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★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ Write a program to solve a Sudoku puzzle by filling the empty cells. A sudoku solution must satisfy all of the following rules:
Empty cells are indicated by the character
Note:
编写一个程序,通过已填充的空格来解决数独问题。 一个数独的解法需遵循如下规则:
空白格用 一个数独。 答案被标成红色。 Note:
264ms 1 class Solution { 2 func solveSudoku(_ board: inout [[Character]]) { 3 guard board.count != 0 || board[0].count != 0 else { 4 return 5 } 6 helper(&board) 7 } 8 9 private func helper(_ board: inout [[Character]]) -> Bool { 10 let m = board.count, n = board[0].count 11 12 for i in 0..<m { 13 for j in 0..<n { 14 if board[i][j] == "." { 15 for num in 1...9 { 16 if isValid(board, i, j, Character(String(num))) { 17 board[i][j] = Character(String(num)) 18 19 if helper(&board) { 20 return true 21 } else { 22 board[i][j] = "." 23 } 24 } 25 } 26 return false 27 } 28 } 29 } 30 31 return true 32 } 33 34 private func isValid(_ board: [[Character]], _ i: Int, _ j: Int, _ num: Character) -> Bool { 35 let m = board.count, n = board[0].count 36 37 // check row 38 for x in 0..<n { 39 if board[i][x] == num { 40 return false 41 } 42 } 43 44 // check col 45 for y in 0..<m { 46 if board[y][j] == num { 47 return false 48 } 49 } 50 51 // check square 52 for x in i / 3 * 3..<i / 3 * 3 + 3 { 53 for y in j / 3 * 3..<j / 3 * 3 + 3 { 54 if board[x][y] == num { 55 return false 56 } 57 } 58 } 59 60 return true 61 } 62 } 328ms 1 class Solution { 2 func isValidSudoku(_ board: inout [[Character]], row: Int, column: Int, char: Character) -> Bool { 3 for i in 0..<9 { 4 if board[i][column] == char { 5 return false 6 } 7 8 if board[row][i] == char { 9 return false 10 } 11 12 if board[3 * (row / 3) + i / 3][3 * (column / 3) + i % 3] == char { 13 return false 14 } 15 } 16 return true 17 } 18 19 func solve(_ board: inout [[Character]]) -> Bool { 20 let digits: [Character] = ["1", "2", "3", "4", "5", "6", "7", "8", "9"] 21 for i in 0..<9 { 22 for j in 0..<9 { 23 guard board[i][j] == "." else { continue } 24 25 for char in digits { 26 guard isValidSudoku(&board, row: i, column: j, char: char) else { continue } 27 28 board[i][j] = char 29 if solve(&board) { 30 return true 31 } else { 32 board[i][j] = "." 33 } 34 } 35 36 return false 37 } 38 } 39 return true 40 } 41 42 func solveSudoku(_ board: inout [[Character]]) { 43 solve(&board) 44 } 45 } 460ms 1 class Solution { 2 func solveSudoku(_ board: inout [[Character]]) { 3 solve(&board) 4 } 5 6 func solve(_ board: inout [[Character]]) -> Bool{ 7 for i in 0..<9{ 8 for j in 0..<9{ 9 if board[i][j] == "."{ 10 for k in "123456789"{ 11 if valid(board, i, j, k){ 12 board[i][j] = k 13 if solve(&board){ 14 return true 15 } 16 board[i][j] = "." 17 } 18 } 19 return false 20 } 21 } 22 } 23 return true 24 } 25 26 func valid(_ board: [[Character]], _ i: Int, _ j: Int, _ k: Character) -> Bool{ 27 for m in 0..<9{ 28 if board[i][m] != "." && board[i][m] == k{ 29 return false 30 } 31 32 if board[m][j] != "." && board[m][j] == k{ 33 return false 34 } 35 36 var rowIndex = i / 3 * 3 + m / 3 37 var colIndex = j / 3 * 3 + m % 3 38 if board[rowIndex][colIndex] != "." && board[rowIndex][colIndex] == k{ 39 return false 40 } 41 42 43 } 44 return true 45 } 46 47 48 } 520ms 1 class Solution { 2 var count: Int = 0 3 func solveSudoku(_ board: inout [[Character]]) { 4 // var result = board 5 solve(row: 0, col: 0, board: &board) 6 } 7 8 func solve(row: Int, col: Int, board: inout [[Character]]) -> Bool { 9 for i in 0 ..< 9 { 10 for j in 0 ..