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C++ leap::Controller类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中leap::Controller的典型用法代码示例。如果您正苦于以下问题:C++ Controller类的具体用法?C++ Controller怎么用?C++ Controller使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Controller类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, const char *argv[]) {

    if (argc < 2) {
        cout << "Usage: leap_high_five /path/to/serial\n";
        return 1;
    }

    LynxSSC lynx(argv[1], 115200);
//    lynx.move(3, 1500, -1, -1);
    lynx.move(3, 1500, -1, -1);
    sleep(2);
    lynx.move(4, 500, -1, 1000);
    sleep(2);
    lynx.move(
        LynxMoveGroup().move(3,1000,-1,500)
                       .move(4,1500,-1,1000));

return 0;
    cout << "Initializing controller";
    static Leap::Controller s_controller;
    FrameListener listener;
    cout << "Adding listener to controller";
    s_controller.addListener(listener);

    
    // while (running) {
    // 
    //     while (inMotion) {
    //         Jacobian3 J(armCurrent.q, armLengths); 
    //     }
    // }

    cin.get();
    return 0;
}
开发者ID:theJenix,项目名称:leap-high-five,代码行数:35,代码来源:leap_high_five.cpp


示例2: main

int main(int argc, char **argv)
{
    EffectRunner r;

     // Create a sample listener and controller
  SampleListener listener;
  Leap::Controller controller;

  // Have the sample listener receive events from the controller
  controller.addListener(listener);

  if (argc > 1 && strcmp(argv[1], "--bg") == 0)
    controller.setPolicy(Leap::Controller::POLICY_BACKGROUND_FRAMES);

  // Keep this process running until Enter is pressed
  //std::cout << "Press Enter to quit..." << std::endl;
  //std::cin.get();

  // Remove the sample listener when done
  //controller.removeListener(listener);

  //return 0;

    MyEffect e;
    r.setEffect(&e);

    // Defaults, overridable with command line options
    r.setMaxFrameRate(100);
    r.setLayout("../layouts/grid32x16z.json");

    return r.main(argc, argv);
}
开发者ID:RobDeBagel,项目名称:fadecandy,代码行数:32,代码来源:simple.cpp


示例3: Setup

void LeapController::Setup()
{
	resetInitParams();
	
	if (leapDevice && leapDevice->isConnected()) return;
	
	leapDevice 	= Device::create();
	leapDevice->connectEventHandler( &LeapController::onFrame, this );
	
	// Enable all gesture types
	Leap::Controller* controller = leapDevice->getController();
	controller->enableGesture( Leap::Gesture::Type::TYPE_SWIPE );
	controller->enableGesture( Leap::Gesture::Type::TYPE_CIRCLE );


	// Write gesture config to console
	Leap::Config config = controller->config();

	// Update config to make gestures easier
	config.setFloat( "Gesture.Swipe.MinLength", 30.0f );
	config.setFloat( "Gesture.Swipe.MinVelocity", 100.0f );	
	config.save();

	App::get()->getSignalShutdown().connect(bind(&LeapController::Shutdown, this));
	App::get()->getSignalUpdate().connect(bind(&LeapController::Update, this));

}
开发者ID:20SecondsToSun,项目名称:Funces,代码行数:27,代码来源:LeapController.cpp


示例4: onConnect

void LeapListener::onConnect(const Leap::Controller& controller) {
  std::cout << "Connected";
  controller.enableGesture(Leap::Gesture::TYPE_CIRCLE);
  controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP);
  controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP);
  controller.enableGesture(Leap::Gesture::TYPE_SWIPE);
}
开发者ID:circlingthesun,项目名称:Masters,代码行数:7,代码来源:leaplistener.cpp


示例5: onFrame

void MouseController::onFrame(const Leap::Controller &controller) {
    // get list of detected screens
    const Leap::ScreenList screens = controller.calibratedScreens();
    
    // make sure we have a detected screen
    if (screens.empty()) return;
    const Leap::Screen screen = screens[0];
    
    // find the first finger or tool
    const Leap::Frame frame = controller.frame();
    const Leap::HandList hands = frame.hands();
    if (hands.empty()) return;
    const Leap::PointableList pointables = hands[0].pointables();
    if (pointables.empty()) return;
    const Leap::Pointable firstPointable = pointables[0];
    
