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C++ ValueVector类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ValueVector的典型用法代码示例。如果您正苦于以下问题:C++ ValueVector类的具体用法?C++ ValueVector怎么用?C++ ValueVector使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了ValueVector类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: startElement

    void startElement(void *ctx, const char *name, const char **atts)
    {
        CC_UNUSED_PARAM(ctx);
        CC_UNUSED_PARAM(atts);
        const std::string sName(name);
        if( sName == "dict" )
        {
            if(_resultType == SAX_RESULT_DICT && _rootDict.empty())
            {
                _curDict = &_rootDict;
            }

            _state = SAX_DICT;

            SAXState preState = SAX_NONE;
            if (! _stateStack.empty())
            {
                preState = _stateStack.top();
            }

            if (SAX_ARRAY == preState)
            {
                // add a new dictionary into the array
                _curArray->push_back(Value(ValueMap()));
                _curDict = &(_curArray->rbegin())->asValueMap();
            }
            else if (SAX_DICT == preState)
            {
                // add a new dictionary into the pre dictionary
                CCASSERT(! _dictStack.empty(), "The state is wrong!");
                ValueMap* preDict = _dictStack.top();
                (*preDict)[_curKey] = Value(ValueMap());
                _curDict = &(*preDict)[_curKey].asValueMap();
            }

            // record the dict state
            _stateStack.push(_state);
            _dictStack.push(_curDict);
        }
        else if(sName == "key")
        {
            _state = SAX_KEY;
        }
        else if(sName == "integer")
        {
            _state = SAX_INT;
        }
        else if(sName == "real")
        {
            _state = SAX_REAL;
        }
        else if(sName == "string")
        {
            _state = SAX_STRING;
        }
        else if (sName == "array")
        {
            _state = SAX_ARRAY;

            if (_resultType == SAX_RESULT_ARRAY && _rootArray.empty())
            {
                _curArray = &_rootArray;
            }
            SAXState preState = SAX_NONE;
            if (! _stateStack.empty())
            {
                preState = _stateStack.top();
            }

            if (preState == SAX_DICT)
            {
                (*_curDict)[_curKey] = Value(ValueVector());
                _curArray = &(*_curDict)[_curKey].asValueVector();
            }
            else if (preState == SAX_ARRAY)
            {
                CCASSERT(! _arrayStack.empty(), "The state is wrong!");
                ValueVector* preArray = _arrayStack.top();
                preArray->push_back(Value(ValueVector()));
                _curArray = &(_curArray->rbegin())->asValueVector();
            }
            // record the array state
            _stateStack.push(_state);
            _arrayStack.push(_curArray);
        }
        else
        {
            _state = SAX_NONE;
        }
    }
开发者ID:asuo1986,项目名称:own,代码行数:90,代码来源:CCFileUtils.cpp


示例2: alignItemsInRowsWithArray

void Menu::alignItemsInRowsWithArray(const ValueVector& columns)
{
    vector<int> columnWidths;
    vector<int> columnHeights;

    int width = -10;
    int columnHeight = -5;
    size_t column = 0;
    int columnWidth = 0;
    int rowsOccupied = 0;
    int columnRows;

    for(const auto &child : _children) {
        // check if too many menu items for the amount of rows/columns
        CCASSERT(column < columns.size(), "");

        columnRows = columns[column].asInt();
        // can't have zero rows on a column
        CCASSERT(columnRows, "");

        // columnWidth = fmaxf(columnWidth, [item contentSize].width);
        float tmp = child->getContentSize().width;
        columnWidth = (unsigned int)((columnWidth >= tmp || isnan(tmp)) ? columnWidth : tmp);

        columnHeight += (int)(child->getContentSize().height + 5);
        ++rowsOccupied;

        if (rowsOccupied >= columnRows)
        {
            columnWidths.push_back(columnWidth);
            columnHeights.push_back(columnHeight);
            width += columnWidth + 10;

            rowsOccupied = 0;
            columnWidth = 0;
            columnHeight = -5;
            ++column;
        }
    }

    // check if too many rows/columns for available menu items.
    CCASSERT(! rowsOccupied, "");

    Size winSize = Director::getInstance()->getWinSize();

    column = 0;
    columnWidth = 0;
    columnRows = 0;
    float x = (float)(-width / 2);
    float y = 0.0;

    for(const auto &child : _children) {
        if (columnRows == 0)
        {
            columnRows = columns[column].asInt();
            y = (float) columnHeights[column];
        }

        // columnWidth = fmaxf(columnWidth, [item contentSize].width);
        float tmp = child->getContentSize().width;
        columnWidth = (unsigned int)((columnWidth >= tmp || isnan(tmp)) ? columnWidth : tmp);

        child->setPosition(Vec2(x + columnWidths[column] / 2,
                               y - winSize.height / 2));

        y -= child->getContentSize().height + 10;
        ++rowsOccupied;

        if (rowsOccupied >= columnRows)
        {
            x += columnWidth + 5;
            rowsOccupied = 0;
            columnRows = 0;
            columnWidth = 0;
            ++column;
        }
    }
}
开发者ID:Coolspot91,项目名称:Bubble-Beat-em,代码行数:78,代码来源:CCMenu.cpp


