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C++ Vector3s类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Vector3s的典型用法代码示例。如果您正苦于以下问题:C++ Vector3s类的具体用法?C++ Vector3s怎么用?C++ Vector3s使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Vector3s类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: assert

void StaticPlaneSphereConstraint::computeContactBasis( const VectorXs& q, const VectorXs& v, MatrixXXsc& basis ) const
{
  const Vector3s n{ m_plane.n() };
  assert( fabs( n.norm() - 1.0 ) <= 1.0e-6 );

  // Compute the relative velocity to use as a direction for the tangent sample
  Vector3s s{ computeRelativeVelocity( q, v ) };
  // If the relative velocity is zero, any vector will do
  if( n.cross( s ).squaredNorm() < 1.0e-9 )
  {
    s = FrictionUtilities::orthogonalVector( n );
  }
  // Otherwise project out the component along the normal and normalize the relative velocity
  else
  {
    s = ( s - s.dot( n ) * n ).normalized();
  }
  // Invert the tangent vector in order to oppose
  s *= -1.0;

  // Create a second orthogonal sample in the tangent plane
  const Vector3s t{ n.cross( s ).normalized() }; // Don't need to normalize but it won't hurt

  assert( MathUtilities::isRightHandedOrthoNormal( n, s, t, 1.0e-6 ) );
  basis.resize( 3, 3 );
  basis.col( 0 ) = n;
  basis.col( 1 ) = s;
  basis.col( 2 ) = t;
}
开发者ID:breannansmith,项目名称:scisim,代码行数:29,代码来源:StaticPlaneSphereConstraint.cpp


示例2: assert

void FrictionUtilities::generateOrthogonalVectors( const Vector3s& n, std::vector<Vector3s>& vectors, const Vector3s& suggested_tangent )
{
  if( vectors.empty() )
  {
    return;
  }
  assert( ( suggested_tangent.cross( n ) ).squaredNorm() != 0.0 );

  // Make sure the first vector is orthogonal to n and unit length
  vectors[0] = ( suggested_tangent - n.dot( suggested_tangent ) * n ).normalized();
  assert( fabs( vectors[0].norm() - 1.0 ) <= 1.0e-10 );
  assert( fabs( n.dot( vectors[0] ) ) <= 1.0e-10 );

  // Generate the remaining vectors by rotating the first vector about n
  const scalar dtheta{ 2.0 * MathDefines::PI<scalar>() / scalar( vectors.size() ) };
  for( std::vector<Vector3s>::size_type i = 1; i < vectors.size(); ++i )
  {
    vectors[i] = Eigen::AngleAxis<scalar>{ i * dtheta, n } * vectors[0];
    assert( fabs( vectors[i].norm() - 1.0 ) <= 1.0e-10 );
    assert( fabs( n.dot( vectors[i] ) ) <= 1.0e-10 );
  }

  #ifndef NDEBUG
  if( vectors.size() == 1 )
  {
    return;
  }
  // Check that the angle between each vector is the one we expect
  for( std::vector<Vector3s>::size_type i = 0; i < vectors.size(); ++i )
  {
    assert( fabs( angleBetweenVectors( vectors[i], vectors[( i + 1 ) % vectors.size()] ) - dtheta ) < 1.0e-6 );
  }
  #endif
}
开发者ID:hmazhar,项目名称:scisim,代码行数:34,代码来源:FrictionUtilities.cpp


示例3: assert

void TwoDSceneXMLParser::loadDragDampingForces( rapidxml::xml_node<>* node, TwoDScene& twodscene )
{
  assert( node != NULL );
  
  int forcenum = 0;
  for( rapidxml::xml_node<>* nd = node->first_node("dragdamping"); nd; nd = nd->next_sibling("dragdamping") )
  {
    Vector3s constforce;
    constforce.setConstant(std::numeric_limits<scalar>::signaling_NaN());
    
    // Extract the linear damping coefficient
    scalar b = std::numeric_limits<scalar>::signaling_NaN();
    if( nd->first_attribute("b") )
    {
      std::string attribute(nd->first_attribute("b")->value());
      if( !stringutils::extractFromString(attribute,b) )
      {
        std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse value of b attribute for dragdamping " << forcenum << ". Value must be numeric. Exiting." << std::endl;
        exit(1);
      }
    }
    else 
    {
      std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse b attribute for dragdamping " << forcenum << ". Exiting." << std::endl;
      exit(1);
    }
    
