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C++ refimport_t类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中refimport_t的典型用法代码示例。如果您正苦于以下问题:C++ refimport_t类的具体用法?C++ refimport_t怎么用?C++ refimport_t使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了refimport_t类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: RE_SaveJPG

void RE_SaveJPG(char * filename, int quality, int image_width, int image_height, byte *image_buffer, int padding)
{
  byte *out;
  size_t bufSize;

  bufSize = image_width * image_height * 3;
  out = ri.Hunk_AllocateTempMemory(bufSize);

  bufSize = RE_SaveJPGToBuffer(out, bufSize, quality, image_width, image_height, image_buffer, padding);
  ri.FS_WriteFile(filename, out, bufSize);

  ri.Hunk_FreeTempMemory(out);
}
开发者ID:PostalDude,项目名称:vrquake3,代码行数:13,代码来源:tr_image_jpg.c


示例2: R_JPGOutputMessage

static void R_JPGOutputMessage(j_common_ptr cinfo)
{
  char buffer[JMSG_LENGTH_MAX];
  
  /* Create the message */
  (*cinfo->err->format_message) (cinfo, buffer);
  
  /* Send it to stderr, adding a newline */
  ri.Printf(PRINT_ALL, "%s\n", buffer);
}
开发者ID:PostalDude,项目名称:vrquake3,代码行数:10,代码来源:tr_image_jpg.c


示例3: R_JPGErrorExit

static void R_JPGErrorExit(j_common_ptr cinfo)
{
  char buffer[JMSG_LENGTH_MAX];
  
  (*cinfo->err->format_message) (cinfo, buffer);
  
  /* Let the memory manager delete any temp files before we die */
  jpeg_destroy(cinfo);
  
  ri.Error(ERR_FATAL, "%s", buffer);
}
开发者ID:PostalDude,项目名称:vrquake3,代码行数:11,代码来源:tr_image_jpg.c


示例4:

static boolean
empty_output_buffer (j_compress_ptr cinfo)
{
  my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
  
  jpeg_destroy_compress(cinfo);
  
  // Make crash fatal or we would probably leak memory.
  ri.Error(ERR_FATAL, "Output buffer for encoded JPEG image has insufficient size of %d bytes",
           dest->size);

  return FALSE;
}
开发者ID:PostalDude,项目名称:vrquake3,代码行数:13,代码来源:tr_image_jpg.c


示例5: R_MirrorViewBySurface

qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
	vec4_t			clipDest[128];
	viewParms_t		newParms;
	viewParms_t		oldParms;
	orientation_t	surface, camera;

	// don't recursively mirror
	if (tr.viewParms.isPortal) 
	{
		ri.Printf( PRINT_DEVELOPER, "WARNING: recursive mirror/portal found\n" );
		return qfalse;
	}

	if ( r_noportals->integer || r_fastsky->integer ) {
		return qfalse;
	}

	// trivially reject portal/mirror
	if ( SurfIsOffscreen( drawSurf, clipDest ) ) {
		return qfalse;
	}

	// save old viewParms so we can return to it after the mirror view
	oldParms = tr.viewParms;

	newParms = tr.viewParms;
	newParms.isPortal = qtrue;
	if ( !R_GetPortalOrientations( drawSurf, entityNum, &surface, &camera, 
		newParms.pvsOrigin, &newParms.isMirror ) ) {
		return qfalse;		// bad portal, no portalentity
	}

	R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );

	VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal );
	newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal );
	
	R_MirrorVector (oldParms.or.axis[0], &surface, &camera, newParms.or.axis[0]);
	R_MirrorVector (oldParms.or.axis[1], &surface, &camera, newParms.or.axis[1]);
	R_MirrorVector (oldParms.or.axis[2], &surface, &camera, newParms.or.axis[2]);

