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C++ clan::Canvas类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中clan::Canvas的典型用法代码示例。如果您正苦于以下问题:C++ Canvas类的具体用法?C++ Canvas怎么用?C++ Canvas使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Canvas类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: go

void why::Application::draw_game_over(clan::Canvas &c)
{
	using namespace boost;
	using namespace std;
	using namespace clan;

	static const string go("GAME OVER");
	static const string go2("Press Any Key To Continue");
	
	static Font fbig = m_rc_manager->get_font(80);
	float x = static_cast<float>(
		((c.get_width() / 2.0f) - (fbig.get_text_size(c, go).width / 2.0f))
		);
	float y = c.get_height() / 2.0f;
	
	draw_info_box(c);
	fbig.draw_text(c, x, y, go);

	static Font fsmall = m_rc_manager->get_font();
	
	y += fbig.get_font_metrics().get_height();
	x = static_cast<float>(
		((c.get_width() / 2.0f) - (fsmall.get_text_size(c, go2).width / 2.0f))
		);

	fsmall.draw_text(c, x, y, go2);
}
开发者ID:vdell,项目名称:inertia,代码行数:27,代码来源:why_app.cpp


示例2: render_bloom_combine

void App::render_bloom_combine(clan::Canvas &canvas, clan::Texture2D &tex_base, clan::Texture2D &tex_bloom, clan::ProgramObject &program_object)
{
	canvas.flush();
	clan::GraphicContext gc = canvas.get_gc();

	gc.set_texture(0, tex_base);
	gc.set_texture(1, tex_bloom);

	gc.set_program_object(program_object);
	program_object.set_uniform1i(("BaseTexture"), 0);
	program_object.set_uniform1f(("BaseIntensity"), base_intensity);
	program_object.set_uniform1f(("BaseSaturation"), base_saturation);

	program_object.set_uniform1i(("BloomTexture"), 1);
	program_object.set_uniform1f(("BloomIntensity"), bloom_intensity);
	program_object.set_uniform1f(("BloomSaturation"), bloom_saturation);

	program_object.set_uniform_matrix("cl_ModelViewProjectionMatrix", canvas.get_projection() * canvas.get_transform());

	draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f));

	gc.reset_program_object();
	gc.reset_texture(0);
	gc.reset_texture(1);

}
开发者ID:keigen-shu,项目名称:ClanLib,代码行数:26,代码来源:app.cpp


示例3: set_stars

void Timing::set_stars(clan::Canvas &canvas, int star_cnt)
{
	stars.clear();
	stars.resize(star_cnt);
	unsigned int random = 1231;
	int gc_width = canvas.get_width();
	int gc_height = canvas.get_height();

	for (int cnt=0; cnt < star_cnt; cnt++)
	{
		stars[cnt].xpos = (float) (random % gc_width);
		random+= 143222321;
		stars[cnt].ypos = (float) (random % gc_height);
		random+= 89079086;
		stars[cnt].speed = (((float) (random % 256)) ) + 10.0f;
		random*= 595443965;
		stars[cnt].color.r = (((float) (random % 256)) / 256.0f);
		random*= 196243625;
		stars[cnt].color.b = (((float) (random % 256)) / 256.0f);
		random*= 14365;
		stars[cnt].color.g = (((float) (random % 256)) / 256.0f);
		stars[cnt].color.a = 1.0f;

	}

}
开发者ID:doughdemon,项目名称:ClanLib,代码行数:26,代码来源:timing.cpp


示例4: set_user_projection

void App::set_user_projection(clan::Canvas &canvas, clan::Sizef &area_size, Options *options)
{
	canvas.get_gc().set_viewport(clan::Rectf(0, 0, area_size));

	float lens_zoom = 3.2f;
	float lens_near = 0.1f;
	float lens_far = 10000.0f;
	float lens_aspect = 1.0f;

	float fov = 2.0f * atan2(1.0f, lens_zoom);
	float aspect = 1.0f;

	aspect = ( area_size.width * lens_aspect) / area_size.height;

	fov = (fov * 180.0f) / clan::PI;
	clan::Mat4f projection_matrix = clan::Mat4f::perspective( fov, aspect, lens_near, lens_far, clan::handed_left, clan::clip_negative_positive_w);
	canvas.set_projection(projection_matrix);