示例3: CC_UNUSED_PARAM


//.........这里部分代码省略.........
            // The parent element is the last object group
            TMXObjectGroup* objectGroup = tmxMapInfo->getObjectGroups().back();
            Value value = attributeDict["value"];
            std::string key = attributeDict["name"].asString();
            objectGroup->getProperties().insert(std::make_pair(key, value));
        }
        else if ( tmxMapInfo->getParentElement() == TMXPropertyObject )
        {
            // The parent element is the last object
            TMXObjectGroup* objectGroup = tmxMapInfo->getObjectGroups().back();
            ValueMap& dict = objectGroup->getObjects().rbegin()->asValueMap();

            std::string propertyName = attributeDict["name"].asString();
            dict[propertyName] = attributeDict["value"];
        }
        else if ( tmxMapInfo->getParentElement() == TMXPropertyTile ) 
        {
            ValueMap& dict = tmxMapInfo->getTileProperties().at(tmxMapInfo->getParentGID()).asValueMap();

            std::string propertyName = attributeDict["name"].asString();
            dict[propertyName] = attributeDict["value"];
        }
    }
    else if (elementName == "polygon") 
    {
        // find parent object's dict and add polygon-points to it
        TMXObjectGroup* objectGroup = _objectGroups.back();
        ValueMap& dict = objectGroup->getObjects().rbegin()->asValueMap();

        // get points value string
        std::string value = attributeDict["points"].asString();
        if (!value.empty())
        {
            ValueVector pointsArray;
            pointsArray.reserve(10);

            // parse points string into a space-separated set of points
            stringstream pointsStream(value);
            string pointPair;
            while (std::getline(pointsStream, pointPair, ' '))
            {
                // parse each point combo into a comma-separated x,y point
                stringstream pointStream(pointPair);
                string xStr, yStr;
                
                ValueMap pointDict;

                // set x
                if (std::getline(pointStream, xStr, ','))
                {
                    int x = atoi(xStr.c_str()) + (int)objectGroup->getPositionOffset().x;
                    pointDict["x"] = Value(x);
                }

                // set y
                if (std::getline(pointStream, yStr, ','))
                {
                    int y = atoi(yStr.c_str()) + (int)objectGroup->getPositionOffset().y;
                    pointDict["y"] = Value(y);
                }
                
                // add to points array
                pointsArray.push_back(Value(pointDict));
            }
            
            dict["points"] = Value(pointsArray);
开发者ID:matsuokah,项目名称:JNISample,代码行数:67,代码来源:CCTMXXMLParser.cpp


示例4: CCAssert

void GB2ShapeCache::addShapesWithFile(const std::string &plist) {
    
	//const char *fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(plist.c_str()).c_str();
    ValueMap dict = FileUtils::getInstance()->getValueMapFromFile((plist.c_str()));
    // not triggered - cocos2dx delivers empty dict if non was found
    
	//CCAssert(dict != NULL, "Shape-file not found");
    
    CCAssert(!dict.empty(), "plist file empty or not existing");
	
	ValueMap metadataDict = dict.at("metadata").asValueMap();
    
    int format = metadataDict.at("format").asInt();
    ptmRatio = metadataDict.at("ptm_ratio").asFloat();
    log("ptmRatio = %f",ptmRatio);
	CCAssert(format == 1, "Format not supported");
    
    
	ValueMap bodyDict = dict.at("bodies").asValueMap();
    
    b2Vec2 vertices[b2_maxPolygonVertices];

    std::string bodyName;
	ValueMap bodyData;
    //iterate body list
    for(auto dictElem : bodyDict)
    //CCDICT_FOREACH(bodyDict,dictElem )
    {
        bodyData = dictElem.second.asValueMap();
        bodyName = dictElem.first;
        
        BodyDef *bodyDef = new BodyDef();
        bodyDef->anchorPoint = PointFromString(bodyData.at("anchorpoint").asString());
        ValueVector fixtureList = bodyData.at("fixtures").asValueVector();
        FixtureDef **nextFixtureDef = &(bodyDef->fixtures);
        
        //iterate fixture list
        //Ref *arrayElem;
        for(auto arrayElem : fixtureList)
        //CCARRAY_FOREACH(fixtureList, arrayElem)
        {
            b2FixtureDef basicData;
            ValueMap fixtureData = arrayElem.asValueMap();
            
            basicData.filter.categoryBits = fixtureData.at("filter_categoryBits").asInt();
            
            basicData.filter.maskBits = fixtureData.at("filter_maskBits").asInt();
            basicData.filter.groupIndex = fixtureData.at("filter_groupIndex").asInt();
            basicData.friction = fixtureData.at("friction").asFloat();
            
            basicData.density = fixtureData.at("density").asFloat();
            
            basicData.restitution = fixtureData.at("restitution").asFloat();
            //CCLog("%s", static_cast<__String *>(fixtureData->objectForKey("id"))->getCString());
            //basicData.userData = __String::create(static_cast<__String *>(fixtureData->objectForKey("id"))->getCString())->retain();
            
            basicData.isSensor = fixtureData.at("isSensor").asBool();
            