    //std::cout << "x: " << constforce.transpose() << std::endl;
    
    twodscene.insertForce(new DragDampingForce(b));
    
    ++forcenum;
  }  
}
开发者ID:B-Rich,项目名称:sim3d,代码行数:34,代码来源:TwoDSceneXMLParser.cpp


示例4: computePlaneCollisionPointVelocity

Vector3s StaticPlaneSphereConstraint::computePlaneCollisionPointVelocity( const VectorXs& q ) const
{
  const Vector3s n{ m_plane.n() };

  // Compute the collision point on the plane relative to x
  const Vector3s plane_point{ ( q.segment<3>( 3 * m_sphere_idx ) - m_plane.x() ) - n.dot( q.segment<3>( 3 * m_sphere_idx ) - m_plane.x() ) * n };

  return m_plane.v() + m_plane.omega().cross( plane_point );
}
开发者ID:breannansmith,项目名称:scisim,代码行数:9,代码来源:StaticPlaneSphereConstraint.cpp


示例5: computeMassAndInertia

void RigidBodySphere::computeMassAndInertia( const scalar& density, scalar& M, Vector3s& CM, Vector3s& I, Matrix33sr& R ) const
{
  M = 4.0 * MathDefines::PI<scalar>() * m_r * m_r * m_r / 3.0;
  I.setConstant( 2.0 * M * m_r * m_r / 5.0 );
  M *= density;
  I *= density;
  CM.setZero();
  R.setIdentity();
}
开发者ID:hmazhar,项目名称:scisim,代码行数:9,代码来源:RigidBodySphere.cpp


示例6: assert

void BodyBodyConstraint::evalgradg( const VectorXs& q, const int col, SparseMatrixsc& G, const FlowableSystem& fsys ) const
{
  assert( q.size() % 12 == 0 );
  assert( col >= 0 );
  assert( col < G.cols() );

  const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) };

  // MUST BE ADDED GOING DOWN THE COLUMN. DO NOT TOUCH ANOTHER COLUMN.
  {
    assert( 3 * nbodies + 3 * m_idx0 + 2 < unsigned( G.rows() ) );
    G.insert( 3 * m_idx0 + 0, col ) = m_n.x();
    G.insert( 3 * m_idx0 + 1, col ) = m_n.y();
    G.insert( 3 * m_idx0 + 2, col ) = m_n.z();
    const Vector3s ntilde_0{ m_r0.cross( m_n ) };
    G.insert( 3 * ( m_idx0 + nbodies ) + 0, col ) = ntilde_0.x();
    G.insert( 3 * ( m_idx0 + nbodies ) + 1, col ) = ntilde_0.y();
    G.insert( 3 * ( m_idx0 + nbodies ) + 2, col ) = ntilde_0.z();
  }

  {
    assert( 3 * nbodies + 3 * m_idx1 + 2 < unsigned( G.rows() ) );
    G.insert( 3 * m_idx1 + 0, col ) = - m_n.x();
    G.insert( 3 * m_idx1 + 1, col ) = - m_n.y();
    G.insert( 3 * m_idx1 + 2, col ) = - m_n.z();
    const Vector3s ntilde_1{ m_r1.cross( m_n ) };
    G.insert( 3 * ( m_idx1 + nbodies ) + 0, col ) = - ntilde_1.x();
    G.insert( 3 * ( m_idx1 + nbodies ) + 1, col ) = - ntilde_1.y();
    G.insert( 3 * ( m_idx1 + nbodies ) + 2, col ) = - ntilde_1.z();
  }
}
开发者ID:hmazhar,项目名称:scisim,代码行数:31,代码来源:BodyBodyConstraint.cpp


示例7: assert

void CollisionUtilities::computeBoxSphereActiveSet( const Vector3s& xb, const Matrix33sc& Rb, const Vector3s& wb, const Vector3s& xs, const scalar& rs, std::vector<Vector3s>& p, std::vector<Vector3s>& n )
{
  // Rotation matrix should be orthonormal and orientation preserving
  assert( ( Rb * Rb.transpose() - Matrix33sc::Identity() ).lpNorm<Eigen::Infinity>() <= 1.0e-6 );
  assert( fabs( Rb.determinant() - 1.0 ) <= 1.0e-6 );
  // All half-widths should be positive
  assert( ( wb.array() > 0.0 ).all() );

  Vector3s closest_point;
  computeClosestPointToBox( xb, Rb, wb, xs, closest_point );
  const scalar dist_squared{ ( closest_point - xs ).squaredNorm() };
  