	clan::Mat4f modelview_matrix = clan::Mat4f::identity();

	modelview_matrix.translate_self(-1.0f, 1.0, lens_zoom);
	modelview_matrix = modelview_matrix * clan::Mat4f::rotate(clan::Angle((float) -options->grid_angle, clan::angle_degrees), 1.0f, 0.0f, 0.0f, false);
	modelview_matrix.scale_self(2.0f / area_size.width, -2.0f / area_size.height, 1.0f);

	canvas.set_modelview(modelview_matrix);
}
开发者ID:finalJ2,项目名称:ClanLib,代码行数:26,代码来源:app.cpp


示例5: on_render

void GridComponent::on_render(clan::Canvas &canvas, const clan::Rect &update_rect)
{
	set_cliprect(canvas, get_size());
	clan::Rect g = get_geometry().get_size();

	bool tab_parent = (get_parent_component()->get_tag_name() == "tabpage");

	if (tab_parent)
	{
		canvas.fill_rect( g, clan::Colorf::whitesmoke);
	}
	else
	{
		//canvas.fill_rect( g, clan::Colorf::darkgray);
		canvas.fill_rect( g, clan::Colorf(199/255.0f, 209/255.0f, 224/255.0f));
		canvas.fill_rect( boundary, clan::Colorf::lightgrey/*clan::Colorf("E0DFE3")*/);
	}
/*
	if (!tab_parent)
	{
		clan::Draw::line(canvas, (float)boundary.left, (float)boundary.bottom, (float)boundary.right, (float)boundary.bottom, clan::Colorf::black);
		clan::Draw::line(canvas, (float)boundary.right, (float)boundary.top, (float)boundary.right, (float)boundary.bottom, clan::Colorf::black);
		// canvas.fill_rect( get_boundary_grabber_se(), clan::Colorf::darkslategray);
	}
*/
	clan::Rect framebox = part_windowframe.get_content_box(boundary);
	framebox.translate(-framebox.left, -framebox.top);
	part_windowframe.render_box(canvas, framebox);

	reset_cliprect(canvas);
}
开发者ID:Cassie90,项目名称:ClanLib,代码行数:31,代码来源:grid_component.cpp


示例6: linec

void why::Application::draw_info_box(clan::Canvas &c)
{
	c.fill_rect(m_world_area, clan::Colorf(0.0f, 0.0f, 0.0f, 0.6f));

	static clan:: Colorf linec(clan::Colorf::white);
	linec.set_alpha(0.3f);
	c.draw_box(m_world_area, linec);
}
开发者ID:vdell,项目名称:inertia,代码行数:8,代码来源:why_app.cpp


示例7: get_stencil

clan::Image App::get_stencil(clan::Canvas &canvas, clan::Rect rect)
{
	canvas.flush();

	// For an unknown reason, stencil reads should be a multiple of 32
	rect.left =  32 * ((rect.left + 31) / 32);
	rect.top =  32 * ((rect.top + 31) / 32);
	rect.right =  32 * ((rect.right + 31) / 32);
	rect.bottom =  32 * ((rect.bottom + 31) / 32);

	int rect_width = rect.get_width();
	int rect_height  = rect.get_height();

	std::vector<unsigned char> buffer;
	buffer.resize(rect_width * rect_height);


	glPixelStorei(GL_PACK_ALIGNMENT, 1);
	glPixelStorei(GL_PACK_ROW_LENGTH, rect_width);
	glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
	glPixelStorei(GL_PACK_SKIP_ROWS, 0);
	glReadBuffer(GL_BACK);
	if (glClampColor)
	{
#ifdef GL_CLAMP_READ_COLOR
		glClampColor(GL_CLAMP_READ_COLOR, GL_FALSE);
#else
		glClampColor(clan::GL_CLAMP_READ_COLOR, GL_FALSE);
#endif
	}

	glReadPixels(rect.left, canvas.get_height()- rect.bottom, rect_width, rect_height, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &buffer[0]);
	clan::PixelBuffer pbuf(rect_width, rect_height, clan::tf_rgba8);
	unsigned int *pdata = (unsigned int *) pbuf.get_data();
	unsigned char *rdata = &buffer[0];
	for (int ycnt=0; ycnt < rect_height; ycnt++)
	{
		for (int xcnt=0; xcnt < rect_width; xcnt++)
		{
			int value = *(rdata++);
			if (value == 0)
			{
				*(pdata++) = 0xFF005500;
			}
			else
			{
				value = value * 16;
				value = 0xFF000000 | value | (value << 8) | (value << 16);
				*(pdata++) = value;
			}
		}
	}
	pbuf.flip_vertical();
	return clan::Image(canvas, pbuf, pbuf.get_size());
}
开发者ID:ArtHome12,项目名称:ClanLib,代码行数:55,代码来源:app.cpp


