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C++ ogre::Image类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ogre::Image的典型用法代码示例。如果您正苦于以下问题:C++ Image类的具体用法?C++ Image怎么用?C++ Image使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Image类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: downloadPicture

void TileDownloader::downloadPicture(unsigned int index)
{
	const PictureInfo& info = mPictures[index];
	
	//Downloading all tiles in parallel
	{
		boost::threadpool::pool tp(info.tiles.size());
		for (unsigned int i=0; i<info.tiles.size(); ++i)
			tp.schedule(boost::bind(&TileDownloader::downloadPictureTile, this, index, i));
	}
	//compose all tiles on the canvas
	unsigned int width  = info.width;
	unsigned int height = info.height;
	Ogre::Canvas::Context* ctx = new Ogre::Canvas::Context(width, height, false);
	for (unsigned int i=0; i<info.tiles.size(); ++i)
	{
		const TileInfo& tileInfo = info.tiles[i];
		Ogre::Image img;
		std::stringstream filename;
		filename << tileInfo.j << "_" << tileInfo.i << ".jpg";
		img.load(filename.str(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);		
		float x = (tileInfo.i == 0) ? 0 : 509.0f + (tileInfo.i-1)*510.0f;
		float y = (tileInfo.j == 0) ? 0 : 509.0f + (tileInfo.j-1)*510.0f;
		ctx->drawImage(img, x, y);
	}
	
	//save canvas to jpeg
	ctx->saveToFile(info.filePath);

	delete ctx;
}
开发者ID:SimplyNishant,项目名称:PhotoSynthToolkit,代码行数:31,代码来源:PhotoSynthTileDownloader.cpp


示例2: updateShadowTexture

Ogre::TexturePtr Simple::updateShadowTexture(Ogre::MaterialPtr material, const TerrainPageShadow* terrainPageShadow)
{
	//we need an unique name for our alpha texture
	std::stringstream shadowTextureNameSS;
	shadowTextureNameSS << material->getName() << "_shadow";
	const Ogre::String shadowTextureName(shadowTextureNameSS.str());

	Ogre::TexturePtr texture = static_cast<Ogre::TexturePtr> (Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(shadowTextureName));
	if (texture.isNull()) {
		texture = Ogre::Root::getSingletonPtr()->getTextureManager()->createManual(shadowTextureName, "General", Ogre::TEX_TYPE_2D, mPage.getAlphaTextureSize(), mPage.getAlphaTextureSize(), 1, Ogre::PF_L8, Ogre::TU_DYNAMIC_WRITE_ONLY);
	}

	Ogre::Image ogreImage;
	terrainPageShadow->loadIntoImage(ogreImage);

	texture->loadImage(ogreImage);

	//blit the whole image to the hardware buffer
	Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
	//blit for each mipmap
	for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
		Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
		hardwareBuffer->blitFromMemory(sourceBox);
	}

	return texture;
}
开发者ID:Arsakes,项目名称:ember,代码行数:27,代码来源:Simple.cpp


示例3: defineTerrain

void OgreWidget::defineTerrain(long x, long y, bool flat)
{
    // First, we ask our TerrainGroup what file name it would use to generate the terrain. Then we check if
    // there is a file by that name in our resource group. If there is, it means that we generated a binary
    // terrain data file already, and thus there is no need to import it from an image. If there isn't a data
    // file present, it means we have to generate our terrain, and we load the image and uses that to define it.

    if(flat)
    {
        qDebug() << "OgreWidget::defineTerrain(): flat";
        mTerrainGroup->defineTerrain(x, y, 0.0f);
    }
    else
    {
        Ogre::String filename = mTerrainGroup->generateFilename(x, y);
        qDebug() << "OgreWidget::defineTerrain(): filename" << QString::fromStdString((std::string)filename) << "resourceGroup" << QString::fromStdString((std::string)mTerrainGroup->getResourceGroup());
        if(Ogre::ResourceGroupManager::getSingleton().resourceExists(mTerrainGroup->getResourceGroup(), filename))
        {
            qDebug() << "OgreWidget::defineTerrain(): resource exists, calling TerrainGroup::defineTerrain with x y" << x << y;
            mTerrainGroup->defineTerrain(x, y);
        }
        else
        {
            qDebug() << "OgreWidget::defineTerrain(): resource absent, calling TerrainGroup::defineTerrain with image for x y" << x << y;
            Ogre::Image img;
            getTerrainImage(x % 2 != 0, y % 2 != 0, img);
            img.save("test2.png");
            mTerrainGroup->defineTerrain(x, y, &img);
            mTerrainGroup->getTerrainDefinition(x, y)->importData->inputImage->save("test3.png");

