相信word 中的 艺术字 功能大家都不陌生。今天, 我们就利用C#来制作几款自己的艺术字, 可能会对我们了解字体图像的制作原理有一些帮助. 至于有没有使用价值我保持沉默.
一. 投影效果
程序运行效果截图:
程序代码实现如下:
投影效果代码 private void Form1_Paint(object sender, PaintEventArgs e) { //投影文字 Graphics g = this.CreateGraphics(); //设置文本输出质量 g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; g.SmoothingMode = SmoothingMode.AntiAlias; Font newFont = new Font("Times New Roman", 48); Matrix matrix = new Matrix(); //投射 matrix.Shear(-1.5f, 0.0f); //缩放 matrix.Scale(1, 0.5f); //平移 matrix.Translate(130, 88); //对绘图平面实施坐标变换、、 g.Transform = matrix; SolidBrush grayBrush = new SolidBrush(Color.Gray); SolidBrush colorBrush = new SolidBrush(Color.BlueViolet); string text = "博客园"; //绘制阴影 g.DrawString(text, newFont, grayBrush, new PointF(0, 30)); g.ResetTransform(); //绘制前景 g.DrawString(text, newFont, colorBrush, new PointF(0, 30)); }
二. 浮雕效果
程序运行效果截图:
程序代码实现如下:
浮雕文字实现 private void Form1_Paint(object sender, PaintEventArgs e) { //浮雕文字 Brush backBrush = Brushes.Black; Brush foreBrush = Brushes.White; Font font = new Font("宋体", Convert.ToInt16(40), FontStyle.Regular); Graphics g = this.CreateGraphics(); string text = "博客园"; SizeF size = g.MeasureString(text, font); Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2; Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2; g.DrawString(text, font, backBrush, posX+1, posY+1); g.DrawString(text, font, foreBrush, posX, posY); }
三. 印版效果
程序运行效果截图:
程序代码实现如下:
印版文字实现 private void Form1_Paint(object sender, PaintEventArgs e) { //印版文字 int i = 0; Brush backBrush = Brushes.Black; Brush foreBrush = Brushes.Violet; Font font = new Font("Times New Roman", System.Convert.ToInt16(40), FontStyle.Regular); Graphics g = this.CreateGraphics(); g.Clear(Color.White); string text = "博客园"; SizeF size = g.MeasureString(text, font); Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2; Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3; while (i < Convert.ToInt16(20)) { g.DrawString(text, font, backBrush, posX - i, posY + i); i = i + 1; } g.DrawString(text, font, foreBrush, posX, posY); }
四. 倒影效果
程序运行效果截图:
程序代码实现如下:
倒影文字实现 private void Form1_Paint(object sender, PaintEventArgs e) { //倒影文字 Brush backBrush = Brushes.Gray; Brush foreBrush = Brushes.Black; Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular); Graphics g = this.CreateGraphics(); string text = "博客园"; SizeF size = g.MeasureString(text, font); int posX = (this.Width - Convert.ToInt16(size.Width)) / 2; int posY = (this.Height - Convert.ToInt16(size.Height)) / 2; g.TranslateTransform(posX, posY); int ascent = font.FontFamily.GetCellAscent(font.Style); int spacing = font.FontFamily.GetLineSpacing(font.Style); int lineHeight = System.Convert.ToInt16(font.GetHeight(g)); int height = lineHeight * ascent / spacing; GraphicsState state = g.Save(); g.ScaleTransform(1, -1.0F); g.DrawString(text, font, backBrush, 0, -height); g.Restore(state); g.DrawString(text, font, foreBrush, 0, -height); }
五. 阴影效果 程序运行效果截图:
阴影文字实现 private void Form1_Paint(object sender, PaintEventArgs e) { //阴影文字 string text = "博客园"; Brush shadowBrush = Brushes.Gray; Brush foreBrush = Brushes.Black; Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular); Graphics g = this.CreateGraphics(); SizeF size = g.MeasureString(text, font); Single posX = (this.Width - Convert.ToInt16(size.Width)) / 4; Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3; g.DrawString(text, font, shadowBrush, posX + Convert.ToInt16(20), posY + Convert.ToInt16(20)); g.DrawString(text, font, foreBrush, posX, posY); }
六.纹理效果
程序运行效果截图:
程序代码实现如下:
线理效果实现 private void Form1_Paint(object sender, PaintEventArgs e) { //使用图像填充文字线条 TextureBrush brush = new TextureBrush(Image.FromFile(Application.StartupPath + "\\myPicture.jpg")); Graphics g = e.Graphics; g.DrawString("博客园", new Font("隶书", 60), brush, new PointF(0, 0)); }
七. 倾斜效果
程序运行效果截图:
程序代码实现如下:
倾斜效果实现 private void Form1_Paint(object sender, PaintEventArgs e) { Brush foreBrush = Brushes.Blue; Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular); Graphics g = this.CreateGraphics(); string text = "博客园"; SizeF size = g.MeasureString(text, font); Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2; Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2; g.TranslateTransform(posX, posY); Matrix transform = g.Transform;
//右倾斜文字 //float shearX = -0.230F;
//左倾斜文字 float shearX = 0.550F; float shearY = 0.10F; transform.Shear(shearX, shearY); g.Transform = transform; g.DrawString(text, font, foreBrush, 0, 0); }
八.渐变色效果
程序代码实现如下:
渐变色效果实现 private void Form1_Paint(object sender, PaintEventArgs e) { //渐变色文字 String text = " 博客园"; Brush ShadowBrush = Brushes.Gray; Brush ForeBrush = Brushes.Black; Font font = new Font("幼圆", System.Convert.ToInt16(40), FontStyle.Regular); Graphics g = this.CreateGraphics(); //g.Clear(Color.White); PointF point = new PointF(0, 0); SizeF size = g.MeasureString(text, font); RectangleF rectangle = new RectangleF(point, size); Brush brush = new LinearGradientBrush(rectangle, Color.Red, Color.Green, LinearGradientMode.Horizontal); int width = (this.Width - Convert.ToInt16(size.Width)) / 2; int height = (this.Height - Convert.ToInt16(size.Height)) / 2; g.DrawString(text, font, brush, width, height); }
九. 旋转效果
程序运行效果截图:
程序代码实现如下:
旋转效果实现 private void Form1_Paint(object sender, PaintEventArgs e) { //旋转显示文字 Graphics g = e.Graphics; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; for (int i = 0; i <= 360; i += 10) { //平移Graphics对象到窗体中心 g.TranslateTransform(this.Width / 2, this.Height / 2); //设置Graphics对象的输出角度 g.RotateTransform(i); //设置文字填充颜色 Brush brush = Brushes.DarkViolet; //旋转显示文字 g.DrawString(".bo ke yuan ", new Font("Lucida Console", 11f), brush, 0, 0); //恢复全局变换矩阵 g.ResetTransform(); } }
十. ..........
后记:
还有很多, 原理都相当简单, 绘制字体图关键要熟悉三个常用绘图类
Brush, Font, Graphics; 这里用到的主要方法是Graphics类的 DrowString.
此方法共有6个版本, 这里用到的版本是
g.DrawString("文本", "字体", "画刷", "X开始坐标", "Y开始坐标")
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