    // get x, y coordinates on the first screen
    const Leap::Vector intersection = screen.intersect(
                                                       firstPointable,
                                                       true,  // normalize
                                                       1.0f   // clampRatio
                                                       );
    
    // if the user is not pointing at the screen all components of
    // the returned vector will be Not A Number (NaN)
    // isValid() returns true only if all components are finite
    if (! intersection.isValid()) return;
    
    unsigned int x = screen.widthPixels() * intersection.x;
    // flip y coordinate to standard top-left origin
    unsigned int y = screen.heightPixels() * (1.0f - intersection.y);
    
    CGPoint destPoint = CGPointMake(x, y);
    CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, destPoint);
}
开发者ID:revmischa,项目名称:leapmouse,代码行数:35,代码来源:main.cpp


示例6: enableGest

	void LeapMotionHandler::enableGest(Leap::Controller controller)
	{
		controller.enableGesture(Leap::Gesture::TYPE_SWIPE);
		controller.enableGesture(Leap::Gesture::TYPE_CIRCLE);
		controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP);
		controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP);
	}
开发者ID:jnone001,项目名称:InteractivePaint,代码行数:7,代码来源:LeapMotionHandler.cpp


示例7: SetPolicyStatus

//LeapControllerPrivate
void LeapControllerPrivate::SetPolicyStatus(Leap::Controller::PolicyFlag flag, bool status)
{
	if (status)
		leap.setPolicy(flag);
	else
		leap.clearPolicy(flag);
}
开发者ID:77stone,项目名称:leap-ue4,代码行数:8,代码来源:LeapController.cpp


示例8: onConnect

void LeapMotionListener::onConnect(const Leap::Controller & controller)
{
    qDebug()<<"Connected Leap Motion";
    controller.enableGesture(Leap::Gesture::TYPE_CIRCLE);
    controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP);
    controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP);
    controller.enableGesture(Leap::Gesture::TYPE_SWIPE);

}
开发者ID:crf1111,项目名称:LeapMotion_Slicer,代码行数:9,代码来源:leapmotionlistener.cpp


示例9: main

int main(int argc, const char * argv[]) {
    MouseController listener;
    Leap::Controller controller;
    controller.addListener(listener);
    
    std::cout << "Press any key to exit" << std::endl;
    std::cin.get();
    
    controller.removeListener(listener);
    
    return 0;
}
开发者ID:revmischa,项目名称:leapmouse,代码行数:12,代码来源:main.cpp


示例10: main

int main(int argc, char **argv){

    ros::init(argc, argv, "leap_tool_control");
    RosListener listener;
    Leap::Controller controller;

    controller.addListener(listener);
    std::cout <<"Press Enter to quit..."<<std::endl;
    std::cin.get();
    controller.removeListener(listener);
    
}
开发者ID:CityU-MBE,项目名称:leap_motion_ros,代码行数:12,代码来源:tool_control.cpp


示例11: main

int main(int argc, char** argv)
{
	glutInit(&argc, argv);

	int width = 500;
	int height = 500;
	unsigned int displayMode = GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
	displayMode = defaults(displayMode, width, height);

	glutInitDisplayMode (displayMode);
	glutInitContextVersion (3, 3);
	glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
	glutInitContextProfile(GLUT_CORE_PROFILE);
#ifdef DEBUG
	glutInitContextFlags(GLUT_DEBUG);
#endif
	glutInitWindowSize (width, height); 
	glutInitWindowPosition (300, 200);
	int window = glutCreateWindow (argv[0]);

	glload::LoadFunctions();

	glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);

	if(!glload::IsVersionGEQ(3, 3))
	{
		printf("Your OpenGL version is %i, %i. You must have at least OpenGL 3.3 to run this tutorial.\n",
			glload::GetMajorVersion(), glload::GetMinorVersion());
		glutDestroyWindow(window);
		return 0;
	}

	if(glext_ARB_debug_output)
	{
		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
		glDebugMessageCallbackARB(DebugFunc, (void*)15);
	}

	init();

