本文整理汇总了C++中gui::VScrollBar类的典型用法代码示例。如果您正苦于以下问题:C++ VScrollBar类的具体用法?C++ VScrollBar怎么用?C++ VScrollBar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了VScrollBar类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: FaceForm
StationShipMarketForm::StationShipMarketForm(FormController *controller) : FaceForm(controller)
{
m_station = Pi::player->GetDockedWith();
SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel())));
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
scroll->SetAdjustment(&portal->vscrollAdjust);
float line_height = Gui::Screen::GetFontHeight();
m_shiplistBox = new Gui::VBox();
m_shiplistBox->SetSpacing(line_height*0.5f);
UpdateShipList();
m_shiplistBox->ShowAll();
portal->Add(m_shiplistBox);
portal->ShowAll();
Gui::VBox *outerbox = new Gui::VBox();
outerbox->SetSpacing(line_height);
Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
const float *col = Gui::Theme::Colors::tableHeading;
heading->Add((new Gui::Label(Lang::SHIP))->Color(col), 0, 0);
heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
heading->Add((new Gui::Label(Lang::PART_EX))->Color(col), 275, 0);
heading->Add((new Gui::Label(Lang::CAPACITY))->Color(col), 370, 0);
heading->Add((new Gui::Label(Lang::VIEW))->Color(col), 430, 0);
outerbox->PackEnd(heading);
Gui::HBox *body = new Gui::HBox();
body->PackEnd(portal);
body->PackEnd(scroll);
outerbox->PackEnd(body);
Add(outerbox, 0, 0);
ShowAll();
m_onShipsForSaleChangedConnection = m_station->onShipsForSaleChanged.connect(sigc::mem_fun(this, &StationShipMarketForm::OnShipsForSaleChanged));
}
开发者ID:ChromeSkull,项目名称:pioneer,代码行数:42,代码来源:StationShipMarketForm.cpp
示例2: ShowAll
void ShowAll() {
DeleteAllChildren();
PackEnd(new Gui::Label(m_title));
m_tentry = new Gui::TextEntry();
PackEnd(m_tentry);
std::list<std::string> files;
GetDirectoryContents(GetFullSavefileDirPath().c_str(), files);
Gui::HBox *hbox = new Gui::HBox();
PackEnd(hbox);
Gui::HBox *buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickAction));
buttonBox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickCancel));
buttonBox->PackEnd(b);
PackEnd(buttonBox);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
portal->SetTransparency(false);
scroll->SetAdjustment(&portal->vscrollAdjust);
hbox->PackEnd(portal);
hbox->PackEnd(scroll);
Gui::Box *vbox = new Gui::VBox();
for (std::list<std::string>::iterator i = files.begin(); i!=files.end(); ++i) {
b = new SimpleLabelButton(new Gui::Label(*i));
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileDialog::OnClickFile), *i));
vbox->PackEnd(b);
}
portal->Add(vbox);
Gui::VBox::ShowAll();
}
开发者ID:johnuk89,项目名称:pioneer,代码行数:40,代码来源:GameMenuView.cpp
示例3: ShowAll
void FileSelectorWidget::ShowAll()
{
DeleteAllChildren();
PackEnd(new Gui::Label(m_title));
m_tentry = new Gui::TextEntry();
PackEnd(m_tentry);
Gui::HBox *hbox = new Gui::HBox();
PackEnd(hbox);
Gui::HBox *buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickAction));
buttonBox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickCancel));
buttonBox->PackEnd(b);
PackEnd(buttonBox);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
portal->SetTransparency(false);
scroll->SetAdjustment(&portal->vscrollAdjust);
hbox->PackEnd(portal);
hbox->PackEnd(scroll);
Gui::Box *vbox = new Gui::VBox();
for (FileSystem::FileEnumerator files(FileSystem::rawFileSystem, Pi::GetSaveDir()); !files.Finished(); files.Next())
{
std::string name = files.Current().GetName();
b = new SimpleLabelButton(new Gui::Label(name));
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileSelectorWidget::OnClickFile), name));
vbox->PackEnd(b);
}
portal->Add(vbox);
Gui::VBox::ShowAll();
}
