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给方法打自定义标签再反射获取
1.自定义特性类 using System; using System.Collections; using System.Collections.Generic; /// <summary> /// 自定义新特性 /// </summary> [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public class CustomA : Attribute { } 2.获取 using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; public class MyTest : MonoBehaviour { // Use this for initialization void Start () { //反射自己这类 Type t = GetType(); //拿去本类的方法 MethodInfo[] _method = t.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); for (int i = 0; i < _method.Length; i++) { System.Object[] _attrs = _method[i].GetCustomAttributes(typeof(CustomA), false); //反射获得用户自定义属性 var count = _attrs.Length; for (int j = 0; j < _attrs.Length; j++) { if (_attrs[j] is CustomA) { Debug.Log("被注册的方法为:" + _method[i].Name); } } } } // Update is called once per frame void Update () { } [CustomA] public void MySimpleMethod() { } }
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【给类打上标签】获得相对于打上标签的类 using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; public class Test1 : MonoBehaviour { // Use this for initialization void Start () { //获取程序集 Assembly assembly = this.GetType().Assembly; //得到程序集的显示名称 //Debug.Log(assembly.FullName); //通过程序集 得到程序集中的所有的类 Type[] types = assembly.GetTypes(); //遍历类 foreach (Type item in types) { //获得打上CustomA标签的类(已设置 AttributeTargets.All) System.Object[] _attrs = item.GetCustomAttributes(typeof(CustomA), false); //反射获得用户自定义属性 foreach (var it in _attrs) { if (it is CustomA) { Debug.Log("得到" + item.Name); } } } //打印所有类 foreach (var type in types) { Debug.Log(type.Name); } } // Update is called once per frame void Update () { } } 【打标签的类】 using System.Collections; using System.Collections.Generic; using UnityEngine; [CustomA] public class Test2 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
简写 //获得当前类的程序集 Assembly x = this.GetType().Assembly; //获取此程序集中的所有类 Type[] allClass = x.GetTypes(); //遍历操作 foreach (Type oneClass in allClass) { //获取类的attribute var attribute = oneClass.GetCustomAttribute<NetworkMsg>(); //判断attribute是否为NetworkMsg if (attribute is NetworkMsg) { Debug.Log(oneClass.Name); } }
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