开发者ID:janfrs,项目名称:kwc-ros-pkg,代码行数:36,代码来源:marker_visualizer.cpp


示例18: surfaceOrientationForNormal

Ogre::Quaternion RoomSurface::surfaceOrientationForNormal(Ogre::Vector3 normal) {
  Ogre::Real pi_by_two = Ogre::Math::PI/2.0;
  Ogre::Matrix3 mat;

  if (normal == Ogre::Vector3::UNIT_Y) {
    mat.FromEulerAnglesXYZ(Ogre::Radian(0), Ogre::Radian(0), Ogre::Radian(0));
  } else if (normal == Ogre::Vector3::UNIT_X) {
    mat.FromEulerAnglesXYZ(Ogre::Radian(pi_by_two), Ogre::Radian(0), Ogre::Radian(-pi_by_two));
  } else if (normal == -Ogre::Vector3::UNIT_X) {
    mat.FromEulerAnglesXYZ(Ogre::Radian(pi_by_two), Ogre::Radian(0), Ogre::Radian(pi_by_two));
  } else if (normal == Ogre::Vector3::UNIT_Z) {
    mat.FromEulerAnglesXYZ(Ogre::Radian(pi_by_two), Ogre::Radian(0), Ogre::Radian(0));
  } else if (normal == -Ogre::Vector3::UNIT_Z) {
    // the last component should ideally be  Ogre::Radian(2*pi_by_two), however the corresponding
    // physics constraint has a problem with that.
    mat.FromEulerAnglesXYZ(Ogre::Radian(pi_by_two), Ogre::Radian(2*pi_by_two), Ogre::Radian(0));
  }
  return Ogre::Quaternion(mat);
}
开发者ID:DX94,项目名称:BumpTop,代码行数:19,代码来源:RoomSurface.cpp


示例19: frameRendered

void CameraMan::frameRendered(const Ogre::FrameEvent &evt)
{
    if (mStyle == CS_FREELOOK)
    {
        // build our acceleration vector based on keyboard input composite
        Ogre::Vector3 accel = Ogre::Vector3::ZERO;
        Ogre::Matrix3 axes = mCamera->getLocalAxes();
        if (mGoingForward) accel -= axes.GetColumn(2);
        if (mGoingBack) accel += axes.GetColumn(2);
        if (mGoingRight) accel += axes.GetColumn(0);
        if (mGoingLeft) accel -= axes.GetColumn(0);
        if (mGoingUp) accel += axes.GetColumn(1);
        if (mGoingDown) accel -= axes.GetColumn(1);

        // if accelerating, try to reach top speed in a certain time
        Ogre::Real topSpeed = mFastMove ? mTopSpeed * 20 : mTopSpeed;
        if (accel.squaredLength() != 0)
        {
            accel.normalise();
            mVelocity += accel * topSpeed * evt.timeSinceLastFrame * 10;
        }
        // if not accelerating, try to stop in a certain time
        else mVelocity -= mVelocity * evt.timeSinceLastFrame * 10;

        Ogre::Real tooSmall = std::numeric_limits<Ogre::Real>::epsilon();

        // keep camera velocity below top speed and above epsilon
        if (mVelocity.squaredLength() > topSpeed * topSpeed)
        {
            mVelocity.normalise();
            mVelocity *= topSpeed;
        }
        else if (mVelocity.squaredLength() < tooSmall * tooSmall)
            mVelocity = Ogre::Vector3::ZERO;

        if (mVelocity != Ogre::Vector3::ZERO) mCamera->translate(mVelocity * evt.timeSinceLastFrame);
    }
}
开发者ID:litianqi,项目名称:ogre,代码行数:38,代码来源:OgreCameraMan.cpp


示例20: aabb

Ogre::Entity*
StageFile::GetModel( const StageInfo& info )
{
    //DumpSettings("exported/" + info.data.name + ".lua");

    VectorTexForGen textures;
    Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create(info.data.name + "export", "General");
    Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create(info.data.name + "export", "General");

    u32 number_of_files = GetU32LE(0);
    LOGGER->Log("Number of file " + IntToString(number_of_files) + "\n");



    Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
    Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
    root1->addChild( root2 );

    Ogre::Animation* anim = skeleton->createAnimation( "Idle", 1 );
    Ogre::NodeAnimationTrack* track1 = anim->createNodeTrack( 0, root1 );
    track1->removeAllKeyFrames();
    Ogre::TransformKeyFrame* frame1 = track1->createNodeKeyFrame( 0 );
    Ogre::Matrix3 matrix;
    matrix.FromEulerAnglesYXZ( Ogre::Radian( Ogre::Degree( 0 ) ), Ogre::Radian( Ogre::Degree( -90 ) ), Ogre::Radian( Ogre::Degree( 0 ) ) );
    Ogre::Quaternion rot;
    rot.FromRotationMatrix( matrix );
    frame1->setRotation( rot );



    for (u32 i = 1; i < number_of_files - 1; ++i)
    {
        int offset_to_vertex = GetU32LE(0x04 + i * 0x04);
        MeshExtractor(info.data, "ffvii/battle_stage/" + info.data.name, this, offset_to_vertex, textures, mesh, Ogre::StringConverter::toString(i), 1);
    }



    // <OGRE> ///////////////////////////////
    skeleton->optimiseAllAnimations();
    Ogre::SkeletonSerializer skeleton_serializer;
    skeleton_serializer.exportSkeleton(skeleton.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".skeleton");

    // Update bounds
    Ogre::AxisAlignedBox aabb(-999, -999, -999, 999, 999, 999);
    mesh->_setBounds(aabb, false);
    mesh->_setBoundingSphereRadius(999);

    mesh->setSkeletonName( "models/ffvii/battle/stages/" + info.data.name + ".skeleton" );

    Ogre::MeshSerializer ser;
    ser.exportMesh(mesh.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".mesh");



    // create and export textures for model
    if( textures.size() > 0 )
    {
        int number_of_files = GetU32LE( 0x00 );
        int offset_to_texture = GetU32LE( number_of_files * 0x04 );
        Vram* vram = Vram::MakeInstance().release();

        LoadTimFileToVram( this, offset_to_texture, vram );
        //vram->Save( "qqq" );
        CreateTexture( vram, info.data, "exported/models/ffvii/battle/stages/" + info.data.name + ".png", textures );
        delete vram;
    }



    CreateMaterial("ffvii/battle_stage/" + info.data.name, "exported/models/ffvii/battle/stages/" + info.data.name + ".material", "models/ffvii/battle/stages/" + info.data.name + ".png", "", "");



    Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
    Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/ffvii/battle/stages/" + info.data.name + ".mesh" );
    //thisEntity->setDisplaySkeleton(true);
    //thisEntity->setDebugDisplayEnabled(true);
    thisEntity->setVisible(false);
    thisEntity->getAnimationState( "Idle" )->setEnabled( true );
    thisEntity->getAnimationState( "Idle" )->setLoop( true );
    Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
    thisSceneNode->setPosition( 0, 0, 0 );
    thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
    thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
    thisSceneNode->pitch( Ogre::Radian( Ogre::Degree( 90.0f ) ) );
    thisSceneNode->attachObject( thisEntity );

    return thisEntity;
}
开发者ID:adrielvel,项目名称:q-gears,代码行数:90,代码来源:StageFile.cpp



注:本文中的ogre::Matrix3类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ ogre::Matrix4类代码示例发布时间:2022-05-31
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C++ ogre::MaterialPtr类代码示例发布时间:2022-05-31
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