本文整理汇总了C++中mwrender::RenderingInterface类的典型用法代码示例。如果您正苦于以下问题:C++ RenderingInterface类的具体用法?C++ RenderingInterface怎么用?C++ RenderingInterface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了RenderingInterface类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: insertObjectRendering
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
// Insert even if model is empty, so that the light is added
renderingInterface.getObjects().insertModel(ptr, model);
}
开发者ID:PLkolek,项目名称:openmw,代码行数:7,代码来源:light.cpp
示例2: insertObjectRendering
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
开发者ID:0xmono,项目名称:openmw,代码行数:7,代码来源:apparatus.cpp
示例3: insertObjectRendering
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
开发者ID:ChairGraveyard,项目名称:TES3MP,代码行数:8,代码来源:light.cpp
示例4: insertObjectRendering
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty())
{
renderingInterface.getObjects().insertModel(ptr, model, true);
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
}
}
开发者ID:OpenMW,项目名称:openmw,代码行数:8,代码来源:door.cpp
示例5: insertObjectRendering
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
}
}
开发者ID:Adrian-Revk,项目名称:openmw,代码行数:8,代码来源:activator.cpp
示例6: insertObjectRendering
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, model);
}
}
开发者ID:valistar,项目名称:openmw,代码行数:9,代码来源:lockpick.cpp
示例7: insertObjectRendering
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
开发者ID:mellotanica,项目名称:openmw,代码行数:9,代码来源:light.cpp
示例8: insertObjectRendering
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
}
}
开发者ID:AAlderman,项目名称:openmw,代码行数:9,代码来源:static.cpp
示例9: insertObjectRendering
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
ptr.get<ESM::Activator>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
开发者ID:SlavaHill,项目名称:openmw,代码行数:15,代码来源:activator.cpp
示例10: insertObjectRendering
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
if (!model.empty())
objects.insertMesh(ptr, "meshes\\" + model, true);
else
objects.insertLight(ptr);
}
开发者ID:4DA,项目名称:openmw,代码行数:16,代码来源:light.cpp
示例11: insertObjectRendering
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
开发者ID:ChairGraveyard,项目名称:TES3MP,代码行数:6,代码来源:repair.cpp
示例12: insertObjectRendering
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertCreature(ptr);
}
开发者ID:Horrowind,项目名称:openmw,代码行数:5,代码来源:creature.cpp
示例13: insertObjectRendering
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
}
开发者ID:emoose,项目名称:openmw,代码行数:4,代码来源:npc.cpp
注:本文中的mwrender::RenderingInterface类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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