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开源软件名称:sanja-sa/gddragonbones开源软件地址:https://github.com/sanja-sa/gddragonbones开源编程语言:C++ 97.6%开源软件介绍:GDDragonBones PluginPlugin module for Godot Game Engine to use DragonBones Links
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Support Platforms
Compiling
android_stl=yes
SamplesPlay/Stop animationvar skeleton = get_node("skeleton")
# if needed set speed animation
skeleton.set_speed(0.5)
# set current animation, if not choosed before
skeleton.set("playback/curr_animation", "walk")
# start play
skeleton.play()
# start play from time in sec
skeleton.play_from_time(2);
# start play from progress [0 - 1]
skeleton.play_from_progress(0.5);
#stop animation
skeleton.stop()
#stop all animation
skeleton.stop_all() Mixing(blending) animationvar skeleton = get_node("skeleton")
# if needed set speed animation
skeleton.set_speed(0.5)
# play animation by layers, see DragonBones documentation for parametrs
skeleton.fade_in("idle", -1, -1, 2, "", GDDragonBones.FadeOut_All)
# 1. "idle" -- The name animation.
# 2. "-1" -- The fade in time. [-1: Use the default value of animation data, [0~N]: The fade in time (In seconds)] (Default: -1)
# 3. "-1" -- playing repeat times. [-1: Use the default value of animation data, 0: No end loop playing, [1~N]: Repeat N times] (Default: -1)
# 4. "2" -- The blending layer, the animation states in high level layer will get the blending weights with high priority, when the total blending weights are more than 1.0, there will be no more weights can be allocated to the other animation states. (Default: 0)
# 5. "" -- The blending group name, it is typically used to specify the substitution of multiple animation states blending. (Default: null)
# 6. GDDragonBones.FadeOut_All -- The fade out mode, which is typically used to specify alternate mode of multiple animation states blending. (Default: GDDragonBones.FadeOut_SameLayerAndGroup)
# GDDragonBones.FadeOut_None -- Do not fade out of any animation states.
# GDDragonBones.FadeOut_SameLayer -- Fade out the animation states of the same layer.
# GDDragonBones.FadeOut_SameGroup -- Fade out the animation states of the same group.
# GDDragonBones.FadeOut_SameLayerAndGroup -- Fade out the animation states of the same layer and group.
# GDDragonBones.FadeOut_All -- Fade out of all animation states.
# GDDragonBones.FadeOut_Single -- Does not replace the animation state with the same name.
#
# skeleton.fade_in("walk", 0.3, 0, 0, "normalGroup", GDDragonBones.FadeOut_All)
# run animation in "1" layer
skeleton.fade_in("eyes_idle", -1, -1, 1, "", GDDragonBones.FadeOut_SameLayer)
# stop specified animation by name
skeleton.fade_out("eyes_idle") Set pose from animationvar skeleton = get_node("skeleton")
# choose animation
skeleton.set("playback/curr_animation", "idle")
# seek animation [0.0-1.0]
skeleton.seek(0.5) |
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