//            string cb = fixtureData.at("userdataCbValue").asString();
            
//            int callbackData = 0;
            
//			if (cb != "")
//				callbackData =fixtureData.at("userdataCbValue").asInt();
            
			std::string fixtureType = fixtureData.at("fixture_type").asString();
            
			if (fixtureType == "POLYGON") {
                ValueVector polygonsArray = fixtureData.at("polygons").asValueVector();
				
                //Ref *dicArrayElem;
                for(auto dicArrayElem : polygonsArray)
                //CCARRAY_FOREACH(polygonsArray, dicArrayElem)
                {
                    FixtureDef *fix = new FixtureDef();
                    fix->fixture = basicData; // copy basic data
//                    fix->callbackData = callbackData;
                    
                    b2PolygonShape *polyshape = new b2PolygonShape();
                    int vindex = 0;
                    
                    ValueVector polygonArray = dicArrayElem.asValueVector();
                    
                    assert(polygonArray.capacity() <= b2_maxPolygonVertices);
                    
                    //Ref *piter;
                    for(auto piter : polygonArray)
                    //CCARRAY_FOREACH(polygonArray, piter)
                    {
                        string verStr = piter.asString();
                        Point offset = PointFromString(verStr);
                        vertices[vindex].x = (offset.x / ptmRatio) ;
                        vertices[vindex].y = (offset.y / ptmRatio) ;
                        vindex++;
                    }
                    
                    polyshape->Set(vertices, vindex);
                    fix->fixture.shape = polyshape;
                    
                    // create a list
//.........这里部分代码省略.........
开发者ID:mengtest,项目名称:Radial-Gravity,代码行数:101,代码来源:GB2ShapeCache-x.cpp


示例5: alignItemsInColumnsWithArray

void Menu::alignItemsInColumnsWithArray(const ValueVector& rows)
{
    int height = -5;
    size_t row = 0;
    int rowHeight = 0;
    int columnsOccupied = 0;
    int rowColumns = 0;

    for(const auto &child : _children) {
        CCASSERT(row < rows.size(), "");
        
        rowColumns = rows[row].asInt();
        // can not have zero columns on a row
        CCASSERT(rowColumns, "");
        
        float tmp = child->getContentSize().height;
        rowHeight = (unsigned int)((rowHeight >= tmp || isnan(tmp)) ? rowHeight : tmp);
        
        ++columnsOccupied;
        if (columnsOccupied >= rowColumns)
        {
            height += rowHeight + 5;
            
            columnsOccupied = 0;
            rowHeight = 0;
            ++row;
        }
    }

    // check if too many rows/columns for available menu items
    CCASSERT(! columnsOccupied, "");

    Size winSize = Director::getInstance()->getWinSize();

    row = 0;
    rowHeight = 0;
    rowColumns = 0;
    float w = 0.0;
    float x = 0.0;
    float y = (float)(height / 2);

    for(const auto &child : _children) {
        if (rowColumns == 0)
        {
            rowColumns = rows[row].asInt();
            w = winSize.width / (1 + rowColumns);
            x = w;
        }

        float tmp = child->getContentSize().height;
        rowHeight = (unsigned int)((rowHeight >= tmp || isnan(tmp)) ? rowHeight : tmp);

        child->setPosition(Vec2(x - winSize.width / 2,
                               y - child->getContentSize().height / 2));

        x += w;
        ++columnsOccupied;

        if (columnsOccupied >= rowColumns)
        {
            y -= rowHeight + 5;

            columnsOccupied = 0;
            rowColumns = 0;
            rowHeight = 0;
            ++row;
        }
    }
}
开发者ID:Coolspot91,项目名称:Bubble-Beat-em,代码行数:69,代码来源:CCMenu.cpp


示例6: getObjects

void SpaceGameLayer::getObjects(float sf) {

  const string objectName = "objects";
  auto objectGroup = level->getMap()->getObjectGroup(objectName);
  ValueVector obj = objectGroup->getObjects();
  for (int i = 0;i < obj.size();i++) {
    ValueMap vm = obj.at(i).asValueMap();
    int x = vm["x"].asInt();
    int y = vm["y"].asInt();
    float w = vm["width"].asInt();
    float h = vm["height"].asInt();
    x *= level->getScale();
    y *= level->getScale();;
    w *= level->getScale();;
    h *= level->getScale();;
    string name = vm["name"].asString();
    string type = vm["type"].asString();

    if (name == "player_start") {
      hero = new Hero(scale);
      load_player_stats();
      hero->setPosition(x, y);
      this->addChild(hero, 6);
      this->addChild(hero->player_sprite, 5);
      hero->addToGameObjects = &addToGameObjects;

