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C++ xml::ElementPtr类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中mygui::xml::ElementPtr的典型用法代码示例。如果您正苦于以下问题:C++ ElementPtr类的具体用法?C++ ElementPtr怎么用?C++ ElementPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了ElementPtr类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: setupResources

	void BaseManager::setupResources()
	{
		MyGUI::xml::Document doc;

		if (!doc.open(std::string("resources.xml")))
			doc.getLastError();

		MyGUI::xml::ElementPtr root = doc.getRoot();
		if (root == nullptr || root->getName() != "Paths")
			return;

		MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
		while (node.next())
		{
			if (node->getName() == "Path")
			{
				if (node->findAttribute("root") != "")
				{
					bool root = MyGUI::utility::parseBool(node->findAttribute("root"));
					if (root)
						mRootMedia = node->getContent();
				}
				addResourceLocation(node->getContent(), false);
			}
		}

		addResourceLocation(getRootMedia() + "/Common/Base");
	}
开发者ID:chena1982,项目名称:mygui,代码行数:28,代码来源:BaseManager.cpp


示例2: setupResources

void MYGUIManager::setupResources()
{
    MyGUI::xml::Document doc;
    if ( !_platform || !doc.open(_resourcePathFile) ) doc.getLastError();
    
    MyGUI::xml::ElementPtr root = doc.getRoot();
    if ( root==nullptr || root->getName()!="Paths" ) return;
    
    MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
    while ( node.next() )
    {
        if ( node->getName()=="Path" )
        {
			bool root = false, recursive = false;
			if (!node->findAttribute("root").empty())
            {
                root = MyGUI::utility::parseBool( node->findAttribute("root") );
                if ( root ) _rootMedia = node->getContent();
            }
			if (!node->findAttribute("recursive").empty())
			{
				recursive = MyGUI::utility::parseBool(node->findAttribute("recursive"));
			}
			_platform->getDataManagerPtr()->addResourceLocation(node->getContent(), recursive);
        }
    }
}
开发者ID:acmepjz,项目名称:turning-polyhedron-reloaded,代码行数:27,代码来源:MYGUIManager.cpp


示例3: loadRigid

void Framework::loadRigid( MyGUI::xml::ElementPtr node,JointPtr parent )
{
    ObjectFactory& factory = ObjectFactory::getSingleton();
    RigidPtr rgp = boost::dynamic_pointer_cast<Rigid>(factory.createObject("Rigid"));
    if(rgp)
    {
        rgp->load(node);
        if( parent )
        {
            parent->mRigid[1] = rgp;
            parent->linkRigid(parent->mRigid[0], parent->mRigid[1]);
        }
        MyGUI::xml::ElementEnumerator ce = node->getElementEnumerator();
        while(ce.next())
        {
            MyGUI::xml::ElementPtr child = ce.current();
            if( child->getName() == "joint" )
            {
                loadJoint( child,rgp );
            }
        }
    }
    else
    {
        WARNING_LOG("Factory can't make Rigid object!");
    }
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:27,代码来源:Framework.cpp


示例4: isMetaSolution

bool EditorState::isMetaSolution(const MyGUI::UString& _fileName)
{
	MyGUI::xml::Document doc;
	if (!doc.open(_fileName))
	{
		return false;
	}

	MyGUI::xml::ElementPtr root = doc.getRoot();
	if (!root || (root->getName() != "MyGUI"))
	{
		return false;
	}

	std::string type;
	if (root->findAttribute("type", type))
	{
		if (type == "MetaSolution")
		{
			return true;
		}
	}

	return false;
}
开发者ID:sskoruppa,项目名称:Glove_Code,代码行数:25,代码来源:EditorState.cpp


示例5: loadJoint

void Framework::loadJoint( MyGUI::xml::ElementPtr node,RigidPtr parent )
{
    ObjectFactory& factory = ObjectFactory::getSingleton();
    string typeName = node->findAttribute("type");
    JointPtr jpt = boost::dynamic_pointer_cast<Joint>(factory.createObject(typeName));
    if(jpt)
    {
        if( parent )
        {
            jpt->mRigid[0] = parent;
        }
        addJoint(jpt);
        jpt->load(node);
        MyGUI::xml::ElementEnumerator ce = node->getElementEnumerator();
        while(ce.next())
        {
            MyGUI::xml::ElementPtr child = ce.current();
            if( child->getName() == "rigid" )
            {
                loadRigid(child, jpt);
            }
            break;
        }
    }
    else
    {
        WARNING_LOG("Factory can't make "<<typeName);
    }
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:29,代码来源:Framework.cpp