开发者ID:AaronSenese,项目名称:pioneer,代码行数:39,代码来源:FileSelectorWidget.cpp
示例4: float
Viewer(): Gui::Fixed(float(g_width), float(g_height)) {
m_model = 0;
m_cmesh = 0;
m_geom = 0;
m_space = new CollisionSpace();
m_showBoundingRadius = false;
Gui::Screen::AddBaseWidget(this, 0, 0);
SetTransparency(true);
m_trisReadout = new Gui::Label("");
Add(m_trisReadout, 500, 0);
{
Gui::Button *b = new Gui::SolidButton();
b->SetShortcut(SDLK_c, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnClickChangeView));
Add(b, 10, 10);
Add(new Gui::Label("[c] Change view (normal, collision mesh"), 30, 10);
}
{
Gui::Button *b = new Gui::SolidButton();
b->SetShortcut(SDLK_r, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnResetAdjustments));
Add(b, 10, 30);
Add(new Gui::Label("[r] Reset thruster and anim sliders"), 30, 30);
}
{
Gui::Button *b = new Gui::SolidButton();
b->SetShortcut(SDLK_m, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnClickRebuildCollMesh));
Add(b, 10, 50);
Add(new Gui::Label("[m] Rebuild collision mesh"), 30, 50);
}
{
Gui::Button *b = new Gui::SolidButton();
b->SetShortcut(SDLK_p, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnClickToggleBenchmark));
Add(b, 10, 70);
Add(new Gui::Label("[p] Toggle performance test (renders models 1000 times per frame)"), 30, 70);
}
{
Gui::Button *b = new Gui::SolidButton();
b->SetShortcut(SDLK_b, KMOD_LSHIFT);
b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnToggleBoundingRadius));
Add(b, 10, 90);
Add(new Gui::Label("[shift-b] Visualize bounding radius"), 30, 90);
}
#if 0
{
Gui::Button *b = new Gui::SolidButton();
b->SetShortcut(SDLK_g, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnToggleGearState));
Add(b, 10, 30);
Add(new Gui::Label("[g] Toggle gear state"), 30, 30);
}
#endif /* 0 */
{
Add(new Gui::Label("Linear thrust"), 0, Gui::Screen::GetHeight()-140.0f);
for (int i=0; i<3; i++) {
m_linthrust[i] = new Gui::Adjustment();
m_linthrust[i]->SetValue(0.5);
Gui::VScrollBar *v = new Gui::VScrollBar();
v->SetAdjustment(m_linthrust[i]);
Add(v, float(i*25), Gui::Screen::GetHeight()-120.0f);
}
Add(new Gui::Label("Angular thrust"), 100, Gui::Screen::GetHeight()-140.0f);
for (int i=0; i<3; i++) {
m_angthrust[i] = new Gui::Adjustment();
m_angthrust[i]->SetValue(0.5);
Gui::VScrollBar *v = new Gui::VScrollBar();
v->SetAdjustment(m_angthrust[i]);
Add(v, float(100 + i*25), Gui::Screen::GetHeight()-120.0f);
}
Add(new Gui::Label("Animations (0 gear, 1-4 are time - ignore them comrade)"),
200, Gui::Screen::GetHeight()-140.0f);
for (int i=0; i<LMR_ARG_MAX; i++) {
Gui::Fixed *box = new Gui::Fixed(32.0f, 120.0f);
Add(box, float(200 + i*25), Gui::Screen::GetHeight()-120.0f);
m_anim[i] = new Gui::Adjustment();
m_anim[i]->SetValue(0);
Gui::VScrollBar *v = new Gui::VScrollBar();
v->SetAdjustment(m_anim[i]);
box->Add(v, 0, 42.0f);
char buf[32];
snprintf(buf, sizeof(buf), "%d", i);
box->Add(new Gui::Label(buf), 0, 0);
m_animEntry[i] = new Gui::TextEntry();
box->Add(m_animEntry[i], 0, 16.0f);
m_anim[i]->onValueChanged.connect(sigc::bind(sigc::mem_fun(this, &Viewer::OnAnimChange), m_anim[i], m_animEntry[i]));
OnAnimChange(m_anim[i], m_animEntry[i]);
}
}
ShowAll();
Show();
}
开发者ID:Sunsetjoy,项目名称:pioneer,代码行数:99,代码来源:LuaModelViewer.cpp
示例5: UpdateInfo
virtual void UpdateInfo() {
const float YSEP = Gui::Screen::GetFontHeight() * 1.5f;
DeleteAllChildren();
Gui::Label *l = new Gui::Label(Lang::MISSIONS);
Add(l, 20, 20);
l = new Gui::Label(Lang::TYPE);
Add(l, 20, 20+YSEP*2);
l = new Gui::Label(Lang::CLIENT);
Add(l, 100, 20+YSEP*2);
l = new Gui::Label(Lang::LOCATION);
Add(l, 260, 20+YSEP*2);
l = new Gui::Label(Lang::DUE);
Add(l, 420, 20+YSEP*2);
l = new Gui::Label(Lang::REWARD);
Add(l, 580, 20+YSEP*2);
