• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ ViewObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ViewObject的典型用法代码示例。如果您正苦于以下问题:C++ ViewObject类的具体用法?C++ ViewObject怎么用?C++ ViewObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了ViewObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: getSpriteTile

Tile getSpriteTile(const ViewObject& obj) {
  if (obj.id() == ViewId::SPECIAL_BEAST)
    return getSpecialCreatureSprite(obj, false);
  if (obj.id() == ViewId::SPECIAL_HUMANOID)
    return getSpecialCreatureSprite(obj, true);
  return getSprite(obj.id());
}
开发者ID:Nekoninja,项目名称:keeperrl,代码行数:7,代码来源:tile.cpp


示例2: Vec2

Vec2 MapGui::getMovementOffset(const ViewObject& object, Vec2 size, double time, int curTimeReal) {
  if (!object.hasAnyMovementInfo())
    return Vec2(0, 0);
  double state;
  Vec2 dir;
  if (screenMovement && 
      curTimeReal >= screenMovement->startTimeReal &&
      curTimeReal <= screenMovement->endTimeReal) {
    state = (double(curTimeReal) - screenMovement->startTimeReal) /
          (screenMovement->endTimeReal - screenMovement->startTimeReal);
    dir = object.getMovementInfo(screenMovement->startTimeGame, screenMovement->endTimeGame,
        screenMovement->creatureId);
  } else if (object.hasAnyMovementInfo() && !screenMovement) {
    ViewObject::MovementInfo info = object.getLastMovementInfo();
    dir = info.direction;
    if (info.direction.length8() == 0 || time >= info.tEnd || time <= info.tBegin)
      return Vec2(0, 0);
    state = (time - info.tBegin) / (info.tEnd - info.tBegin);
    double minStopTime = 0.2;
    state = min(1.0, max(0.0, (state - minStopTime) / (1.0 - 2 * minStopTime)));
  } else
    return Vec2(0, 0);
  if (object.getLastMovementInfo().type == ViewObject::MovementInfo::ATTACK)
    if (dir.length8() == 1)
      return Vec2(0.8 * (state < 0.5 ? state : 1 - state) * dir.x * size.x,
          (0.8 * (state < 0.5 ? state : 1 - state)* dir.y - getJumpOffset(object, state)) * size.y);
  return Vec2((state - 1) * dir.x * size.x, ((state - 1)* dir.y - getJumpOffset(object, state)) * size.y);
}
开发者ID:bstahly,项目名称:keeperrl,代码行数:28,代码来源:map_gui.cpp


示例3: insert

void ViewIndex::insert(ViewObject obj) {
  PROFILE;
  int ind = objIndex[int(obj.layer())];
  if (ind < 100)
    objects[ind] = std::move(obj);
  else {
    objIndex[int(obj.layer())] = objects.size();
    objects.push_back(std::move(obj));
  }
}
开发者ID:miki151,项目名称:keeperrl,代码行数:10,代码来源:view_index.cpp


示例4: animation_thread

static int32 animation_thread(void *cookie)
{
    ViewObject *view = (ViewObject *) cookie;
    while (1)
    {
        view->Render();
        view->GLCheckError();
        snooze(1);
    }
    return B_OK;	// keep compiler happy
}
开发者ID:yunxiaoxiao110,项目名称:haiku,代码行数:11,代码来源:MainWindow.cpp


示例5: drawMorale

void MapGui::drawCreatureHighlights(Renderer& renderer, const ViewObject& object, Rectangle tile) {
  if (object.hasModifier(ViewObject::Modifier::PLAYER)) {
    renderer.drawFilledRectangle(tile, Color::Transparent, colors[ColorId::LIGHT_GRAY]);
  }
  if (object.hasModifier(ViewObject::Modifier::DRAW_MORALE) && showMorale)
    drawMorale(renderer, tile, object.getAttribute(ViewObject::Attribute::MORALE));
  if (object.hasModifier(ViewObject::Modifier::TEAM_LEADER_HIGHLIGHT)) {
    renderer.drawFilledRectangle(tile, Color::Transparent, colors[ColorId::YELLOW]);
  } else
  if (object.hasModifier(ViewObject::Modifier::TEAM_HIGHLIGHT)) {
    renderer.drawFilledRectangle(tile, Color::Transparent, transparency(colors[ColorId::YELLOW], 120));
  }
}
开发者ID:silidur,项目名称:keeperrl,代码行数:13,代码来源:map_gui.cpp