	UserListener listener;
	Leap::Controller controller;
	controller.addListener(listener);

	glutDisplayFunc(display); 
	glutReshapeFunc(reshape);
	glutKeyboardFunc(keyboard);
	glutMainLoop();

	controller.removeListener(listener);

	return 0;
}
开发者ID:emdeha,项目名称:random-code,代码行数:53,代码来源:framework.cpp


示例12: operator

/*----------------------------------------------------------------------------------------------------*/
OSVR_ReturnCode HardwareDetection::operator()(OSVR_PluginRegContext pContext) {
	Leap::Controller controller;

	if ( !controller.isConnected() ) {
		mFound = false;
		return OSVR_RETURN_FAILURE;
	}

	if ( !mFound ) {
		mFound = true;
		osvr::pluginkit::registerObjectForDeletion(pContext, new ControllerDevice(pContext));
	}

	return OSVR_RETURN_SUCCESS;
}
开发者ID:beijingkaka,项目名称:OSVR-Leap-Motion,代码行数:16,代码来源:HardwareDetection.cpp


示例13: main

void main()
{
  // リスナーを登録する
  // リスナーとのやり取りは別スレッドにて行われる
  SampleListener listener;
  Leap::Controller leap;
  leap.addListener( listener );

  leap.setPolicyFlags( Leap::Controller::PolicyFlag::POLICY_BACKGROUND_FRAMES );

  std::cout << "終了するには何かキーを押してください" << std::endl;
  std::cin.get();

  leap.removeListener( listener );
}
开发者ID:LeapBookCpp,项目名称:LeapBookCpp,代码行数:15,代码来源:main.cpp


示例14: onFrame

void Quickstart::onFrame(const Leap::Controller &controller) {
    // returns the most recent frame. older frames can be accessed by passing in 
    // a "history" parameter to retrieve an older frame, up to about 60
    // (exact number subject to change)
    const Leap::Frame frame = controller.frame();

    // do nothing unless hands are detected
    if (frame.hands().empty())
        return;
    
    // first detected hand
    const Leap::Hand firstHand = frame.hands()[0];
    // first pointable object (finger or tool)
    const Leap::PointableList pointables = firstHand.pointables();
    if (pointables.empty()) return;
    const Leap::Pointable firstPointable = pointables[0];
    
    // print velocity on the X axis
    cout << "Pointable X velocity: " << firstPointable.tipVelocity()[0] << endl;
    
    const Leap::FingerList fingers = firstHand.fingers();
    if (fingers.empty()) return;
    
    for (int i = 0; i < fingers.count(); i++) {
        const Leap::Finger finger = fingers[i];
        
        std::cout << "Detected finger " << i << " at position (" <<
            finger.tipPosition().x << ", " <<
            finger.tipPosition().y << ", " <<
            finger.tipPosition().z << ")" << std::endl;
    }
}
开发者ID:revmischa,项目名称:leapbook,代码行数:32,代码来源:quickstart.cpp


示例15: onInit

void Quickstart::onInit(const Leap::Controller &controller) {
    if (! controller.isConnected()) {
        // controller is not connected or the driver software is not started.
        // give the user a friendly reminder that we can't do anything yet
        cout << "Please connect your Leap Motion and run the Leap application" << endl;
    }
}
开发者ID:Belial2010,项目名称:leapbook,代码行数:7,代码来源:quickstart.cpp


示例16: onControlUpdated

void Listener::onControlUpdated(const Leap::Controller &controller, GesturePtr gesture, ControlPtr control) {
    midi_control_index ctrlIdx = control->controlIndex();
    midi_control_value ctrlVal = control->mappedValue();
//    
//    cout << "Recognized control index " << ctrlIdx
//         << " (" << control->description() << ")"
//         << ", raw value: "
//         << control->rawValue() << " mapped value: " << ctrlVal << endl;
    
    if (frameCount <= 10) return;
    
    // control latency
    struct timeval tv;
    gettimeofday(&tv, NULL);
    double elapsedTime = (tv.tv_sec - control->timestamp().tv_sec) * 1000.0;      // sec to ms
    elapsedTime += (tv.tv_usec - control->timestamp().tv_usec) / 1000.0;   // us to ms
    
