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C++ VECSONGS类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中VECSONGS的典型用法代码示例。如果您正苦于以下问题:C++ VECSONGS类的具体用法?C++ VECSONGS怎么用?C++ VECSONGS使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了VECSONGS类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: song

void CMusicInfoLoader::OnLoaderFinish()
{
  // cleanup last loaded songs from database
  m_songsMap.Clear();

  // cleanup cache loaded from HD
  m_mapFileItems->Clear();

  if (!m_bStop)
  { // check for art
    VECSONGS songs;
    songs.reserve(m_pVecItems->Size());
    for (int i = 0; i < m_pVecItems->Size(); ++i)
    {
      CFileItemPtr pItem = m_pVecItems->Get(i);
      if (pItem->m_bIsFolder || pItem->IsPlayList() || pItem->IsNFO() || pItem->IsInternetStream())
        continue;
      if (pItem->HasMusicInfoTag() && pItem->GetMusicInfoTag()->Loaded())
      {
        CSong song(*pItem->GetMusicInfoTag());
        song.strThumb = pItem->GetArt("thumb");
        song.idSong = i; // for the lookup below
        songs.push_back(song);
      }
    }
    VECALBUMS albums;
    CMusicInfoScanner::CategoriseAlbums(songs, albums);
    CMusicInfoScanner::FindArtForAlbums(albums, m_pVecItems->GetPath());
    for (VECALBUMS::iterator i = albums.begin(); i != albums.end(); ++i)
    {
      string albumArt = i->art["thumb"];
      for (VECSONGS::iterator j = i->songs.begin(); j != i->songs.end(); ++j)
      {
        if (!j->strThumb.empty())
          m_pVecItems->Get(j->idSong)->SetArt("thumb", j->strThumb);
        else
          m_pVecItems->Get(j->idSong)->SetArt("thumb", albumArt);
      }
    }
  }

  // Save loaded items to HD
  if (!m_strCacheFileName.IsEmpty())
    SaveCache(m_strCacheFileName, *m_pVecItems);
  else if (!m_bStop && (m_databaseHits > 1 || m_tagReads > 0))
    m_pVecItems->Save();

  m_musicDatabase.Close();
}
开发者ID:madhatterpa,项目名称:xbmc,代码行数:49,代码来源:MusicInfoLoader.cpp


示例2: GetSongs

//////////////////////////////////////////////////////////////////////////////////
// Function:GetNextItem()
// Returns the track information from the next item in the cuelist
//////////////////////////////////////////////////////////////////////////////////
void CCueDocument::GetSongs(VECSONGS &songs)
{
    for (int i = 0; i < m_iTotalTracks; i++)
    {
        CSong song;
        if ((m_Track[i].strArtist.length() == 0) && (m_strArtist.length() > 0))
            song.strArtist = m_strArtist;
        else
            song.strArtist = m_Track[i].strArtist;
        song.strAlbumArtist = m_strArtist;
        song.strAlbum = m_strAlbum;
        song.strGenre = m_strGenre;
        song.iYear = m_iYear;
        song.iTrack = m_Track[i].iTrackNumber;
        if (m_Track[i].strTitle.length() == 0) // No track information for this track!
            song.strTitle.Format("Track %2d", i + 1);
        else
            song.strTitle = m_Track[i].strTitle;
        song.strFileName =  m_Track[i].strFile;
        song.iStartOffset = m_Track[i].iStartTime;
        song.iEndOffset = m_Track[i].iEndTime;
        if (song.iEndOffset)
            song.iDuration = (song.iEndOffset - song.iStartOffset + 37) / 75;
        else
            song.iDuration = 0;
        // TODO: replayGain goes here
        songs.push_back(song);
    }
}
开发者ID:rolflobker,项目名称:xbmc,代码行数:33,代码来源:CueDocument.cpp


示例3: GetSongs

//////////////////////////////////////////////////////////////////////////////////
// Function:GetNextItem()
// Returns the track information from the next item in the cuelist
//////////////////////////////////////////////////////////////////////////////////
void CCueDocument::GetSongs(VECSONGS &songs)
{
    for (int i = 0; i < m_iTotalTracks; i++)
    {
        CSong song;
        if ((m_Track[i].strArtist.length() == 0) && (m_strArtist.length() > 0))
            song.artist = StringUtils::Split(m_strArtist, g_advancedSettings.m_musicItemSeparator);
        else
            song.artist = StringUtils::Split(m_Track[i].strArtist, g_advancedSettings.m_musicItemSeparator);
        song.albumArtist = StringUtils::Split(m_strArtist, g_advancedSettings.m_musicItemSeparator);
        song.strAlbum = m_strAlbum;
        song.genre = StringUtils::Split(m_strGenre, g_advancedSettings.m_musicItemSeparator);
        song.iYear = m_iYear;
        song.iTrack = m_Track[i].iTrackNumber;
        if ( m_iDiscNumber > 0 )
            song.iTrack |= (m_iDiscNumber << 16); // see CMusicInfoTag::GetDiscNumber()
        if (m_Track[i].strTitle.length() == 0) // No track information for this track!
            song.strTitle = StringUtils::Format("Track %2d", i + 1);
        else
            song.strTitle = m_Track[i].strTitle;
        song.strFileName =  m_Track[i].strFile;
        song.iStartOffset = m_Track[i].iStartTime;
        song.iEndOffset = m_Track[i].iEndTime;
        if (song.iEndOffset)
            song.iDuration = (song.iEndOffset - song.iStartOffset + 37) / 75;
        else
            song.iDuration = 0;
        // TODO: replayGain goes here
        songs.push_back(song);
    }
}
开发者ID:Sithisackt,项目名称:kodi,代码行数:35,代码来源:CueDocument.cpp


示例4: GetSongs

//////////////////////////////////////////////////////////////////////////////////
// Function:GetSongs()
// Store track information into songs list.
//////////////////////////////////////////////////////////////////////////////////
void CCueDocument::GetSongs(VECSONGS &songs)
{
  for (size_t i = 0; i < m_tracks.size(); ++i)
  {
    CSong song;
    GetSong(i, song);
    songs.push_back(song);
  }
}
开发者ID:odon,项目名称:xbmc,代码行数:13,代码来源:CueDocument.cpp


示例5: SetSongs

void CGUIDialogMusicInfo::SetSongs(const VECSONGS &songs) const
{
  m_albumSongs->Clear();
  for (unsigned int i = 0; i < songs.size(); i++)
  {
    const CSong& song = songs[i];
    CFileItemPtr item(new CFileItem(song));
    m_albumSongs->Add(item);
  }
}
开发者ID:FLyrfors,项目名称:xbmc,代码行数:10,代码来源:GUIDialogMusicInfo.cpp


示例6: SetSongs

void CGUIWindowMusicInfo::SetSongs(const VECSONGS &songs)
{
  m_albumSongs->Clear();
  for (unsigned int i = 0; i < songs.size(); i++)
  {
    const CSong& song = songs[i];
    CFileItem *item = new CFileItem(song);
    m_albumSongs->Add(item);
  }
}
开发者ID:jeppster,项目名称:xbmc-fork,代码行数:10,代码来源:GUIWindowMusicInfo.cpp


示例7: HasSingleAlbum

bool CMusicInfoScanner::HasSingleAlbum(const VECSONGS &songs, CStdString &album, CStdString &artist)
{
  // check how many unique albums are in this path, and if there's only one, and it has a thumb
  // then cache the thumb as the folder thumb
  for (unsigned int i = 0; i < songs.size(); i++)
  {
    const CSong &song = songs[i];
    // don't bother with empty album tags - they're unlikely to have an embedded thumb anyway,
    // and if one is not tagged correctly, how can we know whether there is only one album?
    if (song.strAlbum.IsEmpty())
      return false;

    CStdString albumArtist = song.strAlbumArtist.IsEmpty() ? song.strArtist : song.strAlbumArtist;

    if (!album.IsEmpty() && (album != song.strAlbum || artist != albumArtist))
      return false; // have more than one album

    album = song.strAlbum;
    artist = albumArtist;
  }
  return !album.IsEmpty();
}
开发者ID:jeppster,项目名称:xbmc-fork,代码行数:22,代码来源:MusicInfoScanner.cpp


示例8: CategoriseAlbums

void CMusicInfoScanner::CategoriseAlbums(VECSONGS &songsToCheck, VECALBUMS &albums)
{
  /* Step 1: categorise on the album name */
  map<string, vector<CSong *> > albumNames;
  for (VECSONGS::iterator i = songsToCheck.begin(); i != songsToCheck.end(); ++i)
    albumNames[i->strAlbum].push_back(&(*i));

  /*
   Step 2: Split into unique albums based on album name and album artist
   In the case where the album artist is unknown, we use the primary artist
   (i.e. first artist from each song).
   */
  albums.clear();
  for (map<string, vector<CSong *> >::iterator i = albumNames.begin(); i != albumNames.end(); ++i)
  {
    // sort the songs by tracknumber to identify duplicate track numbers
    vector<CSong *> &songs = i->second;
    sort(songs.begin(), songs.end(), SortSongsByTrack);

    // map the songs to their primary artists
    bool tracksOverlap = false;
    bool hasAlbumArtist = false;

    map<string, vector<CSong *> > artists;
    for (vector<CSong *>::iterator j = songs.begin(); j != songs.end(); ++j)
    {
      CSong *song = *j;
      // test for song overlap
      if (j != songs.begin() && song->iTrack == (*(j-1))->iTrack)
        tracksOverlap = true;

      // get primary artist
      string primary;
      if (!song->albumArtist.empty())
      {
        primary = song->albumArtist[0];
        hasAlbumArtist = true;
      }
      else if (!song->artist.empty())
        primary = song->artist[0];

      // add to the artist map
      artists[primary].push_back(song);
    }

    /*
     We have a compilation if
     1. album name is non-empty AND
     2. no tracks overlap AND
     3a. a unique primary artist is specified as "various" or "various artists" OR
     3b. we have at least two primary artists and no album artist specified.
     */
    bool compilation = !i->first.empty() && !tracksOverlap; // 1+2
    if (artists.size() == 1)
    {
      string artist = artists.begin()->first; StringUtils::ToLower(artist);
      if (!StringUtils::EqualsNoCase(artist, "various") &&
          !StringUtils::EqualsNoCase(artist, "various artists")) // 3a
        compilation = false;
    }
    else if (hasAlbumArtist) // 3b
      compilation = false;

    if (compilation)
    {
      CLog::Log(LOGDEBUG, "Album '%s' is a compilation as there's no overlapping tracks and %s", i->first.c_str(), hasAlbumArtist ? "the album artist is 'Various'" : "there is more than one unique artist");
      artists.clear();
      std::string various = g_localizeStrings.Get(340); // Various Artists
      vector<string> va; va.push_back(various);
      for (vector<CSong *>::iterator j = songs.begin(); j != songs.end(); ++j)
        (*j)->albumArtist = va;
      artists.insert(make_pair(various, songs));
    }

    /*
     Step 3: Find the common albumartist for each song and assign
     albumartist to those tracks that don't have it set.
     */
    for (map<string, vector<CSong *> >::iterator j = artists.begin(); j != artists.end(); ++j)
    {
      // find the common artist for these songs
      vector<CSong *> &artistSongs = j->second;
      vector<string> common = artistSongs.front()->albumArtist.empty() ? artistSongs.front()->artist : artistSongs.front()->albumArtist;
      for (vector<CSong *>::iterator k = artistSongs.begin() + 1; k != artistSongs.end(); ++k)
      {
        unsigned int match = 0;
        vector<string> &compare = (*k)->albumArtist.empty() ? (*k)->artist : (*k)->albumArtist;
        for (; match < common.size() && match < compare.size(); match++)
        {
          if (compare[match] != common[match])
            break;
        }
        common.erase(common.begin() + match, common.end());
      }

      /*
       Step 4: Assign the album artist for each song that doesn't have it set
       and add to the album vector
       */
      CAlbum album;
//.........这里部分代码省略.........
开发者ID:AdolphHuan,项目名称:xbmc,代码行数:101,代码来源:MusicInfoScanner.cpp


示例9: RetrieveMusicInfo

int CMusicInfoScanner::RetrieveMusicInfo(CFileItemList& items, const CStdString& strDirectory)
{
  CSongMap songsMap;

  // get all information for all files in current directory from database, and remove them
  if (m_musicDatabase.RemoveSongsFromPath(strDirectory, songsMap))
    m_needsCleanup = true;

  VECSONGS songsToAdd;

  CStdStringArray regexps = g_advancedSettings.m_audioExcludeFromScanRegExps;

  // for every file found, but skip folder
  for (int i = 0; i < items.Size(); ++i)
  {
    CFileItemPtr pItem = items[i];
    CStdString strExtension;
    URIUtils::GetExtension(pItem->GetPath(), strExtension);

    if (m_bStop)
      return 0;

    // Discard all excluded files defined by m_musicExcludeRegExps
    if (CUtil::ExcludeFileOrFolder(pItem->GetPath(), regexps))
      continue;

    // dont try reading id3tags for folders, playlists or shoutcast streams
    if (!pItem->m_bIsFolder && !pItem->IsPlayList() && !pItem->IsPicture() && !pItem->IsLyrics() )
    {
      m_currentItem++;
//      CLog::Log(LOGDEBUG, "%s - Reading tag for: %s", __FUNCTION__, pItem->GetPath().c_str());

      // grab info from the song
      CSong *dbSong = songsMap.Find(pItem->GetPath());

      CMusicInfoTag& tag = *pItem->GetMusicInfoTag();
      if (!tag.Loaded() )
      { // read the tag from a file
        auto_ptr<IMusicInfoTagLoader> pLoader (CMusicInfoTagLoaderFactory::CreateLoader(pItem->GetPath()));
        if (NULL != pLoader.get())
          pLoader->Load(pItem->GetPath(), tag);
      }

      // if we have the itemcount, update our
      // dialog with the progress we made
      if (m_handle && m_itemCount>0)
        m_handle->SetPercentage(m_currentItem/(float)m_itemCount*100);

      if (tag.Loaded())
      {
        CSong song(tag);

        // ensure our song has a valid filename or else it will assert in AddSong()
        if (song.strFileName.IsEmpty())
        {
          // copy filename from path in case UPnP or other tag loaders didn't specify one (FIXME?)
          song.strFileName = pItem->GetPath();

          // if we still don't have a valid filename, skip the song
          if (song.strFileName.IsEmpty())
          {
            // this shouldn't ideally happen!
            CLog::Log(LOGERROR, "Skipping song since it doesn't seem to have a filename");
            continue;
          }
        }

        song.iStartOffset = pItem->m_lStartOffset;
        song.iEndOffset = pItem->m_lEndOffset;
        song.strThumb = pItem->GetUserMusicThumb(true);
        if (dbSong)
        { // keep the db-only fields intact on rescan...
          song.iTimesPlayed = dbSong->iTimesPlayed;
          song.lastPlayed = dbSong->lastPlayed;
          song.iKaraokeNumber = dbSong->iKaraokeNumber;

          if (song.rating == '0') song.rating = dbSong->rating;
          if (song.strThumb.empty())
            song.strThumb = dbSong->strThumb;
        }
        songsToAdd.push_back(song);
//        CLog::Log(LOGDEBUG, "%s - Tag loaded for: %s", __FUNCTION__, pItem->GetPath().c_str());
      }
      else
        CLog::Log(LOGDEBUG, "%s - No tag found for: %s", __FUNCTION__, pItem->GetPath().c_str());
    }
  }

  VECALBUMS albums;
  CategoriseAlbums(songsToAdd, albums);
  FindArtForAlbums(albums, items.GetPath());

  // finally, add these to the database
  m_musicDatabase.BeginTransaction();
  int numAdded = 0;
  set<int> albumsToScan;
  set<int> artistsToScan;
  for (VECALBUMS::iterator i = albums.begin(); i != albums.end(); ++i)
  {
    vector<int> songIDs;
//.........这里部分代码省略.........
开发者ID:AdolphHuan,项目名称:xbmc,代码行数:101,代码来源:MusicInfoScanner.cpp