示例8: draw

void Text::draw(clan::Canvas &canvas, const clan::Rect &rect)
{
	int out_draw_offset;
	std::string text = build_text(canvas, rect.get_width(), scroller_xoffset, out_draw_offset);

	int ypos = rect.bottom - ((rect.get_height() - font_metrics.get_ascent())/2);

	// Remove the next line to observe how the clipping works
	canvas.set_cliprect(rect);
	font.draw_text(canvas, rect.left - out_draw_offset, ypos, text);
	canvas.reset_cliprect();
}
开发者ID:punkkeks,项目名称:ClanLib,代码行数:12,代码来源:text.cpp


示例9: on_render

void ColorWheel::on_render(clan::Canvas &canvas, const clan::Rect &update_rect)
{
    get_options();

    clan::Pointf center( (float) canvas.get_width()/2.0f, (float) canvas.get_height()/2.0f);
    float radius = 200.0f;
    create_colorwheel(center, radius);

    canvas.fill_triangles(colorwheel_positions, colorwheel_colors, colorwheel_segments * 3);

    draw_labels(canvas);
}
开发者ID:punkkeks,项目名称:ClanLib,代码行数:12,代码来源:colorwheel.cpp


示例10: ver

void why::Application::draw_main_menu(clan::Canvas &c)
{
	using namespace clan;
	m_main_menu->draw(c);

	const std::string ver (std::string(INERTIA_VERSION) + "v");
	Font f = m_rc_manager->get_font();

	Pointf vpos;
	vpos.x = c.get_width() - (ver.length() * f.get_font_metrics().get_average_character_width() + 10.0f);
	vpos.y = c.get_height() - 10.0f;

	f.draw_text(c, vpos, ver);
}
开发者ID:vdell,项目名称:inertia,代码行数:14,代码来源:why_app.cpp


示例11: draw_demo

void SineScroll::draw_demo(clan::Canvas &canvas, int delta_ms)
{
	clan::Rectf rect(0.0f, 0.0f, clan::Sizef(300.0f, 300.0f));
	clan::Rectf texture_unit1_coords(0.0f, 0.0f, 1.0f, 1.0f);

	std::vector<clan::Vec2f> dest_position;
	std::vector<clan::Vec2f> texture_position;

	int dest_width = canvas.get_width();
	if (dest_width <=0)
		return;

	int dest_xoffset = 0;

	int gc_height = canvas.get_height();

	int dest_height = 128;
	int dest_start_y = (gc_height - dest_height)  / 2;

	float texture_y_start = 0.15f;	// Set to 0.0f for start and 1.0f for end to use the entire texture
	float texture_y_end = 0.5f;

	dest_position.reserve(dest_width * 2);
	texture_position.reserve(dest_width * 2);

	float sin_amplitude = (  (float) gc_height / 4.0f);

	if (delta_ms > 1000)	// Limit to 1 second to frame
		delta_ms = 1000;

	sin_offset += ((float) delta_ms / 1000.0f);
	if (sin_offset > (2.0f * clan::PI))
		sin_offset -= clan::PI * 2.0f;

	for (int cnt=0; cnt < dest_width; cnt++)
	{
		float y_offset = sin_amplitude * sin( sin_offset + (float) cnt / 100.0f ) ;

		dest_position.push_back( clan::Vec2f( cnt, dest_start_y + y_offset ) );
		dest_position.push_back( clan::Vec2f( cnt, dest_start_y + dest_height + y_offset) );

		texture_position.push_back( clan::Vec2f( (float) cnt / dest_width, texture_y_start ) );
		texture_position.push_back( clan::Vec2f( (float) cnt / dest_width, texture_y_end ) );

