本文整理汇总了C++中gui::HBox类的典型用法代码示例。如果您正苦于以下问题:C++ HBox类的具体用法?C++ HBox怎么用?C++ HBox使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了HBox类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: FaceForm
PickLaserMountForm::PickLaserMountForm(FormController *controller, StationShipEquipmentForm *equipForm, Equip::Type equipType, bool doFit) :
FaceForm(controller),
m_equipForm(equipForm),
m_equipType(equipType),
m_doFit(doFit)
{
Gui::VBox *layoutBox = new Gui::VBox();
layoutBox->SetSpacing(10.0f);
if (m_doFit)
layoutBox->PackEnd(new Gui::Label(Lang::FIT_TO_WHICH_MOUNT));
else
layoutBox->PackEnd(new Gui::Label(Lang::REMOVE_FROM_WHICH_MOUNT));
Equip::Slot slot = Equip::types[m_equipType].slot;
for (int i=0; i<ShipType::GUNMOUNT_MAX; i++) {
if (m_doFit && (Pi::player->m_equipment.Get(slot, i) != Equip::NONE)) continue;
if ((!m_doFit) && (Pi::player->m_equipment.Get(slot, i) != m_equipType)) continue;
Gui::HBox *buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
Gui::Button *b = new Gui::SolidButton();
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &PickLaserMountForm::PickMount), i));
buttonBox->PackEnd(b);
buttonBox->PackEnd(new Gui::Label(ShipType::gunmountNames[i]));
layoutBox->PackEnd(buttonBox);
}
Add(layoutBox, 0, 100);
}
开发者ID:Gudadantza,项目名称:pioneer,代码行数:33,代码来源:StationShipEquipmentForm.cpp
示例2: UpdateInfo
virtual void UpdateInfo() {
const float YSEP = Gui::Screen::GetFontHeight() * 1.5f;
DeleteAllChildren();
Add(new Gui::Label(Lang::CARGO_INVENTORY), 40, 40);
Add(new Gui::Label(Lang::JETTISON), 40, 40+YSEP*2);
float ypos = 40 + 3*YSEP;
for (int i=1; i<Equip::TYPE_MAX; i++) {
if (Equip::types[i].slot != Equip::SLOT_CARGO) continue;
const int gotNum = Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i));
if (!gotNum) continue;
Gui::Button *b = new Gui::SolidButton();
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CargoPage::JettisonCargo), static_cast<Equip::Type>(i)));
Add(b, 40, ypos);
Add(new Gui::Label(Equip::types[i].name), 70, ypos);
char buf[128];
snprintf(buf, sizeof(buf), "%dt", gotNum*Equip::types[i].mass);
Add(new Gui::Label(buf), 300, ypos);
ypos += YSEP;
}
if (Pi::player->m_equipment.Count(Equip::SLOT_CARGO, Equip::WATER) > 0) {
Gui::HBox *box = new Gui::HBox();
box->SetSpacing(5.0f);
Gui::Button *b = new Gui::SolidButton();
b->onClick.connect(sigc::mem_fun(this, &CargoPage::Refuel));
box->PackEnd(b);
box->PackEnd(new Gui::Label(Lang::REFUEL));
Add(box, 300, 40);
box->ShowAll();
}
ShowChildren();
}
开发者ID:Ziusudra,项目名称:pioneer,代码行数:33,代码来源:InfoView.cpp
示例3: FaceForm
StationShipMarketForm::StationShipMarketForm(FormController *controller) : FaceForm(controller)
{
m_station = Pi::player->GetDockedWith();
SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel())));
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
scroll->SetAdjustment(&portal->vscrollAdjust);
float line_height = Gui::Screen::GetFontHeight();
m_shiplistBox = new Gui::VBox();
m_shiplistBox->SetSpacing(line_height*0.5f);
UpdateShipList();
m_shiplistBox->ShowAll();
portal->Add(m_shiplistBox);
portal->ShowAll();
Gui::VBox *outerbox = new Gui::VBox();
outerbox->SetSpacing(line_height);
Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
const float *col = Gui::Theme::Colors::tableHeading;
heading->Add((new Gui::Label(Lang::SHIP))->Color(col), 0, 0);
heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
heading->Add((new Gui::Label(Lang::PART_EX))->Color(col), 275, 0);
heading->Add((new Gui::Label(Lang::CAPACITY))->Color(col), 370, 0);
heading->Add((new Gui::Label(Lang::VIEW))->Color(col), 430, 0);
outerbox->PackEnd(heading);
Gui::HBox *body = new Gui::HBox();
body->PackEnd(portal);
body->PackEnd(scroll);
outerbox->PackEnd(body);
Add(outerbox, 0, 0);
ShowAll();
m_onShipsForSaleChangedConnection = m_station->onShipsForSaleChanged.connect(sigc::mem_fun(this, &StationShipMarketForm::OnShipsForSaleChanged));
}