    }

    if (name == "passage") {
      string sc = vm["to_scene"].asString();
      string ps = vm["to_passage"].asString();
      Passage *pass = new Passage(x, y, w, h, sc, ps);
      exits.pushBack(pass);
      pass->target = hero;
      this->addChild(pass, 6);
      this->setScale(sf);
    }

    if (name == "robot_soldier") {
      Robot_Soldier *fb = new Robot_Soldier(scale);
      fb->setPosition(x, y);
      gameObjects.pushBack(fb);
      fb->target = hero;
      this->addChild(fb, 6);
    }

    if (name == "laser_trap") {
      uint32_t direction = vm["direction"].asInt();
      uint32_t range = vm["range"].asInt();
      float delay = vm["delay"].asFloat();
      float duration = vm["duration"].asFloat();
      float off_time = vm["off_time"].asFloat();
      Laser_Trap *fb = new Laser_Trap(scale,duration,off_time,direction, range, delay);
      fb->setPosition(x, y);
      gameObjects.pushBack(fb);
      fb->target = hero;
      this->addChild(fb, 6);
    }

    /*if(name == "premade_textbox"){

        //PremadeTextBox *tb = new PremadeTextBox(x,y,w,h);
         tb->setPosition(x,y);
         gameObjects.pushBack(tb);
         this->addChild(tb,6);
    }
    if(name == "space_pig"){

        SpacePig *sp = new SpacePig();
        sp->setPosition(x,y);
        sp->setZone(w*(type=="zone"), h*(type=="zone"));
        gameObjects.pushBack(sp);
        this->addChild(sp,6);
        //sp->setScale(sf);

    }

    if(name == "flying_blocker"){
        Flying_Blocker *fb = new Flying_Blocker();
        fb->setPosition(x,y);
        gameObjects.pushBack(fb);
        fb->target = hero;
        this->addChild(fb,6);
    }

    if(name == "flying_blocker"){
        Flying_Blocker *fb = new Flying_Blocker();
        fb->setPosition(x,y);
        gameObjects.pushBack(fb);
        fb->target = hero;
        this->addChild(fb,6);
    }



    if(name == "patrol_ufo"){
        Patrol_Ufo *fb = new Patrol_Ufo();
        fb->setPosition(x,y);
        gameObjects.pushBack(fb);
        fb->target = hero;
//.........这里部分代码省略.........
开发者ID:Cedfelt,项目名称:Outer-Space-2D,代码行数:101,代码来源:SpaceGameLayer.cpp


示例7: ValueVector2SFSArray

static jobject ValueVector2SFSArray(JNIEnv* env, const ValueVector& valueVector, jobject javaObj)
{
    jclass cls = env->GetObjectClass(javaObj);
    if (!cls) return javaObj;

    for (auto it = valueVector.begin(); it != valueVector.end(); ++it)
    {
        if (it->getType() == Value::Type::BYTE)
        {
            jmethodID mid = env->GetMethodID(cls, "addByte", "(B)V");
            if (mid) env->CallVoidMethod(javaObj, mid, it->asByte());
        }
        else if (it->getType() == Value::Type::INTEGER)
        {
            jmethodID mid = env->GetMethodID(cls, "addInt", "(I)V");
            if (mid) env->CallVoidMethod(javaObj, mid, it->asInt());
        }
        else if (it->getType() == Value::Type::FLOAT)
        {
            jmethodID mid = env->GetMethodID(cls, "addFloat", "(F)V");
            if (mid) env->CallVoidMethod(javaObj, mid, it->asFloat());
        }
        else if (it->getType() == Value::Type::DOUBLE)
        {
            jmethodID mid = env->GetMethodID(cls, "addFloat", "(F)V");
            if (mid) env->CallVoidMethod(javaObj, mid, it->asDouble());
        }
        else if (it->getType() == Value::Type::BOOLEAN)
        {
            jmethodID mid = env->GetMethodID(cls, "addBool", "(Z)V");
            if (mid) env->CallVoidMethod(javaObj, mid, it->asBool());
        }
        else if (it->getType() == Value::Type::STRING)
        {
            jmethodID mid = env->GetMethodID(cls, "addUtfString", "(Ljava/lang/String;)V");
            if (mid)
            {
                jobject javaValue = env->NewStringUTF(it->asString().c_str());
                env->CallVoidMethod(javaObj, mid, javaValue);
                env->DeleteLocalRef(javaValue);
            }
        }
        else if (it->getType() == Value::Type::VECTOR)
        {
            jmethodID mid = env->GetMethodID(cls, "addSFSArray", "(Lcom/smartfoxserver/v2/entities/data/ISFSArray;)V");
            if (mid)
            {
                jobject javaSFSArray = getSFSArray(env);
                jobject javaValue = ValueVector2SFSArray(env, it->asValueVector(), javaSFSArray);
                env->CallVoidMethod(javaObj, mid, javaValue);
                env->DeleteLocalRef(javaValue);
            }
        }
        else if (it->getType() == Value::Type::MAP)
        {
            jmethodID mid = env->GetMethodID(cls, "addSFSObject", "(Lcom/smartfoxserver/v2/entities/data/ISFSObject;)V");
            if (mid)
            {
                jobject sub_obj = getSFSObject(env);
                jobject javaValue = ValueMap2SFSObject(env, it->asValueMap(), sub_obj);
                env->CallVoidMethod(javaObj, mid, javaValue);
                env->DeleteLocalRef(javaValue);
            }
        }
        else if (it->getType() == Value::Type::INT_KEY_MAP)
        {

