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C++ params::InterfaceGlRef类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ci::params::InterfaceGlRef的典型用法代码示例。如果您正苦于以下问题:C++ InterfaceGlRef类的具体用法?C++ InterfaceGlRef怎么用?C++ InterfaceGlRef使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了InterfaceGlRef类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: loadGUI

void CameraComponent::loadGUI(const ci::params::InterfaceGlRef &gui)
{
    gui->addSeparator();
    gui->addText( mContext->getName() +" : "+ getName());
    auto updateFn = std::bind(&CameraComponent::updateCameraParams, this);
    gui->addParam( mContext->getName() +" : FOV", &mFov).updateFn(updateFn);
    gui->addParam( mContext->getName() +" : Far", &mFar).updateFn(updateFn);
    gui->addParam( mContext->getName() +" : Near", &mNear).updateFn(updateFn);
    gui->addParam( mContext->getName() +" : Interest Point", &mInterestPoint);

}
开发者ID:m1keall1son,项目名称:Ecstatic_Computation,代码行数:11,代码来源:CameraComponent.cpp


示例2: loadGUI

void OSCComponent::loadGUI(const ci::params::InterfaceGlRef &gui)
{
    gui->addSeparator();
    gui->addText( mContext->getName() +" : "+ getName());
    auto updateFn = [&]{ mListener.setup(mListenPort); };
    gui->addParam("listen port", &mListenPort).updateFn(updateFn);
    
    ///TODO:: change osc sender gui update
    
//    auto loadFn = [&]{
//        auto tree = ec::ConfigManager::get()->retreiveComponent(ec::Controller::get()->scene().lock()->getName(), mContext->getName(), getName() );
//        auto ip = tree["send_ip"].getValue();
//        auto port = tree["send_port"].getValue<int>();
//        mSendPort = port;
//        mSendIp = ip;
//        mSender.setup(mSendIp, mSendPort);
//    };
//    gui->addButton("reload osc sender", loadFn );

}
开发者ID:m1keall1son,项目名称:Ecstatic_Computation,代码行数:20,代码来源:OSCComponent.cpp


示例3: loadGUI

void ComponentTemplate::loadGUI(const ci::params::InterfaceGlRef &gui)
{
    gui->addSeparator();
    gui->addText(getName());
}
开发者ID:m1keall1son,项目名称:Ecstatic_Computation,代码行数:5,代码来源:ComponentTemplate.cpp


示例4: AddParams

void SpherePrimitive::AddParams(ci::params::InterfaceGlRef _params) {
	Primitive::AddParams(_params);
	_params->addParam(GetName() + "::Center", &mCenter, "group=" + GetName() + " label='Center'");
	_params->addParam(GetName() + "::Radius", &mRadius, "group=" + GetName() + " label='Radius'");
}
开发者ID:akshayloke,项目名称:RayTracer,代码行数:5,代码来源:SpherePrimitive.cpp


示例5: setup

void FaceApp::setup()
{	
	gl::enableAlphaBlending();
	
	mEnabledFace2d	= true;
	mEnabledFace3d	= true;
	mFrameRate		= 0.0f;
	mFullScreen		= false;

	mDevice = Kinect2::Device::create();
	mDevice->start();
	mDevice->enableFaceMesh();
	mDevice->connectBodyEventHandler( [ & ]( const Kinect2::BodyFrame frame )
	{
	} );
	mDevice->connectColorEventHandler( [ & ]( const Kinect2::ColorFrame frame )
	{
		mSurface = frame.getSurface();
	} );
		
	mParams = params::InterfaceGl::create( "Params", Vec2i( 230, 130 ) );
	mParams->addParam( "Frame rate",		&mFrameRate,			"", true );
	mParams->addParam( "Full screen",		&mFullScreen ).key( "f" );
	mParams->addParam( "2d face tracking",	&mEnabledFace2d ).key( "2" );
	mParams->addParam( "3d face tracking",	&mEnabledFace3d ).key( "3" );
	mParams->addButton( "Quit",				[ & ]() { quit(); } ,	"key=q" );
}
开发者ID:blelem,项目名称:Cinder-KCB2,代码行数:27,代码来源:FaceApp.cpp


