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C++ VkLayerDispatchTable类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中VkLayerDispatchTable的典型用法代码示例。如果您正苦于以下问题:C++ VkLayerDispatchTable类的具体用法?C++ VkLayerDispatchTable怎么用?C++ VkLayerDispatchTable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了VkLayerDispatchTable类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: vkAllocateCommandBuffers

VkResult VKAPI_CALL vkAllocateCommandBuffers(
    VkDevice                                    device,
    const VkCommandBufferAllocateInfo*          pAllocateInfo,
    VkCommandBuffer*                            pCommandBuffers)
{
    dispatch_key key = get_dispatch_key(device);
    layer_data *my_data = get_my_data_ptr(key, layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;
    VkResult result;
    startReadObject(my_data, device);
    startWriteObject(my_data, pAllocateInfo->commandPool);

    result = pTable->AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers);
    finishReadObject(my_data, device);
    finishWriteObject(my_data, pAllocateInfo->commandPool);

    // Record mapping from command buffer to command pool
    if (VK_SUCCESS == result) {
        for (int index=0;index<pAllocateInfo->commandBufferCount;index++) {
            loader_platform_thread_lock_mutex(&threadingLock);
            command_pool_map[pCommandBuffers[index]] = pAllocateInfo->commandPool;
            loader_platform_thread_unlock_mutex(&threadingLock);
        }
    }

    return result;
}
开发者ID:lhqsine,项目名称:Vulkan-LoaderAndValidationLayers,代码行数:27,代码来源:threading.cpp


示例2: assert

/* Various dispatchable objects will use the same underlying dispatch table if
 * they
 * are created from that "parent" object. Thus use pointer to dispatch table
 * as the key to these table maps.
 *    Instance -> PhysicalDevice
 *    Device -> CommandBuffer or Queue
 * If use the object themselves as key to map then implies Create entrypoints
 * have to be intercepted
 * and a new key inserted into map */
VkLayerDebugMarkerDispatchTable *initDebugMarkerTable(VkDevice device) {
    VkLayerDebugMarkerDispatchTable *pDebugMarkerTable;

    assert(device);
    VkLayerDispatchTable *pDisp = *(VkLayerDispatchTable **)device;

    std::unordered_map<void *,
                       VkLayerDebugMarkerDispatchTable *>::const_iterator it =
        tableDebugMarkerMap.find((void *)pDisp);
    if (it == tableDebugMarkerMap.end()) {
        pDebugMarkerTable = new VkLayerDebugMarkerDispatchTable;
        tableDebugMarkerMap[(void *)pDisp] = pDebugMarkerTable;
    } else {
        return it->second;
    }

    pDebugMarkerTable->CmdDbgMarkerBegin =
        (PFN_vkCmdDbgMarkerBegin)pDisp->GetDeviceProcAddr(
            device, "vkCmdDbgMarkerBegin");
    pDebugMarkerTable->CmdDbgMarkerEnd =
        (PFN_vkCmdDbgMarkerEnd)pDisp->GetDeviceProcAddr(device,
                                                        "vkCmdDbgMarkerEnd");
    pDebugMarkerTable->DbgSetObjectTag =
        (PFN_vkDbgSetObjectTag)pDisp->GetDeviceProcAddr(device,
                                                        "vkDbgSetObjectTag");
    pDebugMarkerTable->DbgSetObjectName =
        (PFN_vkDbgSetObjectName)pDisp->GetDeviceProcAddr(device,
                                                         "vkDbgSetObjectName");

    return pDebugMarkerTable;
}
开发者ID:uraani,项目名称:StercusEngine,代码行数:40,代码来源:vk_layer_debug_marker_table.cpp


示例3: vkGetDeviceProcAddr

VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vkGetDeviceProcAddr(VkDevice dev, const char *funcName) {
#define ADD_HOOK(fn)                                                           \
    if (!strncmp(#fn, funcName, sizeof(#fn)))                                  \
    return (PFN_vkVoidFunction)fn

