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C++ gui::VScrollBar类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中gui::VScrollBar的典型用法代码示例。如果您正苦于以下问题:C++ VScrollBar类的具体用法?C++ VScrollBar怎么用?C++ VScrollBar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了VScrollBar类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: FaceForm

StationShipMarketForm::StationShipMarketForm(FormController *controller) : FaceForm(controller)
{
	m_station = Pi::player->GetDockedWith();

	SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel())));

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
	scroll->SetAdjustment(&portal->vscrollAdjust);

	float line_height = Gui::Screen::GetFontHeight();

	m_shiplistBox = new Gui::VBox();
	m_shiplistBox->SetSpacing(line_height*0.5f);
	UpdateShipList();
	m_shiplistBox->ShowAll();

	portal->Add(m_shiplistBox);
	portal->ShowAll();

	Gui::VBox *outerbox = new Gui::VBox();
	outerbox->SetSpacing(line_height);

	Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
	const float *col = Gui::Theme::Colors::tableHeading;
	heading->Add((new Gui::Label(Lang::SHIP))->Color(col), 0, 0);
	heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
	heading->Add((new Gui::Label(Lang::PART_EX))->Color(col), 275, 0);
	heading->Add((new Gui::Label(Lang::CAPACITY))->Color(col), 370, 0);
	heading->Add((new Gui::Label(Lang::VIEW))->Color(col), 430, 0);
	outerbox->PackEnd(heading);

	Gui::HBox *body = new Gui::HBox();
	body->PackEnd(portal);
	body->PackEnd(scroll);
	outerbox->PackEnd(body);

	Add(outerbox, 0, 0);
	ShowAll();

	m_onShipsForSaleChangedConnection = m_station->onShipsForSaleChanged.connect(sigc::mem_fun(this, &StationShipMarketForm::OnShipsForSaleChanged));
}
开发者ID:ChromeSkull,项目名称:pioneer,代码行数:42,代码来源:StationShipMarketForm.cpp


示例2: ShowAll

	void ShowAll() {
		DeleteAllChildren();
		PackEnd(new Gui::Label(m_title));
		m_tentry = new Gui::TextEntry();
		PackEnd(m_tentry);

		std::list<std::string> files;
		GetDirectoryContents(GetFullSavefileDirPath().c_str(), files);

		Gui::HBox *hbox = new Gui::HBox();
		PackEnd(hbox);

		Gui::HBox *buttonBox = new Gui::HBox();
		buttonBox->SetSpacing(5.0f);
		Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
		b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickAction));
		buttonBox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
		b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickCancel));
		buttonBox->PackEnd(b);
		PackEnd(buttonBox);


		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
		portal->SetTransparency(false);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		hbox->PackEnd(portal);
		hbox->PackEnd(scroll);

		Gui::Box *vbox = new Gui::VBox();
		for (std::list<std::string>::iterator i = files.begin(); i!=files.end(); ++i) {
			b = new SimpleLabelButton(new Gui::Label(*i));
			b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileDialog::OnClickFile), *i));
			vbox->PackEnd(b);
		}
		portal->Add(vbox);
		
		Gui::VBox::ShowAll();
	}
开发者ID:johnuk89,项目名称:pioneer,代码行数:40,代码来源:GameMenuView.cpp


示例3: ShowAll

void FileSelectorWidget::ShowAll()
{
	DeleteAllChildren();
	PackEnd(new Gui::Label(m_title));
	m_tentry = new Gui::TextEntry();
	PackEnd(m_tentry);

	Gui::HBox *hbox = new Gui::HBox();
	PackEnd(hbox);

	Gui::HBox *buttonBox = new Gui::HBox();
	buttonBox->SetSpacing(5.0f);
	Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
	b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickAction));
	buttonBox->PackEnd(b);
	b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
	b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickCancel));
	buttonBox->PackEnd(b);
	PackEnd(buttonBox);

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
	portal->SetTransparency(false);
	scroll->SetAdjustment(&portal->vscrollAdjust);
	hbox->PackEnd(portal);
	hbox->PackEnd(scroll);

