//: Playground - noun: a place where people can play
import UIKit
var str = "Hello, playground"
enum Movement {
case Left
case Right
case Top
case Bottom
}
let aMovement = Movement.Left
switch aMovement {
case .Left:
print("left")
default:
print("Unknow")
}
if case .Left = aMovement {
print("Left")
}
if .Left == aMovement {
print("Left")
}
enum Season: Int {
case Spring = 0
case Summer = 1
case Autumn = 2
case Winter = 3
}
enum House: String {
case ZhangSan = "I am zhangsan"
case LiSi = "I am lisi"
}
let zs = House.ZhangSan
print(zs.rawValue)
enum Constants: Double {
case π = 3.14159
case e = 2.71828
case φ = 1.61803398874
case λ = 1.30357
}
let pai = Constants.π
print(pai.rawValue)
enum CompassPoint: String {
case North, South, East, West
}
let n = CompassPoint.North
print(n.rawValue)
let s = CompassPoint(rawValue: "South");
enum VNodeFlags : UInt32 {
case Delete = 0x00000001
case Write = 0x00000002
case Extended = 0x00000004
case Attrib = 0x00000008
case Link = 0x00000010
case Rename = 0x00000020
case Revoke = 0x00000040
case None = 0x00000080
}
enum Character {
enum Weapon {
case Bow
case Sword
case Lance
case Dagger
}
enum Helmet {
case Wooden
case Iron
case Diamond
}
case Thief
case Warrior
case Knight
}
let character = Character.Thief
let weapon = Character.Weapon.Bow
let helmet = Character.Helmet.Iron
struct Scharacter {
enum CharacterType {
case Thief
case Warrior
case Knight
}
enum Weapon {
case Bow
case Sword
case Lance
case Dagger
}
let type: CharacterType
let weapon: Weapon
}
let sc = Scharacter(type: .Thief, weapon: .Bow)
print(sc.type)
enum Trade {
case Buy(stock: String, amount: Int)
case Sell(stock: String, amount: Int)
}
let trade = Trade.Buy(stock: "Car", amount: 100)
if case let Trade.Buy(stock, amount) = trade {
print("buy \(amount) of \(stock)")
}
enum Trade0 {
case Buy(String, Int)
case Sell(String, Int)
}
let trade0 = Trade0.Buy("Car0", 100)
if case let Trade0.Buy(stock, amount) = trade0 {
print("buy \(amount) of \(stock)")
}
enum Wearable {
enum Weight: Int {
case Light = 2
}
enum Armor: Int {
case Light = 2
}
case Helmet(weight: Weight, armor: Armor)
func attributes() -> (weight: Int, armor: Int) {
switch self {
case .Helmet(let w, let a):
return (weight: w.rawValue * 2, armor: a.rawValue * 4)
}
}
}
let test = Wearable.Helmet(weight: .Light, armor: .Light).attributes()
print(test)
enum Device {
case iPad, iPhone, AppleTV, AppleWatch
func introduced() -> String {
switch self {
case .AppleTV: return "\(self) was introduced 2006"
case .iPhone: return "\(self) was introduced 2007"
case .iPad: return "\(self) was introduced 2010"
case .AppleWatch: return "\(self) was introduced 2014"
}
}
}
print (Device.iPhone.introduced())
enum Device1 {
case iPad, iPhone
var year: Int {
switch self {
case .iPad:
return 2010
case .iPhone:
return 2007
}
}
}
let iPhone = Device1.iPhone
print(iPhone.year)
enum Device2 {
case AppleWatch
static func fromSlang(term: String) -> Device2? {
if term == "iWatch" {
return .AppleWatch
}
return nil
}
}
print(Device2.fromSlang(term: "iWatch") ?? "nil")
enum TriStateSwitch {
case Off, Low, High
mutating func next() {
switch self {
case .Off:
self = .Low
case .Low:
self = .High
case .High:
self = .Off
}
}
}
var state = TriStateSwitch.Low // 必须使用var
state.next()
state.next()
protocol CustomStringConvertible {
var description: String { get }
}
enum Trade1: CustomStringConvertible {
case Buy, Sell
var description: String {
switch self {
case .Buy:
return "We're buying something"
case .Sell:
return "We're selling something"
}
}
}
let t1 = Trade1.Buy.description
protocol AccountCompatible {
var remainingFunds: Int { get }
mutating func addFunds(amount: Int) throws
mutating func removeFunds(amount: Int) throws
}
enum Account {
case Empty
case Funds(remaining: Int)
enum ErrorInfo: Error {
case OverDraft(amount: Int)
}
var remainingFunds: Int {
switch self {
case .Empty:
return 0
case .Funds(let remaining):
return remaining
}
}
}
extension Account: AccountCompatible {
mutating func addFunds(amount: Int) throws {
var newAmount = amount
if case let .Funds(remaining) = self {
newAmount += remaining
}
if newAmount < 0 {
throw Account.ErrorInfo.OverDraft(amount: newAmount)
}else if newAmount == 0 {
self = .Empty
}else {
self = .Funds(remaining: newAmount)
}
}
mutating func removeFunds(amount: Int) throws {
try self.addFunds(amount: amount * -1)
}
}
var account = Account.Funds(remaining: 20)
try? account.addFunds(amount: 20)
print("add: ", account.remainingFunds)
try? account.removeFunds(amount: 15)
print ("remove 1: ", account.remainingFunds)
do {
try account.removeFunds(amount: 55)
}catch (let errorInfo) {
print(errorInfo)
}
print ("remove 2: ", try? account.removeFunds(amount: 55))
来源:Swift 中枚举高级用法及实践 Advanced & Practical Enum usage in Swift
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