本文整理汇总了C++中mygui::xml::Document类的典型用法代码示例。如果您正苦于以下问题:C++ Document类的具体用法?C++ Document怎么用?C++ Document使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Document类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: setupResources
void BaseManager::setupResources()
{
MyGUI::xml::Document doc;
if (!doc.open(std::string("resources.xml")))
doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "Paths")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Path")
{
if (node->findAttribute("root") != "")
{
bool root = MyGUI::utility::parseBool(node->findAttribute("root"));
if (root)
mRootMedia = node->getContent();
}
addResourceLocation(node->getContent(), false);
}
}
addResourceLocation(getRootMedia() + "/Common/Base");
}
开发者ID:chena1982,项目名称:mygui,代码行数:28,代码来源:BaseManager.cpp
示例2: setupResources
void MYGUIManager::setupResources()
{
MyGUI::xml::Document doc;
if ( !_platform || !doc.open(_resourcePathFile) ) doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if ( root==nullptr || root->getName()!="Paths" ) return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while ( node.next() )
{
if ( node->getName()=="Path" )
{
bool root = false, recursive = false;
if (!node->findAttribute("root").empty())
{
root = MyGUI::utility::parseBool( node->findAttribute("root") );
if ( root ) _rootMedia = node->getContent();
}
if (!node->findAttribute("recursive").empty())
{
recursive = MyGUI::utility::parseBool(node->findAttribute("recursive"));
}
_platform->getDataManagerPtr()->addResourceLocation(node->getContent(), recursive);
}
}
}
开发者ID:acmepjz,项目名称:turning-polyhedron-reloaded,代码行数:27,代码来源:MYGUIManager.cpp
示例3: isMetaSolution
bool EditorState::isMetaSolution(const MyGUI::UString& _fileName)
{
MyGUI::xml::Document doc;
if (!doc.open(_fileName))
{
return false;
}
MyGUI::xml::ElementPtr root = doc.getRoot();
if (!root || (root->getName() != "MyGUI"))
{
return false;
}
std::string type;
if (root->findAttribute("type", type))
{
if (type == "MetaSolution")
{
return true;
}
}
return false;
}
开发者ID:sskoruppa,项目名称:Glove_Code,代码行数:25,代码来源:EditorState.cpp
示例4: Setup
//--------------------------------------------------------------------------------
void System::Setup()
{
MyGUI::xml::Document doc;
if (!doc.open(std::string("resources.xml")))
doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "Paths")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Path")
{
bool root = false;
if (node->findAttribute("root") != "")
{
root = MyGUI::utility::parseBool(node->findAttribute("root"));
if (root) mRootMedia = node->getContent();
}
mPlatform->getDataManagerPtr()->addResourceLocation(node->getContent(), false);
}
}
}
开发者ID:679565,项目名称:SkyrimOnline,代码行数:28,代码来源:System.cpp
示例5: generateSkin
void TestWindow::generateSkin()
{
if (MyGUI::ResourceManager::getInstance().isExist(mSkinName))
MyGUI::ResourceManager::getInstance().removeByName(mSkinName);
pugi::xml_document doc;
pugi::xml_node decl = doc.prepend_child(pugi::node_declaration);
decl.append_attribute("version") = "1.0";
decl.append_attribute("encoding") = "UTF-8";
pugi::xml_node root = doc.append_child("MyGUI");
root.append_attribute("type").set_value("Resource");
root.append_attribute("version").set_value("1.1");
SkinExportSerializer* serializer = new SkinExportSerializer();
serializer->writeSkin(root, mSkinItem);
delete serializer;
root.select_single_node("Resource/@name").attribute().set_value(mSkinName.c_str());
