开源软件名称: alabd14313/awesome-BGE开源软件地址: https://github.com/alabd14313/awesome-BGE开源编程语言: 开源软件介绍:
Awesome BGE
A collection of blender and blender game engine resources
Builds
Blender builds for various branches
Builder - Blender latest builds
Builder experimental - Blender latest experimental builds
GraphicAll.org - Various Blender and BGE builds
UPBGE downloads - Compiled versions of UPBGE
Dark Blender - Optimized for sculpting and game asset creation
GLSL PBR Shader for viewport - PBR viewport (BA link )
armory - Real-Time 3D Engine for Blender & Cycles (in development)
D1618 - This branch contains a set of features aiming at mixing video stream with BGE scene as efficiently as possible (Video capture with DeckLink cards - Video keying with DeckLink cards - Offscreen render)
Lux Render - A physically based and unbiased rendering engine (APL license)
YafaRay - A free open-source montecarlo raytracing engine released under the LGPL 2.1 license
YafaRay-E - YafaRay-E (Experimental)
TheBounty Renderer - A free montecarlo raytracing engine (a fork of YafaRay)
Science
Softwares and frameworks that uses blender.
Morse - The Modular OpenRobots Simulation Engine
Hanson Robotics - Eva Blender Animation API for ROS (Robot Operating System)
Bioblender - Addon for Blender to do molecular work
Addons
Some usefull addons for modeling, rendering and game making
BGECore - Framework for Blender Game Engine (BA Link )
UPBGE-CommunityAddon - A framework for UPBGE (BA link ) (doc )
BGE-Master-Template - Master template for BGE
Compz - Graphical user interface module for the Blender Game Engine based on BGUI and KXGUI
BRIK game engine ragdolls kit - Meta-Androcto
MakeHuman - Free and Open source tool for making 3d characters
Manuel Bastioni Lab - 3D humanoids creation in blender (BA link )
Animation nodes (AN) - A node based visual scripting system designed for motion graphics in Blender
BGE Logic nodes - BGE Logic Nodes (WIP) addon
Blend4Web - An open source framework for creating and displaying interactive 3D computer graphics and games in web browsers
BDX - A cross-platform game engine for Blender 3D bases on libGDX
Hive system - Visualprogramming in python (Hive system prototype)
BGE network addon - Basic prototype for BGE networking addon
Networking AddOn V2.5 - Multiplayer addon for BGE
BlenderRealtimeEngineAddon - An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.
BlenderPandaAddon - A real time engine addon making use of the open source Panda3D engine.
io_scene_gltf - A glTF exporter addon for Blender
easyEmit - A particle system
BlenderGEResourceKit - A collection of ready-to-use components for the Blender Game Engine
Easy Game - a collection of tools that allow you to work faster and more efficiently with the Blender Game Engine
BGE-MC - Blender Game Engine Material Creator
super-texture - A one-click addon for generating multiple PBR maps from a single image.
Asset Sketcher - An addon that lets you paint objects directly into your scene.
BGE Sprite Addon - The BGE Sprite Addon lets you add real-time animated textures in the Blender Game Engine, replacing the old and inconsistent ‘UV animated texture' method with a better and more capable system.
Area lamps - Blender with real-time rectangular area lamps
Improved sapling tree generator - A new version of Blenders sapling tree generator with improvements, new features, and bug fixes
COA tools - COA Tools is a 2D Animation Suite for blender. It offsers a 2D cutout animation workflow similar to programs like spine or spriter.
Multi Object UV Editing - This addon enables a quick way to create one UV Layout for multiple objects.
Driver Constraint Addon - This addon makes constraining shapekey driver to bones super easy. Its all in one simple operator.
Blender curve draw - OpenToonz' freehand drawing function ported to blender by Campbell Barton
InAIte - Blender Crowd Simulation
CrowdMaster - Crowd Simulation for Blender 3D
PBR Materials Addon - An addon for cycles render (macio)
Bumpy materials plug-in - A plug-in that auto-generate simple "bumpy-shiny" materials from a diffuse texture.
Lightmapper - A plugin that generate static lightmaps
blam - A camera and projector calibration toolkit for Blender that also does automatic 3D reconstruction of geometry with rectangular faces.
Render Cube Map - Blender Addon to Render Cube Map
Blender addons list - Many blender addons (like Mifth tools, hdr2rgbm, ...)
