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SkillerRaptor/HyperEngine: A C++20 game engine

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称:

SkillerRaptor/HyperEngine

开源软件地址:

https://github.com/SkillerRaptor/HyperEngine

开源编程语言:

C++ 74.7%

开源软件介绍:

HyperEngine

Build Windows Build Linux License

HyperEngine is a modern multi-platform 2D & 3D game engine written in C++20. The engine is focused on testing new designs in form of rendering or performance.

This repository contains the source code of the HyperEngine. Anyone is welcome to contribute or use the source of the HyperEngine.

Contents

Getting Started

Prerequisites

In order to build the engine, you will need the following things installed:

  • CMake
  • Vulkan SDK

Building

  1. Download the source code by using git and cloning the repository, or downloading it as a zip.
git clone ttps://github.com/SkillerRaptor/HyperEngine
cd HyperEngine
  1. create a folder in which the CMake project files will be generated in.
mkdir build
cd build
  1. Configure the project by using the CMakeLists.txt inside of the root directory.
cmake .. -D CMAKE_BUILD_TYPE=Debug
  1. Build the project using CMake
cmake --build .
  1. Run the engine to check if everything was built successfully.

Dependencies

  • glfw Copyright (c) zlib License, Marcus Geelnard 2002-2006 & Camilla Löwy 2006-2019
  • Vulkan-Headers Copyright (c) Apache License 2.0, The Khronos Group Inc. 2019-2021
  • volk Copyright (c) MIT, Arseny Kapoulkine 2018-2019

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change. Please make sure to update tests as appropriate.

License

HyperEngine is distributed under the MIT license.




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