l = new Gui::Label(Lang::STATUS);
Add(l, 680, 20+YSEP*2);
ShowChildren();
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(760);
scroll->SetAdjustment(&portal->vscrollAdjust);
const std::list<const Mission*> &missions = Pi::player->missions.GetAll();
Gui::Fixed *innerbox = new Gui::Fixed(760, YSEP*3 * missions.size());
float ypos = 0;
for (std::list<const Mission*>::const_iterator i = missions.begin(); i != missions.end(); ++i) {
SystemPath path = (*i)->location;
StarSystem *s = StarSystem::GetCached(path);
SBody *sbody = s->GetBodyByPath(&path);
l = new Gui::Label((*i)->type);
innerbox->Add(l, 0, ypos);
l = new Gui::Label((*i)->client);
innerbox->Add(l, 80, ypos);
l = new Gui::Label(stringf("%0,\n%1 [%2{d},%3{d},%4{d}]", sbody->name.c_str(), s->GetName().c_str(), path.sectorX, path.sectorY, path.sectorZ));
innerbox->Add(l, 240, ypos);
l = new Gui::Label(format_date((*i)->due));
innerbox->Add(l, 400, ypos);
l = new Gui::Label(format_money((*i)->reward));
innerbox->Add(l, 560, ypos);
switch ((*i)->status) {
case Mission::FAILED: l = new Gui::Label(std::string("#f00")+std::string(Lang::FAILED)); break;
case Mission::COMPLETED: l = new Gui::Label(std::string("#ff0")+std::string(Lang::COMPLETED)); break;
default:
case Mission::ACTIVE: l = new Gui::Label(std::string("#0f0")+std::string(Lang::ACTIVE)); break;
}
innerbox->Add(l, 660, ypos);
ypos += YSEP*3;
}
Add(portal, 20, 20 + YSEP*3);
Add(scroll, 780, 20 + YSEP*3);
scroll->ShowAll();
portal->Add(innerbox);
portal->ShowAll();
}
开发者ID:GAlexx,项目名称:pioneer,代码行数:71,代码来源:InfoView.cpp
示例6: SystemChanged
void SystemInfoView::SystemChanged(const SystemPath &path)
{
DeleteAllChildren();
m_tabs = 0;
m_bodyIcons.clear();
if (!path.HasValidSystem())
return;
m_system = StarSystemCache::GetCached(path);
m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
if (m_system->GetUnexplored()) {
Add(m_sbodyInfoTab, 0, 0);
std::string _info =
Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_sbodyInfoTab->Add(l, 35, 300);
m_selectedBodyPath = SystemPath();
ShowAll();
return;
}
m_econInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
Gui::Fixed *demographicsTab = new Gui::Fixed();
m_tabs = new Gui::Tabbed();
m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
m_tabs->AddPage(new Gui::Label(Lang::ECONOMIC_INFO), m_econInfoTab);
m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
Add(m_tabs, 0, 0);
m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));
int majorBodies, starports, onSurface;
{
float pos[2] = { 0, 0 };
float psize = -1;
majorBodies = starports = onSurface = 0;
PutBodies(m_system->GetRootBody().Get(), m_econInfoTab, 1, pos, majorBodies, starports, onSurface, psize);
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
}
std::string _info = stringf(
Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
formatarg("bodycount", majorBodies),
formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
formatarg("portcount", starports),
formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
if (starports > 0)
_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
_info += ".\n\n";
_info += m_system->GetLongDescription();
{
// astronomical body info tab
m_infoBox = new Gui::VBox();
Gui::HBox *scrollBox = new Gui::HBox();
scrollBox->SetSpacing(5);
m_sbodyInfoTab->Add(scrollBox, 35, 250);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
scroll->SetAdjustment(&portal->vscrollAdjust);
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_infoBox->PackStart(l);
portal->Add(m_infoBox);
scrollBox->PackStart(scroll);
scrollBox->PackStart(portal);
}
{
// economy tab
Gui::HBox *scrollBox2 = new Gui::HBox();
scrollBox2->SetSpacing(5);
m_econInfoTab->Add(scrollBox2, 35, 300);
