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Unity 3D 简单工程的创建。与Xcode 导出到iOS 平台请看这 Unity3D 学习 创建简单的按钮、相应事件Unity C# 代码
using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class testFeil : MonoBehaviour { [DllImport("__Internal")] private static extern void c_ctest(); // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnGUI() { //开始按钮 创建了一个按钮。 if(GUI.Button(new Rect(20,100,200,50),"qingyun ")) { //System.Console.WriteLine("hello world"); print("hello qingyun !"); c_ctest(); // Debug.Log("up.up"); } } void testResult (string msg) { Debug.Log("testResult:" +msg); } //这个是C#里的一个回调。用来接收数据是否传送成功。----这里的作用就是OC里的回调。 void testBtnResult (string msg) { Debug.Log ("btnPressSuccessssssssssss:"+msg); } }
.mm 文件里的OC 与 C 接口 // // MeiyuPushSdkC.m // MeiYuPushDemo // // Created by qingyun on 3/31/14. // Copyright (c) 2014 qingyun. All rights reserved. // #import "MeiyuPushSdkC.h" #import "MeiyuPushSdk.h" @interface MeiyuPushSdkC : NSObject<MeiyuPushSdkDelegate> @end @implementation MeiyuPushSdkC - (id)init { id object = [super init]; [[MeiyuPushSdk my_initPush]setDelegate:self]; //sdk.delegate = self; NSLog(@"initMeiyuPushSdkC"); return object; } -(void)cTestResult { UnitySendMessage("Main Camera", "testBtnResult", "成功啦.哇哈哈哈"); } @end MeiyuPushSdkC *m_pushSdk = NULL; #if defined (__cplusplus) extern "C" { #endif void c_ctest() { if(m_pushSdk == NULL) { m_pushSdk = [[MeiyuPushSdkC alloc]init]; } MeiyuPushSdk *m = [MeiyuPushSdk my_initPush]; //objc_msgSend(obj, @selector(setName:),@"balabala"); [m cTest]; NSLog(@"testSuccess---------"); UnitySendMessage("Main Camera", "testResult", "-10862904$_^_$接口调用失败"); } #if defined (__cplusplus) } #endif
这样就把Unity3d 与OC 连到了一起。
具体可参考 unityFile.zip
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