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C++ WFont类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中WFont的典型用法代码示例。如果您正苦于以下问题:C++ WFont类的具体用法?C++ WFont怎么用?C++ WFont使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了WFont类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ARGB

void AIStats::Render()
{
    GameObserver * g = player->getObserver();
    float x0 = 10;
    if (player == g->players[1])
        x0 = 280;
    JRenderer::GetInstance()->FillRoundRect(x0, 10, 200, 180, 5, ARGB(50,0,0,0));

    WFont * f = g->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
    int i = 0;
    char buffer[512];
    list<AIStat *>::iterator it;
    for (it = stats.begin(); it != stats.end(); ++it)
    {
        if (i > 10)
            break;
        AIStat * stat = *it;
        if (stat->value > 0)
        {
            MTGCard * card = MTGCollection()->getCardById(stat->source);
            if (card)
            {
                sprintf(buffer, "%s %i", card->data->getName().c_str(), stat->value);
                f->DrawString(buffer, x0 + 5, 10 + 16 * (float) i);
                i++;
            }
        }
    }
}
开发者ID:Rolzad73,项目名称:wagic,代码行数:29,代码来源:AIStats.cpp


示例2: Render

void DamagerDamaged::Render(CombatStep mode)
{
    TransientCardView::Render();
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    mFont->SetBase(0);

    switch (mode)
    {
    case BLOCKERS:
    case TRIGGERS:
    case ORDER:
        mFont->SetColor(ARGB(92,255,255,255));
        break;
    case FIRST_STRIKE:
    case END_FIRST_STRIKE:
    case DAMAGE:
    case END_DAMAGE:
        mFont->SetColor(ARGB(255, 255, 64, 0));
        break;
    }

    char buf[6];
    sprintf(buf, "%i", sumDamages());
    mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);

}
开发者ID:Esplin,项目名称:wagic,代码行数:26,代码来源:DamagerDamaged.cpp


示例3: _

void DeckEditorMenu::drawDeckStatistics()
{
    ostringstream deckStatsString;

    deckStatsString
        << _("------- Deck Summary -----") << endl
        << _("Cards: ") << stw->cardCount << endl
        << _("Creatures: ") << setw(2) << stw->countCreatures
        << _("  Enchantments: ") << stw->countEnchantments << endl
        << _("Instants: ") << setw(4) << stw->countInstants
        << _("   Sorceries:      ") << setw(2) << stw->countSorceries << endl
        << _("Lands: ")
        << _("A: ") << setw(2) << left  << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
        << _("G: ") << setw(2) << left  << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
        << _("R: ") << setw(2) << left  << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
        << _("U: ") << setw(2) << left  << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
        << _("B: ") << setw(2) << left  << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
        << _("W: ") << setw(2) << left  << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
        << _("  --- Card color count ---  ") << endl
        << _("A: ") << setw(2) << left  << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
        << _("G: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
        << _("U: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
        << _("R: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
        << _("B: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
        << _("W: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl

        << _(" --- Average Cost --- ") << endl
        << _("Creature: ") << setprecision(2) << stw->avgCreatureCost << endl
        << _("Mana: ") << setprecision(2) << stw->avgManaCost << "   "
        << _("Spell: ") << setprecision(2) << stw->avgSpellCost << endl;

    WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    mainFont->DrawString(deckStatsString.str().c_str(), descX, descY + 25);
}
开发者ID:Rolzad73,项目名称:wagic,代码行数:34,代码来源:DeckEditorMenu.cpp


示例4: matchFont

FontSupport::FontMatch FontSupport::matchFont(const WFont& font) const
{
  for (MatchCache::iterator i = cache_.begin(); i != cache_.end(); ++i) {
    if (i->font.genericFamily() == font.genericFamily() &&
	i->font.specificFamilies() == font.specificFamilies() &&
	i->font.weight() == font.weight() &&
	i->font.style() == font.style()) {
      cache_.splice(cache_.begin(), cache_, i); // implement LRU
      return cache_.front().match;
    }
  }