    ADD_HOOK(vkGetDeviceProcAddr);
    ADD_HOOK(vkDestroyDevice);
    ADD_HOOK(vkCreateSwapchainKHR);
    ADD_HOOK(vkGetSwapchainImagesKHR);
    ADD_HOOK(vkQueuePresentKHR);
    ADD_HOOK(vkDestroySwapchainKHR);
    ADD_HOOK(vkQueueSubmit);
#undef ADD_HOOK

    if (dev == NULL)
        return NULL;

    layer_data *dev_data;
    dev_data = get_my_data_ptr(get_dispatch_key(dev), layer_data_map);
    VkLayerDispatchTable *pTable = dev_data->device_dispatch_table;

    if (pTable->GetDeviceProcAddr == NULL)
        return NULL;
    return pTable->GetDeviceProcAddr(dev, funcName);
}
开发者ID:10imaging,项目名称:vulkan-basic-samples,代码行数:26,代码来源:overlay.cpp


示例4: vkFreeCommandBuffers

void VKAPI_CALL vkFreeCommandBuffers(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    uint32_t                                    commandBufferCount,
    const VkCommandBuffer*                      pCommandBuffers)
{
    dispatch_key key = get_dispatch_key(device);
    layer_data *my_data = get_my_data_ptr(key, layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;
    const bool lockCommandPool = false; // pool is already directly locked
    startReadObject(my_data, device);
    startWriteObject(my_data, commandPool);
    for (int index=0;index<commandBufferCount;index++) {
        startWriteObject(my_data, pCommandBuffers[index], lockCommandPool);
    }

    pTable->FreeCommandBuffers(device,commandPool,commandBufferCount,pCommandBuffers);
    finishReadObject(my_data, device);
    finishWriteObject(my_data, commandPool);
    for (int index=0;index<commandBufferCount;index++) {
        finishWriteObject(my_data, pCommandBuffers[index], lockCommandPool);
        loader_platform_thread_lock_mutex(&threadingLock);
        command_pool_map.erase(pCommandBuffers[index]);
        loader_platform_thread_unlock_mutex(&threadingLock);
    }
}
开发者ID:lhqsine,项目名称:Vulkan-LoaderAndValidationLayers,代码行数:26,代码来源:threading.cpp


示例5: vkQueueSubmit

VK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits,
                                                             VkFence fence) {
    layer_data *my_data = GetLayerDataPtr(get_dispatch_key(queue), layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;

    my_data->cmdBuffersThisFrame += submitCount;  // XXX WRONG

    return pTable->QueueSubmit(queue, submitCount, pSubmits, fence);
}
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:9,代码来源:overlay.cpp


示例6: vkDestroyDevice

VK_LAYER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *pAllocator) {
    dispatch_key key = get_dispatch_key(device);
    layer_data *my_data = GetLayerDataPtr(key, layer_data_map);
    my_data->Cleanup();
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;
    pTable->DeviceWaitIdle(device);
    pTable->DestroyDevice(device, pAllocator);
    delete pTable;
    layer_data_map.erase(key);
}
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:10,代码来源:overlay.cpp


示例7: get_my_data_ptr

void WsiImageData::Cleanup(VkDevice dev) {
    layer_data *my_data =
        get_my_data_ptr(get_dispatch_key(dev), layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;

    // XXX: needs device data
    //    pTable->FreeCommandBuffers(dev, cmd, nullptr);
    pTable->DestroyFramebuffer(dev, framebuffer, nullptr);
    pTable->DestroyImageView(dev, view, nullptr);
    pTable->DestroyBuffer(dev, vertexBuffer, nullptr);
    pTable->FreeMemory(dev, vertexBufferMemory, nullptr);
}
开发者ID:10imaging,项目名称:vulkan-basic-samples,代码行数:12,代码来源:overlay.cpp


示例8: GetLayerDataPtr

void SwapChainData::Cleanup(VkDevice dev) {
    layer_data *my_data = GetLayerDataPtr(get_dispatch_key(dev), layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;

    for (uint32_t i = 0; i < presentableImages.size(); i++) {
        presentableImages[i]->Cleanup(dev);
        delete presentableImages[i];
    }

    presentableImages.clear();

    pTable->DestroyPipeline(dev, pipeline, nullptr);
    pTable->DestroyRenderPass(dev, render_pass, nullptr);
}
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:14,代码来源:overlay.cpp