示例6: getSpecialCreature

Tile getSpecialCreature(const ViewObject& obj, bool humanoid) {
  RandomGen r;
  r.init(hash<string>()(obj.getBareDescription()));
  string let = humanoid ? "WETUIPLKJHFAXBM" : "qwetyupkfaxbnm";
  char c;
  if (contains(let, obj.getBareDescription()[0]))
    c = obj.getBareDescription()[0];
  else
  if (contains(let, tolower(obj.getBareDescription()[0])))
    c = tolower(obj.getBareDescription()[0]);
  else
    c = let[r.get(let.size())];
  return Tile::unicode(c, ColorId(Random.get(EnumInfo<ColorId>::getSize())));
}
开发者ID:Ancurio,项目名称:keeperrl,代码行数:14,代码来源:tile.cpp


示例7: getColor

Color Tile::getColor(const ViewObject& object) {
  if (object.hasModifier(ViewObject::Modifier::INVISIBLE))
    return colors[ColorId::DARK_GRAY];
  if (object.hasModifier(ViewObject::Modifier::HIDDEN))
    return colors[ColorId::LIGHT_GRAY];
  double bleeding = object.getAttribute(ViewObject::Attribute::BLEEDING);
  if (bleeding > 0)
    bleeding = 0.5 + bleeding / 2;
  bleeding = min(1., bleeding);
  Color color = getAsciiTile(object).color;
  return Color(
      (1 - bleeding) * color.r + bleeding * 255,
      (1 - bleeding) * color.g,
      (1 - bleeding) * color.b);
}
开发者ID:hhirsch,项目名称:keeperrl,代码行数:15,代码来源:tile.cpp


示例8: getColor

Color Tile::getColor(const ViewObject& object) {
  if (object.hasModifier(ViewObject::INVISIBLE))
    return darkGray;
  if (object.hasModifier(ViewObject::HIDDEN))
    return lightGray;
  double bleeding = object.getBleeding();
  if (bleeding > 0)
    bleeding = 0.5 + bleeding / 2;
  bleeding = min(1., bleeding);
  Color color = getAsciiTile(object).color;
  return Color(
      (1 - bleeding) * color.r + bleeding * 255,
      (1 - bleeding) * color.g,
      (1 - bleeding) * color.b);
}
开发者ID:Nekoninja,项目名称:keeperrl,代码行数:15,代码来源:tile.cpp


示例9: getSpecialCreature

Tile getSpecialCreature(const ViewObject& obj, bool humanoid) {
  RandomGen r;
  r.init(hash<string>()(obj.getBareDescription()));
  string let = humanoid ? "WETUIPLKJHFAXBM" : "qwetyupkfaxbnm";
  char c;
  if (contains(let, obj.getBareDescription()[0]))
    c = obj.getBareDescription()[0];
  else
  if (contains(let, tolower(obj.getBareDescription()[0])))
    c = tolower(obj.getBareDescription()[0]);
  else
    c = let[r.getRandom(let.size())];
  Color col(r.getRandom(80, 250), r.getRandom(80, 250), 0);
  return Tile(c, col);
}
开发者ID:Nekoninja,项目名称:keeperrl,代码行数:15,代码来源:tile.cpp


示例10: getSpecialCreatureSprite

Tile getSpecialCreatureSprite(const ViewObject& obj, bool humanoid) {
  RandomGen r;
  r.init(hash<string>()(obj.getBareDescription()));
  if (humanoid)
    return Tile::byCoord(r.get(7), 10);
  else
    return Tile::byCoord(r.get(7, 10), 10);
}
开发者ID:Ancurio,项目名称:keeperrl,代码行数:8,代码来源:tile.cpp


示例11: getJumpOffset

static double getJumpOffset(const ViewObject& object, double state) {
  if (object.hasModifier(ViewObjectModifier::NO_UP_MOVEMENT))
    return 0;
  if (state > 0.5)
    state -= 0.5;
  state *= 2;
  const double maxH = 0.09;
  return maxH * (1.0 - (2.0 * state - 1) * (2.0 * state - 1));
}
开发者ID:bstahly,项目名称:keeperrl,代码行数:9,代码来源:map_gui.cpp