开发者ID:ChromeSkull,项目名称:pioneer,代码行数:42,代码来源:StationShipMarketForm.cpp
示例4: UpdateFactionToggles
void SectorView::UpdateFactionToggles()
{
// make sure we have enough row in the ui
while (m_visibleFactionLabels.size() < m_visibleFactions.size()) {
Gui::HBox* row = new Gui::HBox();
Gui::ToggleButton* toggle = new Gui::ToggleButton();
Gui::Label* label = new Gui::Label("");
toggle->SetToolTip("");
label ->SetToolTip("");
m_visibleFactionToggles.push_back(toggle);
m_visibleFactionLabels.push_back(label);
m_visibleFactionRows.push_back(row);
row->SetSpacing(5.0f);
row->PackEnd(toggle);
row->PackEnd(label);
m_factionBox->PackEnd(row);
}
// set up the faction labels, and the toggle buttons
Uint32 rowIdx = 0;
for (std::set<Faction*>::iterator it = m_visibleFactions.begin(); it != m_visibleFactions.end(); ++it, ++rowIdx) {
m_visibleFactionLabels [rowIdx]->SetText((*it)->name);
m_visibleFactionLabels [rowIdx]->Color((*it)->colour);
m_visibleFactionToggles[rowIdx]->onChange.clear();
m_visibleFactionToggles[rowIdx]->SetPressed(m_hiddenFactions.find((*it)) == m_hiddenFactions.end());
m_visibleFactionToggles[rowIdx]->onChange.connect(sigc::bind(sigc::mem_fun(this, &SectorView::OnToggleFaction),*it));
m_visibleFactionRows [rowIdx]->ShowAll();
}
// hide any rows, and disconnect any toggle event handler, that we're not using
for (; rowIdx < m_visibleFactionLabels.size(); rowIdx++) {
m_visibleFactionToggles[rowIdx]->onChange.clear();
m_visibleFactionRows [rowIdx]->Hide();
}
if (m_detailBoxVisible == DETAILBOX_FACTION) m_factionBox->Show();
else m_factionBox->HideAll();
}
开发者ID:Mike-Cowley,项目名称:pioneer,代码行数:41,代码来源:SectorView.cpp
示例5: FaceForm
StationShipRepairForm::StationShipRepairForm(FormController *controller) : FaceForm(controller)
{
m_station = Pi::player->GetDockedWith();
SetTitle(stringf(Lang::SOMEWHERE_SHIP_REPAIRS, formatarg("station", m_station->GetLabel())));
m_working = new Gui::Label(Lang::SHIP_IS_ALREADY_FULLY_REPAIRED);
Add(m_working, 0, 0);
m_tableBox = new Gui::HBox();
m_tableBox->SetSpacing(15.0f);
Add(m_tableBox, 0, 0);
Gui::VBox *columnBox = new Gui::VBox();
m_tableBox->PackEnd(columnBox);
Gui::HBox *buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
Gui::Button *b = new Gui::SolidButton();
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipRepairForm::RepairHull), 1.0f));
buttonBox->PackEnd(b);
buttonBox->PackEnd(new Gui::Label(Lang::REPAIR_1_PERCENT_HULL));
columnBox->PackEnd(buttonBox);
buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
b = new Gui::SolidButton();
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipRepairForm::RepairHull), 100.0f));
buttonBox->PackEnd(b);
m_repairAllDesc = new Gui::Label("");
buttonBox->PackEnd(m_repairAllDesc);
columnBox->PackEnd(buttonBox);
columnBox = new Gui::VBox();
m_tableBox->PackEnd(columnBox);
m_repairOneCost = new Gui::Label("");
columnBox->PackEnd(m_repairOneCost);
m_repairAllCost = new Gui::Label("");
columnBox->PackEnd(m_repairAllCost);
UpdateLabels();
}
开发者ID:AaronSenese,项目名称:pioneer,代码行数:43,代码来源:StationShipRepairForm.cpp
示例6: ShowAll
void ShowAll() {
DeleteAllChildren();
PackEnd(new Gui::Label(m_title));
m_tentry = new Gui::TextEntry();
PackEnd(m_tentry);
std::list<std::string> files;
GetDirectoryContents(GetFullSavefileDirPath().c_str(), files);
Gui::HBox *hbox = new Gui::HBox();
PackEnd(hbox);
Gui::HBox *buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickAction));
buttonBox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickCancel));
buttonBox->PackEnd(b);
PackEnd(buttonBox);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
portal->SetTransparency(false);
scroll->SetAdjustment(&portal->vscrollAdjust);
hbox->PackEnd(portal);
hbox->PackEnd(scroll);
Gui::Box *vbox = new Gui::VBox();
for (std::list<std::string>::iterator i = files.begin(); i!=files.end(); ++i) {
b = new SimpleLabelButton(new Gui::Label(*i));
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileDialog::OnClickFile), *i));