示例6: Setup

		//--------------------------------------------------------------------------------
		void System::Setup()
		{

			MyGUI::xml::Document doc;

			if (!doc.open(std::string("resources.xml")))
				doc.getLastError();

			MyGUI::xml::ElementPtr root = doc.getRoot();
			if (root == nullptr || root->getName() != "Paths")
				return;

			MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
			while (node.next())
			{
				if (node->getName() == "Path")
				{
					bool root = false;
					if (node->findAttribute("root") != "")
					{
						root = MyGUI::utility::parseBool(node->findAttribute("root"));
						if (root) mRootMedia = node->getContent();
					}
					mPlatform->getDataManagerPtr()->addResourceLocation(node->getContent(), false);
				}
			}
		}
开发者ID:679565,项目名称:SkyrimOnline,代码行数:28,代码来源:System.cpp


示例7: _load

void HotkeyManager::_load( MyGUI::xml::ElementPtr root,const string xml )
{
	if( root == nullptr || root->getName() != "HKS" )
	{
		WARNING_LOG("bad Hotkey config file "<<xml);
		return;
	}
	MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
	while( node.next() )
	{
		if( node->getName() == "hotkey" )
		{
			hotkey hk;
			if( !node->findAttribute("name",hk.mName) )
			{
				WARNING_LOG("Hotkey config file "<<xml<<" invalid hotkey node");
				continue;
			}
			node->findAttribute("caption",hk.mCaption);
			node->findAttribute("tip",hk.mTip);
			node->findAttribute("key",hk.mHotkey);
			hk.mSHotkey = getStandardHotkeyName(hk.mHotkey);
			mHotkeys.push_back( hk );
			//设置对应Widget的User string,便于其显示出正常的热键
			setWidgetHotkey( hk.mName,hk.mHotkey );
		}
	}
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:28,代码来源:HotkeyManager.cpp


示例8: saveJoint

/* 一组递归函数,用来保存
 */
void Framework::saveJoint(MyGUI::xml::ElementPtr node,Joint* joint,RigidPtr other)
{
    node->addAttribute("type", joint->getTypeName());
    joint->save(node);
    MyGUI::xml::ElementPtr child = node->createChild("rigid");
    RigidPtr rgp = joint->other(other);
    if( rgp )
        saveRigid(child,rgp,joint);
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:11,代码来源:Framework.cpp


示例9: deserialization

 void EditTextStateInfo::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version) {
     mShift = MyGUI::utility::parseBool(_node->findAttribute("shift"));
     
     std::string colour = _node->findAttribute("colour");
     if (_version >= MyGUI::Version(1, 1))
     {
         colour = MyGUI::LanguageManager::getInstance().replaceTags(colour);
     }
     
     mColour = MyGUI::Colour::parse(colour);
 }
开发者ID:andryblack,项目名称:sandbox,代码行数:11,代码来源:sb_mygui_edit_text.cpp


示例10: save

void PropertiesPanelView::save(MyGUI::xml::ElementPtr root)
{
	root = root->createChild("PropertiesPanelView");
	MyGUI::xml::ElementPtr nodeProp;

	for (VectorPanel::iterator iter = mPanels.begin(); iter != mPanels.end(); ++iter)
	{
		nodeProp = root->createChild("Property");
		nodeProp->addAttribute("key", MyGUI::utility::toString("Panel","Minimized"));
		nodeProp->addAttribute("value", (*iter)->getPanelCell()->isMinimized());
	}
}
开发者ID:venkatarajasekhar,项目名称:viper,代码行数:12,代码来源:PropertiesPanelView.cpp


示例11: load

void Framework::load( MyGUI::xml::ElementPtr node )
{
    removeAllJoint();
    mName = node->findAttribute("name");
    MyGUI::xml::ElementEnumerator e=node->getElementEnumerator();
    while(e.next())
    {
        MyGUI::xml::ElementPtr node = e.current();
        if( node->getName() == "body" )
        {
            loadRigid(node, JointPtr());
        }
        break;
    }
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:15,代码来源:Framework.cpp


示例12: loadValues

	void WidgetTypes::loadValues(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
	{
		MyGUI::xml::ElementEnumerator widgets = _node->getElementEnumerator();
		while (widgets.next("Value"))
		{
			std::string name = widgets->findAttribute("name");
			PossibleValue* possible_value = getPossibleValue(name);

			// тип мерджа переменных
			std::string merge = widgets->findAttribute("merge");
			// дополняем своими данными, по дефолту
			if (merge == "add")
			{
			}
			// удаляем и добавляем свои
			else if (merge == "replace")
			{
				possible_value->values.clear();
			}