	Gui::Box *vbox = new Gui::VBox();
	for (FileSystem::FileEnumerator files(FileSystem::rawFileSystem, Pi::GetSaveDir()); !files.Finished(); files.Next())
	{
		std::string name = files.Current().GetName();
		b = new SimpleLabelButton(new Gui::Label(name));
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileSelectorWidget::OnClickFile), name));
		vbox->PackEnd(b);
	}
	portal->Add(vbox);

	Gui::VBox::ShowAll();
}
开发者ID:AaronSenese,项目名称:pioneer,代码行数:39,代码来源:FileSelectorWidget.cpp


示例4: float

	Viewer(): Gui::Fixed(float(g_width), float(g_height)) {
		m_model = 0;
		m_cmesh = 0;
		m_geom = 0;
		m_space = new CollisionSpace();
		m_showBoundingRadius = false;
		Gui::Screen::AddBaseWidget(this, 0, 0);
		SetTransparency(true);

		m_trisReadout = new Gui::Label("");
		Add(m_trisReadout, 500, 0);
		{
			Gui::Button *b = new Gui::SolidButton();
			b->SetShortcut(SDLK_c, KMOD_NONE);
			b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnClickChangeView));
			Add(b, 10, 10);
			Add(new Gui::Label("[c] Change view (normal, collision mesh"), 30, 10);
		} 
		{
			Gui::Button *b = new Gui::SolidButton();
			b->SetShortcut(SDLK_r, KMOD_NONE);
			b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnResetAdjustments));
			Add(b, 10, 30);
			Add(new Gui::Label("[r] Reset thruster and anim sliders"), 30, 30);
		} 
		{
			Gui::Button *b = new Gui::SolidButton();
			b->SetShortcut(SDLK_m, KMOD_NONE);
			b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnClickRebuildCollMesh));
			Add(b, 10, 50);
			Add(new Gui::Label("[m] Rebuild collision mesh"), 30, 50);
		} 
		{
			Gui::Button *b = new Gui::SolidButton();
			b->SetShortcut(SDLK_p, KMOD_NONE);
			b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnClickToggleBenchmark));
			Add(b, 10, 70);
			Add(new Gui::Label("[p] Toggle performance test (renders models 1000 times per frame)"), 30, 70);
		}
		{
			Gui::Button *b = new Gui::SolidButton();
			b->SetShortcut(SDLK_b, KMOD_LSHIFT);
			b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnToggleBoundingRadius));
			Add(b, 10, 90);
			Add(new Gui::Label("[shift-b] Visualize bounding radius"), 30, 90);
		}
#if 0
		{
			Gui::Button *b = new Gui::SolidButton();
			b->SetShortcut(SDLK_g, KMOD_NONE);
			b->onClick.connect(sigc::mem_fun(*this, &Viewer::OnToggleGearState));
			Add(b, 10, 30);
			Add(new Gui::Label("[g] Toggle gear state"), 30, 30);
		}
#endif /* 0 */	
		{
			Add(new Gui::Label("Linear thrust"), 0, Gui::Screen::GetHeight()-140.0f);
			for (int i=0; i<3; i++) {
				m_linthrust[i] = new Gui::Adjustment();
				m_linthrust[i]->SetValue(0.5);
				Gui::VScrollBar *v = new Gui::VScrollBar();
				v->SetAdjustment(m_linthrust[i]);
				Add(v, float(i*25), Gui::Screen::GetHeight()-120.0f);
			}
			
			Add(new Gui::Label("Angular thrust"), 100, Gui::Screen::GetHeight()-140.0f);
			for (int i=0; i<3; i++) {
				m_angthrust[i] = new Gui::Adjustment();
				m_angthrust[i]->SetValue(0.5);
				Gui::VScrollBar *v = new Gui::VScrollBar();
				v->SetAdjustment(m_angthrust[i]);
				Add(v, float(100 + i*25), Gui::Screen::GetHeight()-120.0f);
			}
			
