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C++ core::rect类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中core::rect的典型用法代码示例。如果您正苦于以下问题:C++ rect类的具体用法?C++ rect怎么用?C++ rect使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了rect类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: draw

void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	// Clear the glyph pages of their render information.
	for (u32 i = 0; i < Glyph_Pages.size(); ++i)
	{
		Glyph_Pages[i]->render_positions.clear();
		Glyph_Pages[i]->render_source_rects.clear();
	}

	// Set up some variables.
	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;

	// Determine offset positions.
	if (hcenter || vcenter)
	{
		textDimension = getDimension(text.c_str());

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y;
	}
开发者ID:niraj-rayalla,项目名称:PhysicsHelper,代码行数:27,代码来源:CGUITTFont.cpp


示例2: IGUIComboBox

//! constructor
CGUIComboBox::CGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent,
	s32 id, core::rect<s32> rectangle)
	: IGUIComboBox(environment, parent, id, rectangle),
	ListButton(0), SelectedText(0), ListBox(0), LastFocus(0),
	Selected(-1), HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_CENTER), MaxSelectionRows(5), HasFocus(false),
	ActiveFont(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIComboBox");
	#endif

	IGUISkin* skin = Environment->getSkin();

	s32 width = 15;
	if (skin)
		width = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);

	core::rect<s32> r;
	r.UpperLeftCorner.X = rectangle.getWidth() - width - 2;
	r.LowerRightCorner.X = rectangle.getWidth() - 2;

	r.UpperLeftCorner.Y = 2;
	r.LowerRightCorner.Y = rectangle.getHeight() - 2;

	ListButton = Environment->addButton(r, this, -1, L"");
	if (skin && skin->getSpriteBank())
	{
		ListButton->setSpriteBank(skin->getSpriteBank());
		ListButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ListButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
	}
	ListButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	ListButton->setSubElement(true);
	ListButton->setTabStop(false);

	r.UpperLeftCorner.X = 2;
	r.UpperLeftCorner.Y = 2;
	r.LowerRightCorner.X = RelativeRect.getWidth() - (ListButton->getAbsolutePosition().getWidth() + 2);
	r.LowerRightCorner.Y = RelativeRect.getHeight() - 2;

	SelectedText = Environment->addStaticText(L"", r, false, false, this, -1, false);
	SelectedText->setSubElement(true);
	SelectedText->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	SelectedText->setTextAlignment(EGUIA_UPPERLEFT, EGUIA_CENTER);
	if (skin)
		SelectedText->setOverrideColor(skin->getColor(EGDC_BUTTON_TEXT));
	SelectedText->enableOverrideColor(true);

	// this element can be tabbed to
	setTabStop(true);
	setTabOrder(-1);
}
开发者ID:vgck,项目名称:irrnacht,代码行数:53,代码来源:CGUIComboBox.cpp


示例3: IGUISpinBox

//! constructor
CGUISpinBox::CGUISpinBox(const wchar_t* text, bool border,IGUIEnvironment* environment,
			IGUIElement* parent, s32 id, const core::rect<s32>& rectangle)
: IGUISpinBox(environment, parent, id, rectangle),
	EditBox(0), ButtonSpinUp(0), ButtonSpinDown(0), StepSize(1.f),
	RangeMin(-FLT_MAX), RangeMax(FLT_MAX), FormatString(L"%f"),
	DecimalPlaces(-1)
{
	#ifdef _DEBUG
	setDebugName("CGUISpinBox");
	#endif

	s32 ButtonWidth = 16;
	IGUISpriteBank *sb = 0;
	if (environment && environment->getSkin())
	{
		ButtonWidth = environment->getSkin()->getSize(EGDS_SCROLLBAR_SIZE);
		sb = environment->getSkin()->getSpriteBank();
	}

	ButtonSpinDown = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, rectangle.getHeight()/2 +1,
						rectangle.getWidth(), rectangle.getHeight()), this);
	ButtonSpinDown->grab();
	ButtonSpinDown->setSubElement(true);
	ButtonSpinDown->setTabStop(false);
	ButtonSpinDown->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_CENTER, EGUIA_LOWERRIGHT);

