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C++ tlistbox类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中tlistbox的典型用法代码示例。如果您正苦于以下问题:C++ tlistbox类的具体用法?C++ tlistbox怎么用?C++ tlistbox使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了tlistbox类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: city_changed

void tside_report::city_changed(twindow& window, tlistbox& list, const int type)
{
	if (candidate_cities_.empty()) {
		return;
	}

	twidget* grid_ptr = list.get_row_panel(list.get_selected_row());
	unsigned int selected_row = dynamic_cast<ttoggle_panel*>(grid_ptr)->get_data();
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:9,代码来源:side_report.cpp


示例2: add_row

void tbrowse::add_row(twindow& window, tlistbox& list, const std::string& name, bool dir)
{
	std::stringstream ss;

	string_map list_item;
	std::map<std::string, string_map> list_item_item;

	list_item["label"] = "misc/open.png~SCALE(32, 32)";
	list_item_item.insert(std::make_pair("open", list_item));

	ss << tintegrate::generate_img(get_browse_icon(dir) + "~SCALE(24, 24)") << name;
	list_item["label"] = ss.str();
	list_item_item.insert(std::make_pair("name", list_item));

	list_item["label"] = "---";
	list_item_item.insert(std::make_pair("date", list_item));

	list_item["label"] = dir? null_str: "---";
	list_item_item.insert(std::make_pair("size", list_item));

	list.add_row(list_item_item);

	int index = list.get_item_count() - 1;
	ttoggle_panel* panel = dynamic_cast<ttoggle_panel*>(list.get_row_panel(index));

	tbutton* button = find_widget<tbutton>(panel, "open", false, true);
	if (dir) {
		connect_signal_mouse_left_click(
			*button
			, boost::bind(
				&tbrowse::open
				, this
				, boost::ref(window)
				, _3
				, _4
				, (int)true
				, (int)index));

		panel->connect_signal<event::LEFT_BUTTON_DOUBLE_CLICK>(boost::bind(
				  &tbrowse::open
				, this
				, boost::ref(window)
				, _3
				, _4
				, (int)true
				, (int)index)
			, event::tdispatcher::back_pre_child);

	} else {
		button->set_visible(twidget::HIDDEN);
		button->set_active(false);
	}
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:53,代码来源:browse.cpp


示例3: add_row_to_heros

void ttent::add_row_to_heros(tlistbox& list, int h, int leader, int city, int stratum)
{
	// Add list item
	string_map list_item;
	std::map<std::string, string_map> list_item_item;

	if (!rpg_mode_) {
		list_item["label"] = heros_[h].image();
		list_item_item.insert(std::make_pair("icon", list_item));
	}

	if (h != player_hero_->number_) {
		list_item["label"] = heros_[h].name();
	} else {
		list_item["label"] = player_hero_->name();
	}
	list_item_item.insert(std::make_pair("name", list_item));

	if (leader != -1) {
		list_item["label"] = heros_[leader].name();
	} else {
		list_item["label"] = "---";
	}
	list_item_item.insert(std::make_pair("side", list_item));

	if (city != -1) {
		list_item["label"] = heros_[city].name();
	} else {
		list_item["label"] = "---";
	}
	list_item_item.insert(std::make_pair("city", list_item));

	list_item["label"] = hero::stratum_str(stratum);
	list_item_item.insert(std::make_pair("stratum", list_item));
	
	list.add_row(list_item_item);

	if (rpg_mode_) {
		tgrid* grid_ptr = list.get_row_grid(mem_vsize_);
		tcontrol* control = dynamic_cast<tcontrol*>(grid_ptr->find("icon", true));
		control->set_visible(twidget::INVISIBLE);
	}

	rows_mem_[mem_vsize_].hero_ = h;
	rows_mem_[mem_vsize_].leader_ = leader;
	rows_mem_[mem_vsize_].city_ = city;
	rows_mem_[mem_vsize_ ++].stratum_ = stratum;
}
开发者ID:SkyPrayerStudio,项目名称:War-Of-Kingdom,代码行数:48,代码来源:tent.cpp


示例4: add_row_to_factions

void ttent::add_row_to_factions(tlistbox& list, const config& cfg)
{
	// Add list item
	string_map list_item;
	std::map<std::string, string_map> list_item_item;

	int number = cfg["leader"].to_int();
	list_item["label"] = heros_[number].image();
	list_item_item.insert(std::make_pair("icon", list_item));
	
	const config& art_cfg = cfg.child("artifical");
	std::vector<std::string> vstr = utils::split(art_cfg["service_heros"].str());
	list_item["label"] = lexical_cast_default<std::string>(vstr.size());
	list_item_item.insert(std::make_pair("fresh", list_item));

	vstr = utils::split(art_cfg["wander_heros"].str());
	list_item["label"] = lexical_cast_default<std::string>(vstr.size());
	list_item_item.insert(std::make_pair("wander", list_item));

	number = art_cfg["heros_army"].to_int();
	list_item["label"] = heros_[number].name();
	list_item_item.insert(std::make_pair("city", list_item));

	list.add_row(list_item_item);
}
开发者ID:SkyPrayerStudio,项目名称:War-Of-Kingdom,代码行数:25,代码来源:tent.cpp


示例5: type_selected

void temploy::type_selected(twindow& window, tlistbox& list, const int type)
{
	cursel_ = list.get_selected_row();

	set_ok_active(window);

	refresh_tooltip(window);
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:8,代码来源:employ.cpp


示例6: item_selected

void tinapp_purchase::item_selected(twindow& window, tlistbox& list, const int type)
{
	twindow::tinvalidate_layout_blocker blocker(window);

	int cursel = list.get_selected_row();

	purchase_->set_active(!browse_ && operating_anim_ == twidget::npos);

	refresh_tip(window, items_[cursel]);
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:10,代码来源:inapp_purchase.cpp


示例7: campaign_selected

void tcampaign_selection::campaign_selected(twindow& window, tlistbox& list, const int type)
{
	const int selected_row = list.get_selected_row();

	tscrollbar_panel& multi_page = find_widget<tscrollbar_panel>(&window, "campaign_details", false);

	tscroll_label& label = find_widget<tscroll_label>(&window, "description", false);
	label.set_label(campaigns_[selected_row].description);

	tcontrol& image = find_widget<tcontrol>(&window, "image", false);
	image.set_label(campaigns_[selected_row].image);

	window.invalidate_layout();
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:14,代码来源:campaign_selection.cpp


示例8: fill_local

void tgame_load::fill_local(twindow& window, tlistbox& list)
{
	find_widget<tcontrol>(&window, "delete", false).set_active(true);
	find_widget<tcontrol>(&window, "ok", false).set_active(true);
	std::string str = tintegrate::generate_format(_("Upload"), "blue");
	find_widget<tcontrol>(&window, "xmit", false).set_label(str);

	{
		cursor::setter cur(cursor::WAIT);
		games_ = savegame::manager::get_saves_list();
	}
	list.clear();
	BOOST_FOREACH (const savegame::save_info game, games_) {
		std::map<std::string, string_map> data;
		string_map item;

		item["label"] = game.name;
		data.insert(std::make_pair("filename", item));

		item["label"] = game.format_time_summary();
		data.insert(std::make_pair("date", item));

		list.add_row(data);
	}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:24,代码来源:game_load.cpp


示例9: type_selected

void texpedite::type_selected(twindow& window, tlistbox& list, const int type)
{
	tbutton* task = find_widget<tbutton>(&window, "task", false, true);
	tbutton* ok = find_widget<tbutton>(&window, "ok", false, true);

	// prevent visible/disable disband button from layouting window.
	twindow::tinvalidate_layout_blocker invalidate_layout_blocker(window);
	list.invalidate_layout(false);

	troop_index_ = list.get_selected_row();
	refresh_tooltip(window);

	// There is maybe no troop after disband. so troop_index_ maybe equal -1.
	if (troop_index_ >= 0) {
		int size = city_.reside_troops().size();
		const unit& u = *city_.reside_troops()[troop_index_];
		for (int index = 0; index < size; index ++) {
			twidget* grid_ptr = list.get_row_panel(index);
			// tbutton& disband = find_widget<tbutton>(&window, "disband", false);
			tbutton& disband = *dynamic_cast<tbutton*>(grid_ptr->find("disband", false));
			if (index == troop_index_) {
				disband.set_visible(twidget::VISIBLE);
				disband.set_active(u.human());
			} else {
				disband.set_visible(twidget::INVISIBLE);
			}
		}

		set_task_str(window, u);
		ok->set_active(u.human() && can_move(u));

	} else {
		task->set_active(false);
		ok->set_active(false);
	}
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:36,代码来源:expedite.cpp


示例10: display_savegame

void tgame_load::display_savegame(twindow& window, tlistbox& list)
{
	const int selected_row = list.get_selected_row();

	twidget& preview_pane =
			find_widget<twidget>(&window, "preview_pane", false);

	if (selected_row == -1) {
		preview_pane.set_visible(twidget::HIDDEN);
	} else if (current_page_ == LOCAL_PAGE) {
		preview_pane.set_visible(twidget::VISIBLE);

		savegame::save_info& game = games_[selected_row];
		filename_ = game.name;

		config cfg_summary;
		std::string dummy;

		try {
			savegame::manager::load_summary(game.name, cfg_summary, &dummy);
		} catch(game::load_game_failed&) {
			cfg_summary["corrupt"] = "yes";
		}

		find_widget<timage>(&window, "imgLeader", false).
				set_label(cfg_summary["leader_image"]);

		find_widget<tminimap>(&window, "minimap", false).
				set_map_data(tminimap::TILE_MAP, cfg_summary["map_data"]);

		find_widget<tscroll_label>(&window, "lblSummary", false).set_label(generate_summary(game.name, cfg_summary));

		// window.invalidate_layout();

	} else if (current_page_ == NETWORK_PAGE) {
		preview_pane.set_visible(twidget::VISIBLE);

		savegame::www_save_info& game = www_saves_[selected_row];
		filename_ = game.name;

		find_widget<tminimap>(&window, "minimap", false).set_map_data(tminimap::TILE_MAP, "");

		find_widget<tscroll_label>(&window, "lblSummary", false).set_label(generate_summary(game.name, null_cfg));
	}
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:45,代码来源:game_load.cpp


示例11: item_selected

void tbrowse::item_selected(twindow& window, tlistbox& list, const int type)
{
	int row = list.get_selected_row();

	tristate dir = t_unset;
	if (row >= 0) {
		std::set<tfile>::const_iterator it;
		if (row < (int)dirs_in_current_dir_.size()) {
			dir = t_true;
			it = dirs_in_current_dir_.begin();
		} else {
			dir = t_false;
			it = files_in_current_dir_.begin();
			row -= dirs_in_current_dir_.size();
		}
		std::advance(it, row);
		selected_ = it->name;
	} else {
		selected_.empty();
	}

	set_ok_active(window, dir);
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:23,代码来源:browse.cpp


示例12: fill_table

void tside_report::fill_table(tlistbox& list, int catalog)
{
	for (std::vector<artifical*>::const_iterator it = candidate_cities_.begin(); it != candidate_cities_.end(); ++ it) {
		artifical& city = **it;
		std::stringstream str;
		
		/*** Add list item ***/
		string_map table_item;
		std::map<std::string, string_map> table_item_item;

		str.str("");
		str << city.name();
		str << "(Lv";
		str << tintegrate::generate_format(city.level(), "green");
		str << ")";
		table_item["label"] = str.str();
		table_item_item.insert(std::make_pair("name", table_item));

		if (catalog == STATUS_PAGE) {
			str.str("");
			if (city.hitpoints() < city.max_hitpoints() / 2) {
				str << tintegrate::generate_format(city.hitpoints(), "red");
			} else if (city.hitpoints() < city.max_hitpoints()) {
				str << tintegrate::generate_format(city.hitpoints(), "yellow");
			} else {
				str << city.hitpoints();
			}
			str << "/" << city.max_hitpoints();
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("hp", table_item));

			str.str("");
			str << city.experience() << "/";
			if (city.can_advance()) {
				str << city.max_experience();
			} else {
				str << "-";
			}
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("xp", table_item));

			str.str("");
			str << tintegrate::generate_format(city.fresh_heros().size(), "green");
			str << "/";
			str << tintegrate::generate_format(city.finish_heros().size(), "red");
			str << "/";
			str << tintegrate::generate_format(city.wander_heros().size(), "yellow");
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("hero", table_item));

			str.str("");
			str << tintegrate::generate_format(city.reside_troops().size(), "yellow");
			str << "/";
			str << city.field_troops().size();
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("troop", table_item));

			str.str("");
			str << tintegrate::generate_format(city.total_gold_income(current_team_.market_increase_), "yellow");
			str << "/";
			str << tintegrate::generate_format(city.total_technology_income(current_team_.technology_increase_), "green");
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("income", table_item));

			size_t built = 0;
			size_t building = 0;
			const std::vector<map_location>& ea = city.economy_area();
			for (std::vector<map_location>::const_iterator it2 = ea.begin(); it2 != ea.end(); ++ it2) {
				unit* u = units_.find_unit(*it2);
				if (!u || !hero::is_ea_artifical(u->type()->master())) {
					continue;
				}
				if (u->get_state(ustate_tag::BUILDING)) {
					building ++;
				} else {
					built ++;
				}
			}
			str.str("");
			str << tintegrate::generate_format(building + built, building? "yellow": "green");
			str << "/";
			if (building + built != ea.size()) {
				str << tintegrate::generate_format(ea.size(), "red");
			} else {
				str << ea.size();
			}
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("ea", table_item));
		}
		list.add_row(table_item_item);

		unsigned hero_index = list.get_item_count() - 1;
		twidget* grid_ptr = list.get_row_panel(hero_index);
		ttoggle_panel* toggle = dynamic_cast<ttoggle_panel*>(grid_ptr);
		toggle->set_data(hero_index);
	}
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:97,代码来源:side_report.cpp


示例13: type_selected

void tfinal_battle::type_selected(twindow& window, tlistbox& list, const int type)
{
	type_index_ = list.get_selected_row();
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:4,代码来源:final_battle.cpp


示例14: fill_table

void thero_selection::fill_table(tlistbox& list, int catalog)
{
	std::vector<int> features;
	std::stringstream str;
	std::string color;

	hero& leader = *(*teams_)[side_ - 1].leader();
	int hero_index = 0;
	for (std::vector<std::pair<int, unit*> >::iterator itor = pairs_.begin(); itor != pairs_.end(); ++ itor, hero_index ++) {
		/*** Add list item ***/
		string_map table_item;
		std::map<std::string, string_map> table_item_item;

		hero& h = heros_[itor->first];
		unit& u = *itor->second;

		int catalog_diff = posix_abs((int)leader.base_catalog_ - h.base_catalog_);
		if (catalog_diff > HERO_MAX_LOYALTY / 2) {
			catalog_diff = HERO_MAX_LOYALTY - catalog_diff;
		}

		if (catalog == OWNERSHIP_PAGE) {
			table_item["label"] = h.name();
			table_item_item.insert(std::make_pair("name", table_item));

			if (h.side_ != HEROS_INVALID_SIDE) {
				table_item["label"] =  (*teams_)[h.side_].name();
			} else {
				table_item["label"] = "---";
			}
			table_item_item.insert(std::make_pair("side", table_item));

			artifical* city = units_? units_->city_from_cityno(h.city_): NULL;
			if (city) {
				table_item["label"] = city->name();
			} else {
				table_item["label"] = "---";
			}
			table_item_item.insert(std::make_pair("city", table_item));

			str.str("");
			if (h.side_ != HEROS_INVALID_SIDE) {
				str << h.loyalty(leader);
			} else {
				str << "--";
			}
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("loyalty", table_item));

			str.str("");
			str << (int)h.base_catalog_;
			if (HERO_MAX_LOYALTY - catalog_diff >= game_config::move_loyalty_threshold) {
				color = "green";
			} else if (HERO_MAX_LOYALTY - catalog_diff >= game_config::wander_loyalty_threshold) {
				color = "yellow";
			} else {
				color = "red";
			}
			str << "(" << tintegrate::generate_format(catalog_diff, color) << ")";
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("hero_catalog", table_item));

			str.str("");
			if (!u.is_artifical()) {
				str << u.name() << _("name^Troop");
			} else if (u.is_city()) {
				str << u.name();
			} else {
				str << u.name() << u.type_name();
			}
			table_item["label"] = str.str();
			table_item_item.insert(std::make_pair("position", table_item));

			table_item["label"] = lexical_cast<std::string>(h.meritorious_);
			table_item_item.insert(std::make_pair("meritorious", table_item));

		} else if (catalog == ABILITY_PAGE) {
			table_item["label"] = h.name();
			table_item_item.insert(std::make_pair("name", table_item));

			table_item["label"] = lexical_cast<std::string>(fxptoi9(h.leadership_));
			table_item_item.insert(std::make_pair("leadership", table_item));

			table_item["label"] = lexical_cast<std::string>(fxptoi9(h.force_));
			table_item_item.insert(std::make_pair("force", table_item));

			table_item["label"] = lexical_cast<std::string>(fxptoi9(h.intellect_));
			table_item_item.insert(std::make_pair("intellect", table_item));

			table_item["label"] = lexical_cast<std::string>(fxptoi9(h.spirit_));
			table_item_item.insert(std::make_pair("spirit", table_item));

			table_item["label"] = lexical_cast<std::string>(fxptoi9(h.charm_));
			table_item_item.insert(std::make_pair("charm", table_item));

			table_item["label"] = hero::status_str(h.status_);
			table_item_item.insert(std::make_pair("action", table_item));

		} else if (catalog == FEATURE_PAGE) {
			table_item["label"] = h.name();
//.........这里部分代码省略.........
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:101,代码来源:hero_selection.cpp


示例15: init_player_list

void ttent::init_player_list(tlistbox& list, twindow& window)
{
	if (player_hero_->valid() && rpg_mode_) {
		rows_mem_ = (hero_row*)malloc(sizeof(hero_row) * (heros_.size() + 1));
		add_row_to_heros(list, player_hero_->number_, -1, -1, hero_stratum_citizen);
	} else {
		rows_mem_ = (hero_row*)malloc(sizeof(hero_row) * heros_.size());
	}

	std::string text;
	config cfg_from_file;
	wml_config_from_file(game_config::path + "/xwml/campaigns/" + campaign_config_["id"].str() + ".bin", cfg_from_file);
	const config& scenario = cfg_from_file.child("scenario");

	std::map<int, int> mayor_map;
	std::vector<std::string> v;
	int leader, city, stratum;
	foreach (const config& side, scenario.child_range("side")) {
		// city_map_.clear();
		leader = side["leader"].to_int();
		if (side.has_attribute("controller")) {
			text = side["controller"].str();
			if (text != "human") {
				continue;
			}
		}
		foreach (const config& c, side.child_range("artifical")) {
			int mayor = -1;
			if (c.has_attribute("mayor")) {
				mayor = c["mayor"].to_int();
			}
			city = c["heros_army"].to_int();
			int cityno = c["cityno"].to_int();
			city_map_[cityno] = city;
			city_leader_map_[cityno] = leader;
			mayor_map[cityno] = mayor;

			// service_heros
			v = utils::split(c["service_heros"].str());
			for (std::vector<std::string>::const_iterator it = v.begin(); it != v.end(); ++ it) {
				int h = lexical_cast_default<int>(*it);
				if (h == leader) {
					stratum = hero_stratum_leader;
				} else if (h == mayor) {
					stratum = hero_stratum_mayor;
				} else {
					stratum = hero_stratum_citizen;
				}
				if (rpg_mode_ || stratum == hero_stratum_leader) {
					add_row_to_heros(list, h, leader, city, stratum);
				}
			}
			if (rpg_mode_) {
				// wander_heros
				v = utils::split(c["wander_heros"].str());
				for (std::vector<std::string>::const_iterator it = v.begin(); it != v.end(); ++ it) {
					int h = lexical_cast_default<int>(*it);
					stratum = hero_stratum_wander;
					// add_row_to_heros(list, h, leader, city, stratum);
				}
			}
		}
		// unit. they maybe leader
		foreach (const config& u, side.child_range("unit")) {
			v = utils::split(u["heros_army"].str());
			for (std::vector<std::string>::const_iterator it = v.begin(); it != v.end(); ++ it) {
				int cityno = u["cityno"].to_int();
				if (cityno == HEROS_DEFAULT_CITY) {
					continue;
				}
				int h = lexical_cast_default<int>(*it);

				std::map<int, int>::const_iterator it2 = mayor_map.find(cityno);
				VALIDATE(it2 != mayor_map.end(), "Cannot find cityno = " + u["cityno"].str() + " duration parseing " + heros_[h].name());
				int mayor = it2->second;
				if (h == leader) {
					stratum = hero_stratum_leader;
				} else if (h == mayor) {
					stratum = hero_stratum_mayor;
				} else {
					stratum = hero_stratum_citizen;
				}
				if (rpg_mode_ || stratum == hero_stratum_leader) {
					std::map<int, int>::const_iterator it2 = city_map_.find(cityno);
					VALIDATE(it2 != city_map_.end(), "Cannot find cityno = " + u["cityno"].str() + " duration parseing " + heros_[h].name());
					add_row_to_heros(list, h, leader, it2->second, stratum);
				}
			}
		}
	}

	list.set_callback_value_change(dialog_callback<ttent, &ttent::player_selected>);

	// disable all sort button
	tbutton* button = find_widget<tbutton>(&window, "hero_name", false, true);
	button->set_active(false);
	button = find_widget<tbutton>(&window, "hero_stratum", false, true);
	button->set_active(false);
	button = find_widget<tbutton>(&window, "hero_side", false, true);
	button->set_active(false);
//.........这里部分代码省略.........
开发者ID:SkyPrayerStudio,项目名称:War-Of-Kingdom,代码行数:101,代码来源:tent.cpp


示例16: page_selected

void tpreferences::page_selected(twindow& window, tlistbox& list, const int type)
{
	page_ = list.get_selected_row();

	swap_page(window, page_, true);
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:6,代码来源:preferences.cpp


示例17: type_selected

void trpg_detail::type_selected(twindow& window, tlistbox& list, const int type)
{
	troop_index_ = list.get_selected_row();
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:4,代码来源:rpg_detail.cpp


示例18: add_row_to_stuff_list

	void add_row_to_stuff_list(const std::string& id, const std::string& label)
	{
		std::map<std::string, string_map> data;
		string_map item;
		item["id"] = id;
		item["label"] = label;
		data.insert(std::make_pair("name", item));
		stuff_list->add_row(data);
	}
开发者ID:AI0867,项目名称:wesnoth,代码行数:9,代码来源:gamestate_inspector.cpp


示例19: add_side

	void add_side(int side_num, const std::string& label)
	{
		sides.push_back(side_num);
		DBG_GUI << "Sides list: adding item (side_num: \"" << side_num
				<< "\" label: \"" << label << "\")\n";
		std::map<std::string, string_map> data;
		string_map item;
		item["id"] = std::string("side_") + str_cast(side_num);
		item["label"] = label;
		item["use_markup"] = "true";
		data.insert(std::make_pair("side", item));
		sides_list->add_row(data);
	}
开发者ID:sunny975,项目名称:wesnoth,代码行数:13,代码来源:mp_change_control.cpp


示例20: add_nick

	void add_nick(const std::string& nick, const std::string& label)
	{
		DBG_GUI << "Nicks list: adding item (nick: \"" << nick << "\" label: \""
				<< label << "\")\n";
		nicks.push_back(nick);
		std::map<std::string, string_map> data;
		string_map item;
		item["id"] = nick;
		item["label"] = label;
		item["use_markup"] = "true";
		data.insert(std::make_pair("nick", item));
		nicks_list->add_row(data);
	}
开发者ID:sunny975,项目名称:wesnoth,代码行数:13,代码来源:mp_change_control.cpp



注:本文中的tlistbox类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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