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C++ polyPatch类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中polyPatch的典型用法代码示例。如果您正苦于以下问题:C++ polyPatch类的具体用法?C++ polyPatch怎么用?C++ polyPatch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了polyPatch类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SetName

void vtkFoamInterface<Type>::addPatch
(
    const polyPatch& p,
    vtkUnstructuredGrid *vtkPatch
)
{
    if (debug)
    {
        Info<< "Adding patch " << p.name() << endl;
    }

    SetName(vtkPatch, p.name().c_str());

    if (debug)
    {
        Info<< "converting points" << endl;
    }

    const Foam::pointField& points = p.localPoints();

    // Convert Foam mesh vertices to VTK
    vtkPoints *vtkpoints = vtkPoints::New();
    vtkpoints->Allocate(points.size());

    forAll(points, i)
    {
        vtkFoamInsertNextPoint(vtkpoints, points[i]);
    }
开发者ID:asimurzin,项目名称:foam2vtk,代码行数:28,代码来源:vtkFoamAddPatch.C


示例2: FatalErrorIn

Foam::autoPtr<Foam::fvPatch> Foam::fvPatch::New
(
    const polyPatch& patch,
    const fvBoundaryMesh& bm
)
{
    if (debug)
    {
        Info<< "fvPatch::New(const polyPatch&, const fvBoundaryMesh&) : "
            << "constructing fvPatch"
            << endl;
    }

    polyPatchConstructorTable::iterator cstrIter =
        polyPatchConstructorTablePtr_->find(patch.type());

    if (cstrIter == polyPatchConstructorTablePtr_->end())
    {
        FatalErrorIn("fvPatch::New(const polyPatch&, const fvBoundaryMesh&)")
            << "Unknown fvPatch type " << patch.type() << ".\n"
            << "Valid fvPatch types are :"
            << polyPatchConstructorTablePtr_->sortedToc()
            << exit(FatalError);
    }

    return autoPtr<fvPatch>(cstrIter()(patch, bm));
}
开发者ID:CFMS,项目名称:foam-extend-foam-extend-3.2,代码行数:27,代码来源:newFvPatch.C


示例3: newToOld

//- Calculate map from new patch faces to old patch faces. -1 where
//  could not map.
Foam::labelList Foam::fvMeshAdder::calcPatchMap
(
    const label oldStart,
    const label oldSize,
    const labelList& oldToNew,
    const polyPatch& newPatch,
    const label unmappedValue
)
{
    labelList newToOld(newPatch.size(), unmappedValue);

    label newStart = newPatch.start();
    label newSize = newPatch.size();

    for (label i = 0; i < oldSize; i++)
    {
        label newFaceI = oldToNew[oldStart+i];

        if (newFaceI >= newStart && newFaceI < newStart+newSize)
        {
            newToOld[newFaceI-newStart] = i;
        }
    }
    return newToOld;
}
开发者ID:CFMS,项目名称:foam-extend-foam-extend-3.2,代码行数:27,代码来源:fvMeshAdder.C


示例4: exit

autoPtr<faceTetPolyPatchCellDecomp> faceTetPolyPatchCellDecomp::New
(
    const polyPatch& patch,
    const tetPolyBoundaryMeshCellDecomp& bm
)
{
    if (debug)
    {
        Info<< "faceTetPolyPatchCellDecomp::New(const polyPatch&, "
            << " const tetPolyBoundaryMeshCellDecomp&) : "
            << "constructing faceTetPolyPatchCellDecomp"
            << endl;
    }

    polyPatchConstructorTable::iterator cstrIter =
        polyPatchConstructorTablePtr_->find(patch.type());

    if (cstrIter == polyPatchConstructorTablePtr_->end())
    {
        FatalErrorIn
        (
            "faceTetPolyPatchCellDecomp::New(const polyPatch&, "
            "const tetPolyBoundaryMeshCellDecomp&) : "
        )   << "Unknown faceTetPolyPatchCellDecomp type "
            << patch.type()
            << ".  Valid faceTetPolyPatchCellDecomp types are :" << endl
            << polyPatchConstructorTablePtr_->toc()
            << exit(FatalError);
    }

    return autoPtr<faceTetPolyPatchCellDecomp>(cstrIter()(patch, bm));
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:openfoam-extend-Core-OpenFOAM-1.5-dev,代码行数:32,代码来源:newFaceTetPolyPatchCellDecomp.C