            mTerrainsImported = true;
        }
    }
}
开发者ID:wpfhtl,项目名称:octocopter,代码行数:34,代码来源:ogrewidget.cpp


示例4: makeOgreMaterial

Ogre::MaterialPtr TextureManager::makeOgreMaterial(int16_t MaterialTypeID, int16_t TextureID)
{
    Ogre::MaterialPtr NewMaterial = Ogre::MaterialManager::getSingleton().create("GrassMaterial", "General", true);

    Ogre::Image* NewImage = new Ogre::Image(); // Delete?
    uint16_t ImageID = IMAGE->GenerateMaterialImage(MaterialTypeID, TextureID);
    uint8_t* iData = IMAGE->getImageData(ImageID);
    uint16_t Width = IMAGE->getImageWidth(ImageID);
    uint16_t Height = IMAGE->getImageHeight(ImageID);


    NewImage->loadDynamicImage(iData, Width, Height, Ogre::PF_A8R8G8B8);
    Ogre::TexturePtr NewTex = Ogre::TextureManager::getSingleton().loadImage("TextureX", "General", *NewImage, Ogre::TEX_TYPE_2D, 1);

    Ogre::Technique* FirstTechnique = NewMaterial->getTechnique(0);
    Ogre::Pass* FirstPass = FirstTechnique->getPass(0);
    FirstPass->setLightingEnabled(false);

    Ogre::TextureUnitState* TextureUnit = FirstPass->createTextureUnitState();
    TextureUnit->setTextureName("TextureX", Ogre::TEX_TYPE_2D);

    delete NewImage;

    return NewMaterial;
}
开发者ID:snus-mumrik,项目名称:Khazad,代码行数:25,代码来源:TextureManager.cpp


示例5: executeTaskInMainThread

bool ShadowUpdateTask::executeTaskInMainThread()
{
	if (!mPageGeometries.empty()) {
		auto pageGeometry = mPageGeometries.back();
		mPageGeometries.pop_back();
		auto& page = pageGeometry->getPage();
		if (page.getSurface()) {
			auto shadow = page.getSurface()->getShadow();
			if (shadow) {
				auto& shadowTextureName = shadow->getShadowTextureName();
				if (!shadowTextureName.empty()) {
					Ogre::TexturePtr texture = Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(shadowTextureName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
					if (texture) {
						Ogre::Image ogreImage;
						shadow->loadIntoImage(ogreImage);

						texture->loadImage(ogreImage);

						//blit the whole image to the hardware buffer
						Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
						//blit for each mipmap
						for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
							Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
							hardwareBuffer->blitFromMemory(sourceBox);
						}
					}
				}
			}
		}
	}
	return mPageGeometries.empty();
}
开发者ID:sajty,项目名称:ember,代码行数:32,代码来源:ShadowUpdateTask.cpp


示例6:

Ogre::Image * 
MaterialPreviewDialog::getPreviewImage( const Ogre::String &textureName )
{
	PreviewImageMap::iterator it = mPreviewImageMap.find(textureName);

	if ( it == mPreviewImageMap.end() )
	{
		Ogre::Image *image = new Ogre::Image;
		image->load(textureName,"General");

		assert (image);

		std::pair< PreviewImageMap::iterator, bool > inserted = 
			mPreviewImageMap.insert(PreviewImageMap::value_type(textureName,image));

		assert (inserted.second);

		return image;
	}
	else
	{
		assert (it->second);
		return it->second;
	}
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:25,代码来源:WXMaterialPreviewDialog.cpp