vbox->PackEnd(b);
}
portal->Add(vbox);
Gui::VBox::ShowAll();
}
开发者ID:johnuk89,项目名称:pioneer,代码行数:40,代码来源:GameMenuView.cpp
示例7: ShowAll
void FileSelectorWidget::ShowAll()
{
DeleteAllChildren();
PackEnd(new Gui::Label(m_title));
m_tentry = new Gui::TextEntry();
PackEnd(m_tentry);
Gui::HBox *hbox = new Gui::HBox();
PackEnd(hbox);
Gui::HBox *buttonBox = new Gui::HBox();
buttonBox->SetSpacing(5.0f);
Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickAction));
buttonBox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickCancel));
buttonBox->PackEnd(b);
PackEnd(buttonBox);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
portal->SetTransparency(false);
scroll->SetAdjustment(&portal->vscrollAdjust);
hbox->PackEnd(portal);
hbox->PackEnd(scroll);
Gui::Box *vbox = new Gui::VBox();
for (FileSystem::FileEnumerator files(FileSystem::rawFileSystem, Pi::GetSaveDir()); !files.Finished(); files.Next())
{
std::string name = files.Current().GetName();
b = new SimpleLabelButton(new Gui::Label(name));
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileSelectorWidget::OnClickFile), name));
vbox->PackEnd(b);
}
portal->Add(vbox);
Gui::VBox::ShowAll();
}
开发者ID:AaronSenese,项目名称:pioneer,代码行数:39,代码来源:FileSelectorWidget.cpp
示例8: InitObject
void SectorView::InitObject()
{
SetTransparency(true);
m_lineVerts.reset(new Graphics::VertexArray(Graphics::ATTRIB_POSITION, 500));
m_secLineVerts.reset(new Graphics::VertexArray(Graphics::ATTRIB_POSITION, 500));
Gui::Screen::PushFont("OverlayFont");
m_clickableLabels = new Gui::LabelSet();
m_clickableLabels->SetLabelColor(Color(178,178,178,191));
Add(m_clickableLabels, 0, 0);
Gui::Screen::PopFont();
m_sectorLabel = new Gui::Label("");
Add(m_sectorLabel, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()*2-66);
m_distanceLabel = new Gui::Label("");
Add(m_distanceLabel, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()-66);
m_zoomInButton = new Gui::ImageButton("icons/zoom_in.png");
m_zoomInButton->SetToolTip(Lang::ZOOM_IN);
m_zoomInButton->SetRenderDimensions(30, 22);
Add(m_zoomInButton, 700, 5);
m_zoomLevelLabel = (new Gui::Label(""))->Color(69, 219, 235);
Add(m_zoomLevelLabel, 640, 5);
m_zoomOutButton = new Gui::ImageButton("icons/zoom_out.png");
m_zoomOutButton->SetToolTip(Lang::ZOOM_OUT);
m_zoomOutButton->SetRenderDimensions(30, 22);
Add(m_zoomOutButton, 732, 5);
Add(new Gui::Label(Lang::SEARCH), 650, 500);
m_searchBox = new Gui::TextEntry();
m_searchBox->onKeyPress.connect(sigc::mem_fun(this, &SectorView::OnSearchBoxKeyPress));
Add(m_searchBox, 700, 500);
m_disk.reset(new Graphics::Drawables::Disk(Pi::renderer, Color::WHITE, 0.2f));
m_infoBox = new Gui::VBox();
m_infoBox->SetTransparency(false);
m_infoBox->SetBgColor(0.05f, 0.05f, 0.12f, 0.5f);
m_infoBox->SetSpacing(10.0f);
Add(m_infoBox, 5, 5);
// 1. holds info about current, selected, targeted systems
Gui::VBox *locationsBox = new Gui::VBox();
locationsBox->SetSpacing(5.f);
// 1.1 current system
Gui::VBox *systemBox = new Gui::VBox();
Gui::HBox *hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
Gui::Button *b = new Gui::SolidButton();
b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoCurrentSystem));
hbox->PackEnd(b);
hbox->PackEnd((new Gui::Label(Lang::CURRENT_SYSTEM))->Color(255, 255, 255));
systemBox->PackEnd(hbox);
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
m_currentSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0);
m_currentSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0);
hbox->PackEnd(m_currentSystemLabels.systemName);
hbox->PackEnd(m_currentSystemLabels.distance);
systemBox->PackEnd(hbox);
m_currentSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255);
m_currentSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255);
systemBox->PackEnd(m_currentSystemLabels.starType);
systemBox->PackEnd(m_currentSystemLabels.shortDesc);
locationsBox->PackEnd(systemBox);