  FontMatch match;

  for (unsigned i = 0; i < fontCollections_.size(); ++i) {
    FontMatch m = matchFont(font, fontCollections_[i].directory,
			    fontCollections_[i].recursive);

    if (m.quality() > match.quality())
      match = m;
  }

  // implement LRU
  cache_.pop_back();
  cache_.push_front(Matched());
  cache_.front().font = font;
  cache_.front().match = match;

  return match;
}
开发者ID:NovaWova,项目名称:wt,代码行数:30,代码来源:FontSupportSimple.C


示例5: beginPurchase

void GameStateShop::beginPurchase(int controlId)
{
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
    mFont->SetScale(SCALE_NORMAL);
    SAFE_DELETE(menu);
    if (mInventory[controlId] <= 0)
    {
        menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -145, this, Fonts::MENU_FONT, SCREEN_WIDTH - 300, SCREEN_HEIGHT / 2, _("Sold Out").c_str());
        menu->Add(-1, "Ok");
    }
    else if (playerdata->credits - mPrices[controlId] < 0)
    {
        menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -145, this, Fonts::MENU_FONT, SCREEN_WIDTH - 300, SCREEN_HEIGHT / 2, _("Not enough credits").c_str());
        menu->Add(-1, "Ok");
        if (options[Options::CHEATMODE].number)
        {
            menu->Add(-2, _("Steal it").c_str());
        }
    }
    else
    {
        char buf[512];
        if (controlId < BOOSTER_SLOTS)
            sprintf(buf, _("Purchase Booster: %i credits").c_str(), mPrices[controlId]);
        else
            sprintf(buf, _("Purchase Card: %i credits").c_str(), mPrices[controlId]);
        menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -145, this, Fonts::MENU_FONT, SCREEN_WIDTH - 300, SCREEN_HEIGHT / 2, buf);

        menu->Add(controlId, "Yes");
        menu->Add(-1, "No");
    }
}
开发者ID:cymbiotica,项目名称:wagic,代码行数:32,代码来源:GameStateShop.cpp


示例6: Render

void InteractiveButton::Render()
{
    if (!isSelectionValid()) return;
    JRenderer *renderer = JRenderer::GetInstance();
    WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    const string detailedInfoString = _(getText());
    float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
    float pspIconsSize = 0.5;
    float mainFontHeight = mainFont->GetHeight();
    float boxStartX =  getX() - 5;
    mXOffset = 0;
    mYOffset = 0;

#ifndef TOUCH_ENABLED
    renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(0, 0, 0, 0));
#else
    renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 192, 172, 119));
    renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 255, 255, 255));
    mYOffset += 2;
#endif

	float buttonXOffset = getX() - mXOffset;
    float buttonYOffset = getY() + mYOffset;
    if (buttonImage != NULL)
    {
        renderer->RenderQuad(buttonImage.get(), buttonXOffset - buttonImage.get()->mWidth/2, buttonYOffset + mainFontHeight/2, 0, pspIconsSize, pspIconsSize);
    }
    mainFont->SetColor(ARGB(255, 0, 0, 0));
    mainFont->DrawString(detailedInfoString, buttonXOffset, buttonYOffset);
}
开发者ID:Esplin,项目名称:wagic,代码行数:30,代码来源:InteractiveButton.cpp


示例7: RenderWithOffset

void SimpleButton::RenderWithOffset(float yOffset)
{
    mYOffset = yOffset;
    WFont * mFont = WResourceManager::Instance()->GetWFont(mFontId);

    mFont->SetScale(mScale);

    mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
}
开发者ID:Azurami,项目名称:wagic,代码行数:9,代码来源:SimpleButton.cpp


示例8: GetWidth

float SimpleButton::GetWidth()
{
    WFont * mFont = WResourceManager::Instance()->GetWFont(mFontId);
    float backup = mFont->GetScale();
    mFont->SetScale(1.0);
    float result = mFont->GetStringWidth(mText.c_str());
    mFont->SetScale(backup);
    return result;
}
开发者ID:Azurami,项目名称:wagic,代码行数:9,代码来源:SimpleButton.cpp