			Add(new Gui::Label("Animations (0 gear, 1-4 are time - ignore them comrade)"),
					200, Gui::Screen::GetHeight()-140.0f);
			for (int i=0; i<LMR_ARG_MAX; i++) {
				Gui::Fixed *box = new Gui::Fixed(32.0f, 120.0f);
				Add(box, float(200 + i*25), Gui::Screen::GetHeight()-120.0f);

				m_anim[i] = new Gui::Adjustment();
				m_anim[i]->SetValue(0);
				Gui::VScrollBar *v = new Gui::VScrollBar();
				v->SetAdjustment(m_anim[i]);
				box->Add(v, 0, 42.0f);
				char buf[32];
				snprintf(buf, sizeof(buf), "%d", i);
				box->Add(new Gui::Label(buf), 0, 0);

				m_animEntry[i] = new Gui::TextEntry();
				box->Add(m_animEntry[i], 0, 16.0f);
				m_anim[i]->onValueChanged.connect(sigc::bind(sigc::mem_fun(this, &Viewer::OnAnimChange), m_anim[i], m_animEntry[i]));
				OnAnimChange(m_anim[i], m_animEntry[i]);
			}
		}

		ShowAll();
		Show();
	}
开发者ID:Sunsetjoy,项目名称:pioneer,代码行数:99,代码来源:LuaModelViewer.cpp


示例5: UpdateInfo

	virtual void UpdateInfo() {
		const float YSEP = Gui::Screen::GetFontHeight() * 1.5f;
		DeleteAllChildren();

		Gui::Label *l = new Gui::Label(Lang::MISSIONS);
		Add(l, 20, 20);

		l = new Gui::Label(Lang::TYPE);
		Add(l, 20, 20+YSEP*2);
		
		l = new Gui::Label(Lang::CLIENT);
		Add(l, 100, 20+YSEP*2);
		
		l = new Gui::Label(Lang::LOCATION);
		Add(l, 260, 20+YSEP*2);
		
		l = new Gui::Label(Lang::DUE);
		Add(l, 420, 20+YSEP*2);
		
		l = new Gui::Label(Lang::REWARD);
		Add(l, 580, 20+YSEP*2);

		l = new Gui::Label(Lang::STATUS);
		Add(l, 680, 20+YSEP*2);

		ShowChildren();

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(760);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		const std::list<const Mission*> &missions = Pi::player->missions.GetAll();
		Gui::Fixed *innerbox = new Gui::Fixed(760, YSEP*3 * missions.size());

		float ypos = 0;
		for (std::list<const Mission*>::const_iterator i = missions.begin(); i != missions.end(); ++i) {
			SystemPath path = (*i)->location;
			StarSystem *s = StarSystem::GetCached(path);
			SBody *sbody = s->GetBodyByPath(&path);

			l = new Gui::Label((*i)->type);
			innerbox->Add(l, 0, ypos);
			
			l = new Gui::Label((*i)->client);
			innerbox->Add(l, 80, ypos);
			
			l = new Gui::Label(stringf("%0,\n%1 [%2{d},%3{d},%4{d}]", sbody->name.c_str(), s->GetName().c_str(), path.sectorX, path.sectorY, path.sectorZ));
			innerbox->Add(l, 240, ypos);
			
			l = new Gui::Label(format_date((*i)->due));
			innerbox->Add(l, 400, ypos);

			l = new Gui::Label(format_money((*i)->reward));
			innerbox->Add(l, 560, ypos);

			switch ((*i)->status) {
                case Mission::FAILED: l = new Gui::Label(std::string("#f00")+std::string(Lang::FAILED)); break;
                case Mission::COMPLETED: l = new Gui::Label(std::string("#ff0")+std::string(Lang::COMPLETED)); break;
				default:
                case Mission::ACTIVE: l = new Gui::Label(std::string("#0f0")+std::string(Lang::ACTIVE)); break;
			}
			innerbox->Add(l, 660, ypos);

			ypos += YSEP*3;
		}
		Add(portal, 20, 20 + YSEP*3);
		Add(scroll, 780, 20 + YSEP*3);
		scroll->ShowAll();
		portal->Add(innerbox);
		portal->ShowAll();
	}
开发者ID:GAlexx,项目名称:pioneer,代码行数:71,代码来源:InfoView.cpp