Gui::VScrollBar *scroll2 = new Gui::VScrollBar();
Gui::VScrollPortal *portal2 = new Gui::VScrollPortal(730);
scroll2->SetAdjustment(&portal2->vscrollAdjust);
scrollBox2->PackStart(scroll2);
scrollBox2->PackStart(portal2);
m_econInfo = new Gui::Label("");
m_econInfoTab->Add(m_econInfo, 35, 250);
//.........这里部分代码省略.........
开发者ID:Wuzzy2,项目名称:pioneer,代码行数:101,代码来源:SystemInfoView.cpp
示例7: ShowAll
void CommodityTradeWidget::ShowAll()
{
DeleteAllChildren();
m_stockLabels.clear();
m_cargoLabels.clear();
SetTransparency(true);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
scroll->SetAdjustment(&portal->vscrollAdjust);
//int GetStock(Equip::Type t) const { return m_equipmentStock[t]; }
int NUM_ITEMS = 0;
const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f);
for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) {
assert(Equip::types[i].slot == Equip::SLOT_CARGO);
if (m_seller->DoesSell(Equip::Type(i))) {
NUM_ITEMS++;
}
}
Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
innerbox->SetTransparency(true);
const float iconOffset = 8.0f;
for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) {
assert(Equip::types[i].slot == Equip::SLOT_CARGO);
if (!m_seller->DoesSell(Equip::Type(i))) continue;
int stock = m_seller->GetStock(static_cast<Equip::Type>(i));
std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i));
if (icon_iter != s_iconMap.end()) {
Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str());
// this forces the on-screen rendering to fit within (rescale) to these dimensions
icon->SetRenderDimensions(38.0f, 32.0f);
innerbox->Add(icon, 0, num*YSEP);
}
Gui::Label *l = new Gui::Label(Equip::types[i].name);
if (Equip::types[i].description)
l->SetToolTip(Equip::types[i].description);
innerbox->Add(l,42,num*YSEP+iconOffset);
Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i);
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
innerbox->Add(b, 380, num*YSEP+iconOffset);
b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i);
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
innerbox->Add(b, 415, num*YSEP+iconOffset);
char buf[128];
innerbox->Add(new Gui::Label(
format_money(m_seller->GetPrice(static_cast<Equip::Type>(i)))
), 200, num*YSEP+iconOffset);
snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass);
Gui::Label *stocklabel = new Gui::Label(buf);
m_stockLabels[i] = stocklabel;
innerbox->Add(stocklabel, 275, num*YSEP+iconOffset);
snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass);
Gui::Label *cargolabel = new Gui::Label(buf);
m_cargoLabels[i] = cargolabel;
innerbox->Add(cargolabel, 325, num*YSEP+iconOffset);
num++;
}
innerbox->ShowAll();
portal->Add(innerbox);
portal->ShowAll();
Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
const Color &col = Gui::Theme::Colors::tableHeading;
heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0);
heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0);
heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0);
heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0);
PackEnd(heading);
Gui::HBox *body = new Gui::HBox();
body->PackEnd(portal);
body->PackEnd(scroll);
PackEnd(body);
SetSpacing(YSEP-Gui::Screen::GetFontHeight());
Gui::VBox::ShowAll();
}
开发者ID:Faiva78,项目名称:pioneer,代码行数:92,代码来源:CommodityTradeWidget.cpp
示例8: FaceForm
StationShipEquipmentForm::StationShipEquipmentForm(FormController *controller) : FaceForm(controller)
{
m_station = Pi::player->GetDockedWith();
SetTitle(stringf(Lang::SOMEWHERE_SHIP_EQUIPMENT, formatarg("station", m_station->GetLabel())));
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
scroll->SetAdjustment(&portal->vscrollAdjust);
int NUM_ITEMS = 0;