示例9: Render

void ExtraCost::Render()
{
    if (!mCostRenderString.empty())
    {
        WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
        mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
        mFont->SetColor(ARGB(255,255,255,255));
        mFont->DrawString(mCostRenderString, 20, 20, JGETEXT_LEFT);
    }
}
开发者ID:SkyRaiderX,项目名称:wagic,代码行数:10,代码来源:ExtraCost.cpp


示例10: Render

void OptionProfile::Render()
{
    JRenderer * renderer = JRenderer::GetInstance();
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
    mFont->SetScale(1);
    int spacing = 2 + (int) mFont->GetHeight();

    float pX, pY;
    pX = x;
    pY = y;
    char buf[512];
    if (selections[value] == "Default")
        sprintf(buf, "player/avatar.jpg");
    else
        sprintf(buf, "profiles/%s/avatar.jpg", selections[value].c_str());
    string filename = buf;
    JQuadPtr avatar = WResourceManager::Instance()->RetrieveTempQuad(filename, TEXTURE_SUB_EXACT);

    if (avatar)
    {
        renderer->RenderQuad(avatar.get(), x, pY);
        pX += 40;
    }

    mFont->SetColor(getColor(WGuiColor::TEXT_HEADER));
    mFont->DrawString(selections[value].c_str(), pX, pY + 2, JGETEXT_LEFT);
    mFont->SetScale(0.8f);
    mFont->SetColor(getColor(WGuiColor::TEXT_BODY));
    mFont->DrawString(preview.c_str(), pX, pY + spacing + 2, JGETEXT_LEFT);
    mFont->SetScale(1.0f);

}
开发者ID:Esplin,项目名称:wagic,代码行数:32,代码来源:OptionItem.cpp


示例11: switch

void FontSupport::matchFont(const WFont& font,
			    const std::vector<std::string>& fontNames,
			    const std::string& path,
			    FontMatch& match) const
{
  if (boost::ends_with(path, ".ttf")
      || boost::ends_with(path, ".ttc")) {
    std::string name = Utils::lowerCase(FileUtils::leaf(path));
    name = name.substr(0, name.length() - 4);
    Utils::replace(name, ' ', std::string());

    std::vector<const char*> weightVariants, styleVariants;

    if (font.weight() == WFont::Bold) {
      weightVariants.push_back("bold");
      weightVariants.push_back("bf");
    } else {
      weightVariants.push_back("");
    }

    switch (font.style()) {
    case WFont::NormalStyle: 
      styleVariants.push_back("regular");
      styleVariants.push_back(""); 
      break;
    case WFont::Italic:  
      styleVariants.push_back("italic");
      styleVariants.push_back("oblique");  
      break;
    case WFont::Oblique: 
      styleVariants.push_back("oblique"); 
      break;
    }

    for (unsigned i = 0; i < fontNames.size(); ++i) {
      double q = 1.0 - 0.1 * i;

      if (q <= match.quality())
	return;
      
      for (unsigned w = 0; w < weightVariants.size(); ++w)
	for (unsigned s = 0; s < styleVariants.size(); ++s) {
	  std::string fn = fontNames[i] + weightVariants[w] + styleVariants[s];
	  if (fn == name) {
	    match = FontMatch(path, q);
	    return;
	  }
	}
    }
  }
}
开发者ID:NovaWova,项目名称:wt,代码行数:51,代码来源:FontSupportSimple.C


示例12: LOG_ERROR

FontSupport::FontMatch FontSupport::matchFont(const WFont& font,
					      const std::string& directory,
					      bool recursive) const
{
  if (!FileUtils::exists(directory)
      || !FileUtils::isDirectory(directory)) {
    LOG_ERROR("cannot read directory '" << directory << "'");
    return FontMatch();
  }

  std::vector<std::string> fontNames;
  std::string families = font.specificFamilies().toUTF8();

  boost::split(fontNames, families, boost::is_any_of(","));
  for (unsigned i = 0; i < fontNames.size(); ++i) {
    std::string s = Utils::lowerCase(fontNames[i]); // UTF-8 !
    boost::trim_if(s, boost::is_any_of("\"'"));
    s = Utils::replace(s, ' ', std::string());
    fontNames[i] = s;
  }