// 1.2 selected system
systemBox = new Gui::VBox();
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
b = new Gui::SolidButton();
b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoSelectedSystem));
hbox->PackEnd(b);
hbox->PackEnd((new Gui::Label(Lang::SELECTED_SYSTEM))->Color(255, 255, 255));
systemBox->PackEnd(hbox);
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
m_selectedSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0);
m_selectedSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0);
hbox->PackEnd(m_selectedSystemLabels.systemName);
hbox->PackEnd(m_selectedSystemLabels.distance);
systemBox->PackEnd(hbox);
m_selectedSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255);
m_selectedSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255);
systemBox->PackEnd(m_selectedSystemLabels.starType);
systemBox->PackEnd(m_selectedSystemLabels.shortDesc);
locationsBox->PackEnd(systemBox);
// 1.3 targeted system
systemBox = new Gui::VBox();
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
b = new Gui::SolidButton();
b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoHyperspaceTarget));
hbox->PackEnd(b);
hbox->PackEnd((new Gui::Label(Lang::HYPERSPACE_TARGET))->Color(255, 255, 255));
m_hyperspaceLockLabel = (new Gui::Label(""))->Color(255, 255, 255);
hbox->PackEnd(m_hyperspaceLockLabel);
systemBox->PackEnd(hbox);
//.........这里部分代码省略.........
开发者ID:Luomu,项目名称:pioneer,代码行数:101,代码来源:SectorView.cpp
示例9: SystemChanged
void SystemInfoView::SystemChanged(const SystemPath &path)
{
DeleteAllChildren();
m_tabs = 0;
m_bodyIcons.clear();
if (!path.HasValidSystem())
return;
m_system = StarSystemCache::GetCached(path);
m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
if (m_system->GetUnexplored()) {
Add(m_sbodyInfoTab, 0, 0);
std::string _info =
Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_sbodyInfoTab->Add(l, 35, 300);
m_selectedBodyPath = SystemPath();
ShowAll();
return;
}
m_econInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
Gui::Fixed *demographicsTab = new Gui::Fixed();
m_tabs = new Gui::Tabbed();
m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
m_tabs->AddPage(new Gui::Label(Lang::ECONOMIC_INFO), m_econInfoTab);
m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
Add(m_tabs, 0, 0);
m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));
int majorBodies, starports, onSurface;
{
float pos[2] = { 0, 0 };
float psize = -1;
majorBodies = starports = onSurface = 0;
PutBodies(m_system->GetRootBody().Get(), m_econInfoTab, 1, pos, majorBodies, starports, onSurface, psize);
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
}
std::string _info = stringf(
Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
formatarg("bodycount", majorBodies),
formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
formatarg("portcount", starports),
formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
if (starports > 0)
_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
_info += ".\n\n";
_info += m_system->GetLongDescription();
{
// astronomical body info tab
m_infoBox = new Gui::VBox();
Gui::HBox *scrollBox = new Gui::HBox();
scrollBox->SetSpacing(5);
m_sbodyInfoTab->Add(scrollBox, 35, 250);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
scroll->SetAdjustment(&portal->vscrollAdjust);
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_infoBox->PackStart(l);
portal->Add(m_infoBox);
scrollBox->PackStart(scroll);
scrollBox->PackStart(portal);
}
{
// economy tab
Gui::HBox *scrollBox2 = new Gui::HBox();
scrollBox2->SetSpacing(5);
m_econInfoTab->Add(scrollBox2, 35, 300);
Gui::VScrollBar *scroll2 = new Gui::VScrollBar();
Gui::VScrollPortal *portal2 = new Gui::VScrollPortal(730);
scroll2->SetAdjustment(&portal2->vscrollAdjust);
scrollBox2->PackStart(scroll2);
scrollBox2->PackStart(portal2);
m_econInfo = new Gui::Label("");
m_econInfoTab->Add(m_econInfo, 35, 250);
//.........这里部分代码省略.........