示例9: DestroyDevice

VKAPI_ATTR void VKAPI_CALL
DestroyDevice(VkDevice device, const VkAllocationCallbacks *pAllocator) {
    DeviceMapStruct *devMap = get_dev_info(device);
    assert(devMap);
    VkLayerDispatchTable *pDisp = devMap->device_dispatch_table;
    pDisp->DestroyDevice(device, pAllocator);

    loader_platform_thread_lock_mutex(&globalLock);
    delete pDisp;
    delete devMap;

    deviceMap.erase(device);
    loader_platform_thread_unlock_mutex(&globalLock);
}
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:14,代码来源:screenshot.cpp


示例10: GetSwapchainImagesKHR

VKAPI_ATTR VkResult VKAPI_CALL
GetSwapchainImagesKHR(VkDevice device, VkSwapchainKHR swapchain,
                      uint32_t *pCount, VkImage *pSwapchainImages) {
    DeviceMapStruct *devMap = get_dev_info(device);
    assert(devMap);
    VkLayerDispatchTable *pDisp = devMap->device_dispatch_table;
    VkResult result = pDisp->GetSwapchainImagesKHR(device, swapchain, pCount,
                                                   pSwapchainImages);

    // Save the swapchain images in a map if we are taking screenshots
    loader_platform_thread_lock_mutex(&globalLock);
    if (screenshotEnvQueried && screenshotFrames.empty()) {
        // No screenshots in the list to take
        loader_platform_thread_unlock_mutex(&globalLock);
        return result;
    }

    if (result == VK_SUCCESS && pSwapchainImages && !swapchainMap.empty() &&
        swapchainMap.find(swapchain) != swapchainMap.end()) {
        unsigned i;

        for (i = 0; i < *pCount; i++) {
            // Create a mapping for an image to a device, image extent, and
            // format
            if (imageMap[pSwapchainImages[i]] == NULL) {
                ImageMapStruct *imageMapElem = new ImageMapStruct;
                imageMap[pSwapchainImages[i]] = imageMapElem;
            }
            imageMap[pSwapchainImages[i]]->device =
                swapchainMap[swapchain]->device;
            imageMap[pSwapchainImages[i]]->imageExtent =
                swapchainMap[swapchain]->imageExtent;
            imageMap[pSwapchainImages[i]]->format =
                swapchainMap[swapchain]->format;
        }

        // Add list of images to swapchain to image map
        SwapchainMapStruct *swapchainMapElem = swapchainMap[swapchain];
        if (i >= 1 && swapchainMapElem) {
            VkImage *imageList = new VkImage[i];
            swapchainMapElem->imageList = imageList;
            for (unsigned j = 0; j < i; j++) {
                swapchainMapElem->imageList[j] = pSwapchainImages[j];
            }
        }
    }
    loader_platform_thread_unlock_mutex(&globalLock);
    return result;
}
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:49,代码来源:screenshot.cpp


示例11: GetDeviceProcAddr

VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL GetDeviceProcAddr(VkDevice device, const char *funcName) {
    PFN_vkVoidFunction addr;
    layer_data *dev_data;

    assert(device);

    addr = layer_intercept_proc(funcName);
    if (addr)
        return addr;

    dev_data = get_my_data_ptr(get_dispatch_key(device), layer_data_map);
    VkLayerDispatchTable *pTable = dev_data->device_dispatch_table;

    if (pTable->GetDeviceProcAddr == NULL)
        return NULL;
    return pTable->GetDeviceProcAddr(device, funcName);
}
开发者ID:AdamRLukaitis,项目名称:VulkanSamples,代码行数:17,代码来源:threading.cpp


示例12: vkGetDeviceProcAddr

VK_LAYER_EXPORT PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(VkDevice device, const char *funcName) {
    PFN_vkVoidFunction addr;
    layer_data *dev_data;
    if (device == VK_NULL_HANDLE) {
        return NULL;
    }

    addr = layer_intercept_proc(funcName);
    if (addr)
        return addr;

    dev_data = get_my_data_ptr(get_dispatch_key(device), layer_data_map);
    VkLayerDispatchTable *pTable = dev_data->device_dispatch_table;

    if (pTable->GetDeviceProcAddr == NULL)
        return NULL;
    return pTable->GetDeviceProcAddr(device, funcName);
}
开发者ID:MichaelMcDonnell,项目名称:Vulkan-LoaderAndValidationLayers,代码行数:18,代码来源:threading.cpp


