using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
namespace Pub.Class
{
/// <summary>
/// 添加水印类 只支持添加图片水印
/// </summary>
public class Watermark
{
#region 私有成员
private string modifyImagePath=null;
private string drawedImagePath=null;
private int rightSpace;
private int bottoamSpace;
private int lucencyPercent=70;
private string outPath=null;
#endregion
#region 构造器
/// <summary>
/// 构造函数
/// </summary>
public Watermark() { }
#endregion
#region 属性
/// <summary>
/// 获取或设置要修改的图像路径
/// </summary>
public string ModifyImagePath
{
get{return this.modifyImagePath;}
set{this.modifyImagePath=value;}
}
/// <summary>
/// 获取或设置在画的图片路径(水印图片)
/// </summary>
public string DrawedImagePath
{
get{return this.drawedImagePath;}
set{this.drawedImagePath=value;}
}
/// <summary>
/// 获取或设置水印在修改图片中的右边距
/// </summary>
public int RightSpace
{
get{return this.rightSpace;}
set{this.rightSpace=value;}
}
/// <summary>
/// 获取或设置水印在修改图片中距底部的高度
/// </summary>
public int BottoamSpace
{
get{return this.bottoamSpace;}
set{this.bottoamSpace=value;}
}
/// <summary>
/// 获取或设置要绘制水印的透明度,注意是原来图片透明度的百分比
/// </summary>
public int LucencyPercent
{
get{return this.lucencyPercent;}
set { if(value>=0&&value<=100) this.lucencyPercent=value; }
}
/// <summary>
/// 获取或设置要输出图像的路径
/// </summary>
public string OutPath
{
get{return this.outPath;}
set{this.outPath=value;}
}
#endregion
#region 开始绘制水印 DrawImage
/// <summary>
/// 开始绘制水印
/// </summary>
/// <example>
/// <code>
/// Watermark wm = new Watermark();
/// wm.DrawedImagePath= Server.MapPath("") + "/upfile/" + "backlogo.gif";
/// wm.ModifyImagePath=path;
/// wm.RightSpace=184;
/// wm.BottoamSpace=81;
/// wm.LucencyPercent=50;
/// wm.OutPath=Server.MapPath("") + "/upfile/" + fileName + "_new" + extension;
/// wm.DrawImage();
///
/// //保存加水印过后的图片,删除原始图片
/// mFileName=fileName + "_new" + extension;
/// if(File.Exists(path)) { File.Delete(path); }
/// </code>
/// </example>
public void DrawImage()
{
Image modifyImage=null;
Image drawedImage=null;
Graphics g=null;
try {
modifyImage=Image.FromFile(this.ModifyImagePath);//建立图形对象
drawedImage=Image.FromFile(this.DrawedImagePath);
g=Graphics.FromImage(modifyImage);
int x=modifyImage.Width-this.rightSpace;//获取要绘制图形坐标
int y=modifyImage.Height-this.BottoamSpace;
float[][] matrixItems ={//设置颜色矩阵
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0, 0, 1, 0, 0},
new float[] {0, 0, 0, (float)this.LucencyPercent/100f, 0},
new float[] {0, 0, 0, 0, 1}};
ColorMatrix colorMatrix = new ColorMatrix(matrixItems);
ImageAttributes imgAttr=new ImageAttributes();
imgAttr.SetColorMatrix(colorMatrix,ColorMatrixFlag.Default,ColorAdjustType.Bitmap);
g.DrawImage(//绘制阴影图像
drawedImage,
new Rectangle(x,y,drawedImage.Width,drawedImage.Height),
0,0,drawedImage.Width,drawedImage.Height,
GraphicsUnit.Pixel,imgAttr);
string[] allowImageType={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"};//保存文件
FileInfo file=new FileInfo(this.ModifyImagePath);
ImageFormat imageType=ImageFormat.Gif;
switch(file.Extension.ToLower()) {
case ".jpg": imageType=ImageFormat.Jpeg; break;
case ".gif": imageType=ImageFormat.Gif; break;
case ".png": imageType=ImageFormat.Png; break;
case ".bmp": imageType=ImageFormat.Bmp; break;
case ".tif": imageType=ImageFormat.Tiff; break;
case ".wmf": imageType=ImageFormat.Wmf; break;
case ".ico": imageType=ImageFormat.Icon; break;
default: break;
}
MemoryStream ms=new MemoryStream();
modifyImage.Save(ms,imageType);
byte[] imgData=ms.ToArray();
modifyImage.Dispose();
drawedImage.Dispose();
g.Dispose();
FileStream fs=null;
if(this.OutPath==null || this.OutPath=="") {
File.Delete(this.ModifyImagePath);
fs=new FileStream(this.ModifyImagePath,FileMode.Create,FileAccess.Write);
} else {
fs=new FileStream(this.OutPath,FileMode.Create,FileAccess.Write);
}
if(fs!=null) {
fs.Write(imgData,0,imgData.Length);
fs.Close();
}
} finally {
try {
drawedImage.Dispose();
modifyImage.Dispose();
g.Dispose();
} catch{}
}
}
#endregion
}
}
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