示例6: setup

void BasicApp::setup()
{	
	gl::enable( GL_TEXTURE_2D );
	
	mFrameRate	= 0.0f;
	mFullScreen	= false;

	mDevice = Kinect2::Device::create();
	mDevice->start();
	mDevice->connectBodyIndexEventHandler( [ & ]( const Kinect2::BodyIndexFrame& frame )
	{
		mChannelBodyIndex = frame.getChannel();
	} );
	mDevice->connectColorEventHandler( [ & ]( const Kinect2::ColorFrame& frame )
	{
		mSurfaceColor = frame.getSurface();
	} );
	mDevice->connectDepthEventHandler( [ & ]( const Kinect2::DepthFrame& frame )
	{
		mChannelDepth = frame.getChannel();
	} );
	mDevice->connectInfraredEventHandler( [ & ]( const Kinect2::InfraredFrame& frame )
	{
		mChannelInfrared = frame.getChannel();
	} );
	
	mParams = params::InterfaceGl::create( "Params", ivec2( 200, 100 ) );
	mParams->addParam( "Frame rate",	&mFrameRate,			"", true );
	mParams->addParam( "Full screen",	&mFullScreen ).key( "f" );
	mParams->addButton( "Quit",			[ & ]() { quit(); } ,	"key=q" );
}
开发者ID:RandomStudio,项目名称:Cinder-KCB2,代码行数:31,代码来源:BasicApp.cpp


示例7: setup

void UdpServerApp::setup()
{
	gl::enableAlphaBlending();
	gl::enable( GL_TEXTURE_2D );

	mFont		= Font( "Georgia", 24 );
	mFrameRate	= 0.0f;
	mFullScreen	= false;
	mPort		= 2000;
	mPortPrev	= mPort;
	
	mParams = params::InterfaceGl::create( "Params", ivec2( 200, 110 ) );
	mParams->addParam( "Frame rate",	&mFrameRate,					"", true );
	mParams->addParam( "Full screen",	&mFullScreen,					"key=f" );
	mParams->addParam( "Port",			&mPort,
					  "min=0 max=65535 step=1 keyDecr=p keyIncr=P" );
	mParams->addButton( "Quit", bind(	&UdpServerApp::quit, this ),	"key=q" );
	
	// Initialize a server by passing a boost::asio::io_service to it.
	// ci::App already has one that it polls on update, so we'll use that.
	// You can use your own io_service, but you will have to manage it 
	// manually (i.e., call poll(), poll_one(), run(), etc).
	mServer = UdpServer::create( io_service() );

	// Add callbacks to work with the server asynchronously.
	mServer->connectAcceptEventHandler( &UdpServerApp::onAccept, this );
	mServer->connectErrorEventHandler( &UdpServerApp::onError, this );
	
	// Start listening.
	accept();
}
开发者ID:BanTheRewind,项目名称:Cinder-Asio,代码行数:31,代码来源:UdpServerApp.cpp


示例8: setup

void ServerApp::setup()
{
	mFrameRate	= 0.0f;
	mFullScreen	= false;
	mMessage	= "Hello, client!";
	
	gl::enable( GL_TEXTURE_2D );
	mFont		= Font( "Georgia", 80 );
	mSize		= Vec2f( getWindowSize() );
	mText		= "Listening...";
	mTextPrev	= "";

	mServer.addConnectCallback( &ServerApp::onConnect, this );
	mServer.addDisconnectCallback( &ServerApp::onDisconnect, this );
	mServer.addErrorCallback( &ServerApp::onError, this );
	mServer.addInterruptCallback( &ServerApp::onInterrupt, this );
	mServer.addPingCallback( &ServerApp::onPing, this );
	mServer.addReadCallback( &ServerApp::onRead, this );