开发者ID:Wuzzy2,项目名称:pioneer,代码行数:101,代码来源:SystemInfoView.cpp
示例10: formatarg
StationShipViewForm::StationShipViewForm(FormController *controller, int marketIndex) :
BlankForm(controller),
m_marketIndex(marketIndex)
{
m_station = Pi::player->GetDockedWith();
m_flavour = m_station->GetShipsOnSale()[marketIndex];
const ShipType &type = ShipType::types[m_flavour.type];
SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel())));
Add(new ShipSpinnerWidget(m_flavour, 400, 400), 0, 0);
Gui::VBox *layoutBox = new Gui::VBox();
layoutBox->SetSpacing(10.0f);
Add(layoutBox, 420, 0);
Gui::HBox *statsBox = new Gui::HBox();
statsBox->SetSpacing(20.0f);
layoutBox->PackEnd(statsBox);
Gui::VBox *labelBox = new Gui::VBox();
labelBox->PackEnd(new Gui::Label(Lang::SHIP_TYPE));
labelBox->PackEnd(new Gui::Label(Lang::PRICE));
labelBox->PackEnd(new Gui::Label(Lang::PART_EX));
labelBox->PackEnd(new Gui::Label(Lang::REGISTRATION_ID));
labelBox->PackEnd(new Gui::Label(" "));
labelBox->PackEnd(new Gui::Label(Lang::WEIGHT_EMPTY));
labelBox->PackEnd(new Gui::Label(Lang::WEIGHT_FULLY_LADEN));
labelBox->PackEnd(new Gui::Label(Lang::CAPACITY));
labelBox->PackEnd(new Gui::Label(" "));
labelBox->PackEnd(new Gui::Label(Lang::FORWARD_ACCEL_EMPTY));
labelBox->PackEnd(new Gui::Label(Lang::FORWARD_ACCEL_LADEN));
labelBox->PackEnd(new Gui::Label(Lang::REVERSE_ACCEL_EMPTY));
labelBox->PackEnd(new Gui::Label(Lang::REVERSE_ACCEL_LADEN));
labelBox->PackEnd(new Gui::Label(" "));
labelBox->PackEnd(new Gui::Label(Lang::HYPERDRIVE_FITTED));
statsBox->PackEnd(labelBox);
float forward_accel_empty = type.linThrust[ShipType::THRUSTER_FORWARD] / (-9.81f*1000.0f*(type.hullMass));
float forward_accel_laden = type.linThrust[ShipType::THRUSTER_FORWARD] / (-9.81f*1000.0f*(type.hullMass+type.capacity));
float reverse_accel_empty = -type.linThrust[ShipType::THRUSTER_REVERSE] / (-9.81f*1000.0f*(type.hullMass));
float reverse_accel_laden = -type.linThrust[ShipType::THRUSTER_REVERSE] / (-9.81f*1000.0f*(type.hullMass+type.capacity));
Gui::VBox *dataBox = new Gui::VBox();
dataBox->PackEnd(new Gui::Label(type.name));
dataBox->PackEnd(new Gui::Label(format_money(m_flavour.price)));
dataBox->PackEnd(new Gui::Label(format_money(m_flavour.price - Pi::player->GetFlavour()->price)));
dataBox->PackEnd(new Gui::Label(m_flavour.regid));
dataBox->PackEnd(new Gui::Label(" "));
dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", type.hullMass))));
dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", type.hullMass + type.capacity))));
dataBox->PackEnd(new Gui::Label(stringf( Lang::NUMBER_TONNES, formatarg("mass", type.capacity))));
dataBox->PackEnd(new Gui::Label(" "));
dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", forward_accel_empty))));
dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", forward_accel_laden))));
dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", reverse_accel_empty))));
dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", reverse_accel_laden))));
dataBox->PackEnd(new Gui::Label(" "));
dataBox->PackEnd(new Gui::Label(EquipType::types[type.hyperdrive].name));
statsBox->PackEnd(dataBox);
Gui::HBox *row = new Gui::HBox();
row->SetSpacing(10.0f);
int row_size = 5, pos = 0;
for (int drivetype = Equip::DRIVE_CLASS1; drivetype <= Equip::DRIVE_CLASS9; drivetype++) {
if (type.capacity < EquipType::types[drivetype].mass)
break;
int hyperclass = EquipType::types[drivetype].pval;
// for the sake of hyperspace range, we count ships mass as 60% of original.