示例12: getAsciiTile

Tile getAsciiTile(const ViewObject& obj) {
  ViewId id = obj.id();
  if (id == ViewId::SPECIAL_BEAST)
    return getSpecialCreature(obj, false);
  if (id == ViewId::SPECIAL_HUMANOID)
    return getSpecialCreature(obj, true);
  if (symbols.count(id))
    return symbols.at(id);
  else
    FAIL << "unhandled view id " << EnumInfo<ViewId>::getString(id);
  return Tile::unicode(' ', ColorId(0));
}
开发者ID:hhirsch,项目名称:keeperrl,代码行数:12,代码来源:tile.cpp


示例13: updateObjects

void MapGui::updateObjects(const MapMemory* mem) {
  lastMemory = mem;
  floorIds.clear();
  shadowed.clear();
  for (Vec2 wpos : layout->getAllTiles(getBounds(), objects.getBounds()))
    if (auto& index = objects[wpos]) {
      if (index->hasObject(ViewLayer::FLOOR)) {
        ViewObject object = index->getObject(ViewLayer::FLOOR);
        if (object.hasModifier(ViewObject::Modifier::CASTS_SHADOW)) {
          shadowed.erase(wpos);
          shadowed.insert(wpos + Vec2(0, 1));
        }
        if (auto id = getConnectionId(object))
          floorIds.insert(make_pair(wpos, *id));
      } else if (index->hasObject(ViewLayer::FLOOR_BACKGROUND)) {
        if (auto id = getConnectionId(index->getObject(ViewLayer::FLOOR_BACKGROUND)))
          floorIds.insert(make_pair(wpos, *id));
      } else if (auto viewId = index->getHiddenId())
        if (auto id = getConnectionId(*viewId))
          floorIds.insert(make_pair(wpos, *id));
    }
}
开发者ID:pipehat,项目名称:keeperrl,代码行数:22,代码来源:map_gui.cpp


示例14: drawCreatureHighlight

void MapGui::drawCreatureHighlights(Renderer& renderer, const ViewObject& object, Vec2 pos, Vec2 sz, int curTime) {
  if (object.hasModifier(ViewObject::Modifier::PLAYER))
    drawCreatureHighlight(renderer, pos, sz, colors[ColorId::ALMOST_WHITE]);
  if (object.hasModifier(ViewObject::Modifier::DRAW_MORALE) && showMorale)
    drawCreatureHighlight(renderer, pos, sz, getMoraleColor(object.getAttribute(ViewObject::Attribute::MORALE)));
  if (object.hasModifier(ViewObject::Modifier::TEAM_LEADER_HIGHLIGHT) && (curTime / 1000) % 2) {
    drawCreatureHighlight(renderer, pos, sz, colors[ColorId::YELLOW]);
  } else
  if (object.hasModifier(ViewObject::Modifier::TEAM_HIGHLIGHT))
    drawCreatureHighlight(renderer, pos, sz, colors[ColorId::YELLOW]);
  if (object.getCreatureId()) {
    Color c = getCreatureHighlight(*object.getCreatureId(), curTime);
    if (c.a > 0)
      drawCreatureHighlight(renderer, pos, sz, c);
  }
}
开发者ID:bstahly,项目名称:keeperrl,代码行数:16,代码来源:map_gui.cpp


示例15: drawViewObject

void Renderer::drawViewObject(Vec2 pos, const ViewObject& object, bool useSprite, double scale) {
  drawViewObject(pos, object.id(), useSprite, scale, getBleedingColor(object));
}
开发者ID:Eldhelion,项目名称:keeperrl,代码行数:3,代码来源:renderer.cpp


示例16: getBleedingColor

Color Renderer::getBleedingColor(const ViewObject& object) {
  double bleeding = object.getAttribute(ViewObject::Attribute::BLEEDING);
  if (bleeding > 0)
    bleeding = 0.3 + bleeding * 0.7;
  return Color(255, max(0., (1 - bleeding) * 255), max(0., (1 - bleeding) * 255));
}
开发者ID:Eldhelion,项目名称:keeperrl,代码行数:6,代码来源:renderer.cpp