	mParams = params::InterfaceGl::create( "SERVER", Vec2i( 200, 100 ) );
	mParams->addParam( "Frame rate", &mFrameRate, "", true );
	mParams->addParam( "Fullscreen", &mFullScreen, "key=f" );
	mParams->addParam( "Message", &mMessage );
	mParams->addButton( "Write", bind( &ServerApp::write, this ), "key=w" );
	mParams->addButton( "Quit", bind( &ServerApp::quit, this ), "key=q" );

	mServer.listen( 9002 );
}
开发者ID:araid,项目名称:Cinder-WebSocketPP,代码行数:28,代码来源:ServerApp.cpp


示例9: draw

void BasicApp::draw()
{
	gl::viewport( getWindowSize() );
	gl::clear();
	gl::setMatricesWindow( getWindowSize() );
	gl::enableAlphaBlending();
	
	if ( mSurfaceColor ) {
		gl::TextureRef tex = gl::Texture::create( *mSurfaceColor );
		gl::draw( tex, tex->getBounds(), Rectf( vec2( 0.0f ), getWindowCenter() ) );
	}
	if ( mChannelDepth ) {
		gl::TextureRef tex = gl::Texture::create( *Kinect2::channel16To8( mChannelDepth ) );
		gl::draw( tex, tex->getBounds(), Rectf( getWindowCenter().x, 0.0f, (float)getWindowWidth(), getWindowCenter().y ) );
	}
	if ( mChannelInfrared ) {
		gl::TextureRef tex = gl::Texture::create( *mChannelInfrared );
		gl::draw( tex, tex->getBounds(), Rectf( 0.0f, getWindowCenter().y, getWindowCenter().x, (float)getWindowHeight() ) );
	}
	if ( mChannelBodyIndex ) {
		gl::TextureRef tex = gl::Texture::create( *Kinect2::colorizeBodyIndex( mChannelBodyIndex ) );
		gl::draw( tex, tex->getBounds(), Rectf( getWindowCenter(), vec2( getWindowSize() ) ) );
	}

	mParams->draw();
}
开发者ID:RandomStudio,项目名称:Cinder-KCB2,代码行数:26,代码来源:BasicApp.cpp


示例10: setup

void SegmentationApp::setup()
{
#ifdef _WIN32
    showWin32Console();
#endif
    guiMode = GUI_MODE::LOAD_IMAGE;
    drawMode = DRAW_MODE::INPUT_GROUNDTRUTH;
    
    this->setWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
    this->setWindowPos(20, 20);
    interface = params::InterfaceGl::create(this->getWindow(),
                                            "Segmentation",
                                            ci::app::toPixels(ci::Vec2i(WINDOW_WIDTH/6,GUI_HEIGHT)));
    interface->setPosition(ci::Vec2i(25,50));
    firstImageRect = Rectf(WINDOW_WIDTH/6.f+50, 50, 3.5f*WINDOW_WIDTH/6.f, GUI_HEIGHT);
    secondImageRect = Rectf(3.5f*WINDOW_WIDTH/6.f+10, 50, 3.5f*WINDOW_WIDTH/6.f+10+firstImageRect.x2-firstImageRect.x1, GUI_HEIGHT);
    colorThreshold = 120;
    mahalonobisThreshold = 50;
    greenWeight = 1.2f;
    blueWeight = 2.9f;
    filterRadius = 2;
    hueThreshold = 0.075f;
    hueAngle = -0.046f;
    otsusIterations = 2;
    diceCoefficientResult = 0;
    mouse = new MouseUI(this->getWindow());
    
    
    
    initInterface();
}
开发者ID:cmorace,项目名称:nckuGraphicsLib,代码行数:31,代码来源:SegmentationApp.cpp