	// OPTIMIZE: restrict the viewport on the mirrored view

	// render the mirror view
	R_RenderView (&newParms);

	tr.viewParms = oldParms;
	
	return qtrue;
}
开发者ID:Agustinlv,项目名称:BlueHarvest,代码行数:50,代码来源:tr_main.cpp


示例6: R_LoadJPG

void R_LoadJPG(const char *filename, unsigned char **pic, int *width, int *height)
{
  /* This struct contains the JPEG decompression parameters and pointers to
   * working space (which is allocated as needed by the JPEG library).
   */
  struct jpeg_decompress_struct cinfo = {NULL};
  /* We use our private extension JPEG error handler.
   * Note that this struct must live as long as the main JPEG parameter
   * struct, to avoid dangling-pointer problems.
   */
  /* This struct represents a JPEG error handler.  It is declared separately
   * because applications often want to supply a specialized error handler
   * (see the second half of this file for an example).  But here we just
   * take the easy way out and use the standard error handler, which will
   * print a message on stderr and call exit() if compression fails.
   * Note that this struct must live as long as the main JPEG parameter
   * struct, to avoid dangling-pointer problems.
   */
  struct jpeg_error_mgr jerr;
  /* More stuff */
  JSAMPARRAY buffer;		/* Output row buffer */
  unsigned int row_stride;	/* physical row width in output buffer */
  unsigned int pixelcount, memcount;
  unsigned int sindex, dindex;
  byte *out;
  int len;
	union {
		byte *b;
		void *v;
	} fbuffer;
  byte  *buf;

  /* In this example we want to open the input file before doing anything else,
   * so that the setjmp() error recovery below can assume the file is open.
   * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
   * requires it in order to read binary files.
   */

  len = ri.FS_ReadFile ( ( char * ) filename, &fbuffer.v);
  if (!fbuffer.b || len < 0) {
	return;
  }

  /* Step 1: allocate and initialize JPEG decompression object */

  /* We have to set up the error handler first, in case the initialization
   * step fails.  (Unlikely, but it could happen if you are out of memory.)
   * This routine fills in the contents of struct jerr, and returns jerr's
   * address which we place into the link field in cinfo.
   */
  cinfo.err = jpeg_std_error(&jerr);
  cinfo.err->error_exit = R_JPGErrorExit;
  cinfo.err->output_message = R_JPGOutputMessage;

  /* Now we can initialize the JPEG decompression object. */
  jpeg_create_decompress(&cinfo);

  /* Step 2: specify data source (eg, a file) */

  jpeg_mem_src(&cinfo, fbuffer.b, len);

  /* Step 3: read file parameters with jpeg_read_header() */

  (void) jpeg_read_header(&cinfo, TRUE);
  /* We can ignore the return value from jpeg_read_header since
   *   (a) suspension is not possible with the stdio data source, and
   *   (b) we passed TRUE to reject a tables-only JPEG file as an error.
   * See libjpeg.doc for more info.
   */

  /* Step 4: set parameters for decompression */

  /*
   * Make sure it always converts images to RGB color space. This will
   * automatically convert 8-bit greyscale images to RGB as well.
   */
  cinfo.out_color_space = JCS_RGB;

  /* Step 5: Start decompressor */

  (void) jpeg_start_decompress(&cinfo);
  /* We can ignore the return value since suspension is not possible
   * with the stdio data source.
   */

  /* We may need to do some setup of our own at this point before reading
   * the data.  After jpeg_start_decompress() we have the correct scaled
   * output image dimensions available, as well as the output colormap
   * if we asked for color quantization.
   * In this example, we need to make an output work buffer of the right size.
   */ 
  /* JSAMPLEs per row in output buffer */

  pixelcount = cinfo.output_width * cinfo.output_height;

  if(!cinfo.output_width || !cinfo.output_height
      || ((pixelcount * 4) / cinfo.output_width) / 4 != cinfo.output_height
      || pixelcount > 0x1FFFFFFF || cinfo.output_components != 3
    )
  {
//.........这里部分代码省略.........
开发者ID:PostalDude,项目名称:vrquake3,代码行数:101,代码来源:tr_image_jpg.c


示例7: R_LoadTGA

void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
{
	unsigned	columns, rows, numPixels;
	byte	*pixbuf;
	int		row, column;
	byte	*buf_p;
	byte	*end;
	union {
		byte *b;
		void *v;
	} buffer;
	TargaHeader	targa_header;
	byte		*targa_rgba;
	int length;