示例5: exit

Foam::autoPtr<Foam::facePointPatch> Foam::facePointPatch::New
(
    const polyPatch& patch,
    const pointBoundaryMesh& bm
)
{
    if (debug)
    {
        InfoInFunction << "Constructing facePointPatch" << endl;
    }

    polyPatchConstructorTable::iterator cstrIter =
        polyPatchConstructorTablePtr_->find(patch.type());

    if (cstrIter == polyPatchConstructorTablePtr_->end())
    {
        FatalErrorInFunction
            << "Unknown facePointPatch type "
            << patch.type()
            << nl << nl
            << "Valid facePointPatch types are :" << endl
            << polyPatchConstructorTablePtr_->sortedToc()
            << exit(FatalError);
    }

    return autoPtr<facePointPatch>(cstrIter()(patch, bm));
}
开发者ID:OpenFOAM,项目名称:OpenFOAM-dev,代码行数:27,代码来源:facePointPatchNew.C


示例6: forAllConstIter

Foam::label Foam::coupleGroupIdentifier::findOtherPatchID
(
    const polyPatch& thisPatch,
    word& otherRegion
) const
{
    const polyBoundaryMesh& pbm = thisPatch.boundaryMesh();
    const polyMesh& thisMesh = pbm.mesh();
    const Time& runTime = thisMesh.time();


    // Loop over all regions to find other patch in coupleGroup
    HashTable<const polyMesh*> meshSet = runTime.lookupClass<polyMesh>();

    label otherPatchID = -1;

    forAllConstIter(HashTable<const polyMesh*>, meshSet, iter)
    {
        const polyMesh& mesh = *iter();

        label patchID = findOtherPatchID(mesh, thisPatch);

        if (patchID != -1)
        {
            if (otherPatchID != -1)
            {
                FatalErrorInFunction
                    << "Couple patchGroup " << name()
                    << " should be present on only two patches"
                    << " in any of the meshes in " << meshSet.sortedToc()
                    << endl
                    << "    It seems to be present on patch "
                    << thisPatch.name()
                    << " in region " << thisMesh.name()
                    << ", on patch " << otherPatchID
                    << " in region " << otherRegion
                    << " and on patch " << patchID
                    << " in region " << mesh.name()
                    << exit(FatalError);
            }
            otherPatchID = patchID;
            otherRegion = mesh.name();
        }
    }

    if (otherPatchID == -1)
    {
        FatalErrorInFunction
            << "Couple patchGroup " << name()
            << " not found in any of the other meshes " << meshSet.sortedToc()
            << " on patch " << thisPatch.name()
            << " region " << thisMesh.name()
            << exit(FatalError);
    }

    return otherPatchID;
}
开发者ID:OpenFOAM,项目名称:OpenFOAM-dev,代码行数:57,代码来源:coupleGroupIdentifier.C


示例7: forAll

Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p)
{
    // Find the patch name on the list.  If the patch is already there
    // and patch types match, return index
    const word& pType = p.type();
    const word& pName = p.name();

    bool nameFound = false;

    forAll (patchNames_, patchI)
    {
        if (patchNames_[patchI] == pName)
        {
            if (patchTypes_[patchI] == pType)
            {
                // Found name and types match
                return patchI;
            }
            else
            {
                // Found the name, but type is different
                nameFound = true;
            }
        }
    }

    // Patch not found.  Append to the list
    patchTypes_.append(pType);

    if (nameFound)
    {
        // Duplicate name is not allowed.  Create a composite name from the
        // patch name and case name
        const word& caseName = p.boundaryMesh().mesh().time().caseName();

        patchNames_.append(pName + "_" + caseName);

        Info<< "label patchIndex(const polyPatch& p) : "
            << "Patch " << p.index() << " named "
            << pName << " in mesh " << caseName
            << " already exists, but patch types "
            << " do not match.\nCreating a composite name as "
            << patchNames_[patchNames_.size() - 1] << endl;
    }
    else
    {
        patchNames_.append(pName);
    }

    return patchNames_.size() - 1;
}
开发者ID:themiwi,项目名称:freefoam-debian,代码行数:51,代码来源:mergePolyMesh.C


示例8:

bool Foam::KinematicParcel<ParcelType>::hitPatch
(
    const polyPatch& pp,
    TrackData& td,
    const label patchI,
    const scalar trackFraction,
    const tetIndices& tetIs
)
{
    typename TrackData::cloudType::parcelType& p =
        static_cast<typename TrackData::cloudType::parcelType&>(*this);