  // If the closest point is outside the sphere's radius, there is no collision
  if( dist_squared > rs * rs )
  {
    return;
  }

  // If we are inside the box, throw an error
  // TODO: Handle this case
  if( dist_squared <= 1.0e-9 )
  {
    std::cerr << "Error, degenerate case in Box-Sphere collision detection. Implement degenerate CD code or decrease the time step! Exiting." << std::endl;
    std::exit( EXIT_FAILURE );
  }
  
  // Compute the collision normal pointing from the sphere to the box
  const Vector3s normal{ ( closest_point - xs ) / sqrt( dist_squared ) };
  
  // Return the collision
  p.push_back( closest_point );
  n.push_back( normal );
}
开发者ID:hmazhar,项目名称:scisim,代码行数:33,代码来源:CollisionUtilities.cpp


示例8: closestPointPointSegment

scalar CollisionUtilities::closestPointPointSegment( const Vector3s& c, const Vector3s& a, const Vector3s& b, scalar& t )
{
  const Vector3s ab{ b - a };
  // Project c onto ab, computing parameterized position d(t) = a + t*(b – a)
  t = (c - a).dot( ab ) / ab.dot( ab );
  // If outside segment, clamp t (and therefore d) to the closest endpoint
  if( t < 0.0 )
  {
    t = 0.0;
  }
  if( t > 1.0 )
  {
    t = 1.0;
  }
  // Compute projected position from the clamped t
  const Vector3s& d{ a + t * ab };
  
  return ( c - d ).squaredNorm();
}
开发者ID:hmazhar,项目名称:scisim,代码行数:19,代码来源:CollisionUtilities.cpp


示例9: m_x

StaticCylinder::StaticCylinder( const Vector3s& x, const Vector3s& axis, const scalar& radius )
: m_x( x )
, m_R( Quaternions::FromTwoVectors( Vector3s::UnitY(), axis.normalized() ) )
, m_v( Vector3s::Zero() )
, m_omega( Vector3s::Zero() )
, m_r( radius )
{
  assert( fabs ( m_R.norm() - 1.0 ) < 1.0e-6 );
  assert( m_r > 0.0 );
}
开发者ID:caomw,项目名称:scisim,代码行数:10,代码来源:StaticCylinder.cpp


示例10: assert

void VortexForce::addGradEToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, VectorXs& gradE )
{
  assert( x.size() == v.size() );
  assert( x.size() == m.size() );
  assert( x.size() == gradE.size() );
  assert( x.size()%3 == 0 );
  assert( m_particles.first >= 0 );  assert( m_particles.first < x.size()/3 );
  assert( m_particles.second >= 0 ); assert( m_particles.second < x.size()/3 );

  Vector3s rhat = x.segment<3>(3*m_particles.second)-x.segment<3>(3*m_particles.first); 
  scalar r = rhat.norm(); 
  assert( r != 0.0 ); 
  rhat /= r;
  rhat *= m_kbs;
  // Rotate rhat 90 degrees clockwise
  scalar temp = rhat.x();
  rhat.x() = -rhat.y();
  rhat.y() = temp;
  
  rhat -= v.segment<3>(3*m_particles.second)-v.segment<3>(3*m_particles.first);
  
  rhat /= r*r;
  rhat *= m_kvc;

  gradE.segment<3>(3*m_particles.first)  -= -rhat;
  gradE.segment<3>(3*m_particles.second) += -rhat;
}
开发者ID:B-Rich,项目名称:sim3d,代码行数:27,代码来源:VortexForce.cpp


示例11: diagonalizeInertiaTensor

static void diagonalizeInertiaTensor( const Matrix3s& I, Matrix3s& R0, Vector3s& I0 )
{
  // Inertia tensor should by symmetric
  assert( ( I - I.transpose() ).lpNorm<Eigen::Infinity>() <= 1.0e-6 );
  // Inertia tensor should have positive determinant
  assert( I.determinant() > 0.0 );

  // Compute the eigenvectors and eigenvalues of the input matrix
  const Eigen::SelfAdjointEigenSolver<Matrix3s> es{ I };

  // Check for errors
  if( es.info() == Eigen::NumericalIssue )
  {
    std::cerr << "Warning, failed to compute eigenvalues of inertia tensor due to Eigen::NumericalIssue" << std::endl;
  }
  else if( es.info() == Eigen::NoConvergence )
  {
    std::cerr << "Warning, failed to compute eigenvalues of inertia tensor due to Eigen::NoConvergence" << std::endl;
  }
  else if( es.info() == Eigen::InvalidInput )
  {
    std::cerr << "Warning, failed to compute eigenvalues of inertia tensor due to Eigen::InvalidInput" << std::endl;
  }
  assert( es.info() == Eigen::Success );