const float YSEP = floor(Gui::Screen::GetFontHeight() * 1.5f);
for (int i=Equip::FIRST_SHIPEQUIP; i<=Equip::LAST_SHIPEQUIP; i++) {
if (m_station->GetStock(static_cast<Equip::Type>(i)))
NUM_ITEMS++;
}
Gui::VBox *outerbox = new Gui::VBox();
Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
innerbox->SetTransparency(true);
for (int i=Equip::FIRST_SHIPEQUIP, num=0; i<=Equip::LAST_SHIPEQUIP; i++) {
Equip::Type type = static_cast<Equip::Type>(i);
int stock = m_station->GetStock(type);
if (!stock) continue;
Gui::Label *l = new Gui::Label(Equip::types[i].name);
if (Equip::types[i].description) {
l->SetToolTip(Equip::types[i].description);
}
innerbox->Add(l,0,num*YSEP);
innerbox->Add(new Gui::Label(format_money(m_station->GetPrice(type))), 200, num*YSEP);
innerbox->Add(new Gui::Label(format_money(REMOVAL_VALUE_PERCENT * m_station->GetPrice(type) / 100)),
275, num*YSEP);
innerbox->Add(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", Equip::types[i].mass))), 360, num*YSEP);
ButtonPair pair;
pair.type = type;
pair.add = new Gui::SolidButton();
pair.add->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::FitItem), type));
innerbox->Add(pair.add, 400, num*YSEP);
pair.remove = new Gui::SolidButton();
pair.remove->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::RemoveItem), type));
innerbox->Add(pair.remove, 420, num*YSEP);
m_buttons.push_back(pair);
num++;
}
portal->Add(innerbox);
Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
const float *col = Gui::Theme::Colors::tableHeading;
heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
heading->Add((new Gui::Label(Lang::PRICE_TO_FIT))->Color(col), 200, 0);
heading->Add((new Gui::Label(Lang::PRICE_TO_REMOVE))->Color(col), 275, 0);
heading->Add((new Gui::Label(Lang::WT))->Color(col), 360, 0);
heading->Add((new Gui::Label(Lang::FIT))->Color(col), 400, 0);
heading->Add((new Gui::Label(Lang::REMOVE))->Color(col), 420, 0);
outerbox->PackEnd(heading);
Gui::HBox *body = new Gui::HBox();
body->PackEnd(portal);
body->PackEnd(scroll);
outerbox->PackEnd(body);
outerbox->SetSpacing(YSEP-Gui::Screen::GetFontHeight());
Add(outerbox, 0, 0);
}
开发者ID:Gudadantza,项目名称:pioneer,代码行数:76,代码来源:StationShipEquipmentForm.cpp
示例9: View
GameMenuView::GameMenuView(): View()
{
m_subview = 0;
Gui::Tabbed *tabs = new Gui::Tabbed();
Add(tabs, 0, 0);
Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);
mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
SetTransparency(false);
Gui::Label *l = new Gui::Label(Lang::PIONEER);
l->Color(1,.7,0);
m_rightRegion2->Add(l, 10, 0);
{
Gui::LabelButton *b;
Gui::Box *hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
mainTab->Add(hbox, 20, 30);
b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
b->SetShortcut(SDLK_s, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
b->SetShortcut(SDLK_l, KMOD_NONE);
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
b->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
hbox->PackEnd(b);
}
Gui::Box *vbox = new Gui::VBox();
vbox->SetSizeRequest(300, 440);
vbox->SetSpacing(5.0);
mainTab->Add(vbox, 20, 60);
{
vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
m_toggleFullscreen = new Gui::ToggleButton();
m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
Gui::HBox *hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
hbox->PackEnd(m_toggleFullscreen);
hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
vbox->PackEnd(hbox);
vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
m_toggleShaders = new Gui::ToggleButton();
m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
hbox->PackEnd(m_toggleShaders);
hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
vbox->PackEnd(hbox);
m_toggleHDR = new Gui::ToggleButton();
m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR));
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
hbox->PackEnd(m_toggleHDR);
hbox->PackEnd(new Gui::Label(Lang::USE_HDR));
vbox->PackEnd(hbox);
if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false);
vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted"));
vbox->PackEnd(m_masterVolume);
m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted"));
vbox->PackEnd(m_sfxVolume);
m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted"));
vbox->PackEnd(m_musicVolume);
m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
}
vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));
Gui::RadioGroup *g = new Gui::RadioGroup();
SDL_Rect **modes;
modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) {
// box to put the scroll portal and its scroll bar into
Gui::HBox *scrollHBox = new Gui::HBox();
vbox->PackEnd(scrollHBox);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
scroll->SetAdjustment(&portal->vscrollAdjust);
scrollHBox->PackEnd(portal);
scrollHBox->PackEnd(scroll);
Gui::VBox *vbox2 = new Gui::VBox();
portal->Add(vbox2);
//.........这里部分代码省略.........
开发者ID:johnuk89,项目名称:pioneer,代码行数:101,代码来源:GameMenuView.cpp
示例10: SystemChanged
void SystemInfoView::SystemChanged(const SystemPath &path)
{
DeleteAllChildren();
m_tabs = 0;
m_bodyIcons.clear();
if (!path.HasValidSystem())
return;
m_system = StarSystem::cache->GetCached(path);
m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
if (m_system->GetUnexplored()) {
Add(m_sbodyInfoTab, 0, 0);
std::string _info =
Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_sbodyInfoTab->Add(l, 35, 300);
m_selectedBodyPath = SystemPath();
ShowAll();
return;
}
Gui::Fixed *demographicsTab = new Gui::Fixed();
m_tabs = new Gui::Tabbed();
m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
Add(m_tabs, 0, 0);
m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));
int majorBodies, starports, onSurface;
{
float pos[2] = { 0, 0 };
float psize = -1;
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
}
std::string _info = stringf(
Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
formatarg("bodycount", majorBodies),
formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
formatarg("portcount", starports),
formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
if (starports > 0)
_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
_info += ".\n\n";
_info += m_system->GetLongDescription();
{
// astronomical body info tab
m_infoBox = new Gui::VBox();
Gui::HBox *scrollBox = new Gui::HBox();
scrollBox->SetSpacing(5);
m_sbodyInfoTab->Add(scrollBox, 35, 250);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
scroll->SetAdjustment(&portal->vscrollAdjust);
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_infoBox->PackStart(l);
portal->Add(m_infoBox);
scrollBox->PackStart(scroll);
scrollBox->PackStart(portal);
}
{
Gui::Fixed *col1 = new Gui::Fixed();
demographicsTab->Add(col1, 200, 300);
Gui::Fixed *col2 = new Gui::Fixed();
demographicsTab->Add(col2, 400, 300);
const float YSEP = Gui::Screen::GetFontHeight() * 1.2f;
col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0);
col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP);
col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP);
col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP);
col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP);
}
UpdateIconSelections();
//.........这里部分代码省略.........
开发者ID:starmoth,项目名称:starmoth,代码行数:101,代码来源:SystemInfoView.cpp
注:本文中的gui::VScrollBar类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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