			// берем детей и крутимся
			MyGUI::xml::ElementEnumerator field = widgets->getElementEnumerator();
			while (field.next())
			{
				std::string key, value;

				if (field->getName() == "Property")
				{
					if (!field->findAttribute("key", key))
						continue;
					possible_value->values.push_back(MyGUI::LanguageManager::getInstance().replaceTags(key));
				}
			}
		}
	}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:35,代码来源:WidgetTypes.cpp


示例13: convertProjectName

	MyGUI::UString EditorState::convertProjectName(const MyGUI::UString& _fileName)
	{
		size_t pos = mFileName.find_last_of("\\/");
		MyGUI::UString shortName = pos == MyGUI::UString::npos ? mFileName : mFileName.substr(pos + 1);
		addUserTag("ResourceName", shortName);

		size_t index = _fileName.find("|");
		if (index == MyGUI::UString::npos)
			return _fileName;

		MyGUI::UString fileName = _fileName.substr(0, index);
		MyGUI::UString itemIndexName = _fileName.substr(index + 1);
		size_t itemIndex = MyGUI::utility::parseValue<size_t>(itemIndexName);

		MyGUI::xml::Document doc;
		if (!doc.open(fileName))
			return _fileName;

		MyGUI::xml::ElementPtr root = doc.getRoot();
		if ((nullptr == root) || (root->getName() != "MyGUI"))
			return _fileName;

		if (root->findAttribute("type") == "Resource")
		{
			// берем детей и крутимся
			MyGUI::xml::ElementEnumerator element = root->getElementEnumerator();
			while (element.next("Resource"))
			{
				if (element->findAttribute("type") == "ResourceLayout")
				{
					if (itemIndex == 0)
					{
						// поменять на теги
						std::string resourceName = element->findAttribute("name");
						addUserTag("ResourceName", resourceName);
						return MyGUI::utility::toString(fileName, " [", resourceName, "]");
					}
					else
					{
						itemIndex --;
					}
				}
			}
		}

		return _fileName;
	}
开发者ID:Anomalous-Software,项目名称:mygui,代码行数:47,代码来源:EditorState.cpp


示例14: bindElement

/*
 注意ElementPtr 就是 Element*
 setNotifyDelete()在析构的时候被调用
 */
static void bindElement(lua_State*L,const MyGUI::xml::ElementPtr& obj)
{
	if( obj )
	{
		obj->setNotifyDelete( notifyDelete );
		lua_bind(L,"xml.Element",obj);
	}
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:12,代码来源:LuaXml.cpp


示例15: exportData

	bool FontExportSerializer::exportData(const MyGUI::UString& _folderName, const MyGUI::UString& _fileName)
	{
		MyGUI::xml::Document document;
		document.createDeclaration();
		MyGUI::xml::ElementPtr root = document.createRoot("MyGUI");
		root->addAttribute("type", "Resource");
		root->addAttribute("version", "1.1");

		DataPtr data = DataManager::getInstance().getRoot();
		for (Data::VectorData::const_iterator child = data->getChilds().begin(); child != data->getChilds().end(); child ++)
		{
			generateFont((*child));
			generateFontManualXml(root, _folderName, (*child));
		}

		return document.save(common::concatenatePath(_folderName, _fileName));
	}
开发者ID:2asoft,项目名称:MMO-Framework,代码行数:17,代码来源:FontExportSerializer.cpp


示例16: saveSettings

	void SettingsManager::saveSettings(const MyGUI::UString& _fileName)
	{
		std::string _instance = "Editor";

		MyGUI::xml::Document doc;
		doc.createDeclaration();
		MyGUI::xml::ElementPtr root = doc.createRoot("MyGUI");
		root->addAttribute("type", "Settings");

		saveSectors(root);

		if (!doc.save(_fileName))
		{
			MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
			return;
		}
	}
开发者ID:wangyanxing,项目名称:Demi3D,代码行数:17,代码来源:SettingsManager.cpp


示例17: loadSettings

	void SettingsManager::loadSettings(const MyGUI::UString& _fileName, bool _internal)
	{
		std::string _instance = "Editor";

		MyGUI::xml::Document doc;
		if (_internal)
		{
			MyGUI::DataStreamHolder data = MyGUI::DataManager::getInstance().getData(_fileName);
			if (data.getData() != nullptr)
			{
				if (!doc.open(data.getData()))
				{
					MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
					return;
				}
			}
		}
		else
		{
			if (!doc.open(_fileName))
			{
				MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
				return;
			}
		}