  // Save the eigenvectors and eigenvalues
  I0 = es.eigenvalues();
  assert( ( I0.array() > 0.0 ).all() );
  assert( I0.x() <= I0.y() );
  assert( I0.y() <= I0.z() );
  R0 = es.eigenvectors();
  assert( fabs( fabs( R0.determinant() ) - 1.0 ) <= 1.0e-6 );

  // Ensure that we have an orientation preserving transform
  if( R0.determinant() < 0.0 )
  {
    R0.col( 0 ) *= -1.0;
  }
}
开发者ID:hmazhar,项目名称:scisim,代码行数:39,代码来源:MomentTools.cpp


示例12: computeStapleHalfPlaneActiveSet

void StapleStapleUtilities::computeStapleHalfPlaneActiveSet( const Vector3s& cm, const Matrix33sr& R, const RigidBodyStaple& staple,
                                                             const Vector3s& x0, const Vector3s& n, std::vector<int>& points )
{
  // For each vertex of the staple
  for( int i = 0; i < 4; ++i )
  {
    const Vector3s v{ R * staple.points()[ i ] + cm };
    // Compute the distance from the vertex to the halfplane
    const scalar d{ n.dot( v - x0 ) - staple.r() };
    // If the distance is not positive, we have a collision!
    if( d <= 0.0 )
    {
      points.emplace_back( i );
    }
  }
}
开发者ID:alecjacobson,项目名称:scisim,代码行数:16,代码来源:StapleStapleUtilities.cpp


示例13: isRightHandedOrthoNormal

bool MathUtilities::isRightHandedOrthoNormal( const Vector3s& a, const Vector3s& b, const Vector3s& c, const scalar& tol )
{
  // All basis vectors should be unit
  if( fabs( a.norm() - 1.0 ) > tol ) { return false; }
  if( fabs( b.norm() - 1.0 ) > tol ) { return false; }
  if( fabs( c.norm() - 1.0 ) > tol ) { return false; }
  // All basis vectors should be mutually orthogonal
  if( fabs( a.dot( b ) ) > tol ) { return false; }
  if( fabs( a.dot( c ) ) > tol ) { return false; }
  if( fabs( b.dot( c ) ) > tol ) { return false; }
  // Coordinate system should be right handed
  if( ( a.cross( b ) - c ).lpNorm<Eigen::Infinity>() > tol ) { return false; }
  return true;
}
开发者ID:hmazhar,项目名称:scisim,代码行数:14,代码来源:MathUtilities.cpp


示例14: setStaticPlaneVelocity

static PyObject* setStaticPlaneVelocity( PyObject* self, PyObject* args )
{
  using std::is_same;
  static_assert( is_same<scalar,double>::value || is_same<scalar,float>::value, "Error, scalar type must be double or float for Python interface." );
  unsigned plane_idx;
  Vector3s velocity;
  assert( args != nullptr );
  if( !PyArg_ParseTuple( args, is_same<scalar,double>::value ? "Iddd" : "Ifff", &plane_idx, &velocity.x(), &velocity.y(), &velocity.z() ) )
  {
    PyErr_Print();
    std::cerr << "Failed to read parameters for setStaticPlaneVelocity, parameters are: plane_idx, vx, vy, vz. Exiting." << std::endl;
    std::exit( EXIT_FAILURE );
  }
  assert( s_sim_state != nullptr );
  if( plane_idx > s_sim_state->staticPlanes().size() )
  {
    std::cerr << "Invalid plane_idx parameter of " << plane_idx << " in setStaticPlaneVelocity, plane_idx must be less than " << s_sim_state->staticPlanes().size() << ". Exiting." << std::endl;
    std::exit( EXIT_FAILURE );
  }
  s_sim_state->staticPlane(plane_idx).v() = velocity;
  return Py_BuildValue( "" );
}
开发者ID:hmazhar,项目名称:scisim,代码行数:22,代码来源:PythonScripting.cpp


