Simple looping game engine for Pebble. Available on
NPM.
Installation
pebble package install pebble-pge
Features
Automatic looping of developer-supplied per-frame logic and rendering.
Up to 30 frames per second.
Implement only your game code - AppTimer, LayerUpdateProc, Clicks,
Window and main abstracted away.
PGESprite base object to implement game entities.
Basic collision checking between PGESprites, GRects, lines and points.
Isometric rendering of rects, boxes and textures.
Basic game title screen template.
Simple highscore mechanism.
WebSocket-based client-server abstraction.
Basic Template App
To begin a new game watchapp, begin with the template file in /docs/template.c.sample:
/**
* This is the bare minimum to make a looping game with PGE!
*/
#include <pebble.h>
#include <pge/pge.h>
static void game_logic() {
// Per-frame game logic here
}
static void game_draw(GContext *ctx) {
// Per-frame game rendering here
}
static void game_click(int button_id, bool long_click) {
// Process click events
}
void pge_init() {
// Start the game
pge_begin(game_logic, game_draw, game_click);
}
void pge_deinit() {
// Finish the game
pge_finish();
}
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