    // Invoke post-processing model
    td.cloud().functions().postPatch(p, patchI, pp.whichFace(p.face()));

    // Invoke surface film model
    if (td.cloud().surfaceFilm().transferParcel(p, pp, td.keepParticle))
    {
        // All interactions done
        return true;
    }
    else
    {
        // Invoke patch interaction model
        return td.cloud().patchInteraction().correct
        (
            p,
            pp,
            td.keepParticle,
            trackFraction,
            tetIs
        );
    }
}
开发者ID:OpenFOAM,项目名称:OpenFOAM-2.0.x,代码行数:34,代码来源:KinematicParcel.C


示例9: forAll

void Foam::PointEdgeWave<Type, TrackingData>::leaveDomain
(
    const polyPatch& patch,
    const labelList& patchPointLabels,
    List<Type>& pointInfo
) const
{
    const labelList& meshPoints = patch.meshPoints();

    forAll(patchPointLabels, i)
    {
        label patchPointI = patchPointLabels[i];

        const point& pt = patch.points()[meshPoints[patchPointI]];

        pointInfo[i].leaveDomain(patch, patchPointI, pt, td_);
    }
开发者ID:BijanZarif,项目名称:OpenFOAM-2.4.0-MNF,代码行数:17,代码来源:PointEdgeWave.C


示例10: findOtherPatchID

Foam::label Foam::coupleGroupIdentifier::findOtherPatchID
(
    const polyPatch& thisPatch
) const
{
    const polyBoundaryMesh& pbm = thisPatch.boundaryMesh();

    return findOtherPatchID(pbm.mesh(), thisPatch);
}
开发者ID:Kiiree,项目名称:CONSELFcae-dev,代码行数:9,代码来源:coupleGroupIdentifier.C


示例11: patchIdentifier

Foam::polyPatch::polyPatch
(
    const polyPatch& pp,
    const polyBoundaryMesh& bm
)
:
    patchIdentifier(pp),
    primitivePatch
    (
        faceSubList
        (
            bm.mesh().faces(),
            pp.size(),
            pp.start()
        ),
        bm.mesh().points()
    ),
    start_(pp.start()),
    boundaryMesh_(bm),
    faceCellsPtr_(NULL),
    mePtr_(NULL)
{}
开发者ID:Cescfangs,项目名称:OpenFOAM-1.7.x,代码行数:22,代码来源:polyPatch.C


示例12: forAll

void Foam::FaceCellWave<Type, TrackingData>::checkCyclic
(
    const polyPatch& patch
) const
{
    const cyclicPolyPatch& nbrPatch =
        refCast<const cyclicPolyPatch>(patch).neighbPatch();

    forAll(patch, patchFaceI)
    {
        label i1 = patch.start() + patchFaceI;
        label i2 = nbrPatch.start() + patchFaceI;

        if
        (
           !allFaceInfo_[i1].sameGeometry
            (
                mesh_,
                allFaceInfo_[i2],
                geomTol_,
                td_
            )
        )
        {
            FatalErrorIn
            (
                "FaceCellWave<Type, TrackingData>"
                "::checkCyclic(const polyPatch&)"
            )   << "problem: i:" << i1 << "  otheri:" << i2
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << abort(FatalError);
        }

        if (changedFace_[i1] != changedFace_[i2])
        {
            FatalErrorIn
            (
                "FaceCellWave<Type, TrackingData>"
                "::checkCyclic(const polyPatch&)"
            )   << " problem: i:" << i1 << "  otheri:" << i2
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << "   changedFace:" << changedFace_[i1]
                << "   otherchangedFace:" << changedFace_[i2]
                << abort(FatalError);
        }
    }
开发者ID:GameCave,项目名称:OpenFOAM-2.3.x,代码行数:48,代码来源:FaceCellWave.C


示例13: forAll

void Foam::FaceCellWave<Type, TrackingData>::checkCyclic
(
    const polyPatch& patch
) const
{
    // For debugging: check status on both sides of cyclic

    const cyclicPolyPatch& nbrPatch =
        refCast<const cyclicPolyPatch>(patch).neighbPatch();

    forAll(patch, patchFacei)
    {
        label i1 = patch.start() + patchFacei;
        label i2 = nbrPatch.start() + patchFacei;

        if
        (
           !allFaceInfo_[i1].sameGeometry
            (
                mesh_,
                allFaceInfo_[i2],
                geomTol_,
                td_
            )
        )
        {
            FatalErrorInFunction
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << abort(FatalError);
        }

        if (changedFace_[i1] != changedFace_[i2])
        {
            FatalErrorInFunction
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << "   changedFace:" << changedFace_[i1]
                << "   otherchangedFace:" << changedFace_[i2]
                << abort(FatalError);
        }
    }
开发者ID:mattijsjanssens,项目名称:OpenFOAM-dev,代码行数:42,代码来源:FaceCellWave.C


