本文整理汇总了C++中guidset::const_iterator类的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator类的具体用法?C++ const_iterator怎么用?C++ const_iterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了const_iterator类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: HandleQuestgiverStatusMultipleQuery
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& /*packet*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
WorldPackets::Quest::QuestGiverStatusMultiple response;
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
response.QuestGiver.emplace_back(questgiver->GetGUID(), _player->GetQuestDialogStatus(questgiver));
}
else if (itr->IsGameObject())
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
response.QuestGiver.emplace_back(questgiver->GetGUID(), _player->GetQuestDialogStatus(questgiver));
}
}
SendPacket(response.Write());
}
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:31,代码来源:QuestHandler.cpp
示例2: range
void
VisibleNotifier::Notify()
{
Player& player = *i_camera.GetOwner();
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = player.GetTransport())
{
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if (i_clientGUIDs.find((*itr)->GetObjectGuid()) != i_clientGUIDs.end())
{
// ignore far sight case
(*itr)->UpdateVisibilityOf(*itr, &player);
player.UpdateVisibilityOf(&player, *itr, i_data, i_visibleNow);
i_clientGUIDs.erase((*itr)->GetObjectGuid());
}
}
}
// generate outOfRange for not iterate objects
i_data.AddOutOfRangeGUID(i_clientGUIDs);
for(GuidSet::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
{
player.m_clientGUIDs.erase(*itr);
DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for %s",
itr->GetString().c_str(), player.GetGuidStr().c_str());
}
if (i_data.HasData())
{
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;
i_data.BuildPacket(&packet);
player.GetSession()->SendPacket(&packet);
// send out of range to other players if need
GuidSet const& oor = i_data.GetOutOfRangeGUIDs();
for(GuidSet::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if (!iter->IsPlayer())
continue;
if (Player* plr = ObjectAccessor::FindPlayer(*iter))
plr->UpdateVisibilityOf(plr->GetCamera().GetBody(), &player);
}
}
// Now do operations that required done at object visibility change to visible
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
{
// target aura duration for caster show only if target exist at caster client
if ((*vItr) != &player && (*vItr)->isType(TYPEMASK_UNIT))
player.SendAuraDurationsForTarget((Unit*)(*vItr));
}
}
开发者ID:mynew,项目名称:portalone,代码行数:59,代码来源:GridNotifiers.cpp
示例3: SendToSelf
void VisibleNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
{
for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
{
if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
vis_guids.erase((*itr)->GetGUID());
switch ((*itr)->GetTypeId())
{
case TYPEID_GAMEOBJECT:
i_player.UpdateVisibilityOf((*itr)->ToGameObject(), i_data, i_visibleNow);
break;
case TYPEID_PLAYER:
i_player.UpdateVisibilityOf((*itr)->ToPlayer(), i_data, i_visibleNow);
if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->ToPlayer()->UpdateVisibilityOf(&i_player);
break;
case TYPEID_UNIT:
i_player.UpdateVisibilityOf((*itr)->ToCreature(), i_data, i_visibleNow);
break;
case TYPEID_DYNAMICOBJECT:
i_player.UpdateVisibilityOf((*itr)->ToDynObject(), i_data, i_visibleNow);
break;
default:
break;
}
}
}
}
for (GuidSet::const_iterator it = vis_guids.begin(); it != vis_guids.end(); ++it)
{
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
if (it->IsPlayer())
{
Player* player = ObjectAccessor::FindPlayer(*it);
if (player && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
player->UpdateVisibilityOf(&i_player);
}
}
if (!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
开发者ID:Clementon,项目名称:ElunaTrinityCata,代码行数:58,代码来源:GridNotifiers.cpp
示例4: GetGroupPlayer
Group* Battlefield::GetGroupPlayer(ObjectGuid guid, TeamId TeamId)
{
for (GuidSet::const_iterator itr = m_Groups[TeamId].begin(); itr != m_Groups[TeamId].end(); ++itr)
if (Group* group = sGroupMgr->GetGroupByGUID(itr->GetCounter()))
if (group->IsMember(guid))
return group;
return NULL;
}
开发者ID:Regigicas,项目名称:TrinityCore434,代码行数:9,代码来源:Battlefield.cpp
示例5: GetFreeBfRaid
// ****************************************************
// ******************* Group System *******************
// ****************************************************
Group* Battlefield::GetFreeBfRaid(TeamId TeamId)
{