        }
    }
    env->DeleteLocalRef(cls);

    return javaObj;
}
开发者ID:ourgames,项目名称:nbg,代码行数:73,代码来源:NBGNetManager.cpp


示例8: CCBKeyframe

CCBKeyframe* CCBReader::readKeyframe(PropertyType type)
{
    CCBKeyframe *keyframe = new CCBKeyframe();
    keyframe->autorelease();
    
    keyframe->setTime(readFloat());
    
    CCBKeyframe::EasingType easingType = static_cast<CCBKeyframe::EasingType>(readInt(false));
    float easingOpt = 0;
    Value value;
    
    if (easingType == CCBKeyframe::EasingType::CUBIC_IN
        || easingType == CCBKeyframe::EasingType::CUBIC_OUT
        || easingType == CCBKeyframe::EasingType::CUBIC_INOUT
        || easingType == CCBKeyframe::EasingType::ELASTIC_IN
        || easingType == CCBKeyframe::EasingType::ELASTIC_OUT
        || easingType == CCBKeyframe::EasingType::ELASTIC_INOUT)
    {
        easingOpt = readFloat();
    }
    keyframe->setEasingType(easingType);
    keyframe->setEasingOpt(easingOpt);
    
    if (type == PropertyType::CHECK)
    {
        value = readBool();
    }
    else if (type == PropertyType::BYTE)
    {
        value = readByte();
    }
    else if (type == PropertyType::COLOR3)
    {
        unsigned char r = readByte();
        unsigned char g = readByte();
        unsigned char b = readByte();
        
        ValueMap colorMap;
        colorMap["r"] = r;
        colorMap["g"] = g;
        colorMap["b"] = b;
        
        value = colorMap;
    }
    else if (type == PropertyType::DEGREES)
    {
        value = readFloat();
    }
    else if (type == PropertyType::SCALE_LOCK || type == PropertyType::POSITION
	     || type == PropertyType::FLOAT_XY)
    {
        float a = readFloat();
        float b = readFloat();
        
        ValueVector ab;
        ab.push_back(Value(a));
        ab.push_back(Value(b));
        
        value = ab;
    }
    else if (type == PropertyType::SPRITEFRAME)
    {
        std::string spriteSheet = readCachedString();
        std::string spriteFile = readCachedString();
        
        SpriteFrame* spriteFrame;

        if (spriteSheet.length() == 0)
        {
            spriteFile = _CCBRootPath + spriteFile;

            Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(spriteFile.c_str());
            Rect bounds = Rect(0, 0, texture->getContentSize().width, texture->getContentSize().height);
            
            spriteFrame = SpriteFrame::createWithTexture(texture, bounds);
        }
        else
        {
            spriteSheet = _CCBRootPath + spriteSheet;
            SpriteFrameCache* frameCache = SpriteFrameCache::getInstance();
            
            // Load the sprite sheet only if it is not loaded            
            if (_loadedSpriteSheets.find(spriteSheet) == _loadedSpriteSheets.end())
            {
                frameCache->addSpriteFramesWithFile(spriteSheet.c_str());
                _loadedSpriteSheets.insert(spriteSheet);
            }
            
            spriteFrame = frameCache->getSpriteFrameByName(spriteFile.c_str());
        }
        
        keyframe->setObject(spriteFrame);
    }
    
    if (!value.isNull())
        keyframe->setValue(value);
    
    return  keyframe;
}
开发者ID:CatalystApps,项目名称:Cocos2dxv3_GAFSampleGame,代码行数:99,代码来源:CCBReader.cpp


示例9: pathExtensionWithString

CCObject * YHDataManagerImp::loadFile(const std::string & fullpath)
{
    string suffix = pathExtensionWithString(fullpath);
    asciiToLower(suffix);
    
    // 装载对应的对象
    CCObject * obj = NULL;
    if (suffix.compare("plist-array") == 0)
    {
        ValueVector vv = CCFileUtils::getInstance()->getValueVectorFromFile(fullpath);
        CCArray * arr = new CCArray();
        arr->initWithCapacity((ssize_t)vv.size());
        array_Value(arr, vv);
        obj = arr;
    }
    else if (suffix.compare("plist-dictionary") == 0)
    {
        ValueMap vm = FileUtils::getInstance()->getValueMapFromFile(fullpath);
        CCDictionary * dic = new CCDictionary();
        dic->init();
        dictionary_Value(dic, vm);
        obj = dic;
    }
    else if (suffix.compare("png") == 0 || suffix.compare("jpg") == 0 || suffix.compare("jpeg") == 0
             || suffix.compare("tif") == 0 || suffix.compare("tiff") == 0 || suffix.compare("webp") == 0)
    {
        Image * image = new Image();
        image->initWithImageFile(fullpath);
        obj = image;
    }
    else if (suffix.compare("plist") == 0)
    {
		ValueMap vm = CCFileUtils::getInstance()->getValueMapFromFile(fullpath);
		if (vm.size())
		{
			CCDictionary * dic = new CCDictionary();
			dic->init();
			dictionary_Value(dic, vm);
			obj = dic;
		}
		else
		{
			ValueVector vv = CCFileUtils::getInstance()->getValueVectorFromFile(fullpath);
			if (vv.size())
			{
				CCArray * arr = new CCArray();
				arr->initWithCapacity((ssize_t)vv.size());
				array_Value(arr, vv);
				obj = arr;
			}
			else
			{
				CCASSERT(false, "没有找到适合的解析文件方式。");
			}
		}
    }
    else
    {
        std::string data = FileUtils::getInstance()->getStringFromFile(fullpath);
        YHByteArray * bytes = new YHByteArray();
        bytes->init(data.length() + 1);
        bytes->writeBytes((char *)data.c_str(), data.length() + 1);
        obj = bytes;
    }
    