示例14: exit

Foam::label Foam::coupleGroupIdentifier::findOtherPatchID
(
    const polyMesh& mesh,
    const polyPatch& thisPatch
) const
{
    const polyBoundaryMesh& pbm = mesh.boundaryMesh();

    if (!valid())
    {
        FatalErrorIn
        (
            "coupleGroupIdentifier::findOtherPatchID(const polyPatch&) const"
        )   << "Invalid coupleGroup patch group"
            << " on patch " << thisPatch.name()
            << " in region " << pbm.mesh().name()
            << exit(FatalError);
    }

    HashTable<labelList, word>::const_iterator fnd =
        pbm.groupPatchIDs().find(name());

    if (fnd == pbm.groupPatchIDs().end())
    {
        if (&mesh == &thisPatch.boundaryMesh().mesh())
        {
            // thisPatch should be in patchGroup
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Patch " << thisPatch.name()
                << " should be in patchGroup " << name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);
        }

        return -1;
    }

    // Mesh has patch group
    const labelList& patchIDs = fnd();

    if (&mesh == &thisPatch.boundaryMesh().mesh())
    {
        if (patchIDs.size() > 2 || patchIDs.size() == 0)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " not of size < 2"
                << " on patch " << thisPatch.name()
                << " region " << thisPatch.boundaryMesh().mesh().name()
                << exit(FatalError);

            return -1;
        }

        label index = findIndex(patchIDs, thisPatch.index());

        if (index == -1)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " does not contain patch " << thisPatch.name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);

            return -1;
        }


        if (patchIDs.size() == 2)
        {
            // Return the other patch
            return patchIDs[1-index];
        }
        else    // size == 1
        {
            return -1;
        }
    }
    else
    {
        if (patchIDs.size() != 1)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " in region " << mesh.name()
//.........这里部分代码省略.........
开发者ID:Kiiree,项目名称:CONSELFcae-dev,代码行数:101,代码来源:coupleGroupIdentifier.C


示例15: switch

bool Foam::LocalInteraction<CloudType>::correct
(
    typename CloudType::parcelType& p,
    const polyPatch& pp,
    bool& keepParticle,
    const scalar trackFraction,
    const tetIndices& tetIs
)
{
    label patchI = patchData_.applyToPatch(pp.index());

    if (patchI >= 0)
    {
        vector& U = p.U();
        bool& active = p.active();

        typename PatchInteractionModel<CloudType>::interactionType it =
            this->wordToInteractionType
            (
                patchData_[patchI].interactionTypeName()
            );

        switch (it)
        {
            case PatchInteractionModel<CloudType>::itEscape:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = false;
                active = false;
                U = vector::zero;
                nEscape_[patchI]++;
                massEscape_[patchI] += dm;
                if (writeFields_)
                {
                    label pI = pp.index();
                    label fI = pp.whichFace(p.face());
                    massEscape().boundaryField()[pI][fI] += dm;
                }
                break;
            }
            case PatchInteractionModel<CloudType>::itStick:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = true;
                active = false;
                U = vector::zero;
                nStick_[patchI]++;
                massStick_[patchI] += dm;
                if (writeFields_)
                {
                    label pI = pp.index();
                    label fI = pp.whichFace(p.face());
                    massStick().boundaryField()[pI][fI] += dm;
                }
                break;
            }
            case PatchInteractionModel<CloudType>::itRebound:
            {
                keepParticle = true;
                active = true;

                vector nw;
                vector Up;

                this->owner().patchData(p, pp, trackFraction, tetIs, nw, Up);

                // Calculate motion relative to patch velocity
                U -= Up;

                scalar Un = U & nw;
                vector Ut = U - Un*nw;

                if (Un > 0)
                {
                    U -= (1.0 + patchData_[patchI].e())*Un*nw;
                }

                U -= patchData_[patchI].mu()*Ut;