float range = Pi::CalcHyperspaceRange(hyperclass, type.hullMass + type.capacity);
Gui::VBox *cell = new Gui::VBox();
row->PackEnd(cell);
cell->PackEnd(new Gui::Label(stringf(Lang::CLASS_NUMBER, formatarg("class", hyperclass))));
if (type.capacity < EquipType::types[drivetype].mass)
cell->PackEnd(new Gui::Label("---"));
else
cell->PackEnd(new Gui::Label(stringf(Lang::NUMBER_LY, formatarg("distance", range))));
if (++pos == row_size) {
layoutBox->PackEnd(row);
row = new Gui::HBox();
row->SetSpacing(15.0f);
pos = 0;
}
}
if (pos > 0)
layoutBox->PackEnd(row);
//.........这里部分代码省略.........
开发者ID:GAlexx,项目名称:pioneer,代码行数:101,代码来源:StationShipViewForm.cpp
示例11: View
ObjectViewerView::ObjectViewerView(): View()
{
SetTransparency(true);
viewingDist = 1000.0f;
m_camRot = matrix4x4d::Identity();
m_infoLabel = new Gui::Label("");
Add(m_infoLabel, 2, Gui::Screen::GetHeight()-66-Gui::Screen::GetFontHeight());
m_vbox = new Gui::VBox();
Add(m_vbox, 580, 2);
m_vbox->PackEnd(new Gui::Label("Mass (earths):"));
m_sbodyMass = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyMass);
m_vbox->PackEnd(new Gui::Label("Radius (earths):"));
m_sbodyRadius = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyRadius);
m_vbox->PackEnd(new Gui::Label("Integer seed:"));
m_sbodySeed = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodySeed);
m_vbox->PackEnd(new Gui::Label("Volatile gases (>= 0):"));
m_sbodyVolatileGas = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolatileGas);
m_vbox->PackEnd(new Gui::Label("Volatile liquid (0-1):"));
m_sbodyVolatileLiquid = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolatileLiquid);
m_vbox->PackEnd(new Gui::Label("Volatile ices (0-1):"));
m_sbodyVolatileIces = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolatileIces);
m_vbox->PackEnd(new Gui::Label("Life (0-1):"));
m_sbodyLife = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyLife);
m_vbox->PackEnd(new Gui::Label("Volcanicity (0-1):"));
m_sbodyVolcanicity = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolcanicity);
m_vbox->PackEnd(new Gui::Label("Crust metallicity (0-1):"));
m_sbodyMetallicity = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyMetallicity);
Gui::LabelButton *b = new Gui::LabelButton(new Gui::Label("Change planet terrain type"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnChangeTerrain));
m_vbox->PackEnd(b);
Gui::HBox *hbox = new Gui::HBox();
b = new Gui::LabelButton(new Gui::Label("Prev Seed"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnPrevSeed));
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label("Random Seed"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnRandomSeed));
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label("Next Seed"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnNextSeed));
hbox->PackEnd(b);
m_vbox->PackEnd(hbox);
}
开发者ID:gamebytes,项目名称:pioneer,代码行数:68,代码来源:ObjectViewerView.cpp
示例12: ShowAll
void CommodityTradeWidget::ShowAll()
{
DeleteAllChildren();
m_stockLabels.clear();
m_cargoLabels.clear();
SetTransparency(true);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
scroll->SetAdjustment(&portal->vscrollAdjust);
//int GetStock(Equip::Type t) const { return m_equipmentStock[t]; }
int NUM_ITEMS = 0;
const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f);
for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) {
assert(Equip::types[i].slot == Equip::SLOT_CARGO);
if (m_seller->DoesSell(Equip::Type(i))) {
NUM_ITEMS++;
}
}
Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
innerbox->SetTransparency(true);
const float iconOffset = 8.0f;
for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) {
assert(Equip::types[i].slot == Equip::SLOT_CARGO);
if (!m_seller->DoesSell(Equip::Type(i))) continue;
int stock = m_seller->GetStock(static_cast<Equip::Type>(i));
std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i));
if (icon_iter != s_iconMap.end()) {
Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str());
// this forces the on-screen rendering to fit within (rescale) to these dimensions
icon->SetRenderDimensions(38.0f, 32.0f);
innerbox->Add(icon, 0, num*YSEP);
}
Gui::Label *l = new Gui::Label(Equip::types[i].name);
if (Equip::types[i].description)
l->SetToolTip(Equip::types[i].description);
innerbox->Add(l,42,num*YSEP+iconOffset);
Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i);
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
innerbox->Add(b, 380, num*YSEP+iconOffset);
b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i);
b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
innerbox->Add(b, 415, num*YSEP+iconOffset);
char buf[128];
innerbox->Add(new Gui::Label(