bool result = doc.save_file(mTestSkinFileName.c_str(), "\t", (pugi::format_indent | pugi::format_write_bom | pugi::format_win_new_line) & (~pugi::format_space_before_slash));
MyGUI::xml::Document docLoad;
docLoad.open(mTestSkinFileName);
MyGUI::xml::Element* resourceNode = docLoad.getRoot();
MyGUI::ResourceManager::getInstance().loadFromXmlNode(resourceNode, "", MyGUI::Version(1, 1, 0));
}
开发者ID:chhawk,项目名称:MyGUI,代码行数:28,代码来源:TestWindow.cpp
示例6: saveFontTTFXml
void FontPanel::saveFontTTFXml(const std::string& _fontName, const std::string& _fileName)
{
MyGUI::xml::Document document;
document.createDeclaration();
MyGUI::xml::ElementPtr root = document.createRoot("MyGUI");
generateFontTTFXml(root, _fontName);
if (document.save(_fileName))
MyGUI::Message::createMessageBox("Message", "success", _fileName, MyGUI::MessageBoxStyle::Ok | MyGUI::MessageBoxStyle::IconInfo);
else
MyGUI::Message::createMessageBox("Message", "error", document.getLastError(), MyGUI::MessageBoxStyle::Ok | MyGUI::MessageBoxStyle::IconError);
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:12,代码来源:FontPanel.cpp
示例7: load
void EditorState::load()
{
SkinManager::getInstance().clear();
MyGUI::xml::Document doc;
if (doc.open(mFileName))
{
bool result = false;
MyGUI::xml::Element* root = doc.getRoot();
if (root->getName() == "Root")
{
MyGUI::xml::ElementEnumerator nodes = root->getElementEnumerator();
while (nodes.next("SkinManager"))
{
SkinManager::getInstance().deserialization(nodes.current(), MyGUI::Version());
result = true;
if (mFileName != mDefaultFileName)
RecentFilesManager::getInstance().addRecentFile(mFileName);
break;
}
}
if (!result)
{
/*MyGUI::Message* message =*/ MessageBoxManager::getInstance().create(
replaceTags("Error"),
replaceTags("MessageIncorrectFileFormat"),
MyGUI::MessageBoxStyle::IconError
| MyGUI::MessageBoxStyle::Yes);
mFileName = mDefaultFileName;
addUserTag("CurrentFileName", mFileName);
updateCaption();
}
}
else
{
/*MyGUI::Message* message =*/ MessageBoxManager::getInstance().create(
replaceTags("Error"),
doc.getLastError(),
MyGUI::MessageBoxStyle::IconError
| MyGUI::MessageBoxStyle::Yes);
}
ActionManager::getInstance().setChanges(false);
}
开发者ID:siangzhang,项目名称:starworld,代码行数:49,代码来源:EditorState.cpp
示例8: save
void EditorState::save()
{
MyGUI::xml::Document doc;
doc.createDeclaration();
MyGUI::xml::Element* root = doc.createRoot("Root");
MyGUI::xml::Element* skins = root->createChild("SkinManager");
SkinManager::getInstance().serialization(skins, MyGUI::Version());
doc.save(mFileName);
if (mFileName != mDefaultFileName)
RecentFilesManager::getInstance().addRecentFile(mFileName);
ActionManager::getInstance().setChanges(false);
}
开发者ID:siangzhang,项目名称:starworld,代码行数:16,代码来源:EditorState.cpp
示例9: notifyMouseButtonClick
void FontPanel::notifyMouseButtonClick(MyGUI::Widget* _widget)
{
// шрифтов нету
if (mComboFont->getOnlyText().empty())
return;
if (mEditSaveFileName->getOnlyText().empty() && _widget == mButtonSave)
return;
if (_widget == mButtonSave)
{
std::string textureName = mEditSaveFileName->getOnlyText() + ".png";
saveTexture(mFontName, textureName);
std::string fontName = MyGUI::utility::toString(mEditSaveFileName->getOnlyText(), ".ttf.", mFontHeight);
std::string fileName = mEditSaveFileName->getOnlyText() + ".ttf.xml";
saveFontTTFXml(fontName, fileName);
fontName = MyGUI::utility::toString(mEditSaveFileName->getOnlyText(), ".manual.", mFontHeight);
fileName = mEditSaveFileName->getOnlyText() + ".manual.xml";