示例7: bits

	//-----------------------------------------------------------------------
	void Noise3D::noise2img(Ogre::ushort dimension)
	{
		double x = 0.0;
		double y = 0.0;
		double step = 1.0 / (double)dimension;
		size_t buffSize = 4 * dimension * dimension; // Assume Image of pixelformat 32 bits (i.e. PF_R8G8B8A8)
		Ogre::uchar* buff = new Ogre::uchar[buffSize];
		size_t p = 0;
		while (p < buffSize)
		{
			Ogre::uchar n = (Ogre::uchar)(255 * noise(x, y, 0.5));
			buff[p] = n;
			buff[p+1] = n;
			buff[p+2] = n;
			buff[p+3] = n;
			p += 4;

			x += step;
			if (x >= 1.0)
			{
				x = 0.0;
				y += step;
			}
		}
		Ogre::Image* image = new Ogre::Image();
		image->loadDynamicImage(buff, dimension, dimension, 0, Ogre::PF_R8G8B8A8 , false, 1, 0);
		image->save("noise2img.png");
		delete image;
		delete [] buff;
	}
开发者ID:dbabox,项目名称:aomi,代码行数:31,代码来源:ParticleUniverseNoise.cpp


示例8: initBlendMaps

	void SnowTerrain::initBlendMaps(Terrain* terrain)
	{
		TextureLayerFileList blendImages = mSnowConfig->terrainSettings.textureBlendFileList;

		// load those blendmaps into the layers
		for(int j = 0;j < terrain->getLayerCount();j++)
		{
			// skip first layer
			if(j==0)
				continue;

			// no blend map for this layer
			if(blendImages.size() >= j && blendImages[j].length() == 0)
				continue;

			Ogre::TerrainLayerBlendMap *blendmap = terrain->getLayerBlendMap(j);
			Ogre::Image img;

			img.load(blendImages[j],"General");
			int blendmapsize = terrain->getLayerBlendMapSize();
			if(img.getWidth() != blendmapsize)
				img.resize(blendmapsize, blendmapsize);

			float *ptr = blendmap->getBlendPointer();
			Ogre::uint8 *data = static_cast<Ogre::uint8*>(img.getPixelBox().data);

			for(int bp = 0;bp < blendmapsize * blendmapsize;bp++)
				ptr[bp] = static_cast<float>(data[bp]) / 255.0f;

			blendmap->dirty();
			blendmap->update();
		}
	}
开发者ID:pranavsureshpn,项目名称:gpusphsim,代码行数:33,代码来源:SnowTerrain.cpp


示例9: updateShadowTexture

Ogre::TexturePtr Simple::updateShadowTexture(Ogre::MaterialPtr material, const TerrainPageShadow* terrainPageShadow, std::set<std::string>& managedTextures) const
{
	auto shadowTextureName = getShadowTextureName(material);

	Ogre::TexturePtr texture = static_cast<Ogre::TexturePtr>(Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(shadowTextureName));
	if (texture.isNull()) {
		texture = Ogre::Root::getSingletonPtr()->getTextureManager()->createManual(shadowTextureName, "General", Ogre::TEX_TYPE_2D, mPage.getBlendMapSize(), mPage.getBlendMapSize(), 1, Ogre::PF_L8, Ogre::TU_DYNAMIC_WRITE_ONLY);
		managedTextures.insert(texture->getName());
	}

	Ogre::Image ogreImage;
	terrainPageShadow->loadIntoImage(ogreImage);

	texture->loadImage(ogreImage);

	//blit the whole image to the hardware buffer
	Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
	//blit for each mipmap
	for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
		Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
		hardwareBuffer->blitFromMemory(sourceBox);
	}

	return texture;
}
开发者ID:Chimangoo,项目名称:ember,代码行数:25,代码来源:Simple.cpp


示例10: getTerrainImage

void getTerrainImage(bool flipX, bool flipY, Ogre::Image& img)
{
   if(flipX)
      img.flipAroundY();
   if(flipY)
      img.flipAroundX();
}
开发者ID:KorriZokta,项目名称:ESIR3_IN,代码行数:7,代码来源:TutorialApplication.cpp