format_money(m_seller->GetPrice(static_cast<Equip::Type>(i)))
), 200, num*YSEP+iconOffset);
snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass);
Gui::Label *stocklabel = new Gui::Label(buf);
m_stockLabels[i] = stocklabel;
innerbox->Add(stocklabel, 275, num*YSEP+iconOffset);
snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass);
Gui::Label *cargolabel = new Gui::Label(buf);
m_cargoLabels[i] = cargolabel;
innerbox->Add(cargolabel, 325, num*YSEP+iconOffset);
num++;
}
innerbox->ShowAll();
portal->Add(innerbox);
portal->ShowAll();
Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
const Color &col = Gui::Theme::Colors::tableHeading;
heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0);
heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0);
heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0);
heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0);
PackEnd(heading);
Gui::HBox *body = new Gui::HBox();
body->PackEnd(portal);
body->PackEnd(scroll);
PackEnd(body);
SetSpacing(YSEP-Gui::Screen::GetFontHeight());
Gui::VBox::ShowAll();
}
开发者ID:Faiva78,项目名称:pioneer,代码行数:92,代码来源:CommodityTradeWidget.cpp
示例13: UIView
ObjectViewerView::ObjectViewerView(): UIView()
{
SetTransparency(true);
viewingDist = 1000.0f;
m_camRot = matrix4x4d::Identity();
float size[2];
GetSizeRequested(size);
SetTransparency(true);
float znear;
float zfar;
Pi::renderer->GetNearFarRange(znear, zfar);
const float fovY = Pi::config->Float("FOVVertical");
m_cameraContext.Reset(new CameraContext(Graphics::GetScreenWidth(), Graphics::GetScreenHeight(), fovY, znear, zfar));
m_camera.reset(new Camera(m_cameraContext, Pi::renderer));
m_cameraContext->SetFrame(Pi::player->GetFrame());
m_cameraContext->SetPosition(Pi::player->GetInterpPosition() + vector3d(0, 0, viewingDist));
m_cameraContext->SetOrient(matrix3x3d::Identity());
m_infoLabel = new Gui::Label("");
Add(m_infoLabel, 2, Gui::Screen::GetHeight()-66-Gui::Screen::GetFontHeight());
m_vbox = new Gui::VBox();
Add(m_vbox, 580, 2);
m_vbox->PackEnd(new Gui::Label("Mass (earths):"));
m_sbodyMass = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyMass);
m_vbox->PackEnd(new Gui::Label("Radius (earths):"));
m_sbodyRadius = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyRadius);
m_vbox->PackEnd(new Gui::Label("Integer seed:"));
m_sbodySeed = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodySeed);
m_vbox->PackEnd(new Gui::Label("Volatile gases (>= 0):"));
m_sbodyVolatileGas = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolatileGas);
m_vbox->PackEnd(new Gui::Label("Volatile liquid (0-1):"));
m_sbodyVolatileLiquid = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolatileLiquid);
m_vbox->PackEnd(new Gui::Label("Volatile ices (0-1):"));
m_sbodyVolatileIces = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolatileIces);
m_vbox->PackEnd(new Gui::Label("Life (0-1):"));
m_sbodyLife = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyLife);
m_vbox->PackEnd(new Gui::Label("Volcanicity (0-1):"));
m_sbodyVolcanicity = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyVolcanicity);
m_vbox->PackEnd(new Gui::Label("Crust metallicity (0-1):"));
m_sbodyMetallicity = new Gui::TextEntry();
m_vbox->PackEnd(m_sbodyMetallicity);
Gui::LabelButton *b = new Gui::LabelButton(new Gui::Label("Change planet terrain type"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnChangeTerrain));
m_vbox->PackEnd(b);
Gui::HBox *hbox = new Gui::HBox();
b = new Gui::LabelButton(new Gui::Label("Prev Seed"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnPrevSeed));
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label("Random Seed"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnRandomSeed));
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label("Next Seed"));
b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnNextSeed));
hbox->PackEnd(b);
m_vbox->PackEnd(hbox);
}
开发者ID:ZeframCochrane,项目名称:pioneer,代码行数:85,代码来源:ObjectViewerView.cpp
示例14: SystemChanged
void SystemInfoView::SystemChanged(const SystemPath &path)
{
DeleteAllChildren();
m_tabs = 0;
m_bodyIcons.clear();
if (!path.HasValidSystem())
return;
m_system = StarSystem::cache->GetCached(path);
m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
if (m_system->GetUnexplored()) {
Add(m_sbodyInfoTab, 0, 0);
std::string _info =
Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_sbodyInfoTab->Add(l, 35, 300);
m_selectedBodyPath = SystemPath();
ShowAll();
return;
}
Gui::Fixed *demographicsTab = new Gui::Fixed();
m_tabs = new Gui::Tabbed();
m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
Add(m_tabs, 0, 0);
m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));