示例15: setStaticCylinderAngularVelocity

static PyObject* setStaticCylinderAngularVelocity( PyObject* self, PyObject* args )
{
  using std::is_same;
  static_assert( is_same<scalar,double>::value || is_same<scalar,float>::value, "Error, scalar type must be double or float for Python interface." );
  unsigned cylinder_idx;
  Vector3s omega;
  assert( args != nullptr );
  if( !PyArg_ParseTuple( args, is_same<scalar,double>::value ? "Iddd" : "Ifff", &cylinder_idx, &omega.x(), &omega.y(), &omega.z() ) )
  {
    PyErr_Print();
    std::cerr << "Failed to read parameters for setStaticCylinderAngularVelocity, parameters are: cylinder_idx, omegax, omegay, omegaz. Exiting." << std::endl;
    std::exit( EXIT_FAILURE );
  }
  assert( s_sim_state != nullptr );
  if( cylinder_idx > s_sim_state->staticCylinders().size() )
  {
    std::cerr << "Invalid cylinder_idx parameter of " << cylinder_idx << " in setStaticCylinderAngularVelocity, cylinder_idx must be less than " << s_sim_state->staticCylinders().size() << ". Exiting." << std::endl;
    std::exit( EXIT_FAILURE );
  }
  s_sim_state->staticCylinder(cylinder_idx).omega() = omega;
  return Py_BuildValue( "" );
}
开发者ID:hmazhar,项目名称:scisim,代码行数:22,代码来源:PythonScripting.cpp


示例16: computeAABB

void RigidBodySphere::computeAABB( const Vector3s& cm, const Matrix33sr& R, Array3s& min, Array3s& max ) const
{
  min = cm.array() - m_r;
  max = cm.array() + m_r;
}
开发者ID:hmazhar,项目名称:scisim,代码行数:5,代码来源:RigidBodySphere.cpp


示例17: m_x

StaticPlane::StaticPlane( const Vector3s& x, const Vector3s& n )
: m_x( x )
, m_n( n.normalized() )
, m_v( Vector3s::Zero() )
, m_omega( Vector3s::Zero() )
{}
开发者ID:alecjacobson,项目名称:scisim,代码行数:6,代码来源:StaticPlane.cpp


示例18: xml_file

bool XMLExporter::saveToXMLFile( const std::string& file_name, const RigidBody3DState& state )
{
  std::ofstream xml_file( file_name );

  if( !xml_file.is_open() )
  {
    std::cerr << "Error, failed to open file " << file_name << " for output." << std::endl;
    return false;
  }

  xml_file << "<rigidbody3d_scene>" << std::endl;

  // Save the geometry out
  for( const std::unique_ptr<RigidBodyGeometry>& geo : state.geometry() )
  {
    switch( geo->getType() )
    {
      case RigidBodyGeometryType::SPHERE:
      {
        const RigidBodySphere& sphere{ static_cast<RigidBodySphere&>( *geo.get() ) };
        xml_file << "  <geometry type=\"sphere\" r=\"" << sphere.r() << "\"/>" << std::endl;
        break;
      }
      case RigidBodyGeometryType::BOX:
      {
        std::cerr << "Code up box geometry xml output." << std::endl;
        std::exit( EXIT_FAILURE );
      }
      case RigidBodyGeometryType::STAPLE:
      {
        std::cerr << "Code up staple geometry xml output." << std::endl;
        std::exit( EXIT_FAILURE );
      }
      case RigidBodyGeometryType::TRIANGLE_MESH:
      {
        const RigidBodyTriangleMesh& tri_mesh{ static_cast<RigidBodyTriangleMesh&>( *geo.get() ) };
        xml_file << "  <geometry type=\"mesh\" filename=\"" << tri_mesh.inputFileName() << "\"/>" << std::endl;
        break;
      }
    }
  }

  // Save the bodies out
  for( unsigned bdy_idx = 0; bdy_idx < state.nbodies(); bdy_idx++ )
  {
    const Vector3s x{ state.q().segment<3>( 3 * bdy_idx ) };

    const Matrix33sr R{ Eigen::Map<const Matrix33sr>{ state.q().segment<9>( 3 * state.nbodies() + 9 * bdy_idx ).data() } };
    using std::fabs;
    assert( fabs( R.determinant() - 1.0 ) <= 1.0e-9 );
    assert( ( R.transpose() * R - Matrix33sr::Identity() ).lpNorm<Eigen::Infinity>() <= 1.0e-9 );
    const Vector3s R_aa{ matrixToAngleAxis( R ) };

    const Vector3s v{ state.v().segment<3>( 3 * bdy_idx ) };

    const Vector3s omega{ state.v().segment<3>( 3 * state.nbodies() + 3 * bdy_idx ) };

    const scalar density{ state.getTotalMass(bdy_idx) / state.getGeometryOfBody(bdy_idx).volume() };