< 9 { 11 if board[i][j] == "." { 12 let possibilities = getPossibilities(row: i, col: j, board: board) 13 for current in possibilities { 14 count += 1 15 board[i][j] = current 16 if solve(row: i, col: j, board: &board) { 17 return true 18 } else { 19 board[i][j] = "." 20 } 21 } 22 return false 23 } 24 } 25 } 26 return true 27 } 28 29 func getPossibilities(row: Int, col: Int, board: [[Character]]) -> [Character] { 30 var taken : [Character] = [] 31 for i in 0 ..< 9 { 32 if board[row][i] != "." { 33 taken.append(board[row][i]) 34 } 35 } 36 for i in 0 ..< 9 { 37 if board[i][col] != "." { 38 taken.append(board[i][col]) 39 } 40 } 41 let cubeR = (row/3)*3 42 let cubeC = (col/3)*3 43 for i in cubeR ..< cubeR + 3 { 44 for j in cubeC ..< cubeC + 3 { 45 if board[i][j] != "." { 46 taken.append(board[i][j]) 47 } 48 } 49 } 50 let all:[Character] = ["1","2","3","4","5","6","7","8","9"] 51 var available: [Character] = [] 52 for each in all { 53 if !taken.contains(each) { 54 available.append(each) 55 } 56 } 57 // print("row:\(row) col:\(col) available:\(available)") 58 return available 59 } 60 } 636ms 1 class Solution { 2 func solveSudoku(_ board: inout [[Character]]) { 3 dfs(&board, 0, 0) 4 } 5 6 func dfs(_ board: inout [[Character]], _ x: Int, _ y: Int) -> Bool { 7 if x > 8 || y > 8 { 8 return true 9 } 10 11 if board[x][y] == "." { 12 for k in 1...9 { 13 if isValid(&board, x, y, Character.init("\(k)")) { 14 board[x][y] = Character.init("\(k)") 15 var nextX = x 16 var nextY = y + 1 17 if nextY == 9 { 18 nextY = 0 19 nextX += 1 20 } 21 if dfs(&board, nextX, nextY) { 22 return true 23 } 24 board[x][y] = "." 25 } 26 } 27 return false 28 } else { 29 var nextX = x 30 var nextY = y + 1 31 if nextY == 9 { 32 nextY = 0 33 nextX += 1 34 } 35 return dfs(&board, nextX, nextY) 36 } 37 } 38 39 func isValid(_ board: inout [[Character]], _ x: Int, _ y: Int, _ k: Character) -> Bool { 40 for i in 0..<9 { 41 if board[i][y] == k || board[x][i] == k { 42 return false 43 } 44 } 45 46 for i in 0..<3 { 47 for j in 0..<3 { 48 if board[3*(x/3)+i][3*(y/3)+j] == k { 49 return false 50 } 51 } 52 } 53 return true 54 } 55 } 668ms 1 class Solution { 2 3 func solveSudoku(_ board: inout [[Character]]) { 4 5 solveSudoku2(&board) 6 } 7 8 func solveSudoku2(_ board: inout [[Character]]) -> Bool { 9 for i in 0 ..< board.count { 10 for j in 0 ..< board[0].count { 11 if board[i][j] == "." { 12 13 14 for n in ["1", "2", "3", "4", "5", "6", "7", "8", "9"] { 15 var tempBoard = board 16 if canPlace(board, Character(n), i, j) { 17 tempBoard[i][j] = Character(n) 18 19 if isSolved(tempBoard) { 20 board = tempBoard 21 return true 22 } else { 23 if solveSudoku2(&tempBoard) { 24 board = tempBoard 25 return true 26 } 27 } 28 } 29 } 30 31 return false 32 } 33 } 34 } 35 36 return true 37 } 38 39 40 func canPlace(_ board: [[Character]], _ ch: Character, _ i: Int, _ j: Int) -> Bool { 41 if board[i].contains(ch) { 42 return false 43 } 44 45 for ii in 0 ..< board.count { 46 if board[ii][j] == ch { 47 return false 48 } 49 } 50 51 var iMax = 3 52 53 if i <= 2 { 54 iMax = 3 55 } else if i <= 5 { 56 iMax = 6 57 } else { 58 iMax = 9 59 } 60 61 var jMax = 3 62 63 if j <= 2 { 64 jMax = 3 65 } else if j <= 5 { 66 jMax = 6 67 } else { 68 jMax = 9 69 } 70 71 for ii in iMax - 3 ..< iMax { 72 for jj in jMax - 3 ..< jMax { 73 if board[ii][jj] == ch { 74 return false 75 } 76 } 77 } 78 79 return true 80 } 81 82 func isSolved(_ board: [[Character]]) -> Bool { 83 for i in 0 ..< board.count { 84 for j 全部评论
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