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connect是客户端向zk服务器发起链接函数;client向zk zerver发起链接时分为两步:1.tcp三次握手;2.握手成功后与zk server进行atuh认证维持的状态
以下是go-zeekeeper部分源码详解 connectfunc Connect(servers []string, sessionTimeout time.Duration, options ...connOption) (*Conn, <-chan Event, error) { //... // Randomize the order of the servers to avoid creating hotspots stringShuffle(srvs) ec := make(chan Event, eventChanSize) conn := &Conn{ dialer: net.DialTimeout, hostProvider: &DNSHostProvider{}, conn: nil,//连接成功后返回可用连接的句柄 state: StateDisconnected, eventChan: ec,//zkserver节点有变化时向client发送消息,zo-zookeeper是通过event类型来处理watch的,event发送到此channel中 shouldQuit: make(chan struct{}),//clienet主动退出时close此channel,阻塞的select监听到此channel可读后返回 connectTimeout: 1 * time.Second, sendChan: make(chan *request, sendChanSize),//数据发送到此channel中 requests: make(map[int32]*request),//数据从此channel接受 watchers: make(map[watchPathType][]chan Event),//client wath server中的节点(包括节点path和watch类型,节点是否存在、节点数据、节点的子节点) passwd: emptyPassword, logger: DefaultLogger, logInfo: true, // default is true for backwards compatability buf: make([]byte, bufferSize), } // Set provided options. for _, option := range options { option(conn) } if err := conn.hostProvider.Init(srvs); err != nil { return nil, nil, err } conn.setTimeouts(int32(sessionTimeout / time.Millisecond)) go func() { conn.loop()//处理连接请求 conn.flushRequests(ErrClosing) conn.invalidateWatches(ErrClosing) close(conn.eventChan) }() return conn, ec, nil//ec为添加watch后server变化返回的变化的事件类型 } loopconnect中调用loop,在loop中做的重要的两件事:
func (c *Conn) loop() { for { if err := c.connect(); err != nil { // c.Close() was called return } err := c.authenticate() switch { case err == ErrSessionExpired: c.logger.Printf("authentication failed: %s", err) c.invalidateWatches(err) case err != nil && c.conn != nil: c.logger.Printf("authentication failed: %s", err) c.conn.Close() case err == nil: if c.logInfo { c.logger.Printf("authenticated: id=%d, timeout=%d", c.SessionID(), c.sessionTimeoutMs) } c.hostProvider.Connected() // mark success c.closeChan = make(chan struct{}) // channel to tell send loop stop reauthChan := make(chan struct{}) // channel to tell send loop that authdata has been resubmitted var wg sync.WaitGroup wg.Add(1) go func() { <-reauthChan if c.debugCloseRecvLoop { close(c.debugReauthDone) } err := c.sendLoop() if err != nil || c.logInfo { c.logger.Printf("send loop terminated: err=%v", err) } c.conn.Close() // causes recv loop to EOF/exit wg.Done() }() wg.Add(1) go func() { var err error if c.debugCloseRecvLoop { err = errors.New("DEBUG: close recv loop") } else { err = c.recvLoop(c.conn) } if err != io.EOF || c.logInfo { c.logger.Printf("recv loop terminated: err=%v", err) } if err == nil { panic("zk: recvLoop should never return nil error") } close(c.closeChan) // tell send loop to exit wg.Done() }() c.resendZkAuth(reauthChan) c.sendSetWatches() wg.Wait() } c.setState(StateDisconnected) select { case <-c.shouldQuit: c.flushRequests(ErrClosing) return default: } if err != ErrSessionExpired { err = ErrConnectionClosed } c.flushRequests(err) if c.reconnectLatch != nil { select { case <-c.shouldQuit: return case <-c.reconnectLatch: } } } } c.sendEvent(ev) wTypes := make([]watchType, 0, 2) switch res.Type { case EventNodeCreated: wTypes = append(wTypes, watchTypeExist) case EventNodeDeleted, EventNodeDataChanged: wTypes = append(wTypes, watchTypeExist, watchTypeData, watchTypeChild) case EventNodeChildrenChanged: wTypes = append(wTypes, watchTypeChild) } c.watchersLock.Lock() for _, t := range wTypes { wpt := watchPathType{res.Path, t} if watchers, ok := c.watchers[wpt]; ok { for _, ch := range watchers { ch <- ev close(ch) } delete(c.watchers, wpt) } } c.watchersLock.Unlock() watchgo- zookeeper的watch是通过event来实现的,有两种处理方式:1.局部处理,处理监听connect返回的ec来处理watch;2.添加全局的withWatchEvent,每次server发消watch消息时client自动调用此函数。 go-zookeeper watch只watch一次,当watch消息返回后想再次watch需再一次调用watch函数 局部处理,对go-zookeeper进行封装,处理每次返回的event type Client struct { //Znodepath,zk.Conn quit <- chan struct{} event <- chan zk.Event } func (c *Client)hander(event zk.Event) { switch event.Type { case zk.EventSession: switch event.State { case zk.StateExpired: // } case zk.EventNodeCreated, zk.EventNodeDataChanged ...: rewatch(c) } } func (c *Client)watchEventLoop() { ticker := time.NewTicker(time.Second * 3) defer ticker.Stop() for { select { case <- c.quit: //正常退出 return case e, _ := <- c.event: c.hander(e) case <- ticker.C: rewatch(c) } } } 全局watch // 创建监听的option,用于初始化zk eventCallbackOption := zk.WithEventCallback(callback) // 连接zk conn, _, err := zk.Connect(hosts, time.Second*5, eventCallbackOption) 例子 package main import ( "encoding/json" "fmt" "github.com/samuel/go-zookeeper/zk" "time" ) type address struct { Ip string `json:"omitempty"` Port uint32 } func main() { serverAddr := []string{"127.0.0.1:2181","127.0.0.1:2182","127.0.0.1:2183"} con, _, err := zk.Connect(serverAddr, time.Hour) defer con.Close() if err != nil { fmt.Println(err) return } //client处理watch监听事件,go-zookeeer监听是通过channel来实现的,根据不同的event进行处理 _, _, evCh, errs := con.ExistsW("/data") if errs != nil { fmt.Println("exist error : ", errs) return } //go wathZkEvenv(evCh) go func() { ev := <-evCh fmt.Println("path = ", ev.Path) fmt.Println("type = ", ev.Type) fmt.Println("state = ", ev.State.String()) }() _ ,createErr := con.Create("/data", []byte("1.1.1.1"), zk.FlagEphemeral, zk.WorldACL(zk.PermAll)) if createErr != nil { fmt.Println("create failed: ", err) return } childList, _, _, _ := con.ChildrenW("/") fmt.Println("childlist = ", childList) addr := address{ Ip: "3.3.3.3", Port: uint32(99), } marshalAddr, marshalErr := json.Marshal(&addr) if marshalErr != nil { fmt.Println(marshalErr) return } _, createErrs := con.Create("/jsonPath", marshalAddr, zk.FlagEphemeral, zk.WorldACL(zk.PermAll)) if createErrs != nil { fmt.Println(createErrs) return } resData, _, getErr := con.Get("/jsonPath") if getErr != nil { fmt.Println(getErr) return } unmarshalData := address{} err = json.Unmarshal(resData, &unmarshalData) if err != nil { fmt.Println(err) return } fmt.Println(unmarshalData) return } 其它api如:children(获取该节点下的所有子节点)与childrenw区别是后者为该节点添加watch功能;get获取此节点信息;exist判断此节点是否存在。创建一个节点时首先要创建其父节点,只有父节点存在才能创建子节点。 