示例13: CreateSwapchainKHR

VKAPI_ATTR VkResult VKAPI_CALL CreateSwapchainKHR(
    VkDevice device, const VkSwapchainCreateInfoKHR *pCreateInfo,
    const VkAllocationCallbacks *pAllocator, VkSwapchainKHR *pSwapchain) {

    DeviceMapStruct *devMap = get_dev_info(device);
    assert(devMap);
    VkLayerDispatchTable *pDisp = devMap->device_dispatch_table;

    // This layer does an image copy later on, and the copy command expects the
    // transfer src bit to be on.
    VkSwapchainCreateInfoKHR myCreateInfo = *pCreateInfo;
    myCreateInfo.imageUsage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
    VkResult result = pDisp->CreateSwapchainKHR(device, &myCreateInfo,
                                                pAllocator, pSwapchain);

    // Save the swapchain in a map of we are taking screenshots.
    loader_platform_thread_lock_mutex(&globalLock);
    if (screenshotEnvQueried && screenshotFrames.empty()) {
        // No screenshots in the list to take
        loader_platform_thread_unlock_mutex(&globalLock);
        return result;
    }

    if (result == VK_SUCCESS) {
        // Create a mapping for a swapchain to a device, image extent, and
        // format
        SwapchainMapStruct *swapchainMapElem = new SwapchainMapStruct;
        swapchainMapElem->device = device;
        swapchainMapElem->imageExtent = pCreateInfo->imageExtent;
        swapchainMapElem->format = pCreateInfo->imageFormat;
        swapchainMap.insert(make_pair(*pSwapchain, swapchainMapElem));

        // Create a mapping for the swapchain object into the dispatch table
        // TODO is this needed? screenshot_device_table_map.emplace((void
        // *)pSwapchain, pTable);
    }
    loader_platform_thread_unlock_mutex(&globalLock);

    return result;
}
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:40,代码来源:screenshot.cpp


示例14: CreateCommandPool

VKAPI_ATTR VkResult VKAPI_CALL CreateCommandPool(
    VkDevice device, const VkCommandPoolCreateInfo *pCreateInfo,
    const VkAllocationCallbacks *pAllocator, VkCommandPool *pCommandPool) {
    DeviceMapStruct *devMap = get_dev_info(device);
    assert(devMap);
    VkLayerDispatchTable *pDisp = devMap->device_dispatch_table;
    VkResult result =
        pDisp->CreateCommandPool(device, pCreateInfo, pAllocator, pCommandPool);

    // Save the command pool on a map if we are taking screenshots.
    loader_platform_thread_lock_mutex(&globalLock);
    if (screenshotEnvQueried && screenshotFrames.empty()) {
        // No screenshots in the list to take
        loader_platform_thread_unlock_mutex(&globalLock);
        return result;
    }

    // Create a mapping from a device to a commandPool
    devMap->commandPool = *pCommandPool;
    loader_platform_thread_unlock_mutex(&globalLock);
    return result;
}
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:22,代码来源:screenshot.cpp


示例15: GetDeviceProcAddr

VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
GetDeviceProcAddr(VkDevice dev, const char *funcName) {
    PFN_vkVoidFunction proc = intercept_core_device_command(funcName);
    if (proc)
        return proc;

    if (dev == NULL) {
        return NULL;
    }

    proc = intercept_khr_swapchain_command(funcName, dev);
    if (proc)
        return proc;

    DeviceMapStruct *devMap = get_dev_info(dev);
    assert(devMap);
    VkLayerDispatchTable *pDisp = devMap->device_dispatch_table;

    if (pDisp->GetDeviceProcAddr == NULL)
        return NULL;
    return pDisp->GetDeviceProcAddr(dev, funcName);
}
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:22,代码来源:screenshot.cpp


