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C++ team类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中team的典型用法代码示例。如果您正苦于以下问题:C++ team类的具体用法?C++ team怎么用?C++ team使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了team类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: teleport_map_

pathfind::teleport_map::teleport_map(
		  const std::vector<teleport_group>& groups
		, const unit& u
		, const team &viewing_team
		, const bool see_all
		, const bool ignore_units)
	: teleport_map_()
	, sources_()
	, targets_()
{

	foreach(const teleport_group& group, groups) {

		teleport_pair locations;
		group.get_teleport_pair(locations, u, ignore_units);
		if (!see_all && !group.always_visible() && viewing_team.is_enemy(u.side())) {
			teleport_pair filter_locs;
			foreach(const map_location &loc, locations.first)
				if(!viewing_team.fogged(loc))
					filter_locs.first.insert(loc);
			foreach(const map_location &loc, locations.second)
				if(!viewing_team.fogged(loc))
					filter_locs.second.insert(loc);
			locations.first.swap(filter_locs.first);
			locations.second.swap(filter_locs.second);
		}
开发者ID:blackberry,项目名称:Wesnoth,代码行数:26,代码来源:teleport.cpp


示例2: test_enough_gold

bool recall_result::test_enough_gold(const team &my_team)
{
	if (my_team.gold() < my_team.recall_cost() ) {
		set_error(E_NO_GOLD);
		return false;
	}
	return true;
}
开发者ID:Wedge009,项目名称:wesnoth,代码行数:8,代码来源:actions.cpp


示例3: show_objectives

void show_objectives(const config &level, const team& t)
{
	static const std::string no_objectives(_("No objectives available"));
	const std::string& objectives = t.objectives();

	gui2::show_transient_message(resources::screen->video(), level["name"],	
		t.form_results_of_battle_tip(objectives.empty() ? no_objectives : objectives), "", true);
}
开发者ID:hyrio,项目名称:War-Of-Kingdom,代码行数:8,代码来源:dialogs.cpp


示例4: test_available_for_recalling

bool recall_result::test_available_for_recalling(const team &my_team, bool)
{
	const std::vector<unit>::const_iterator rec = std::find_if(my_team.recall_list().begin(), my_team.recall_list().end(), boost::bind(&unit::matches_id, _1, unit_id_));
	if (rec == my_team.recall_list().end()) {
		set_error(E_NOT_AVAILABLE_FOR_RECALLING);
		return false;
	}
	return true;
}
开发者ID:Yossarian,项目名称:WesnothAddonServer,代码行数:9,代码来源:actions.cpp


示例5:

carryover::carryover(const team& t, const int gold, const bool add)
		: add_ (add)
		, current_player_(t.current_player())
		, gold_(gold)
		, previous_recruits_(t.recruits())
		, recall_list_()
		, save_id_(t.save_id())
		, variables_(t.variables())
{
	for(const unit_const_ptr & u : t.recall_list()) {
		recall_list_.emplace_back();
		u->write(recall_list_.back());
	}
}
开发者ID:GregoryLundberg,项目名称:wesnoth,代码行数:14,代码来源:carryover.cpp


示例6: test_enough_gold

bool recall_result::test_enough_gold(const team &my_team,  bool)
{
	if (my_team.gold() < game_config::recall_cost ) {
		set_error(E_NO_GOLD);
		return false;
	}
	return true;
}
开发者ID:Yossarian,项目名称:WesnothAddonServer,代码行数:8,代码来源:actions.cpp


示例7: get_recall_unit

unit_const_ptr recall_result::get_recall_unit(const team &my_team)
{
	unit_const_ptr rec = my_team.recall_list().find_if_matches_id(unit_id_);
	if (!rec) {
		set_error(E_NOT_AVAILABLE_FOR_RECALLING);
	}
	return rec;
}
开发者ID:Wedge009,项目名称:wesnoth,代码行数:8,代码来源:actions.cpp


示例8: on_create

void strategy_formulation_with_rca::on_create()
{
	const std::vector<team> teams = *resources::teams;
	const int own_side = this->get_side();
	const team own_team = teams[own_side-1];

	rca_->on_create();

	for(size_t i = 0; i != teams.size(); ++i){
		if(own_side+i <= teams.size()){
			enemy_this_turn_.push_back(own_team.is_enemy(own_side+i));
		} else {
			enemy_this_turn_.push_back(own_team.is_enemy((own_side+i)%teams.size()));
		}
	}

	enemy_this_turn_.push_back(false);
}
开发者ID:Kanac,项目名称:wesnoth,代码行数:18,代码来源:stage_sf_with_rca.cpp