    return obj;
}
开发者ID:KAndQ,项目名称:cocos2dx-utils,代码行数:67,代码来源:YHDataManagerImp.cpp


示例10: CCAssert

void GB2ShapeCache::addShapesWithFile(const std::string &plist) {

	ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(plist);

    CCAssert(dict.size() != 0, "plist file empty or not existing");
    
    ValueMap metadataDict = dict.at("metadata").asValueMap();
    int format = metadataDict.at("format").asInt();
    ptmRatio = metadataDict.at("ptm_ratio").asFloat();
    CCAssert(format == 1, "Format not supported");
    
    ValueMap bodyDict = dict.at("bodies").asValueMap();
    
    b2Vec2 vertices[b2_maxPolygonVertices];

	for (std::pair<std::string, Value> element : bodyDict)
	{
        auto bodyDef = new BodyDef();
        
        std::string bodyName = element.first;
        
        ValueMap bodyData = element.second.asValueMap();
        bodyDef->anchorPoint = PointFromString(bodyData.at("anchorpoint").asString());
        
        ValueVector fixtureList = bodyData.at("fixtures").asValueVector();
        auto nextFixtureDef = &(bodyDef->fixtures);

        for(Value fixture : fixtureList)
        {
            b2FixtureDef basicData;
            ValueMap fixtureData = fixture.asValueMap();
            int callbackData = 0;
            
            basicData.filter.categoryBits = fixtureData.at("filter_categoryBits").asInt();
            basicData.filter.maskBits = fixtureData.at("filter_maskBits").asInt();
            basicData.filter.groupIndex = fixtureData.at("filter_groupIndex").asInt();
            basicData.friction = fixtureData.at("friction").asFloat();
            basicData.density = fixtureData.at("density").asFloat();
            basicData.restitution = fixtureData.at("restitution").asFloat();
            basicData.isSensor = fixtureData.at("isSensor").asBool();
            if(fixtureData.at("id").asString() != ""){
				std::string userData = fixtureData.at("id").asString();
                basicData.userData = &userData;
                callbackData = fixtureData.at("id").asInt();
            }
            
            std::string fixtureType = fixtureData.at("fixture_type").asString();
            
            if (fixtureType == "POLYGON") {

				ValueVector polygons = fixtureData.at("polygons").asValueVector();

				for(Value polygon : polygons)
                {
                    auto fix = new FixtureDef();
                    fix->fixture = basicData; // copy basic data
                    fix->callbackData = callbackData;
                    
                    b2PolygonShape *polyshape = new b2PolygonShape();
                    int vindex = 0;

                    ValueVector polygonData = polygon.asValueVector();
                    
                    assert(polygonData.size() <= b2_maxPolygonVertices);

                    for(Value offset : polygonData)
                    {
                        
						std::string pStr = offset.asString();
                        auto p = PointFromString(pStr);
                        
                        vertices[vindex].x = (p.x / ptmRatio) ;
                        vertices[vindex].y = (p.y / ptmRatio) ;
                        vindex++;
                        
                    }
                    
                    polyshape->Set(vertices, vindex);
                    fix->fixture.shape = polyshape;
                    
                    *nextFixtureDef = fix;
                    nextFixtureDef = &(fix->next);
                }
                
            } else if (fixtureType == "CIRCLE") {
                auto fix = new FixtureDef();
                fix->fixture = basicData; // copy basic data
                fix->callbackData = callbackData;
                
                ValueMap circleData = fixtureData.at("circle").asValueMap();
                
                auto circleShape = new b2CircleShape();
                
                circleShape->m_radius = circleData.at("radius").asFloat() / ptmRatio;
                auto p = PointFromString(circleData.at("position").asString());
                circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
                fix->fixture.shape = circleShape;
                
                // create a list
                *nextFixtureDef = fix;
//.........这里部分代码省略.........
开发者ID:fate13,项目名称:MyCocosProject01,代码行数:101,代码来源:GB2ShapeCache-x.cpp


示例11: Point

void Inventory::addItem(InventoryObject *draggedObject)
{
    items.pushBack(draggedObject);
    
    listView->pushBackCustomItem(draggedObject->getPicture());
    
    EventListenerTouchOneByOne *backgroundListener = EventListenerTouchOneByOne::create();
    backgroundListener->setSwallowTouches(true);
    backgroundListener->onTouchBegan = [draggedObject, this](Touch *touch, Event *event)
    {
        auto target = static_cast<ImageView *>(event->getCurrentTarget());