示例11: setup

void FtpClientApp::setup()
{
	gl::enable( GL_TEXTURE_2D );
	
	mFont			= Font( "Georgia", 24 );
	mFrameRate		= 0.0f;
	mFullScreen		= false;
	
	mParams = params::InterfaceGl::create( "Params", ivec2( 200, 120 ) );
	mParams->addParam( "Frame rate",	&mFrameRate,			"", true );
    mParams->addParam( "Full screen",	&mFullScreen,           "key=f" );
    mParams->addButton( "Quit",			[ & ]() { quit(); },	"key=q" );
	
	mConnectionControl = TcpClientConnection::create( io_service() );

	mConnectionControl->connect( "www.bantherewind.com", 21 );
}
开发者ID:marcuspingel,项目名称:Cinder-Protocol,代码行数:17,代码来源:FtpClientApp.cpp


示例12: setup

void ClientApp::setup()
{
	gl::enable( GL_TEXTURE_2D );
	mFont		= Font( "Georgia", 80 );
	mSize		= Vec2f( getWindowSize() );
	mText		= "";
	mTextPrev	= mText;

	mClient.addConnectCallback( &ClientApp::onConnect, this );
	mClient.addDisconnectCallback( &ClientApp::onDisconnect, this );
	mClient.addErrorCallback( &ClientApp::onError, this );
	mClient.addInterruptCallback( &ClientApp::onInterrupt, this );
	mClient.addPingCallback( &ClientApp::onPing, this );
	mClient.addReadCallback( &ClientApp::onRead, this );

	mFrameRate	= 0.0f;
	mFullScreen	= false;
	mMessage	= "Hello, server!";
	mPing		= false;
	mPingTime	= getElapsedSeconds();

	mParams = params::InterfaceGl::create( "CLIENT", Vec2i( 200, 160 ) );
	mParams->addParam( "Frame rate", &mFrameRate, "", true );
	mParams->addParam( "Fullscreen", &mFullScreen, "key=f" );
	mParams->addParam( "Ping enabled", &mPing, "key=p" );
	mParams->addParam( "Message", &mMessage );
	mParams->addButton( "Connect", bind( &ClientApp::connect, this ), "key=c" );
	mParams->addButton( "Disconnect", bind( &ClientApp::disconnect, this ), "key=d" );
	mParams->addButton( "Write", bind( &ClientApp::write, this ), "key=w" );
	mParams->addButton( "Quit", bind( &ClientApp::quit, this ), "key=q" );

	connect();
}
开发者ID:araid,项目名称:Cinder-WebSocketPP,代码行数:33,代码来源:ClientApp.cpp


示例13: setup

void MultiUdpClientApp::setup()
{
	gl::enableAlphaBlending();
	gl::enable( GL_TEXTURE_2D );
	
	mFont		= Font( "Georgia", 24 );
	mFrameRate	= 0.0f;
	mFullScreen	= false;
	mHost		= "127.0.0.1";
	mPortLocal	= 0;
	mPortRemote	= 2000;
	mRequest	= "Hello, server!";
		
	mParams = params::InterfaceGl::create( "Params", ivec2( 200, 150 ) );
	mParams->addParam( "Frame rate",	&mFrameRate,					"", true );
	mParams->addParam( "Full screen",	&mFullScreen,					"key=f" );
	mParams->addParam( "Host",			&mHost );
	mParams->addParam( "Port",			&mPortRemote,
					  "min=0 max=65535 step=1 keyDecr=p keyIncr=P" );
	mParams->addParam( "Request",		&mRequest );
	mParams->addButton( "Write", bind(	&MultiUdpClientApp::write, this ),	"key=w" );
	mParams->addButton( "Quit", bind(	&MultiUdpClientApp::quit, this ),	"key=q" );

	mClient = UdpClient::create( io_service() );
	mServer = UdpServer::create( io_service() );

	mClient->connectConnectEventHandler( &MultiUdpClientApp::onConnect, this );
	mClient->connectErrorEventHandler( &MultiUdpClientApp::onError, this );
	mClient->connectResolveEventHandler( &MultiUdpClientApp::onResolve, this );

	mServer->connectAcceptEventHandler( &MultiUdpClientApp::onAccept, this );
	mServer->connectErrorEventHandler( &MultiUdpClientApp::onError, this );
}
开发者ID:BanTheRewind,项目名称:Cinder-Asio,代码行数:33,代码来源:MultiUdpClientApp.cpp


