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//类型转换
import UIKit
/*类型转换(Type Casting) 1.类型转换 可以判断实例的类型,也可以将实例看做是其父类或者子类的实例。 2.类型转换使用 is 和 as 操作符实现。用这两个操作符来检查值的类型或者转换它的类型,也可以用它来检查一个类型是否实现了某个协议
检查类型(Checking Type):用类型检查操作符"is"来检查一个实例是否属于特定类型,若实例属于那个类型,类型检查操作符返回 true,否则返回 false。
向下转型(Downcasting): 1.某类型的一个常量或变量可能在幕后实际上属于一个子类。当确定是这种情况时,你可以尝试向下转到它的子类型,用类型转换操作符(as? 或 as!) 2.因为向下转型可能会失败,类型转型操作符带有两种不同形式。条件形式(conditional form)as? 返回一个你试图向下转成的类型的可选值(optional value)。强制形式 as! 把试图向下转型和强制解包(force-unwraps)转换结果结合为一个操作。 3.当你不确定向下转型可以成功时,用类型转换的条件形式(as?),转型成功返回一个可选值,失败则返回nil 4.只有你可以确定向下转型一定会成功时,才使用强制形式(as!),转型为一个不正确的类型时,则触发运行时错误
Any 和 AnyObject 叫做不确定类型, 1.AnyObject可以表示任何类class类型的实例,可以用is和as来检查和转换它为更明确的类型 2.Any可以表示任何类型,包括函数类型,可以用is和as来检查和转换它为更明确的类型 */ class MediaItem { var name: String init(name: String) { self.name = name } } class Movie: MediaItem { var director: String init(name: String, director: String) { self.director = director super.init(name: name) } }
class Song: MediaItem { var artist: String init(name: String, artist: String) { self.artist = artist super.init(name: name) } } //类型检测器能够推断出 Movie 和 Song 有共同的父类 MediaItem,所以它推断出library 的类型为 [MediaItem] //在幕后 library 里存储的媒体项依然是 Movie 和 Song 类型的 let library = [ Movie(name: "Casablanca", director: "Michael Curtiz"), Song(name: "Blue Suede Shoes", artist: "Elvis Presley"), Movie(name: "Citizen Kane", director: "Orson Welles"), Song(name: "The One And Only", artist: "Chesney Hawkes"), Song(name: "Never Gonna Give You Up", artist: "Rick Astley") ] var movieCount = 0 var songCount = 0 //=========== is 类型检查 ============ for item in library { if item is Movie { ++movieCount } else if item is Song { ++songCount } } print("Media library contains \(movieCount) movies and \(songCount) songs") // 打印 “Media library contains 2 movies and 3 songs” //=============== as 类型转换(意思为:把它当作某类型来用) ======== for item in library { if let movie = item as? Movie { print("Movie: '\(movie.name)', dir. \(movie.director)") } else if let song = item as? Song { print("Song: '\(song.name)', by \(song.artist)") } } //===========AnyObject不确定的类类型========== let someObjects: [AnyObject] = [ Movie(name: "2001: A Space Odyssey", director: "Stanley Kubrick"), Movie(name: "Moon", director: "Duncan Jones"), Movie(name: "Alien", director: "Ridley Scott") ] for movie in someObjects as! [Movie] { print("Movie: '\(movie.name)', dir. \(movie.director)") } //===========Any不确定类型,可为所有类型======== var things = [Any]() things.append(0) things.append(0.0) things.append(42) things.append(3.14159) things.append("hello") things.append((3.0, 5.0)) things.append(Movie(name: "Ghostbusters", director: "Ivan Reitman")) things.append({ (name: String) -> String in "Hello, \(name)" }) for thing in things { switch thing { case 0 as Int: print("zero as an Int") case 0 as Double: print("zero as a Double") case let someInt as Int: print("an integer value of \(someInt)") case let someDouble as Double where someDouble > 0: print("a positive double value of \(someDouble)") case is Double: print("some other double value that I don't want to print") case let someString as String: print("a string value of \"\(someString)\"") case let (x, y) as (Double, Double): print("an (x, y) point at \(x), \(y)") case let movie as Movie: print("a movie called '\(movie.name)', dir. \(movie.director)") case let stringConverter as String -> String: print(stringConverter("Michael")) default: print("something else") } }
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