                // Return velocity to global space
                U += Up;

                break;
            }
            default:
            {
                FatalErrorIn
                (
                    "bool LocalInteraction<CloudType>::correct"
                    "("
                        "typename CloudType::parcelType&, "
                        "const polyPatch&, "
                        "bool&, "
                        "const scalar, "
                        "const tetIndices&"
                    ") const"
                )   << "Unknown interaction type "
                    << patchData_[patchI].interactionTypeName()
//.........这里部分代码省略.........
开发者ID:Washino,项目名称:WM_PROJECT_USER_DIR,代码行数:101,代码来源:LocalInteraction.C


示例16: mag

void Foam::KinematicCloud<CloudType>::patchData
(
    const parcelType& p,
    const polyPatch& pp,
    const scalar trackFraction,
    const tetIndices& tetIs,
    vector& nw,
    vector& Up
) const
{
    label patchi = pp.index();
    label patchFacei = pp.whichFace(p.face());

    vector n = tetIs.faceTri(mesh_).normal();
    n /= mag(n);

    vector U = U_.boundaryField()[patchi][patchFacei];

    // Unless the face is rotating, the required normal is n;
    nw = n;

    if (!mesh_.moving())
    {
        // Only wall patches may have a non-zero wall velocity from
        // the velocity field when the mesh is not moving.

        if (isA<wallPolyPatch>(pp))
        {
            Up = U;
        }
        else
        {
            Up = Zero;
        }
    }
    else
    {
        vector U00 = U_.oldTime().boundaryField()[patchi][patchFacei];

        vector n00 = tetIs.oldFaceTri(mesh_).normal();

        // Difference in normal over timestep
        vector dn = Zero;

        if (mag(n00) > SMALL)
        {
            // If the old normal is zero (for example in layer
            // addition) then use the current normal, meaning that the
            // motion can only be translational, and dn remains zero,
            // otherwise, calculate dn:

            n00 /= mag(n00);

            dn = n - n00;
        }

        // Total fraction through the timestep of the motion,
        // including stepFraction before the current tracking step
        // and the current trackFraction
        // i.e.
        // let s = stepFraction, t = trackFraction
        // Motion of x in time:
        // |-----------------|---------|---------|
        // x00               x0        xi        x
        //
        // where xi is the correct value of x at the required
        // tracking instant.
        //
        // x0 = x00 + s*(x - x00) = s*x + (1 - s)*x00
        //
        // i.e. the motion covered by previous tracking portions
        // within this timestep, and
        //
        // xi = x0 + t*(x - x0)
        //    = t*x + (1 - t)*x0
        //    = t*x + (1 - t)*(s*x + (1 - s)*x00)
        //    = (s + t - s*t)*x + (1 - (s + t - s*t))*x00
        //
        // let m = (s + t - s*t)
        //
        // xi = m*x + (1 - m)*x00 = x00 + m*(x - x00);
        //
        // In the same form as before.

        scalar m =
            p.stepFraction()
          + trackFraction
          - (p.stepFraction()*trackFraction);

        // When the mesh is moving, the velocity field on wall patches
        // will contain the velocity associated with the motion of the
        // mesh, in which case it is interpolated in time using m.
        // For other patches the face velocity will need to be
        // reconstructed from the face centre motion.

        const vector& Cf = mesh_.faceCentres()[p.face()];

        vector Cf00 = mesh_.faces()[p.face()].centre(mesh_.oldPoints());

        if (isA<wallPolyPatch>(pp))
//.........这里部分代码省略.........
开发者ID:qyzeng,项目名称:OpenFOAM-dev,代码行数:101,代码来源:KinematicCloud.C


示例17: patch

bool Foam::turbulentTemperatureCoupledBaffleFvPatchScalarField::interfaceOwner
(
    const polyMesh& nbrRegion,
    const polyPatch& nbrPatch
) const
{
    const fvMesh& myRegion = patch().boundaryMesh().mesh();

    if (nbrRegion.name() == myRegion.name())
    {
        return patch().index() < nbrPatch.index();
    }
    else
    {
        const regionProperties& props =
            myRegion.objectRegistry::parent().lookupObject<regionProperties>
            (
                "regionProperties"
            );

        label myIndex = findIndex(props.fluidRegionNames(), myRegion.name());
        if (myIndex == -1)
        {
            label i = findIndex(props.solidRegionNames(), myRegion.name());