	ButtonSpinUp = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, 0,
						rectangle.getWidth(), rectangle.getHeight()/2), this);
	ButtonSpinUp->grab();
	ButtonSpinUp->setSubElement(true);
	ButtonSpinUp->setTabStop(false);
	ButtonSpinUp->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_CENTER);
	if (sb)
	{
		IGUISkin *skin = environment->getSkin();
		ButtonSpinDown->setSpriteBank(sb);
		ButtonSpinDown->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_SMALL_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ButtonSpinDown->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_SMALL_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ButtonSpinUp->setSpriteBank(sb);
		ButtonSpinUp->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_SMALL_CURSOR_UP), skin->getColor(EGDC_WINDOW_SYMBOL));
		ButtonSpinUp->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_SMALL_CURSOR_UP), skin->getColor(EGDC_WINDOW_SYMBOL));
	}
	else
	{
		ButtonSpinDown->setText(L"-");
		ButtonSpinUp->setText(L"+");
	}

	const core::rect<s32> rectEdit(0, 0, rectangle.getWidth() - ButtonWidth - 1, rectangle.getHeight());
	EditBox = Environment->addEditBox(text, rectEdit, border, this, -1);
	EditBox->grab();
	EditBox->setSubElement(true);
	EditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
}
开发者ID:344717871,项目名称:STK_android,代码行数:57,代码来源:CGUISpinBox.cpp


示例4: IGUIElement

CGUIPanel::CGUIPanel( IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
            bool border, E_SCROLL_BAR_MODE vMode, E_SCROLL_BAR_MODE hMode)
    : IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle), 
	VScrollBar(0), HScrollBar(0), ClipPane(0), InnerPane(0), 
	Border(border), VScrollBarMode(vMode), HScrollBarMode(hMode), NeedsUpdate(true)
{  

	#ifdef _DEBUG
	setDebugName("CGUIPanel");
	#endif

    s32 width = rectangle.getWidth();
    s32 height = rectangle.getHeight();
    
    core::rect<s32> rct = core::rect<s32>(width - SCROLL_BAR_SIZE,0, width, height);
    
    VScrollBar = environment->addScrollBar( false, rct, 0, id );
	VScrollBar->setSubElement(true);
	VScrollBar->setTabStop(false);
	VScrollBar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
    VScrollBar->grab();
	IGUIElement::addChild(VScrollBar);
    
    rct = core::rect<s32>(0,height - SCROLL_BAR_SIZE, width - SCROLL_BAR_SIZE,height );
    
    HScrollBar = environment->addScrollBar( true, rct, 0, id );
	HScrollBar->setSubElement(true);
	HScrollBar->setTabStop(false);
	HScrollBar->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
    HScrollBar->grab();
	IGUIElement::addChild(HScrollBar);

    rct = core::rect<s32>(0,0, width - SCROLL_BAR_SIZE, height - SCROLL_BAR_SIZE);

	ClipPane = environment->addTab( rct, 0, -1);
	ClipPane->setSubElement(true);
	ClipPane->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
    ClipPane->grab();
	IGUIElement::addChild(ClipPane);

	InnerPane = environment->addTab( rct, ClipPane, -1);
	InnerPane->setSubElement(true);
    InnerPane->grab();
    
	calculateClientArea();
	resizeInnerPane();
}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:47,代码来源:CGUIPanel.cpp


示例5: draw2DImageFilterScaled

/* Replacement for driver->draw2DImage() that uses the high-quality pre-scaled
 * texture, if configured.
 */
void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
		const core::rect<s32> &destrect, const core::rect<s32> &srcrect,
		const core::rect<s32> *cliprect, const video::SColor *const colors,
		bool usealpha)
{
	// Attempt to pre-scale image in software in high quality.
	video::ITexture *scaled = guiScalingResizeCached(driver, txr, srcrect, destrect);
	if (scaled == NULL)
		return;

	// Correct source rect based on scaled image.
	const core::rect<s32> mysrcrect = (scaled != txr)
		? core::rect<s32>(0, 0, destrect.getWidth(), destrect.getHeight())
		: srcrect;

	driver->draw2DImage(scaled, destrect, mysrcrect, cliprect, colors, usealpha);
}
开发者ID:00c,项目名称:minetest,代码行数:20,代码来源:guiscalingfilter.cpp


示例6: if

void GUITable::drawCell(const Cell *cell, video::SColor color,
		const core::rect<s32> &row_rect,
		const core::rect<s32> &client_clip)
{
	if ((cell->content_type == COLUMN_TYPE_TEXT)
			|| (cell->content_type == COLUMN_TYPE_TREE)) {

		core::rect<s32> text_rect = row_rect;
		text_rect.UpperLeftCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xpos;
		text_rect.LowerRightCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xmax;

		if (cell->color_defined)
			color = cell->color;

		if (m_font) {
			if (cell->content_type == COLUMN_TYPE_TEXT)
				m_font->draw(m_strings[cell->content_index],
						text_rect, color,
						false, true, &client_clip);
			else // tree
				m_font->draw(cell->content_index ? L"+" : L"-",
						text_rect, color,
						false, true, &client_clip);
		}
	}
	else if (cell->content_type == COLUMN_TYPE_IMAGE) {

		if (cell->content_index < 0)
			return;

		video::IVideoDriver *driver = Environment->getVideoDriver();
		video::ITexture *image = m_images[cell->content_index];

		if (image) {
			core::position2d<s32> dest_pos =
					row_rect.UpperLeftCorner;
			dest_pos.X += cell->xpos;
			core::rect<s32> source_rect(
					core::position2d<s32>(0, 0),
					image->getOriginalSize());
			s32 imgh = source_rect.LowerRightCorner.Y;
			s32 rowh = row_rect.getHeight();
			if (imgh < rowh)
				dest_pos.Y += (rowh - imgh) / 2;
			else
				source_rect.LowerRightCorner.Y = rowh;

			video::SColor color(255, 255, 255, 255);

			driver->draw2DImage(image, dest_pos, source_rect,
					&client_clip, color, true);
		}
	}
}
开发者ID:Bremaweb,项目名称:minetest,代码行数:56,代码来源:guiTable.cpp


示例7: IGUIProfiler

//! constructor
CGUIProfiler::CGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler)
	: IGUIProfiler(environment, parent, id, rectangle, profiler)
	, Profiler(profiler)
	, DisplayTable(0), CurrentGroupIdx(0), CurrentGroupPage(0), NumGroupPages(1)
	, DrawBackground(false), Frozen(false), UnfreezeOnce(false), ShowGroupsTogether(false)
	, MinCalls(0), MinTimeSum(0), MinTimeAverage(0.f), MinTimeMax(0)
{
	if ( !Profiler )
		Profiler = &getProfiler();

	core::recti r(0, 0, rectangle.getWidth(), rectangle.getHeight());

	// Really just too lazy to code a complete new element for this.
    // If anyone can do this nicer he's welcome.
	DisplayTable = Environment->addTable(r, this, -1, DrawBackground);
	DisplayTable->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	DisplayTable->setSubElement(true);
	rebuildColumns();
}
开发者ID:novaquark,项目名称:Irrlicht,代码行数:20,代码来源:CGUIProfiler.cpp


示例8: draw

//! draws an text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	core::rect<s32> pos;

	if (hcenter || vcenter)
	{
		textDimension = getDimension(text);

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
	}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:20,代码来源:CGUIFont.cpp


示例9: drawElementStyle

void CImageGUISkin::drawHorizontalProgressBar( IGUIElement* element, const core::rect<s32>& rectangle, const core::rect<s32>* clip,
            f32 filledRatio, video::SColor fillColor )
{
    if ( !Config.ProgressBar.Texture || !Config.ProgressBarFilled.Texture )
    {
        return;
    }

    // Draw empty progress bar
    drawElementStyle( Config.ProgressBar, rectangle, clip );

    // Draw filled progress bar on top
    if ( filledRatio < 0.0f )
        filledRatio = 0.0f;
    else
    if ( filledRatio > 1.0f )
        filledRatio = 1.0f;

    if ( filledRatio > 0.0f )
    {
        s32 filledPixels = (s32)( filledRatio * rectangle.getSize().Width );
        s32 height = rectangle.getSize().Height;

        core::rect<s32> clipRect = clip? *clip:rectangle;
        if ( filledPixels < height )
        {
            if ( clipRect.LowerRightCorner.X > rectangle.UpperLeftCorner.X + filledPixels )
                clipRect.LowerRightCorner.X = rectangle.UpperLeftCorner.X + filledPixels;

            filledPixels = height;
        }

        core::rect<s32> filledRect = core::rect<s32>(
            rectangle.UpperLeftCorner.X,
            rectangle.UpperLeftCorner.Y,
            rectangle.UpperLeftCorner.X + filledPixels,
            rectangle.LowerRightCorner.Y );

        drawElementStyle( Config.ProgressBarFilled, filledRect, &clipRect, &fillColor );
    }
}
开发者ID:SitesDeveloper,项目名称:states-manager,代码行数:41,代码来源:CImageGUISkin.cpp


示例10: IGUISpinBox

//! constructor
CGUISpinBox::CGUISpinBox(const wchar_t* text, bool border,IGUIEnvironment* environment,
			IGUIElement* parent, s32 id, const core::rect<s32>& rectangle)
: IGUISpinBox(environment, parent, id, rectangle),
	EditBox(0), ButtonSpinUp(0), ButtonSpinDown(0), StepSize(1.f),
	RangeMin(-FLT_MAX), RangeMax(FLT_MAX), FormatString(L"%f"),
	DecimalPlaces(-1)
{
	#ifdef _DEBUG
	setDebugName("CGUISpinBox");
	#endif

	CurrentIconColor = video::SColor(255,255,255,255);
	s32 ButtonWidth = 16;
	IGUISpriteBank *sb = 0;
	if (environment && environment->getSkin())
	{
		ButtonWidth = environment->getSkin()->getSize(EGDS_SCROLLBAR_SIZE);
		sb = environment->getSkin()->getSpriteBank();
	}