	*pic = NULL;

	if(width)
		*width = 0;
	if(height)
		*height = 0;

	//
	// load the file
	//
	length = ri.FS_ReadFile ( ( char * ) name, &buffer.v);
	if (!buffer.b || length < 0) {
		return;
	}

	if(length < 18)
	{
		ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name );
	}

	buf_p = buffer.b;
	end = buffer.b + length;

	targa_header.id_length = buf_p[0];
	targa_header.colormap_type = buf_p[1];
	targa_header.image_type = buf_p[2];
	
	memcpy(&targa_header.colormap_index, &buf_p[3], 2);
	memcpy(&targa_header.colormap_length, &buf_p[5], 2);
	targa_header.colormap_size = buf_p[7];
	memcpy(&targa_header.x_origin, &buf_p[8], 2);
	memcpy(&targa_header.y_origin, &buf_p[10], 2);
	memcpy(&targa_header.width, &buf_p[12], 2);
	memcpy(&targa_header.height, &buf_p[14], 2);
	targa_header.pixel_size = buf_p[16];
	targa_header.attributes = buf_p[17];

	targa_header.colormap_index = LittleShort(targa_header.colormap_index);
	targa_header.colormap_length = LittleShort(targa_header.colormap_length);
	targa_header.x_origin = LittleShort(targa_header.x_origin);
	targa_header.y_origin = LittleShort(targa_header.y_origin);
	targa_header.width = LittleShort(targa_header.width);
	targa_header.height = LittleShort(targa_header.height);

	buf_p += 18;

	if (targa_header.image_type!=2 
		&& targa_header.image_type!=10
		&& targa_header.image_type != 3 ) 
	{
		ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported");
	}

	if ( targa_header.colormap_type != 0 )
	{
		ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" );
	}

	if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 )
	{
		ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)");
	}

	columns = targa_header.width;
	rows = targa_header.height;
	numPixels = columns * rows * 4;

	if(!columns || !rows || numPixels > 0x7FFFFFFF || numPixels / columns / 4 != rows)
	{
		ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name);
	}


	targa_rgba = ri.Malloc (numPixels);

	if (targa_header.id_length != 0)
	{
		if (buf_p + targa_header.id_length > end)
			ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name );

		buf_p += targa_header.id_length;  // skip TARGA image comment
	}
	
	if ( targa_header.image_type==2 || targa_header.image_type == 3 )
	{ 
//.........这里部分代码省略.........
开发者ID:PostalDude,项目名称:vrquake3,代码行数:101,代码来源:tr_image_tga.c


示例8: qsortFast

void qsortFast (
    void *base,
    unsigned num,
    unsigned width
    )
{
    char *lo, *hi;              /* ends of sub-array currently sorting */
    char *mid;                  /* points to middle of subarray */
    char *loguy, *higuy;        /* traveling pointers for partition step */
    unsigned size;              /* size of the sub-array */
    char *lostk[30], *histk[30];
    int stkptr;                 /* stack for saving sub-array to be processed */
	int	temp;

	if ( sizeof(drawSurf_t) != 8 ) {
		ri.Error( ERR_DROP, "change SWAP_DRAW_SURF macro" );
	}

    /* Note: the number of stack entries required is no more than
       1 + log2(size), so 30 is sufficient for any array */

    if (num < 2 || width == 0)
        return;                 /* nothing to do */

    stkptr = 0;                 /* initialize stack */

    lo = (char *) base;
    hi = (char *) base + width * (num-1);        /* initialize limits */

    /* this entry point is for pseudo-recursion calling: setting
       lo and hi and jumping to here is like recursion, but stkptr is
       prserved, locals aren't, so we preserve stuff on the stack */
recurse:

    size = (hi - lo) / width + 1;        /* number of el's to sort */

    /* below a certain size, it is faster to use a O(n^2) sorting method */
    if (size <= CUTOFF) {
         shortsort((drawSurf_t *)lo, (drawSurf_t *)hi);
    }
    else {
        /* First we pick a partititioning element.  The efficiency of the
           algorithm demands that we find one that is approximately the
           median of the values, but also that we select one fast.  Using
           the first one produces bad performace if the array is already
           sorted, so we use the middle one, which would require a very
           wierdly arranged array for worst case performance.  Testing shows
           that a median-of-three algorithm does not, in general, increase
           performance. */

        mid = lo + (size / 2) * width;      /* find middle element */
        SWAP_DRAW_SURF(mid, lo);               /* swap it to beginning of array */