示例11: load

//----------------------------------------------------------------------------//
Texture* OgreImageCodec::load(const RawDataContainer& data, Texture* result)
{
    using namespace Ogre;

    // wrap the buffer of the RawDataContainer with an Ogre::MemoryDataStream.
    DataStreamPtr stream(
        new MemoryDataStream(
            const_cast<void*>(static_cast<const void*>(data.getDataPtr())),
            data.getSize(), false));

    // load the image
    Ogre::Image image;
    image.load(stream);

    // discover the pixel format and number of pixel components
    Texture::PixelFormat format;
    int components;
    switch (image.getFormat())
    {
        case PF_R8G8B8:
            format = Texture::PF_RGB;
            components = 3;
            break;

        case PF_A8R8G8B8:
            format = Texture::PF_RGBA;
            components = 4;
            break;

        default:
            throw FileIOException("OgreImageCodec::load: File data was of an "
                                  "unsupported format.");
            break;
    }

    // do the old switcharoo on R and B...
    // (we could 'fix' this in the CEGUI::OgreTexture, but that would break all
    // the other ImageCodecs when used with the Ogre renderer, hence we don't)
    uchar* dat = image.getData();
    for (uint j = 0; j < image.getHeight(); ++j)
    {
        for (uint i = 0; i < image.getWidth(); ++i)
        {
            uchar tmp = dat[i * components + 0];
            dat[i * components + 0] = dat[i * components + 2];
            dat[i * components + 2] = tmp;
        }

        dat += image.getRowSpan();
    }

    // load the resulting image into the texture
    result->loadFromMemory(image.getData(),
                           Size(image.getWidth(),
                                image.getHeight()),
                           format);

    return result;
}
开发者ID:akadjoker,项目名称:gmogre3d,代码行数:60,代码来源:CEGUIOgreImageCodec.cpp


示例12: GetDefaultTexture

	void LodTextureManager::GetDefaultTexture(Ogre::Resource* res)
	{
		// Create the texture
		Texture* texture = static_cast<Texture*>(res);
		Ogre::Image img;
		img.load("pending.png",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		texture->loadImage(img);
	}
开发者ID:angeld29,项目名称:mm_mapview2,代码行数:8,代码来源:lodtexturemanager.cpp


示例13: fromOgreImageName

//----------------------------------------------------------------------------------------
QImage ImageConverter::fromOgreImageName(const Ogre::String& name, const Ogre::String& resourceGroup)
{
    mResourceGroup = resourceGroup;
    Ogre::Image img;
    img.load(name, mResourceGroup);

    return fromOgreImage(img);
}
开发者ID:jacmoe,项目名称:ogitor,代码行数:9,代码来源:imageconverter.cpp


示例14: GetTerrainImage

void TerrainManager::GetTerrainImage(bool flipX, bool flipY, Ogre::Image& img)
{
    img.load(mHeightMapFileName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    if (flipX)
        img.flipAroundY();
    if (flipY)
        img.flipAroundX();
}
开发者ID:flair2005,项目名称:EricEngine,代码行数:8,代码来源:TerrainManager.cpp


示例15: getTerrainImage

/// FIXME
void getTerrainImage(bool flipX, bool flipY, Ogre::Image& img)
{
  img.load("height_map.png", Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
  if (flipX)
      img.flipAroundY();
  if (flipY)
      img.flipAroundX();
}
开发者ID:wilbefast,项目名称:open-war,代码行数:9,代码来源:Application.cpp


示例16: getTerrainImage

void getTerrainImage(bool flipX, bool flipY, Ogre::Image& img)
{
	img.load("terrain1.bmp", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    if (flipX)
        img.flipAroundY();
    if (flipY)
        img.flipAroundX();
}
开发者ID:ajinkyapisal,项目名称:DSimulator,代码行数:8,代码来源:SceneEditorView.cpp