	ButtonSpinDown = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, rectangle.getHeight()/2 +1,
						rectangle.getWidth(), rectangle.getHeight()), this);
	ButtonSpinDown->grab();
	ButtonSpinDown->setSubElement(true);
	ButtonSpinDown->setTabStop(false);
	ButtonSpinDown->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_CENTER, EGUIA_LOWERRIGHT);

	ButtonSpinUp = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, 0,
						rectangle.getWidth(), rectangle.getHeight()/2), this);
	ButtonSpinUp->grab();
	ButtonSpinUp->setSubElement(true);
	ButtonSpinUp->setTabStop(false);
	ButtonSpinUp->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_CENTER);

	const core::rect<s32> rectEdit(0, 0, rectangle.getWidth() - ButtonWidth - 1, rectangle.getHeight());
	EditBox = Environment->addEditBox(text, rectEdit, border, this, -1);
	EditBox->grab();
	EditBox->setSubElement(true);
	EditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);

	refreshSprites();
}
开发者ID:kizzx2,项目名称:irrlicht-ogl-es,代码行数:45,代码来源:CGUISpinBox.cpp


示例11: getDimension

//! draws some text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	core::rect<s32> pos;

	if (hcenter || vcenter || clip)
		textDimension = getDimension(text);

	if (hcenter)
		offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

	if (vcenter)
		offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;

	if (clip)
	{
		core::rect<s32> clippedRect(offset, textDimension);
		clippedRect.clipAgainst(*clip);
		if (!clippedRect.isValid())
			return;
	}

	while(*text)
	{
		SFontArea& area = Areas[getAreaFromCharacter(*text)];

		offset.X += area.underhang;

		SpriteBank->draw2DSprite(area.spriteno, offset, clip, color);

		offset.X += area.width + area.overhang + GlobalKerningWidth;

		++text;
	}
}
开发者ID:flaithbheartaigh,项目名称:mirrlicht,代码行数:40,代码来源:CGUIFont.cpp


示例12: draw

//! draws an text and clips it to the specified rectangle if wanted
void CGUITTFont::draw(const core::stringw& text_, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
    const wchar_t* text = text_.c_str();
	if (!Driver)
		return;

	core::dimension2d<u32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	video::SColor colors[4];
	for (int i = 0;i < 4;i++){
		colors[i] = color;
	}

    if (hcenter || vcenter)
	{
		textDimension = getDimension(text);

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
	}
开发者ID:dayjaby,项目名称:ennea,代码行数:24,代码来源:CGUITTFont.cpp


示例13: IGUIComboBox

//! constructor
CGUIComboBox::CGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent,
	s32 id, core::rect<s32> rectangle)
	: IGUIComboBox(environment, parent, id, rectangle),
	ListButton(0), ListBox(0), Selected(-1), HasFocus(false), LastFocus(0)
{
	#ifdef _DEBUG
	setDebugName("CGUICheckBox");
	#endif

	IGUISkin* skin = Environment->getSkin();

	s32 width = 15;
	if (skin)
		width = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);

	core::rect<s32> r;
	r.UpperLeftCorner.X = rectangle.getWidth() - width - 2;
	r.LowerRightCorner.X = rectangle.getWidth() - 2;
	
	r.UpperLeftCorner.Y = 2;
	r.LowerRightCorner.Y = rectangle.getHeight() - 2;

	ListButton = Environment->addButton(r, this, -1, L"");
	if (skin && skin->getSpriteBank())
	{
		ListButton->setSpriteBank(skin->getSpriteBank());
		ListButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ListButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
	}
	ListButton->setSubElement(true);
	ListButton->setTabStop(false);

	// this element can be tabbed to
	setTabStop(true);
	setTabOrder(-1);
}
开发者ID:huytd,项目名称:fosengine,代码行数:37,代码来源:CGUIComboBox.cpp


示例14: getColor

void CImageGUISkin::drawElementStyle( const SImageGUIElementStyle& elem, const core::rect<s32>& rect, const core::rect<s32>* clip, video::SColor* pcolor  )
{
    core::rect<s32> srcRect;
    core::rect<s32> dstRect;
    core::dimension2d< u32 > tsize = elem.Texture->getSize();
    video::ITexture* texture = elem.Texture;

    video::SColor color = elem.Color;
    if ( pcolor )
        color = *pcolor;

    video::SColor faceColor = getColor(EGDC_3D_FACE);
    color.setRed( (u8)(color.getRed() * faceColor.getRed() / 255) );
    color.setGreen( (u8)(color.getGreen() * faceColor.getGreen() / 255) );
    color.setBlue( (u8)(color.getBlue() * faceColor.getBlue() / 255) );
    color.setAlpha( (u8)(color.getAlpha() * faceColor.getAlpha() / 255 ) );

    video::SColor colors [4] = { color, color, color, color };

    core::dimension2di dstSize = rect.getSize();

    // Scale the border if there is insufficient room
    SImageGUIElementStyle::SBorder dst = elem.DstBorder;
    f32 scale = 1.0f;
    if ( dstSize.Width < dst.Left + dst.Right )
    {
        scale = dstSize.Width / (f32)( dst.Left + dst.Right );
    }
    if ( dstSize.Height < dst.Top + dst.Bottom )
    {
        f32 x = dstSize.Height / (f32)( dst.Top + dst.Bottom );
        if ( x < scale )
        {
            scale = x;
        }
    }

    if ( scale < 1.0f )
    {
        dst.Left = (s32)( dst.Left * scale );
        dst.Right = (s32)( dst.Right * scale );
        dst.Top = (s32)( dst.Top * scale );
        dst.Bottom = (s32)( dst.Bottom * scale );
    }

    const SImageGUIElementStyle::SBorder& src = elem.SrcBorder;

    // Draw the top left corner
    srcRect = core::rect<s32>( 0, 0, src.Left, src.Top );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y, rect.UpperLeftCorner.X+dst.Left, rect.UpperLeftCorner.Y+dst.Top );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the top right corner
    srcRect = core::rect<s32>( tsize.Width-src.Right, 0, tsize.Width, src.Top );
    dstRect = core::rect<s32>( rect.LowerRightCorner.X-dst.Right, rect.UpperLeftCorner.Y, rect.LowerRightCorner.X, rect.UpperLeftCorner.Y+dst.Top );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the top border
    srcRect = core::rect<s32>( src.Left, 0, tsize.Width-src.Right, src.Top );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X+dst.Left, rect.UpperLeftCorner.Y, rect.LowerRightCorner.X-dst.Right, rect.UpperLeftCorner.Y+dst.Top );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the left border
    srcRect = core::rect<s32>( 0, src.Top, src.Left, tsize.Height-src.Bottom );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y+dst.Top, rect.UpperLeftCorner.X+dst.Left, rect.LowerRightCorner.Y-dst.Bottom );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the right border
    srcRect = core::rect<s32>( tsize.Width-src.Right, src.Top, tsize.Width, tsize.Height-src.Bottom );
    dstRect = core::rect<s32>( rect.LowerRightCorner.X-dst.Right, rect.UpperLeftCorner.Y+dst.Top, rect.LowerRightCorner.X, rect.LowerRightCorner.Y-dst.Bottom );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the middle section
    srcRect = core::rect<s32>( src.Left, src.Top, tsize.Width-src.Right, tsize.Height-src.Bottom );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X+dst.Left, rect.UpperLeftCorner.Y+dst.Top, rect.LowerRightCorner.X-dst.Right, rect.LowerRightCorner.Y-dst.Bottom );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the bottom left corner
    srcRect = core::rect<s32>( 0, tsize.Height-src.Bottom, src.Left, tsize.Height );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X, rect.LowerRightCorner.Y-dst.Bottom, rect.UpperLeftCorner.X+dst.Left, rect.LowerRightCorner.Y );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the bottom right corner
    srcRect = core::rect<s32>( tsize.Width-src.Right, tsize.Height-src.Bottom, tsize.Width, tsize.Height );
    dstRect = core::rect<s32>( rect.LowerRightCorner.X-dst.Right, rect.LowerRightCorner.Y-dst.Bottom, rect.LowerRightCorner.X, rect.LowerRightCorner.Y );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the bottom border
    srcRect = core::rect<s32>( src.Left, tsize.Height-src.Bottom, tsize.Width-src.Right, tsize.Height );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X+dst.Left, rect.LowerRightCorner.Y-dst.Bottom, rect.LowerRightCorner.X-dst.Right, rect.LowerRightCorner.Y );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );
//.........这里部分代码省略.........
开发者ID:SitesDeveloper,项目名称:states-manager,代码行数:101,代码来源:CImageGUISkin.cpp


示例15: draw

void ScalableFont::doDraw(const core::stringw& text,
                          const core::rect<s32>& position, video::SColor color,
                          bool hcenter, bool vcenter,
                          const core::rect<s32>* clip,
                          FontCharCollector* charCollector)
{
    if (!m_video_driver) return;