saveFontManualXml(fontName, textureName, fileName);
}
else if (_widget == mButtonGenerate)
{
MyGUI::ResourceManager& manager = MyGUI::ResourceManager::getInstance();
if (manager.isExist(mFontName))
{
manager.removeByName(mFontName);
}
MyGUI::xml::Document document;
document.createDeclaration();
MyGUI::xml::ElementPtr root = document.createRoot("MyGUI");
generateFontTTFXml(root, mFontName);
MyGUI::ResourceManager::getInstance().loadFromXmlNode(root, "", MyGUI::Version());
MyGUI::IResource* resource = manager.getByName(mFontName, false);
MYGUI_ASSERT(resource != nullptr, "Could not find font '" << mFontName << "'");
MyGUI::IFont* font = resource->castType<MyGUI::IFont>();
// вывод реального размера шрифта
mFontHeight = font->getDefaultHeight();
mTextPix->setCaption(MyGUI::utility::toString("Height of a font is ", mFontHeight, " pixels"));
mFontView->setFontName(mFontName);
mTextureView->setFontName(mFontName);
}
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:47,代码来源:FontPanel.cpp
示例10: convertProjectName
MyGUI::UString EditorState::convertProjectName(const MyGUI::UString& _fileName)
{
size_t pos = mFileName.find_last_of("\\/");
MyGUI::UString shortName = pos == MyGUI::UString::npos ? mFileName : mFileName.substr(pos + 1);
addUserTag("ResourceName", shortName);
size_t index = _fileName.find("|");
if (index == MyGUI::UString::npos)
return _fileName;
MyGUI::UString fileName = _fileName.substr(0, index);
MyGUI::UString itemIndexName = _fileName.substr(index + 1);
size_t itemIndex = MyGUI::utility::parseValue<size_t>(itemIndexName);
MyGUI::xml::Document doc;
if (!doc.open(fileName))
return _fileName;
MyGUI::xml::ElementPtr root = doc.getRoot();
if ((nullptr == root) || (root->getName() != "MyGUI"))
return _fileName;
if (root->findAttribute("type") == "Resource")
{
// берем детей и крутимся
MyGUI::xml::ElementEnumerator element = root->getElementEnumerator();
while (element.next("Resource"))
{
if (element->findAttribute("type") == "ResourceLayout")
{
if (itemIndex == 0)
{
// поменять на теги
std::string resourceName = element->findAttribute("name");
addUserTag("ResourceName", resourceName);
return MyGUI::utility::toString(fileName, " [", resourceName, "]");
}
else
{
itemIndex --;
}
}
}
}
return _fileName;
}
开发者ID:Anomalous-Software,项目名称:mygui,代码行数:47,代码来源:EditorState.cpp
示例11: notifyMouseButtonClick
void FontPanel::notifyMouseButtonClick(MyGUI::Widget* _widget)
{
// шрифто?нету
if (mComboFont->getOnlyText().empty()) return;
if (mEditSaveFileName->getOnlyText().empty() && _widget == mButtonSave) return;
MyGUI::xml::Document document;
document.createDeclaration();
MyGUI::xml::ElementPtr root = document.createRoot("MyGUI");
generateFontTTFXml(root);
if (_widget == mButtonSave)
{
if (!document.save(mEditSaveFileName->getOnlyText() + ".xml"))
{
/*MyGUI::Message* message =*/ MyGUI::Message::createMessageBox("Message", "error", document.getLastError(), MyGUI::MessageBoxStyle::Ok | MyGUI::MessageBoxStyle::IconError);
}
else
{
/*MyGUI::Message* message =*/ MyGUI::Message::createMessageBox("Message", "success", mEditSaveFileName->getOnlyText() + ".xml", MyGUI::MessageBoxStyle::Ok | MyGUI::MessageBoxStyle::IconInfo);
}
MyGUI::IFont* font = MyGUI::FontManager::getInstance().getByName(mFontName);
MyGUI::ITexture* texture = font->getTextureFont();
texture->saveToFile(mEditSaveFileName->getOnlyText() + ".png");
}
else if (_widget == mButtonGenerate)
{