  switch (font.genericFamily()) {
  case WFont::Serif:
    fontNames.push_back("times");
    fontNames.push_back("timesnewroman");
    break;
  case WFont::SansSerif:
    fontNames.push_back("helvetica");
    fontNames.push_back("arialunicode");
    fontNames.push_back("arial");
    fontNames.push_back("verdana");
    break;
  case WFont::Cursive:
    fontNames.push_back("zapfchancery");
    break;
  case WFont::Fantasy:
    fontNames.push_back("western");
    break;
  case WFont::Monospace:
    fontNames.push_back("courier");
    fontNames.push_back("mscouriernew");
    break;
  default:
    ;
  }

  FontMatch match;
  matchFont(font, fontNames, directory, recursive, match);

  return match;
}
开发者ID:NovaWova,项目名称:wt,代码行数:51,代码来源:FontSupportSimple.C


示例13: Render

void NextGamePhase::Render()
{
    WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
    mFont->SetBase(0);
    mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
    char buffer[200];
    int playerId = 1;
    if (observer->currentActionPlayer == observer->players[1])
        playerId = 2;

    sprintf(buffer, "%s %i : -> %s", _("Player").c_str(), playerId, observer->getNextGamePhaseName());

    mFont->DrawString(buffer, x + 30, y, JGETEXT_LEFT);
}
开发者ID:zwvc,项目名称:wagic-x,代码行数:14,代码来源:ActionStack.cpp


示例14: Overlay

void OptionKey::Overlay()
{
    JRenderer * renderer = JRenderer::GetInstance();
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
    mFont->SetColor(ARGB(255, 0, 0, 0));
    if (grabbed)
    {
        static const float x = 30, y = 45;
        renderer->FillRoundRect(x, y, SCREEN_WIDTH - 2 * x, 50, 2, ARGB(200, 200, 200, 255));
        string msg = _("Press a key to associate.");
        mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 20);
    }
    else if (btnMenu)
        btnMenu->Render();
}
开发者ID:Esplin,项目名称:wagic,代码行数:15,代码来源:OptionItem.cpp


示例15: matchFont

WFontMetrics FontSupport::fontMetrics(const WFont& font)
{
  PANGO_LOCK;

  enabledFontFormats = enabledFontFormats_;

  PangoFont *pangoFont = matchFont(font).pangoFont();
  PangoFontMetrics *metrics = pango_font_get_metrics(pangoFont, nullptr);

  double ascent
    = pangoUnitsToDouble(pango_font_metrics_get_ascent(metrics));
  double descent 
    = pangoUnitsToDouble(pango_font_metrics_get_descent(metrics));

  double leading = (ascent + descent) - font.sizeLength(12).toPixels();

  // ascent < leading is an odd thing. it happens with a font like
  // Cursive.
  if (ascent > leading)
    ascent -= leading;
  else
    leading = 0;

  WFontMetrics result(font, leading, ascent, descent);

  pango_font_metrics_unref(metrics);

  return result;
}
开发者ID:AlexanderKotliar,项目名称:wt,代码行数:29,代码来源:FontSupportPango.C


示例16: ARGB

void DeckEditorMenu::Render()
{
    JRenderer *r = JRenderer::GetInstance();
    r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));//bg??

    DeckMenu::Render();
    if (deckTitle.size() > 0)
    {
        WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
        DWORD currentColor = mainFont->GetColor();
        mainFont->SetColor(ARGB(255,255,255,255));
        mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-15, (statsHeight / 2)+4, JGETEXT_CENTER);
        mainFont->SetColor(currentColor);
    }

    if (stw && selectedDeck) drawDeckStatistics();