    // frame latency
    double absoluteTimeOffset = tv_to_usec(tv) - tv_to_usec(firstFrameAbs);
//    cout << "absolute time offset: " << absoluteTimeOffset << endl;
    int64_t curFrameTime = controller.frame().timestamp();
    int64_t frameOffset = curFrameTime - firstFrameLeap;
    int64_t frameLatency = absoluteTimeOffset - frameOffset;
//    cout << "frame: " << curFrameTime << ", absolute offset: " << (absoluteTimeOffset / 1000) << ", frameOffset: " << (frameOffset / 1000) << ", diff: " << (frameLatency / 1000) << endl;
    
    if (minLatency == 0 || frameLatency < minLatency)
        minLatency = frameLatency;
    if (frameLatency > maxLatency)
        maxLatency = frameLatency;
    controlCount++;
    totalLatency += frameLatency;
    
    if (elapsedTime > 3)
        cout << "frame latency: " << (frameLatency / 1000) << ", control output latency: " << elapsedTime << endl;
}
开发者ID:SteveClement,项目名称:leapmidi,代码行数:35,代码来源:MIDIListener.cpp


示例17: onFrame

void Listener::onFrame(const Leap::Controller &controller) {
    Leap::Frame curFrame = controller.frame();
    if (firstFrameLeap == 0 && ++frameCount > 10) {
        gettimeofday(&firstFrameAbs, NULL);
        firstFrameLeap = curFrame.timestamp();
        cout << "First frame clock time: " << tv_to_usec(firstFrameAbs) << endl;
        cout << "First frame leap time: " << firstFrameLeap << endl;
    }
    
    // use current active gesture recognizers to locate gestures
    // and then trigger appropriate note/controls
    // feed frames to recognizers
    vector<GesturePtr> recognizers = gestureRecognizers();
    for (vector<GesturePtr>::iterator it = recognizers.begin(); it != recognizers.end(); ++it) {
        // get controls recognized from gestures
        GesturePtr gesture = *it;
        std::vector<ControlPtr> gestureControls; // controls from this gesture
        gesture->recognizedControls(controller, gestureControls);
        
        if (! gestureControls.size())
            continue;
        
        // call gesture recognized callback
        onGestureRecognized(controller, gesture);
        
        for (vector<ControlPtr>::iterator ctl = gestureControls.begin(); ctl != gestureControls.end(); ++ctl) {
            ControlPtr control = *ctl;
            
            onControlUpdated(controller, gesture, control);
        }
    }
}
开发者ID:SteveClement,项目名称:leapmidi,代码行数:32,代码来源:MIDIListener.cpp


示例18: processGesture

void LeapFishyApp::processGesture()
{
	Leap::Frame frame = m_LeapController.frame();

	if( m_LastFrame == frame )
		return;

	Leap::GestureList gestures =	m_LastFrame.isValid()			?
									frame.gestures( m_LastFrame )	:
									frame.gestures();

	m_LastFrame = frame;

	for( int i = 0; i < gestures.count(); i++ )
	{
		if( gestures[i].type() == Leap::Gesture::TYPE_SWIPE )
		{
			Leap::SwipeGesture swipe = gestures[i];
			Leap::Vector diff = 0.006f*(swipe.position() - swipe.startPosition());
			Vec2f curSwipe(diff.x, -diff.y);
			m_pPlayer->AddVelocity( curSwipe );
		}
		else if(	gestures[i].type() == Leap::Gesture::TYPE_KEY_TAP || 
					gestures[i].type() == Leap::Gesture::TYPE_SCREEN_TAP )
		{
			m_pPlayer->KillVelocity();
		}
	}
}
开发者ID:seanfoo73,项目名称:LeapExperiments,代码行数:29,代码来源:LeapFishyApp.cpp


示例19: onFrame

void LeapMotionListener::onFrame( const Leap::Controller& controller )
{
	// get least frame
	frame = controller.frame( 0 );
	

}
开发者ID:hhyuga201515,项目名称:MiraiMotion,代码行数:7,代码来源:LeapMotionListener.cpp


示例20: main

int main()
{
    control.setPolicyFlags(Leap::Controller::POLICY_BACKGROUND_FRAMES);

    pipe = CreateFile(PNAME, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);

    atexit(fin);

    //tenfingers = (float*)malloc(sizeof(float)*10*4);

    printf("connected\n");

    //get fist positions as well

    DWORD word = 0;

    while(1)
    {
        fdata ret = get_finger_positions();

        WriteFile(pipe, (char*)&ret, sizeof(fdata), &word, NULL);

        Sleep(1);
    }

    //CloseHandle(pipe);
}
开发者ID:Michaelangel007,项目名称:openclamdrenderer,代码行数:27,代码来源:main.cpp



注:本文中的leap::Controller类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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