	}

	canvas.draw_lines(&dest_position[0], &texture_position[0], dest_position.size(), texture);

}
开发者ID:keigen-shu,项目名称:ClanLib,代码行数:49,代码来源:sinescroll.cpp


示例12: draw_section

void Alpha::draw_section(clan::Canvas &canvas, clan::Font &font, int yoffset, const clan::Colorf &background, const clan::Colorf &vertex_colour, const clan::Colorf &image_colour)
{
	// Draw the background without blending to set the specified RGBA

	canvas.set_blend_state(blend_disabled);

	const int outer_area_size = 32;
	const int outer_xoffset = 8;
	canvas.fill_rect( outer_xoffset, yoffset, outer_xoffset + outer_area_size, yoffset + outer_area_size, background);

	canvas.set_blend_state(blend_enabled);

	// Create the image
	clan::Image image = create_block(canvas, image_colour);

	// Draw the image
	image.set_color(vertex_colour);
	image.draw(canvas, outer_xoffset + (outer_area_size - image.get_width())/2, yoffset + (outer_area_size - image.get_height())/2);

	// Get the composited pixel buffer
	clan::Rect rect(outer_xoffset + outer_area_size / 2, (yoffset + outer_area_size / 2), clan::Size(64,64));
	clan::PixelBuffer pbuff = canvas.get_pixeldata(rect, clan::tf_rgba8);
	pbuff.lock(canvas, clan::access_read_only);

	clan::ImageProviderFactory::save(pbuff, "test.png");

 	clan::Colorf output = pbuff.get_pixel(0,0);
	pbuff.unlock();
 
	// Create the information string
	std::string info(clan::string_format("Initial Destination Colour: RGBA = %1, %2, %3, %4", background.r , background.g, background.b, background.a));
	int xpos = outer_xoffset + outer_area_size + 8;
	int ypos = yoffset - 4;
	font.draw_text(canvas, xpos, ypos, info, clan::Colorf::black);

	info = std::string(clan::string_format("Vertex Colour: RGBA = %1, %2, %3, %4", vertex_colour.r , vertex_colour.g, vertex_colour.b, vertex_colour.a));
	ypos += 16;
	font.draw_text(canvas, xpos, ypos, info, clan::Colorf::black);

	info = std::string(clan::string_format("Image Colour: RGBA = %1, %2, %3, %4", image_colour.r , image_colour.g, image_colour.b, image_colour.a));
	ypos += 16;
	font.draw_text(canvas, xpos, ypos, info, clan::Colorf::black);

	info = std::string(clan::string_format("Destination Colour: RGBA = %1, %2, %3, %4", output.r , output.g, output.b, output.a));
	ypos += 16;
	font.draw_text(canvas, xpos, ypos, info, clan::Colorf::black);

}
开发者ID:Cassie90,项目名称:ClanLib,代码行数:48,代码来源:alpha.cpp


示例13: draw_graphics

void Timing::draw_graphics(clan::Canvas &canvas, float time_delta)
{
	int gc_width = canvas.get_width();
	std::vector<Star>::size_type max, cnt;
	max = stars.size();
	for (cnt=0; cnt<max; cnt++)
	{
		float xpos = stars[cnt].xpos;
		xpos += time_delta * stars[cnt].speed;
		if (xpos >= gc_width)
			xpos -= (gc_width + 8);
		stars[cnt].xpos = xpos;

		canvas.fill_circle(xpos, stars[cnt].ypos, 6.0f, stars[cnt].color);
	}
}
开发者ID:doughdemon,项目名称:ClanLib,代码行数:16,代码来源:timing.cpp


示例14: draw_text

void TextFade::draw_text(clan::Canvas &canvas, clan::Font &font, int ypos, const char *text)
{
	// For this example, to keep things simple, we only handle ASCII characters

	int gc_width = canvas.get_width();

	clan::Size text_size = clan::Size(font.measure_text(canvas, text).bbox_size);

	int xpos = (gc_width - text_size.width) / 2;

	while(*text)
	{
		char let = *(text++);
		char buffer[2];
		buffer[0] = let;
		buffer[1] = 0;

		int position_off_centre = (gc_width/2) - xpos;
		if (position_off_centre < 0)
			position_off_centre = -position_off_centre;

		float alpha = 1.0f - ( (float) position_off_centre * 2.0f / gc_width );
		if (alpha > 0.0f)
			font.draw_text(canvas, xpos, ypos,  buffer, clan::Colorf(0.4f, 0.4f, 1.0f, alpha));
		xpos += font.get_metrics(canvas, let).bbox_size.width;
	}