        /* We now wish to partition the array into three pieces, one
           consisiting of elements <= partition element, one of elements
           equal to the parition element, and one of element >= to it.  This
           is done below; comments indicate conditions established at every
           step. */

        loguy = lo;
        higuy = hi + width;

        /* Note that higuy decreases and loguy increases on every iteration,
           so loop must terminate. */
        for (;;) {
            /* lo <= loguy < hi, lo < higuy <= hi + 1,
               A[i] <= A[lo] for lo <= i <= loguy,
               A[i] >= A[lo] for higuy <= i <= hi */

            do  {
                loguy += width;
            } while (loguy <= hi &&  
				( ((drawSurf_t *)loguy)->sort <= ((drawSurf_t *)lo)->sort ) );

            /* lo < loguy <= hi+1, A[i] <= A[lo] for lo <= i < loguy,
               either loguy > hi or A[loguy] > A[lo] */

            do  {
                higuy -= width;
            } while (higuy > lo && 
				( ((drawSurf_t *)higuy)->sort >= ((drawSurf_t *)lo)->sort ) );

            /* lo-1 <= higuy <= hi, A[i] >= A[lo] for higuy < i <= hi,
               either higuy <= lo or A[higuy] < A[lo] */

            if (higuy < loguy)
                break;

            /* if loguy > hi or higuy <= lo, then we would have exited, so
               A[loguy] > A[lo], A[higuy] < A[lo],
               loguy < hi, highy > lo */

            SWAP_DRAW_SURF(loguy, higuy);

            /* A[loguy] < A[lo], A[higuy] > A[lo]; so condition at top
               of loop is re-established */
        }

        /*     A[i] >= A[lo] for higuy < i <= hi,
               A[i] <= A[lo] for lo <= i < loguy,
//.........这里部分代码省略.........
开发者ID:Agustinlv,项目名称:BlueHarvest,代码行数:101,代码来源:tr_main.cpp


示例9: R_LoadPCX

void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height)
{
	union {
		byte *b;
		void *v;
	} raw;
	byte	*end;
	pcx_t	*pcx;
	int		len;
	unsigned char	dataByte = 0, runLength = 0;
	byte	*out, *pix;
	unsigned short w, h;
	byte	*pic8;
	byte	*palette;
	int	i;
	unsigned size = 0;

	if (width)
		*width = 0;
	if (height)
		*height = 0;
	*pic = NULL;

	//
	// load the file
	//
	len = ri.FS_ReadFile( ( char * ) filename, &raw.v);
	if (!raw.b || len < 0) {
		return;
	}

	if((unsigned)len < sizeof(pcx_t))
	{
		ri.Printf (PRINT_ALL, "PCX truncated: %s\n", filename);
		ri.FS_FreeFile (raw.v);
		return;
	}

	//
	// parse the PCX file
	//
	pcx = (pcx_t *)raw.b;
	end = raw.b+len;

	w = LittleShort(pcx->xmax)+1;
	h = LittleShort(pcx->ymax)+1;
	size = w*h;

	if (pcx->manufacturer != 0x0a
		|| pcx->version != 5
		|| pcx->encoding != 1
		|| pcx->color_planes != 1
		|| pcx->bits_per_pixel != 8
		|| w >= 1024
		|| h >= 1024)
	{
		ri.Printf (PRINT_ALL, "Bad or unsupported pcx file %s (%dx%[email protected]%d)\n", filename, w, h, pcx->bits_per_pixel);
		return;
	}

	pix = pic8 = ri.Malloc ( size );

	raw.b = pcx->data;
	// FIXME: should use bytes_per_line but original q3 didn't do that either
	while(pix < pic8+size)
	{
		if(runLength > 0) {
			*pix++ = dataByte;
			--runLength;
			continue;
		}

		if(raw.b+1 > end)
			break;
		dataByte = *raw.b++;