示例16: vkGetDeviceProcAddr

VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(VkDevice dev, const char *funcName) {
    if (!strcmp(funcName, "vkGetDeviceProcAddr"))
        return (PFN_vkVoidFunction)vkGetDeviceProcAddr;
    if (!strcmp(funcName, "vkDestroyDevice"))
        return (PFN_vkVoidFunction)vkDestroyDevice;
    if (!strcmp(funcName, "vkGetDeviceQueue"))
        return (PFN_vkVoidFunction)vkGetDeviceQueue;
    if (!strcmp(funcName, "vkCreateRenderPass"))
        return (PFN_vkVoidFunction)vkCreateRenderPass;
    if (!strcmp(funcName, "vkCreateCommandPool"))
        return (PFN_vkVoidFunction)vkCreateCommandPool;
    if (!strcmp(funcName, "vkDestroyCommandPool"))
        return (PFN_vkVoidFunction)vkDestroyCommandPool;
    if (!strcmp(funcName, "vkResetCommandPool"))
        return (PFN_vkVoidFunction)vkResetCommandPool;
    if (!strcmp(funcName, "vkAllocateCommandBuffers"))
        return (PFN_vkVoidFunction)vkAllocateCommandBuffers;
    if (!strcmp(funcName, "vkFreeCommandBuffers"))
        return (PFN_vkVoidFunction)vkFreeCommandBuffers;
    if (!strcmp(funcName, "vkBeginCommandBuffer"))
        return (PFN_vkVoidFunction)vkBeginCommandBuffer;
    if (!strcmp(funcName, "vkCmdUpdateBuffer"))
        return (PFN_vkVoidFunction)vkCmdUpdateBuffer;
    if (!strcmp(funcName, "vkUpdateDescriptorSets"))
        return (PFN_vkVoidFunction)vkUpdateDescriptorSets;
    if (!strcmp(funcName, "vkCmdFillBuffer"))
        return (PFN_vkVoidFunction)vkCmdFillBuffer;

    if (dev == NULL)
        return NULL;

    layer_data *my_data = get_my_data_ptr(get_dispatch_key(dev), layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;
    {
        if (pTable->GetDeviceProcAddr == NULL)
            return NULL;
        return pTable->GetDeviceProcAddr(dev, funcName);
    }
}
开发者ID:ChristophHaag,项目名称:VulkanSamples,代码行数:39,代码来源:device_limits.cpp


示例17: AllocateCommandBuffers

VKAPI_ATTR VkResult VKAPI_CALL
AllocateCommandBuffers(VkDevice device, const VkCommandBufferAllocateInfo *pAllocateInfo, VkCommandBuffer *pCommandBuffers) {
    dispatch_key key = get_dispatch_key(device);
    layer_data *my_data = get_my_data_ptr(key, layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;
    VkResult result;
    startReadObject(my_data, device);
    startWriteObject(my_data, pAllocateInfo->commandPool);

    result = pTable->AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers);
    finishReadObject(my_data, device);
    finishWriteObject(my_data, pAllocateInfo->commandPool);

    // Record mapping from command buffer to command pool
    if (VK_SUCCESS == result) {
        for (uint32_t index = 0; index < pAllocateInfo->commandBufferCount; index++) {
            std::lock_guard<std::mutex> lock(global_lock);
            command_pool_map[pCommandBuffers[index]] = pAllocateInfo->commandPool;
        }
    }

    return result;
}
开发者ID:AdamRLukaitis,项目名称:VulkanSamples,代码行数:23,代码来源:threading.cpp


示例18: GetDeviceQueue

VKAPI_ATTR void VKAPI_CALL GetDeviceQueue(VkDevice device,
                                          uint32_t queueNodeIndex,
                                          uint32_t queueIndex,
                                          VkQueue *pQueue) {
    DeviceMapStruct *devMap = get_dev_info(device);
    assert(devMap);
    VkLayerDispatchTable *pDisp = devMap->device_dispatch_table;
    pDisp->GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue);

    // Save the device queue in a map if we are taking screenshots.
    loader_platform_thread_lock_mutex(&globalLock);
    if (screenshotEnvQueried && screenshotFrames.empty()) {
        // No screenshots in the list to take
        loader_platform_thread_unlock_mutex(&globalLock);
        return;
    }

    VkDevice que = static_cast<VkDevice>(static_cast<void *>(*pQueue));
    deviceMap.emplace(que, devMap);

    // Create a mapping from a device to a queue
    devMap->queue = *pQueue;
    loader_platform_thread_unlock_mutex(&globalLock);
}
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:24,代码来源:screenshot.cpp