}
开发者ID:ARMCoderCHS,项目名称:ClanLib,代码行数:28,代码来源:textfade.cpp


示例15: on_render_overlay

void GridComponent::on_render_overlay(clan::Canvas &canvas, const clan::Rect &update_rect)
{
	set_cliprect(canvas, get_size());
	std::vector<GridObject *> selection = main_window->get_selection()->get_selection();
	for (size_t i = 0; i < selection.size(); i++)
	{
		clan::Rect grabbers[8] =
		{
			selection[i]->get_grabber_e(),
			selection[i]->get_grabber_se(),
			selection[i]->get_grabber_s(),
			selection[i]->get_grabber_sw(),
			selection[i]->get_grabber_w(),
			selection[i]->get_grabber_nw(),
			selection[i]->get_grabber_n(),
			selection[i]->get_grabber_ne()
		};

		for (int j=0; j<8; j++)
			grabbers[j] = window_to_component_coords(selection[i]->component_to_window_coords(grabbers[j]));

		clan::Rect pos = window_to_component_coords(selection[i]->component_to_window_coords(selection[i]->get_size()));
		pos.expand(4,4,3,3);
		canvas.draw_box( pos, clan::Colorf(100.0f/255.0f, 100.0f/255.0f, 100.0f/255.0f, 0.25f));

		for (int j=0; j<8; j++)
		{
			canvas.fill_rect( grabbers[j], clan::Colorf::white);
			canvas.draw_box( grabbers[j], clan::Colorf::black);
		}
	}

	if (netselect_box.get_size() != clan::Size(0,0))
	{
		clan::Rect box = netselect_box;
		box.translate(component_container->get_geometry().left, component_container->get_geometry().top);

		clan::Colorf c = clan::Colorf::blue;
		c.set_alpha(0.1f);
		canvas.fill_rect( box, c);
		canvas.draw_box( box, clan::Colorf::blue);
	}

	reset_cliprect(canvas);
}
开发者ID:Cassie90,项目名称:ClanLib,代码行数:45,代码来源:grid_component.cpp


示例16: render_extract_highlights

void App::render_extract_highlights(clan::Canvas &canvas, clan::Texture2D &source_texture, clan::ProgramObject &program_object)
{
	canvas.flush();
	clan::GraphicContext gc = canvas.get_gc();

	gc.set_texture(0, source_texture);

	gc.set_program_object(program_object);
	program_object.set_uniform1i(("SourceTexture"), 0);
	program_object.set_uniform1f(("Threshold"), highlight_threshold);

	program_object.set_uniform_matrix("cl_ModelViewProjectionMatrix", canvas.get_projection() * canvas.get_transform());

	draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f));

	gc.reset_program_object();
	gc.reset_texture(0);

}
开发者ID:keigen-shu,项目名称:ClanLib,代码行数:19,代码来源:app.cpp


示例17: screen_width

void why::Application::draw_background(clan::Canvas &c, bool tile)
{
	using namespace clan;

	Sprite *bg = nullptr;
	if (GameState::is_active(GameStateValue::Menu))
	{
		bg = &m_menu_bg_sprite;
	}
	else
	{
		bg = &m_game_bg_sprite;
	}

	const float screen_width(static_cast<float>(c.get_width()));
	const float screen_height(static_cast<float>(c.get_height()));

	const float sprite_width(static_cast<float>(bg->get_width()));
	const float sprite_height(static_cast<float>(bg->get_height()));

	if (tile)
	{
		float x = 0, y = 0;

		while (y < screen_height + sprite_height)
		{
			bg->draw(c, x, y);
			x += sprite_width;
			if (x > screen_width + sprite_width)
			{
				y += sprite_height;
				x = 0.0f;
			}
		}
	}
	else
	{
		bg->draw(c, Rectf(0.0f, 0.0f, sprite_width, sprite_height),
			Rectf(0.0f, 0.0f, screen_width, screen_height));
	}
}
开发者ID:vdell,项目名称:inertia,代码行数:41,代码来源:why_app.cpp