int majorBodies, starports, onSurface;
{
float pos[2] = { 0, 0 };
float psize = -1;
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);
majorBodies = starports = onSurface = 0;
pos[0] = pos[1] = 0;
psize = -1;
PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
}
std::string _info = stringf(
Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
formatarg("bodycount", majorBodies),
formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
formatarg("portcount", starports),
formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
if (starports > 0)
_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
_info += ".\n\n";
_info += m_system->GetLongDescription();
{
// astronomical body info tab
m_infoBox = new Gui::VBox();
Gui::HBox *scrollBox = new Gui::HBox();
scrollBox->SetSpacing(5);
m_sbodyInfoTab->Add(scrollBox, 35, 250);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
scroll->SetAdjustment(&portal->vscrollAdjust);
Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
m_infoBox->PackStart(l);
portal->Add(m_infoBox);
scrollBox->PackStart(scroll);
scrollBox->PackStart(portal);
}
{
Gui::Fixed *col1 = new Gui::Fixed();
demographicsTab->Add(col1, 200, 300);
Gui::Fixed *col2 = new Gui::Fixed();
demographicsTab->Add(col2, 400, 300);
const float YSEP = Gui::Screen::GetFontHeight() * 1.2f;
col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0);
col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP);
col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP);
col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP);
col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP);
}
UpdateIconSelections();
//.........这里部分代码省略.........
开发者ID:starmoth,项目名称:starmoth,代码行数:101,代码来源:SystemInfoView.cpp
示例15: View
GameMenuView::GameMenuView(): View()
{
m_subview = 0;
Gui::Tabbed *tabs = new Gui::Tabbed();
Add(tabs, 0, 0);
Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);
mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
SetTransparency(false);
Gui::Label *l = new Gui::Label(Lang::PIONEER);
l->Color(1,.7,0);
m_rightRegion2->Add(l, 10, 0);
{
Gui::LabelButton *b;
Gui::Box *hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
mainTab->Add(hbox, 20, 30);
b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
b->SetShortcut(SDLK_s, KMOD_NONE);
b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
b->SetShortcut(SDLK_l, KMOD_NONE);
hbox->PackEnd(b);
b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
b->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
hbox->PackEnd(b);
}
Gui::Box *vbox = new Gui::VBox();
vbox->SetSizeRequest(300, 440);
vbox->SetSpacing(5.0);
mainTab->Add(vbox, 20, 60);
{
vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
m_toggleFullscreen = new Gui::ToggleButton();
m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
Gui::HBox *hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
hbox->PackEnd(m_toggleFullscreen);
hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
vbox->PackEnd(hbox);
vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
m_toggleShaders = new Gui::ToggleButton();
m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
hbox->PackEnd(m_toggleShaders);
hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
vbox->PackEnd(hbox);
m_toggleHDR = new Gui::ToggleButton();
m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR));
hbox = new Gui::HBox();
hbox->SetSpacing(5.0f);
hbox->PackEnd(m_toggleHDR);
hbox->PackEnd(new Gui::Label(Lang::USE_HDR));
vbox->PackEnd(hbox);
if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false);
vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted"));
vbox->PackEnd(m_masterVolume);
m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted"));
vbox->PackEnd(m_sfxVolume);
m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted"));
vbox->PackEnd(m_musicVolume);
m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
}
vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));
Gui::RadioGroup *g = new Gui::RadioGroup();
SDL_Rect **modes;
modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) {
// box to put the scroll portal and its scroll bar into
Gui::HBox *scrollHBox = new Gui::HBox();
vbox->PackEnd(scrollHBox);
Gui::VScrollBar *scroll = new Gui::VScrollBar();
Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
scroll->SetAdjustment(&portal->vscrollAdjust);
scrollHBox->PackEnd(portal);
scrollHBox->PackEnd(scroll);
Gui::VBox *vbox2 = new Gui::VBox();
portal->Add(vbox2);
//.........这里部分代码省略.........
开发者ID:johnuk89,项目名称:pioneer,代码行数:101,代码来源:GameMenuView.cpp
注:本文中的gui::HBox类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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