示例19: vkGetSwapchainImagesKHR

VK_LAYER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(VkDevice device, VkSwapchainKHR swapChain, uint32_t *pCount,
                                                                       VkImage *pImages) {
    layer_data *my_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
    VkLayerDispatchTable *pTable = my_data->device_dispatch_table;
    VkResult result = my_data->pfnGetSwapchainImagesKHR(device, swapChain, pCount, pImages);
    VkResult U_ASSERT_ONLY err;

    /* GetSwapChainImagesWSI may be called without an images buffer, in which
     * case it
     * just returns the count to the caller. We're only interested in acting on
     * the
     * /actual/ fetch of the images.
     */
    if (pImages) {
        auto data = (*my_data->swapChains)[swapChain];

        for (uint32_t i = 0; i < *pCount; i++) {
            /* Create attachment view for each */
            VkImageViewCreateInfo ivci;
            ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
            ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
            ivci.pNext = nullptr;
            ivci.format = data->format;
            ivci.components.r = VK_COMPONENT_SWIZZLE_R;
            ivci.components.g = VK_COMPONENT_SWIZZLE_G;
            ivci.components.b = VK_COMPONENT_SWIZZLE_B;
            ivci.components.a = VK_COMPONENT_SWIZZLE_A;
            ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
            ivci.subresourceRange.baseMipLevel = 0;
            ivci.subresourceRange.levelCount = 1;
            ivci.subresourceRange.baseArrayLayer = 0;
            ivci.subresourceRange.layerCount = 1;
            ivci.image = pImages[i];
            ivci.flags = 0;

            VkImageView v;
            pTable->CreateImageView(device, &ivci, nullptr, &v);

            /* Create framebuffer for each */
            VkFramebufferCreateInfo fci;
            fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
            fci.pNext = nullptr;
            fci.flags = 0;
            fci.renderPass = data->render_pass;
            fci.attachmentCount = 1;
            fci.pAttachments = &v;
            fci.width = data->width;
            fci.height = data->height;
            fci.layers = 1;

            VkFramebuffer fb;
            pTable->CreateFramebuffer(device, &fci, nullptr, &fb);

            /* Create command buffer for each */
            VkCommandBufferAllocateInfo cbai;
            cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
            cbai.pNext = nullptr;
            cbai.commandPool = my_data->pool;
            cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
            cbai.commandBufferCount = 1;

            VkCommandBuffer cmd;
            pTable->AllocateCommandBuffers(device, &cbai, &cmd);

            /* We have just created a dispatchable object, but the dispatch
             * table has not been placed in the object yet.
             * When a "normal" application creates a command buffer,
             * the dispatch table is installed by the top-level binding
             * (trampoline.c).
             * But here, we have to do it ourselves. */

            if (!my_data->pfn_dev_init) {
                *((const void **)cmd) = *(void **)device;
            } else {
                err = my_data->pfn_dev_init(device, (void *)cmd);
                assert(!err);
            }

            /* Create vertex buffer */
            VkBufferCreateInfo bci;
            memset(&bci, 0, sizeof(bci));
            bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
            bci.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
            bci.size = sizeof(vertex) * MAX_TEXT_VERTICES;

            VkBuffer buf;
            err = pTable->CreateBuffer(device, &bci, nullptr, &buf);
            assert(!err);

            VkMemoryRequirements mem_reqs;
            pTable->GetBufferMemoryRequirements(device, buf, &mem_reqs);
            assert(!err);

            VkMemoryAllocateInfo mem_alloc;
            memset(&mem_alloc, 0, sizeof(mem_alloc));
            mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
            mem_alloc.allocationSize = mem_reqs.size;
            mem_alloc.memoryTypeIndex = choose_memory_type(
                my_data->gpu, mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);

//.........这里部分代码省略.........
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:101,代码来源:overlay.cpp