for (GuidSet::const_iterator itr = m_Groups[TeamId].begin(); itr != m_Groups[TeamId].end(); ++itr)
if (Group* group = sGroupMgr->GetGroupByGUID(itr->GetCounter()))
if (!group->IsFull())
return group;
return NULL;
}
开发者ID:Regigicas,项目名称:TrinityCore434,代码行数:12,代码来源:Battlefield.cpp
示例6: HandleQuestgiverStatusMultipleQuery
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for(GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint8 dialogStatus = DIALOG_STATUS_NONE;
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature *questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
data << questgiver->GetObjectGuid();
data << uint8(dialogStatus);
++count;
}
else if (itr->IsGameObject())
{
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver)
continue;
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
data << questgiver->GetObjectGuid();
data << uint8(dialogStatus);
++count;
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
}
开发者ID:Sar777,项目名称:mangos,代码行数:57,代码来源:QuestHandler.cpp
示例7: SaveToDB
void GuildAchievementMgr::SaveToDB(SQLTransaction& trans)
{
PreparedStatement* stmt;
std::ostringstream guidstr;
for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
{
if (!itr->second.Changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, _owner->GetId());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, _owner->GetId());
stmt->setUInt32(1, itr->first);
stmt->setUInt32(2, uint32(itr->second.Date));
for (GuidSet::const_iterator gItr = itr->second.CompletingPlayers.begin(); gItr != itr->second.CompletingPlayers.end(); ++gItr)
guidstr << gItr->GetCounter() << ',';
stmt->setString(3, guidstr.str());
trans->Append(stmt);
guidstr.str("");
}
for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
{
if (!itr->second.Changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, _owner->GetId());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, _owner->GetId());
stmt->setUInt32(1, itr->first);
stmt->setUInt64(2, itr->second.Counter);
stmt->setUInt32(3, uint32(itr->second.Date));
stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter());
trans->Append(stmt);
}
}
开发者ID:090809,项目名称:TrinityCore,代码行数:46,代码来源:AchievementMgr.cpp
示例8: ConcatenateGuids
/**
Given a list of guids returns the concatenation using | as delimiter
@param[in] check list of guids
@returns Concatenated string
*/
std::string ConcatenateGuids(GuidList const& check)
{
if (check.empty())
return "";
// need the guids in order to avoid duplicates
GuidSet guids(check.begin(), check.end());
std::ostringstream o;
GuidSet::const_iterator it = guids.begin();
o << it->GetRawValue();
for (++it; it != guids.end(); ++it)
o << '|' << it->GetRawValue();
return o.str();
}
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:23,代码来源:LFGQueue.cpp
示例9: HandleQuestgiverStatusMultipleQuery
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint32 questStatus = DIALOG_STATUS_NONE;
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << uint64(questgiver->GetGUID());
data << uint8(questStatus);
++count;
}
else if (itr->IsGameObject())
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << uint64(questgiver->GetGUID());
data << uint8(questStatus);
++count;
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
}
开发者ID:Brandelis,项目名称:TrinityCore,代码行数:45,代码来源:QuestHandler.cpp
示例10: BuildPacket
bool UpdateData::BuildPacket(WorldPacket* packet, bool hasTransport)
{
MANGOS_ASSERT(packet->empty()); // shouldn't happen
ByteBuffer buf(4 + 1 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
buf << (uint32)(!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
buf << (uint8)(hasTransport ? 1 : 0);
if (!m_outOfRangeGUIDs.empty())
{
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
buf << (uint32) m_outOfRangeGUIDs.size();
for (GuidSet::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
buf << i->WriteAsPacked();
}
buf.append(m_data);
size_t pSize = buf.wpos(); // use real used data size
if (pSize > 100) // compress large packets
{
uint32 destsize = compressBound(pSize);
packet->resize(destsize + sizeof(uint32));
packet->put<uint32>(0, pSize);
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
if (destsize == 0)
return false;
packet->resize(destsize + sizeof(uint32));
packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
}
else // send small packets without compression
{
packet->append(buf);
packet->SetOpcode(SMSG_UPDATE_OBJECT);
}
return true;
}
开发者ID:tst12,项目名称:server-1,代码行数:43,代码来源:UpdateData.cpp
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