示例9: check_side_number

static bool check_side_number(const team &t, const std::string &str)
{
		std::vector<std::string> list = utils::split(str);
		std::string side_number = str_cast(t.side());
		if (std::find(list.begin(),list.end(),side_number)==list.end())
		{
			return false;
		}
		return true;
}
开发者ID:hyrio,项目名称:War-Of-Kingdom,代码行数:10,代码来源:side_filter.cpp


示例10: switch

bool game_board::team_is_defeated(const team& t) const
{
	switch(t.defeat_condition().v)
	{
	case team::DEFEAT_CONDITION::ALWAYS:
		return true;
	case team::DEFEAT_CONDITION::NO_LEADER:
		return !units_.find_leader(t.side()).valid();
	case team::DEFEAT_CONDITION::NO_UNITS:
		for (const unit& u : units_)
		{
			if(u.side() == t.side())
				return false;
		}
		return true;
	case team::DEFEAT_CONDITION::NEVER:
	default:
		return false;
	}
}
开发者ID:aquileia,项目名称:wesnoth,代码行数:20,代码来源:game_board.cpp


示例11: sim1

void sim1(team &T1,team &T2)
{
    system("cls");

	int a,b,p = 0,q = 0,i,j = 9000;
	float k =0;
    srand(time(NULL));
	
    a = rand()%5;
    b = rand()%5;
  
    if (a>b)
    {       
		T1.add();
		T1.points+=3;
		T1.w++;
		T2.l++;
	}
           
    else if(a==b)
    {
       T1.points+=1;
       T2.points+=1;
       T1.rem+=2000;
       T2.rem+=2000;
       T1.d++;
       T2.d++;
    }
   
    else
    {
       T2.points+=3;
       T2.add();
       T2.w++;
	   T1.l++;
    }
   
    T1.deduct();

}
开发者ID:vignesh2496,项目名称:CPP-Project,代码行数:40,代码来源:simulate.cpp


示例12: get_teleport_locations

std::set<map_location> get_teleport_locations(const unit &u,
	const unit_map &units, const team &viewing_team,
	bool see_all, bool ignore_units)
{
	std::set<map_location> res;
	if (!u.get_ability_bool("teleport")) return res;

	const team &current_team = (*resources::teams)[u.side() - 1];
	const map_location &loc = u.get_location();
	foreach (const map_location &l, current_team.villages())
	{
		// This must be a vacant village (or occupied by the unit)
		// to be able to teleport.
		if (!see_all && viewing_team.is_enemy(u.side()) && viewing_team.fogged(l))
			continue;
		if (!ignore_units && l != loc &&
		    get_visible_unit(units, l, viewing_team, see_all))
			continue;
		res.insert(l);
	}
	return res;
}
开发者ID:oys0317,项目名称:opensanguo,代码行数:22,代码来源:pathfind.cpp


示例13: side_units

team_data display_context::calculate_team_data(const team& tm) const
{
	team_data res;
	res.units = side_units(tm.side());
	res.upkeep = side_upkeep(tm.side());
	res.villages = tm.villages().size();
	res.expenses = std::max<int>(0,res.upkeep - tm.support());
	res.net_income = tm.total_income() - res.expenses;
	res.gold = tm.gold();
	res.teamname = tm.user_team_name();
	return res;
}
开发者ID:fluffbeast,项目名称:wesnoth-old,代码行数:12,代码来源:display_context.cpp


示例14: revivaled_can_auto_end_turn

bool revivaled_can_auto_end_turn(const team& t)
{
	if (tent::mode == mode_tag::TOWER || tent::mode == mode_tag::LAYOUT) {
		return true;
	}

	const std::pair<unit**, size_t> p = t.field_troop();
	for (size_t i = 0; i < p.second; i ++) {
		unit& u = *p.first[i];
		if (u.get_state(ustate_tag::REVIVALED) && u.attacks_left()) {
			return false;
		}
	}
	return true;
}
开发者ID:hyrio,项目名称:War-Of-Kingdom,代码行数:15,代码来源:playsingle_controller.cpp


示例15:

carryover::carryover(const team& t, const int gold, const bool add)
		: add_ (add)
		, color_(t.color())
		, current_player_(t.current_player())
		, gold_(gold)
		, name_(t.name())
		, previous_recruits_(t.recruits())
		, recall_list_(t.recall_list())
		, save_id_(t.save_id())
		{}
开发者ID:Coffee--,项目名称:wesnoth-old,代码行数:10,代码来源:gamestatus.cpp


示例16: create_jamming_map

/**
 * Sets @a jamming to the (newly calculated) "jamming" map for @a view_team.
 */
static void create_jamming_map(std::map<map_location, int> & jamming,
                               const team & view_team)
{
	// Reset the map.
	jamming.clear();