示例10: albumThumb

void CGUIWindowMusicBase::UpdateThumb(const CAlbum &album, const CStdString &path)
{
  // check user permissions
  bool saveDb = album.idAlbum != -1;
  bool saveDirThumb = true;
  if (!g_settings.m_vecProfiles[g_settings.m_iLastLoadedProfileIndex].canWriteDatabases() && !g_passwordManager.bMasterUser)
  {
    saveDb = false;
    saveDirThumb = false;
  }

  CStdString albumThumb(CUtil::GetCachedAlbumThumb(album.strAlbum, album.strArtist));

  // Update the thumb in the music database (songs + albums)
  CStdString albumPath(path);
  if (saveDb && CFile::Exists(albumThumb))
    m_musicdatabase.SaveAlbumThumb(album.idAlbum, albumThumb);

  // Update currently playing song if it's from the same album.  This is necessary as when the album
  // first gets it's cover, the info manager's item doesn't have the updated information (so will be
  // sending a blank thumb to the skin.)
  if (g_application.IsPlayingAudio())
  {
    CStdString strSongFolder;
    const CMusicInfoTag* tag=g_infoManager.GetCurrentSongTag();
    if (tag)
    {
      // really, this may not be enough as it is to reliably update this item.  eg think of various artists albums
      // that aren't tagged as such (and aren't yet scanned).  But we probably can't do anything better than this
      // in that case
      if (album.strAlbum == tag->GetAlbum() && (album.strArtist == tag->GetAlbumArtist() || 
                                                album.strArtist == tag->GetArtist()))
      {
        g_infoManager.SetCurrentAlbumThumb(albumThumb);
      }
    }
  }

  // Save this thumb as the directory thumb if it's the only album in the folder (files view nicety)
  // We do this by grabbing all the songs in the folder, and checking to see whether they come
  // from the same album.
  if (saveDirThumb && CFile::Exists(albumThumb) && !albumPath.IsEmpty() && !CUtil::IsCDDA(albumPath))
  {
    CFileItemList items;
    GetDirectory(albumPath, items);
    OnRetrieveMusicInfo(items);
    VECSONGS songs;
    for (int i = 0; i < items.Size(); i++)
    {
      CFileItem *item = items[i];
      if (item->HasMusicInfoTag() && item->GetMusicInfoTag()->Loaded())
      {
        CSong song(*item->GetMusicInfoTag());
        songs.push_back(song);
      }
    }
    CMusicInfoScanner::CheckForVariousArtists(songs);
    CStdString album, artist;
    if (CMusicInfoScanner::HasSingleAlbum(songs, album, artist))
    { // can cache as the folder thumb
      CStdString folderThumb(CUtil::GetCachedMusicThumb(albumPath));
      ::CopyFile(albumThumb, folderThumb, false);
    }
  }

  // update the file listing
  int iSelectedItem = m_viewControl.GetSelectedItem();
  if (iSelectedItem >= 0 && m_vecItems->Get(iSelectedItem))
  {
    CFileItem* pSelectedItem=m_vecItems->Get(iSelectedItem);
    if (pSelectedItem->m_bIsFolder)
    {
      // refresh only the icon of
      // the current folder
      pSelectedItem->FreeMemory();
      if (!pSelectedItem->HasThumbnail())
        pSelectedItem->SetThumbnailImage(albumThumb);
      pSelectedItem->FillInDefaultIcon();
    }
    else
    {
      // Refresh all items
      m_vecItems->RemoveDiscCache();
      Update(m_vecItems->m_strPath);
    }

    //  Do we have to autoswitch to the thumb control?
    m_guiState.reset(CGUIViewState::GetViewState(GetID(), *m_vecItems));
    UpdateButtons();
  }
}
开发者ID:jeppster,项目名称:xbmc-fork,代码行数:91,代码来源:GUIWindowMusicBase.cpp