示例17: ReadLodTextureMap

void FvFTDTerrainPageSerializerImpl::ReadLodTextureMap(Ogre::DataStreamPtr &spStream, 
													   FvTerrainPage *pkDest)
{
	Ogre::Image kImage;
	kImage.load(spStream,"dds");
	pkDest->m_spLodMap = Ogre::TextureManager::getSingleton().loadImage(pkDest->m_kLodName,
		FvTerrainPage::TERRAIN_INERNAL_RESOURCE_GROUP, kImage);
}
开发者ID:Kiddinglife,项目名称:geco-game-engine,代码行数:8,代码来源:FvTerrainPageSerializerImpl.cpp


示例18: getTerrainImage

void OgreWidget::getTerrainImage(bool flipX, bool flipY, Ogre::Image& img)
{
    img.load("terrain.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    qDebug() << "OgreWidget::getTerrainImage(): loaded terrain heightmap, width is" << img.getWidth();
    if(flipX)
        img.flipAroundY();
    if(flipY)
        img.flipAroundX();

}
开发者ID:wpfhtl,项目名称:octocopter,代码行数:10,代码来源:ogrewidget.cpp


示例19: saveToFile

	void OgreTexture::saveToFile(const std::string& _filename)
	{
		Ogre::uchar* readrefdata = (Ogre::uchar*)lock(TextureUsage::Read);

		Ogre::Image img;
		img = img.loadDynamicImage(readrefdata, mTexture->getWidth(), mTexture->getHeight(), mTexture->getFormat());
		img.save(_filename);

		unlock();
	}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:10,代码来源:MyGUI_OgreTexture.cpp


示例20: createTerrain

void AppDemarrage::createTerrain()
{
    // options globales
    mTerrainOptions = OGRE_NEW Ogre::TerrainGlobalOptions();
    mTerrainOptions->setMaxPixelError(8);
    mTerrainOptions->setLightMapDirection(mLight->getDerivedDirection());
    mTerrainOptions->setCompositeMapDistance(3000);
    mTerrainOptions->setCompositeMapAmbient(mSceneMgr->getAmbientLight());
    mTerrainOptions->setCompositeMapDiffuse(mLight->getDiffuseColour());

    mTerrain = OGRE_NEW Ogre::Terrain(mSceneMgr);

    Ogre::Image img;
    img.load("terrain.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

    // informations géométriques
    Ogre::Terrain::ImportData imp;
    imp.inputImage = &img;
    imp.terrainSize = img.getWidth();
    imp.worldSize = 8000;
    imp.inputScale = 600;
    imp.minBatchSize = 33;
    imp.maxBatchSize = 65;

    // textures
    imp.layerList.resize(3);
    imp.layerList[0].worldSize = 100;
    imp.layerList[0].textureNames.push_back("grass_green-01_diffusespecular.dds");
    imp.layerList[0].textureNames.push_back("grass_green-01_normalheight.dds");
    imp.layerList[1].worldSize = 30;
    imp.layerList[1].textureNames.push_back("growth_weirdfungus-03_diffusespecular.dds");
    imp.layerList[1].textureNames.push_back("growth_weirdfungus-03_normalheight.dds");
    imp.layerList[2].worldSize = 200;
    imp.layerList[2].textureNames.push_back("dirt_grayrocky_diffusespecular.dds");
    imp.layerList[2].textureNames.push_back("dirt_grayrocky_normalheight.dds");
    mTerrain->prepare(imp);
    mTerrain->load();

    // plaquage de texture
    Ogre::TerrainLayerBlendMap* blendMap1 = mTerrain->getLayerBlendMap(1);
    float* pBlend1 = blendMap1->getBlendPointer();

    for (Ogre::uint16 y = 0; y < mTerrain->getLayerBlendMapSize(); ++y)
    {
        for (Ogre::uint16 x = 0; x < mTerrain->getLayerBlendMapSize(); ++x)
        {
            *pBlend1++ = 150;
        }
    }

    blendMap1->dirty();
    blendMap1->update();

    mTerrain->freeTemporaryResources();
}
开发者ID:theclimber,项目名称:3DGameProject,代码行数:55,代码来源:AppDemarrage.cpp



注:本文中的ogre::Image类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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