示例18: render

void Note_Single::render(UI::Tracker const &tracker, clan::Canvas &canvas) const
{
    if (this->getScore().rank != EJRank::NONE) return;

    rectf p = tracker.getNoteRect(this->getKey(), this->getTick());

    if (p.left > tracker.get_width () || p.right  < 0)
        return;
    if (p.top  > tracker.get_height())
        return;

    p.top    = tracker.get_height() - p.top;
    p.bottom = tracker.get_height() - p.bottom;

    // Clip note to edge of tracker
    if (p.bottom > tracker.get_height()) {
        p.top       = tracker.get_height() - std::abs(p.bottom - p.top);
        p.bottom    = tracker.get_height();
    }

    clan::Colorf color;

    switch (getKey())
    {
        case ENKey::NOTE_P1_1:
        case ENKey::NOTE_P1_3:
        case ENKey::NOTE_P1_5:
        case ENKey::NOTE_P1_7:
            color = clan::Colorf::white;
            break;
        case ENKey::NOTE_P1_2:
        case ENKey::NOTE_P1_6:
            color = clan::Colorf::cyan;
            break;
        case ENKey::NOTE_P1_4:
            color = clan::Colorf::gold;
            break;
        default:
            color = clan::Colorf::white;
    }

    canvas.fill_rect(p, color);
}
开发者ID:keigen-shu,项目名称:LostWave,代码行数:43,代码来源:Note.cpp


示例19: render_gaussian_blur

void App::render_gaussian_blur(clan::Canvas &canvas, float blur_amount, clan::Texture2D &source_texture, clan::ProgramObject &program_object, float dx, float dy)
{
    uniforms.sample[0].weight = compute_gaussian(0, blur_amount);
    uniforms.sample[0].offset_x = 0.0f;
    uniforms.sample[0].offset_y = 0.0f;

    float totalWeights = uniforms.sample[0].weight;

    for (int i = 0; i < sampleCount / 2; i++)
    {
        float weight = compute_gaussian(i + 1.0f, blur_amount);

        uniforms.sample[i * 2 + 1].weight = weight;
        uniforms.sample[i * 2 + 2].weight = weight;

        totalWeights += weight * 2;

        float sampleOffset = i * 2 + 1.5f;

        clan::Vec2f delta(dx * sampleOffset, dy * sampleOffset);

        uniforms.sample[i * 2 + 1].offset_x = delta.x;
        uniforms.sample[i * 2 + 1].offset_y = delta.y;
        uniforms.sample[i * 2 + 2].offset_x = -delta.x;
        uniforms.sample[i * 2 + 2].offset_y = -delta.y;
    }

    for (int i = 0; i < sampleCount; i++)
    {
        uniforms.sample[i].weight /= totalWeights;
    }

    canvas.flush();
    clan::GraphicContext gc = canvas.get_gc();

    gc.set_texture(0, source_texture);
    gc.set_program_object(program_object);

    uniforms.cl_ModelViewProjectionMatrix = canvas.get_projection() * canvas.get_transform();
    gpu_uniforms.upload_data(gc, &uniforms, 1);
    gc.set_uniform_buffer(0, gpu_uniforms);

    draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f));

    gc.reset_program_object();
    gc.reset_texture(0);

}
开发者ID:doughdemon,项目名称:ClanLib,代码行数:48,代码来源:app.cpp


示例20: render_shockwave

void App::render_shockwave(clan::Canvas &canvas, clan::Texture2D &source_texture, clan::ProgramObject &program_object)
{
	canvas.flush();
	clan::GraphicContext gc = canvas.get_gc();

	gc.set_texture(0, source_texture);
	gc.set_program_object(program_object);

	uniforms.cl_ModelViewProjectionMatrix = canvas.get_projection() * canvas.get_modelview();
	gpu_uniforms.upload_data(gc, &uniforms, 1);
	gc.set_uniform_buffer(0, gpu_uniforms);

	draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f));

	gc.reset_program_object();
	gc.reset_texture(0);
}
开发者ID:finalJ2,项目名称:ClanLib,代码行数:17,代码来源:app.cpp



注:本文中的clan::Canvas类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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