示例11: CheckForVariousArtists

void CMusicInfoScanner::CheckForVariousArtists(VECSONGS &songsToCheck)
{
  // first, find all the album names for these songs
  map<CStdString, vector<CSong *> > albumsToAdd;
  map<CStdString, vector<CSong *> >::iterator it;
  for (unsigned int i = 0; i < songsToCheck.size(); ++i)
  {
    CSong &song = songsToCheck[i];
    if (!song.strAlbumArtist.IsEmpty()) // albumartist specified, so assume the user knows what they're doing
      continue;
    it = albumsToAdd.find(song.strAlbum);
    if (it == albumsToAdd.end())
    {
      vector<CSong *> songs;
      songs.push_back(&song);
      albumsToAdd.insert(make_pair(song.strAlbum, songs));
    }
    else
      it->second.push_back(&song);
  }
  // as an additional check for those that have multiple albums in the same folder, ignore albums
  // that have overlapping track numbers
  for (it = albumsToAdd.begin(); it != albumsToAdd.end();)
  {
    vector<CSong *> &songs = it->second;
    bool overlappingTrackNumbers(false);
    if (songs.size() > 1)
    {
      sort(songs.begin(), songs.end(), SortSongsByTrack);
      for (unsigned int i = 0; i < songs.size() - 1; i++)
      {
        CSong *song = songs[i];
        CSong *song2 = songs[i+1];
        if (song->iTrack == song2->iTrack)
        {
          overlappingTrackNumbers = true;
          break;
        }
      }
    }
    if (overlappingTrackNumbers)
    { // remove this album
      albumsToAdd.erase(it++);
    }
    else
      it++;
  }

  // ok, now run through these albums, and check whether they qualify as a "various artist" album
  // an album is considered a various artists album if the songs' primary artist differs
  // it qualifies as a "single artist with featured artists" album if the primary artist is the same, but secondary artists differ
  for (it = albumsToAdd.begin(); it != albumsToAdd.end(); it++)
  {
    const CStdString &album = it->first;
    vector<CSong *> &songs = it->second;
    if (!album.IsEmpty() && songs.size() > 1)
    {
      bool variousArtists(false);
      bool singleArtistWithFeaturedArtists(false);
      for (unsigned int i = 0; i < songs.size() - 1; i++)
      {
        CSong *song1 = songs[i];
        CSong *song2 = songs[i+1];
        CStdStringArray vecArtists1, vecArtists2;
        StringUtils::SplitString(song1->strArtist, g_advancedSettings.m_musicItemSeparator, vecArtists1);
        StringUtils::SplitString(song2->strArtist, g_advancedSettings.m_musicItemSeparator, vecArtists2);
        CStdString primaryArtist1 = vecArtists1[0]; primaryArtist1.TrimRight();
        CStdString primaryArtist2 = vecArtists2[0]; primaryArtist2.TrimRight();
        if (primaryArtist1 != primaryArtist2)
        { // primary artist differs -> a various artists album
          variousArtists = true;
          break;
        }
        else if (song1->strArtist != song2->strArtist)
        { // have more than one artist, the first artist(s) agree, but the full artist name doesn't
          // so this is likely a single-artist compilation (ie with other artists featured on some tracks) album
          singleArtistWithFeaturedArtists = true;
        }
      }
      if (variousArtists)
      { // have a various artists album - update all songs to be the various artist
        for (unsigned int i = 0; i < songs.size(); i++)
        {
          CSong *song = songs[i];
          song->strAlbumArtist = g_localizeStrings.Get(340); // Various Artists
        }
      }
      else if (singleArtistWithFeaturedArtists)
      { // have an album where all the first artists agree - make this the album artist
        CStdStringArray vecArtists;
        StringUtils::SplitString(songs[0]->strArtist, g_advancedSettings.m_musicItemSeparator, vecArtists);
        CStdString albumArtist(vecArtists[0]);
        for (unsigned int i = 0; i < songs.size(); i++)
        {
          CSong *song = songs[i];
          song->strAlbumArtist = albumArtist; // first artist of all tracks
        }
      }
    }
  }
//.........这里部分代码省略.........
开发者ID:midnightskinhead,项目名称:xbmc,代码行数:101,代码来源:MusicInfoScanner.cpp


示例12: RetrieveMusicInfo

int CMusicInfoScanner::RetrieveMusicInfo(CFileItemList& items, const CStdString& strDirectory)
{
  CSongMap songsMap;

  // get all information for all files in current directory from database, and remove them
  if (m_musicDatabase.RemoveSongsFromPath(strDirectory, songsMap))
    m_needsCleanup = true;

  VECSONGS songsToAdd;

  CStdStringArray regexps = g_advancedSettings.m_audioExcludeFromScanRegExps;