    GUIEngine::GlyphPageCreator* gp_creator = GUIEngine::getGlyphPageCreator();

    if (m_shadow)
    {
        m_shadow = false; // avoid infinite recursion

        core::rect<s32> shadowpos = position;
        shadowpos.LowerRightCorner.X += 2;
        shadowpos.LowerRightCorner.Y += 2;

        draw(text, shadowpos, m_shadow_color, hcenter, vcenter, clip);

        m_shadow = true; // set back
    }

    core::position2d<s32> offset = position.UpperLeftCorner;
    core::dimension2d<s32> text_dimension;

    if (m_rtl || hcenter || vcenter || clip)
    {
        text_dimension = getDimension(text.c_str());

        if (hcenter)    offset.X += (position.getWidth() - text_dimension.Width) / 2;
        else if (m_rtl) offset.X += (position.getWidth() - text_dimension.Width);

        if (vcenter)    offset.Y += (position.getHeight() - text_dimension.Height) / 2;
        if (clip)
        {
            core::rect<s32> clippedRect(offset, text_dimension);
            clippedRect.clipAgainst(*clip);
            if (!clippedRect.isValid()) return;
        }
    }

    // ---- collect character locations
    const unsigned int text_size = text.size();
    core::array<s32>               indices(text_size);
    core::array<core::position2di> offsets(text_size);
    std::vector<bool>              fallback(text_size);

    if (m_type == T_NORMAL || T_BOLD) //lazy load char, have to do this again
    {                                 //because some text isn't drawn with getDimension
        for (u32 i = 0; i < text_size; i++)
        {
            wchar_t c = text[i];
            if (c == L'\r' ||  c == L'\n' || c == L' ' || c < 32) continue;
            if (!GUIEngine::getFont()->hasThisChar(c))
                gp_creator->insertChar(c);

            if (charCollector != NULL && m_type == T_NORMAL && m_spritebank->getSprites()
                [GUIEngine::getFont()->getSpriteNoFromChar(&c)].Frames[0].textureNumber
                == m_spritebank->getTextureCount() - 1) //Prevent overwriting texture used by billboard text
            {
                 Log::debug("ScalableFont::doDraw",
                            "Character used by billboard text is in the last "
                            "glyph page of normal font. Create a new glyph "
                            "page for new characters inserted later to prevent "
                            "it from being removed.");
                 GUIEngine::getFont()->forceNewPage();
            }
        }

        if (gp_creator->getNewChar().size() > 0 && !m_is_hollow_copy && m_scale == 1)
        {
            Log::debug("ScalableFont::doDraw",
                       "New character(s) %s discoverd, perform lazy loading",
                       StringUtils::wideToUtf8(gp_creator->getNewChar()).c_str());

            if (!GUIEngine::getFont()->lazyLoadChar())
                Log::error("ScalableFont::lazyLoadChar",
                           "Can't insert new char into glyph pages.");
        }
    }

    for (u32 i = 0; i < text_size; i++)
    {
        wchar_t c = text[i];

        if (c == L'\r' ||          // Windows breaks
            c == L'\n'    )        // Unix breaks
        {
            if(c==L'\r' && text[i+1]==L'\n') c = text[++i];
            offset.Y += (int)(m_max_height*m_scale);
            offset.X  = position.UpperLeftCorner.X;
            if (hcenter)
                offset.X += (position.getWidth() - text_dimension.Width) >> 1;
            continue;
        }   // if lineBreak

        bool use_fallback_font = false;
        const SFontArea &area  = getAreaFromCharacter(c, &use_fallback_font);
        fallback[i]            = use_fallback_font;
//.........这里部分代码省略.........
开发者ID:Cav098,项目名称:stk-code-fix_1797,代码行数:101,代码来源:scalable_font.cpp


示例16: getDimension

//! draws some text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const core::stringw& text, const core::rect<s32>& position,
                    video::SColor color,
                    bool hcenter, bool vcenter, const core::rect<s32>* clip
                   )
{
    if (!Driver)
        return;

    core::dimension2d<s32> textDimension;	// NOTE: don't make this u32 or the >> later on can fail when the dimension width is < position width
    core::position2d<s32> offset = position.UpperLeftCorner;

    if (hcenter || vcenter || clip)
        textDimension = getDimension(text.c_str());

    if (hcenter)
        offset.X += (position.getWidth() - textDimension.Width) >> 1;

    if (vcenter)
        offset.Y += (position.getHeight() - textDimension.Height) >> 1;

    if (clip)
    {
        core::rect<s32> clippedRect(offset, textDimension);
        clippedRect.clipAgainst(*clip);
        if (!clippedRect.isValid())
            return;
    }

    core::array<u32> indices(text.size());
    core::array<core::position2di> offsets(text.size());

    for(u32 i = 0; i < text.size(); i++)
    {
        wchar_t c = text[i];

        bool lineBreak=false;
        if ( c == L'\r') // Mac or Windows breaks
        {
            lineBreak = true;
            if ( text[i + 1] == L'\n') // Windows breaks
                c = text[++i];
        }
        else if ( c == L'\n') // Unix breaks
        {
            lineBreak = true;
        }

        if (lineBreak)
        {
            offset.Y += MaxHeight;
            offset.X = position.UpperLeftCorner.X;

            if ( hcenter )
            {
                offset.X += (position.getWidth() - textDimension.Width) >> 1;
            }
            continue;
        }