示例14: setup

void ImageApp::setup()
{
	gl::enable( GL_TEXTURE_2D );
	
	mDevice = Device::create();
	mDevice->connectEventHandler( [ & ]( Leap::Frame frame )
	{
		mFrame = frame;
	} );

	mFrameRate	= 0.0f;
	mFullScreen	= false;
	mParams = params::InterfaceGl::create( "Params", Vec2i( 200, 105 ) );
	mParams->addParam( "Frame rate",	&mFrameRate,				"", true );
	mParams->addParam( "Full screen",	&mFullScreen ).key( "f" );
	mParams->addButton( "Screen shot",	[ & ]() { screenShot(); },	"key=space" );
	mParams->addButton( "Quit",			[ & ]() { quit(); },		"key=q" );
}
开发者ID:jhurlbut,项目名称:Cinder-LeapMotion,代码行数:18,代码来源:ImageApp.cpp


示例15: draw

void WebClientApp::draw()
{
	gl::clear( Colorf::black() );
	gl::setMatricesWindow( getWindowSize() );
	
	if ( mTexture ) {
		gl::draw( mTexture, ivec2( 250, 20 ) );
	}
	
	mParams->draw();
}
开发者ID:BanTheRewind,项目名称:Cinder-Protocol,代码行数:11,代码来源:WebClientApp.cpp


示例16: draw

void ImageFileBasicApp::draw()
{
	gl::clear( Color( 0.5f, 0.5f, 0.5f ) );
	gl::enableAlphaBlending();
	
	if( mTexture ) {
		Rectf destRect = Rectf( mTexture->getBounds() ).getCenteredFit( getWindowBounds(), true ).scaledCentered( 0.85f );
		gl::draw(mTexture, getWindowBounds());
	}
	m_params->draw();
}
开发者ID:2666hz,项目名称:Cinder,代码行数:11,代码来源:ImageFileBasicApp.cpp


示例17: setup

void LeapApp::setup()
{
    gl::enable( GL_LINE_SMOOTH );
    glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
    gl::enable( GL_POLYGON_SMOOTH );
    glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );

    mCamera = CameraPersp( getWindowWidth(), getWindowHeight(), 60.0f, 1.0f, 1000.0f );
    mCamera.lookAt( Vec3f( 0.0f, 250.0f, 500.0f ), Vec3f( 0.0f, 250.0f, 0.0f ) );

    mDevice = Device::create();
    mDevice->connectEventHandler( &LeapApp::onFrame, this );

    mFrameRate	= 0.0f;
    mFullScreen	= false;
    mParams = params::InterfaceGl::create( "Params", Vec2i( 200, 105 ) );
    mParams->addParam( "Frame rate",	&mFrameRate,						"", true );
    mParams->addParam( "Full screen",	&mFullScreen ).key( "f" );
    mParams->addButton( "Screen shot",	bind( &LeapApp::screenShot, this ),	"key=space" );
    mParams->addButton( "Quit",			bind( &LeapApp::quit, this ),		"key=q" );
}
开发者ID:num3ric,项目名称:Cinder-LeapMotion,代码行数:21,代码来源:LeapApp.cpp


示例18: draw

void TcpClientApp::draw()
{
	gl::setViewport( getWindowBounds() );
	gl::clear( Colorf::black() );
	gl::setMatricesWindow( getWindowSize() );
	
	if ( mTexture ) {
		gl::draw( mTexture, Vec2i( 250, 20 ) );
	}

	mParams->draw();
}
开发者ID:GreenKittyGames,项目名称:Cinder-Asio,代码行数:12,代码来源:TcpClientApp.cpp