示例20: writePPM

// Save an image to a PPM image file.
//
// This function issues commands to copy/convert the swapchain image
// from whatever compatible format the swapchain image uses
// to a single format (VK_FORMAT_R8G8B8A8_UNORM) so that the converted
// result can be easily written to a PPM file.
//
// Error handling: If there is a problem, this function should silently
// fail without affecting the Present operation going on in the caller.
// The numerous debug asserts are to catch programming errors and are not
// expected to assert.  Recovery and clean up are implemented for image memory
// allocation failures.
// (TODO) It would be nice to pass any failure info to DebugReport or something.
static void writePPM(const char *filename, VkImage image1) {

    VkResult err;
    bool pass;

    // Bail immediately if we can't find the image.
    if (imageMap.empty() || imageMap.find(image1) == imageMap.end())
        return;

    // Collect object info from maps.  This info is generally recorded
    // by the other functions hooked in this layer.
    VkDevice device = imageMap[image1]->device;
    VkPhysicalDevice physicalDevice = deviceMap[device]->physicalDevice;
    VkInstance instance = physDeviceMap[physicalDevice]->instance;
    VkQueue queue = deviceMap[device]->queue;
    DeviceMapStruct *devMap = get_dev_info(device);
    if (NULL == devMap) {
        assert(0);
        return;
    }
    VkLayerDispatchTable *pTableDevice = devMap->device_dispatch_table;
    VkLayerDispatchTable *pTableQueue =
        get_dev_info(static_cast<VkDevice>(static_cast<void *>(queue)))
            ->device_dispatch_table;
    VkLayerInstanceDispatchTable *pInstanceTable;
    pInstanceTable = instance_dispatch_table(instance);

    // Gather incoming image info and check image format for compatibility with
    // the target format.
    // This function supports both 24-bit and 32-bit swapchain images.
    VkFormat const target32bitFormat = VK_FORMAT_R8G8B8A8_UNORM;
    VkFormat const target24bitFormat = VK_FORMAT_R8G8B8_UNORM;
    uint32_t const width = imageMap[image1]->imageExtent.width;
    uint32_t const height = imageMap[image1]->imageExtent.height;
    VkFormat const format = imageMap[image1]->format;
    uint32_t const numChannels = vk_format_get_channel_count(format);
    if ((vk_format_get_compatibility_class(target24bitFormat) !=
         vk_format_get_compatibility_class(format)) &&
        (vk_format_get_compatibility_class(target32bitFormat) !=
         vk_format_get_compatibility_class(format))) {
        assert(0);
        return;
    }
    if ((3 != numChannels) && (4 != numChannels)) {
        assert(0);
        return;
    }

    // General Approach
    //
    // The idea here is to copy/convert the swapchain image into another image
    // that can be mapped and read by the CPU to produce a PPM file.
    // The image must be untiled and converted to a specific format for easy
    // parsing.  The memory for the final image must be host-visible.
    // Note that in Vulkan, a BLIT operation must be used to perform a format
    // conversion.
    //
    // Devices vary in their ability to blit to/from linear and optimal tiling.
    // So we must query the device properties to get this information.
    //
    // If the device cannot BLIT to a LINEAR image, then the operation must be
    // done in two steps:
    // 1) BLIT the swapchain image (image1) to a temp image (image2) that is
    // created with TILING_OPTIMAL.
    // 2) COPY image2 to another temp image (image3) that is created with
    // TILING_LINEAR.
    // 3) Map image 3 and write the PPM file.
    //
    // If the device can BLIT to a LINEAR image, then:
    // 1) BLIT the swapchain image (image1) to a temp image (image2) that is
    // created with TILING_LINEAR.
    // 2) Map image 2 and write the PPM file.
    //
    // There seems to be no way to tell if the swapchain image (image1) is tiled
    // or not.  We therefore assume that the BLIT operation can always read from
    // both linear and optimal tiled (swapchain) images.
    // There is therefore no point in looking at the BLIT_SRC properties.
    //
    // There is also the optimization where the incoming and target formats are
    // the same.  In this case, just do a COPY.

    VkFormatProperties targetFormatProps;
    pInstanceTable->GetPhysicalDeviceFormatProperties(
        physicalDevice,
        (3 == numChannels) ? target24bitFormat : target32bitFormat,
        &targetFormatProps);
    bool need2steps = false;
//.........这里部分代码省略.........
开发者ID:ZLixing,项目名称:VulkanTools,代码行数:101,代码来源:screenshot.cpp



注:本文中的VkLayerDispatchTable类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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