		MyGUI::xml::ElementPtr root = doc.getRoot();
		if (!root || (root->getName() != "MyGUI"))
		{
			MYGUI_LOGGING(LogSection, Error, _instance << " : '" << _fileName << "', tag 'MyGUI' not found");
			return;
		}

		std::string type;
		if (root->findAttribute("type", type))
		{
			if (type == "Settings")
			{
				// берем детей и крутимся
				MyGUI::xml::ElementEnumerator field = root->getElementEnumerator();
				while (field.next())
					loadSector(field.current());
			}
		}
	}
开发者ID:wangyanxing,项目名称:Demi3D,代码行数:45,代码来源:SettingsManager.cpp


示例18: generateFontTTFXml

	void FontPanel::generateFontTTFXml(MyGUI::xml::ElementPtr _root)
	{
		_root->addAttribute("type", "Resource");
		_root->addAttribute("version", "1.1");

		MyGUI::xml::ElementPtr node = _root->createChild("Resource");
		node->addAttribute("type", "ResourceTrueTypeFont");
		node->addAttribute("name", mFontName);

		addProperty(node, "Source", mComboFont->getOnlyText());
		addProperty(node, "Size", MyGUI::utility::parseValue<int>(mEditSize->getOnlyText()));
		addProperty(node, "Resolution", MyGUI::utility::parseValue<int>(mEditResolution->getOnlyText()));
		addProperty(node, "Antialias", MyGUI::utility::parseValue<bool>(mComboAntialias->getOnlyText()));
		addProperty(node, "SpaceWidth", MyGUI::utility::parseValue<int>(mEditSpace->getOnlyText()));
		addProperty(node, "TabWidth", MyGUI::utility::parseValue<int>(mEditTab->getOnlyText()));
		addProperty(node, "CursorWidth", MyGUI::utility::parseValue<int>(mEditCursor->getOnlyText()));
		addProperty(node, "Distance", MyGUI::utility::parseValue<int>(mEditDistance->getOnlyText()));
		addProperty(node, "OffsetHeight", MyGUI::utility::parseValue<int>(mEditOffset->getOnlyText()));

		MyGUI::xml::ElementPtr node_codes = node->createChild("Codes");

		//if (mEditRange1->getOnlyText() != "")
		//	node_codes->createChild("Code")->addAttribute("range", mEditRange1->getOnlyText());
		//if (mEditRange2->getOnlyText() != "")
		//	node_codes->createChild("Code")->addAttribute("range", mEditRange2->getOnlyText());
		for( int i = 1; i <= _countof(mEditRange); ++i )
		{
			if (mEditRange[i]->getOnlyText() != "")
				node_codes->createChild("Code")->addAttribute("range", mEditRange[i]->getOnlyText());
		}
		if (mEditHide->getOnlyText() != "")
			node_codes->createChild("Code")->addAttribute("hide", mEditHide->getOnlyText());
	}
开发者ID:siangzhang,项目名称:starworld,代码行数:33,代码来源:FontPanel.cpp


示例19: deserialization

 void MaskSetSubSkinState::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version) {
     std::string texture = _node->getParent()->findAttribute("texture");
     if (texture.empty()) {
         texture = _node->getParent()->getParent()->findAttribute("texture");
     }
     // tags replacement support for Skins
     if (_version >= MyGUI::Version(1, 1))
     {
         texture = MyGUI::LanguageManager::getInstance().replaceTags(texture);
     }
     
     const MyGUI::IntSize& size = MyGUI::texture_utility::getTextureSize(texture);
     
     m_texture = MyGUI::RenderManager::getInstance().getTexture(texture);
     
     const MyGUI::IntCoord& coord = MyGUI::IntCoord::parse(_node->findAttribute("offset"));
     setRect(MyGUI::CoordConverter::convertTextureCoord(coord, size));
 }
开发者ID:andryblack,项目名称:sandbox,代码行数:18,代码来源:sb_mygui_skin.cpp


示例20: save

/*
    注意:这里要保证没有循环连接
 */
void Framework::save( MyGUI::xml::ElementPtr node )
{
	if( !mName.empty() )
		node->addAttribute("name",mName);
    //这里做检测保证框架没有循环连接的铰链
    if(checkCycle())
    {
        WARNING_LOG("Framework have cycle.");
        return;
    }
    
    RigidPtr body = getBodyRigid();
    if(body)
    {
        MyGUI::xml::ElementPtr child = node->createChild("body");
        saveRigid(child, body,nullptr);
    }
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:21,代码来源:Framework.cpp



注:本文中的mygui::xml::ElementPtr类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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