	// Build the map.
	for (const unit &u : resources::gameboard->units())
	{
		if ( u.jamming() < 1  ||  !view_team.is_enemy(u.side()) )
			continue;

		pathfind::jamming_path jam_path(u, u.get_location());
		for (const pathfind::paths::step& st : jam_path.destinations) {
			if ( jamming[st.curr] < st.move_left )
				jamming[st.curr] = st.move_left;
		}
	}
}
开发者ID:GregoryLundberg,项目名称:wesnoth,代码行数:22,代码来源:vision.cpp


示例17:

carryover::carryover(const team& t, const int gold, const bool add)
		: add_ (add)
		, color_(t.color())
		, current_player_(t.current_player())
		, gold_(gold)
		, name_(t.name())
		, previous_recruits_(t.recruits())
		, recall_list_()
		, save_id_(t.save_id())
{
	BOOST_FOREACH(const unit_const_ptr & u, t.recall_list()) {
		recall_list_.push_back(config());
		u->write(recall_list_.back());
	}
}
开发者ID:8680-wesnoth,项目名称:wesnoth-fork-old,代码行数:15,代码来源:carryover.cpp


示例18: assert

void aspect_attacks::do_attack_analysis(
    const map_location& loc,
    const move_map& srcdst, const move_map& dstsrc,
    const move_map& fullmove_srcdst, const move_map& fullmove_dstsrc,
    const move_map& enemy_srcdst, const move_map& enemy_dstsrc,
    const map_location* tiles, bool* used_locations,
    std::vector<map_location>& units,
    std::vector<attack_analysis>& result,
    attack_analysis& cur_analysis,
    const team &current_team
) const
{
    // This function is called fairly frequently, so interact with the user here.

    ai::manager::raise_user_interact();
    const int default_attack_depth = 5;
    if(cur_analysis.movements.size() >= size_t(default_attack_depth)) {
        //std::cerr << "ANALYSIS " << cur_analysis.movements.size() << " >= " << get_attack_depth() << "\n";
        return;
    }
    gamemap &map_ = *resources::game_map;
    unit_map &units_ = *resources::units;
    std::vector<team> &teams_ = *resources::teams;


    const size_t max_positions = 1000;
    if(result.size() > max_positions && !cur_analysis.movements.empty()) {
        LOG_AI << "cut analysis short with number of positions\n";
        return;
    }

    for(size_t i = 0; i != units.size(); ++i) {
        const map_location current_unit = units[i];

        unit_map::iterator unit_itor = units_.find(current_unit);
        assert(unit_itor != units_.end());

        // See if the unit has the backstab ability.
        // Units with backstab will want to try to have a
        // friendly unit opposite the position they move to.
        //
        // See if the unit has the slow ability -- units with slow only attack first.
        bool backstab = false, slow = false;
        std::vector<attack_type>& attacks = unit_itor->attacks();
        for(std::vector<attack_type>::iterator a = attacks.begin(); a != attacks.end(); ++a) {
            a->set_specials_context(map_location(), map_location(), units_, true, NULL);
            if(a->get_special_bool("backstab")) {
                backstab = true;
            }

            if(a->get_special_bool("slow")) {
                slow = true;
            }
        }

        if(slow && cur_analysis.movements.empty() == false) {
            continue;
        }

        // Check if the friendly unit is surrounded,
        // A unit is surrounded if it is flanked by enemy units
        // and at least one other enemy unit is nearby
        // or if the unit is totaly surrounded by enemies
        // with max. one tile to escape.
        bool is_surrounded = false;
        bool is_flanked = false;
        int enemy_units_around = 0;
        int accessible_tiles = 0;
        map_location adj[6];
        get_adjacent_tiles(current_unit, adj);

        size_t tile;
        for(tile = 0; tile != 3; ++tile) {

            const unit_map::const_iterator tmp_unit = units_.find(adj[tile]);
            bool possible_flanked = false;

            if(map_.on_board(adj[tile]))
            {
                accessible_tiles++;
                if (tmp_unit != units_.end() && current_team.is_enemy(tmp_unit->side()))
                {
                    enemy_units_around++;
                    possible_flanked = true;
                }
            }

            const unit_map::const_iterator tmp_opposite_unit = units_.find(adj[tile + 3]);
            if(map_.on_board(adj[tile + 3]))
            {
                accessible_tiles++;
                if (tmp_opposite_unit != units_.end() && current_team.is_enemy(tmp_opposite_unit->side()))
                {
                    enemy_units_around++;
                    if(possible_flanked)
                    {
                        is_flanked = true;
                    }
                }
            }
//.........这里部分代码省略.........
开发者ID:ehsan,项目名称:wesnoth,代码行数:101,代码来源:aspect_attacks.cpp