  // for every file found, but skip folder
  for (int i = 0; i < items.Size(); ++i)
  {
    CFileItemPtr pItem = items[i];
    CStdString strExtension;
    URIUtils::GetExtension(pItem->GetPath(), strExtension);

    if (m_bStop)
      return 0;

    // Discard all excluded files defined by m_musicExcludeRegExps
    if (CUtil::ExcludeFileOrFolder(pItem->GetPath(), regexps))
      continue;

    // dont try reading id3tags for folders, playlists or shoutcast streams
    if (!pItem->m_bIsFolder && !pItem->IsPlayList() && !pItem->IsPicture() && !pItem->IsLyrics() )
    {
      m_currentItem++;
//      CLog::Log(LOGDEBUG, "%s - Reading tag for: %s", __FUNCTION__, pItem->GetPath().c_str());

      // grab info from the song
      CSong *dbSong = songsMap.Find(pItem->GetPath());

      CMusicInfoTag& tag = *pItem->GetMusicInfoTag();
      if (!tag.Loaded() )
      { // read the tag from a file
        auto_ptr<IMusicInfoTagLoader> pLoader (CMusicInfoTagLoaderFactory::CreateLoader(pItem->GetPath()));
        if (NULL != pLoader.get())
          pLoader->Load(pItem->GetPath(), tag);
      }

      // if we have the itemcount, notify our
      // observer with the progress we made
      if (m_pObserver && m_itemCount>0)
        m_pObserver->OnSetProgress(m_currentItem, m_itemCount);

      if (tag.Loaded())
      {
        CSong song(tag);

        // ensure our song has a valid filename or else it will assert in AddSong()
        if (song.strFileName.IsEmpty())
        {
          // copy filename from path in case UPnP or other tag loaders didn't specify one (FIXME?)
          song.strFileName = pItem->GetPath();

          // if we still don't have a valid filename, skip the song
          if (song.strFileName.IsEmpty())
          {
            // this shouldn't ideally happen!
            CLog::Log(LOGERROR, "Skipping song since it doesn't seem to have a filename");
            continue;
          }
        }

        song.iStartOffset = pItem->m_lStartOffset;
        song.iEndOffset = pItem->m_lEndOffset;
        if (dbSong)
        { // keep the db-only fields intact on rescan...
          song.iTimesPlayed = dbSong->iTimesPlayed;
          song.lastPlayed = dbSong->lastPlayed;
          song.iKaraokeNumber = dbSong->iKaraokeNumber;

          if (song.rating == '0') song.rating = dbSong->rating;
        }
        pItem->SetMusicThumb();
        song.strThumb = pItem->GetThumbnailImage();
        songsToAdd.push_back(song);
//        CLog::Log(LOGDEBUG, "%s - Tag loaded for: %s", __FUNCTION__, pItem->GetPath().c_str());
      }
      else
        CLog::Log(LOGDEBUG, "%s - No tag found for: %s", __FUNCTION__, pItem->GetPath().c_str());
    }
  }

  CheckForVariousArtists(songsToAdd);
  if (!items.HasThumbnail())
    UpdateFolderThumb(songsToAdd, items.GetPath());

  // finally, add these to the database
  set<CStdString> artistsToScan;
  set< pair<CStdString, CStdString> > albumsToScan;
  m_musicDatabase.BeginTransaction();
  for (unsigned int i = 0; i < songsToAdd.size(); ++i)
  {
    if (m_bStop)
    {
      m_musicDatabase.RollbackTransaction();
//.........这里部分代码省略.........
开发者ID:midnightskinhead,项目名称:xbmc,代码行数:101,代码来源:MusicInfoScanner.cpp


示例13: RetrieveMusicInfo

int CMusicInfoScanner::RetrieveMusicInfo(CFileItemList& items, const CStdString& strDirectory)
{
  CSongMap songsMap;

  // get all information for all files in current directory from database, and remove them
  if (m_musicDatabase.RemoveSongsFromPath(strDirectory, songsMap))
    m_needsCleanup = true;