        Size s = target->getContentSize();
        Point locationInNode = target->convertToNodeSpace(touch->getLocation());
        locationInNode = Point(locationInNode.x + s.width * 0.5f, locationInNode.y + s.height * 0.5f);

        Rect rect = Rect(0, 0, s.width, s.height);
        
        if (rect.containsPoint(locationInNode))
        {
            draggedObject->startDrag();
            simpleLayout->addChild(draggedObject->getPictureDrag());
            draggedObject->getPictureDrag()->setPosition(touch->getLocation());
            return true;
        }
      
        return false;
    };
    
    backgroundListener->onTouchMoved = [draggedObject,this](Touch *touch, Event *event)
    {
        if(draggedObject->getPictureDrag() != nullptr)
            draggedObject->getPictureDrag()->setPosition(touch->getLocation());
    };
    
    backgroundListener->onTouchEnded = [draggedObject,this](Touch *touch, Event *event)
    {
        log("onTouchEnded draggedObject=%d", draggedObject ? draggedObject->getId() : 0);
        
        if(draggedObject->getPictureDrag() != nullptr)
            draggedObject->getPictureDrag()->setVisible(false);
        
        
        Vector<CollectObject *> gameObjects = FirstScene::getInstance()->getGameObjectsLayer()->getGameObjects();
        for(int i = 0; i < gameObjects.size(); ++i)
        {
            log("collect obj=%d",gameObjects.at(i)->getId());
            
            Size size = gameObjects.at(i)->getSpriteMain()->getContentSize();
            
            Rect rect = Rect(0, 0, size.width, size.height);
            
            Point locationInNode = gameObjects.at(i)->getSpriteMain()->convertToNodeSpace(touch->getLocation());
            
            //locationInNode = Point(locationInNode.x , locationInNode.y - size.height * 0.5f);
            
            log("!!!locationInNode=%f %f",locationInNode.x, locationInNode.y);
            if (rect.containsPoint(locationInNode))
            {
                log("AHTUNG");
            }
        }
        
        for(int i = 0; i < items.size(); ++i)
        {
            InventoryObject *droppedObject = items.at(i);
            
            Size s = droppedObject->getPicture()->getContentSize();
            Rect rect = Rect(0, 0, s.width, s.height);
            
            Point locationInNode = droppedObject->getPicture()->convertToNodeSpace(touch->getLocation());
            locationInNode = Point(locationInNode.x + s.width * 0.5f, locationInNode.y + s.height * 0.5f);
            
            log("2onTouchEnded draggedObject=%d obj=%d locationInNode=%f %f", draggedObject ? draggedObject->getId() : 0, droppedObject ? droppedObject->getId() : 0, locationInNode.x,locationInNode.y);
            
            if (droppedObject != draggedObject && rect.containsPoint(locationInNode))
            {
                ValueMap *draggedObjectData = DataManager::getInstance()->getItemByID(draggedObject->getId());
                ValueMap *draggedObjectCraft = &draggedObjectData->at("craft").asValueMap();
                
                ValueMap *droppedObjectData = DataManager::getInstance()->getItemByID(droppedObject->getId());
                ValueMap *droppedObjectCraft = &droppedObjectData->at("craft").asValueMap();
                
                ValueVector draggedObjectCraftItems = draggedObjectCraft->at("items").asValueVector();
                
                bool shouldCraft = false;
                
                for(int i = 0; i < draggedObjectCraftItems.size(); ++i)
                {
                    if(draggedObjectCraftItems.at(i).asInt() == droppedObject->getId())
                    {
                        shouldCraft = true;
                        break;
                    }
                }
                
                if(shouldCraft)
                {
                    int draggedCapacity = draggedObjectCraft->at("capacity").asInt();
                    --draggedCapacity;
//.........这里部分代码省略.........
开发者ID:kovalgek,项目名称:quest2,代码行数:101,代码来源:Inventory.cpp


示例12: runOnFunction

    bool runOnFunction(Function &F) override {
    	AliasAnalysis AA = getAnalysis<AliasAnalysis>();
        DependenceAnalysis *DA = &(getAnalysis<DependenceAnalysis>());
        // iterate over basic blocks
        Function *func = &F;
        unsigned bb_num = 0;
        for (Function::iterator BB = func->begin(), BE = func->end();
       BB != BE; ++BB) {
        	errs() << "BB-" << bb_num << "\n";
            bb_num++;
            // iterator over instructions
            unsigned inst_num = 0;
            for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E;++I) {
                Instruction *Ins = dyn_cast<Instruction>(I);
                if (!Ins)
                    return false;
                LoadInst *Ld = dyn_cast<LoadInst>(I);
                StoreInst *St = dyn_cast<StoreInst>(I);
                if (!St && !Ld)
                    continue;
                if (Ld && !Ld->isSimple())
                    return false;
                if (St && !St->isSimple())
                    return false;
                inst_num++;
                MemInstr.push_back(&*I);
                errs() << "MemInst-" << inst_num << ":" << *I << "\n";
            }