        SFontArea& area = Areas[getAreaFromCharacter(c)];

        offset.X += area.underhang;
        if ( Invisible.findFirst ( c ) < 0 )
        {
            indices.push_back(area.spriteno);
            offsets.push_back(offset);
        }

        offset.X += area.width + area.overhang + GlobalKerningWidth;
    }

    SpriteBank->draw2DSpriteBatch(indices, offsets, clip, color);
}
开发者ID:teddBroiler,项目名称:irrlicht-android,代码行数:74,代码来源:CGUIFont.cpp


示例17: drawItemStack

void drawItemStack(video::IVideoDriver *driver,
		gui::IGUIFont *font,
		const ItemStack &item,
		const core::rect<s32> &rect,
		const core::rect<s32> *clip,
		IGameDef *gamedef)
{
	if(item.empty())
		return;
	
	const ItemDefinition &def = item.getDefinition(gamedef->idef());
	video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);

	// Draw the inventory texture
	if(texture != NULL)
	{
		const video::SColor color(255,255,255,255);
		const video::SColor colors[] = {color,color,color,color};
		driver->draw2DImage(texture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(texture->getOriginalSize())),
			clip, colors, true);
	}

	if(def.type == ITEM_TOOL && item.wear != 0)
	{
		// Draw a progressbar
		float barheight = rect.getHeight()/16;
		float barpad_x = rect.getWidth()/16;
		float barpad_y = rect.getHeight()/16;
		core::rect<s32> progressrect(
			rect.UpperLeftCorner.X + barpad_x,
			rect.LowerRightCorner.Y - barpad_y - barheight,
			rect.LowerRightCorner.X - barpad_x,
			rect.LowerRightCorner.Y - barpad_y);

		// Shrink progressrect by amount of tool damage
		float wear = item.wear / 65535.0;
		int progressmid =
			wear * progressrect.UpperLeftCorner.X +
			(1-wear) * progressrect.LowerRightCorner.X;

		// Compute progressbar color
		//   wear = 0.0: green
		//   wear = 0.5: yellow
		//   wear = 1.0: red
		video::SColor color(255,255,255,255);
		int wear_i = MYMIN(floor(wear * 600), 511);
		wear_i = MYMIN(wear_i + 10, 511);
		if(wear_i <= 255)
			color.set(255, wear_i, 255, 0);
		else
			color.set(255, 255, 511-wear_i, 0);

		core::rect<s32> progressrect2 = progressrect;
		progressrect2.LowerRightCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);

		color = video::SColor(255,0,0,0);
		progressrect2 = progressrect;
		progressrect2.UpperLeftCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);
	}

	if(font != NULL && item.count >= 2)
	{
		// Get the item count as a string
		std::string text = itos(item.count);
		v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
		v2s32 sdim(dim.X,dim.Y);

		core::rect<s32> rect2(
			/*rect.UpperLeftCorner,
			core::dimension2d<u32>(rect.getWidth(), 15)*/
			rect.LowerRightCorner - sdim,
			sdim
		);

		video::SColor bgcolor(128,0,0,0);
		driver->draw2DRectangle(bgcolor, rect2, clip);

		video::SColor color(255,255,255,255);
		font->draw(text.c_str(), rect2, color, false, false, clip);
	}
}
开发者ID:Bloodknight,项目名称:minetest,代码行数:85,代码来源:hud.cpp


示例18: assert

// ----------------------------------------------------------------------------
void FontWithFace::render(const core::stringw& text,
                          const core::rect<s32>& position,
                          const video::SColor& color, bool hcenter,
                          bool vcenter, const core::rect<s32>* clip,
                          FontSettings* font_settings,
                          FontCharCollector* char_collector)
{
    const bool is_bold_face = dynamic_cast<BoldFace*>(this);
    const bool black_border = font_settings ?
        font_settings->useBlackBorder() : false;
    const bool rtl = font_settings ? font_settings->isRTL() : false;
    const float scale = font_settings ? font_settings->getScale() : 1.0f;
    const float shadow = font_settings ? font_settings->useShadow() : false;

    if (shadow)
    {
        assert(font_settings);
        // Avoid infinite recursion
        font_settings->setShadow(false);

        core::rect<s32> shadowpos = position;
        shadowpos.LowerRightCorner.X += 2;
        shadowpos.LowerRightCorner.Y += 2;
        render(text, shadowpos, font_settings->getShadowColor(), hcenter,
            vcenter, clip, font_settings);