  VECSONGS songsToAdd;
  // for every file found, but skip folder
  for (int i = 0; i < items.Size(); ++i)
  {
    CFileItem* pItem = items[i];
    CStdString strExtension;
    CUtil::GetExtension(pItem->m_strPath, strExtension);

    if (m_bStop)
      return 0;

    // dont try reading id3tags for folders, playlists or shoutcast streams
    if (!pItem->m_bIsFolder && !pItem->IsPlayList() && !pItem->IsShoutCast() && !pItem->IsPicture())
    {
      m_currentItem++;
//      CLog::Log(LOGDEBUG, "%s - Reading tag for: %s", __FUNCTION__, pItem->m_strPath.c_str());

      // grab info from the song
      CSong *dbSong = songsMap.Find(pItem->m_strPath);

      CMusicInfoTag& tag = *pItem->GetMusicInfoTag();
      if (!tag.Loaded() )
      { // read the tag from a file
        auto_ptr<IMusicInfoTagLoader> pLoader (CMusicInfoTagLoaderFactory::CreateLoader(pItem->m_strPath));
        if (NULL != pLoader.get())
          pLoader->Load(pItem->m_strPath, tag);
      }

      // if we have the itemcount, notify our
      // observer with the progress we made
      if (m_pObserver && m_itemCount>0)
        m_pObserver->OnSetProgress(m_currentItem, m_itemCount);

      if (tag.Loaded())
      {
        CSong song(tag);
        song.iStartOffset = pItem->m_lStartOffset;
        song.iEndOffset = pItem->m_lEndOffset;
        if (dbSong)
        { // keep the db-only fields intact on rescan...
          song.iTimesPlayed = dbSong->iTimesPlayed;
          song.lastPlayed = dbSong->lastPlayed;
          if (song.rating == '0') song.rating = dbSong->rating;
        }
        pItem->SetMusicThumb();
        song.strThumb = pItem->GetThumbnailImage();
        songsToAdd.push_back(song);
//        CLog::Log(LOGDEBUG, "%s - Tag loaded for: %s", __FUNCTION__, spItem->m_strPath.c_str());
      }
      else
        CLog::Log(LOGDEBUG, "%s - No tag found for: %s", __FUNCTION__, pItem->m_strPath.c_str());
    }
  }

  CheckForVariousArtists(songsToAdd);
  if (!items.HasThumbnail())
    UpdateFolderThumb(songsToAdd, items.m_strPath);

  // finally, add these to the database
  for (unsigned int i = 0; i < songsToAdd.size(); ++i)
  {
    if (m_bStop) return i;
    CSong &song = songsToAdd[i];
    m_musicDatabase.AddSong(song, false);
    if (!m_bStop && g_guiSettings.GetBool("musiclibrary.autoartistinfo"))
    {
      long iArtist = m_musicDatabase.GetArtistByName(song.strArtist);
      CStdString strPath;
      strPath.Format("musicdb://2/%u/",iArtist);
      if (find(m_artistsScanned.begin(),m_artistsScanned.end(),iArtist) == m_artistsScanned.end())
        if (DownloadArtistInfo(strPath,song.strArtist))
          m_artistsScanned.push_back(iArtist);

      if (m_pObserver)
        m_pObserver->OnStateChanged(READING_MUSIC_INFO);
    }
    if (!m_bStop && g_guiSettings.GetBool("musiclibrary.autoalbuminfo"))
    {
      long iAlbum = m_musicDatabase.GetAlbumByName(song.strAlbum,song.strArtist);
      CStdString strPath;
      strPath.Format("musicdb://3/%u/",iAlbum);
      
      CMusicAlbumInfo albumInfo;
      bool bCanceled;
      if (find(m_albumsScanned.begin(),m_albumsScanned.end(),iAlbum) == m_albumsScanned.end())
        if (DownloadAlbumInfo(strPath,song.strArtist,song.strAlbum,bCanceled,albumInfo))
          m_albumsScanned.push_back(iAlbum);

      if (m_pObserver)
        m_pObserver->OnStateChanged(READING_MUSIC_INFO);
    }
  }
//.........这里部分代码省略.........
开发者ID:jeppster,项目名称:xbmc-fork,代码行数:101,代码来源:MusicInfoScanner.cpp



注:本文中的VECSONGS类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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