示例19: draw

void FaceApp::draw()
{
	gl::setViewport( getWindowBounds() );
	gl::clear();
	gl::setMatricesWindow( getWindowSize() );

	if ( mSurface ) {	
		gl::color( Colorf::white() );
		gl::enable( GL_TEXTURE_2D );
		gl::TextureRef tex = gl::Texture::create( mSurface );
		gl::draw( tex, tex->getBounds(), Rectf( getWindowBounds() ) );
	
		gl::disable( GL_TEXTURE_2D );
		gl::pushMatrices();
		gl::scale( Vec2f( getWindowSize() ) / Vec2f( mSurface.getSize() ) );
		
		for ( const Kinect2::Face3d& face : mFaces3d ) {
			const TriMesh& mesh = face.getMesh();
			if ( mesh.getNumIndices() > 0 ) {
				vector<Vec2f> verts;
				for ( const Vec3f& i : mesh.getVertices() ) {
					Vec2f v = mDevice->mapCameraToColor( i );
					verts.push_back( v );
				}

				gl::lineWidth( 0.5f );
				gl::enableWireframe();
				TriMesh2d mesh2d;
				mesh2d.appendIndices( &mesh.getIndices()[ 0 ], mesh.getNumIndices() );
				mesh2d.appendVertices( &verts[ 0 ], mesh.getNumVertices() );
				gl::draw( mesh2d );
				gl::disableWireframe();
			}
		}
		
		if ( mEnabledFace3d ) {
			gl::color( Colorf( 1.0f, 0.0f, 0.0f ) );
		} else {
			gl::lineWidth( 2.0f );
		}
		for ( const Kinect2::Face2d& face : mFaces2d ) {
			if ( face.isTracked() ) {
				gl::drawStrokedRect( face.getBoundsColor() );
				for ( const Vec2f& i : face.getPointsColor() ) {
					gl::drawSolidCircle( i, 3.0f, 16 );
				}
			}
		}
		gl::popMatrices();
	}

	mParams->draw();
}
开发者ID:blelem,项目名称:Cinder-KCB2,代码行数:53,代码来源:FaceApp.cpp


示例20: setup

void HttpClientApp::setup()
{
	gl::enable( GL_TEXTURE_2D );
	
	mBytesRead		= 0;
	mContentLength	= 0;
	mFont			= Font( "Georgia", 24 );
	mFrameRate		= 0.0f;
	mFullScreen		= false;
	mHost			= "127.0.0.1";
	mIndex			= 0;
	
	mHttpRequest = HttpRequest( "GET", "/", HttpVersion::HTTP_1_1 );
	mHttpRequest.setHeader( "Host",			mHost );
	mHttpRequest.setHeader( "Accept",		"*/*" );

	mParams = params::InterfaceGl::create( "Params", ivec2( 200, 150 ) );
	mParams->addParam( "Frame rate",	&mFrameRate,			"", true );
	mParams->addParam( "Full screen",	&mFullScreen ).key( "f" );
	mParams->addParam( "Image index",	&mIndex,				"min=0 max=3 step=1 keyDecr=i keyIncr=I" );
	mParams->addParam( "Host",			&mHost );
	mParams->addButton( "Write",		[ & ]() { write(); },	"key=w" );
	mParams->addButton( "Quit",			[ & ]() { quit(); },	"key=q" );
	
	mClient = TcpClient::create( io_service() );
	mClient->connectConnectEventHandler( &HttpClientApp::onConnect, this );
	mClient->connectErrorEventHandler( &HttpClientApp::onError, this );
	mClient->connectResolveEventHandler( &HttpClientApp::onResolve, this );
}
开发者ID:BanTheRewind,项目名称:Cinder-Protocol,代码行数:29,代码来源:HttpClientApp.cpp



注:本文中的ci::params::InterfaceGlRef类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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