        // Set back
        font_settings->setShadow(true);
    }

    core::position2d<float> offset(float(position.UpperLeftCorner.X),
        float(position.UpperLeftCorner.Y));
    core::dimension2d<s32> text_dimension;

    if (rtl || hcenter || vcenter || clip)
    {
        text_dimension = getDimension(text.c_str(), font_settings);

        if (hcenter)
            offset.X += (position.getWidth() - text_dimension.Width) / 2;
        else if (rtl)
            offset.X += (position.getWidth() - text_dimension.Width);

        if (vcenter)
            offset.Y += (position.getHeight() - text_dimension.Height) / 2;
        if (clip)
        {
            core::rect<s32> clippedRect(core::position2d<s32>
                (s32(offset.X), s32(offset.Y)), text_dimension);
            clippedRect.clipAgainst(*clip);
            if (!clippedRect.isValid()) return;
        }
    }

    // Collect character locations
    const unsigned int text_size = text.size();
    core::array<s32> indices(text_size);
    core::array<core::position2d<float>> offsets(text_size);
    std::vector<bool> fallback(text_size);

    // Test again if lazy load char is needed,
    // as some text isn't drawn with getDimension
    insertCharacters(text.c_str());
    updateCharactersList();

    for (u32 i = 0; i < text_size; i++)
    {
        wchar_t c = text[i];

        if (c == L'\r' ||          // Windows breaks
            c == L'\n'    )        // Unix breaks
        {
            if (c==L'\r' && text[i+1]==L'\n')
                c = text[++i];
            offset.Y += m_font_max_height * scale;
            offset.X  = position.UpperLeftCorner.X;
            if (hcenter)
                offset.X += (position.getWidth() - text_dimension.Width) >> 1;
            continue;
        }   // if lineBreak

        bool use_fallback_font = false;
        const FontArea &area   = getAreaFromCharacter(c, &use_fallback_font);
        fallback[i]            = use_fallback_font;
        if (char_collector == NULL)
        {
            float glyph_offset_x = area.bearing_x *
                (fallback[i] ? m_fallback_font_scale : scale);
            float glyph_offset_y = area.offset_y *
                (fallback[i] ? m_fallback_font_scale : scale);
            offset.X += glyph_offset_x;
            offset.Y += glyph_offset_y;
            offsets.push_back(offset);
            offset.X -= glyph_offset_x;
            offset.Y -= glyph_offset_y;
        }
        else
        {
            // Prevent overwriting texture used by billboard text when
//.........这里部分代码省略.........
开发者ID:robclark,项目名称:stk-code,代码行数:101,代码来源:font_with_face.cpp


示例19: IGUIElement

//! constructor
CGUIPlot::CGUIPlot(
	scene::ISceneManager* smgr,
	IGUIEnvironment* env,
	IGUIElement* parent,
	s32 id,
	const core::rect<s32>& rectangle)
: IGUIElement( EGUIET_ELEMENT, env, parent, id, rectangle)
//, Viewport(0,0,0,0)
, ZoomRect(-1,-4,10,5)
, Plotrect(0,0,0,0)
, IsDrawBackground(false)
, BackgroundColor(video::SColor(255,255,255,255))
, TextColor(video::SColor(255,0,0,0))
, IsDrawGrid(true)
, GridColor(video::SColor(255,200,200,200))
, SubGridColor(video::SColor(255,235,235,235))
, SceneManager(smgr)
, Root(0)
, Camera(0)
{
#ifdef _DEBUG
	setDebugName("CGUIPlot");
#endif

	// this element can be tabbed to
	setTabStop(false);
	setTabOrder(-1);

	IGUISkin *skin = 0;
	if (Environment)
		skin = Environment->getSkin();

	//FrameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X)+1;
	//FrameRect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y)+1;
	//FrameRect.LowerRightCorner.X -= skin->getSize(EGDS_TEXT_DISTANCE_X)+1;
	//FrameRect.LowerRightCorner.Y -= skin->getSize(EGDS_TEXT_DISTANCE_Y)+1;

	// TextColor=skin->getColor(EGDC_HIGH_LIGHT_TEXT);

	s32 w = rectangle.getWidth(); // in pixels
	s32 h = rectangle.getHeight(); // in pixels
	s32 sb_size = 16; // in pixels

	core::recti r_canvas = makeRect(0,0, (u32)(w-sb_size-1), (u32)(h-sb_size-1) );
	core::recti r_scrollH = makeRect(1,h-sb_size, (u32)(w-sb_size-1), (u32)sb_size );
	core::recti r_scrollV = makeRect( w-sb_size, 1, (u32)sb_size, (u32)(h-sb_size-1) );
	core::recti r_reset = makeRect( w-sb_size, h-sb_size, (u32)sb_size, (u32)sb_size );

	Plotrect = r_canvas; //! visible ContentRect, Viewport is projected to this rect

	ScrollbarH = Environmen 

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