示例17: drawMorale

void MapGui::drawObjectAbs(Renderer& renderer, int x, int y, const ViewObject& object,
    int sizeX, int sizeY, Vec2 tilePos) {
  if (object.hasModifier(ViewObject::Modifier::PLAYER)) {
    renderer.drawFilledRectangle(x, y, x + sizeX, y + sizeY, Color::Transparent, colors[ColorId::LIGHT_GRAY]);
  }
  if (object.hasModifier(ViewObject::Modifier::DRAW_MORALE))
    drawMorale(renderer, Rectangle(x, y, x + sizeX, y + sizeY), object.getAttribute(ViewObject::Attribute::MORALE));
  if (object.hasModifier(ViewObject::Modifier::TEAM_HIGHLIGHT)) {
    renderer.drawFilledRectangle(x, y, x + sizeX, y + sizeY, Color::Transparent, colors[ColorId::DARK_GREEN]);
  }
  const Tile& tile = Tile::getTile(object, spriteMode);
  Color color = Renderer::getBleedingColor(object);
  if (object.hasModifier(ViewObject::Modifier::INVISIBLE) || object.hasModifier(ViewObject::Modifier::HIDDEN))
    color = transparency(color, 70);
  else
    if (tile.translucent > 0)
      color = transparency(color, 255 * (1 - tile.translucent));
    else if (object.hasModifier(ViewObject::Modifier::ILLUSION))
      color = transparency(color, 150);
  if (object.hasModifier(ViewObject::Modifier::PLANNED))
    color = transparency(color, 100);
  double waterDepth = object.getAttribute(ViewObject::Attribute::WATER_DEPTH);
  if (waterDepth > 0) {
    int val = max(0.0, 255.0 - min(2.0, waterDepth) * 60);
    color = Color(val, val, val);
  }
  if (tile.hasSpriteCoord()) {
    Vec2 move;
    Vec2 sz = Renderer::tileSize[tile.getTexNum()];
    Vec2 off = (Renderer::nominalSize -  sz).mult(Vec2(sizeX, sizeY)).div(Renderer::nominalSize * 2);
    int width = sz.x * sizeX / Renderer::nominalSize.x;
    int height = sz.y* sizeY / Renderer::nominalSize.y;
    if (sz.y > Renderer::nominalSize.y)
      off.y *= 2;
    EnumSet<Dir> dirs;
    EnumSet<Dir> borderDirs;
    if (!object.hasModifier(ViewObject::Modifier::PLANNED))
      if (auto connectionId = getConnectionId(object))
        for (Vec2 dir : getConnectionDirs(object.id())) {
          if (tileConnects(*connectionId, tilePos + dir))
            dirs.insert(dir.getCardinalDir());
          else
            borderDirs.insert(dir.getCardinalDir());
        }
    Vec2 coord = tile.getSpriteCoord(dirs);
    if (object.hasModifier(ViewObject::Modifier::MOVE_UP))
      move.y = -4* sizeY / Renderer::nominalSize.y;
    if ((object.layer() == ViewLayer::CREATURE && object.id() != ViewId::BOULDER)
        || object.hasModifier(ViewObject::Modifier::ROUND_SHADOW)) {
      renderer.drawSprite(x, y - 2, 2 * Renderer::nominalSize.x, 22 * Renderer::nominalSize.y,
          Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[0],
          min(Renderer::nominalSize.x, width), min(Renderer::nominalSize.y, height));
      move.y = -4* sizeY / Renderer::nominalSize.y;
    }
    if (auto background = tile.getBackgroundCoord()) {
      renderer.drawSprite(x + off.x, y + off.y, background->x * sz.x,
          background->y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
      if (shadowed.count(tilePos))
        renderer.drawSprite(x, y, 1 * Renderer::nominalSize.x, 21 * Renderer::nominalSize.y,
            Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[5], width, height);
    }
    if (coord.x < 0)
      return;
    if (auto dir = object.getAttachmentDir())
      move = getAttachmentOffset(*dir, width, height);
    renderer.drawSprite(x + off.x + move.x, y + move.y + off.y, coord.x * sz.x,
        coord.y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
    if (tile.hasCorners()) {
      for (Vec2 coord : tile.getCornerCoords(dirs))
        renderer.drawSprite(x + off.x + move.x, y + move.y + off.y, coord.x * sz.x,
            coord.y * sz.y, sz.x, sz.y, Renderer::tiles[tile.getTexNum()], width, height, color);
    }
    if (tile.floorBorders) {
      drawFloorBorders(renderer, borderDirs, x, y);
    }
    if (contains({ViewLayer::FLOOR, ViewLayer::FLOOR_BACKGROUND}, object.layer()) && 
        shadowed.count(tilePos) && !tile.noShadow)
      renderer.drawSprite(x, y, 1 * Renderer::nominalSize.x, 21 * Renderer::nominalSize.y,
          Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[5], width, height);
    if (object.getAttribute(ViewObject::Attribute::BURNING) > 0) {
      renderer.drawSprite(x, y, Random.get(10, 12) * Renderer::nominalSize.x, 0 * Renderer::nominalSize.y,
          Renderer::nominalSize.x, Renderer::nominalSize.y, Renderer::tiles[2], width, height);
    }
    if (object.hasModifier(ViewObject::Modifier::LOCKED))
      renderer.drawSprite(x + (Renderer::nominalSize.x - Renderer::tileSize[3].x) / 2, y,
          5 * Renderer::tileSize[3].x, 6 * Renderer::tileSize[3].y,
          Renderer::tileSize[3].x, Renderer::tileSize[3].y, Renderer::tiles[3], width / 2, height / 2);
  } else {
    renderer.drawText(tile.symFont ? Renderer::SYMBOL_FONT : Renderer::TILE_FONT, sizeY, Tile::getColor(object),
        x + sizeX / 2, y - 3, tile.text, true);
    double burningVal = object.getAttribute(ViewObject::Attribute::BURNING);
    if (burningVal > 0) {
      renderer.drawText(Renderer::SYMBOL_FONT, sizeY, getFireColor(), x + sizeX / 2, y - 3, L'ѡ', true);
      if (burningVal > 0.5)
        renderer.drawText(Renderer::SYMBOL_FONT, sizeY, getFireColor(), x + sizeX / 2, y - 3, L'Ѡ', true);
    }
  }
}
开发者ID:pipehat,项目名称:keeperrl,代码行数:98,代码来源:map_gui.cpp