示例6: SystemChanged

void SystemInfoView::SystemChanged(const SystemPath &path)
{
	DeleteAllChildren();
	m_tabs = 0;
	m_bodyIcons.clear();

	if (!path.HasValidSystem())
		return;

	m_system = StarSystemCache::GetCached(path);

	m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));

	if (m_system->GetUnexplored()) {
		Add(m_sbodyInfoTab, 0, 0);

		std::string _info =
			Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_sbodyInfoTab->Add(l, 35, 300);
		m_selectedBodyPath = SystemPath();

		ShowAll();
		return;
	}

	m_econInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
	Gui::Fixed *demographicsTab = new Gui::Fixed();

	m_tabs = new Gui::Tabbed();
	m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
	m_tabs->AddPage(new Gui::Label(Lang::ECONOMIC_INFO), m_econInfoTab);
	m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
	Add(m_tabs, 0, 0);

	m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));

	int majorBodies, starports, onSurface;
	{
		float pos[2] = { 0, 0 };
		float psize = -1;
		majorBodies = starports = onSurface = 0;
		PutBodies(m_system->GetRootBody().Get(), m_econInfoTab, 1, pos, majorBodies, starports, onSurface, psize);

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
	}

	std::string _info = stringf(
		Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
		formatarg("bodycount", majorBodies),
		formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
		formatarg("portcount", starports),
		formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
	if (starports > 0)
		_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
	_info += ".\n\n";
	_info += m_system->GetLongDescription();

	{
		// astronomical body info tab
		m_infoBox = new Gui::VBox();

		Gui::HBox *scrollBox = new Gui::HBox();
		scrollBox->SetSpacing(5);
		m_sbodyInfoTab->Add(scrollBox, 35, 250);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_infoBox->PackStart(l);
		portal->Add(m_infoBox);
		scrollBox->PackStart(scroll);
		scrollBox->PackStart(portal);
	}

	{
		// economy tab
		Gui::HBox *scrollBox2 = new Gui::HBox();
		scrollBox2->SetSpacing(5);
		m_econInfoTab->Add(scrollBox2, 35, 300);
		Gui::VScrollBar *scroll2 = new Gui::VScrollBar();
		Gui::VScrollPortal *portal2 = new Gui::VScrollPortal(730);
		scroll2->SetAdjustment(&portal2->vscrollAdjust);
		scrollBox2->PackStart(scroll2);
		scrollBox2->PackStart(portal2);

		m_econInfo = new Gui::Label("");
		m_econInfoTab->Add(m_econInfo, 35, 250);

//.........这里部分代码省略.........
开发者ID:Wuzzy2,项目名称:pioneer,代码行数:101,代码来源:SystemInfoView.cpp


示例7: ShowAll

void CommodityTradeWidget::ShowAll()
{
	DeleteAllChildren();
	m_stockLabels.clear();
	m_cargoLabels.clear();

	SetTransparency(true);

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
	scroll->SetAdjustment(&portal->vscrollAdjust);
	//int GetStock(Equip::Type t) const { return m_equipmentStock[t]; }

	int NUM_ITEMS = 0;
	const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f);
	for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) {
		assert(Equip::types[i].slot == Equip::SLOT_CARGO);

		if (m_seller->DoesSell(Equip::Type(i))) {
				NUM_ITEMS++;
		}
	}
	Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
	innerbox->SetTransparency(true);

	const float iconOffset = 8.0f;
	for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) {
		assert(Equip::types[i].slot == Equip::SLOT_CARGO);

		if (!m_seller->DoesSell(Equip::Type(i))) continue;
		int stock = m_seller->GetStock(static_cast<Equip::Type>(i));

        std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i));
		if (icon_iter != s_iconMap.end()) {
			Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str());
			// this forces the on-screen rendering to fit within (rescale) to these dimensions
			icon->SetRenderDimensions(38.0f, 32.0f);
			innerbox->Add(icon, 0, num*YSEP);
		}

		Gui::Label *l = new Gui::Label(Equip::types[i].name);
		if (Equip::types[i].description)
			l->SetToolTip(Equip::types[i].description);
		innerbox->Add(l,42,num*YSEP+iconOffset);
		Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
		sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i);
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
		innerbox->Add(b, 380, num*YSEP+iconOffset);
		b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
		func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i);
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
		innerbox->Add(b, 415, num*YSEP+iconOffset);
		char buf[128];
		innerbox->Add(new Gui::Label(
					format_money(m_seller->GetPrice(static_cast<Equip::Type>(i)))
					), 200, num*YSEP+iconOffset);

		snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass);
		Gui::Label *stocklabel = new Gui::Label(buf);
		m_stockLabels[i] = stocklabel;
		innerbox->Add(stocklabel, 275, num*YSEP+iconOffset);

		snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass);
		Gui::Label *cargolabel = new Gui::Label(buf);
		m_cargoLabels[i] = cargolabel;
		innerbox->Add(cargolabel, 325, num*YSEP+iconOffset);
		num++;
	}
	innerbox->ShowAll();

	portal->Add(innerbox);
	portal->ShowAll();

	Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
	const Color &col = Gui::Theme::Colors::tableHeading;
	heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
	heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
	heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0);
	heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0);
	heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0);
	heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0);
	PackEnd(heading);

	Gui::HBox *body = new Gui::HBox();
	body->PackEnd(portal);
	body->PackEnd(scroll);
	PackEnd(body);

	SetSpacing(YSEP-Gui::Screen::GetFontHeight());

	Gui::VBox::ShowAll();
}
开发者ID:Faiva78,项目名称:pioneer,代码行数:92,代码来源:CommodityTradeWidget.cpp


示例8: FaceForm

StationShipEquipmentForm::StationShipEquipmentForm(FormController *controller) : FaceForm(controller)
{
    m_station = Pi::player->GetDockedWith();

    SetTitle(stringf(Lang::SOMEWHERE_SHIP_EQUIPMENT, formatarg("station", m_station->GetLabel())));

    Gui::VScrollBar *scroll = new Gui::VScrollBar();
    Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
    scroll->SetAdjustment(&portal->vscrollAdjust);

    int NUM_ITEMS = 0;
    const float YSEP = floor(Gui::Screen::GetFontHeight() * 1.5f);
    for (int i=Equip::FIRST_SHIPEQUIP; i<=Equip::LAST_SHIPEQUIP; i++) {
        if (m_station->GetStock(static_cast<Equip::Type>(i)))
            NUM_ITEMS++;
    }

    Gui::VBox *outerbox = new Gui::VBox();

    Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
    innerbox->SetTransparency(true);

    for (int i=Equip::FIRST_SHIPEQUIP, num=0; i<=Equip::LAST_SHIPEQUIP; i++) {
        Equip::Type type = static_cast<Equip::Type>(i);
        int stock = m_station->GetStock(type);
        if (!stock) continue;
        Gui::Label *l = new Gui::Label(Equip::types[i].name);
        if (Equip::types[i].description) {
            l->SetToolTip(Equip::types[i].description);
        }
        innerbox->Add(l,0,num*YSEP);

        innerbox->Add(new Gui::Label(format_money(m_station->GetPrice(type))), 200, num*YSEP);

        innerbox->Add(new Gui::Label(format_money(REMOVAL_VALUE_PERCENT * m_station->GetPrice(type) / 100)),
                      275, num*YSEP);

        innerbox->Add(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", Equip::types[i].mass))), 360, num*YSEP);

        ButtonPair pair;
        pair.type = type;

        pair.add = new Gui::SolidButton();
        pair.add->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::FitItem), type));
        innerbox->Add(pair.add, 400, num*YSEP);

        pair.remove = new Gui::SolidButton();
        pair.remove->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::RemoveItem), type));
        innerbox->Add(pair.remove, 420, num*YSEP);

        m_buttons.push_back(pair);

        num++;
    }

    portal->Add(innerbox);

    Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
    const float *col = Gui::Theme::Colors::tableHeading;
    heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
    heading->Add((new Gui::Label(Lang::PRICE_TO_FIT))->Color(col), 200, 0);
    heading->Add((new Gui::Label(Lang::PRICE_TO_REMOVE))->Color(col), 275, 0);
    heading->Add((new Gui::Label(Lang::WT))->Color(col), 360, 0);
    heading->Add((new Gui::Label(Lang::FIT))->Color(col), 400, 0);
    heading->Add((new Gui::Label(Lang::REMOVE))->Color(col), 420, 0);
    outerbox->PackEnd(heading);

    Gui::HBox *body = new Gui::HBox();
    body->PackEnd(portal);
    body->PackEnd(scroll);
    outerbox->PackEnd(body);

    outerbox->SetSpacing(YSEP-Gui::Screen::GetFontHeight());
    Add(outerbox, 0, 0);

}
开发者ID:Gudadantza,项目名称:pioneer,代码行数:76,代码来源:StationShipEquipmentForm.cpp


示例9: View

GameMenuView::GameMenuView(): View()
{
	m_subview = 0;

	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7,0);
	m_rightRegion2->Add(l, 10, 0);
	
	{
		Gui::LabelButton *b;
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);
		b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		b->SetShortcut(SDLK_s, KMOD_NONE);
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		b->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		b->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(b);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);
		
		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		vbox->PackEnd(hbox);
		
		m_toggleHDR = new Gui::ToggleButton();
		m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleHDR);
		hbox->PackEnd(new Gui::Label(Lang::USE_HDR));
		vbox->PackEnd(hbox);
		if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false);
		
		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

	Gui::RadioGroup *g = new Gui::RadioGroup();
	SDL_Rect **modes;
	modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
	if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) {
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
//.........这里部分代码省略.........
开发者ID:johnuk89,项目名称:pioneer,代码行数:101,代码来源:GameMenuView.cpp


示例10: SystemChanged

void SystemInfoView::SystemChanged(const SystemPath &path)
{
	DeleteAllChildren();
	m_tabs = 0;
	m_bodyIcons.clear();

	if (!path.HasValidSystem())
		return;

	m_system = StarSystem::cache->GetCached(path);

	m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));

	if (m_system->GetUnexplored()) {
		Add(m_sbodyInfoTab, 0, 0);

		std::string _info =
			Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_sbodyInfoTab->Add(l, 35, 300);
		m_selectedBodyPath = SystemPath();

		ShowAll();
		return;
	}

	Gui::Fixed *demographicsTab = new Gui::Fixed();

	m_tabs = new Gui::Tabbed();
	m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
	m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
	Add(m_tabs, 0, 0);

	m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));

	int majorBodies, starports, onSurface;
	{
		float pos[2] = { 0, 0 };
		float psize = -1;

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
	}

	std::string _info = stringf(
		Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
		formatarg("bodycount", majorBodies),
		formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
		formatarg("portcount", starports),
		formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
	if (starports > 0)
		_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
	_info += ".\n\n";
	_info += m_system->GetLongDescription();

	{
		// astronomical body info tab
		m_infoBox = new Gui::VBox();

		Gui::HBox *scrollBox = new Gui::HBox();
		scrollBox->SetSpacing(5);
		m_sbodyInfoTab->Add(scrollBox, 35, 250);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_infoBox->PackStart(l);
		portal->Add(m_infoBox);
		scrollBox->PackStart(scroll);
		scrollBox->PackStart(portal);
	}

	{
		Gui::Fixed *col1 = new Gui::Fixed();
		demographicsTab->Add(col1, 200, 300);
		Gui::Fixed *col2 = new Gui::Fixed();
		demographicsTab->Add(col2, 400, 300);

		const float YSEP = Gui::Screen::GetFontHeight() * 1.2f;

		col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0);

		col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP);
		col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP);

		col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP);
		col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP);
	}

	UpdateIconSelections();
//.........这里部分代码省略.........
开发者ID:starmoth,项目名称:starmoth,代码行数:101,代码来源:SystemInfoView.cpp



注:本文中的gui::VScrollBar类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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