MyGUI::ResourceManager& manager = MyGUI::ResourceManager::getInstance();
if (manager.isExist(mFontName))
{
manager.removeByName(mFontName);
}
MyGUI::ResourceManager::getInstance().loadFromXmlNode(root, "", MyGUI::Version());
MyGUI::IResource* resource = manager.getByName(mFontName, false);
MYGUI_ASSERT(resource != nullptr, "Could not find font '" << mFontName << "'");
MyGUI::IFont* font = resource->castType<MyGUI::IFont>();
// выво?реальног?размер?шрифта
mFontHeight = font->getDefaultHeight();
mTextPix->setCaption(MyGUI::utility::toString("Height of a font is ", mFontHeight, " pixels"));
mFontView->setFontName(mFontName);
mTextureView->setFontName(mFontName);
}
}
开发者ID:siangzhang,项目名称:starworld,代码行数:47,代码来源:FontPanel.cpp
示例12: saveSettings
void SettingsManager::saveSettings(const MyGUI::UString& _fileName)
{
std::string _instance = "Editor";
MyGUI::xml::Document doc;
doc.createDeclaration();
MyGUI::xml::ElementPtr root = doc.createRoot("MyGUI");
root->addAttribute("type", "Settings");
saveSectors(root);
if (!doc.save(_fileName))
{
MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
return;
}
}
开发者ID:wangyanxing,项目名称:Demi3D,代码行数:17,代码来源:SettingsManager.cpp
示例13: exportData
bool FontExportSerializer::exportData(const MyGUI::UString& _folderName, const MyGUI::UString& _fileName)
{
MyGUI::xml::Document document;
document.createDeclaration();
MyGUI::xml::ElementPtr root = document.createRoot("MyGUI");
root->addAttribute("type", "Resource");
root->addAttribute("version", "1.1");
DataPtr data = DataManager::getInstance().getRoot();
for (Data::VectorData::const_iterator child = data->getChilds().begin(); child != data->getChilds().end(); child ++)
{
generateFont((*child));
generateFontManualXml(root, _folderName, (*child));
}
return document.save(common::concatenatePath(_folderName, _fileName));
}
开发者ID:2asoft,项目名称:MMO-Framework,代码行数:17,代码来源:FontExportSerializer.cpp
示例14: save
bool HotkeyManager::save( string xml )
{
MyGUI::xml::Document doc;
string path = Game::getSingleton().getResourcePath() + xml;
MyGUI::xml::ElementPtr root = doc.createRoot("HKS");
doc.createDeclaration();
MyGUI::xml::ElementPtr node;
for( HotkeyTable::iterator it = mHotkeys.begin();it!=mHotkeys.end();++it )
{
node = root->createChild("hotkey");
node->addAttribute("name",it->mName);
node->addAttribute("caption",it->mCaption);
node->addAttribute("tip",it->mTip);
node->addAttribute("key",it->mHotkey);
}
return doc.save( path );
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:18,代码来源:HotkeyManager.cpp
示例15: saveSettings
void EditorState::saveSettings(const MyGUI::UString& _fileName)
{
std::string _instance = "Editor";
MyGUI::xml::Document doc;
doc.createDeclaration();
MyGUI::xml::ElementPtr root = doc.createRoot("MyGUI");
root->addAttribute("type", "Settings");
mPropertiesPanelView->save(root);
mSettingsWindow->save(root);
mWidgetsWindow->save(root);
mMetaSolutionWindow->save(root);
// cleanup for duplicates
std::reverse(recentFiles.begin(), recentFiles.end());
for (size_t i = 0; i < recentFiles.size(); ++i)
recentFiles.erase(std::remove(recentFiles.begin() + i + 1, recentFiles.end(), recentFiles[i]), recentFiles.end());
// remove old files
while (recentFiles.size() > MAX_RECENT_FILES)
recentFiles.pop_back();
std::reverse(recentFiles.begin(), recentFiles.end());
for (std::vector<MyGUI::UString>::iterator iter = recentFiles.begin(); iter != recentFiles.end(); ++iter)
{
MyGUI::xml::ElementPtr nodeProp = root->createChild("RecentFile");