		if((dataByte & 0xC0) == 0xC0)
		{
			if(raw.b+1 > end)
				break;
			runLength = dataByte & 0x3F;
			dataByte = *raw.b++;
		}
		else
			runLength = 1;
	}

	if(pix < pic8+size)
	{
		ri.Printf (PRINT_ALL, "PCX file truncated: %s\n", filename);
		ri.FS_FreeFile (pcx);
		ri.Free (pic8);
	}

	if (raw.b-(byte*)pcx >= end - (byte*)769 || end[-769] != 0x0c)
	{
		ri.Printf (PRINT_ALL, "PCX missing palette: %s\n", filename);
		ri.FS_FreeFile (pcx);
		ri.Free (pic8);
		return;
//.........这里部分代码省略.........
开发者ID:PostalDude,项目名称:vrquake3,代码行数:101,代码来源:tr_image_pcx.c


示例10: R_SetFarClip

/*
==============
SetFarClip
==============
*/
static void R_SetFarClip( void ) {
	float farthestCornerDistance = 0;
	int i;

	// if not rendering the world (icons, menus, etc)
	// set a 2k far clip plane
	if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
		tr.viewParms.zFar = 2048;
		return;
	}

	//----(SA)	this lets you use r_zfar from the command line to experiment with different
	//			distances, but setting it back to 0 uses the map (or procedurally generated) default
	if ( r_zfar->value ) {

		tr.viewParms.zFar = r_zfar->integer;
		R_SetFrameFog();

		if ( r_speeds->integer == 5 ) {
			ri.Printf( PRINT_ALL, "r_zfar value forcing farclip at: %f\n", tr.viewParms.zFar );
		}

		return;
	}

	//
	// set far clipping planes dynamically
	//
	farthestCornerDistance = 0;
	for ( i = 0; i < 8; i++ )
	{
		vec3_t v;
		vec3_t vecTo;
		float distance;

		if ( i & 1 ) {
			v[0] = tr.viewParms.visBounds[0][0];
		} else
		{
			v[0] = tr.viewParms.visBounds[1][0];
		}

		if ( i & 2 ) {
			v[1] = tr.viewParms.visBounds[0][1];
		} else
		{
			v[1] = tr.viewParms.visBounds[1][1];
		}

		if ( i & 4 ) {
			v[2] = tr.viewParms.visBounds[0][2];
		} else
		{
			v[2] = tr.viewParms.visBounds[1][2];
		}

		VectorSubtract( v, tr.viewParms.or.origin, vecTo );

		distance = vecTo[0] * vecTo[0] + vecTo[1] * vecTo[1] + vecTo[2] * vecTo[2];

		if ( distance > farthestCornerDistance ) {
			farthestCornerDistance = distance;
		}
	}

	tr.viewParms.zFar = sqrt( farthestCornerDistance );
	R_SetFrameFog();
}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:73,代码来源:tr_main.c


示例11: R_SetFrameFog

/*
==============
R_SetFrameFog
==============
*/
void R_SetFrameFog( void ) {

	if ( r_speeds->integer == 5 ) {
		if ( !glfogsettings[FOG_TARGET].registered ) {
			ri.Printf( PRINT_ALL, "no fog - calc zFar: %0.1f\n", tr.viewParms.zFar );
			return;
		}
	}

	// DHM - Nerve :: If fog is not valid, don't use it
	if ( !glfogsettings[FOG_TARGET].registered ) {
		return;
	}

	// still fading
	if ( glfogsettings[FOG_TARGET].finishTime && glfogsettings[FOG_TARGET].finishTime >= tr.refdef.time ) {
		float lerpPos;
		int fadeTime;

		// transitioning from density to distance
		if ( glfogsettings[FOG_LAST].mode == GL_EXP && glfogsettings[FOG_TARGET].mode == GL_LINEAR ) {
			// for now just fast transition to the target when dissimilar fogs are
			memcpy( &glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof( glfog_t ) );
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning from distance to density
		else if ( glfogsettings[FOG_LAST].mode == GL_LINEAR && glfogsettings[FOG_TARGET].mode == GL_EXP ) {
			memcpy( &glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof( glfog_t ) );
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning like fog modes
		else {

			fadeTime = glfogsettings[FOG_TARGET].finishTime - glfogsettings[FOG_TARGET].startTime;
			if ( fadeTime <= 0 ) {
				fadeTime = 1;   // avoid divide by zero