Blender Add-ons Catalog - Some blender official addons
Math and Creativity
Some works with math and blender
Virtual Reality
Branches and addons for VR, openHMD, OSVR, VRPN
Shaders
GLSL shaders for BGE
Community
Blender official/unofficial forums
Resources
API, WIKI, Tutorials, 2D and 3D Models
Video tutorials
Artists who have video tutorials
Blender development
Some links for blender development
Books
Some books about Blender/BGE
BGE bugs
Current BGE bugs and bugs that solved in UPBGE
T4096 - keysensors/mousesensors - missed input with lower framerate
T17869 - Geometry Node Material doesn't work properly with shared mesh in BGE
T18081 - 2D Filter - custom uniform textures
T18496 - Reflection coords problems in Dome mode
T18987 - alignAxisToVect() Factor Bug
T19216 - Parent with negative scale is not working
T21884 - Joystick Controller unable to handle jump in axis letter assignment
T22267 - No Vertex Parent on Scene Start
T22482 - BGE 2.50: replace all material properties (strings) by datablock pointers (Material *) - (may affect ext. blend libraries)
T22729 - Rendering of ztransparent objects depends on mesh center position
T23214 - Softbodies with vertex groups misbehave
T23271 - KX_JoystickSensor.connected stays True when I unplug the controller, and vise versa
T23670 - Something not updating with linked groups
T23894 - Mesh modifier in BGE is not used for culling calculation
T24948 - Modifiers make materials disappear in BGE (Solved in UPBGE v0.0.1 )
T25537 - Text object size is different in 3d view and BGE
T26403 - Material "Face Textures" option ignored in GLSL mode
T27118 - Non-repeating textures and decals not working
T27484 - Run-time command line options don't work in Multi-texture mode.
T27606 - Mouse position (or bgl buffer) wrong in Letterboxing
T28017 - Multi-texture mode Light Options not working
T28530 - Action in one Layer affects Action in another Layer.
T28723 - Action Actuator: problem with re-play of actuator and general triggering/looping
T28853 - Object Animation is different in 3d View and GameEngine.
T28979 - Action actuator breaks animation.
T29415 - None looping actions loop when played with another looping action
T29416 - Strange behavior while using add mode with action actuators
T29474 - getScreenRay returns wrong objects with orthographic camera
T29643 - 6DoF constraint go mad on rotation round Y axes
T29804 - 3D Text's transparent areas will occlude objects drawn behind it afterwards.
T29815 - Changing Radar Angle
T29820 - Ping Pong with action animation
T29909 - Instanced mesh data is not unique
T30178 - Simultaneous Animations play incorrect
T30243 - Action Actuator:Translation on root bone causing slow parent effect on child objects
T30443 - Lighting of Last Object of a Material Overriding Others
T31092 - Rigid Body Joint Limits not displayed correctly in Physics Visualisation
T31306 - Difficult to play an animation with a proxy
T31346 - The IPOs for constraint influence are ignored when an action is played on an Armature Object in BGE
T31558 - Solidify modifier doesn't work in game engine when material index offset > 0
T31630 - New Character Physics Type Not Adhering to Physics
T31876 - Objects with more than one material
T31965 - Displace Modifier not working in Blenderplayer
T32105 - Unstable triangle mesh collision bounds
T32175 - bge.texture.ImageRender alpha channel returns 255 for every pixel
T32181 - 'invert' sensor option doesn't trigger controllers unless it's positive once
T32257 - Custom GLSL material shader error
T32622 - Texture defined from bge.texture's mipmap variable doesn't work
T32636 - Screensaver should be deactivated when using joystick
T32648 - Bad rendering of textured planes (and solidified too).
T32794 - Collision shape bugs
T32861 - Odd physics behavior in Blender Game Engine under Windows Only
T33191 - Occlusion replaced mesh bug
T33512 - Blender Game Engine does not fully implement Parent-Child relationships.
T33722 - Added Static Objects Disallow Sleeping
T33730 - Node Materials Won't Display Multiple UVs
T34061 - Bones rotated ~160° flip normals of normal maps
T34510 - Game Loop timing broken
T34557 - Friction and character physics
T34757 - Shadows dropping the frame-rate based on camera distance
T34792 - Game engine node material bug with 2 vertex color channels
T35038 - usePulseCollision does not work on Near and Radar sensor
T35120 - BGE Camera Actuator fails to align to -X axis
T35294 - ImageRenderer output depends on RenderSettings.resolution_{x, y}
T35423 - Incredible destabilization of physics when using jointed objects with suspendDynamics()
T35606 - Font object visible through object with Z transparency set at zero
T36502 - Blenderplayer can't go to full screen mode after starting in Linux
T36506 - Game engine python, 'activate(actuator)' causes flickering armature when using trackto and constraints
T36581 - Texture flickering on objects with shape keys when armature in BGE mode
T36779 - BGE texture module: Camera texture will always fail when the scene is restarted.