nodeProp->addAttribute("name", *iter);
}
for (std::vector<MyGUI::UString>::iterator iter = additionalPaths.begin(); iter != additionalPaths.end(); ++iter)
{
MyGUI::xml::ElementPtr nodeProp = root->createChild("AdditionalPath");
nodeProp->addAttribute("name", *iter);
}
if (!doc.save(_fileName))
{
MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
return;
}
}
开发者ID:sskoruppa,项目名称:Glove_Code,代码行数:43,代码来源:EditorState.cpp
示例16: load
/*从xml加载热键
*/
bool HotkeyManager::load( string xml )
{
MyGUI::xml::Document doc;
string path = Game::getSingleton().getResourcePath() + xml;
if( !doc.open( path ) )
{
MyGUI::IDataStream* pdata = MyGUI::DataManager::getInstance().getData(xml);
if( pdata )
doc.open( pdata );
MyGUI::DataManager::getInstance().freeData(pdata);
}
MyGUI::xml::ElementPtr root = doc.getRoot();
if( root )
{
_load( root,xml );
return true;
}
WARNING_LOG("HotkeyManager can't load "<<xml);
return false;
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:25,代码来源:HotkeyManager.cpp
示例17: loadSettings
void SettingsManager::loadSettings(const MyGUI::UString& _fileName, bool _internal)
{
std::string _instance = "Editor";
MyGUI::xml::Document doc;
if (_internal)
{
MyGUI::DataStreamHolder data = MyGUI::DataManager::getInstance().getData(_fileName);
if (data.getData() != nullptr)
{
if (!doc.open(data.getData()))
{
MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
return;
}
}
}
else
{
if (!doc.open(_fileName))
{
MYGUI_LOGGING(LogSection, Error, _instance << " : " << doc.getLastError());
return;
}
}
MyGUI::xml::ElementPtr root = doc.getRoot();
if (!root || (root->getName() != "MyGUI"))
{
MYGUI_LOGGING(LogSection, Error, _instance << " : '" << _fileName << "', tag 'MyGUI' not found");
return;
}
std::string type;
if (root->findAttribute("type", type))
{
if (type == "Settings")
{
// берем детей и крутимся
MyGUI::xml::ElementEnumerator field = root->getElementEnumerator();
while (field.next())
loadSector(field.current());
}
}
}
开发者ID:wangyanxing,项目名称:Demi3D,代码行数:45,代码来源:SettingsManager.cpp
示例18: exportSkin
void ExportManager::exportSkin(const MyGUI::UString& _fileName)
{
MyGUI::xml::Document doc;
MyGUI::xml::Element* root = doc.createRoot("Root");
SkinManager::getInstance().serialization(root, MyGUI::Version());
MyGUI::xml::Document docOut;
docOut.createDeclaration();
MyGUI::xml::Element* rootOut = docOut.createRoot("MyGUI");
rootOut->addAttribute("type", "Resource");
rootOut->addAttribute("version", "1.1");
MyGUI::xml::ElementEnumerator skins = root->getElementEnumerator();
while (skins.next())
convertSkin(skins.current(), rootOut->createChild("Resource"));
docOut.save(_fileName);
}
开发者ID:siangzhang,项目名称:starworld,代码行数:19,代码来源:ExportManager.cpp
示例19: loadFromFile
void DemoKeeper::loadFromFile(const std::string& _filename)
{
MyGUI::xml::Document doc;
if (!doc.open(_filename))
return;
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "AnimationGraph")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Node")
{
BaseAnimationNode* anim_node = createNode(node->findAttribute("type"), node->findAttribute("name"));
anim_node->deserialization(node.current());
}
else if (node->getName() == "Connections")
{
MyGUI::xml::ElementEnumerator conn = node->getElementEnumerator();
BaseAnimationNode* anim_node = getNodeByName(node.current()->findAttribute("node"));
if (anim_node)
{
while (conn.next("Connection"))
{
BaseAnimationNode* anim_node2 = getNodeByName(conn.current()->findAttribute("node"));