			}
			lerpPos = (float)( tr.refdef.time - glfogsettings[FOG_TARGET].startTime ) / (float)fadeTime;
			if ( lerpPos > 1 ) {
				lerpPos = 1;
			}

			// lerp near/far
			glfogsettings[FOG_CURRENT].start        = glfogsettings[FOG_LAST].start + ( ( glfogsettings[FOG_TARGET].start - glfogsettings[FOG_LAST].start ) * lerpPos );
			glfogsettings[FOG_CURRENT].end          = glfogsettings[FOG_LAST].end + ( ( glfogsettings[FOG_TARGET].end - glfogsettings[FOG_LAST].end ) * lerpPos );

			// lerp color
			glfogsettings[FOG_CURRENT].color[0]     = glfogsettings[FOG_LAST].color[0] + ( ( glfogsettings[FOG_TARGET].color[0] - glfogsettings[FOG_LAST].color[0] ) * lerpPos );
			glfogsettings[FOG_CURRENT].color[1]     = glfogsettings[FOG_LAST].color[1] + ( ( glfogsettings[FOG_TARGET].color[1] - glfogsettings[FOG_LAST].color[1] ) * lerpPos );
			glfogsettings[FOG_CURRENT].color[2]     = glfogsettings[FOG_LAST].color[2] + ( ( glfogsettings[FOG_TARGET].color[2] - glfogsettings[FOG_LAST].color[2] ) * lerpPos );

			glfogsettings[FOG_CURRENT].density      = glfogsettings[FOG_TARGET].density;
			glfogsettings[FOG_CURRENT].mode         = glfogsettings[FOG_TARGET].mode;
			glfogsettings[FOG_CURRENT].registered   = qtrue;

			// if either fog in the transition clears the screen, clear the background this frame to avoid hall of mirrors
			glfogsettings[FOG_CURRENT].clearscreen  = ( glfogsettings[FOG_TARGET].clearscreen || glfogsettings[FOG_LAST].clearscreen );
		}
	} else {
		// probably usually not necessary to copy the whole thing.
		// potential FIXME: since this is the most common occurance, diff first and only set changes
		memcpy( &glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof( glfog_t ) );
	}


	// shorten the far clip if the fog opaque distance is closer than the procedural farcip dist

	if ( glfogsettings[FOG_CURRENT].mode == GL_LINEAR ) {
		if ( glfogsettings[FOG_CURRENT].end < tr.viewParms.zFar ) {
			tr.viewParms.zFar = glfogsettings[FOG_CURRENT].end;
		}
	}
//	else
//		glfogsettings[FOG_CURRENT].end = 5;


	if ( r_speeds->integer == 5 ) {
		if ( glfogsettings[FOG_CURRENT].mode == GL_LINEAR ) {
			ri.Printf( PRINT_ALL, "farclip fog - den: %0.1f  calc zFar: %0.1f  fog zfar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end );
		} else {
			ri.Printf( PRINT_ALL, "density fog - den: %0.4f  calc zFar: %0.1f  fog zFar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end );
		}
	}
}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:91,代码来源:tr_main.c


示例12: R_SetFrameFog

/*
=======================================================================================================================================
R_SetFrameFog
=======================================================================================================================================
*/
void R_SetFrameFog(void) {

	if (r_speeds->integer == 5) {
		if (!glfogsettings[FOG_TARGET].registered) {
			ri.Printf(PRINT_ALL, "no fog - calc zFar: %0.1f\n", tr.viewParms.zFar);
			return;
		}
	}

	// still fading
	if (glfogsettings[FOG_TARGET].finishTime && glfogsettings[FOG_TARGET].finishTime >= tr.refdef.time) {
		float lerpPos;
		int fadeTime;