}
开发者ID:Rolzad73,项目名称:wagic,代码行数:18,代码来源:DeckEditorMenu.cpp


示例17: while

/* This alters the card structure, but this is intentional for performance and
*  space purpose: The only time we get the card text is to render it
*  on the screen, in a formatted way.
* Formatting the string every frame is not efficient, especially since we always display it the same way
* Formatting all strings at startup is inefficient too.
* Instead, we format when requested, but only once, and cache the result.
* To avoid memory to blow up, in exchange of the cached result, we erase the original string
*/
const vector<string>& CardPrimitive::getFormattedText()
{
    if (!text.size())
        return formattedText;

    std::string::size_type found = text.find_first_of("{}");
    while (found != string::npos)
    {
        text[found] = '/';
        found = text.find_first_of("{}", found + 1);
    }
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
    mFont->FormatText(text, formattedText);

    text = "";

    return formattedText;
};
开发者ID:Esplin,项目名称:wagic,代码行数:26,代码来源:CardPrimitive.cpp


示例18: transform

QFont transform(const WFont& font)
{
	QFont f(QString::fromStdString(font.family()), font.pointSize(), font.weight(), font.italic());
	f.setUnderline(font.underline());
	f.setStrikeOut(font.strikeOut());
	f.setKerning(font.kerning());
	return f;
}
开发者ID:tecentwenping,项目名称:Controller_Atcsim,代码行数:8,代码来源:guitransform.cpp


示例19: fprintf

void GameApp::Render()
{
    if (systemError.size())
    {
        fprintf(stderr, "%s", systemError.c_str());
        WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
        if (mFont)
            mFont->DrawString(systemError.c_str(), 1, 1);
        return;
    }

    JRenderer * renderer = JRenderer::GetInstance();
    renderer->ClearScreen(ARGB(0,0,0,0));

    if (mCurrentState)
        mCurrentState->Render();

#ifdef DEBUG_CACHE
    WResourceManager::Instance()->DebugRender();
#endif

#if defined(DEBUG) && !defined(IOS)
    JGE* mEngine = JGE::GetInstance();
    float fps = mEngine->GetFPS();
    totalFPS += fps;
    nbUpdates+=1;
    WFont * mFont= WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    char buf[512];
    sprintf(buf, "avg:%.02f - %.02f fps",totalFPS/nbUpdates, fps);
    if (mFont)
    {
        mFont->SetColor(ARGB(255,255,255,255));
        mFont->DrawString(buf, 10, SCREEN_HEIGHT-25);
    }
#endif

}
开发者ID:cymbiotica,项目名称:wagic,代码行数:37,代码来源:GameApp.cpp


示例20: sprintf

void OptionTheme::Render()
{
    JRenderer * renderer = JRenderer::GetInstance();
    char buf[512];
    if (!bChecked)
    {
        author = "";
        bChecked = true;
        if (selections[value] == "Default")
            sprintf(buf, "%s", "graphics/themeinfo.txt");
        else
            sprintf(buf, "themes/%s/themeinfo.txt", selections[value].c_str());
        string contents;
        if (JFileSystem::GetInstance()->readIntoString(buf, contents))
        {
            std::stringstream stream(contents);
            string temp;
            std::getline(stream, temp);
            for (unsigned int x = 0; x < 17 && x < temp.size(); x++)
            {
                if (isprint(temp[x])) //Clear stuff that breaks mFont->DrawString, cuts to 16 chars.
                    author += temp[x];
            }
        }
    }
    sprintf(buf, _("Theme: %s").c_str(), selections[value].c_str());

    JQuadPtr q = getImage();
    if (q)
    {
        float scale = 128 / q->mHeight;
        renderer->RenderQuad(q.get(), x, y, 0, scale, scale);
    }

    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
    mFont->SetColor(getColor(WGuiColor::TEXT_HEADER));
    mFont->DrawString(buf, x + 2, y + 2);
    if (bChecked && author.size())
    {
        mFont->SetColor(getColor(WGuiColor::TEXT_BODY));
        mFont->SetScale(0.8f);
        float hi = mFont->GetHeight();
        sprintf(buf, _("Artist: %s").c_str(), author.c_str());
        mFont->DrawString(buf, x + 2, y + getHeight() - hi);
        mFont->SetScale(1);
    }
}
开发者ID:Esplin,项目名称:wagic,代码行数:47,代码来源:OptionItem.cpp



注:本文中的WFont类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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