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flwmxd/MapleEngine: 3d game engine with ecs

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称:

flwmxd/MapleEngine

开源软件地址:

https://github.com/flwmxd/MapleEngine

开源编程语言:

C++ 57.2%

开源软件介绍:

Introduction

Maple-Engine is my own engine for leaning mordern engine and rendering technique.

Realtime Volumetric Cloud

Atmospheric Scattering

PBR

image

Light Propagation Volumes

image

Voxel Cone Tracing

image

Current Features

  • OpenGL/Vulkan backends
  • Entity-component system( Based on entt )
  • PBR/IBL
  • Global Illumination(Light Propagation Volumes/Voxel Cone Tracing)
  • Directional lights + Cascaded shadow maps
  • Soft shadows (PCF)
  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Reflections(SSR)
  • Lua Scripting
  • Skinned Mesh
  • C# Scripting (Mono)
  • Ray-marched volumetric lighting
  • Atmospheric Scattering
  • Realtime Volumetric Cloud ( Based on Horizon Zero Dawn )
  • Post-process effects (Tone-Mapping.)
  • Event system
  • Input (Keyboard, Mouse)
  • Profiling (CPU & GPU)
  • Batch2D Renderer
  • Realtime Physics(Bullet3)

Roadmap

Feature Completion Notes
Reflective Shadow Map 100% High priority
Light propagation volumes 90% High priority (No cascade)
Voxel Global Illumintaion 70% High priority
Dynamic Diffus Global Illumintaion (DDGI) 0% High priority
C# scripting 80% Using Mono (no engine API exposed yet)
Vulkan porting 90% support Compute and Tessellation shader
Skinned Mesh 70% High priority
Precomputed Light Field Probes 0% High priority
Screen space global illumination 0% High priority
Animation and State Machine 30% Apply Animation successfully
Precomputed Atmospheric Scattering - Low priority
Spherical Harmonics Lighting - Medium priority
Subsurface Scattering - Low priority
Ray traced shadows - -
Ray traced reflections - -
GPU Driven Rendering - High priority(https://vkguide.dev/docs/gpudriven/compute_culling/)
Culling System - High priority
Linux support - -
Android support - -
Mac support - -
iOS support - -



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