		// transitioning from density to distance
		if (glfogsettings[FOG_LAST].mode == GL_EXP && glfogsettings[FOG_TARGET].mode == GL_LINEAR) {
			// for now just fast transition to the target when dissimilar fogs are
			memcpy(&glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof(glfog_t));
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning from distance to density
		else if (glfogsettings[FOG_LAST].mode == GL_LINEAR && glfogsettings[FOG_TARGET].mode == GL_EXP) {
			memcpy(&glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof(glfog_t));
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning like fog modes
		else {

			fadeTime = glfogsettings[FOG_TARGET].finishTime - glfogsettings[FOG_TARGET].startTime;
			if (fadeTime <= 0) {
				fadeTime = 1;   // avoid divide by zero


			}
			lerpPos = (float)(tr.refdef.time - glfogsettings[FOG_TARGET].startTime) / (float)fadeTime;
			if (lerpPos > 1) {
				lerpPos = 1;
			}
			// lerp near/far
			glfogsettings[FOG_CURRENT].start        = glfogsettings[FOG_LAST].start + ((glfogsettings[FOG_TARGET].start - glfogsettings[FOG_LAST].start) * lerpPos);
			glfogsettings[FOG_CURRENT].end          = glfogsettings[FOG_LAST].end + ((glfogsettings[FOG_TARGET].end - glfogsettings[FOG_LAST].end) * lerpPos);

			// lerp color
			glfogsettings[FOG_CURRENT].color[0]     = glfogsettings[FOG_LAST].color[0] + ((glfogsettings[FOG_TARGET].color[0] - glfogsettings[FOG_LAST].color[0]) * lerpPos);
			glfogsettings[FOG_CURRENT].color[1]     = glfogsettings[FOG_LAST].color[1] + ((glfogsettings[FOG_TARGET].color[1] - glfogsettings[FOG_LAST].color[1]) * lerpPos);
			glfogsettings[FOG_CURRENT].color[2]     = glfogsettings[FOG_LAST].color[2] + ((glfogsettings[FOG_TARGET].color[2] - glfogsettings[FOG_LAST].color[2]) * lerpPos);

			glfogsettings[FOG_CURRENT].density      = glfogsettings[FOG_TARGET].density;
			glfogsettings[FOG_CURRENT].mode         = glfogsettings[FOG_TARGET].mode;
			glfogsettings[FOG_CURRENT].registered   = qtrue;

			// if either fog in the transition clears the screen, clear the background this frame to avoid hall of mirrors
			glfogsettings[FOG_CURRENT].clearscreen  = (glfogsettings[FOG_TARGET].clearscreen || glfogsettings[FOG_LAST].clearscreen);
		}

		glfogsettings[FOG_CURRENT].dirty = 1;
	} else {
		// potential FIXME: since this is the most common occurance, diff first and only set changes
//		if(glfogsettings[FOG_CURRENT].dirty) {
		memcpy(&glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof(glfog_t));
		glfogsettings[FOG_CURRENT].dirty = 0;
//		}
	}


	// shorten the far clip if the fog opaque distance is closer than the procedural farcip dist

	if (glfogsettings[FOG_CURRENT].mode == GL_LINEAR) {
		if (glfogsettings[FOG_CURRENT].end < tr.viewParms.zFar) {
			tr.viewParms.zFar = glfogsettings[FOG_CURRENT].end;
		}
		if (backEnd.refdef.rdflags & RDF_SNOOPERVIEW) {
			tr.viewParms.zFar += 1000;  // zfar out slightly further for snooper.  this works fine with our maps, but could be 'funky' with later maps

		}
	}
//	else
//		glfogsettings[FOG_CURRENT].end = 5;

	if (r_speeds->integer == 5) {
		if (glfogsettings[FOG_CURRENT].mode == GL_LINEAR) {
			ri.Printf(PRINT_ALL, "farclip fog - den: %0.1f  calc zFar: %0.1f  fog zfar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end);
		} else {
			ri.Printf(PRINT_ALL, "density fog - den: %0.6f  calc zFar: %0.1f  fog zFar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end);
		}
	}
}
开发者ID:ioid3-games,项目名称:ioid3-rtcw,代码行数:92,代码来源:tr_main.c



注:本文中的refimport_t类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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