    const bool is_fixed{ state.isKinematicallyScripted(bdy_idx) };

    const unsigned geo_idx{ state.getGeometryIndexOfBody(bdy_idx) };

    xml_file << "  <rigid_body_with_density x=\"" << x.x() << " " << x.y() << " " << x.z() << "\" R=\"" << R_aa.x() << " " << R_aa.y() << " " << R_aa.z() << "\" v=\"" << v.x() << " " << v.y() << " " << v.z() << "\" omega=\"" << omega.x() << " " << omega.y() << " " << omega.z() << "\" rho=\"" << density << "\" fixed=\"" << is_fixed << "\" geo_idx=\"" << geo_idx << "\"/>" << std::endl;
  }

  xml_file << "</rigidbody3d_scene>" << std::endl;

  return true;
}
开发者ID:alecjacobson,项目名称:scisim,代码行数:70,代码来源:XMLExporter.cpp


示例19: closestPointSegmentSegment

scalar CollisionUtilities::closestPointSegmentSegment( const Vector3s& p1, const Vector3s& q1, const Vector3s& p2, const Vector3s& q2, scalar& s, scalar& t, Vector3s& c1, Vector3s& c2 )
{
  const scalar DIST_EPS{ 1.0e-8 };

  const Vector3s d1{ q1 - p1 }; // Direction vector of segment S1
  const Vector3s d2{ q2 - p2}; // Direction vector of segment S2
  const Vector3s r{ p1 - p2 };
  const scalar a{ d1.dot( d1 ) }; // Squared length of segment S1, always nonnegative
  const scalar e{ d2.dot( d2 ) }; // Squared length of segment S2, always nonnegative
  const scalar f{ d2.dot( r ) };

  // Check if either or both segments degenerate into points
  if( a <= DIST_EPS && e <= DIST_EPS )
  {
    // Both segments degenerate into points
    s = t = 0.0;
    c1 = p1;
    c2 = p2;
    return ( c1 - c2 ).dot( c1 - c2 );
  }
  if( a <= DIST_EPS )
  {
    // First segment degenerates into a point
    s = 0.0;
    t = f / e; // s = 0 => t = (b*s + f) / e = f / e
    t = clamp( t, 0.0, 1.0 );
  }
  else
  {
    const scalar c{ d1.dot( r ) };
    if( e <= DIST_EPS )
    {
      // Second segment degenerates into a point
      t = 0.0;
      s = clamp( -c / a, 0.0, 1.0 ); // t = 0 => s = (b*t - c) / a = -c / a
    }
    else
    {
      // The general nondegenerate case starts here
      const scalar b{ d1.dot( d2 ) };
      const scalar denom{ a * e - b * b }; // Always nonnegative

      // If segments not parallel, compute closest point on L1 to L2, and
      // clamp to segment S1. Else pick arbitrary s (here 0)
      if( denom != 0.0 )
      {
        s = clamp( ( b * f - c * e ) / denom, 0.0, 1.0 );
      }
      else
      {
        s = 0.0;
      }

      // Compute point on L2 closest to S1(s) using
      // t = Dot((P1+D1*s)-P2,D2) / Dot(D2,D2) = (b*s + f) / e
      t = ( b * s + f ) / e;

      // If t in [0,1] done. Else clamp t, recompute s for the new value
      // of t using s = Dot((P2+D2*t)-P1,D1) / Dot(D1,D1)= (t*b - c) / a
      // and clamp s to [0, 1]
      if( t < 0.0 )
      {
        t = 0.0;
        s = clamp( -c / a, 0.0, 1.0 );
      }
      else if( t > 1.0 )
      {
        t = 1.0;
        s = clamp( (b - c) / a, 0.0, 1.0 );
      }
    }
  }

  c1 = p1 + d1 * s;
  c2 = p2 + d2 * t;
  return ( c1 - c2 ).dot( c1 - c2 );
}
开发者ID:hmazhar,项目名称:scisim,代码行数:77,代码来源:CollisionUtilities.cpp


示例20: angleBetweenVectors

// Unsigned angle
scalar angleBetweenVectors( const Vector3s& v0, const Vector3s& v1 )
{
  const scalar s = v0.cross( v1 ).norm();
  const scalar c = v0.dot( v1 );
  return atan2( s, c );
}
开发者ID:hmazhar,项目名称:scisim,代码行数:7,代码来源:FrictionUtilities.cpp



注:本文中的Vector3s类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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