示例19: sim2

void sim2(team &T1,team &T2)
{
    system("cls");
    fstream f("team.dat",ios::in);
    player p1;
    int l,sum=0;

	for(int i=0;i<5;i++)
	{
        f.read((char *)&p1,sizeof(player));
        sum+=p1.rate;
    }
    
    f.close();
	
	int res;
	
    if((sum>380)&&(sum<410))
	   res=1;
	
    else if((sum>410)&&(sum<430))
	   res=2;
	
    else if((sum>430)&&(sum<450))
	   res=3;
	
    else if((sum>450)&&(sum<470))
	   res=4;
	
    else if((sum>470)&&(sum<500))
	res=5;
	
	
	int a,b,p = 0,q = 0,i,j = 9000;
	float k =0;
    srand(time(NULL));
    
    gotoxy(58,6);
	cout<<"___________________\n";
	gotoxy(58,12);
	cout<<"___________________\n";
	gotoxy(58,7);
	cout<<"|";
	gotoxy(58,8);
	cout<<"|";
	gotoxy(58,9);
	cout<<"|";
	gotoxy(58,10);
	cout<<"|";
	gotoxy(58,11);
	cout<<"|";
	gotoxy(58,12);
	cout<<"|";
	gotoxy(76,7);
	cout<<"|";
	gotoxy(76,8);
	cout<<"|";
	gotoxy(76,9);
	cout<<"|";
	gotoxy(76,10);
	cout<<"|";
	gotoxy(76,11);
	cout<<"|";
	gotoxy(76,12);
	cout<<"|";
	
	gotoxy(60,8);
    cout<<T1.retname();
    gotoxy(70,8);
    cout<<T2.retname();
	
    while(j--)
	{
              k = k + 0.01;
              gotoxy(63,4);
              cout<<"TIME : "<<(int)k;
    }
   
    a = rand()%3+res;
    b = rand()%5;
  
    gotoxy(60,10);
    cout<<"  "<<a;
    gotoxy(70,10);
    cout<<"  "<<b; 
        
    gotoxy(10,8);
	
    if (a>b)
    {       
		char ch;
        T1.add();
		T1.points+=3;
		T1.w++;
		T2.l++;
		cout<<"\n\n\n\nBrilliant!!!!:D You are the new champions League Winner.";
		final();
开发者ID:vignesh2496,项目名称:CPP-Project,代码行数:97,代码来源:simulate.cpp


示例20: sim

void sim(team &T1,team &T2)
{
    system("cls");
    fstream f("team.dat",ios::in);
    player p1;
    int l,sum=0;
	for(int i=0;i<5;i++)
	{
        f.read((char *)&p1,sizeof(player));
        sum+=p1.rate;
    }
    
    f.close();
	
	int res;

	if((sum>380)&&(sum<410))
	   res=1;
	
    else if((sum>410)&&(sum<430))
	   res=2;
	
    else if((sum>430)&&(sum<450))
	   res=3;
	
    else if((sum>450)&&(sum<470))
	   res=4;
	
    else if((sum>470)&&(sum<500))
	   res=5;
	
	
	int a,b,p = 0,q = 0,i,j = 9000;
    float k =0;
    srand(time(NULL));
	gotoxy(58,6);
	cout<<"___________________\n";
	gotoxy(58,12);
	cout<<"___________________\n";
	gotoxy(58,7);
	cout<<"|";
	gotoxy(58,8);
	cout<<"|";
	gotoxy(58,9);
	cout<<"|";
	gotoxy(58,10);
	cout<<"|";
	gotoxy(58,11);
	cout<<"|";
	gotoxy(58,12);
	cout<<"|";
	gotoxy(76,7);
	cout<<"|";
	gotoxy(76,8);
	cout<<"|";
	gotoxy(76,9);
	cout<<"|";
	gotoxy(76,10);
	cout<<"|";
	gotoxy(76,11);
	cout<<"|";
	gotoxy(76,12);
	cout<<"|";
	gotoxy(60,8);
    cout<<T1.retname();
    gotoxy(70,8);
    cout<<T2.retname();
	
    while(j--)
	{
        k = k + 0.01;
        gotoxy(63,4);
        cout<<"TIME : "<<(int)k;
    }
   
    a = rand()%3+res;//d
    b = rand()%5;
  
    gotoxy(60,10);
    cout<<"  "<<a;
    gotoxy(70,10);
    cout<<"  "<<b; 
        
   gotoxy(10,8);
    if (a>b)
    {       
		win();
        cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\nCONGRATULATIONS!!!!  ";
        cout<<T1.retname()<<" won\nYou have won 5000";
		T1.add();
		T1.points+=3;
		T1.w++;
		T2.l++;
	}
           
    else if(a==b)
    {
       draw();
       cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\nDraw match";
       T1.points+=1;
//.........这里部分代码省略.........
开发者ID:vignesh2496,项目名称:CPP-Project,代码行数:101,代码来源:simulate.cpp



注:本文中的team类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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