示例18: getConnectionId

Optional<ViewId> getConnectionId(const ViewObject& object) {
  if (object.hasModifier(ViewObject::Modifier::PLANNED))
    return Nothing();
  else
    return getConnectionId(object.id());
}
开发者ID:pipehat,项目名称:keeperrl,代码行数:6,代码来源:map_gui.cpp


示例19: transparency

void MapGui::drawObjectAbs(Renderer& renderer, Vec2 pos, const ViewObject& object, Vec2 size,
    Vec2 tilePos, int curTimeReal, const EnumMap<HighlightType, double>& highlightMap) {
  const Tile& tile = Tile::getTile(object.id(), spriteMode);
  Color color = Renderer::getBleedingColor(object);
  if (object.hasModifier(ViewObject::Modifier::INVISIBLE) || object.hasModifier(ViewObject::Modifier::HIDDEN))
    color = transparency(color, 70);
  else
    if (tile.translucent > 0)
      color = transparency(color, 255 * (1 - tile.translucent));
    else if (object.hasModifier(ViewObject::Modifier::ILLUSION))
      color = transparency(color, 150);
  if (object.hasModifier(ViewObject::Modifier::PLANNED))
    color = transparency(color, 100);
  double waterDepth = object.getAttribute(ViewObject::Attribute::WATER_DEPTH);
  if (waterDepth > 0) {
    int val = max(0.0, 255.0 - min(2.0, waterDepth) * 60);
    color = Color(val, val, val);
  }
  if (spriteMode && tile.hasSpriteCoord()) {
    DirSet dirs;
    DirSet borderDirs;
    if (auto connectionId = getConnectionId(object))
      for (Vec2 dir : getConnectionDirs(object.id())) {
        if ((tilePos + dir).inRectangle(levelBounds) && connectionMap.has(tilePos + dir, *connectionId))
          dirs.insert(dir.getCardinalDir());
        else
          borderDirs.insert(dir.getCardinalDir());
      }
    Vec2 move;
    Vec2 movement = getMovementOffset(object, size, currentTimeGame, curTimeReal);
    drawCreatureHighlights(renderer, object, pos + movement, size, curTimeReal);
    if ((object.layer() == ViewLayer::CREATURE && object.id() != ViewId::BOULDER)
        || object.hasModifier(ViewObject::Modifier::ROUND_SHADOW)) {
      static auto coord = renderer.getTileCoord("round_shadow");
      renderer.drawTile(pos + movement, coord, size, sf::Color(255, 255, 255, 160));
      move.y = -4* size.y / renderer.getNominalSize().y;
    }
    static auto shortShadow = renderer.getTileCoord("short_shadow");
    if (auto background = tile.getBackgroundCoord()) {
      renderer.drawTile(pos, *background, size, color);
      if (shadowed.count(tilePos))
        renderer.drawTile(pos, shortShadow, size, sf::Color(255, 255, 255, 170));
    }
    if (auto dir = object.getAttachmentDir())
      move = getAttachmentOffset(*dir, size);
    move += movement;
    if (mirrorSprite(object.id()))
      renderer.drawTile(pos + move, tile.getSpriteCoord(dirs), size, color,
          object.getPositionHash() % 2, object.getPositionHash() % 4 > 1);