部署zookeeper时在docker上部署,用docker-compose来管理,docker安装zookeeper文件: version: '3.1' services: zoo1: image: zookeeper restart: always privileged: true hostname: zoo1 ports: - 2181:2181 volumes: # 挂载数据 - /Users/user/zookeeper-cluster/node1/data:/data - /Users/user/zookeeper-cluster/node1/datalog:/datalog environment: ZOO_MY_ID: 1 ZOO_SERVERS: server.1=172.20.0.5:2888:3888;2181 server.2=172.20.0.6:2888:3888;2181 server.3=172.20.0.7:2888:3888;2181 networks: default: ipv4_address: 172.20.0.5 zoo2: image: zookeeper restart: always privileged: true hostname: zoo2 ports: - 2182:2181 volumes: # 挂载数据 - /Users/user/zookeeper-cluster/node2/data:/data - /Users/user/zookeeper-cluster/node2/datalog:/datalog environment: ZOO_MY_ID: 2 ZOO_SERVERS: server.1=172.20.0.5:2888:3888;2181 server.2=172.20.0.6:2888:3888;2181 server.3=172.20.0.7:2888:3888;2181 networks: default: ipv4_address: 172.20.0.6 zoo3: image: zookeeper restart: always privileged: true hostname: zoo3 ports: - 2183:2181 volumes: # 挂载数据 - /Users/user/zookeeper-cluster/node3/data:/data - /Users/user/zookeeper-cluster/node3/datalog:/datalog environment: ZOO_MY_ID: 3 ZOO_SERVERS: server.1=172.20.0.5:2888:3888;2181 server.2=172.20.0.6:2888:3888;2181 server.3=172.20.0.7:2888:3888;2181 networks: default: ipv4_address: 172.20.0.7 networks: # 自定义网络 default: name: zoonet ipam: config: - subnet: 172.20.0.0/24 分布式锁: package zookeeper import ( "encoding/json" "errors" "fmt" "github.com/samuel/go-zookeeper/zk" "sort" "strings" "sync" "time" ) type address struct { Ip string `json:"omitempty"` Port uint32 } func init() { fmt.Println("this is zookeeper init") } func wathZkEvenv(ev zk.Event) { fmt.Println("path = ", ev.Path) fmt.Println("type = ", ev.Type) fmt.Println("state = ", ev.State.String()) } func writeAndReadData(con *zk.Conn) { //client处理watch监听事件,go-zookeeer监听是通过channel来实现的,根据不同的event进行处理 _, _, _, errs := con.ExistsW("/data") if errs != nil { fmt.Println("exist error : ", errs) return } //go wathZkEvenv(evCh) _, createErr := con.Create("/data", []byte("1.1.1.1"), zk.FlagEphemeral, zk.WorldACL(zk.PermAll)) if createErr != nil { fmt.Println("create failed: ", createErr) return } addr := address{ Ip: "3.3.3.3", Port: uint32(99), } marshalAddr, marshalErr := json.Marshal(&addr) if marshalErr != nil { fmt.Println(marshalErr) return } _, createErrs := con.Create("/jsonPath", marshalAddr, zk.FlagEphemeral, zk.WorldACL(zk.PermAll)) if createErrs != nil { fmt.Println(createErrs) return } resData, _, getErr := con.Get("/jsonPath") if getErr != nil { fmt.Println(getErr) return } unmarshalData := address{} err := json.Unmarshal(resData, &unmarshalData) if err != nil { fmt.Println(err) return } fmt.Println(unmarshalData) return } var wg sync.WaitGroup type zkLockNode struct { rootPath string fullPath map[int]string con *zk.Conn } func (z *zkLockNode)checkParam() error { if z.con == nil || z.rootPath == "" { return errors.New("param is invalid") } return nil } func (z *zkLockNode)createLockNode(index int) error{ if err := z.checkParam(); err != nil { return err } isExist, _, existErr := z.con.Exists(z.rootPath) if existErr != nil { return existErr } //如果父节点不存在创建父节点 if isExist == false { _, createErr := z.con.Create(z.rootPath, nil, zk.FlagSequence, zk.WorldACL(zk.PermAll)) if createErr != nil { return createErr } } var lockNodeErr error z.fullPath[index], lockNodeErr = z.con.Create(z.rootPath + "/", nil, zk.FlagEphemeral | zk.FlagSequence, zk.WorldACL(zk.PermAll)) if lockNodeErr != nil { fmt.Println(lockNodeErr) return lockNodeErr } fmt.Println(fmt.Sprintf("thread %d create lock node = %s", index, z.fullPath[index])) return nil } func (z *zkLockNode)watchPreNode(path string, index int) error { if err := z.checkParam(); err != nil { return err } watchPath := z.rootPath + "/" + path isExist, _, ch, existErr := z.con.ExistsW(watchPath) if existErr != nil { return existErr } if isExist == false { return errors.New("watching node not exist") } for { select { case evCh := <- ch: if evCh.Type == zk.EventNodeDeleted { fmt.Println(fmt.Sprintf("thread %d watching node %s deleted, can have lock", index, watchPath)) return nil } } } } //尝试加锁,如果此节点前无等待节点直接加锁否则监听上一个节点 func (z *zkLockNode)truLock(index int) error { if err := z.checkParam(); err != nil { return err } childList, _ , childErr := z.con.Children(z.rootPath) if childErr != nil { return childErr } sort.Strings(childList) if len(childList) == 0 { fmt.Println(fmt.Sprintf("thread %d is first have lock", index)) return nil } //debug fmt.Println(fmt.Sprintf("thread %d child list %s", index, childList)) fmt.Println(fmt.Sprintf("thread %d path %s try have lock", index, z.fullPath[index])) fmt.Println(fmt.Sprintf("thread %d path %s already haved lock", index, z.rootPath + "/" + childList[0])) //检验自身是否持有锁 parts := strings.Split(z.fullPath[index], "/") partsLen := len(parts) haveLockNum := parts[partsLen - 1] if haveLockNum == childList[0] { fmt.Println(fmt.Sprintf("thread %d self have lock", index)) return nil } //监听前一个节点 for i := 0; i < len(childList); i++ { if childList[i] == haveLockNum { if err := z.watchPreNode(childList[i - 1], index); err != nil { return err } } } return nil } func (z *zkLockNode)unLock(index int) error { if err := z.checkParam(); err != nil { return err } _, stat, getErr := z.con.Get(z.fullPath[index]) if getErr != nil { return getErr } fmt.Println("thread delete node = ", index, z.fullPath[index]) return z.con.Delete(z.fullPath[index], stat.Version) } func testDistributeLock(lockNode *zkLockNode, index int) error { err := lockNode.createLockNode(index) if err != nil { fmt.Println(err) } err = lockNode.truLock(index) if err != nil { fmt.Println(err) } err = lockNode.unLock(index) if err != nil { fmt.Println(err) } wg.Done() return nil } func distributeLock(con *zk.Conn) { //创建父节点,在此父节点下创建有序子节点 //_, _ = con.Create("/lock", []byte(""), zk.FlagSequence, zk.WorldACL(zk.PermAll)) //list ,_ , err:= con.Children("/lock") //if err != nil { // return //} //fmt.Println(list) lockNode := zkLockNode{ rootPath: "/lock", con: con, fullPath: make(map[int]string), } wg.Add(1) go testDistributeLock(&lockNode, 1) wg.Add(1) go testDistributeLock(&lockNode, 2) wg.Wait() return } func TestZkDistribute() { serverAddr := []string{"127.0.0.1:2181","127.0.0.1:2182","127.0.0.1:2183"} opt := zk.WithEventCallback(wathZkEvenv) con, _, err := zk.Connect(serverAddr, time.Second * 10, opt) defer con.Close() if err != nil { fmt.Println(err) return } //writeAndReadData(con) distributeLock(con) return } docker:http://www.dockerinfo.net/%e5%ba%95%e5%b1%82%e5%ae%9e%e7%8e%b0 protocol buf:https://developers.google.com/protocol-buffers/docs/overview 中文版protocol buf:https://skyao.gitbooks.io/learning-proto3/content/guide/language/options.html |
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