        	ValueVector::iterator I, IE, J, JE;
            for (I = MemInstr.begin(), IE = MemInstr.end(); I != IE; ++I) {
            for (J = I, JE = MemInstr.end(); J != JE; ++J) {
                std::vector<char> Dep;
                Instruction *Src = dyn_cast<Instruction>(*I);
                Instruction *Des = dyn_cast<Instruction>(*J);
                if (Src == Des)
                    continue;
                if (isa<LoadInst>(Src) && isa<LoadInst>(Des))
                    continue;
                if (auto D = DA->depends(Src, Des, true)) {
                    errs() << "Found Dependency between:\nSrc:" << *Src << "\nDes:" << *Des
                     << "\n";
                	if (D->isFlow()) {
                    	errs () << "Flow dependence not handled";
                    	return false;
                	}
                
                	if (D->isAnti()) {
                    	errs() << "Found Anti dependence \n";

						AliasAnalysis::AliasResult AA_dep = AA.alias(Src, Des);
                        AliasAnalysis::AliasResult AA_dep_1 = AA.alias(Des, Src);
                    	errs() << "The Ld->St alias result is " << AA_dep << "\n";
                    	errs() << "The St->Ld alias result is " << AA_dep_1 << "\n";
                    	
                        unsigned Levels = D->getLevels();
                    	errs() << "levels = " << Levels << "\n";
                    	char Direction;
                    	for (unsigned II = 1; II <= Levels; ++II) {
                        	const SCEV *Distance = D->getDistance(II);
                        	const SCEVConstant *SCEVConst = dyn_cast_or_null<SCEVConstant>(Distance);
                        	if (SCEVConst) {
                            	const ConstantInt *CI = SCEVConst->getValue();
                                //int64_t it_dist = CI->getUniqueInteger().getSExtValue();
                                //int it_dist = CI->getUniqueInteger().getSExtValue();
                               	unsigned it_dist = abs(CI->getUniqueInteger().getSExtValue());
                            	errs() << "distance is not null\n";
                            	//errs() << "distance = "<< *CI << "\n";
                            	errs() << "distance = "<< it_dist << "\n";
                       			if (CI->isNegative())
                            		Direction = '<';
                        		else if (CI->isZero())
                            		Direction = '=';
                        		else
                            		Direction = '>';
                        		Dep.push_back(Direction);
                        	} 
                        	else if (D->isScalar(II)) {
                        		Direction = 'S';
                        		Dep.push_back(Direction);
                        	} 
                        	else {
                            	unsigned Dir = D->getDirection(II);
                            	if (Dir == Dependence::DVEntry::LT || Dir == Dependence::DVEntry::LE)
                                	Direction = '<';
                            	else if (Dir == Dependence::DVEntry::GT || Dir == Dependence::DVEntry::GE)
                                	Direction = '>';
                            	else if (Dir == Dependence::DVEntry::EQ)
                                	Direction = '=';
                            	else
                                	Direction = '*';
                            	Dep.push_back(Direction);
                        	}
                    	}
                	}
              	}
            }
        	}
        }
        errs() << "------Hello World!--------\n";
//.........这里部分代码省略.........
开发者ID:shvo,项目名称:canyon,代码行数:101,代码来源:pass.cpp


示例13: endElement

    void endElement(void *ctx, const char *name)
    {
        CC_UNUSED_PARAM(ctx);
        SAXState curState = _stateStack.empty() ? SAX_DICT : _stateStack.top();
        const std::string sName((char*)name);
        if( sName == "dict" )
        {
            _stateStack.pop();
            _dictStack.pop();
            if ( !_dictStack.empty())
            {
                _curDict = _dictStack.top();
            }
        }
        else if (sName == "array")
        {
            _stateStack.pop();
            _arrayStack.pop();
            if (! _arrayStack.empty())
            {
                _curArray = _arrayStack.top();
            }
        }
        else if (sName == "true")
        {
            if (SAX_ARRAY == curState)
            {
                _curArray->push_back(Value(true));
            }
            else if (SAX_DICT == curState)
            {
                (*_curDict)[_curKey] = Value(true);
            }
        }
        else if (sName == "false")
        {
            if (SAX_ARRAY == curState)
            {
                _curArray->push_back(Value(false));
            }
            else if (SAX_DICT == curState)
            {
                (*_curDict)[_curKey] = Value(false);
            }
        }
        else if (sName == "string" || sName == "integer" || sName == "real")
        {
            if (SAX_ARRAY == curState)
            {
                if (sName == "string")
                    _curArray->push_back(Value(_curValue));
                else if (sName == "integer")
                    _curArray->push_back(Value(atoi(_curValue.c_str())));
                else
                    _curArray->push_back(Value(utils::atof(_curValue.c_str())));
            }
            else if (SAX_DICT == curState)
            {
                if (sName == "string")
                    (*_curDict)[_curKey] = Value(_curValue);
                else if (sName == "integer")
                    (*_curDict)[_curKey] = Value(atoi(_curValue.c_str()));
                else
                    (*_curDict)[_curKey] = Value(utils::atof(_curValue.c_str()));
            }

            _curValue.clear();
        }

        _state = SAX_NONE;
    }
开发者ID:asuo1986,项目名称:own,代码行数:71,代码来源:CCFileUtils.cpp



注:本文中的ValueVector类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ ValueVectorOf类代码示例发布时间:2022-05-31
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