    else
      renderer.drawTile(pos + move, tile.getSpriteCoord(dirs), size, color);
    if (object.layer() == ViewLayer::FLOOR && highlightMap[HighlightType::CUT_TREE] > 0)
      if (auto coord = tile.getHighlightCoord())
        renderer.drawTile(pos + move, *coord, size, color);
    if (!buttonViewId)
      if (auto id = object.getCreatureId())
        creatureMap.push_back(CreatureInfo{Rectangle(pos + move, pos + move + size), *id, object.id()});
    if (tile.hasCorners()) {
      for (auto coord : tile.getCornerCoords(dirs))
        renderer.drawTile(pos + move, coord, size, color);
    }
/*    if (tile.floorBorders) {
      drawFloorBorders(renderer, borderDirs, x, y);
    }*/
    if ((object.layer() == ViewLayer::FLOOR || object.layer() == ViewLayer::FLOOR_BACKGROUND) && 
        shadowed.count(tilePos) && !tile.noShadow)
      renderer.drawTile(pos, shortShadow, size, sf::Color(255, 255, 255, 170));
    if (object.getAttribute(ViewObject::Attribute::BURNING) > 0) {
      static auto fire1 = renderer.getTileCoord("fire1");
      static auto fire2 = renderer.getTileCoord("fire2");
      renderer.drawTile(pos, Random.choose({fire1, fire2}), size);
    }
    static auto key = renderer.getTileCoord("key");
    if (object.hasModifier(ViewObject::Modifier::LOCKED))
      renderer.drawTile(pos, key, size);
  } else {
    Vec2 movement = getMovementOffset(object, size, currentTimeGame, curTimeReal);
    Vec2 tilePos = pos + movement + Vec2(size.x / 2, -3);
    drawCreatureHighlights(renderer, object, pos, size, curTimeReal);
    renderer.drawText(tile.symFont ? Renderer::SYMBOL_FONT : Renderer::TILE_FONT, size.y, Tile::getColor(object),
        tilePos.x, tilePos.y, tile.text, Renderer::HOR);
    if (!buttonViewId)
      if (auto id = object.getCreatureId())
        creatureMap.push_back(CreatureInfo{Rectangle(tilePos, tilePos + size), *id, object.id()});
    double burningVal = object.getAttribute(ViewObject::Attribute::BURNING);
    if (burningVal > 0) {
      renderer.drawText(Renderer::SYMBOL_FONT, size.y, getFireColor(), pos.x + size.x / 2, pos.y - 3, L'ѡ',
          Renderer::HOR);
      if (burningVal > 0.5)
        renderer.drawText(Renderer::SYMBOL_FONT, size.y, getFireColor(), pos.x + size.x / 2, pos.y - 3, L'Ѡ',
          Renderer::HOR);
    }
  }
}
开发者ID:bstahly,项目名称:keeperrl,代码行数:94,代码来源:map_gui.cpp


示例20: getConnectionId

optional<ViewId> getConnectionId(const ViewObject& object) {
  return getConnectionId(object.id());
}
开发者ID:bstahly,项目名称:keeperrl,代码行数:3,代码来源:map_gui.cpp



注:本文中的ViewObject类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ ViewPage类代码示例发布时间:2022-05-31
下一篇:
C++ ViewGroup类代码示例发布时间:2022-05-31
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap