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using System.Runtime.InteropServices; // 用 DllImport 需用此 命名空间 using System.Reflection; // 使用 Assembly 类需用此 命名空间 using System.Reflection.Emit; // 使用 ILGenerator 需用此 命名空间 private IntPtr hModule = IntPtr.Zero; [DllImport("kernel32.dll")] static extern IntPtr LoadLibrary(string lpFileName); //Loadlibrary 返回的函数库模块的句柄 [DllImport("kernel32.dll")] static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName); [DllImport("kernel32", EntryPoint = "FreeLibrary", SetLastError = true)] static extern bool FreeLibrary(IntPtr hModule); [DllImport("***.dll", CharSet = CharSet.Unicode, EntryPoint = "Init", CallingConvention = CallingConvention.Cdecl)] public static extern int Init(System.Int32 size); C++ ==> C# const int System.Int32 int System.Int32 char* & ref StringBuilder double * & [MarshalAs(UnmanagedType.LPArray, SizeConst = 1024 * 1024)] ref double[] int & ref System.Int32 const char * byte[] double& [MarshalAs(UnmanagedType.LPArray, SizeConst = 101)]ref double[] |
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