            if (i == -1)
            {
                FatalErrorIn
                (
                    "turbulentTemperatureCoupledBaffleFvPatchScalarField"
                    "::interfaceOwner(const polyMesh&"
                    ", const polyPatch&)const"
                )   << "Cannot find region " << myRegion.name()
                    << " neither in fluids " << props.fluidRegionNames()
                    << " nor in solids " << props.solidRegionNames()
                    << exit(FatalError);
            }
            myIndex = props.fluidRegionNames().size() + i;
        }
        label nbrIndex = findIndex
        (
            props.fluidRegionNames(),
            nbrRegion.name()
        );
        if (nbrIndex == -1)
        {
            label i = findIndex(props.solidRegionNames(), nbrRegion.name());

            if (i == -1)
            {
                FatalErrorIn
                (
                    "coupleManager::interfaceOwner"
                    "(const polyMesh&, const polyPatch&) const"
                )   << "Cannot find region " << nbrRegion.name()
                    << " neither in fluids " << props.fluidRegionNames()
                    << " nor in solids " << props.solidRegionNames()
                    << exit(FatalError);
            }
            nbrIndex = props.fluidRegionNames().size() + i;
        }

        return myIndex < nbrIndex;
    }
}
开发者ID:frankl000,项目名称:OpenFOAM-1.7.x,代码行数:65,代码来源:turbulentTemperatureCoupledBaffleFvPatchScalarField.C


示例18: switch

bool Foam::StandardWallInteraction<CloudType>::correct
(
    const polyPatch& pp,
    const label faceId,
    bool& keepParticle,
    vector& U
) const
{
    if (pp.isWall())
    {
        switch (interactionType_)
        {
        case PatchInteractionModel<CloudType>::itEscape:
        {
            keepParticle = false;
            U = vector::zero;
            break;
        }
        case PatchInteractionModel<CloudType>::itStick:
        {
            keepParticle = true;
            U = vector::zero;
            break;
        }
        case PatchInteractionModel<CloudType>::itRebound:
        {
            keepParticle = true;

            vector nw = pp.faceAreas()[pp.whichFace(faceId)];
            nw /= mag(nw);

            scalar Un = U & nw;
            vector Ut = U - Un*nw;

            if (Un > 0)
            {
                U -= (1.0 + e_)*Un*nw;
            }

            U -= mu_*Ut;

            break;
        }
        default:
        {
            FatalErrorIn
            (
                "bool StandardWallInteraction<CloudType>::correct"
                "("
                "const polyPatch&, "
                "const label, "
                "bool&, "
                "vector&"
                ") const"
            )   << "Unknown interaction type "
                << this->interactionTypeToWord(interactionType_)
                << "(" << interactionType_ << ")" << endl
                << abort(FatalError);
        }
        }

        return true;
    }

    return false;
}
开发者ID:WensiWu,项目名称:openfoam-extend-foam-extend-3.1,代码行数:66,代码来源:StandardWallInteraction.C


示例19: if

Foam::ensightPartFaces::ensightPartFaces
(
    label partNumber,
    const polyMesh& pMesh,
    const polyPatch& pPatch
)
:
    ensightPart(partNumber, pPatch.name(), pMesh)
{
    isCellData_ = false;
    offset_ = pPatch.start();
    size_ = pPatch.size();

    // count the shapes
    label nTri  = 0;
    label nQuad = 0;
    label nPoly = 0;

    forAll (pPatch, patchfaceI)
    {
        const face& f = pMesh.faces()[patchfaceI + offset_];

        if (f.size() == 3)
        {
            nTri++;
        }
        else if (f.size() == 4)
        {
            nQuad++;
        }
        else
        {
            nPoly++;
        }
    }

    // we can avoid double looping, but at the cost of allocation

    labelList triCells(nTri);
    labelList quadCells(nQuad);
    labelList polygonCells(nPoly);

    nTri  = 0;
    nQuad = 0;
    nPoly = 0;

    // classify the shapes
    forAll(pPatch, patchfaceI)
    {
        const face& f = pMesh.faces()[patchfaceI + offset_];

        if (f.size() == 3)
        {
            triCells[nTri++] = patchfaceI;
        }
        else if (f.size() == 4)
        {
            quadCells[nQuad++] = patchfaceI;
        }
        else
        {
            polygonCells[nPoly++] = patchfaceI;
        }
    }


    // MUST match with elementTypes
    elemLists_.setSize(elementTypes().size());

    elemLists_[tria3Elements].transfer( triCells );
    elemLists_[quad4Elements].transfer( quadCells );
    elemLists_[nsidedElements].transfer( polygonCells );
}
开发者ID:GoldenMan123,项目名称:openfoam-extend-foam-extend-3.1,代码行数:73,代码来源:ensightPartFaces.C



注:本文中的polyPatch类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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