if (anim_node2)
{
//соединить точки в ноде
const std::string& from_point = conn.current()->findAttribute("from");
const std::string& to_point = conn.current()->findAttribute("to");
wraps::BaseGraphConnection* from_conn = anim_node->getConnectionByName(from_point, "EventOut");
if (!from_conn) from_conn = anim_node->getConnectionByName(from_point, "PositionOut");
if (!from_conn) from_conn = anim_node->getConnectionByName(from_point, "WeightOut");
wraps::BaseGraphConnection* to_conn = anim_node2->getConnectionByName(to_point, "EventIn");
if (!to_conn) to_conn = anim_node2->getConnectionByName(to_point, "PositionIn");
if (!to_conn) to_conn = anim_node2->getConnectionByName(to_point, "WeightIn");
if (from_conn && to_conn)
{
from_conn->addConnectionPoint(to_conn);
connectPoints(anim_node, anim_node2, from_point, to_point);
}
}
}
}
}
else if (node->getName() == "EditorData")
{
MyGUI::xml::ElementEnumerator item_data = node->getElementEnumerator();
while (item_data.next("Node"))
{
BaseAnimationNode* anim_node = getNodeByName(item_data.current()->findAttribute("name"));
if (anim_node)
{
anim_node->setCoord(MyGUI::IntCoord::parse(item_data.current()->findAttribute("coord")));
}
}
}
}
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:66,代码来源:DemoKeeper.cpp
示例20: saveToFile
void DemoKeeper::saveToFile(const std::string& _filename)
{
MyGUI::xml::Document doc;
// есть такой файл
if (!doc.open(_filename))
{
doc.clear();
}
doc.createDeclaration();
MyGUI::xml::ElementPtr root = doc.createRoot("AnimationGraph");
// сохраняем сами ноды
wraps::BaseGraphView::EnumeratorNode node = mGraphView->getNodeEnumerator();
while (node.next())
{
BaseAnimationNode* anim_node = dynamic_cast<BaseAnimationNode*>(node.current());
if (anim_node)
{
MyGUI::xml::ElementPtr node_type = root->createChild("Node");
node_type->addAttribute("type", anim_node->getType());
node_type->addAttribute("name", anim_node->getName());
anim_node->serialization(node_type);
}
}
// сохраняем соединения
node = mGraphView->getNodeEnumerator();
while (node.next())
{
BaseAnimationNode* anim_node = dynamic_cast<BaseAnimationNode*>(node.current());
if (anim_node && anim_node->isAnyConnection())
{
MyGUI::xml::ElementPtr connection = root->createChild("Connections");
connection->addAttribute("node", anim_node->getName());
wraps::EnumeratorConnection node_conn = anim_node->getConnectionEnumerator();
while (node_conn.next())
{
wraps::EnumeratorConnection conn = node_conn->getConnectionEnumerator();
while (conn.next())
{
BaseAnimationNode* anim_node2 = dynamic_cast<BaseAnimationNode*>(conn->getOwnerNode());
if (anim_node2)
{
MyGUI::xml::ElementPtr item = connection->createChild("Connection");
item->addAttribute("node", anim_node2->getName());
item->addAttribute("from", node_conn->getName());
item->addAttribute("to", conn->getName());
}
}
}
}
}
// сохраняем данные для редактора
MyGUI::xml::ElementPtr data = root->createChild("EditorData");
node = mGraphView->getNodeEnumerator();
while (node.next())
{
BaseAnimationNode* anim_node = dynamic_cast<BaseAnimationNode*>(node.current());
if (anim_node)
{
MyGUI::xml::ElementPtr item_data = data->createChild("Node");
item_data->addAttribute("name", anim_node->getName());
item_data->addAttribute("coord", anim_node->getCoord().print());
}
}
doc.save(_filename);
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:72,代码来源:DemoKeeper.cpp
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