T37125 - Moving UV coordinates on objects with shape keys fails (Solved in BGE and UPBGE v0.0.2 )
T37412 - libload progress
T37514 - Keyed animations slow in blenderplayer on OS X
T37686 - Soft body physics much slower in 2.69 compared to 2.68a
T38119 - Model Renders Black in BGE via Multitexture
T38823 - Shadows + Occluders Severely Drop Framerate
T38913 - Game engine crash with Arraymod + cap-object
T38916 - Bug Game Engine Runtime
T39602 - BGE crashes when "fliping trough" physics for object with actuaors
T39604 - Using SetParent disables timeOffset
T39963 - OBS causes blender to crash on closure ,
T40086 - Poor Support for Dynamic Number of Lights in GLSL Mode
T40427 - Compound mesh not updated with Outliner children
T40475 - BGE: Children objects not freed after python access. (Solved in UPBGE v0.0.1 )
T40790 - 2D Filters and anti-aliasing broke quad buffer stereo
T40955 - LibNew doesn't clone Physics Mesh (Solved in UPBGE v0.0.6 )
T41181 - Redesigning Input Controllers/Sensors
T41182 - SceneGraph Review
T41184 - SceneGraph and Transforms
T41209 - Run Armature actuator not working with DupliGroup object.
T41520 - BGE-optimized vertex deform method causes vertices to go smooth
T41529 - After pree P test game, pose library will turn red & lose if save .blend file.
T41677 - Skin modifier dont work with 0 face objects (Solved in UPBGE v0.0.1 )
T41825 - Effects in bge
T41829 - Normal Map in Material Node going wrong
T41940 - VideoTexture ImageRender does not consider 2D filter actives for the scene
T42017 - BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API
T42020 - BGE crashes when LibLoading multiple files asynchronously
T42126 - Track-to BGE child rotation during runtime not rotate as parent.
T42227 - Radar sensor distance
T42332 - Action Actutator (or playAction()) Blend-in option doesn't work on object (on Armatures does)
T42440 - An useful BUG: show TEXT backface in BGE.
T42599 - Simple animation test stopped working.
T43011 - A clip of the object is not right in BGE
T43325 - getScreenPosition lags behind by a few frames
T43538 - BGE: Servo Control needs a rewrite
T43829 - No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI.
T43883 - joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild
T43909 - "Logic steps" setting can slow down game to a crawl
T43923 - Record animation with a rigid body fails to animate
T43984 - Variance shadow maps (VSM) work incorrectly in the BGE
T44032 - Unusual cpu and gpu usage and stuttering in BGE
T44328 - Character motion actuator additive motion not working correct
T44529 - 2D Filter not running for entire screen when Viewport is used with Stereo
T44557 - BGE leaves references in memory after quitting (Solved in BGE v0.0.7 )
T44638 - BGE Animation inconsistent with Blender render
T45068 - Scaled Capsule Collision Bounds do not match mesh
T45367 - Z-Transparency at alpha 1, it makes artifacts.
T45576 - SoftBody demostration file makes strange deformation.
T45679 - Standalone game engine won't start
T45742 - Drivers in Game Engine don't work for Spawned objects
T45957 - light.type appears to not do anything when set in engine
T46122 - Action Actuator - Flipper Mode Frame Glitches
T46276 - Multiple Track To bone constraint not working in BGE
T46381 - The animation is not played to the end (Solved in BGE and UPBGE v0.0.2 )
T46394 - bgelauncher embedded and standalone
T46527 - Transformation of child objects appears broken
T46645 - [BUG] BGE character physics steering
T46650 - Animations don't update until looking at them.
T46698 - Mesh parent bug
T46728 - BGE Flipper Animation, Frame Glitches in connection with Dynamic Physic Types
T46755 - Animation gets broken (needs properer title).
T47036 - Collision callback normal is reversed on objects with collision bounds enabled
T47125 - Standalone player segfaults, but embedded player works fine
T47278 - Bone child.worldPosition and world Orientation appear to be at least 1 frame off
T47287 - Animation not play in Game Engine
T47297 - Compound parenting issues with spawned copies of root shape objects.
T47330 - Problem when 2 gamepads use in same time logitech (button dont work but axix work) logic editor
T47616 - BGE stereo SBS : (time of) rendering discrepency between eyes
T46902 - BGE:: Motion Actuator:: The code for Force apparently overwritten with code for LinV (Solved in BGE with Fix T46902 and in UPBGE v0.0.1 )
T47908 - Loop End action does not complete (behaves as Loop Stop)
T47909 - Significant animation overhead remains after stopping animation playback
T47945 - transformUV() and vertex.UV don't work on rigged objects
T48099 - Adress boundary error given bad input (Solved in UPBGE v0.0.6 )
T48226 - Armature-setParent-glitch-crash
T48256 - Shadows in Blender Game
T48317 - Blender Crashing in Game Engine
T48371 - Action Layers not working in newer Blender versions
T48374 - Global texture co-ordinates sometimes distorted when setting worldOrientation
T48458 - BGE solidify materials
T48493 - Animation Glitches when suspending/resuming scenes
T48599 - getActionName() still returning Action name that already stopped.
T48706 - Text 'center' mode not working in game engine
T48705 - bge.types.KX_FontObject(KX_GameObject).resolution doesn't exist in documentation.
T48751 - GE Sound works in Blender but not in runtimes (similar to T27558)
T48774 - Tangent Shading material option doesn't work on BGE.
T48989 - Custom shaders don't work on group instances
Not reported bugs that solved in UPBGE //Todo
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